ref: 3e27f1b2d0d8f020e9d3509934736ee9055b8c31
dir: /src/queue.c/
//Copyright (C) 2017-2018 Steven LeVesque #include <stdlib.h> #include <stdio.h> #include "queue.h" #include <string.h> void InitQueue(Queue* queue,size_t sizeOfItem) { queue->NumOfItems = 0; queue->SizeOfItem = sizeOfItem; queue->Head = NULL; queue->Tail = queue->Head; } void Enqueue(Queue* queue, const void * item) { Node * newNode = (Node *) malloc(sizeof(Node)); newNode->next = NULL; newNode->data = malloc(queue->SizeOfItem); memcpy(newNode->data, item, queue->SizeOfItem); if (queue->NumOfItems == 0) { queue->Head = newNode; queue->Tail = newNode; } else if (queue->Head != NULL) { newNode->next = queue->Head; if (queue->Tail == queue->Head) queue->Tail = newNode->next; queue->Head = newNode; } queue->NumOfItems++; } void Dequeue(Queue* queue) { if (queue->NumOfItems == 0) { return; } else if (queue->NumOfItems == 1) { free(queue->Head->data); free(queue->Head); queue->Head = NULL; queue->Tail = NULL; queue->NumOfItems--; } else { Node * tempNode = queue->Head; queue->Head = queue->Head->next; free(tempNode->data); free(tempNode); queue->NumOfItems--; } } void ClearQueue(Queue* queue) { Node * currNode = queue->Head; Node * tempNode = NULL; while(queue->NumOfItems > 0) { tempNode = currNode; currNode = tempNode->next; //free(tempNode->data); free(tempNode); queue->NumOfItems--; } queue->Head = NULL; queue->Tail = NULL; }