ref: 3e27f1b2d0d8f020e9d3509934736ee9055b8c31
dir: /src/rt_stat.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. Copyright (C) 2002-2015 icculus.org, GNU/Linux port Copyright (C) 2017-2018 Steven LeVesque This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ //*************************************************************************** // // RT_STAT.C (static object functions) // //*************************************************************************** #ifndef _rt_stat_public #define _rt_stat_public #include "rt_ted.h" #define MAXSWITCHES 64 #define MAXANIMWALLS 17 #define NUMSTATS 91 typedef enum { stat_ylight, stat_rlight, stat_glight, stat_blight, stat_chandelier, stat_lamp, stat_pedgoldkey, stat_pedsilverkey, stat_pedironkey, stat_pedcrystalkey, stat_gibs1, stat_gibs2, stat_gibs3, stat_monkmeal, stat_priestporridge, stat_monkcrystal1, stat_monkcrystal2, stat_oneup, stat_threeup, stat_altbrazier1, stat_altbrazier2, stat_healingbasin, stat_emptybasin, stat_bat, stat_knifestatue, stat_twopistol, stat_mp40, stat_bazooka, stat_firebomb, stat_heatseeker, stat_drunkmissile, stat_firewall, stat_splitmissile, stat_kes, stat_lifeitem1, stat_lifeitem2, stat_lifeitem3, stat_lifeitem4, stat_tntcrate, stat_bonusbarrel, stat_torch, stat_floorfire, stat_dipball1, stat_dipball2, stat_dipball3, stat_touch1, stat_touch2, stat_touch3, stat_touch4, stat_dariantouch, stat_scotthead, stat_garb1, stat_garb2, stat_garb3, stat_shit, stat_grate, stat_metalshards, stat_emptypedestal, stat_emptytable, stat_stool, stat_bcolumn, stat_gcolumn, stat_icolumn, stat_tree, stat_plant, stat_urn, stat_haystack, stat_ironbarrel, stat_heatgrate, stat_standardpole, stat_pit, stat_godmode, stat_dogmode, stat_fleetfeet, stat_elastic, stat_mushroom, stat_gasmask, stat_bulletproof, stat_asbesto, stat_random, stat_rubble, stat_woodfrag, stat_metalfrag, stat_emptystatue, stat_tomlarva, stat_bullethole, stat_collector, stat_mine, stat_missmoke, stat_disk, stat_badstatic } stat_t; typedef struct awall { byte active; byte count; signed char ticcount; int texture; int basetexture; } animwall_t; typedef struct statstruct { thingtype which; byte tilex,tiley; fixed x,y,z; int shapenum; unsigned flags; signed char ticcount; signed char ammo; byte *visspot; signed char count; byte numanims; stat_t itemnumber; short int hitpoints; short int whichstat; short int areanumber; long linked_to; struct statstruct *statnext; struct statstruct *statprev; struct statstruct *nextactive; struct statstruct *prevactive; } statobj_t; typedef struct respstruct { byte tilex,tiley; int ticcount; stat_t itemnumber; int spawnz; struct respstruct *next; struct respstruct *prev; long linked_to; } respawn_t; typedef struct { short heightoffset; int picnum; stat_t type; unsigned flags; byte tictime; byte numanims; byte hitpoints; byte damage; signed char ammo; } statinfo; extern statobj_t *lastactivestat,*firstactivestat; extern statobj_t *firstemptystat,*lastemptystat; extern int spritestart; extern wall_t switches[MAXSWITCHES],*lastswitch; extern respawn_t *firstrespawn,*lastrespawn; extern statobj_t *FIRSTSTAT,*LASTSTAT,*sprites[MAPSIZE][MAPSIZE]; extern statinfo stats[NUMSTATS]; extern dirtype diagonal[9][9]; extern dirtype opposite[9]; extern int statcount; extern int animwallstart; extern animwall_t animwalls[MAXANIMWALLS]; void Set_NewZ_to_MapValue(fixed*,int,const char*,int,int); void RemoveFromFreeStaticList(statobj_t*); void CheckCriticalStatics(void); void ActivateLight(long); void DeactivateLight(long); void TurnOnLight(int,int); void TurnOffLight(int,int); void MakeStatActive(statobj_t*); void MakeStatInactive(statobj_t*); void AddStatic(statobj_t *); void RemoveStatic(statobj_t *); void SpawnSwitchThingy(int,int); void InitStaticList (void); void InitAnimatedWallList(void); void SetupAnimatedWall(int which); void SpawnStatic (int tilex, int tiley, int mtype, int zoffset); void SpawnSolidStatic (statobj_t * temp); void AnimateWalls(void); void DoSprites(void); void SaveAnimWalls(byte ** buf, int * size); void SaveStatics(byte ** buf, int * size); void LoadAnimWalls(byte * buf, int size); void LoadStatics(byte * buf, int size); void SaveSwitches(byte ** buf, int * size); void LoadSwitches(byte * buf, int size); void SpawnInertStatic (int x, int y, int z, int mtype); void SpawnStaticDamage(statobj_t * stat, int angle); #endif