ref: a7ed30404bc98c13ac89721ab54e1d702d4e0b39
dir: /src/rt_ted.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // make sure word alignment is OFF! #include "rt_def.h" #include "rt_sound.h" #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <errno.h> #include "states.h" #include "watcom.h" #include "rt_ted.h" #include "_rt_ted.h" #include "w_wad.h" #include "z_zone.h" #include "rt_util.h" #include "lumpy.h" #include "rt_vid.h" #include "rt_actor.h" #include "rt_stat.h" #include "rt_menu.h" #include "rt_draw.h" #include "rt_com.h" #include "rt_main.h" #include "rt_door.h" #include "rt_playr.h" #include "rt_view.h" #include "rt_str.h" #include "isr.h" #include "rt_floor.h" #include "rt_game.h" #include "rt_rand.h" #include "rt_cfg.h" #include "develop.h" #include "modexlib.h" #include "engine.h" #include "rt_debug.h" #include "rt_scale.h" #include "rt_net.h" #include "queue.h" //======================================== // GLOBAL VARIABLES //======================================== extern boolean UseBaseMarker; teamtype TEAM[MAXPLAYERS]; int numareatiles[NUMAREAS+1]; int shapestart,shapestop; _2dvec SPAWNLOC[MAXSPAWNLOCATIONS],FIRST,SECOND; int NUMSPAWNLOCATIONS,numteams=0; wall_t walls[MAXWALLTILES]; str_clock Clocks[MAXCLOCKS]; int numclocks; int LightsInArea[NUMAREAS+1]; int maxheight; int nominalheight; int elevatorstart; int gunsstart; int fog; int lightsource; int SNAKELEVEL; int whichpath; word *mapplanes[3]; int mapwidth; int mapheight; int lastlevelloaded=-1; boolean insetupgame; boolean ISRTL = false; unsigned MapSpecials = 0; char LevelName[80]; //======================================== // LOCAL VARIABLES //======================================== static cachetype * cachelist; static word cacheindex; static boolean CachingStarted=false; static char * ROTTMAPS = STANDARDGAMELEVELS; char * BATTMAPS; static char NormalWeaponTiles[ 10 ] = { 46, 48, 49, 50, 51, 52, 53, 54, 55, 56 }; static char SharewareWeaponTiles[ 7 ] = { 48, 49, 50, 51, 52, 53, 54 }; static char CacheStrings[MAXSILLYSTRINGS][80]= { {"Ready yourself\nfor destruction!\0\0"}, {"Here comes the enemy!\0\0"}, {"Hope you wrote\nyour will!\0\0"}, {"Did you bring your\nextra bullets?\0\0"}, {"Try not to bleed\non the rug.\0\0"}, {"Let's see...bandages,\ntape, splints,...\0\0"}, {"Couldn't we just\ntalk this over?\0\0"}, {"Cache as cache can...\0\0"}, {"You are smart.\nMake us strong.\0\0"}, {"Bleh!\0\0"}, {"I am as far\nabove you...\0\0"}, {"Just keep thinkin':\nBut it's loadin' COOL\nstuff...\0\0"}, {"Guess which line\nwill win!\0\0"}, {"Oh, no. Not again.\0\0"}, {"Wait! I'm not ready!\nToo late.\0\0"}, {"Hope this doesn't\ncrash.\0\0"}, {"Have a sandwich.\0\0"}, {"Smoke 'em if\nya got 'em...and\nif ya like cancer.\0\0"}, {"Ummmmm...\0\0"}, {"Bang! Bang! Bang!\nFreeze!\0\0"}, {"You have the right\nto...DIE.\0\0"}, {"Insert funny phrase\nhere.\0\0"}, {"Blood, bullets,\nnicely decorated\nhallways.\0\0"}, {"You are to be killed,\nnot hurt.\0\0"}, {"It's time for you to\ngo down the stairs!\0\0"}, {"This game, like,\nrules and stuff.\0\0"}, {"We get money for this!\nHa ha ha ha!\0\0"}, {"Let's not start any\nreligious wars...\0\0"}, {"I don't wanna start\nno ting...\0\0"}, {"Ah, another sacrifice!\0\0"}, {"If you were dead,\nyou'd be the\nsame thing.\0\0"}, {"This Game isn't\nhuman; it can't\nbe reasoned with!\0\0"} }; void SetupGameLevel (void); void ScanInfoPlane(void); void DrawPreCache( void ); void InitializePlayerstates(void); void SetupSnakePath(void); void SetupRandomActors(void); void SetupActors(void); void SetupStatics(void); void LoftSprites( void ); int GetLumpForTile(int tile); //======================================== /* ====================== = = SortPreCache = Sort the Precache for cachelevel precedence using a HEAPSORT = ====================== */ #define SGN(x) ((x>0) ? (1) : ((x==0) ? (0) : (-1))) /*--------------------------------------------------------------------------*/ int CompareTags(s1p,s2p) cachetype *s1p,*s2p; { // Sort according to lump if (DoPanicMapping()==true) return SGN(s1p->cachelevel-s2p->cachelevel); // Sort according to cachelevel else return SGN(s1p->lump-s2p->lump); } void SwitchCacheEntries(s1p,s2p) cachetype *s1p,*s2p; { cachetype temp; temp=*s1p; *s1p=*s2p; *s2p=temp; } void SortPreCache( void ) { hsort((char *)cachelist,cacheindex,sizeof(cachetype),&CompareTags,&SwitchCacheEntries); } //======================================== /* ====================== = = SetupPreCache = Setup the cache for pre-cacheing = ====================== */ void SetupPreCache( void ) { CachingStarted=true; cacheindex=0; cachelist=(cachetype *)SafeMalloc(MAXPRECACHE*(sizeof(cachetype))); DrawPreCache(); } /* ====================== = = ShutdownPreCache = Setup the cache for pre-cacheing = ====================== */ void ShutdownPreCache( void ) { CachingStarted=false; SafeFree((byte *)cachelist); } /* ====================== = = PreCacheLump = precache the lump and check to see if it is already tagged = ====================== */ void PreCacheLump( int lump, int level, int type ) // added type { int i; if (CachingStarted==false) return; if (!W_LumpLength(lump)) { return; } for (i=1; i<cacheindex; i++) if (cachelist[i].lump==lump) return; cachelist[cacheindex].lump=lump; cachelist[cacheindex].cachelevel=level; cachelist[cacheindex++].type=type; if (cacheindex==MAXPRECACHE) Error("MaxPreCache reached\n"); } /* ====================== = = PreCacheGroup = precache the lump and check to see if it is already tagged = ====================== */ void PreCacheGroup( int start, int end, int type ) // added type { int i; int j; int k; int found; if (CachingStarted==false) return; k=cacheindex; for (j=start; j<=end; j++) { if (!W_LumpLength(j)) { continue; } found=0; for (i=1; i<k; i++) if (cachelist[i].lump==j) { found=1; break; } if (found==0) { cachelist[cacheindex].lump=j; cachelist[cacheindex].cachelevel=PU_CACHEACTORS; cachelist[cacheindex++].type=type; if (cacheindex==MAXPRECACHE) Error("MaxPreCache reached\n"); } } } /* ====================== = = PreCachePlayers = precache the lump and check to see if it is already tagged = ====================== */ void PreCachePlayers(void ) { int start; int end; int i; playertype*pstate; for(i=0; i<numplayers; i++) { if (i!=consoleplayer) // don't cache consoleplayer { pstate = &PLAYERSTATE[i]; start=W_GetNumForName("CASSHO11")+(pstate->player*REMOTEOFFSET); end =W_GetNumForName("CASWDEAD")+(pstate->player*REMOTEOFFSET); PreCacheGroup(start,end,cache_patch_t); } } } void PreCachePlayerSound(void) { switch (locplayerstate->player) { case 0: SD_PreCacheSound(SD_PLAYERTCSND); break; case 1: SD_PreCacheSound(SD_PLAYERTBSND); break; case 2: SD_PreCacheSound(SD_PLAYERDWSND); break; case 3: SD_PreCacheSound(SD_PLAYERLNSND); break; case 4: SD_PreCacheSound(SD_PLAYERIPFSND); break; } } #define IS_ALTERNATE_ACTOR(ob) \ ((ob->shapeoffset - deathshapeoffset[ob->obclass]) > 0)\ /* ====================== = = PreCacheActor = precache the lump and check to see if it is already tagged = ====================== */ void PreCacheActor( int actor, int which ) { int start; int end; switch (actor) { case lowguardobj: if (IS_ALTERNATE_ACTOR(new)) { start = SD_LOWGUARD2SEESND; end = SD_LOWGUARD2SEE3SND; SD_PreCacheSoundGroup(start,end); start = SD_LOWGUARD2DIESND; end = SD_LOWGUARD2DIESND; SD_PreCacheSoundGroup(start,end); start = SD_LOWGUARDFIRESND; end = SD_SNEAKYSPRINGFSND; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("MARSHOO1"); end =W_GetNumForName("MNGRISE4"); //end =W_GetNumForName("MARUSE28"); } else { start = SD_LOWGUARD1SEESND; end = SD_LOWGUARD1SEE3SND; SD_PreCacheSoundGroup(start,end); start = SD_LOWGUARD1DIESND; end = SD_LOWGUARD1DIESND; SD_PreCacheSoundGroup(start,end); start = SD_LOWGUARDFIRESND; end = SD_SNEAKYSPRINGFSND; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("LWGSHOO1"); end = W_GetNumForName("SNGRISE4"); //end =W_GetNumForName("LOWUSE28"); } break; case highguardobj: start = SD_HIGHGUARD1SEESND; end = SD_HIGHGUARDDIESND; SD_PreCacheSoundGroup(start,end); if (IS_ALTERNATE_ACTOR(new)) { start=W_GetNumForName("HIGSHOO1"); end =W_GetNumForName("HIGWDEAD"); //end =W_GetNumForName("HIHUSE28"); } else { start=W_GetNumForName("HG2SHOO1"); end =W_GetNumForName("HG2WDEAD"); //end =W_GetNumForName("H2HUSE28"); } break; case overpatrolobj: start=W_GetNumForName("OBBOLO1"); end =W_GetNumForName("OBBOLO4"); PreCacheGroup(start,end,cache_patch_t); start=W_GetNumForName("NET1"); end =W_GetNumForName("NET4"); PreCacheGroup(start,end,cache_patch_t); start = SD_OVERP1SEESND; end = SD_OVERPDIESND; SD_PreCacheSoundGroup(start,end); SD_PreCacheSoundGroup(SD_NETWIGGLESND,SD_NETFALLSND); if (IS_ALTERNATE_ACTOR(new)) { start=W_GetNumForName("PATSHOO1"); end =W_GetNumForName("PATDEAD"); //end =W_GetNumForName("OBPUSE28"); } else { start=W_GetNumForName("OBPSHOO1"); end =W_GetNumForName("OBPDEAD"); //end =W_GetNumForName("PATUSE28"); } break; case strikeguardobj: start = SD_STRIKE1SEESND; end = SD_STRIKEDIESND; SD_PreCacheSoundGroup(start,end); if (IS_ALTERNATE_ACTOR(new)) { start=W_GetNumForName("XYGSHOO1"); end =W_GetNumForName("XYLROLL6"); //end =W_GetNumForName("XYUSE28"); } else { start=W_GetNumForName("ANGSHOO1"); end =W_GetNumForName("ANLROLL6"); //end =W_GetNumForName("ANUSE28"); } break; case blitzguardobj: start = SD_BLITZ1SEESND; end = SD_BLITZDIESND; SD_PreCacheSoundGroup(start,end); if (IS_ALTERNATE_ACTOR(new)) { start=W_GetNumForName("WIGSHOO1"); end =W_GetNumForName("WIHUSE28"); } else { start=W_GetNumForName("LIGSHOO1"); end =W_GetNumForName("LIPEAD11"); } break; case triadenforcerobj: start = SD_ENFORCERSEESND; end = SD_ENFORCERDIESND; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("TEGREN1"); end =W_GetNumForName("TGRENF6"); PreCacheGroup(start,end,cache_patch_t); start=W_GetNumForName("TRISHOO1"); end =W_GetNumForName("TRIWDEAD"); //end =W_GetNumForName("TRIUSE28"); break; case deathmonkobj: start = SD_MONKSEESND; end = SD_MONKDIESND; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("MONKDR1"); end =W_GetNumForName("MONDEAD"); //end =W_GetNumForName("MONUSE28"); break; case dfiremonkobj: start = SD_FIREMONKSEESND; end = SD_FIREMONKDIESND; SD_PreCacheSoundGroup(start,end); start = W_GetNumForName("MONFIRE1"); end = W_GetNumForName("MONFIRE4"); PreCacheGroup(start,end,cache_patch_t); if (IS_ALTERNATE_ACTOR(new)) { start=W_GetNumForName("MRKKSH1"); end =W_GetNumForName("MRKDEAD7"); } else { start=W_GetNumForName("ALLKSH1"); end =W_GetNumForName("ALLDEAD7"); } break; case roboguardobj: start = SD_ROBOTSEESND; end = SD_ROBOTDIESND; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("ROBOGRD1"); end =W_GetNumForName("ROBGRD16"); break; case b_darianobj: PreCachePlayerSound(); start = SD_DARIANSEESND; end = SD_DARIANSAY3; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("DARSHOO1"); end =W_GetNumForName("DARUSE28"); break; case b_heinrichobj: PreCachePlayerSound(); start = SD_KRISTSEESND; end = SD_KRISTSAY3; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("MINE1"); end =W_GetNumForName("MINE4"); PreCacheGroup(start,end,cache_patch_t); start=W_GetNumForName("HSIT1"); end =W_GetNumForName("HDOPE8"); break; case b_darkmonkobj: start = SD_DARKMONKSEESND; end = SD_DARKMONKSAY3; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("LIGNING1"); end =W_GetNumForName("FSPARK4"); PreCacheGroup(start,end,cache_patch_t); start=W_GetNumForName("TOMS1"); end =W_GetNumForName("TOHRH8"); break; case b_darksnakeobj: PreCachePlayerSound(); start = SD_SNAKESEESND; end = SD_SNAKESAY3; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("TOMRH1"); end =W_GetNumForName("TOHRH8"); case b_robobossobj: PreCachePlayerSound(); start = SD_NMESEESND; end = SD_NMESEESND; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("RHEAD101"); end =W_GetNumForName("NMESAUC4"); break; case patrolgunobj: start = SD_EMPLACEMENTSEESND; end = SD_BIGEMPLACEFIRESND; SD_PreCacheSoundGroup(start,end); start=W_GetNumForName("GUNEMP1"); end =W_GetNumForName("GUNEMPF8"); PreCacheGroup(start,end,cache_patch_t); start=W_GetNumForName("GRISE11"); end =W_GetNumForName("GDEAD2"); break; case wallopobj: start=W_GetNumForName("BSTAR1"); end =W_GetNumForName("BSTAR4"); PreCacheGroup(start,end,cache_patch_t); start=W_GetNumForName("BCRAFT1"); end =W_GetNumForName("BCRAFT16"); break; case wallfireobj: SD_PreCacheSound(SD_FIRECHUTESND); SD_PreCacheSound(SD_FIREBALLSND); SD_PreCacheSound(SD_FIREBALLHITSND); start = W_GetNumForName("CRFIRE11"); end = W_GetNumForName("CREXP5"); case pillarobj: start=W_GetNumForName("PUSHCOL1"); end =W_GetNumForName("PSHCOL1A"); //end =W_GetNumForName("PUSHCOL3"); break; case firejetobj: SD_PreCacheSound(SD_FIREJETSND); if (which) { start=W_GetNumForName("FJUP0"); end =W_GetNumForName("FJUP22"); } #if (SHAREWARE == 0) else { start=W_GetNumForName("FJDOWN0"); end =W_GetNumForName("FJDOWN22"); } #endif break; case bladeobj: SD_PreCacheSound(SD_BLADESPINSND); #if (SHAREWARE == 0) if (which&2) { if (which&1) { start=W_GetNumForName("SPSTUP1"); end =W_GetNumForName("SPSTUP16"); } else { start=W_GetNumForName("SPSTDN1"); end =W_GetNumForName("SPSTDN16"); } } else { if (which&1) { start=W_GetNumForName("UBLADE1"); end =W_GetNumForName("UBLADE9"); } else { start=W_GetNumForName("DBLADE1"); end =W_GetNumForName("DBLADE9"); } } #else start=W_GetNumForName("UBLADE1"); end =W_GetNumForName("UBLADE9"); #endif break; case crushcolobj: SD_PreCacheSound(SD_CYLINDERMOVESND); if (which) { start=W_GetNumForName("CRDOWN1"); end =W_GetNumForName("CRDOWN8"); } #if (SHAREWARE == 0) else { start=W_GetNumForName("CRUP1"); end =W_GetNumForName("CRUP8"); } #endif break; case boulderobj: start=W_GetNumForName("BOL11"); end =W_GetNumForName("BSINK9"); SD_PreCacheSound(SD_BOULDERHITSND); SD_PreCacheSound(SD_BOULDERROLLSND); SD_PreCacheSound(SD_BOULDERFALLSND); break; case spearobj: SD_PreCacheSound(SD_SPEARSTABSND); if (which) { start=W_GetNumForName("SPEARUP1"); end =W_GetNumForName("SPERUP16"); } #if (SHAREWARE == 0) else { start=W_GetNumForName("SPEARDN1"); end =W_GetNumForName("SPERDN16"); } #endif break; case gasgrateobj: start = SD_GASSTARTSND; end = SD_GASMASKSND; SD_PreCacheSoundGroup(start,end); if ((locplayerstate->player == 1) || (locplayerstate->player == 3)) SD_PreCacheSound(SD_PLAYERCOUGHFSND); else SD_PreCacheSound(SD_PLAYERCOUGHMSND); start=-1; end=-1; break; case springobj: SD_PreCacheSound(SD_SPRINGBOARDSND); start=W_GetNumForName("SPRING1"); end =W_GetNumForName("SPRING9"); break; default: return; break; } if ((start>=0) && (end>=0)) PreCacheGroup(start,end,cache_patch_t); } /* ====================== = = MiscPreCache = precache the lump and check to see if it is already tagged = ====================== */ void MiscPreCache( void ) { int start; int end; //essential sounds SD_PreCacheSoundGroup(SD_HITWALLSND,SD_PLAYERDWHURTSND); SD_PreCacheSoundGroup(SD_RICOCHET1SND,SD_RICOCHET3SND); SD_PreCacheSound(SD_ATKPISTOLSND); SD_PreCacheSoundGroup(SD_PLAYERBURNEDSND,SD_PLAYERLANDSND); SD_PreCacheSoundGroup(SD_EXPLODEFLOORSND,SD_EXPLODESND); if (lightning==true) SD_PreCacheSound(SD_LIGHTNINGSND); SD_PreCacheSound(SD_BODYLANDSND); SD_PreCacheSound(SD_GIBSPLASHSND); SD_PreCacheSound(SD_ACTORLANDSND); SD_PreCacheSound(SD_ACTORSQUISHSND); // cache in bullet hole graphics start=W_GetNumForName("BULLETHO"); end=W_GetNumForName("ALTBHO"); PreCacheGroup(start,end,cache_transpatch_t); // cache in explosions if (DoPanicMapping()==true) { start=W_GetNumForName("EXPLOS1"); end =W_GetNumForName("EXPLOS20"); PreCacheGroup(start,end,cache_patch_t); } else { start=W_GetNumForName("EXPLOS1"); end =W_GetNumForName("GREXP25"); PreCacheGroup(start,end,cache_patch_t); } // cache in misc player sprites start=W_GetNumForName("BLOODS1"); end =W_GetNumForName("PLATFRM5"); PreCacheGroup(start,end,cache_patch_t); // cache in missile smoke start=W_GetNumForName("MISSMO11"); end =W_GetNumForName("MISSMO14"); PreCacheGroup(start,end,cache_patch_t); // cache in player's gun // cache in rubble start=W_GetNumForName("RUBBLE1"); end =W_GetNumForName("RUBBLE10"); PreCacheGroup(start,end,cache_patch_t); // cache in guts start=W_GetNumForName("GUTS1"); end =W_GetNumForName("GUTS12"); PreCacheGroup(start,end,cache_patch_t); // cache in player missile start=W_GetNumForName("BJMISS1"); end =W_GetNumForName("BJMISS16"); PreCacheGroup(start,end,cache_patch_t); if (gamestate.violence >= vl_high) { // cache in all gibs if (DoPanicMapping()==true) { start = W_GetNumForName("ORGAN1"); end = W_GetNumForName("ORGAN12"); } else { start = W_GetNumForName("PART1"); end = W_GetNumForName("GEYE3"); } PreCacheGroup(start,end,cache_patch_t); } } /* ======================== = = IsChristmas = ======================== */ boolean IsChristmas(void) { struct dosdate_t date; _dos_getdate(&date); if (((date.day == 24) || (date.day == 25)) && //Christmas (date.month == 12) ) return true; return false; } /* ======================== = = CheckHolidays = ======================== */ void CheckHolidays(void) { struct dosdate_t date; _dos_getdate(&date); if (IsChristmas()) DrawNormalSprite(0,0,W_GetNumForName("santahat")); else if ((date.month == 5) && (date.day == 5)) // Cinco de Mayo DrawNormalSprite(0,0,W_GetNumForName("sombrero")); else if ((date.month == 7) && (date.day == 4)) // 4th of July DrawNormalSprite(0,0,W_GetNumForName("amflag")); else if ((date.month == 10) && (date.day == 31)) // Halloween DrawNormalSprite(0,0,W_GetNumForName("witchhat")); else if ((date.month == 4) && (date.dayofweek == 0)) //Easter { int i; for(i=15; i<=21; i++) { if (date.day == i) DrawNormalSprite(0,0,W_GetNumForName("esterhat")); } } } /* ====================== = = DrawPreCache = ====================== */ extern boolean dopefish; void DrawPreCache( void ) { if (loadedgame==false) { char temp[80]; int width, height, num; char buf[30]; if ( BATTLEMODE ) { VL_DrawPostPic (W_GetNumForName("trilogo")); VWB_TBar ( 30, 23, 260, 82 ); ShowBattleOptions( false, 56, 26 ); DrawPlayers (); } else { pic_t * pic; pic=(pic_t *)W_CacheLumpName("mmbk",PU_CACHE, Cvt_pic_t, 1); VWB_DrawPic (0, 0, pic); CheckHolidays(); } DrawNormalSprite (PRECACHEBARX, PRECACHEBARY, W_GetNumForName ("cachebar")); CurrentFont=smallfont; PrintY = PRECACHEESTRINGY; PrintX = PRECACHEESTRINGX; memset (&buf[0], 0, sizeof (buf)); if ( !BATTLEMODE ) { memcpy (&buf[0], "EPISODE ", 8); itoa (gamestate.episode,&buf[8],10); } else memcpy (&buf[0], "COMM-BAT", 8); US_MeasureStr (&width, &height, "%s", &buf[0]); VWB_TBar (PrintX-2, PrintY-2, width+4, height+4); US_BufPrint (&buf[0]); PrintY = PRECACHEASTRINGY; memset (&buf[0], 0, sizeof (buf)); memcpy (&buf[0], "AREA ", 5); if ( !BATTLEMODE ) { itoa( GetLevel( gamestate.episode, gamestate.mapon ), &buf[ 5 ], 10 ); } else { itoa( gamestate.mapon + 1, &buf[ 5 ], 10 ); } US_MeasureStr (&width, &height, "%s", &buf[0]); PrintX = (300-width); VWB_TBar (PrintX-2, PrintY-2, width+4, height+4); US_BufPrint (&buf[0]); PrintY = PRECACHESTRINGY; num = (RandomNumber ("PreCacheString", 0)) % MAXSILLYSTRINGS; if ((dopefish==true) || (tedlevel == true)) strcpy (temp, &(CacheStrings[num][0])); else strcpy (temp, &(LevelName[0])); US_MeasureStr (&width, &height, "%s", &temp[0]); PrintX = (320-width) >> 1; PrintY = PRECACHESTRINGY; VWB_TBar (PrintX-2, PrintY-2, width+4, height+4); US_BufPrint (&temp[0]); VW_UpdateScreen(); MenuFadeIn (); } } #define CACHETICDELAY (6) /* ====================== = = PreCache = precache all the lumps for the level = ====================== */ extern boolean doRescaling; void PreCache( void ) { int i; int total; int maxheapsize; int newheap; int currentmem; int currentcache; int lastmem=0; int lastcache=0; int ticdelay; byte *tempbuf; double Gs; Gs = (iGLOBAL_SCREENWIDTH*100/320); Gs = Gs / 100; doRescaling = false; //SetTextMode ( ); /* #define PRECACHEBARX 28 #define PRECACHEBARY 178 #define PRECACHELED1X 9 #define PRECACHELED1Y 8 #define PRECACHELED2X 9 #define PRECACHELED2Y 12 */ if (CachingStarted==false) { if (loadedgame==false) { ClearGraphicsScreen(); MenuFadeIn (); } return; } MiscPreCache(); SortPreCache(); double ratioNewToOldWidth = ((double)iGLOBAL_SCREENWIDTH)/320.0; double ratioNewToOldHeight = ((double)iGLOBAL_SCREENHEIGHT)/200.0; double newPrecacheBarX = ratioNewToOldWidth * 28.0; //PRECACHEBARX = 28 double newPrecacheBarY = ratioNewToOldHeight * 178.0; //PRECACHEBARY = 178 double newPrecacheBar1LedX = ratioNewToOldWidth * (double)9.0; //PRECACHEBAR1LEDX = 9 double newPrecacheBar1LedY = ratioNewToOldHeight * (double)8.0; //PRECACHEBAR1LEDY = 8 double newPrecacheBar2LedX = newPrecacheBar1LedX; //PRECACHEBAR2LEDX = PRECACHEBAR1LEDX double newPrecacheBar2LedY = ratioNewToOldHeight * (double)12.0; //PRECACHEBAR2LEDY = 12 if (loadedgame==false) { maxheapsize=Z_HeapSize(); total=0; tempbuf=bufferofs; bufferofs=page1start; // fixed, was displayofs ticdelay=CACHETICDELAY; for (i=1; i<cacheindex; i++) { total+=W_LumpLength(cachelist[i].lump); newheap=Z_UsedHeap(); currentmem=(newheap*MAXLEDS)/maxheapsize; while (lastmem<=currentmem) { //SetTextMode ( ); //Note: This isn't drawing 4 LED thingys... its just drawing one big one (made up of 4 of the LED thingys) DrawNormalSprite ((int)(newPrecacheBarX + newPrecacheBar1LedX+(Gs*(lastmem<<2))), (int)(newPrecacheBarY + newPrecacheBar1LedY),W_GetNumForName ("led1"));//led1 progressbar if (iGLOBAL_SCREENWIDTH > 320) { DrawNormalSprite ((int)(newPrecacheBarX + newPrecacheBar1LedX+(Gs*(lastmem<<2))), (int)(newPrecacheBarY + newPrecacheBar1LedY + 3),W_GetNumForName ("led1"));//led1 progressbar } DrawNormalSprite ((int)(newPrecacheBarX + newPrecacheBar1LedX+(Gs*(lastmem<<2)) + 3), (int)(newPrecacheBarY + newPrecacheBar1LedY),W_GetNumForName ("led1"));//led1 progressbar if (iGLOBAL_SCREENWIDTH > 320) { DrawNormalSprite ((int)(newPrecacheBarX + newPrecacheBar1LedX+(Gs*(lastmem<<2)) + 3), (int)(newPrecacheBarY + newPrecacheBar1LedY + 3),W_GetNumForName ("led1"));//led1 progressbar } lastmem++; VW_UpdateScreen (); // was missing, fixed } currentcache=(i*MAXLEDS)/(cacheindex+1); while (lastcache<=currentcache) { DrawNormalSprite ((int)(newPrecacheBarX+newPrecacheBar2LedX+(Gs*(lastcache<<2))), (int)(newPrecacheBarY + newPrecacheBar2LedY),W_GetNumForName ("led2"));//led2 progressbar if (iGLOBAL_SCREENWIDTH > 320) { DrawNormalSprite ((int)(newPrecacheBarX+newPrecacheBar2LedX+(Gs*(lastcache<<2))), (int)(newPrecacheBarY + newPrecacheBar2LedY + 3),W_GetNumForName ("led2"));//led2 progressbar DrawNormalSprite ((int)(newPrecacheBarX+newPrecacheBar2LedX+(Gs*(lastcache<<2)) + 3), (int)(newPrecacheBarY + newPrecacheBar2LedY),W_GetNumForName ("led2"));//led2 progressbar DrawNormalSprite ((int)(newPrecacheBarX+newPrecacheBar2LedX+(Gs*(lastcache<<2)) + 3), (int)(newPrecacheBarY + newPrecacheBar2LedY + 3),W_GetNumForName ("led2"));//led2 progressbar } DisableScreenStretch();//bna++ VW_UpdateScreen ();//bna++ lastcache++; ticdelay--; if (ticdelay==0) { extern boolean dopefish; if ( dopefish==true ) { SD_PlayPitchedSound ( SD_DOPEFISHSND, 255, 0 ); } ticdelay=CACHETICDELAY; } VW_UpdateScreen (); // was missing, fixed } } DisableScreenStretch();//bna++ VW_UpdateScreen ();//bna++ //I_Delay(200); bufferofs=tempbuf; ShutdownPreCache (); if ( BATTLEMODE ) { int width,height; char buf[30];//byte * shape; double WHratio = 16200/200; WHratio = WHratio/100; /// iGLOBAL_SCREENWIDTH = 640; // iGLOBAL_SCREENHEIGHT = 480; DisableScreenStretch(); // Cache in fonts // shape = W_CacheLumpNum (W_GetNumForName ("newfnt1"), PU_STATIC, Cvt_font_t, 1); // bigfont = (font_t *)shape; CurrentFont = newfont1;//smallfont; strcpy( buf, "Press Any Key" ); US_MeasureStr (&width, &height, "%s", &buf[ 0 ] ); PrintX = (iGLOBAL_SCREENWIDTH-(width)) / 2; PrintY = WHratio*iGLOBAL_SCREENHEIGHT;//162; //VWB_TBar (PrintX-2, PrintY-2, width+4, height+4); US_BufPrint (&buf[0]); VW_UpdateScreen(); IN_StartAck(); while (!IN_CheckAck ()) ; } // EnableScreenStretch(); } else { for (i=1; i<cacheindex; i++) { DoLoadGameAction (); } ShutdownPreCache (); } if (CheckParm("LEVELSIZE")!=0) { OpenMapDebug(); MapDebug("Map Number %d\n",gamestate.mapon); MapDebug("sizeoflevel=%d\n",Z_UsedLevelHeap()); } doRescaling = true; } /* ====================== = = CA_RLEWexpand = length is EXPANDED length = ====================== */ void CA_RLEWexpand (word *source, word *dest,long length, unsigned rlewtag) { word value,count,i; word *end; end = dest + length; // // expand it // do { value = IntelShort(*source++); if (value != rlewtag) // // uncompressed // *dest++=value; else { // // compressed string // count = IntelShort(*source++); value = IntelShort(*source++); for (i=1; i<=count; i++) *dest++ = value; } } while (dest<end); } /* ====================== = = CheckRTLVersion = ====================== */ void CheckRTLVersion ( char *filename ) { int filehandle; char RTLSignature[ 4 ]; unsigned int RTLVersion; filehandle = SafeOpenRead( filename ); // // Load RTL signature // SafeRead( filehandle, RTLSignature, sizeof( RTLSignature ) ); if ( ( strcmp( RTLSignature, COMMBAT_SIGNATURE ) != 0 ) && ( strcmp( RTLSignature, NORMAL_SIGNATURE ) != 0 ) ) { Error( "The file '%s' is not a valid level file.", filename ); } // // Check the version number // SafeRead( filehandle, &RTLVersion, sizeof( RTLVersion ) ); SwapIntelLong(&RTLVersion); if ( RTLVersion > RTL_VERSION ) { Error( "The file '%s' is a version %d.%d %s file.\n" "The highest this version of ROTT can load is %d.%d.", filename, RTLVersion >> 8, RTLVersion & 0xff, RTLSignature, RTL_VERSION >> 8, RTL_VERSION & 0xff ); } close( filehandle ); } /* ====================== = = ReadROTTMap = ====================== */ void ReadROTTMap ( char *filename, int mapnum ) { RTLMAP RTLMap; int filehandle; long pos; long compressed; long expanded; int plane; byte *buffer; CheckRTLVersion( filename ); filehandle = SafeOpenRead( filename ); // // Load map header // lseek( filehandle, RTL_HEADER_OFFSET + mapnum * sizeof( RTLMap ), SEEK_SET ); SafeRead( filehandle, &RTLMap, sizeof( RTLMap ) ); SwapIntelLong((int *)&RTLMap.used); SwapIntelLong((int *)&RTLMap.CRC); SwapIntelLong((int *)&RTLMap.RLEWtag); SwapIntelLong((int *)&RTLMap.MapSpecials); SwapIntelLongArray((int *)&RTLMap.planestart, NUMPLANES); SwapIntelLongArray((int *)&RTLMap.planelength, NUMPLANES); if ( !RTLMap.used ) { Error( "ReadROTTMap: Tried to load a non existent map!" ); } #if ( SHAREWARE == 1 ) if ( RTLMap.RLEWtag == REGISTERED_TAG ) { Error( "Can't use maps from the registered game in shareware version." ); } if ( RTLMap.RLEWtag != SHAREWARE_TAG ) { Error( "Can't use modified maps in shareware version." ); } #endif mapwidth = 128; mapheight = 128; // Get special map flags MapSpecials = RTLMap.MapSpecials; // // load the planes in // expanded = mapwidth * mapheight * 2; for( plane = 0; plane <= 2; plane++ ) { pos = RTLMap.planestart[ plane ]; compressed = RTLMap.planelength[ plane ]; buffer = SafeMalloc( compressed ); lseek( filehandle, pos, SEEK_SET ); SafeRead( filehandle, buffer, compressed ); mapplanes[ plane ] = Z_Malloc( expanded, PU_LEVEL, &mapplanes[ plane ] ); // // unRLEW, skipping expanded length // #if ( SHAREWARE == 1 ) CA_RLEWexpand( ( word * )buffer, ( word * )mapplanes[ plane ], expanded >> 1, SHAREWARE_TAG ); #else CA_RLEWexpand( ( word * )buffer, ( word * )mapplanes[ plane ], expanded >> 1, RTLMap.RLEWtag ); #endif SafeFree( buffer ); } close(filehandle); // // get map name // strcpy( LevelName, RTLMap.Name ); } /* ====================== = = GetNextMap = ====================== */ int GetNextMap ( int tilex, int tiley ) { word next; word icon; boolean done; next = MAPSPOT( tilex, tiley, 2 ); icon = MAPSPOT( tilex, tiley, 1 ); done=false; if ( ( ( icon != EXITTILE ) && ( icon != SECRETEXITTILE ) ) || ( ( ( next&0xff00 ) != 0xe200 ) && ( ( next&0xff00 ) != 0xe400 ) ) ) { int i,j; for ( j = 0; j < mapheight; j++ ) { for ( i = 0; i < mapwidth; i++ ) { icon = MAPSPOT( i, j, 1 ); next = MAPSPOT( i, j, 2 ); if ( ( ( icon == EXITTILE ) || ( icon == SECRETEXITTILE ) ) && ( ( ( next&0xff00 ) == 0xe200 ) || ( ( next&0xff00 ) == 0xe400 ) ) ) { done=true; break; } } if ( done == true ) { break; } } if ( !done ) { Error( "GetNextMap : No exit tile on map %d.", gamestate.mapon ); } } if ( ( ( next & 0xff00 ) != 0xe200 ) && ( ( next & 0xff00 ) != 0xe400 ) ) { // Should this be DEVELOPMENT only? Error( "GetNextMap : Illegal destination map %xh at exit " "tile on map %d.", next, gamestate.mapon ); } if ( next == 0xe2ff ) { return -1; } return ( next & 0xff ); } /* ====================== = = GetMapFileInfo = ====================== */ void GetMapFileInfo ( mapfileinfo_t *mapinfo, char *filename ) { RTLMAP RTLMap[ 100 ]; int filehandle; int i; int nummaps; CheckRTLVersion( filename ); filehandle = SafeOpenRead( filename ); // // Load map header // lseek( filehandle, RTL_HEADER_OFFSET, SEEK_SET ); SafeRead( filehandle, &RTLMap, sizeof( RTLMap ) ); close( filehandle ); nummaps = 0; for( i = 0; i < 100; i++ ) { if ( !RTLMap[ i ].used ) { continue; } mapinfo->maps[ nummaps ].number = i; strcpy( mapinfo->maps[ nummaps ].mapname, RTLMap[ i ].Name ); nummaps++; } mapinfo->nummaps = nummaps; } /* ====================== = = GetMapFileName = ====================== */ void GetMapFileName ( char * filename ) { if ( ( BATTLEMODE ) && (BattleLevels.avail == true) ) { strcpy(filename,BattleLevels.file); } else if (GameLevels.avail == true) { strcpy(filename,GameLevels.file); } else if ( BATTLEMODE ) { strcpy(filename,BATTMAPS); } else { strcpy(filename,ROTTMAPS); } } /* ====================== = = SetBattleMapFileName = ====================== */ void SetBattleMapFileName ( char * filename ) { BattleLevels.avail = true; BattleLevels.file = strdup(filename); } /* ====================== = = GetMapCRC = ====================== */ word GetMapCRC ( int num ) { int filehandle; char filename[ 80 ]; RTLMAP RTLMap; GetMapFileName( &filename[ 0 ] ); CheckRTLVersion( filename ); filehandle = SafeOpenRead( filename ); // // Load map header // lseek( filehandle, RTL_HEADER_OFFSET + num * sizeof( RTLMap ), SEEK_SET ); SafeRead( filehandle, &RTLMap, sizeof( RTLMap ) ); close( filehandle ); return( RTLMap.CRC ); } /* ====================== = = GetAlternateMapInfo = ====================== */ void GetAlternateMapInfo (mapfileinfo_t * mapinfo, AlternateInformation *info) { if (UL_ChangeDirectory (info->path) == false) Error ("ERROR : Can't change to alternate directory %s!\n", info->path); GetMapFileInfo (mapinfo, info->file); UL_ChangeDirectory (&CWD[0]); } /* ====================== = = GetMapInfo = ====================== */ void GetMapInfo ( mapfileinfo_t *mapinfo ) { if ( ( BATTLEMODE ) && ( BattleLevels.avail == true ) ) { GetAlternateMapInfo( mapinfo, &BattleLevels ); } else if ( GameLevels.avail == true ) { GetAlternateMapInfo( mapinfo, &GameLevels ); } else if ( BATTLEMODE ) { GetMapFileInfo( mapinfo, BATTMAPS ); } else { GetMapFileInfo( mapinfo, ROTTMAPS ); } } /* ====================== = = LoadTedMap = ====================== */ void LoadTedMap ( const char *extension, int mapnum ) { long pos; long compressed; long expanded; int plane; int i; int maphandle; byte *buffer; maptype mapheader; char name[ 200 ]; mapfiletype *tinf; // // load maphead.ext (offsets and tileinfo for map file) // strcpy( name, "maphead." ); strcat( name, extension ); LoadFile( name, ( void * )&tinf ); // fix structure alignment tinf = ( void * )( ( word * )tinf - 1 ); for( i = 0 ; i < 100 ; i++ ) { tinf->headeroffsets[ i ] = IntelLong( tinf->headeroffsets[ i ] ); } // // open the data file // strcpy( name, "maptemp." ); strcat( name, extension ); maphandle = SafeOpenRead( name ); // // load map header // pos = tinf->headeroffsets[ mapnum ]; // $FFFFFFFF start is a sparse map if ( pos < 0 ) { Error( "LoadTedMap : Tried to load a non existent map!" ); } lseek( maphandle, pos, SEEK_SET ); SafeRead( maphandle, &mapheader, sizeof( maptype ) ); for( i = 0 ; i < 3; i++ ) { mapheader.planestart[ i ] = IntelLong( mapheader.planestart[ i ] ); mapheader.planelength[ i ] = IntelShort( mapheader.planelength[ i ] ); } mapheader.width = IntelShort( mapheader.width ); mapheader.height = IntelShort( mapheader.height ); mapwidth = mapheader.width; mapheight = mapheader.height; // Set special map flags MapSpecials = 0; // // load the planes in // expanded = mapheader.width * mapheader.height * 2; for( plane = 0; plane <= 2; plane++ ) { pos = mapheader.planestart[ plane ]; lseek( maphandle, pos, SEEK_SET ); compressed = mapheader.planelength[ plane ]; buffer = SafeMalloc( compressed ); SafeRead( maphandle, buffer, compressed ); mapplanes[ plane ] = Z_Malloc( expanded, PU_LEVEL, &mapplanes[ plane ] ); // // unRLEW, skipping expanded length // CA_RLEWexpand( ( word * )( buffer + 2 ), ( word * )mapplanes[ plane ], expanded >> 1, 0xabcd ); SafeFree( buffer ); } // fix structure alignment tinf = ( void * )( ( word * )tinf + 1 ); SafeFree( tinf ); if ( close( maphandle ) ) { Error( "Error closing Ted file Error #%d", errno ); } } /* ====================== = = LoadAlternateMap = ====================== */ void LoadAlternateMap (AlternateInformation *info, int mapnum) { if (UL_ChangeDirectory (info->path) == false) Error ("ERROR : Can't change to alternate directory %s!\n",info->path); ReadROTTMap (info->file, mapnum); UL_ChangeDirectory (&CWD[0]); } /* ====================== = = LoadROTTMap = ====================== */ void LoadROTTMap ( int mapnum ) { if ( tedlevel == true ) { LoadTedMap( "rot", mapnum ); } else if ( ( BATTLEMODE ) && ( BattleLevels.avail == true ) ) { LoadAlternateMap( &BattleLevels, mapnum ); } else if ( GameLevels.avail == true ) { LoadAlternateMap( &GameLevels, mapnum ); } else if ( BATTLEMODE ) { ReadROTTMap( BATTMAPS, mapnum ); } else { ReadROTTMap( ROTTMAPS, mapnum ); } } void CountAreaTiles(void) { int i,j,areanumber; word*map,tile; memset(numareatiles,0,sizeof(numareatiles)); map = mapplanes[0]; for(i=0; i<MAPSIZE; i++) for(j=0; j<MAPSIZE; j++) { tile = *map++; areanumber = tile - AREATILE; if ((areanumber >= 0) && (areanumber <= NUMAREAS)) numareatiles[areanumber] ++; } } #define InitWall(lump,index,newx,newy) \ { \ PreCacheLump(lump,PU_CACHEWALLS,cache_pic_t); \ if (W_LumpLength(lump) == 0) \ Error("%s being used in shareware at %d %d",\ W_GetNameForNum(lump),newx,newy); \ actorat[newx][newy]= &walls[index]; \ tempwall = (wall_t*)actorat[newx][newy]; \ tempwall->which = WALL; \ tempwall->tile = index; \ } \ /* ================== = = SetupWalls = ================== */ void SetupWalls( void ) { int i,j,lump,index; word *map,tile; wall_t * tempwall; for (i=0; i<MAXWALLTILES; i++) memset(&walls[i],0,sizeof(wall_t)); map = mapplanes[0]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if ((i>=0) && (i<=3) && (j==0)) { map++; continue; } if ((loadedgame == false) && (MAPSPOT(i,j,2) == 0xeeee)) { _2Dpoint *tdptr; tdptr = &(MISCVARS->EPOP[MISCVARS->nextpop]); tdptr->x = i; tdptr->y = j; MISCVARS->nextpop ++; MISCVARS->popsleft ++; } tile= *map++; if ((tile > 89) || ((tile > 32) && (tile < 36)) || (tile == 44) || (tile == 45) || (tile == 0) ) { tilemap[i][j] = 0; continue; } if (tile <= 32) { index = tile; } else index = tile-3; if ((tile > 75) && (tile <= 79)) { lump = tilemap[i][j] = GetLumpForTile(tile); PreCacheLump(lump,PU_CACHEWALLS,cache_pic_t); PreCacheLump(elevatorstart+5,PU_CACHEWALLS,cache_pic_t); PreCacheLump(elevatorstart+6,PU_CACHEWALLS,cache_pic_t); PreCacheLump(elevatorstart+7,PU_CACHEWALLS,cache_pic_t); tilemap[i][j]|=0x2000; if (MAPSPOT(i,j,2)==0) MAPSPOT(i,j,2)=21; } else if ((tile >= 47) && (tile <= 48)) { lump = tilemap[i][j] = GetLumpForTile(tile); InitWall(lump,index,i,j); tilemap[i][j]|=0x2000; if (MAPSPOT(i,j,2)==0) MAPSPOT(i,j,2)=21; } else { lump = tilemap[i][j] = GetLumpForTile(tile); InitWall(lump,index,i,j); if (MAPSPOT(i,j,2)) tilemap[i][j]|=0x2000; } } } } /* =============== = = GetNearestAreaNumber = =============== */ word GetNearestAreaNumber ( int tilex, int tiley ) { int up,dn,lt,rt; int tile; tile=MAPSPOT(tilex,tiley,0)-AREATILE; if ((tile<=NUMAREAS) && (tile>0)) return (tile+AREATILE); up=MAPSPOT(tilex,tiley-1,0)-AREATILE; dn=MAPSPOT(tilex,tiley+1,0)-AREATILE; lt=MAPSPOT(tilex-1,tiley,0)-AREATILE; rt=MAPSPOT(tilex+1,tiley,0)-AREATILE; up = ((up>0) && (up<=NUMAREAS)); dn = ((dn>0) && (dn<=NUMAREAS)); lt = ((lt>0) && (lt<=NUMAREAS)); rt = ((rt>0) && (rt<=NUMAREAS)); if (rt) return (MAPSPOT(tilex+1,tiley,0) + AREATILE); else if (lt) return (MAPSPOT(tilex-1,tiley,0) + AREATILE); else if (up) return (MAPSPOT(tilex,tiley-1,0) + AREATILE); else if (dn) return (MAPSPOT(tilex,tiley+1,0) + AREATILE); // else // Error("GetNearestAreaNumber: Couldn't fix up area at x=%ld y=%ld\n",tilex,tiley); return (NUMAREAS+AREATILE-1); } /* =============== = = SetupWindows = =============== */ void SetupWindows ( void ) { int i,j; boolean skythere; skythere = SkyExists(); for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if ((i>=0) && (i<=3) && (j==0)) continue; if (IsWindow(i,j)) { actorat[i][j]=0; if (skythere==true) { tilemap[i][j]|=0x2000; } else { MAPSPOT(i,j,2)=0; } MAPSPOT(i,j,0)=(word)(GetNearestAreaNumber(i,j)); } } } } /* ================== = = GetWallIndex = ================== */ int GetWallIndex( int texture ) { int wallstart; int exitstart; wallstart=W_GetNumForName("WALLSTRT"); exitstart=W_GetNumForName("EXITSTRT"); elevatorstart = W_GetNumForName("ELEVSTRT"); if (texture&0x1000) { texture&=~0x1000; if (texture==0) return 41; else if (texture==1) return 90; else if (texture==2) return 91; else if (texture==3) return 42; else if (texture==4) return 92; else if (texture==5) return 93; else if (texture==6) return 94; else if (texture==7) return 95; else if (texture==8) return 96; else if (texture==9) return 97; else if (texture==10) return 98; else if (texture==11) return 99; else if (texture==12) return 100; else if (texture==13) return 101; else if (texture==14) return 102; else if (texture==15) return 103; else if (texture==16) return 104; } else if (texture > elevatorstart) return (texture - elevatorstart + 68); // else if (texture > specialstart) // return (texture - specialstart + 41); else if (texture > exitstart) return (texture - exitstart + 43); else { if (texture>wallstart+63) return (texture - (wallstart + 63) + 76 ); else if (texture>wallstart+40) return (texture - (wallstart + 40) + 45 ); else return (texture - wallstart); } return 0x8000; } /* ================== = = SetupAnimatedWalls = ================== */ void SetupAnimatedWalls( void ) { int i,j; word *map,tile; wall_t * tempwall; InitAnimatedWallList(); map = mapplanes[0]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if ((i>=0) && (i<=3) && (j==0)) { map++; continue; } tile= *map++; if (tile == 44) { actorat[i][j]= &walls[tile-3]; tempwall = (wall_t*)actorat[i][j]; tempwall->which = WALL; tempwall->tile = tile-3; tempwall->flags = FL_W_DAMAGE; SetupAnimatedWall(0); tilemap[i][j]=0; tilemap[i][j]|=0x1000; } else if (tile == 45) { actorat[i][j]= &walls[tile-3]; tempwall = (wall_t*)actorat[i][j]; tempwall->which = WALL; tempwall->tile = tile-3; SetupAnimatedWall(3); tilemap[i][j]=3; tilemap[i][j]|=0x1000; } else if ((tile >= 106) && (tile <= 107)) { actorat[i][j]= &walls[tile-16]; tempwall = (wall_t*)actorat[i][j]; tempwall->which = WALL; tempwall->tile = tile-16; SetupAnimatedWall(tile-105); tilemap[i][j]=tile-105; tilemap[i][j]|=0x1000; } else if ((tile >= 224) && (tile <= 233)) { actorat[i][j]= &walls[tile-224+92]; tempwall = (wall_t*)actorat[i][j]; tempwall->which = WALL; tempwall->tile = tile-224+94; if (tile==233) tempwall->flags = FL_W_DAMAGE; SetupAnimatedWall(tile-224+4); tilemap[i][j]=tile-224+4; tilemap[i][j]|=0x1000; } else if ((tile >= 242) && (tile <= 244)) { actorat[i][j]= &walls[tile-242+102]; tempwall = (wall_t*)actorat[i][j]; tempwall->which = WALL; tempwall->tile = tile-242+102; SetupAnimatedWall(tile-242+14); tilemap[i][j]=tile-242+14; tilemap[i][j]|=0x1000; } } } } /* ================== = = SetupSwitches = ================== */ void SetupSwitches( void ) { int i,j; word *map,tile; map = mapplanes[0]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if ((i>=0) && (i<=3) && (j==0)) { map++; continue; } tile= *map++; if ((tile >= 76) && (tile <= 79)) { if (tile == 79) lastswitch->flags |= FL_ON; SpawnSwitchThingy(i,j); } else if ((tile == 157) || (tile == 175)) // hi masked switches { lastswitch->flags |= FL_W_INVERTED; lastswitch->flags |= FL_REVERSIBLE; if (tile==175) lastswitch->flags |= FL_ON; SpawnSwitchThingy(i,j); } } } } void RespawnPlayerobj(objtype *ob) { int rand,numchecked=0; int oldsetupgame,nx,ny,ndir; playertype *pstate; M_LINKSTATE(ob,pstate); if (gamestate.battlemode != battle_CaptureTheTriad) { rand = (GameRandomNumber("playerobj respawn",0) % NUMSPAWNLOCATIONS); while(numchecked < NUMSPAWNLOCATIONS) { if (!actorat[SPAWNLOC[rand].x][SPAWNLOC[rand].y]) { RevivePlayerobj(SPAWNLOC[rand].x,SPAWNLOC[rand].y,SPAWNLOC[rand].dir,ob); return; } numchecked ++; rand = (rand + 1) % NUMSPAWNLOCATIONS; } nx = SPAWNLOC[rand].x; ny = SPAWNLOC[rand].y; ndir = SPAWNLOC[rand].dir; } else { nx = TEAM[pstate->team].tilex; ny = TEAM[pstate->team].tiley; ndir = TEAM[pstate->team].dir; } oldsetupgame = insetupgame; insetupgame = true; FindEmptyTile(&nx,&ny); insetupgame = oldsetupgame; RevivePlayerobj(nx,ny,ndir,ob); } #define SetupSpecificFlagTeamAt(whichteam, spawnlocindex) \ {int newx,newy; \ \ newx = SPAWNLOC[spawnlocindex].x; \ newy = SPAWNLOC[spawnlocindex].y; \ TEAM[whichteam].tilex = newx; \ TEAM[whichteam].tiley = newy; \ TEAM[whichteam].dir = SPAWNLOC[spawnlocindex].x; \ SpawnStatic(newx,newy,stat_collector,9); \ SpawnNewObj(newx,newy,&s_basemarker1,inertobj); \ LASTACTOR->z = LASTSTAT->z; \ LASTSTAT->flags |= FL_COLORED; \ LASTSTAT->hitpoints = whichteam; \ locspawned[spawnlocindex]=1; \ for(j=0;j<numplayers;j++) \ {if (PLAYERSTATE[j].uniformcolor != \ TEAM[whichteam].uniformcolor) \ continue; \ \ ntilex = newx; \ ntiley = newy; \ FindEmptyTile(&ntilex,&ntiley); \ SpawnPlayerobj(ntilex,ntiley,dir,j); \ } \ } \ /* ============= = = AssignTeams called from SetGameDescription in rt_net.c = ============= */ void AssignTeams(void) { int i,color; int teamforcolor[MAXPLAYERCOLORS]; numteams = 0; if (!gamestate.teamplay) return; memset(teamforcolor,-1,sizeof(teamforcolor)); memset(TEAM,0,sizeof(TEAM)); for(i=0; i<numplayers; i++) { color = PLAYERSTATE[i].uniformcolor; if (teamforcolor[color] == -1) { TEAM[numteams].uniformcolor = color; TEAM[numteams].nummembers ++; teamforcolor[color] = numteams; numteams++; if ((gamestate.battlemode == battle_CaptureTheTriad) && (numteams > 2)) Error("players selected more colors(%d) than Capture the Triad allows",numteams); } else TEAM[teamforcolor[color]].nummembers ++; PLAYERSTATE[i].team = teamforcolor[color]; } } /* ============= = = SetupTeams = ============= */ void SetupTeams(void) { int i,j,rand,sx,sy,ntilex,ntiley,dir, maxdist,currdist,spawnindex,cnt; int locspawned[MAXSPAWNLOCATIONS] = {0}; if (gamestate.battlemode == battle_CaptureTheTriad) { rand = (GameRandomNumber("net player spawn",0) % NUMSPAWNLOCATIONS); for(i=0; i<NUMSPAWNLOCATIONS; i++) { sx = SPAWNLOC[rand].x; sy = SPAWNLOC[rand].y; dir = SPAWNLOC[rand].dir; if (CheckTile(sx,sy) && (!IsPlatform(sx,sy)) && (Number_of_Empty_Tiles_In_Area_Around(sx,sy) > TEAM[0].nummembers) ) { SetupSpecificFlagTeamAt(0,rand); break; } rand = (rand + 1)%NUMSPAWNLOCATIONS; } if (i == NUMSPAWNLOCATIONS) Error("No spawn location available for team 0, capture the flag"); maxdist = 0x80000000; for(i=0; i<NUMSPAWNLOCATIONS; i++) { if (locspawned[i]) continue; sx = SPAWNLOC[i].x; sy = SPAWNLOC[i].y; dir = SPAWNLOC[i].dir; if ((Number_of_Empty_Tiles_In_Area_Around(sx,sy) < TEAM[1].nummembers) || (!CheckTile(sx,sy) || IsPlatform(sx,sy)) ) continue; currdist = FindDistance(sx-TEAM[0].tilex,sy-TEAM[0].tiley); if (currdist > maxdist) { maxdist = currdist; spawnindex = i; } } SetupSpecificFlagTeamAt(1,spawnindex); } else { int badcount = 0,teamindex; if (numteams > NUMSPAWNLOCATIONS) Error("More teams than spawn locations !"); //cnt =0; //for(rand = 0;rand < NUMSPAWNLOCATIONS;rand++) for(cnt=0; cnt<numteams;) { rand = (GameRandomNumber("team spawn",0) % NUMSPAWNLOCATIONS); if (locspawned[rand]) continue; sx = SPAWNLOC[rand].x; sy = SPAWNLOC[rand].y; dir = SPAWNLOC[rand].dir; if (Number_of_Empty_Tiles_In_Area_Around(sx,sy) < TEAM[cnt].nummembers) { badcount ++; if (badcount == (NUMSPAWNLOCATIONS - cnt)) Error("\n%s team cannot spawn in this level",colorname[TEAM[cnt].uniformcolor]); continue; } badcount = 0; //Debug("\n\nSpawn Location %d",rand); //Debug("\n-----------------"); TEAM[cnt].tilex = sx; TEAM[cnt].tiley = sy; TEAM[cnt].dir = dir; locspawned[rand]=1; cnt++; } for(j=0; j<numplayers; j++) { teamindex = PLAYERSTATE[j].team; sx = TEAM[teamindex].tilex; sy = TEAM[teamindex].tiley; dir = TEAM[teamindex].dir; FindEmptyTile(&sx,&sy); //Debug("\n x: %3d, y: %3d",sx,sy); SpawnPlayerobj(sx,sy,dir,j); } } //numplayers = 1; //Error("Okay"); } /* ================== = = SetupPlayers = ================== */ void SetupPlayers( void ) { int i,j; word *map,tile; //START in icon plane = 10 map = mapplanes[1]; for(j=0; j<mapheight; j++) for(i=0; i<mapwidth; i++) { tile = *map++; switch (tile) { case 19: case 20: case 21: case 22: FIRST.x = i; FIRST.y = j; FIRST.dir = tile-19; SPAWNLOC[NUMSPAWNLOCATIONS].x = i; SPAWNLOC[NUMSPAWNLOCATIONS].y = j; SPAWNLOC[NUMSPAWNLOCATIONS].dir = tile-19; if (NUMSPAWNLOCATIONS<MAXSPAWNLOCATIONS) NUMSPAWNLOCATIONS ++; break; case 274: case 275: case 276: case 277: SPAWNLOC[NUMSPAWNLOCATIONS].x = i; SPAWNLOC[NUMSPAWNLOCATIONS].y = j; SPAWNLOC[NUMSPAWNLOCATIONS].dir = tile-274; if (NUMSPAWNLOCATIONS<MAXSPAWNLOCATIONS) NUMSPAWNLOCATIONS ++; break; } } if ( NUMSPAWNLOCATIONS <= 0 ) { Error( "No spawn locations found on map." ); } /*modemgame=true; gamestate.teamplay = true; PLAYERSTATE[0].uniformcolor = 2; PLAYERSTATE[1].uniformcolor = 2; numplayers = 2; AssignTeams();*/ if (!BATTLEMODE) { if (tedlevel) { if ((tedx==0) || (tedy == 0)) SpawnPlayerobj (FIRST.x, FIRST.y, FIRST.dir,0); else SpawnPlayerobj(tedx,tedy,FIRST.dir,0); } else SpawnPlayerobj(FIRST.x,FIRST.y,FIRST.dir,0); } else if (gamestate.teamplay == true) SetupTeams(); else { int rand,cnt,locspawned[MAXSPAWNLOCATIONS]= {0}; int locsleft; locsleft=NUMSPAWNLOCATIONS; for(cnt=0; cnt<numplayers;) { rand = (GameRandomNumber("net player spawn",0) % NUMSPAWNLOCATIONS); if (locsleft==0) { int x,y; x=SPAWNLOC[rand].x; y=SPAWNLOC[rand].y; FindEmptyTile(&x,&y); SpawnPlayerobj(x,y,SPAWNLOC[rand].dir,cnt); cnt++; } else if (!locspawned[rand]) { SpawnPlayerobj(SPAWNLOC[rand].x,SPAWNLOC[rand].y,SPAWNLOC[rand].dir,cnt); locspawned[rand]=1; locsleft--; cnt++; } } } if (gamestate.battlemode == battle_Tag) { int i; playertype *pstate; BATTLE_It = GameRandomNumber("tag choose",0) % numplayers; PLAYER[BATTLE_It]->flags |= FL_DESIGNATED; for(i=0; i<numplayers; i++) { M_LINKSTATE(PLAYER[i],pstate); if (i == BATTLE_It) { pstate->missileweapon = pstate->oldweapon = pstate->new_weapon = pstate->oldmissileweapon = pstate->weapon = wp_godhand; pstate->bulletweapon = -1; } else { pstate->missileweapon = pstate->oldweapon = pstate->new_weapon = pstate->oldmissileweapon = pstate->bulletweapon = pstate->weapon = -1; } } } PreCachePlayers(); } /* ================== = = SetupMaskedWalls = ================== */ void SetupMaskedWalls( void ) { int i,j; word *map,tile; map = mapplanes[0]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { tile = *map++; if ((tile >= 158) && (tile <= 160)) // Multi glassed walls { SpawnMaskedWall(i,j,mw_multi1+(tile-158),MW_MULTI|MW_BLOCKING|MW_BLOCKINGCHANGES|MW_SHOOTABLE); } else if ((tile >= 176) && (tile <= 178)) // Multi shot out glassed walls { SpawnMaskedWall(i,j,mw_multi1+(tile-176),MW_BOTTOMPASSABLE); } else if ((tile >= 162) && (tile <= 171)) { switch (tile) { case 162: SpawnMaskedWall(i,j,mw_normal1,MW_SHOOTABLE|MW_BLOCKING); break; case 163: SpawnMaskedWall(i,j,mw_normal1,MW_BLOCKING); break; case 164: SpawnMaskedWall(i,j,mw_normal2,MW_SHOOTABLE|MW_BLOCKING); break; case 165: SpawnMaskedWall(i,j,mw_normal2,MW_BLOCKING); break; case 166: SpawnMaskedWall(i,j,mw_normal3,MW_SHOOTABLE|MW_BLOCKING); break; case 167: SpawnMaskedWall(i,j,mw_normal3,MW_BLOCKING); break; case 168: SpawnMaskedWall(i,j,mw_singlepane,MW_SHOOTABLE|MW_BLOCKINGCHANGES|MW_BLOCKING); break; case 169: SpawnMaskedWall(i,j,mw_singlepane,MW_BOTTOMPASSABLE); break; case 170: SpawnMaskedWall(i,j,mw_dogwall,MW_NONDOGBLOCKING|MW_WEAPONBLOCKING); break; case 171: SpawnMaskedWall(i,j,mw_peephole,MW_WEAPONBLOCKING|MW_BLOCKING); break; } } else if (tile == 172) SpawnMaskedWall(i,j,mw_exitarch,MW_BOTTOMPASSABLE); else if (tile == 173) SpawnMaskedWall(i,j,mw_secretexitarch,MW_BOTTOMPASSABLE); else if (tile == 174) // entry gate SpawnMaskedWall(i,j,mw_entrygate,MW_BLOCKING); else if (tile == 157) // hi switch off SpawnMaskedWall(i,j,mw_hiswitchoff,MW_BLOCKING); else if (tile == 175) // hi switch on SpawnMaskedWall(i,j,mw_hiswitchon,MW_BLOCKING|MW_SWITCHON); else if (tile == 179) // railing; SpawnMaskedWall(i,j,mw_railing,MW_ABOVEPASSABLE|MW_MIDDLEPASSABLE); // else if (tile == 161) // pillar // SpawnMaskedWall(i,j,mw_pillar,MW_BLOCKING); } } for (j=0; j<mapheight; j++) for(i=0; i<mapwidth; i++) { if (IsPlatform(i,j)) // tall platform in icon plane { if ((MAPSPOT(i,j,0)-AREATILE>=0) || (MAPSPOT(i,j,0)==21)) // check to see we are not on a wall { int which; which=MAPSPOT(i,j,2)-4; switch (which) { case 0: SpawnMaskedWall(i,j,mw_platform1,MW_BOTTOMPASSABLE|MW_MIDDLEPASSABLE); break; case 1: SpawnMaskedWall(i,j,mw_platform2,MW_ABOVEPASSABLE|MW_MIDDLEPASSABLE); break; case 2: SpawnMaskedWall(i,j,mw_platform3,MW_MIDDLEPASSABLE); break; case 3: SpawnMaskedWall(i,j,mw_platform4,MW_BOTTOMPASSABLE); break; case 4: SpawnMaskedWall(i,j,mw_platform5,MW_BOTTOMPASSABLE|MW_ABOVEPASSABLE); break; case 5: SpawnMaskedWall(i,j,mw_platform6,MW_ABOVEPASSABLE); break; case -3: SpawnMaskedWall(i,j,mw_platform7,MW_ABOVEPASSABLE); break; default: Error ("Illegal Maskedwall platform value at x=%d y=%d\n",i,j); break; } } else Error("You have what appears to be a platform ontop\n a wall at x=%d y=%d\n",i,j); } } } /* int GetAreaNumber ( int tilex, int tiley, int dir ); void RemoveDangerWalls ( void ) { int i; int j; word *map; word tile; map = mapplanes[ 1 ]; for( j = 0; j < mapheight; j++ ) { for( i = 0; i < mapwidth; i++ ) { tile = *map++; switch( tile ) { case 256: case 257: case 258: case 259: if ( MAPSPOT( i, j, 2 ) == 0 ) { MAPSPOT( i, j, 0 ) = ( word )( GetAreaNumber( i, j, ( tile - 256 ) << 1 ) + AREATILE ); MAPSPOT( i, j, 1 ) = 0; } break; case 300: case 318: case 336: case 354: if ( MAPSPOT( i, j, 2 ) == 0 ) { MAPSPOT( i, j, 0 ) = ( word )( GetAreaNumber( i, j, ( ( tile - 300 ) / 9 ) + AREATILE ) ); MAPSPOT( i, j, 1 ) = 0; } break; } } } } */ /* ================== = = SetupPushWalls = ================== */ void SetupPushWalls( void ) { int i,j; word *map,tile; int temp; map = mapplanes[1]; for(j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { tile = *map++; switch(tile) { case 72: case 73: case 74: case 75: case 76: case 77: case 78: case 79: if (tilemap[i][j] && ActorIsWall(i,j)) { temp=tilemap[i][j]&0x1fff; tilemap[i][j] = pwallnum; if (MAPSPOT(i,j,2)) SpawnPushWall(i,j,1,temp,tile-72,0); else SpawnPushWall(i,j,0,temp,tile-72,0); } break; case 80: //OldPushWall if (tilemap[i][j]) { temp=tilemap[i][j]&0x1fff; tilemap[i][j] = pwallnum; if (MAPSPOT(i,j,2)) Error("You cannot link a pushwall which has no direction associated\n with it at x=%d y=%d\n",i,j); else SpawnPushWall(i,j,0,temp,nodir,0); } break; case 256: case 257: case 258: case 259: if (tilemap[i][j]) { temp=tilemap[i][j]&0x1fff; tilemap[i][j] = pwallnum; if (MAPSPOT(i,j,2)) SpawnPushWall(i,j,0,temp,(tile-256)<<1,2); else SpawnPushWall(i,j,0,temp,(tile-256)<<1,4); } else Error("You have to place a turbomovewall icon on a wall at x=%d y=%d",i,j); break; case 300: case 318: case 336: case 354: if (tilemap[i][j]) { temp=tilemap[i][j]&0x1fff; tilemap[i][j] = pwallnum; if (MAPSPOT(i,j,2)) SpawnPushWall(i,j,0,temp,(tile-300)/9,1); else SpawnPushWall(i,j,0,temp,(tile-300)/9,3); } else Error("You have to place a movewall icon on a wall at x=%d y=%d",i,j); break; } } } } /* ================== = = GetPushWallNumber = ================== */ int GetPushWallNumber( int tx, int ty ) { int i; for (i=0; i<pwallnum; i++) if ( (pwallobjlist[i]->tilex==tx) && (pwallobjlist[i]->tiley==ty)) return i; Error ("Could not find a push wall at x=%d y=%d\n",tx,ty); return -1; } /* ================== = = SetupPushWallLinks = ================== */ void SetupPushWallLinks( void ) { int i,j; word *map,tile; word touchx,touchy; map = mapplanes[1]; for(j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { tile = *map++; switch(tile) { case 72: case 73: case 74: case 75: case 76: case 77: case 78: case 79: if (ActorIsPushWall(i,j)) { if (MAPSPOT(i,j,2)) { touchx = (word) ((MAPSPOT(i,j,2) >> 8) & 0xff); touchy = (word) ((MAPSPOT(i,j,2) >> 0) & 0xff); if (touchindices[touchx][touchy]) { Link_To_Touchplate(touchx,touchy,ActivatePushWall,NULL,GetPushWallNumber(i,j),0); } else Error("tried to link a pushwall at x=%d y=%d to a non-existent touchplate\n",i,j); } } break; case 80: if (ActorIsPushWall(i,j)) { if (MAPSPOT(i,j,2)) { Error("You shouldn't be linking a nondirectional-push wall at x=%d y=%d\n",i,j); } } break; case 256: case 257: case 258: case 259: if (ActorIsPushWall(i,j)) { if (MAPSPOT(i,j,2)) { touchx = (word) ((MAPSPOT(i,j,2) >> 8) & 0xff); touchy = (word) ((MAPSPOT(i,j,2) >> 0) & 0xff); if (touchindices[touchx][touchy]) { Link_To_Touchplate(touchx,touchy,ActivateMoveWall,NULL,GetPushWallNumber(i,j),0); } else Error("tried to link a turbomovewall at x=%d y=%d to a non-existent touchplate\n",i,j); } } break; case 300: case 318: case 336: case 354: if (ActorIsPushWall(i,j)) { if (MAPSPOT(i,j,2)) { touchx = (word) ((MAPSPOT(i,j,2) >> 8) & 0xff); touchy = (word) ((MAPSPOT(i,j,2) >> 0) & 0xff); if (touchindices[touchx][touchy]) { Link_To_Touchplate(touchx,touchy,ActivateMoveWall,NULL,GetPushWallNumber(i,j),0); } else Error("tried to link a movewall at x=%d y=%d to a non-existent touchplate\n",i,j); } } break; } } } } /* ================= = = SetupElevators = ================= */ void SetupElevators (void) { int j, i,x,y,starti; word *map; word tile; elevator_t *elev; doorobj_t* dptr; map = mapplanes[1]; map += 4 ; for (j = 0; j < mapheight; j++) { if (j == 0) starti = 4; else starti = 0; for (i = starti; i < mapwidth; i++) { tile = *map++; if ((tile > 89) && (tile < 98)) { elev = &ELEVATOR[tile-90]; if (!elev->sx) { elev->sx = i; elev->sy = j; elev->doortoopen = -1; elev->doorclosing = -1; elev->nextaction = -1; _numelevators ++; } else { elev->dx = i; elev->dy = j; } } } } if (_numelevators && (!ELEVATOR[0].sx)) Error("Elevators must start at 1, dumb ass."); for(i=0; i<_numelevators; i++) { elev = &ELEVATOR[i]; x = elev->sx; y = elev->sy; for(j=0; j<doornum; j++) { dptr = doorobjlist[j]; if (((dptr->tilex == (x+1)) && (dptr->tiley == y)) || ((dptr->tilex == (x-1)) && (dptr->tiley == y)) || ((dptr->tilex == x) && (dptr->tiley == (y+1))) || ((dptr->tilex == x) && (dptr->tiley == (y-1)))) { elev->door1 = j; dptr->eindex = i; if ((dptr->tilex == (x+1)) && (dptr->tiley == y)) { elev->esx = x-1; elev->esy = y; } else if ((dptr->tilex == (x-1)) && (dptr->tiley == y)) { elev->esx = x+1; elev->esy = y; } else if ((dptr->tilex == x) && (dptr->tiley == (y+1))) { elev->esx = x; elev->esy = y-1; } else if ((dptr->tilex == x) && (dptr->tiley == (y-1))) { elev->esx = x; elev->esy = y+1; } break; } } x = elev->dx; y = elev->dy; for(j=0; j<doornum; j++) { dptr = doorobjlist[j]; if (((dptr->tilex == (x+1)) && (dptr->tiley == y)) || ((dptr->tilex == (x-1)) && (dptr->tiley == y)) || ((dptr->tilex == x) && (dptr->tiley == (y+1))) || ((dptr->tilex == x) && (dptr->tiley == (y-1)))) { elev->door2 = j; dptr->eindex = i; dptr->flags |= DF_ELEVLOCKED; if ((dptr->tilex == (x+1)) && (dptr->tiley == y)) { elev->edx = x-1; elev->edy = y; } else if ((dptr->tilex == (x-1)) && (dptr->tiley == y)) { elev->edx = x+1; elev->edy = y; } else if ((dptr->tilex == x) && (dptr->tiley == (y+1))) { elev->edx = x; elev->edy = y-1; } else if ((dptr->tilex == x) && (dptr->tiley == (y-1))) { elev->edx = x; elev->edy = y+1; } break; } } } } /* ================= = = SetupDoors = ================= */ void SetupDoors (void) { int j, i; word *map; word tile; byte locked; map = mapplanes[0]; for (j = 0; j < mapheight; j++) for (i = 0; i < mapwidth; i++) { tile = *map++; if ((tile >= 33) && (tile <= 35)) { tilemap[i][j] = doornum; locked=0; if (MAPSPOT (i, j, 2)) locked = 5; SpawnDoor (i, j, locked, (tile-33)+15); } else if ((tile > 89) && (tile < 94)) { tilemap[i][j] = doornum; locked = 0; if (MAPSPOT (i, j, 2)) locked = 5; SpawnDoor (i, j, locked, tile-90); } else if ((tile > 93) && (tile < 98)) { Error("locked door %d being used at %d,%d",tile,i,j); } else if ((tile > 97) && (tile < 105)) { tilemap[i][j] = doornum; locked = 0; if (MAPSPOT (i, j, 2)) locked = 5; SpawnDoor (i, j, locked, tile-90); } else if ((tile >= 154) && (tile <= 156)) { tilemap[i][j] = doornum; locked=0; if (MAPSPOT (i, j, 2)) locked = 5; SpawnDoor (i, j, locked, (tile-154)+18); } } } /* ================== = = GetDoorNumber = ================== */ int GetDoorNumber( int tx, int ty ) { int i; for (i=0; i<doornum; i++) if ( (doorobjlist[i]->tilex==tx) && (doorobjlist[i]->tiley==ty)) return i; Error ("Could not find a door at x=%d y=%d\n",tx,ty); return -1; } /* ================= = = SetupDoorLinks = ================= */ void SetupDoorLinks (void) { int j, i, k; word *map; int clocklinked; int clockx,clocky; int doornumber; word touchx, touchy; map = mapplanes[0]; for (j = 0; j < mapheight; j++) for (i = 0; i < mapwidth; i++) { if (MAPSPOT (i, j, 2)) { if (IsDoor(i,j)==1) { clocklinked = 0; doornumber=GetDoorNumber(i,j); for (k = 0; k < numclocks; k++) { clockx = Clocks[k].points_to_tilex; clocky = Clocks[k].points_to_tiley; if ((clockx == i) && (clocky == j)) { clocklinked = 1; ClockLink (LinkedOpenDoor, LinkedCloseDoor, doornumber, k); doorobjlist[doornumber]->lock = 5; doorobjlist[doornumber]->flags |= DF_TIMED; } } if (!clocklinked) { touchx = (word) ((MAPSPOT (i, j, 2) >> 8) & 0xff); touchy = (word) ((MAPSPOT (i, j, 2) >> 0) & 0xff); if (touchindices[touchx][touchy]) { if (MAPSPOT (i, j, 1) == 192) Link_To_Touchplate (touchx, touchy, LinkedCloseDoor, LinkedCloseDoor, doornumber, 0); else Link_To_Touchplate (touchx, touchy, LinkedOpenDoor, LinkedOpenDoor, doornumber, 0); } else Error ("tried to link a door at x=%d y=%d to a non-existent touchplate",i,j); } } } } } /* ================= = = FindTimeTile = ================= */ void FindTimeTile ( int * x, int * y ) { int xx,yy; xx=*x; yy=*y; if (!(tilemap[xx+1][yy]) && MAPSPOT(xx+1,yy,2)) { *x=xx+1; return; } if (!(tilemap[xx-1][yy]) && MAPSPOT(xx-1,yy,2)) { *x=xx-1; return; } if (!(tilemap[xx][yy+1]) && MAPSPOT(xx,yy+1,2)) { *y=yy+1; return; } if (!(tilemap[xx][yy-1]) && MAPSPOT(xx,yy-1,2)) { *y=yy-1; return; } Error ("Could not find an end time for a clock linked item\nat x=%d y=%d\n",*x,*y); } /* ================= = = SetupClocks = ================= */ void SetupClocks (void) { int i, j, minutes, seconds, starti; word *map, tile, mapx, mapy; int endtimex, endtimey; map = mapplanes[1]; map += 4 ; for (j = 0; j < mapheight; j++) { if (j == 0) starti = 4; else starti = 0; for (i = starti; i < mapwidth; i++) { tile = *map++; if (tile == 121) { mapx = (word) ((MAPSPOT (i, j, 2) >> 8) & 0xff); mapy = (word) ((MAPSPOT (i, j, 2) >> 0) & 0xff); minutes = (int) ((MAPSPOT (mapx, mapy, 2) >> 8) & 0xff); seconds = (int) ((MAPSPOT (mapx, mapy, 2) >> 0) & 0xff); if (seconds > 0x59) Error ("seconds of clock time must be below 0x5a (60 secs) "); seconds = 10 * (seconds/16) + (seconds % 16); minutes = 60 * (10*(minutes/16) + (minutes % 16)); // total seconds Clocks[numclocks].time1 = VBLCOUNTER*(seconds + minutes); endtimex=mapx; endtimey=mapy; FindTimeTile (&endtimex, &endtimey); minutes = (int) ((MAPSPOT (endtimex, endtimey, 2) >> 8) & 0xff); seconds = (int) ((MAPSPOT (endtimex, endtimey, 2) >> 0) & 0xff); if (seconds > 0x59) Error("seconds of clock time must be below 0x5a (60 secs)"); seconds = 10 * (seconds/16) + (seconds % 16); minutes = 60 * (10*(minutes/16) + (minutes % 16)); // total seconds Clocks[numclocks].time2 = VBLCOUNTER * (seconds + minutes); Clocks[numclocks].points_to_tilex = mapx; Clocks[numclocks].points_to_tiley = mapy; Clocks[numclocks].linkindex = lasttouch; numclocks ++; // clocks treated as virtual touchplates lasttouch ++; } } } } /* ================= = = LinkElevatorDiskGroups = ================= */ void LinkElevatorDiskGroups(void) { objtype *diskfinder1,*temp,*master; int maxplatformheight[30]= {-1}; int num_distinct_max_heights=0; int i; boolean newdiskheight; #define M_ISELEVDISK(actor) \ ((actor->obclass == diskobj) && (actor->state == &s_elevdisk)) for(diskfinder1 = FIRSTACTOR; diskfinder1; diskfinder1 = diskfinder1->next) { if (!M_ISELEVDISK(diskfinder1)) continue; newdiskheight = true; for(i=0; i<num_distinct_max_heights; i++) { if (maxplatformheight[i] == diskfinder1->temp2) { newdiskheight = false; break; } } if (newdiskheight == true) maxplatformheight[num_distinct_max_heights++] = diskfinder1->temp2; } for(i=0; i<num_distinct_max_heights; i++) { SpawnDisk(64,64,0,true); master = new; master->temp2 = maxplatformheight[i]; for(temp = FIRSTACTOR; temp; temp = temp->next) { if (temp == master) continue; if (!M_ISELEVDISK(temp)) continue; if (temp->temp2 != maxplatformheight[i]) continue; temp->target = master; SetTilePosition(master,temp->tilex,temp->tiley); master->areanumber=AREANUMBER(master->tilex,master->tiley); } master->flags |= FL_ABP; MakeActive(master); } } /* ================= = = LinkActor = ================= */ void LinkActor (objtype *ob,int tilex,int tiley, void (*action)(long),void (*swapaction)(long) ) { word touchx,touchy; int clockx,clocky; int clocklinked,k; wall_t * tswitch; clocklinked = 0; for(k=0; k<numclocks; k++) { clockx = Clocks[k].points_to_tilex; clocky = Clocks[k].points_to_tiley; if ((clockx == tilex) && (clocky == tiley)) { clocklinked = 1; ClockLink(EnableObject,DisableObject,(long)ob,k); } } if (!clocklinked) { touchx = (word) ((MAPSPOT(tilex,tiley,2) >> 8) & 0xff); touchy = (word) ((MAPSPOT(tilex,tiley,2) >> 0) & 0xff); if ((MISCVARS->TOMLOC.x == touchx) && (MISCVARS->TOMLOC.y == touchy)) { objtype *tom = (objtype*)actorat[touchx][touchy]; tom->whatever = ob; } else if (touchindices[touchx][touchy]) { tswitch = (wall_t*) actorat[touchx][touchy]; if (tswitch && (ob->obclass == wallfireobj)) { tswitch->flags |= FL_REVERSIBLE; if (tswitch->flags & FL_ON) ob->flags |= FL_ACTIVE; } if (tswitch && (tswitch->flags & FL_ON)) Link_To_Touchplate(touchx,touchy,swapaction,action,(long)ob,0); else Link_To_Touchplate(touchx,touchy,action,swapaction,(long)ob,0); if (ob->obclass == gasgrateobj) { ob->temp1 = touchx; ob->temp2 = touchy; } } else Error("tried to link an object at x=%d y=%d to a non-existent touchplate supposedly at x=%d y=%d",tilex,tiley,touchx,touchy); } if (tilemap[tilex][tiley]) (MAPSPOT(tilex,tiley,2))=21; } /* ====================== = = SetupInanimateActors = ====================== */ void SetupInanimateActors (void) { int i,j,linked; word *map,tile; void (*action)(long),(*swapaction)(long); map = mapplanes[1]; // non-linked, harmless inanimate actors for(j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { tile = *map++; switch(tile) { case 193: SpawnSpring(i,j); break; case 462: case 463: case 464: case 465: case 466: SpawnDisk(i,j,tile-462,false); break; case 285: case 286: case 287: SpawnPushColumn(i,j,tile-285,nodir,0); break; } } } // linked, harmless actors map = mapplanes[1]; for(j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { tile = *map++; action = EnableObject; swapaction = DisableObject; linked = (MAPSPOT(i,j,2) && (!IsPlatform(i,j))); switch(tile) { case 140: case 141: case 142: case 143: if ((!BATTLEMODE) || (gamestate.BattleOptions.SpawnDangers)) { PreCacheActor(wallfireobj,0); SpawnWallfire(i,j,tile-140); if (!linked) { new->flags |= FL_ACTIVE; if (tilemap[i][j]) MAPSPOT(i,j,2) = 21; } else LinkActor(new,i,j,action,swapaction); } else if (tilemap[i][j]) MAPSPOT(i,j,2) = 21; break; case 303: case 304: case 305: SpawnPushColumn(i,j,tile-303,east,linked); swapaction = NULL; if (linked) LinkActor(new,i,j,action,swapaction); break; case 321: case 322: case 323: SpawnPushColumn(i,j,tile-321,north,linked); swapaction = NULL; if (linked) LinkActor(new,i,j,action,swapaction); break; case 339: case 340: case 341: SpawnPushColumn(i,j,tile-339,west,linked); swapaction = NULL; if (linked) LinkActor(new,i,j,action,swapaction); break; case 357: case 358: case 359: SpawnPushColumn(i,j,tile-357,south,linked); swapaction = NULL; if (linked) LinkActor(new,i,j,action,swapaction); break; } } } //harmful actors if ((!BATTLEMODE) || (gamestate.BattleOptions.SpawnDangers)) { map = mapplanes[1]; for(j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { tile = *map++; action = EnableObject; swapaction = DisableObject; linked = (MAPSPOT(i,j,2) && (!IsPlatform(i,j))); switch(tile) { case 89: SpawnFourWayGun(i,j); break; case 156: case 157: SpawnBlade(i,j,nodir,0,tile-156); if (linked) LinkActor(new,i,j,action,swapaction); break; case 174: case 175: SpawnBlade(i,j,nodir,1,tile-174); if (linked) LinkActor(new,i,j,action,swapaction); break; case 412: SpawnSpear(i,j,0); break; case 430: SpawnSpear(i,j,1); break; case 413: SpawnCrushingColumn(i,j,1); //down break; case 431: SpawnCrushingColumn(i,j,0); // up break; case 192: if (!tilemap[i][j]) { SpawnNewObj(i,j,&s_gas1,gasgrateobj); PreCacheActor(gasgrateobj,0); new->flags |= FL_ABP; MakeActive(new); swapaction = NULL; if (linked) LinkActor(new,i,j,action,swapaction); } break; case 301: case 302: SpawnBlade(i,j,east,tile-301,0); if (!linked) new->flags |= FL_ACTIVE; else LinkActor(new,i,j,action,swapaction); break; case 319: case 320: SpawnBlade(i,j,north,tile-319,0); if (!linked) new->flags |= FL_ACTIVE; else LinkActor(new,i,j,action,swapaction); break; case 337: case 338: SpawnBlade(i,j,west,tile-337,0); if (!linked) new->flags |= FL_ACTIVE; else LinkActor(new,i,j,action,swapaction); break; case 355: case 356: SpawnBlade(i,j,south,tile-355,0); if (!linked) new->flags |= FL_ACTIVE; else LinkActor(new,i,j,action,swapaction); break; case 372: SpawnFirejet(i,j,nodir,0); break; case 373: case 374: case 375: case 376: SpawnFirejet(i,j,tile-373,0); break; case 390: SpawnFirejet(i,j,nodir,1); break; case 391: case 392: case 393: case 394: SpawnFirejet(i,j,tile-391,1); break; case 278: case 279: case 280: case 281: SpawnBoulder(i,j,tile-278); if (!linked) new->flags |= FL_ACTIVE; else LinkActor(new,i,j,action,swapaction); break; } } } } LinkElevatorDiskGroups(); } /* =================== = = FixTiles = =================== */ void FixTiles(void) { word *map,tile; int i,j; map = mapplanes[1]; for(j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { tile = *map++; switch(tile) { case 140: case 141: case 142: case 143: case 192: case 278: case 279: case 280: case 281: if (tilemap[i][j]) (MAPSPOT(i,j,2))=21; break; } } } } void Illuminate(void) { statobj_t*temp; if (lightsource==0) return; for(temp=FIRSTSTAT; temp; temp=temp->statnext) if (temp->flags & FL_LIGHTON) TurnOnLight(temp->tilex,temp->tiley); } /* ================= = = SetupLights = ================= */ void SetupLights(void) { int i,j,touchx,touchy; wall_t *tswitch; word *map,tile; int starti; // Initialize Lights in Area memset(LightsInArea,0,sizeof(LightsInArea)); map = mapplanes[1]; map+=5; for (j=0; j<mapheight; j++) { if (j==0) starti=5; else starti=0; for(i=starti; i<mapwidth; i++) { tile= *map++; switch (tile) { // Add light sourcing to these objects case 23: case 24: case 25: case 26: case 27: case 42: case 63: case 64: sprites[i][j]->flags |= FL_LIGHTON; break; case 28: case 43: if (MAPSPOT(i,j,2)) { touchx = (word) ((MAPSPOT(i,j,2) >> 8) & 0xff); touchy = (word) ((MAPSPOT(i,j,2) >> 0) & 0xff); tswitch = (wall_t*) actorat[touchx][touchy]; if (tswitch && (tswitch->which == WALL)) { tswitch->flags |= FL_REVERSIBLE; if (!