ref: a7ed30404bc98c13ac89721ab54e1d702d4e0b39
dir: /src/rt_net.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <string.h> #include <stdlib.h> #include <stdio.h> #include <fcntl.h> #include "rt_def.h" #include "rt_main.h" #include "rt_net.h" #include "rt_com.h" #include "_rt_net.h" #include "rt_actor.h" #include "rt_playr.h" #include "isr.h" #include "z_zone.h" #include "develop.h" #include "rottnet.h" #include "rt_msg.h" #include "rt_sound.h" #include "rt_menu.h" #include "rt_util.h" #include "rt_rand.h" #include "rt_game.h" #include "rt_draw.h" #include "myprint.h" #include "rt_debug.h" #include "rt_view.h" #include "rt_battl.h" #include "rt_dmand.h" #if (SYNCCHECK == 1) int lastsynccheck; COM_CheckSyncType PlayerSync[MAXPLAYERS]; #endif CommandType * LocalCmds; CommandType * ServerCmds; int controlupdatestartedtime=-1; int controlupdatetime=-1; int serverupdatetime=-1; int controlupdatestarted=0; boolean GamePaused=false; boolean modemgame; boolean networkgame; int numplayers; int server; boolean IsServer; boolean standalone; boolean restartgame=false; boolean respawnactive=false; boolean playerdead=false; boolean controlschanged=true; boolean battlegibs=false; boolean remoteridicule = false; /* ============================================================================= LOCAL FUNCTION PROTOTYPES and VARIABLES ============================================================================= */ boolean demorecord, demoplayback; byte *demoptr, *lastdemoptr, *demobuffer=NULL; boolean demodone = false; int predemo_violence = -1; int oldmomx; int oldmomy; int oldspdang; static boolean GameCommandsStarted=false; static int oldcontrolbuf[3]; static int oldbuttonbits; static CommandType * PlayerCmds[MAXPLAYERS]; static CommandType * ClientCmds[MAXPLAYERS]; static boolean GotPlayersDesc[MAXPLAYERS]; static boolean PlayersReady[MAXPLAYERS]; static int LastCommandTime[MAXPLAYERS]; static CommandStatusType * CommandState[MAXPLAYERS+1]; static boolean InProcessServer=false; static int lastcontrolupdatetime; static int largesttime; static int PlayerStatus[MAXPLAYERS]; //static int syncservertime; //static boolean FixingPackets; static int controldivisor=1; static int nextupdatetime; static boolean UpdateServer=true; void CheckForPacket ( void ); void PrepareLocalPacket ( void ); void SendSyncCheckPacket ( void ); void AddModemSubPacket(void * incoming); void SetPlayerDescription( void * pkt ); void UpdateDemoPlayback (int time); int GetTypeSize (int type); int MaxSpeedForCharacter(playertype *pstate); /* ============================================================================= Game Command Section ============================================================================= */ //**************************************************************************** // // ComError () // //**************************************************************************** #define ComError SoftError //**************************************************************************** // // ConsoleIsServer() // //**************************************************************************** boolean ConsoleIsServer ( void ) { if (modemgame==true) { if (networkgame==true) { if (rottcom->client==0) { return true; } } } return false; } //**************************************************************************** // // GamePacketSize() // //**************************************************************************** int GamePacketSize( void ) { if ((remoteridicule == true) || (ConsoleIsServer() == true)) { return GetTypeSize(COM_SOUNDANDDELTA); } else return GetTypeSize(COM_TEXT); } //**************************************************************************** // // InitializeGameCommands() // //**************************************************************************** void InitializeGameCommands( void ) { int i; int j; // default to player 0 if (GameCommandsStarted==true) return; GameCommandsStarted=true; if ((modemgame==true)) controldivisor=rottcom->ticstep; standalone=false; IsServer=false; if (modemgame==true) { consoleplayer=rottcom->consoleplayer; if (networkgame==true) { if (rottcom->client==0) { IsServer=true; // turn it on absolutely for the server remoteridicule = true; if (consoleplayer==0) standalone=true; } if (consoleplayer>0) consoleplayer--; // playernumber fixup } } if (standalone==false) { int size; size = GamePacketSize (); for (i=0; i<numplayers; i++) { PlayerCmds[i]=(CommandType *)SafeLevelMalloc(sizeof(CommandType)); for (j=0; j<MAXCMDS; j++) { PlayerCommand(i,j)=SafeLevelMalloc(size); } } } // allocate local commands LocalCmds=(CommandType *)SafeLevelMalloc(sizeof(CommandType)); for (j=0; j<MAXCMDS; j++) { int size; size = GamePacketSize(); LocalCommand(j)=SafeLevelMalloc(size); memset(LocalCommand(j),COM_DELTANULL,size); } CommandState[0]=(CommandStatusType *)SafeLevelMalloc(sizeof(CommandStatusType)); if (modemgame==true) { for (i=0; i<numplayers; i++) { PlayerStatus[i]=player_ingame; } if (networkgame==true) { server=1; // initialize the Server if (IsServer==true) { server=0; ServerCmds=(CommandType *)SafeMalloc(sizeof(CommandType)); for (j=0; j<MAXCMDS; j++) { int size; size=( (numplayers * GetTypeSize(COM_TEXT)) + GetTypeSize(COM_SOUNDANDDELTA) + sizeof(COM_ServerHeaderType) - sizeof(byte) ); ServerCommand(j)=SafeMalloc( size ); memset(ServerCommand(j),COM_DELTANULL,size); } for (i=1; i<=numplayers; i++) { CommandState[i]=(CommandStatusType *) SafeMalloc(sizeof(CommandStatusType)); } for (i=0; i<numplayers; i++) { ClientCmds[i]=(CommandType *)SafeMalloc(sizeof(CommandType)); for (j=0; j<MAXCMDS; j++) { int size; size=GetTypeSize(COM_SOUNDANDDELTA); ClientCommand(i,j)=SafeMalloc(size); memset(ClientCommand(i,j),COM_DELTANULL,size); } } } } else // must be a two player game { server=consoleplayer^1; } } } //**************************************************************************** // // ShutdownGameCommands() // //**************************************************************************** void ShutdownGameCommands( void ) { int i; int j; if (GameCommandsStarted==false) return; GameCommandsStarted=false; // free up playercmds; if (standalone==false) { for (i=0; i<numplayers; i++) { for (j=0; j<MAXCMDS; j++) { if (PlayerCommand(i,j)) { SafeFree(PlayerCommand(i,j)); PlayerCommand(i,j)=NULL; } } SafeFree( PlayerCmds[i] ); PlayerCmds[i]=NULL; } } // free up command status SafeFree(CommandState[0]); CommandState[0]=NULL; if (modemgame==true) { // free up local commands for (j=0; j<MAXCMDS; j++) { if (LocalCommand(j)) { SafeFree(LocalCommand(j)); LocalCommand(j)=NULL; } } SafeFree(LocalCmds); LocalCmds=NULL; // free up Server if (networkgame==true) { if (IsServer==true) { for (j=0; j<MAXCMDS; j++) { if (ServerCommand(j)) { SafeFree(ServerCommand(j)); ServerCommand(j)=NULL; } } SafeFree(ServerCmds); ServerCmds=NULL; for (i=1; i<=numplayers; i++) { SafeFree(CommandState[i]); CommandState[i]=NULL; } for (i=0; i<numplayers; i++) { for (j=0; j<MAXCMDS; j++) { if (ClientCommand(i,j)) { SafeFree(ClientCommand(i,j)); ClientCommand(i,j)=NULL; } } SafeFree( ClientCmds[i] ); ClientCmds[i]=NULL; } } } } } /* ============================================================================= Client Controls Section ============================================================================= */ //**************************************************************************** // // ShutdownClientControls () // //**************************************************************************** void ShutdownClientControls ( void ) { int i; controlupdatestarted=0; for (i=0; i<numplayers; i++) { if (PlayerStatus[i] == player_leftgame) PlayerStatus[i]=player_ingame; } } //**************************************************************************** // // StartupClientControls () // //**************************************************************************** void StartupClientControls ( void ) { int i,j; if (controlupdatestarted==1) return; controlupdatestarted=1; memset(oldcontrolbuf,-1,sizeof(oldcontrolbuf)); oldbuttonbits=-1; controlschanged=true; INL_GetMouseDelta(&i,&i); locplayerstate->dmomx = 0; locplayerstate->dmomy = 0; locplayerstate->angle = 0; locplayerstate->topspeed=MaxSpeedForCharacter(locplayerstate); CalcTics(); CalcTics(); // FixingPackets=false; memset (controlbuf, 0, sizeof (controlbuf)); buttonbits = 0; lastpolltime=-1; IN_ClearKeyboardQueue (); if (modemgame==true) { controlupdatetime=controlsynctime+(VBLCOUNTER*2); SoftError("Controls started at %d\n",controlupdatetime); } else if (demoplayback || demorecord) { ISR_SetTime(20); oldtime = 20; controlupdatetime=20; } else controlupdatetime=GetTicCount(); controlupdatetime-=(controlupdatetime%controldivisor); serverupdatetime=controlupdatetime; oldpolltime=controlupdatetime; nextupdatetime=oldpolltime; #if (SYNCCHECK == 1) lastsynccheck=oldpolltime+CHECKSYNCTIME; #endif controlupdatestartedtime=controlupdatetime; for( j = 0; j < numplayers; j++ ) { memset( PLAYERSTATE[ j ].buttonheld, 0, sizeof( PLAYERSTATE[ j ].buttonheld ) ); memset( PLAYERSTATE[ j ].buttonstate, 0, sizeof( PLAYERSTATE[ j ].buttonstate ) ); } for (i=0; i<MAXCMDS; i++) { ServerCommandNumberStatus( i ) = cs_notarrived; } LastCommandTime[0]=controlupdatetime-controldivisor; if (IsServer==true) { int size; UpdateServer=true; size=( (numplayers * GetTypeSize(COM_TEXT)) + GetTypeSize(COM_SOUNDANDDELTA) + sizeof(COM_ServerHeaderType) - sizeof(byte) ); for (j=0; j<numplayers; j++) { for (i=0; i<MAXCMDS; i++) { ClientCommandNumberStatus( j, i ) = cs_notarrived; } LastCommandTime[j]=controlupdatetime-controldivisor; } for (i=0; i<MAXCMDS; i++) memset(ServerCommand(i),COM_DELTANULL,size); } else if (modemgame==true) { int nump; nump=numplayers; if (nump<2) nump=2; for (i=0; i<nump; i++) { LastCommandTime[i]=controlupdatetime-controldivisor; } } if ((demoplayback==false) && (standalone==false)) { if (modemgame==true) { while (GetTicCount()<(controlupdatetime-10)) { CalcTics(); } } lastcontrolupdatetime=GetTicCount(); largesttime=0; PollControls(); } if (standalone==true) printf("Packet Server started\n"); } //**************************************************************************** // // UpdateClientControls () // //**************************************************************************** static boolean InUCC=false; void UpdateClientControls ( void ) { int time; // int delta; if (controlupdatestarted==0) return; if (InUCC) return; else InUCC = true; lastcontrolupdatetime=GetTicCount(); if (standalone==false) { time=GetTicCount(); // if we are a fixing the current packet stop update of deltas // in non-network games. if ( (networkgame == false) && (ServerCommandStatus(oldpolltime)==cs_fixing) ) { time=controlupdatetime-controldivisor; } while (time>=controlupdatetime) { MoveType * Delta; boolean soundready; soundready = SD_SoundDataReady(); if (demoplayback==true) { UpdateDemoPlayback(controlupdatetime); } // else // { // PollControls(); // } if ( (memcmp(&controlbuf[0],&oldcontrolbuf[0],sizeof(controlbuf))!=0) || (buttonbits!=oldbuttonbits) ) { controlschanged=true; memcpy(&oldcontrolbuf[0],&controlbuf[0],sizeof(controlbuf)); oldbuttonbits=buttonbits; } else { controlschanged=false; } if ((controlschanged==false) && (soundready==false)) { NullMoveType * NullDelta; NullDelta=(NullMoveType *)NextLocalCommand(); NullDelta->type=COM_DELTANULL; } else { Delta=(MoveType *)NextLocalCommand(); Delta->type=COM_DELTA; Delta->momx=(controlbuf[0]>>1); Delta->momy=(controlbuf[1]>>1); Delta->dangle=controlbuf[2]>>11; Delta->buttons=buttonbits; // See if we need to update sound packet if (soundready==true) { COM_SoundType * sndpkt; recordstate status; if (remoteridicule == false) Error("Attempt to record Remote Ridicule without adequate storage"); sndpkt=(COM_SoundType *)Delta->Sounddata; // Turn the packet into a COM_SOUNDANDDELTA packet Delta->type=COM_SOUNDANDDELTA; status = SD_GetSoundData ( &(sndpkt->data[0]), COM_SOUND_BUFFERSIZE ); switch (status) { case rs_nodata: Delta->type=COM_DELTA; break; case rs_newsound: sndpkt->type=COM_SOUND_START_TRANSMISSION; break; case rs_endsound: sndpkt->type=COM_SOUND_END_TRANSMISSION; break; case rs_data: sndpkt->type=COM_SOUND_NORMAL_TRANSMISSION; break; default: Error("Illegal return value for SD_GetSoundData"); break; } } if (demorecord==true) RecordDemoCmd(); } PrepareLocalPacket(); if ( (controlupdatetime != -1) && (controlupdatetime > (lastpolltime+MAXPOLLTICS)) && (demoplayback==false) ) { controlbuf[0] = controlbuf[1] = controlbuf[2] = 0; } } } if (modemgame==true) { CheckForPacket (); } if ((standalone == false) && (IsServer==true) && (UpdateServer==true)) ProcessServer(); // take out if (modemgame==true) { if (PanicPressed==true) { Error("Game Aborted. Scroll Lock pressed\n"); } if (Keyboard[sc_Insert] && Keyboard[sc_Q]) Error("Game Aborted. Insert->Q pressed\n"); } InUCC = false; } //**************************************************************************** // // PlayerInGame() // //**************************************************************************** boolean PlayerInGame ( int p ) { if (PlayerStatus[p]!=player_ingame) return false; return true; } /* ============================================================================= Packet Section ============================================================================= */ //**************************************************************************** // // CheckForPacket() // //**************************************************************************** void CheckForPacket ( void ) { while (ReadPacket()==true) { if (badpacket==0) { ProcessPacket(&ROTTpacket[0], rottcom->remotenode); } else RequestPacket (LastCommandTime[rottcom->remotenode]+controldivisor, rottcom->remotenode, controldivisor); } } //**************************************************************************** // // AddRemoteRidiculeCommand() // //**************************************************************************** void AddRemoteRidiculeCommand ( int player, int towho, int num ) { ((COM_RemoteRidiculeType *)NextLocalCommand())->type=COM_REMRID; ((COM_RemoteRidiculeType *)NextLocalCommand())->num=num; ((COM_RemoteRidiculeType *)NextLocalCommand())->player=player; ((COM_RemoteRidiculeType *)NextLocalCommand())->towho=towho; PrepareLocalPacket(); } //**************************************************************************** // // ProcessRemoteRidicule() // //**************************************************************************** void ProcessRemoteRidicule ( void * pkt ) { COM_RemoteRidiculeType * remrot; char name[ 50 ]; int from; int who; remrot = (COM_RemoteRidiculeType *)pkt; from = remrot->player; who = remrot->towho; if ( ( who == consoleplayer ) || ( who == MSG_DIRECTED_TO_ALL ) || ( ( who == MSG_DIRECTED_TO_TEAM ) && ( BATTLE_Team[ from ] == BATTLE_Team[ consoleplayer ] ) ) ) { strcpy( name, "(� RR from " ); strcat( name, PLAYERSTATE[from].codename ); strcat( name, ")" ); AddMessage( name, MSG_REMOTERIDICULE ); SD_Play( SD_REMOTEM1SND + remrot->num ); } } //**************************************************************************** // // AddEndGameCommand() // //**************************************************************************** void AddEndGameCommand ( void ) { ((COM_EndGameType *)NextLocalCommand())->type=COM_ENDGAME; PrepareLocalPacket(); } //**************************************************************************** // // AddGameEndCommand() // //**************************************************************************** void AddGameEndCommand ( void ) { ((COM_GameEndType *)NextLocalCommand())->type=COM_GAMEEND; PrepareLocalPacket(); } //**************************************************************************** // // AddQuitCommand() // //**************************************************************************** void AddQuitCommand ( void ) { ((COM_QuitType *)NextLocalCommand())->type=COM_QUIT; PrepareLocalPacket(); } //**************************************************************************** // // AddExitCommand() // //**************************************************************************** void