ref: 3e27f1b2d0d8f020e9d3509934736ee9055b8c31
dir: /src/rt_game.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. Copyright (C) 2002-2015 icculus.org, GNU/Linux port Copyright (C) 2017-2018 Steven LeVesque This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ #ifndef _rt_game_public #define _rt_game_public //*************************************************************************** // // Public header for RT_GAME.C // //*************************************************************************** #include "rt_actor.h" #include "lumpy.h" #include "rt_cfg.h" #include "rt_playr.h" //*************************************************************************** // // DEFINES // //*************************************************************************** #define MaxHighName 57 #define MaxScores 7 //*************************************************************************** // // TYPEDEFS // //*************************************************************************** typedef struct { char message[30]; byte episode; byte area; byte version; byte picture[16000]; word mapcrc; AlternateInformation info; } gamestorage_t; typedef struct { char name[MaxHighName + 1]; long score; word completed,episode; } HighScore; //*************************************************************************** // // GLOBALS // //*************************************************************************** extern int PlayerSnds[5]; //extern int SHAKETICS; extern unsigned short SHAKETICS;//bna++ extern int damagecount; extern HighScore Scores[MaxScores]; extern int SaveTime; //*************************************************************************** // // PROTOTYPES // //*************************************************************************** void SetupPlayScreen (void); void SD_PreCache (void); void GameMemToScreen( pic_t *source, int x, int y, int bufferofsonly ); void DrawPlayScreen (boolean bufferofsonly); void DrawKills (boolean bufferofsonly); void DrawPlayers ( void ); void DrawGameString (int x, int y, const char * str, boolean bufferofsonly); void DrawNumber (int x, int y, int width, int which, boolean bufferofsonly); void TakeDamage (int points, objtype *attacker); void HealPlayer (int points, objtype * ob); void DrawLives (boolean bufferofsonly); void GiveExtraMan (void); void DrawScore (boolean bufferofsonly); void GivePoints (long points); void DrawKeys (boolean bufferofsonly); void GiveKey (int key); void GiveWeapon (objtype * ob, int weapon); void GiveMissileWeapon(objtype * ob, int which); void GiveLives (int newlives); void UpdateScore (unsigned int num); void UpdateLives (int num); void DrawTimeXY( int x, int y, int sec, boolean bufferofsonly ); void DrawTime (boolean bufferofsonly); boolean SaveTheGame (int num, gamestorage_t * game); boolean LoadTheGame (int num, gamestorage_t * game); void GetSavedMessage (int num, char * message); void GetSavedHeader (int num, gamestorage_t * game); void DrawHighScores (void); void CheckHighScore (long score, word other, boolean INMENU); void LevelCompleted ( exit_t playstate ); void BattleLevelCompleted ( int localplayer ); void Died (void); void ScreenShake (void); void UpdateTriads (objtype * ob, int num); void DrawTriads (boolean bufferofsonly); void DrawStats (void); void DrawBarHealth (boolean bufferonly); void DrawBarAmmo (boolean bufferonly); void GM_DrawBonus (int which); void DrawEpisodeLevel ( int x, int y ); void DoBorderShifts (void); void GM_UpdateBonus (int time, int powerup); void DoLoadGameAction (void); int GetLevel (int episode, int mapon); void DrawPause (void); void DrawPauseXY (int x, int y); void GivePlayerAmmo(objtype *ob, statobj_t *item_pickup, int which); void DrawColoredMPPic (int xpos, int ypos, int width, int height, int heightmod, byte *src, boolean bufferofsonly, int color); void StatusDrawColoredPic (unsigned x, unsigned y, pic_t *nums, boolean bufferofsonly, int color); void ClearTriads (playertype * pstate); #endif