(tswitch->flags & FL_ON)) { sprites[i][j]->shapenum --; if (touchindices[touchx][touchy]) { Link_To_Touchplate(touchx,touchy,ActivateLight,DeactivateLight,(long)(sprites[i][j]),0); sprites[i][j]->linked_to = touchindices[touchx][touchy]-1; } else Error("tried to link a light at x=%d y=%d to a non-existent touchplate",i,j); } else { if (touchindices[touchx][touchy]) { Link_To_Touchplate(touchx,touchy,DeactivateLight,ActivateLight,(long)(sprites[i][j]),0); sprites[i][j]->linked_to = touchindices[touchx][touchy]-1; } else Error("tried to link a light at x=%d y=%d to a non-existent touchplate",i,j); sprites[i][j]->flags |= FL_LIGHTON; } } else { if (touchindices[touchx][touchy]) { Link_To_Touchplate(touchx,touchy,DeactivateLight,ActivateLight,(long)(sprites[i][j]),0); sprites[i][j]->linked_to = touchindices[touchx][touchy]-1; } else Error("tried to link a light at x=%d y=%d to a non-existent touchplate",i,j); sprites[i][j]->flags |= FL_LIGHTON; } } else sprites[i][j]->flags |= FL_LIGHTON; break; } } } } /* ================== = = PrintMapStats = ================== */ void PrintMapStats (void) { int size; int total; if (MAPSTATS==false) return; OpenMapDebug(); total=0; MapDebug("MAP STATS Map Number %d\n",gamestate.mapon); MapDebug("=======================\n"); size=pwallnum*sizeof(pwallobj_t); total+=size; MapDebug("Number of PushWalls : %4d size = %6d\n",pwallnum,size); size=maskednum*sizeof(maskedwallobj_t); total+=size; MapDebug("Number of MaskedWalls : %4d size = %6d\n",maskednum,size); size=doornum*sizeof(doorobj_t); total+=size; MapDebug("Number of Doors : %4d size = %6d\n",doornum,size); size=lasttouch*sizeof(touchplatetype); total+=size; MapDebug("Number of TouchPlates : %4d size = %6d\n",lasttouch,size); size=_numelevators*sizeof(elevator_t); total+=size; MapDebug("Number of Elevators : %4d size = %6d\n",_numelevators,size); size=statcount*sizeof(statobj_t); total+=size; MapDebug("Number of Sprites : %4d size = %6d\n",statcount,size); size=objcount*sizeof(objtype); total+=size; MapDebug("Number of Actors : %4d size = %6d\n",objcount,size); MapDebug("Number of Clocks : %4d\n",numclocks); MapDebug("\nTotal size of level : %6d\n",total); } boolean IsWeapon(int tile) { if ((tile >= 46) && (tile <= 56)) return true; return false; } char *WeaponName(int tile) { switch(tile) { case 46: return "Bat "; break; case 47: return "Knife "; break; case 48: return "Double Pistol "; break; case 49: return "MP40 "; break; case 50: return "Bazooka "; break; case 51: return "Firebomb "; break; case 52: return "Heatseeker "; break; case 53: return "Drunk Missile "; break; case 54: return "Flamewall "; break; case 55: return "Split Missile "; break; case 56: return "KES "; break; } return " "; } int GetLumpForTile(int tile) { int wallstart; int exitstart; wallstart=W_GetNumForName("WALLSTRT"); exitstart=W_GetNumForName("EXITSTRT"); elevatorstart = W_GetNumForName("ELEVSTRT"); if ((tile >= 1) && (tile <= 32)) { return (tile + wallstart); } else if ((tile >= 36) && (tile <= 45)) { return (tile + wallstart - 3); } else if (tile == 46) { return (wallstart + 74); } else if ((tile >= 47) && (tile <= 48)) { return (tile + exitstart - 46); } else if ((tile >= 49) && (tile <= 71)) { return (tile + wallstart - 8); } else if ((tile >= 72) && (tile <= 79)) { return (tile - 72 + elevatorstart + 1); } else if ((tile >= 80) && (tile <= 89)) { return (tile + wallstart - 16); } return -1; } /* ================== = = PrintTileStats = ================== */ void PrintTileStats (void) { int i,j; word *map; int easytotal; int hardtotal; int tally[1000]; if (TILESTATS==false) return; OpenMapDebug(); MapDebug("TILE STATS Map Number %d\n",gamestate.mapon); MapDebug("=======================\n\n"); // Weapons memset(tally,0,sizeof(tally)); MapDebug("=======================\n"); MapDebug("= WEAPONS\n"); MapDebug("=======================\n"); map = mapplanes[1]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if (IsWeapon(*map)) MapDebug("\n %s at %3d,%3d",WeaponName(*map),i,j); map++; } } MapDebug("\n\n"); // WALLS memset(tally,0,sizeof(tally)); MapDebug("=======================\n"); MapDebug("= WALLS\n"); MapDebug("=======================\n"); map = mapplanes[0]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if (IsWall(i,j)==true) tally[(*map)]++; map++; } } MapDebug("Wall # Frequency\n"); MapDebug("-----------------------\n"); for (i=0; i<1000; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); // Doors memset(tally,0,sizeof(tally)); MapDebug("=======================\n"); MapDebug("= DOORS\n"); MapDebug("=======================\n"); map = mapplanes[0]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if (IsDoor(i,j)==true) tally[(*map)]++; map++; } } MapDebug("Door # Frequency\n"); MapDebug("-----------------------\n"); for (i=0; i<1000; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); // MaskedWalls memset(tally,0,sizeof(tally)); MapDebug("=======================\n"); MapDebug("= MASKEDWALLS\n"); MapDebug("=======================\n"); map = mapplanes[0]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if (IsMaskedWall(i,j)==true) if (IsPlatform(i,j)==false) tally[(*map)]++; map++; } } MapDebug("Mwall # Frequency\n"); MapDebug("-----------------------\n"); for (i=0; i<1000; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); // Platforms memset(tally,0,sizeof(tally)); MapDebug("=======================\n"); MapDebug("= PLATFORMS\n"); MapDebug("=======================\n"); map = mapplanes[2]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if (IsPlatform(i,j)==true) tally[(*map)]++; map++; } } MapDebug("Pform # Frequency\n"); MapDebug("-----------------------\n"); for (i=0; i<1000; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); // Actors memset(tally,0,sizeof(tally)); MapDebug("=======================\n"); MapDebug("= ACTORS\n"); MapDebug("=======================\n"); map = mapplanes[1]; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { if ((*map)>0) tally[(*map)]++; map++; } } // Low Guards easytotal=0; hardtotal=0; for (i=108; i<=119; i++) easytotal+=tally[i]; for (i=126; i<=137; i++) hardtotal+=tally[i]; MapDebug("\nLowGuards\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Sneaky Low Guards easytotal=0; hardtotal=0; for (i=120; i<=120; i++) easytotal+=tally[i]; for (i=138; i<=138; i++) hardtotal+=tally[i]; MapDebug("\nSneakyLowGuards\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // High Guards easytotal=0; hardtotal=0; for (i=144; i<=155; i++) easytotal+=tally[i]; for (i=162; i<=173; i++) hardtotal+=tally[i]; MapDebug("\nHighGuards\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // OverPatrol Guards easytotal=0; hardtotal=0; for (i=216; i<=227; i++) easytotal+=tally[i]; for (i=234; i<=245; i++) hardtotal+=tally[i]; MapDebug("\nOverPatrolGuards\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Strike Guards easytotal=0; hardtotal=0; for (i=180; i<=191; i++) easytotal+=tally[i]; for (i=198; i<=204; i++) hardtotal+=tally[i]; MapDebug("\nStrikeGuards\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // TriadEnforcer Guards easytotal=0; hardtotal=0; for (i=288; i<=299; i++) easytotal+=tally[i]; for (i=306; i<=317; i++) hardtotal+=tally[i]; MapDebug("\nTriadEnforcer Guards\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Lightning Guards easytotal=0; hardtotal=0; for (i=324; i<=335; i++) easytotal+=tally[i]; for (i=342; i<=353; i++) hardtotal+=tally[i]; MapDebug("\nLightningGuards\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Random Actors easytotal=0; hardtotal=0; for (i=122; i<=125; i++) easytotal+=tally[i]; MapDebug("\nRandom Actors\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",easytotal); // Monks easytotal=0; hardtotal=0; for (i=360; i<=371; i++) easytotal+=tally[i]; for (i=378; i<=389; i++) hardtotal+=tally[i]; MapDebug("\nMonks\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Fire Monks easytotal=0; hardtotal=0; for (i=396; i<=407; i++) easytotal+=tally[i]; for (i=414; i<=425; i++) hardtotal+=tally[i]; MapDebug("\nFire Monks\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Robo Guards easytotal=0; hardtotal=0; for (i=158; i<=161; i++) easytotal+=tally[i]; for (i=176; i<=179; i++) hardtotal+=tally[i]; MapDebug("\nRoboGuards\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Ballistikrafts easytotal=0; hardtotal=0; for (i=408; i<=411; i++) easytotal+=tally[i]; for (i=426; i<=429; i++) hardtotal+=tally[i]; MapDebug("\nBallistikrafts\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Boulders easytotal=0; hardtotal=0; for (i=278; i<=281; i++) easytotal+=tally[i]; for (i=395; i<=395; i++) hardtotal+=tally[i]; MapDebug("\nBoulders\n"); MapDebug("-----------------------\n"); MapDebug("Boulders=%4d\n",easytotal); MapDebug("BoulderHoles=%4d\n",hardtotal); // PushColumns easytotal=0; hardtotal=0; for (i=285; i<=287; i++) easytotal+=tally[i]; for (i=303; i<=305; i++) easytotal+=tally[i]; for (i=321; i<=323; i++) easytotal+=tally[i]; for (i=339; i<=341; i++) easytotal+=tally[i]; for (i=357; i<=359; i++) easytotal+=tally[i]; MapDebug("\nPushColumns\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",easytotal); // Gun Emplacements easytotal=0; hardtotal=0; for (i=194; i<=197; i++) easytotal+=tally[i]; for (i=212; i<=215; i++) hardtotal+=tally[i]; MapDebug("\nGun Emplacements\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // 4-way guns easytotal=0; hardtotal=0; for (i=89; i<=89; i++) easytotal+=tally[i]; for (i=211; i<=211; i++) hardtotal+=tally[i]; MapDebug("\n4-way guns\n"); MapDebug("-----------------------\n"); MapDebug("EasyTotal=%4d\n",easytotal); MapDebug("HardTotal=%4d\n",hardtotal); MapDebug(" Total=%4d\n",easytotal+hardtotal); // Stabbers from above MapDebug("\nStabbers from above\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[412]); // Stabbers from below MapDebug("\nStabbers from below\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[430]); // Crushing pillar from above MapDebug("\nCrushing pillar from above\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[413]); // Crushing pillar from below MapDebug("\nCrushing pillar from below\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[431]); // Above Spinner MapDebug("\nAbove Spinner\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[156]); // Ground Spinner MapDebug("\nGround Spinner\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[174]); // Spinner from above MapDebug("\nSpinner from above\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[157]); // Spinner from below MapDebug("\nSpinner from below\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[175]); // Bosses easytotal=0; for (i=99; i<=103; i++) easytotal+=tally[i]; MapDebug("\nBosses\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",easytotal); // Spring Boards MapDebug("\nSpring Boards\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",tally[193]); // Above FlameJets easytotal=0; hardtotal=0; for (i=372; i<=376; i++) easytotal+=tally[i]; for (i=390; i<=394; i++) hardtotal+=tally[i]; MapDebug("\nFlameJets\n"); MapDebug("-----------------------\n"); MapDebug(" Above=%4d\n",easytotal); MapDebug(" Ground=%4d\n",hardtotal); // Fire Chutes easytotal=0; for (i=140; i<=143; i++) easytotal+=tally[i]; MapDebug("\nFireChutes\n"); MapDebug("-----------------------\n"); MapDebug(" Total=%4d\n",easytotal); // Sprites MapDebug("=======================\n"); MapDebug("= SPRITES\n"); MapDebug("=======================\n"); MapDebug("Sprite # Frequency\n"); MapDebug("-----------------------\n"); for (i=1; i<=72; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); for (i=210; i<=210; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); for (i=228; i<=233; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); for (i=246; i<=255; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); for (i=260; i<=273; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); for (i=282; i<=284; i++) if (tally[i]!=0) MapDebug(" %4d %4d\n",i,tally[i]); } //*************************************************************************** // // GetSongForLevel - returns song to play for current level // //*************************************************************************** int GetSongForLevel ( void ) { int i; int num; for (i=0; i<mapwidth; i++) { num = MAPSPOT(i,0,2); if ( (num>>8) == 0xba ) return (num&0xff); } // Error("GetSongForLevel: could not find song in level %ld\n",gamestate.mapon); // return -1; return 0; } /* ================== = = DoSharewareConversionBackgroundPlane = ================== */ void DoSharewareConversionBackgroundPlane (void) { int i,j; word * map; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { map=&(mapplanes[0][MAPSIZE*(j)+(i)]); switch (*map) { // Tom Face case 45: *map=44; break; // Doors case 90: case 92: case 93: case 98: case 99: case 100: *map=91; break; case 103: case 104: *map=101; break; case 154: *map=33; break; case 155: *map=34; break; case 156: *map=35; break; //locked doors case 94: *map = 101; *(&(mapplanes[1][MAPSIZE*(j)+(i)]))=29; break; case 95: *map = 101; *(&(mapplanes[1][MAPSIZE*(j)+(i)]))=30; break; case 96: *map = 101; *(&(mapplanes[1][MAPSIZE*(j)+(i)]))=31; break; case 97: *map = 101; *(&(mapplanes[1][MAPSIZE*(j)+(i)]))=32; break; // Tall pillar case 161: *map=0; break; // Masked Walls case 162: case 166: *map=164; break; case 163: case 167: case 170: case 171: *map=165; break; // Floors and Ceilings case 180: case 183: case 184: *map=181; break; case 198: case 201: case 202: *map=199; break; case 188: *map=187; break; case 206: *map=205; break; case 190: *map=191; break; case 208: *map=209; break; case 192: case 193: case 194: case 195: *map=189; break; case 210: case 211: case 212: case 213: *map=207; break; // Skys case 237: case 238: case 239: *map=234; break; // Animating walls case 107: *map=106; break; case 228: case 229: case 230: case 242: *map=21; break; case 233: *map=44; break; case 232: *map=231; break; } } } } /* ======================================== = = DoLowMemoryConversionBackgroundPlane = ======================================== */ void DoLowMemoryConversionBackgroundPlane (void) { int i,j; word * map; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { map=&(mapplanes[0][MAPSIZE*(j)+(i)]); switch (*map) { //Walls case 2: case 3: case 4: *map = 1; break; case 6: case 7: case 8: *map = 5; break; case 14: case 15: case 16: *map = 13; break; case 18: case 19: case 20: *map = 17; break; case 26: case 27: case 28: *map = 25; break; case 30: case 31: case 32: *map = 29; break; case 50: case 51: case 52: *map = 49; break; case 66: case 67: case 68: *map = 65; break; case 70: case 71: *map = 69; break; case 81: case 82: case 84: *map = 83; break; // Masked Walls case 158: case 159: case 160: case 168: case 169: case 176: case 178: *map=177; break; case 162: case 163: case 164: case 166: case 167: *map=165; break; //Doors case 90: case 91: case 92: case 93: case 98: case 99: case 100: case 101: case 103: case 104: case 33: case 34: case 35: case 154: case 155: case 156: *map = 101; break; //Animating Walls case 22: case 23: case 24: case 228: case 229: case 230: case 231: case 232: case 242: case 243: case 244: *map = 21; break; case 233: *map = 44; break; } } } } /* ======================================== = = DoLowMemoryConversionIconPlane = ======================================== */ void DoLowMemoryConversionIconPlane (void) { } /* ======================================== = = DoLowMemoryConversionForegroundPlane = ======================================== */ void DoLowMemoryConversionForegroundPlane (void) { int i,j; word * map; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { map=&MAPSPOT(i,j,1); switch (*map) { // light sourcing case 139: *map=0; break; //sprites case 42: case 43: case 63: case 64: *map = 43; break; case 246: case 247: case 248: case 264: case 265: case 267: case 283: *map = 266; break; //lightning case 377: *map = 0; break; // actor guards // normal low guards case 108: case 109: case 110: case 111: case 112: case 113: case 114: case 115: case 116: case 117: case 118: case 119: case 126: case 127: case 128: case 129: case 130: case 131: case 132: case 133: case 134: case 135: case 136: case 137: (*map)+=216; break; // sneaky low guards case 120: case 138: *map = 0; break; // normal over patrol case 216: case 217: case 218: case 219: case 220: case 221: case 222: case 223: case 224: case 225: case 226: case 227: case 234: case 235: case 236: case 237: case 238: case 239: case 240: case 241: case 242: case 243: case 244: case 245: (*map)-=36; break; //environment dangers #if (SHAREWARE==0) case 412: //spears to firejets *map = 372; break; case 430: *map = 390; break; case 413: //cylinders down to firejets *map = 372; break; #endif case 156: case 157: *map = 372; //spinblade stabbers to firejets break; case 174: case 175: *map = 390; break; case 301: // directional spin blades *map = 373; break; case 319: // directional spin blades *map = 374; break; case 337: // directional spin blades *map = 375; break; case 355: // directional spin blades *map = 376; break; case 302: // directional spin blades *map = 391; break; case 320: // directional spin blades *map = 392; break; case 338: // directional spin blades *map = 393; break; case 356: // directional spin blades *map = 394; break; case 194: // directional emplacements to four-way case 195: // easy case 196: case 197: *map = 89; break; case 212: // hard case 213: case 214: case 215: *map = 211; break; } } } } /* ================== = = DoSharewareConversionForegroundPlane = ================== */ void DoSharewareConversionForegroundPlane (void) { int i,j; word * map; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { map=&(mapplanes[1][MAPSIZE*(j)+(i)]); switch (*map) { case 32: // Crystal Key case 47: // Knife case 65: // DIP BALL D case 66: // DIP BALL I case 67: // DIP BALL P case 99: // Boss case 100: // Boss case 101: // Boss case 102: // Boss case 103: // Boss case 210: // Scott's head case 278: // Boulder case 279: // Boulder case 280: // Boulder case 281: // Boulder case 395: // Boulder *map=0; break; case 41: // 3-UP to 1-UP *map=40; break; case 46: // Bat *map=50; break; case 55: // Split Missile *map=52; break; case 56: // KES *map=53; break; case 253: // Dog Mode *map=254; break; case 262: // Tom Larva *map=263; break; } } } } /* ======================================== = = DoRegisterConversionBackgroundPlane = ======================================== */ void DoRegisterConversionBackgroundPlane (void) { int i,j; word * map; for (j=0; j<mapheight; j++) { for(i=0; i<mapwidth; i++) { map=&(mapplanes[0][MAPSIZE*(j)+(i)]); switch (*map) { //locked doors case 94: *map = 101; *(&(mapplanes[1][MAPSIZE*(j)+(i)]))=29; break; case 95: *map = 101; *(&(mapplanes[1][MAPSIZE*(j)+(i)]))=30; break; case 96: *map = 101; *(&(mapplanes[1][MAPSIZE*(j)+(i)]))=31; break; case 97: *map = 101; *(&(mapplanes[1][MAPSIZE*(j)+(i)]))=32; break; case 232: *map = 231; //map chains to machinery break; case 228: *map = 230; //map gray water to blue water break; } } } } /* ======================================== = = DoRegisterConversionForegroundPlane = ======================================== */ void DoRegisterConversionForegroundPlane (void) { // int i,j; // word * map; } /* ================== = = DoSharewareConversion = ================== */ void DoSharewareConversion (void) { DoSharewareConversionBackgroundPlane (); DoSharewareConversionForegroundPlane (); } /* ================== = = DoRegisterConversion = ================== */ void DoRegisterConversion (void) { DoRegisterConversionBackgroundPlane (); DoRegisterConversionForegroundPlane (); } /* ======================= = = DoPanicMapping = ======================= */ boolean DoPanicMapping (void) { if ((lowmemory==true) && (modemgame==false) && (demorecord==false) && (demoplayback==false)) return true; else return false; } /* ======================= = = DoLowMemoryConversion = ======================= */ void DoLowMemoryConversion (void) { DoLowMemoryConversionBackgroundPlane (); if ((modemgame==false) && (demorecord==false) && (demoplayback==false)) DoLowMemoryConversionForegroundPlane (); DoLowMemoryConversionIconPlane (); } //int freeSlot = 0; //Queue enemiesToRes; Queue * enemiesToRes[8]; //8 "Organic enemy Types" void SetupZomROTTStuff() { int x; for (x = 0; x < 8; x++) { //if (enemiesToRes[x]->head != NULL && enemiesToRes[x]->tail != NULL) //{ //clearQueue(enemiesToRes[x]); //} Queue * enemyQueue = malloc(sizeof(Queue)); queueInit(enemyQueue, sizeof(objtype)); enemiesToRes[x] = enemyQueue; } } /* ================== = = SetupGameLevel = ================== */ extern boolean enableZomROTT; void SetupGameLevel (void) { int crud; int i; insetupgame=true; InitializeRNG (); if ((demoplayback==true) || (demorecord==true)) SetRNGindex ( 0 ); if (gamestate.randomseed!=-1) SetRNGindex ( gamestate.randomseed ); if (tedlevel) { GetEpisode (tedlevelnum); LoadROTTMap(tedlevelnum); gamestate.mapon=tedlevelnum; } else { GetEpisode (gamestate.mapon); LoadROTTMap(gamestate.mapon); } if (DoPanicMapping()) { DoLowMemoryConversion(); } if ( gamestate.Product == ROTT_SHAREWARE ) { DoSharewareConversion (); } else { DoRegisterConversion (); } if ( (NewGame) || (lastlevelloaded!=gamestate.mapon) ) { SetupPreCache(); lastlevelloaded=gamestate.mapon; MU_StartSong(song_level); } shapestart = W_GetNumForName("SHAPSTRT"); shapestop = W_GetNumForName("SHAPSTOP"); gunsstart=W_GetNumForName("GUNSTART"); playstate = ex_stillplaying; SNAKELEVEL = 0; whichpath = 0; // som of the code / calls below need bufferofs & friends to point // to to the real screen, not the stretch buffer DisableScreenStretch();//bna++ shut off streech mode InitializePlayerstates(); ResetCheatCodes(); gamestate.killtotal = gamestate.killcount = 0; gamestate.secrettotal = gamestate.secretcount = 0; gamestate.treasuretotal = gamestate.treasurecount = 0; gamestate.supertotal = gamestate.supercount = 0; gamestate.healthtotal = gamestate.healthcount = 0; gamestate.missiletotal = gamestate.missilecount = 0; gamestate.democratictotal = gamestate.democraticcount = 0; gamestate.planttotal = gamestate.plantcount = 0; gamestate.DODEMOCRATICBONUS1 = true; gamestate.DOGROUNDZEROBONUS = false; if (gamestate.mapon == 30) SNAKELEVEL = 1; else if (gamestate.mapon == 32) SNAKELEVEL = 2; else if (gamestate.mapon == 33) SNAKELEVEL = 3; InitAreas(); InitDoorList(); InitElevators(); if (loadedgame==false) { InitStaticList (); InitActorList(); } memset (tilemap,0,sizeof(tilemap)); memset (actorat,0,sizeof(actorat)); memset (sprites,0,sizeof(sprites)); memset (mapseen,0,sizeof(mapseen)); memset (LightsInArea,0,sizeof(LightsInArea)); PrintTileStats(); SetupLightLevels(); crud=(word)MAPSPOT(0,0,1); if ((crud>=90) && (crud<=97)) { levelheight=crud-89; maxheight = (levelheight << 6)-32; nominalheight = maxheight-32; } else if ((crud>=450) && (crud<=457)) { levelheight=crud-450+9; maxheight = (levelheight << 6)-32; nominalheight = maxheight-32; } else Error("You must specify a valid height sprite icon at (2,0) on map %d\n",gamestate.mapon); /* if ( ( BATTLEMODE ) && ( !gamestate.BattleOptions.SpawnDangers ) ) { RemoveDangerWalls(); } */ // pheight=maxheight-32; CountAreaTiles(); SetupWalls(); SetupClocks(); SetupAnimatedWalls(); if (loadedgame==false) { SetupSwitches(); SetupStatics (); SetupMaskedWalls(); SetupDoors(); SetupPushWalls(); SetupPlayers(); if (!BATTLEMODE) { SetupActors(); SetupRandomActors(); } SetupElevators(); SetupDoorLinks(); SetupPushWallLinks(); FixDoorAreaNumbers(); FixMaskedWallAreaNumbers(); SetupWindows(); SetupLights(); SetupInanimateActors(); } else { FixTiles(); } if (enableZomROTT) { SetupZomROTTStuff(); } if (gamestate.SpawnEluder || gamestate.SpawnDeluder) { for (i=0; i<25; i++) RespawnEluder(); } if ( ( BATTLEMODE ) && ( MapSpecials & MAP_SPECIAL_TOGGLE_PUSHWALLS ) ) { ActivateAllPushWalls(); } Illuminate(); if (SNAKELEVEL == 1) SetupSnakePath(); LoftSprites(); SetPlaneViewSize(); if (loadedgame==false) { ConnectAreas(); PreCache(); SetupPlayScreen(); SetupScreen(false); } if (BATTLEMODE) { SetModemLightLevel ( gamestate.BattleOptions.LightLevel ); } if (player != NULL) { for (i=0; i<100; i++) { UpdateLightLevel(player->areanumber); } } insetupgame=false; tedlevel = false; // turn it off once we have done any ted stuff EnableScreenStretch(); } void InitializePlayerstates(void) { int i; playertype * pstate; if (NewGame || (gamestate.mapon == 0) || tedlevel) { for(i=0; i<numplayers; i++) InitializeWeapons(&PLAYERSTATE[i]); } for(i=0; i<numplayers; i++) { pstate=&PLAYERSTATE[i]; if ( (pstate->missileweapon == wp_godhand) #if (SHAREWARE == 0) || (pstate->missileweapon == wp_dog) #endif ) { pstate->weapon=pstate->new_weapon=pstate->oldweapon; pstate->missileweapon = pstate->oldmissileweapon; } ResetPlayerstate(pstate); } NewGame = false; } void SetupSnakePath(void) { #if (SHAREWARE == 0) int i,j; word *map,tile; map = mapplanes[1]; for(j=0; j<mapheight; j++) for(i=0; i<mapwidth; i++) { tile = *map++; if ((tile >= 72) && (tile <= 79) && (!tilemap[i][j])) { SNAKEPATH[whichpath].x = i; SNAKEPATH[whichpath].y = j; whichpath ++; } } #endif } void SetupRandomActors(void) { int i,j; word *map,tile; int starti,totalrandom=0,count=0,ambush,locindex,orig; byte actorpresent[10]= {0},index=0,randomtype,used[100]= {0}; _2Dpoint randloc[100]; map = mapplanes[1]; map+=5; for(i=0; i<10; i++) { if (RANDOMACTORTYPE[i]) actorpresent[index++]=i; } if (!index) return; for (j=0; j<mapheight; j++) { if (j==0) starti=5; else starti=0; for(i=starti; i<mapwidth; i++) { tile= *map++; if ((tile >= 122) && (tile <= 125)) { randloc[totalrandom].x = i; randloc[totalrandom].y = j; totalrandom++; if (totalrandom >= 100) Error("Max random actors (100) exceeded"); } } } orig = totalrandom; switch(gamestate.difficulty) { case gd_baby: totalrandom = 7*totalrandom/10; break; case gd_easy: totalrandom = 8*totalrandom/10; break; case gd_medium: totalrandom = 9*totalrandom/10; break; } while(count<totalrandom) { locindex = (GameRandomNumber("rand loc index",0) % orig); if (!used[locindex]) { randomtype = actorpresent[GameRandomNumber("SetupRandomActors",0) % index]; ambush = (GameRandomNumber("rand actor",0) < 128); i = randloc[locindex].x; j = randloc[locindex].y; tile = mapplanes[1][j*mapwidth + i]; SpawnStand(randomtype,i,j,tile-122,ambush); used[locindex] = 1; PreCacheActor(randomtype,0); count++; } } } void SetupActors(void) { int i,j; word *map,tile; int starti; //GetRainActors(); map = mapplanes[1]; map+=5; for (j=0; j<mapheight; j++) { if (j==0) starti=5; else starti=0; for(i=starti; i<mapwidth; i++) { tile= *map++; switch(tile) { case 126: case 127: case 128: case 129: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 108: case 109: case 110: case 111: SpawnStand(lowguardobj,i,j,tile-108,0); break; case 130: case 131: case 132: case 133: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 112: case 113: case 114: case 115: SpawnPatrol(lowguardobj,i,j,tile-112); break; case 134: case 135: case 136: case 137: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 116: case 117: case 118: case 119: SpawnStand(lowguardobj,i,j,tile-116,1); break; case 138: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 120: SpawnSneaky(i,j); break; case 162: case 163: case 164: case 165: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 144: case 145: case 146: case 147: SpawnStand(highguardobj,i,j,tile-144,0); break; case 170: case 171: case 172: case 173: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 152: case 153: case 154: case 155: SpawnStand(highguardobj,i,j,tile-152,1); break; case 166: case 167: case 168: case 169: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 148: case 149: case 150: case 151: SpawnPatrol(highguardobj,i,j,tile-148); break; case 176: case 177: case 178: case 179: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 