AddExitCommand ( void ) { ((COM_ExitType *)NextLocalCommand())->type=COM_EXIT; PrepareLocalPacket(); } //**************************************************************************** // // AddPauseStateCommand() // //**************************************************************************** void AddPauseStateCommand ( int type ) { ((COM_PauseType *)NextLocalCommand())->type=type; PrepareLocalPacket(); } //**************************************************************************** // // AddRespawnCommand() // //**************************************************************************** void AddRespawnCommand ( void ) { if (respawnactive==true) return; respawnactive=true; ((COM_RespawnType *)NextLocalCommand())->type=COM_RESPAWN; PrepareLocalPacket(); } //**************************************************************************** // // AddTextMessage() // //**************************************************************************** void AddTextMessage ( char *message, int length, int towho ) { COM_TextType *Text; Text = ( COM_TextType * )NextLocalCommand(); Text->type = COM_TEXT; memset( &Text->string[ 0 ], 0, COM_MAXTEXTSTRINGLENGTH ); if ( length >= COM_MAXTEXTSTRINGLENGTH ) { length = COM_MAXTEXTSTRINGLENGTH - 1; } memcpy( &Text->string[ 0 ], message, length ); Text->towho = towho; PrepareLocalPacket(); } //**************************************************************************** // // PrepareLocalPacket // //**************************************************************************** void PrepareLocalPacket ( void ) { MoveType * pkt; pkt=(MoveType *)NextLocalCommand(); pkt->time=controlupdatetime; if (networkgame==false) // Whether it is a modem game or not we do this { AddClientPacket (pkt, consoleplayer); if (modemgame==false) { ServerCommandStatus ( controlupdatetime ) = cs_ready; } } if (modemgame==true) SendPacket (pkt, server); controlupdatetime+=controldivisor; } //**************************************************************************** // // GetPacketSize () // //**************************************************************************** int GetPacketSize (void * pkt) { int size; switch (((MoveType *)pkt)->type) { case COM_DELTA: size=sizeof(MoveType); break; case COM_DELTANULL: size=sizeof(NullMoveType); break; case COM_REQUEST: size=sizeof(COM_RequestType); break; case COM_FIXUP: size=sizeof(COM_FixupType); break; case COM_TEXT: size=sizeof(COM_TextType); break; case COM_PAUSE: size=sizeof(COM_PauseType); break; case COM_QUIT: size=sizeof(COM_QuitType); break; case COM_EXIT: size=sizeof(COM_ExitType); break; case COM_REMRID: size=sizeof(COM_RemoteRidiculeType); break; case COM_RESPAWN: size=sizeof(COM_RespawnType); break; case COM_UNPAUSE: size=sizeof(COM_UnPauseType); break; case COM_SERVER: size=sizeof(COM_ServerHeaderType); size-=sizeof(byte); break; case COM_GAMEDESC: size=sizeof(COM_GamePlayerType); break; case COM_GAMEEND: size=sizeof(COM_GameEndType); break; case COM_GAMEPLAY: size=DUMMYPACKETSIZE; break; case COM_GAMEACK: size=sizeof(COM_GameAckType); break; case COM_GAMEMASTER: size=sizeof(COM_GameMasterType); break; case COM_ENDGAME: size=sizeof(COM_EndGameType); break; case COM_SYNCTIME: size=sizeof(COM_SyncType); break; #if (SYNCCHECK == 1) case COM_SYNCCHECK: size=sizeof(COM_CheckSyncType); break; #endif case COM_SOUNDANDDELTA: size=sizeof(MoveType)+sizeof(COM_SoundType); break; default: Error("Unhandled packet type in GetPacketSize type=%d",((MoveType *)pkt)->type); break; } return size; } //**************************************************************************** // // GetTypeSize () // //**************************************************************************** int GetTypeSize (int type) { byte pkt[2]; pkt[0]=(byte)type; return ( GetPacketSize(&(pkt[0])) ); } //**************************************************************************** // // GetServerPacketSize () // //**************************************************************************** int GetServerPacketSize (void * pkt) { int i; byte * ptr; COM_ServerHeaderType * serverpkt; serverpkt=(COM_ServerHeaderType *)pkt; if (serverpkt->type==COM_SERVER) { ptr=&serverpkt->data; for (i=0; i<serverpkt->numpackets; i++) { ptr+=GetPacketSize(ptr); } return ((byte *)ptr-(byte *)pkt); } else return GetPacketSize(pkt); } //**************************************************************************** // // SendPacket () // //**************************************************************************** void SendPacket (void * pkt, int dest) { if ((networkgame==false) && (PlayerStatus[dest]!=player_ingame)) return; if ((IsServer==true) && (dest==server) && (standalone==false)) // must be client on top of server ProcessPacket(pkt,dest); else if ((IsServer==false) && (dest!=server) && (standalone==false)) // We shouldn't be sending as client to anyone else ComError("SendPacket:Problems\n"); else WritePacket(pkt,GetPacketSize(pkt),dest); } //**************************************************************************** // // ResetCurrentCommand () // //**************************************************************************** void ResetCurrentCommand ( void ) { ServerCommandStatus(oldpolltime)=cs_notarrived; } //**************************************************************************** // // BroadcastServerPacket () // //**************************************************************************** void BroadcastServerPacket (void * pkt, int size) { int i; for (i=0; i<numplayers; i++) { if (PlayerStatus[i]!=player_ingame) continue; // if ((standalone==false) && (i==consoleplayer)) // ProcessPacket(pkt,i); // else WritePacket((byte *)pkt,size,i); } } //**************************************************************************** // // ResendLocalPackets () // //**************************************************************************** void ResendLocalPackets (int time, int dest, int numpackets) { int cmd; MoveType * pkt; cmd = CommandAddress(time); if (controlupdatetime<=time) return; pkt = (MoveType *)LocalCommand(cmd); if (pkt->time!=time) { Error( "CLIENT: Could not find packet to resend\ntime=%d packettime=%d controlupdatetime=%d\n", time, pkt->time, controlupdatetime); } else { byte * tempbuf; byte * tempptr; byte * tempstart; COM_FixupType * fixup; int i; int starti; int size; boolean done; // allocate some space tempbuf=SafeMalloc(MAXCOMBUFFERSIZE); fixup=(COM_FixupType *)tempbuf; fixup->type=COM_FIXUP; tempstart=&(fixup->data); done=false; i=0; while (done==false) { tempptr=tempstart; starti=i; fixup->time=( (MoveType *)LocalCommand(cmd) )->time; for (; i<numpackets; i++) { pkt = (MoveType *)LocalCommand(cmd); size=GetPacketSize(pkt); if (((tempptr+size)-tempbuf)>MAXCOMBUFFERSIZE) { break; } memcpy(tempptr,pkt,size); tempptr+=size; cmd = (cmd + controldivisor) & (MAXCMDS-1); } fixup->numpackets=i-starti; WritePacket(tempbuf,tempptr-tempbuf,dest); if (i==numpackets) done=true; } SafeFree(tempbuf); } } //**************************************************************************** // // ResendServerPackets () // //**************************************************************************** void ResendServerPackets (int time, int dest, int numpackets) { int cmd; COM_ServerHeaderType * serverpkt; cmd = CommandAddress(time); if (serverupdatetime<=time) return; serverpkt = (COM_ServerHeaderType *)ServerCommand(cmd); if (serverpkt->time!=time) { Error( "SERVER: Could not find packet to resend\ntime=%d packettime=%d serverupdatetime=%d\n", time, serverpkt->time,serverupdatetime); } else { byte * tempbuf; byte * tempptr; byte * tempstart; COM_FixupType * fixup; int i; int starti; int size; boolean done; // allocate some space tempbuf=SafeMalloc(MAXCOMBUFFERSIZE); fixup=(COM_FixupType *)tempbuf; fixup->type=COM_FIXUP; tempstart=&(fixup->data); done=false; i=0; while (done==false) { tempptr=tempstart; starti=i; fixup->time=( (MoveType *)ServerCommand(cmd) )->time; for (; i<numpackets; i++) { serverpkt = (COM_ServerHeaderType *)ServerCommand(cmd); size=GetServerPacketSize(serverpkt); if (((tempptr+size)-tempbuf)>MAXCOMBUFFERSIZE) { break; } memcpy(tempptr,serverpkt,size); tempptr+=size; cmd = (cmd + controldivisor) & (MAXCMDS-1); } fixup->numpackets=i-starti; WritePacket(tempbuf,tempptr-tempbuf,dest); if (i==numpackets) done=true; } SafeFree(tempbuf); } } //**************************************************************************** // // ResendPacket (incoming packet, whoever requested it) // //**************************************************************************** void ResendPacket (void * pkt, int dest) { int time; COM_RequestType * request; if ((networkgame==false) && (PlayerStatus[dest]!