158: case 159: case 160: case 161: SpawnPatrol(roboguardobj,i,j,tile-158); break; case 212: case 213: case 214: case 215: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 194: case 195: case 196: case 197: SpawnGunThingy(patrolgunobj,i,j,tile-194); break; case 198: case 199: case 200: case 201: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 180: case 181: case 182: case 183: SpawnStand(strikeguardobj,i,j,tile-180,0); break; case 206: case 207: case 208: case 209: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 188: case 189: case 190: case 191: SpawnStand(strikeguardobj,i,j,tile-188,1); break; case 202: case 203: case 204: case 205: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 184: case 185: case 186: case 187: SpawnPatrol(strikeguardobj,i,j,tile-184); break; case 234: case 235: case 236: case 237: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 216: case 217: case 218: case 219: SpawnStand(overpatrolobj,i,j,tile-216,0); break; case 242: case 243: case 244: case 245: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 224: case 225: case 226: case 227: SpawnStand(overpatrolobj,i,j,tile-224,1); break; case 238: case 239: case 240: case 241: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 220: case 221: case 222: case 223: SpawnPatrol(overpatrolobj,i,j,tile-220); break; case 306: case 307: case 308: case 309: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 288: case 289: case 290: case 291: SpawnStand(triadenforcerobj,i,j,tile-288,0); break; case 314: case 315: case 316: case 317: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 296: case 297: case 298: case 299: SpawnStand(triadenforcerobj,i,j,tile-296,1); break; case 310: case 311: case 312: case 313: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 292: case 293: case 294: case 295: SpawnPatrol(triadenforcerobj,i,j,tile-292); break; case 342: case 343: case 344: case 345: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 324: case 325: case 326: case 327: SpawnStand(blitzguardobj,i,j,tile-324,0); break; case 350: case 351: case 352: case 353: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 332: case 333: case 334: case 335: SpawnStand(blitzguardobj,i,j,tile-332,1); break; case 346: case 347: case 348: case 349: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 328: case 329: case 330: case 331: SpawnPatrol(blitzguardobj,i,j,tile-328); break; case 378: case 379: case 380: case 381: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 360: case 361: case 362: case 363: SpawnStand(deathmonkobj,i,j,tile-360,0); break; case 386: case 387: case 388: case 389: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 368: case 369: case 370: case 371: SpawnStand(deathmonkobj,i,j,tile-368,1); break; case 382: case 383: case 384: case 385: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 364: case 365: case 366: case 367: SpawnPatrol(deathmonkobj,i,j,tile-364); break; case 414: case 415: case 416: case 417: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 396: case 397: case 398: case 399: SpawnStand(dfiremonkobj,i,j,tile-396,0); break; case 422: case 423: case 424: case 425: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 404: case 405: case 406: case 407: SpawnStand(dfiremonkobj,i,j,tile-404,1); break; case 418: case 419: case 420: case 421: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 400: case 401: case 402: case 403: SpawnPatrol(dfiremonkobj,i,j,tile-400); break; case 99: SpawnStand(b_darianobj,i,j,tile-99,0); break; case 100: SpawnStand(b_heinrichobj,i,j,tile-100,0); break; case 101: SpawnStand(b_darkmonkobj,i,j,tile-101,0); MISCVARS->TOMLOC.x = i; MISCVARS->TOMLOC.y = j; break; case 102: SpawnMultiSpriteActor(b_robobossobj,i,j,tile-102); break; case 103: SpawnSnake(i,j); break; case 426: case 427: case 428: case 429: if (gamestate.difficulty < gd_hard) break; tile -= 18; case 408: case 409: case 410: case 411: SpawnPatrol(wallopobj,i,j,tile-408); break; } } } } void SetupStatics(void) { int i,j,spawnz; word *map,tile; int starti; map = mapplanes[1]; map+=5; BATTLE_NumCollectorItems = 0; for (j=0; j<mapheight; j++) { if (j==0) starti=5; else starti=0; for(i=starti; i<mapwidth; i++) { tile= *map++; spawnz = (MAPSPOT(i,j,2))?(MAPSPOT(i,j,2)):(-1); if ( gamestate.BattleOptions.RandomWeapons ) { int num; switch( tile ) { case 46: case 48: case 49: case 50: case 51: case 52: case 53: case 54: case 55: case 56: if ( gamestate.Product == ROTT_SHAREWARE ) { num = ( GameRandomNumber( "Random Weapon", 0 ) % 7 ); tile = SharewareWeaponTiles[ num ]; } else { num = ( GameRandomNumber( "Random Weapon", 1 ) % 10 ); tile = NormalWeaponTiles[ num ]; } break; } } switch (tile) { // Add light sourcing to these objects case 23: case 24: case 25: case 26: case 27: case 28: case 42: case 43: case 63: case 64: SpawnStatic(i,j,tile-23,spawnz); break; case 44: SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) { gamestate.healthtotal ++; gamestate.democratictotal ++; } break; case 36: case 37: case 38: case 39: SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.healthtotal ++; break; case 29: case 30: case 31: case 32: if (IsDoor (i, j) == 0) { if ( BATTLEMODE ) { // Spawn empty table SpawnStatic( i, j, 247 - 246 + 57, spawnz ); } else { // Spawn key table SpawnStatic( i, j, tile - 23, spawnz ); } } break; case 33: case 34: case 35: case 40: case 41: case 45: SpawnStatic(i,j,tile-23,spawnz); break; case 46: #if (SHAREWARE == 1) Error("\n tried to spawn excalibat at %d,%d in shareware !",i,j); #endif SD_PreCacheSoundGroup(SD_EXCALIBOUNCESND,SD_EXCALIBLASTSND); PreCacheGroup(W_GetNumForName("EXBAT1"), W_GetNumForName("EXBAT7"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.missiletotal ++; break; case 47: PreCacheGroup(W_GetNumForName("KNIFE1"), W_GetNumForName("KNIFE10"), cache_patch_t); PreCacheGroup(W_GetNumForName("ESTATUE1"), W_GetNumForName("ESTATUE8"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); break; case 48: SD_PreCacheSound(SD_ATKTWOPISTOLSND); if ((locplayerstate->player == 1) || (locplayerstate->player == 3)) PreCacheGroup(W_GetNumForName("RFPIST1"), W_GetNumForName("LFPIST3"), cache_patch_t); else if (locplayerstate->player == 2) PreCacheGroup(W_GetNumForName("RBMPIST1"), W_GetNumForName("LBMPIST3"), cache_patch_t); else PreCacheGroup(W_GetNumForName("RMPIST1"), W_GetNumForName("LMPIST3"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); break; case 49: SD_PreCacheSound(SD_ATKMP40SND); PreCacheGroup(W_GetNumForName("MP401"), W_GetNumForName("MP403"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); break; case 50: SD_PreCacheSound(SD_MISSILEHITSND); SD_PreCacheSound(SD_MISSILEFLYSND); SD_PreCacheSound(SD_BAZOOKAFIRESND); PreCacheGroup(W_GetNumForName("BAZOOKA1"), W_GetNumForName("BAZOOKA4"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.missiletotal ++; break; case 51: SD_PreCacheSound(SD_MISSILEHITSND); SD_PreCacheSound(SD_MISSILEFLYSND); SD_PreCacheSound(SD_FIREBOMBFIRESND); PreCacheGroup(W_GetNumForName("FBOMB1"), W_GetNumForName("FBOMB4"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.missiletotal ++; break; case 52: SD_PreCacheSound(SD_MISSILEHITSND); SD_PreCacheSound(SD_MISSILEFLYSND); SD_PreCacheSound(SD_HEATSEEKFIRESND); PreCacheGroup(W_GetNumForName("HSEEK1"), W_GetNumForName("HSEEK4"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.missiletotal ++; break; case 53: SD_PreCacheSound(SD_MISSILEHITSND); SD_PreCacheSound(SD_MISSILEFLYSND); SD_PreCacheSound(SD_DRUNKFIRESND); PreCacheGroup(W_GetNumForName("DRUNK1"), W_GetNumForName("DRUNK4"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.missiletotal ++; break; case 54: SD_PreCacheSound(SD_MISSILEHITSND); SD_PreCacheSound(SD_MISSILEFLYSND); SD_PreCacheSound(SD_FLAMEWALLFIRESND); SD_PreCacheSound(SD_FLAMEWALLSND); PreCacheGroup(W_GetNumForName("FIREW1"), W_GetNumForName("FIREW3"), cache_patch_t); PreCacheGroup(W_GetNumForName("FWALL1"), W_GetNumForName("FWALL15"), cache_patch_t); PreCacheGroup(W_GetNumForName("SKEL1"), W_GetNumForName("SKEL48"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.missiletotal ++; break; case 55: #if (SHAREWARE == 1) Error("\n tried to spawn split missile at %d,%d in shareware !",i,j); #endif SD_PreCacheSound(SD_MISSILEHITSND); SD_PreCacheSound(SD_MISSILEFLYSND); SD_PreCacheSound(SD_SPLITFIRESND); SD_PreCacheSound(SD_SPLITSND); PreCacheGroup(W_GetNumForName("SPLIT1"), W_GetNumForName("SPLIT4"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.missiletotal ++; break; case 56: #if (SHAREWARE == 1) Error("\n tried to spawn kes at %d,%d in shareware !",i,j); #endif SD_PreCacheSound(SD_GRAVSND); SD_PreCacheSound(SD_GRAVHITSND); SD_PreCacheSound(SD_GRAVFIRESND); SD_PreCacheSound(SD_GRAVBUILDSND); PreCacheGroup(W_GetNumForName("KES1"), W_GetNumForName("KES6"), cache_patch_t); PreCacheGroup(W_GetNumForName("KSPHERE1"), W_GetNumForName("KSPHERE4"), cache_patch_t); SpawnStatic(i,j,tile-23,spawnz); if (loadedgame == false) gamestate.missiletotal ++; break; case 57: case 58: case 59: case 60: case 61: case 62: case 65: case 66: case 67: SpawnStatic(i,j,tile-23,spawnz); break; case 68: case 69: case 70: case 71: SpawnStatic(i,j,tile-23,spawnz); break; case 98: SpawnStatic(i,j,tile-98+49,spawnz); break; case 210: SpawnStatic(i,j,stat_scotthead,spawnz); break; case 228: case 229: case 230: case 231: case 232: case 233: SpawnStatic(i,j,tile-228+51,spawnz); break; case 246: case 247: case 248: case 249: case 250: case 251: SpawnStatic(i,j,tile-246+57,spawnz); break; case 264: case 265: SpawnStatic(i,j,tile-264+63,spawnz); gamestate.planttotal ++; break; case 266: SpawnStatic(i,j,stat_urn,spawnz); break; case 268: SpawnStatic(i,j,tile-265+63,spawnz); break; case 269: SpawnStatic(i,j,tile-265+63,spawnz); break; case 267: SpawnStatic(i,j,stat_emptystatue,spawnz); break; case 282: SpawnStatic(i,j,stat_heatgrate,spawnz); break; case 283: SpawnStatic(i,j,stat_standardpole,spawnz); break; case 284: if ( !BATTLEMODE ) { SpawnStatic(i,j,stat_pit,spawnz); } break; case 252: SD_PreCacheSound(SD_GRAVSND); SD_PreCacheSound(SD_GRAVHITSND); SD_PreCacheSoundGroup(SD_GODMODEFIRESND,SD_LOSEMODESND); if ((locplayerstate->player == 1) || (locplayerstate->player ==3)) SD_PreCacheSound(SD_GODWOMANSND); else SD_PreCacheSound(SD_GODMANSND); PreCacheGroup(W_GetNumForName("GODHAND1"), W_GetNumForName("GODHAND8"), cache_patch_t); PreCacheGroup(W_GetNumForName("VAPO1"), W_GetNumForName("LITSOUL"), cache_patch_t); PreCacheGroup(W_GetNumForName("GODFIRE1"), W_GetNumForName("GODFIRE4"), cache_patch_t); SpawnStatic(i,j,stat_godmode,spawnz); if (loadedgame == false) gamestate.supertotal ++; break; case 253: #if (SHAREWARE == 1) Error("DogMode Power up in shareware at x=%d y=%d\n",i,j); #endif SD_PreCacheSoundGroup(SD_DOGMODEPANTSND,SD_DOGMODELICKSND); if ((locplayerstate->player == 1) || (locplayerstate->player ==3)) SD_PreCacheSound(SD_DOGWOMANSND); else SD_PreCacheSound(SD_DOGMANSND); PreCacheGroup(W_GetNumForName("DOGNOSE1"), W_GetNumForName("DOGPAW4"), cache_patch_t); SpawnStatic(i,j,stat_dogmode,spawnz); if (loadedgame == false) gamestate.supertotal ++; break; case 254: SpawnStatic(i,j,stat_fleetfeet,spawnz); if (loadedgame == false) gamestate.supertotal ++; break; case 255: SpawnStatic(i,j,stat_random,spawnz); if (loadedgame == false) gamestate.supertotal ++; break; case 260: SpawnStatic(i,j,stat_elastic,spawnz); if (loadedgame == false) gamestate.supertotal ++; break; case 261: SpawnStatic(i,j,stat_mushroom,spawnz); if (loadedgame == false) { gamestate.supertotal ++; gamestate.democratictotal ++; } break; case 262: SpawnStatic(i,j,stat_tomlarva,spawnz); break; case 263: if (gamestate.SpawnCollectItems) { SpawnStatic(i,j,stat_collector,spawnz); LASTSTAT->flags |= FL_COLORED; LASTSTAT->hitpoints = ( GameRandomNumber("colors",0) % MAXPLAYERCOLORS ); BATTLE_NumCollectorItems++; } break; case 270: SpawnStatic(i,j,stat_bulletproof,spawnz); if (loadedgame == false) gamestate.supertotal ++; break; case 271: SpawnStatic(i,j,stat_asbesto,spawnz); if (loadedgame == false) gamestate.supertotal ++; break; case 272: SpawnStatic(i,j,stat_gasmask,spawnz); if (loadedgame == false) gamestate.supertotal ++; break; case 461: SpawnStatic(i,j,stat_disk,spawnz); break; } } } } void RaiseSprites( int x, int y, int count, int dir ) { int a,c; int dx,dy; int h; int i; int xx; int hc; int d; dx=0; dy=0; if (dir==1) dx=1; else dy=1; if (((statobj_t *)sprites[x][y])->z==-65) { c=(maxheight+20)<<8; hc=(count+1)<<7; a=(c<<8)/(hc*hc); for (i=0; i<count; i++) { xx=-hc+((i+1)<<8); h=(c-FixedMulShift(a,(xx*xx),8) )>>8; ((statobj_t *)sprites[x+(dx*i)][y+(dy*i)])->z=maxheight-h; } } else { if (ActorIsSpring(x-(dx),y-(dy))) d=1; else if (ActorIsSpring(x+(dx*count),y+(dy*count))) d=0; else Error("Cannot find a spring board around a ramp ascension near x=%d y=%d\n",x,y); hc=((maxheight+20)<<16)/(count+1); h=hc<<1; for (i=0; i<count; i++) { if (d==1) ((statobj_t *)sprites[x+(dx*i)][y+(dy*i)])->z=maxheight-(h>>16); else ((statobj_t *)sprites[x+(dx*(count-i-1))][y+(dy*(count-i-1))])->z=maxheight-(h>>16); h+=hc; } } } void LoftSprites( void ) { int x,y; int count; for(y=1; y<mapheight-1; y++) { for(x=1; x<mapwidth-1; x++) { if (StaticUndefined(x,y)) { if (StaticUndefined(x+1,y)) { count=1; while (StaticUndefined(x+count,y)) count++; if (count<3) Error ("Are You kidding me? You are trying to loft <3 sprites in an arc??? \n x=%d y=%d\n",x,y); RaiseSprites(x,y,count,1); } else if (StaticUndefined(x,y+1)) { count=1; while (StaticUndefined(x,y+count)) count++; if (count<3) Error ("Are You kidding me? You are trying to loft <3 sprites??? \n x=%d y=%d\n",x,y); RaiseSprites(x,y,count,0); } else Error ("Sprite Lofter is confused around x=%d y=%d\n",x,y); } } } }