=player_ingame)) return; request=(COM_RequestType * )pkt; time=request->time; ComError( "RESEND request received at %d\n packet time=%d dest=%d numpackets=%d\n", GetTicCount(), time, dest, request->numpackets); if (IsServer==true) { if ((dest==server) && (standalone==false)) Error("Trying to resend packets to client on top of server\n"); ComError( "RESEND SERVER serverupdatetime=%d\n",serverupdatetime); if (IsServerCommandReady ( time ) == true) ResendServerPackets(time,dest,request->numpackets); else ComError( "RESEND SERVER time=%d is not ready\n",time); } else { ResendLocalPackets(time,dest,request->numpackets); } } //**************************************************************************** // // FixupPacket () // //**************************************************************************** void FixupPacket (void * pkt, int src) { COM_FixupType * fix; int i; int time; byte * ptr; fix=(COM_FixupType *)pkt; ComError( "Fixup received at %d, time=%d numpackets=%d\n", GetTicCount(), fix->time, fix->numpackets); time=fix->time; ptr=&(fix->data); for (i=0; i<fix->numpackets; i++,time+=controldivisor) { if (time == (LastCommandTime[src]+controldivisor)) LastCommandTime[src]=time; if (IsServer==true) { if (ClientCommandStatus(src, time)!=cs_fixing) { ComError("Server Received fixup with no bad packet time=%d from %d\n",time,src); } else { AddSubPacket(ptr, src); } ptr+=GetPacketSize(ptr); } else { if (ServerCommandStatus(time)!=cs_fixing) { ComError("Client Received fixup with no bad packet time=%d from %d\n",time,src); } else { if (networkgame==true) { AddServerSubPacket( (COM_ServerHeaderType *)ptr ); } else { AddModemSubPacket(ptr); } } ptr+=GetServerPacketSize(ptr); } } } #if (SYNCCHECK == 1) //**************************************************************************** // // CheckForSyncCheck // //**************************************************************************** void CheckForSyncCheck ( void ) { int i; if (modemgame==true) { if (oldpolltime==lastsynccheck) { for (i=0; i<numplayers; i++) { PlayerSync[i].x=PLAYER[i]->x; PlayerSync[i].y=PLAYER[i]->y; PlayerSync[i].z=PLAYER[i]->z; PlayerSync[i].angle=PLAYER[i]->angle; } PlayerSync[0].randomindex=GetRNGindex(); PlayerSync[0].synctime=lastsynccheck; SendSyncCheckPacket(); lastsynccheck+=CHECKSYNCTIME; } if (oldpolltime>lastsynccheck) { Error("Missed a player sync check time=%d\n",oldpolltime); } } } #endif //**************************************************************************** // // ProcessSyncTimePacket // //**************************************************************************** void ProcessSyncTimePacket (void * pkt) { COM_SyncType * sync; sync=(COM_SyncType *)pkt; ISR_SetTime(sync->synctime); } #if (SYNCCHECK == 1) //**************************************************************************** // // ProcessSyncCheckPacket // //**************************************************************************** void ProcessSyncCheckPacket (void * pkt, int src) { COM_CheckSyncType * sync; sync=(COM_CheckSyncType *)pkt; // SoftError("Sync packet time=%ld\n",sync->synctime); if (sync->synctime!=PlayerSync[0].synctime) { SoftError("Old sync packet received\n"); return; } if (sync->randomindex!=PlayerSync[0].randomindex) { Error("Player %d is unsynced localindex=%d remoteindex=%d\n" "Unsynced Player x=%x y=%x a=%d z=%d name=%s\n", src, PlayerSync[0].randomindex, sync->randomindex, PlayerSync[src].x, PlayerSync[src].y, PlayerSync[src].angle, PlayerSync[src].z,PLAYERSTATE[src].codename); } if (sync->x!=PlayerSync[src].x) { Error("Player %d is unsynced local x=%d remote x=%d\n" "Unsynced Player x=%x y=%x a=%d z=%d name=%s\n", src,PlayerSync[src].x,sync->x, PlayerSync[src].x, PlayerSync[src].y, PlayerSync[src].angle, PlayerSync[src].z,PLAYERSTATE[src].codename); } if (sync->y!=PlayerSync[src].y) { Error("Player %d is unsynced local y=%d remote y=%d\n" "Unsynced Player x=%x y=%x a=%d z=%d name=%s\n", src,PlayerSync[src].y,sync->y, PlayerSync[src].x, PlayerSync[src].y, PlayerSync[src].angle, PlayerSync[src].z,PLAYERSTATE[src].codename); } if (sync->z!=PlayerSync[src].z) { Error("Player %d is unsynced local z=%d remote z=%d\n" "Unsynced Player x=%x y=%x a=%d z=%d name=%s\n", src,PlayerSync[src].z,sync->z, PlayerSync[src].x, PlayerSync[src].y, PlayerSync[src].angle, PlayerSync[src].z,PLAYERSTATE[src].codename); } if (sync->angle!=PlayerSync[src].angle) { Error("Player %d is unsynced local angle=%d remote angle=%d\n" "Unsynced Player x=%x y=%x a=%d z=%d name=%s\n", src,PlayerSync[src].angle,sync->angle, PlayerSync[src].x, PlayerSync[src].y, PlayerSync[src].angle, PlayerSync[src].z,PLAYERSTATE[src].codename); } } //**************************************************************************** // // SendSyncCheckPacket // //**************************************************************************** void SendSyncCheckPacket ( void ) { ((COM_CheckSyncType *)NextLocalCommand())->type=COM_SYNCCHECK; ((COM_CheckSyncType *)NextLocalCommand())->synctime=PlayerSync[0].synctime; ((COM_CheckSyncType *)NextLocalCommand())->x=PlayerSync[consoleplayer].x; ((COM_CheckSyncType *)NextLocalCommand())->y=PlayerSync[consoleplayer].y; ((COM_CheckSyncType *)NextLocalCommand())->z=PlayerSync[consoleplayer].z; ((COM_CheckSyncType *)NextLocalCommand())->angle=PlayerSync[consoleplayer].angle; ((COM_CheckSyncType *)NextLocalCommand())->randomindex=PlayerSync[0].randomindex; PrepareLocalPacket(); } #endif //**************************************************************************** // // ProcessSoundAndDeltaPacket // //**************************************************************************** void ProcessSoundAndDeltaPacket (void * pkt, int src) { MoveType * packet; COM_SoundType * sndpkt; byte oldtype; packet = (MoveType *)pkt; // Trick packet into being a normal delta packet oldtype=packet->type; packet->type=COM_DELTA; AddClientPacket (pkt,src); packet->type=oldtype; // Don't process sound if it is from us if (src==consoleplayer) return; sndpkt = (COM_SoundType *) (packet->Sounddata); if (sndpkt->type==COM_SOUND_START_TRANSMISSION) { SD_StartIncomingSound (); } if (sndpkt->type==COM_SOUND_END_TRANSMISSION) { SD_StopIncomingSound(); } else { SD_UpdateIncomingSound (&(sndpkt->data[0]), COM_SOUND_BUFFERSIZE); } } //**************************************************************************** // // SyncToServer // //**************************************************************************** #define NETWORKTIMEAHEADOFSERVER (1) #define MODEMTIMEAHEADOFSERVER (2) void SyncToServer( void ) { int diff; if ((networkgame==false) && (consoleplayer==0)) return; if (IsServer==true) return; // if (networkgame==true) // { // diff = (GetTicCount()-controldivisor-LastCommandTime[0])/controldivisor; // SoftError("diff=%ld\n",diff); // if (abs(diff)>1) // ISR_SetTime(GetTicCount()-diff); // } // else // { diff = (GetTicCount()-controldivisor-LastCommandTime[server])/controldivisor; if (abs(diff)>0) ISR_SetTime(GetTicCount()-diff); // } } //**************************************************************************** // // ProcessPacket // //**************************************************************************** void ProcessPacket (void * pkt, int src) { switch (((MoveType *)pkt)->type) { case COM_DELTA: case COM_DELTANULL: case COM_TEXT: case COM_PAUSE: case COM_QUIT: case COM_EXIT: case COM_REMRID: case COM_RESPAWN: case COM_UNPAUSE: case COM_ENDGAME: #if (SYNCCHECK == 1) case COM_SYNCCHECK: #endif // if (FixingPackets==false) AddPacket(pkt,src); break; case COM_SOUNDANDDELTA: if (remoteridicule == false ) { ((MoveType *)pkt)->type = COM_DELTA; } AddPacket(pkt,src); break; case COM_SERVER: AddServerPacket(pkt,src); break; case COM_REQUEST: ResendPacket(pkt, src); break; case COM_FIXUP: FixupPacket(pkt, src); break; case COM_SYNCTIME: ProcessSyncTimePacket(pkt); break; case COM_GAMEEND: case COM_GAMEDESC: case COM_GAMEACK: case COM_GAMEMASTER: if (standalone==true) restartgame=true; break; case COM_START: break; default: Error("ProcessPacket: Unknown packet type=%d\n",((MoveType *)pkt)->type); } } //**************************************************************************** // // AddServerSubPacket // //**************************************************************************** void AddServerSubPacket(COM_ServerHeaderType * serverpkt) { byte * pkt; int i; ServerCommandStatus(serverpkt->time)=cs_ready; pkt=&serverpkt->data; for (i=0; i<serverpkt->numpackets; i++) { AddClientPacket(pkt,i); pkt+=GetPacketSize(pkt); } } //**************************************************************************** // // AddModemSubPacket // //**************************************************************************** void AddModemSubPacket(void * incoming) { MoveType * pkt; pkt=(MoveType *)incoming; ServerCommandStatus(pkt->time)=cs_ready; AddClientPacket(incoming,server); } //**************************************************************************** // // AddServerPacket // //**************************************************************************** void AddServerPacket(void * pkt, int src) { COM_ServerHeaderType * serverpkt; // The server uses the client's lgts for communicating // Last good time can be set even for the client/server combo if (standalone==true) { Error("standalone should not be here\n"); } if (src!=server) { Error("Received server packet from non-server src=%d\n",src); } serverpkt=(COM_ServerHeaderType *)pkt; // if (networkgame==false) // SyncToServer(serverpkt->time); LastCommandTime[src]+=controldivisor; if (serverpkt->time != LastCommandTime[src]) { int numpackets; numpackets=serverpkt->time-LastCommandTime[src]; if (ServerCommandStatus(LastCommandTime[src])!=cs_fixing) { RequestPacket ( LastCommandTime[src], src, numpackets ); ComError("AddServerPacket: Request packet time=%d lct=%d numpackets=%d\n", serverpkt->time, LastCommandTime[src], numpackets ); } LastCommandTime[src]+=numpackets; } AddServerSubPacket( serverpkt ); } //**************************************************************************** // // AddClientPacket // //**************************************************************************** void AddClientPacket (void * pkt, int src) { int size; MoveType * packet; packet=(MoveType *)pkt; switch (packet->type) { case COM_DELTA: case COM_DELTANULL: case COM_TEXT: case COM_REMRID: case COM_PAUSE: case COM_QUIT: case COM_EXIT: case COM_RESPAWN: case COM_UNPAUSE: #if (SYNCCHECK == 1) case COM_SYNCCHECK: #endif case COM_ENDGAME: size=GetPacketSize(packet); memcpy(PlayerCommand(src,CommandAddress(packet->time)),packet,size); break; case COM_SOUNDANDDELTA: ProcessSoundAndDeltaPacket(packet, src); break; default: Error("AddClientPacket: Unknown packet type = %d\n",packet->type); } } //**************************************************************************** // // AddSubPacket // //**************************************************************************** void AddSubPacket (void * pkt, int src) { MoveType * packet; if (networkgame==false) Error("Modem game should not be here in AddSubPacket\n"); packet = (MoveType *) pkt; ClientCommandStatus(src, packet->time)=cs_ready; memcpy ( ClientTimeCommand(src,packet->time), pkt, GetPacketSize(packet) ); } //**************************************************************************** // // AddPacket // //**************************************************************************** void AddPacket (void * pkt, int src) { MoveType * packet; // should only be called by server in network game // in modem game we fall through the first condition // all packets should be sequential if ((IsServer==true) && (PlayerStatus[src]!=player_ingame)) return; packet = (MoveType *) pkt; // if ((networkgame==false) && (consoleplayer!=0)) // SyncToServer(); if (!((src==server) && (standalone==false) && (IsServer==true))) { LastCommandTime[src]+=controldivisor; if (packet->time != LastCommandTime[src]) { int numpackets; numpackets=packet->time-LastCommandTime[src]; if ( ( (networkgame==false) && (ServerCommandStatus(LastCommandTime[src])!=cs_fixing) ) || ( (networkgame==true) && (ClientCommandStatus(src,LastCommandTime[src])!=cs_fixing) ) ) { RequestPacket ( LastCommandTime[src], src, numpackets ); ComError("AddPacket: Request packet time=%d lct=%d numpackets=%d\n", packet->time, LastCommandTime[src], numpackets ); } LastCommandTime[src]+=numpackets; } } if (networkgame==true) { AddSubPacket ( packet, src ); } else { AddModemSubPacket(packet); } } //**************************************************************************** // // RequestPacket ( int time, int dest ) // //**************************************************************************** void RequestPacket (int time, int dest, int numpackets) { COM_RequestType request; int i; request.type=COM_REQUEST; request.time=time; request.numpackets=numpackets/controldivisor; if (IsServer==true) { if ((dest==server) && (standalone==false)) { Error("Requesting packet from client on top of server\n"); } if (PlayerStatus[dest]!=player_ingame) return; for (i=0; i<numpackets; i+=controldivisor) { ClientCommandStatus( dest, (time+i) ) = cs_fixing; } } else { if ((networkgame==false) && (PlayerStatus[dest]!=player_ingame)) return; for (i=0; i<numpackets; i+=controldivisor) { ServerCommandStatus( (time+i) ) = cs_fixing; } } // if (networkgame==false) // FixingPackets=true; // send out the packet WritePacket (&request, GetPacketSize(&request), dest); } //**************************************************************************** // // IsServerCommandReady () // //**************************************************************************** boolean IsServerCommandReady ( int time ) { if ( ( (COM_ServerHeaderType *) ServerCommand(CommandAddress (time) ) )->time==time) return true; else { return false; } } //**************************************************************************** // // AreClientsReady () // //**************************************************************************** boolean AreClientsReady ( void ) { int i; int timeindex; int status; timeindex=CommandAddress(serverupdatetime); for (i=0; i<numplayers; i++) { if (PlayerStatus[i]!=player_ingame) continue; status=ClientCommandStatus(i, serverupdatetime); if (status==cs_notarrived) return false; else if (status==cs_fixing) { // RequestPacket ( serverupdatetime , i , controldivisor ); return false; } else if (((MoveType *)ClientCommand(i, timeindex))->time != serverupdatetime) return false; } return true; } //**************************************************************************** // // IsPlayerCommandReady () // //**************************************************************************** boolean IsPlayerCommandReady (int num, int time) { MoveType * cmd; cmd=(MoveType *)PlayerCommand(num,CommandAddress(time)); if (cmd->time==time) return true; else return false; } //**************************************************************************** // // ResetClientCommands () // //**************************************************************************** void ResetClientCommands ( int player ) { int j; for (j=0; j<MAXCMDS; j++) { memset(ClientCommand(player,j),COM_DELTA,GamePacketSize()); } } //**************************************************************************** // // SendFullServerPacket () // //**************************************************************************** void SendFullServerPacket ( void ) { int i; int size; byte * pkt; COM_ServerHeaderType * spkt; int timeindex; int playerstatus[MAXPLAYERS]; timeindex=CommandAddress(serverupdatetime); spkt=(COM_ServerHeaderType *)ServerCommand(timeindex); pkt=&spkt->data; spkt->time=serverupdatetime; spkt->type=COM_SERVER; spkt->numpackets=numplayers; memset(playerstatus,-1,sizeof(playerstatus)); for (i=0; i<numplayers; i++) { size=GetPacketSize(ClientCommand(i,timeindex)); if (((MoveType *)ClientCommand(i,timeindex))->type == COM_QUIT) { playerstatus[i]=player_quitgame; } if (((MoveType *)ClientCommand(i,timeindex))->type == COM_ENDGAME) { playerstatus[i]=player_leftgame; } memcpy(pkt, ClientCommand(i,timeindex), size ); pkt+=size; ClientCommandNumberStatus(i,timeindex)=cs_notarrived; } BroadcastServerPacket((void *)spkt,(pkt-(byte *)spkt)); serverupdatetime+=controldivisor; for (i=0; i<numplayers; i++) { if (playerstatus[i]!=-1) { if ((standalone==false) && (consoleplayer==i)) { UpdateServer=false; } else { ResetClientCommands(i); PlayerStatus[i]=playerstatus[i]; } } } } //**************************************************************************** // // ProcessServer () // //**************************************************************************** void ProcessServer ( void ) { boolean done; boolean exit; int i; int time; if (InProcessServer==true) return; InProcessServer=true; if (GetTicCount()<serverupdatetime) goto exitProcessServer; time=GetTicCount(); exit=false; while (time>=serverupdatetime) { int savetime; savetime=GetTicCount()+NETWORKTIMEOUT; done = false; while (done == false) { if (standalone==true) AbortCheck("GameServer aborted\n"); done = AreClientsReady (); if ( (standalone==false) && (serverupdatetime>=(controlupdatetime-controldivisor)) && (done==false) ) break; CheckForPacket (); if (standalone==false) UpdateClientControls(); if (restartgame==true) break; if (GetTicCount()>savetime) { for (i=0; i<numplayers; i++) { int val; val=ClientCommandStatus(i, serverupdatetime); if ((val!=cs_ready) && (PlayerStatus[i]==player_ingame)) { SoftError("Server timeout\n"); RequestPacket(serverupdatetime, i, controldivisor); } } savetime=GetTicCount()+NETWORKTIMEOUT; } if ((standalone==false) && (done==false)) { exit=true; done=true; } } if (exit==true) break; if ( (serverupdatetime>=(controlupdatetime-controldivisor)) && (standalone==false)) break; if (restartgame==true) break; SendFullServerPacket(); } exitProcessServer: InProcessServer=false; } //**************************************************************************** // // SetupCheckForPacket() // //**************************************************************************** int SetupCheckForPacket ( void ) { int retval=scfp_nodata; if ((ReadPacket()==true) && (badpacket==0)) { MoveType * pkt; retval=scfp_data; pkt=(MoveType *)&ROTTpacket[0]; if ((IsServer==true) && (standalone==true)) { switch (pkt->type) { case COM_GAMEEND: break; case COM_GAMEDESC: if (standalone==true) printf("Received GameDescription from player#%ld\n",(long int)rottcom->remotenode); WritePacket(&ROTTpacket[0],GetPacketSize(pkt),0); // Send to player 0 break; case COM_GAMEACK: if (standalone==true) printf("Received GameAcknowledgement from player#%ld\n",(long int)rottcom->remotenode); WritePacket(&ROTTpacket[0],GetPacketSize(pkt),0); // Send to player 0 break; case COM_GAMEMASTER: if (standalone==true) printf("Received GameMasterPacket from player#%ld\n",(long int)rottcom->remotenode); BroadcastServerPacket(&ROTTpacket[0],GetPacketSize(pkt)); // Send to all break; case COM_GAMEPLAY: if (standalone==true) printf("Received StartGamePacket from player#%ld\n",(long int)rottcom->remotenode); BroadcastServerPacket(&ROTTpacket[0],GetPacketSize(pkt)); // Send to all retval=scfp_done; break; default: ComError("Server received unknown packet in Game preamble\n"); break; } } else { switch (pkt->type) { case COM_GAMEPLAY: retval=scfp_done; break; case COM_GAMEMASTER: SetGameDescription(pkt); retval=scfp_gameready; break; case COM_GAMEACK: PlayersReady[((COM_GameAckType *)pkt)->player]=true; break; case COM_GAMEDESC: GotPlayersDesc[((COM_GamePlayerType *)pkt)->player]=true; SetPlayerDescription(pkt); break; } } } return retval; } //**************************************************************************** // // ServerLoop () // //**************************************************************************** void ServerLoop( void ) { boolean done; while (1) { ShutdownClientControls(); restartgame=false; done=false; while (done==false) { AbortCheck("SetupGameServer aborted\n"); if (SetupCheckForPacket()==scfp_done) done=true; } ComSetTime(); StartupClientControls(); while(1) { ProcessServer(); CalcTics(); if (restartgame==true) break; } } } //**************************************************************************** // // ProcessPlayerCommand() // //**************************************************************************** void ProcessPlayerCommand( int player ) { MoveType * cmd; cmd=(MoveType *)PlayerCommand(player,CommandAddress(oldpolltime)); if (cmd->type==COM_DELTA) { UpdatePlayerObj(player); } else if (cmd->type==COM_RESPAWN) { if (player==consoleplayer) // reset spawn state respawnactive=false; RespawnPlayerobj(PLAYER[player]); } else if (cmd->type==COM_ENDGAME) { playstate = ex_battledone; } else if (cmd->type==COM_QUIT) { if (player==consoleplayer) QuitGame(); else { char str[50]="Player #"; char str2[10]; strcat(str,itoa(player+1,str2,10)); strcat(str,", "); strcat(str,PLAYERSTATE[player].codename); strcat(str," has left the game."); AddMessage(str,MSG_REMOTE); PlayerStatus[player]=player_quitgame; } } else if (cmd->type==COM_EXIT) { QuitGame(); } else if (cmd->type==COM_REMRID) { ProcessRemoteRidicule (cmd); } else if (cmd->type==COM_TEXT) { int who; who = ( ( COM_TextType * )cmd )->towho; if ( ( who == consoleplayer ) || ( who == MSG_DIRECTED_TO_ALL ) || ( ( who == MSG_DIRECTED_TO_TEAM ) && ( BATTLE_Team[ player ] == BATTLE_Team[ consoleplayer ] ) ) ) { char string[ 50 ]; strcpy( string, "\\N9" ); strcat( string, PLAYERSTATE[player].codename ); strcat( string, ":\\NF" ); strcat( string, ((COM_TextType *)cmd)->string ); SD_PlayPitchedSound ( SD_ENDBONUS1SND, 255, 1200 ); AddMessage( string, MSG_REMOTE ); } } #if (SYNCCHECK == 1) else if (cmd->type==COM_SYNCCHECK) { ProcessSyncCheckPacket(cmd, player); } #endif else if (cmd->type==COM_PAUSE) { MUSIC_Pause(); GamePaused=true; pausedstartedticcount = oldpolltime; } else if (cmd->type==COM_UNPAUSE) { GamePaused=false; MUSIC_Continue (); if (RefreshPause == false) // screen is blanked { ShutdownScreenSaver(); SetupScreen (true); RefreshPause = true; } } } //**************************************************************************** // // CheckUnPause () // //**************************************************************************** void CheckUnPause ( void ) { if (oldpolltime==nextupdatetime) { nextupdatetime=oldpolltime+controldivisor; while (1) { if (ServerCommandStatus(oldpolltime)==cs_ready) { int j; for (j=0; j<numplayers; j++) { if (PlayerStatus[j]==player_ingame) ProcessPlayerCommand( j ); } break; } else { UpdateClientControls(); } } } } //**************************************************************************** // // ControlPlayerObj () // //**************************************************************************** void ControlPlayerObj (objtype * ob) { playertype * pstate; int num; int savetime; // boolean asked; // if (GamePaused==true) // return; M_LINKSTATE(ob,pstate); // get player number num=ob->dirchoosetime; memcpy (pstate->buttonheld, pstate->buttonstate, sizeof(pstate->buttonstate)); if (oldpolltime==nextupdatetime) { if (num==numplayers-1) nextupdatetime=oldpolltime+controldivisor; if (networkgame==true) savetime=GetTicCount()+NETWORKTIMEOUT; else savetime=GetTicCount()+MODEMTIMEOUT; if (PlayerStatus[num]!=player_ingame) return; // asked=false; // copy previous state of buttons while (1) { if (ServerCommandStatus(oldpolltime)==cs_ready) { ProcessPlayerCommand (num); if (demoplayback||demorecord) { SoftError("x=%4x y=%4x a=%4x time=%5d\n",player->x,player->y,player->angle,oldpolltime); } break; } // else if ((ServerCommandStatus(oldpolltime)==cs_fixing) && // (networkgame==false) && // (asked==false) // ) // { // asked=true; // RequestPacket(oldpolltime, server, controldivisor); // } else { UpdateClientControls(); } if (GetTicCount()>savetime) { SoftError("Client timeout oldpolltime=%d\n",oldpolltime); if (IsServer==false) RequestPacket(oldpolltime, server, controldivisor); if (networkgame==true) savetime=GetTicCount()+NETWORKTIMEOUT; else savetime=GetTicCount()+MODEMTIMEOUT; } } } if (!(ob->flags&FL_DYING)) { if (ob->flags&FL_PUSHED) { ob->flags&=~FL_PUSHED; if (abs(ob->momentumx+pstate->dmomx)>=abs(ob->momentumx)) { ob->momentumx += pstate->dmomx; } if (abs(ob->momentumy+pstate->dmomy)>=abs(ob->momentumy)) { ob->momentumy += pstate->dmomy; } } else { ob->momentumx += pstate->dmomx; ob->momentumy += pstate->dmomy; } } } //**************************************************************************** // // MaxSpeedForCharacter () // //**************************************************************************** int MaxSpeedForCharacter(playertype*pstate) { if (BATTLEMODE && (gamestate.BattleOptions.Speed == bo_fast_speed)) { return( FASTSPEED ); } else { if (pstate->buttonstate[bt_run]) return (characters[pstate->player].toprunspeed); else return (characters[pstate->player].topspeed); } } //**************************************************************************** // // UpdatePlayerObj () // //**************************************************************************** void UpdatePlayerObj ( int player ) { int i, buttonbits; playertype * pstate; MoveType * MoveCmd; MoveCmd=(MoveType *)PlayerCommand(player,CommandAddress(oldpolltime)); pstate=&PLAYERSTATE[player]; buttonbits = MoveCmd->buttons; for (i = 0; i < NUMTXBUTTONS; i++) { pstate->buttonstate[i] = buttonbits & 1; buttonbits >>= 1; } pstate->dmomx = (int)(MoveCmd->momx)<<1; pstate->dmomy = (int)(MoveCmd->momy)<<1; pstate->angle = MoveCmd->dangle; pstate->angle <<= 11; pstate->topspeed=MaxSpeedForCharacter(pstate); if (demoplayback||demorecord) { SoftError(" dmx=%4x dmy=%4x da=%4x time=%5d\n",pstate->dmomx,pstate->dmomy,pstate->angle>>11,oldpolltime); } } //**************************************************************************** // // SendPlayerDescription () // //**************************************************************************** void SendPlayerDescription( void ) { byte * temp; COM_GamePlayerType * desc; int length; length=sizeof(COM_GamePlayerType); temp=SafeMalloc(length); memset(temp,0,length); desc=(COM_GamePlayerType *)temp; desc->type=(byte)COM_GAMEDESC; desc->player=consoleplayer; desc->violence=gamestate.violence; desc->Version = gamestate.Version; desc->Product = gamestate.Product; desc->playerdescription.character=locplayerstate->player; desc->playerdescription.uniformcolor=locplayerstate->uniformcolor; strcpy(&(desc->playerdescription.codename[0]), &locplayerstate->codename[0]); WritePacket(temp,length,server); SafeFree(temp); } //**************************************************************************** // // SendGameDescription () // //**************************************************************************** void SendGameDescription( void ) { byte * temp; COM_GameMasterType * desc; int length; int i; length=sizeof(COM_GameMasterType); temp=SafeMalloc(length); memset(temp,0,length); desc=(COM_GameMasterType *)temp; desc->type=(byte)COM_GAMEMASTER; desc->level=gamestate.mapon; desc->mapcrc=GetMapCRC (gamestate.mapon); desc->mode=gamestate.battlemode; desc->violence=gamestate.violence; desc->Version = gamestate.Version; desc->Product = gamestate.Product; desc->teamplay = gamestate.teamplay; memcpy( &desc->SpecialsTimes, &gamestate.SpecialsTimes, sizeof( specials ) ); BATTLE_GetOptions( &( desc->options ) ); GetMapFileName( &(desc->battlefilename[0]) ); desc->randomseed=GetRNGindex ( ); gamestate.randomseed=desc->randomseed; desc->ludicrousgibs=battlegibs; ludicrousgibs=battlegibs; // SetRNGindex ( gamestate.randomseed ); for (i=0; i<numplayers; i++) { if (gamestate.Product == ROTT_SHAREWARE) PLAYERSTATE[i].player = 0; desc->players[i].character =PLAYERSTATE[i].player; desc->players[i].uniformcolor =PLAYERSTATE[i].uniformcolor; strcpy ( &(desc->players[i].codename[0]),&(PLAYERSTATE[i].codename[0])); } if (!networkgame) AssignTeams(); if (IsServer==false) { WritePacket(temp,length,server); } else { BroadcastServerPacket(temp,length); // Send to all } SafeFree(temp); } //**************************************************************************** // // SetGameDescription () // //**************************************************************************** void SetGameDescription( void * pkt ) { COM_GameMasterType * desc; word localcrc; int i; desc=(COM_GameMasterType *)pkt; gamestate.mapon=desc->level; gamestate.battlemode=desc->mode; gamestate.violence=desc->violence; gamestate.Version = desc->Version; gamestate.Product = desc->Product; gamestate.teamplay = desc->teamplay; memcpy( &gamestate.SpecialsTimes, &desc->SpecialsTimes, sizeof( specials ) ); BATTLE_SetOptions( &( desc->options ) ); gamestate.randomseed=desc->randomseed; SetRNGindex ( gamestate.randomseed ); SetBattleMapFileName( &(desc->battlefilename[0]) ); localcrc=GetMapCRC (gamestate.mapon); ludicrousgibs=desc->ludicrousgibs; if (localcrc!=desc->mapcrc) Error("You have different maps on your system\n"); for (i=0; i<numplayers; i++) { PLAYERSTATE[i].player=desc->players[i].character; PLAYERSTATE[i].uniformcolor=desc->players[i].uniformcolor; strcpy ( &(PLAYERSTATE[i].codename[0]), &(desc->players[i].codename[0]) ); } AssignTeams(); } //**************************************************************************** // // SetPlayerDescription () // //**************************************************************************** void SetPlayerDescription( void * pkt ) { COM_GamePlayerType * desc; desc=(COM_GamePlayerType *)pkt; PLAYERSTATE[desc->player].player=desc->playerdescription.character; PLAYERSTATE[desc->player].uniformcolor=desc->playerdescription.uniformcolor; strcpy ( &(PLAYERSTATE[desc->player].codename[0]), &(desc->playerdescription.codename[0]) ); if ( gamestate.Version != desc->Version ) { Error("Player %s is using a different version of ROTT\n",PLAYERSTATE[desc->player].codename); // gamestate.Version = desc->Version; } if ( gamestate.violence > desc->violence ) { gamestate.violence = desc->violence; } if ( gamestate.Product > desc->Product ) { gamestate.Product = desc->Product; } } //**************************************************************************** // // SendGameAck () // //**************************************************************************** void SendGameAck( void ) { byte * temp; int length; COM_GameAckType * desc; length=sizeof(COM_GameAckType); temp=SafeMalloc(length); desc=(COM_GameAckType *)temp; desc->type=COM_GAMEACK; desc->player=consoleplayer; WritePacket(temp,length,server); SafeFree(temp); } //**************************************************************************** // // SendGameStart () // //**************************************************************************** void SendGameStart( void ) { byte * temp; int length; length=DUMMYPACKETSIZE; temp=SafeMalloc(length); *(temp)=(byte)COM_GAMEPLAY; if (IsServer==false) { WritePacket(temp,length,server); } else { BroadcastServerPacket(temp,length); // Send to all } SafeFree(temp); } //**************************************************************************** // // SetupGamePlayer () // //**************************************************************************** void SetupGamePlayer ( void ) { int savetime; boolean done; boolean gameready; savetime=GetTicCount(); done=false; gameready=false; while (done==false) { // Setup individual player AbortCheck("SetupGamePlayer aborted\n"); // send Player Description if (GetTicCount() >= savetime) { savetime=GetTicCount()+SETUPTIME; if (gameready==false) SendPlayerDescription(); else SendGameAck(); } switch (SetupCheckForPacket()) { case scfp_done: done=true; break; case scfp_gameready: gameready=true; break; } } savetime=GetTicCount()+(VBLCOUNTER/2); while (GetTicCount()<savetime) { SetupCheckForPacket (); } } //**************************************************************************** // // AllPlayersReady () // //**************************************************************************** boolean AllPlayersReady ( void ) { int i; for (i=0; i<numplayers; i++) if ((PlayersReady[i]==false) && (PlayerStatus[i]==player_ingame)) return false; return true; } //**************************************************************************** // // GotAllPlayerDescriptions () // //**************************************************************************** boolean GotAllPlayerDescriptions ( void ) { int i; for (i=0; i<numplayers; i++) if ((GotPlayersDesc[i]==false) && (PlayerStatus[i]==player_ingame)) return false; return true; } //**************************************************************************** // // SetupGameMaster () // //**************************************************************************** void SetupGameMaster ( void ) { int savetime; boolean done; memset(GotPlayersDesc,false,sizeof(GotPlayersDesc)); GotPlayersDesc[consoleplayer]=true; memset(PlayersReady,false,sizeof(PlayersReady)); PlayersReady[consoleplayer]=true; savetime=GetTicCount(); done=false; InitializeRNG (); while (done==false) { // Setup individual player AbortCheck("SetupGameMaster aborted\n"); // send Game Description if (GetTicCount() >= savetime) { savetime=GetTicCount()+SETUPTIME; if (GotAllPlayerDescriptions()==true) SendGameDescription(); } if (AllPlayersReady ()==true) { SendGameStart(); SendGameStart(); done=true; } SetupCheckForPacket(); } savetime=GetTicCount()+(VBLCOUNTER/2); while (GetTicCount()<savetime) { SetupCheckForPacket (); } } /* ============================================================================= DEMO CODE ============================================================================= */ //**************************************************************************** // // GetDemoFilename () // //**************************************************************************** void GetDemoFilename (int demonumber, char * filename) { strcpy(filename,DATADIR "DEMO0_0.DMO\0"); filename[4 + strlen(DATADIR)] = (char)('0' + (byte)demonumber); filename[6 + strlen(DATADIR)] = (char)('0' + (byte)gamestate.violence); FixFilePath(filename); } //**************************************************************************** // // DemoExists () // //**************************************************************************** boolean DemoExists (int demonumber) { char demo[20 + sizeof(DATADIR)]; GetDemoFilename (demonumber, &demo[0]); if (access (demo, F_OK) == 0) return true; else { /* Saves the users violence level, only do this once, otherwise we might override the saved level with one already modified by us */ if (predemo_violence == -1) predemo_violence = gamestate.violence; /* The demos distributed with rott are all for a violence level of 3 */ gamestate.violence = 3; GetDemoFilename (demonumber, &demo[0]); if (access (demo, F_OK) == 0) return true; else return false; } } //**************************************************************************** // // SaveDemo () // //**************************************************************************** void SaveDemo (int demonumber) { char demo[20 + sizeof(DATADIR)]; RecordDemoCmd (); GetDemoFilename (demonumber, &demo[0]); SaveFile (demo, demobuffer, (demoptr-demobuffer)); FreeDemo(); } //**************************************************************************** // // LoadDemo () // //**************************************************************************** void LoadDemo (int demonumber) { char demo[20 + sizeof(DATADIR)]; int size; GetDemoFilename (demonumber, demo); if (demobuffer!=NULL) FreeDemo(); size = LoadFile (demo, (void **)&demobuffer); playstate = ex_demoplayback; demoptr = demobuffer; lastdemoptr = (demoptr+size); locplayerstate->player=0; InitializeWeapons(locplayerstate); ResetPlayerstate(locplayerstate); InitCharacter(); } //**************************************************************************** // // RecordDemo () // //**************************************************************************** void RecordDemo ( void ) { DemoHeaderType * DemoHeader; int level; if (demobuffer!=NULL) FreeDemo(); godmode=0; demobuffer = SafeMalloc (DEMOBUFFSIZE); demoptr = demobuffer; lastdemoptr = demobuffer+DEMOBUFFSIZE; // Save off level number DemoHeader=(DemoHeaderType *)demoptr; demoptr+=sizeof(gamestate); memcpy(&(DemoHeader->demostate),&gamestate,sizeof(gamestate)); demorecord = true; locplayerstate->player=0; InitializeWeapons(locplayerstate); ResetPlayerstate(locplayerstate); level=gamestate.mapon; InitCharacter(); gamestate.mapon=level; SoftError(">>>>>>>>>>>>Start demo record\n"); } //**************************************************************************** // // SetupDemo () // //**************************************************************************** void SetupDemo ( void ) { DemoHeaderType * DemoHeader; demoplayback = true; godmode=0; DemoHeader=(DemoHeaderType *)demoptr; demoptr+=sizeof(gamestate); // if (gamestate.violence!=DemoHeader->demostate.violence) // Error ("This demo has a different difficulty level than your current settings\n"); memcpy(&gamestate,&(DemoHeader->demostate),sizeof(gamestate)); SoftError(">>>>>>>>>>>>Start demo playback\n"); } //**************************************************************************** // // FreeDemo () // //**************************************************************************** void FreeDemo ( void ) { demoplayback = false; demorecord = false; SafeFree (demobuffer); demobuffer=NULL; } //**************************************************************************** // // CheckForDemoDone () // //**************************************************************************** void CheckForDemoDone ( void ) { if ((demoplayback==true) && (demoptr >= lastdemoptr)) { FreeDemo(); playstate = ex_demodone; } } //**************************************************************************** // // CheckForDemoOverflowed () // //**************************************************************************** void CheckForDemoOverflowed ( void ) { if (demoptr >= (lastdemoptr-sizeof(DemoType))) { playstate = ex_completed; // demo is done EndDemo(); } } //**************************************************************************** // // RecordDemoCmd () // //**************************************************************************** void RecordDemoCmd (void) { DemoType * dtime; SoftError("Demo command recorded at %d\n",controlupdatetime); dtime=(DemoType *)demoptr; dtime->time = controlupdatetime; dtime->momx = (controlbuf[0]>>1); dtime->momy = (controlbuf[1]>>1); dtime->dangle = controlbuf[2]>>11; dtime->buttons = buttonbits; demoptr+=sizeof(DemoType); CheckForDemoOverflowed(); } //**************************************************************************** // // AddDemoCmd () // //**************************************************************************** void AddDemoCmd (void) { DemoType * dtime; // // get info from demo buffer // SoftError("Demo command played at %d\n",controlupdatetime); if (demoplayback==true) { dtime=(DemoType *)demoptr; controlbuf[0]=dtime->momx<<1; controlbuf[1]=dtime->momy<<1; controlbuf[2]=dtime->dangle<<11; buttonbits =dtime->buttons; demoptr+=sizeof(DemoType); } } //**************************************************************************** // // GetNextDemoTime () // //**************************************************************************** int GetNextDemoTime (void) { DemoType * dtime; CheckForDemoDone(); dtime=(DemoType *)demoptr; if (demoplayback) return dtime->time; else return -1; } //**************************************************************************** // // UpdateDemoPlayback () // //**************************************************************************** void UpdateDemoPlayback (int time) { if (demoplayback) { if (GetNextDemoTime()==time) AddDemoCmd(); } }