ref: b0719893dc8fa38fc97f95d773d00728b2ebc48d
dir: /rott/rt_cfg.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //**************************************************************************** // // RT_CFG.C // //**************************************************************************** #define _ROTT_ #include <sys/types.h> #include <sys/stat.h> #include <errno.h> #include <stdlib.h> #include <fcntl.h> #include <string.h> #include <ctype.h> #ifdef _ROTT_ #include "rt_def.h" #else #include "st_def.h" #endif #include "rt_cfg.h" #include "version.h" #ifdef _ROTT_ #include "scriplib.h" #include "rt_playr.h" #include "rt_menu.h" #include "rt_game.h" #include "rt_in.h" #include "z_zone.h" #include "w_wad.h" #include "rt_crc.h" #include "rt_sound.h" #include "rt_util.h" #include "rt_main.h" #include "rt_view.h" #include "rt_msg.h" #include "rt_battl.h" #include "rt_net.h" #include "isr.h" #include "fx_man.h" #include "develop.h" #else #include "st_def.h" #include "rt_cfg.h" #include "scriplib.h" #include "rt_sound.h" #include "st_util.h" #endif //MED #include "memcheck.h" //****************************************************************************** // // GLOBALS // //****************************************************************************** extern int G_weaponscale; extern boolean iG_aimCross; boolean WriteSoundFile = true; int FXMode = 0; int MusicMode = 0; int MUvolume = 196; int FXvolume = 196; boolean mouseenabled = 1; boolean usemouselook = 0; int inverse_mouse = 1; //set to -1 to invert mouse boolean usejump = 0; boolean sdl_fullscreen = 1; boolean borderWindow = 0; boolean borderlessWindow = 0; boolean allowBlitzMoreMissileWeps = 0; boolean enableAmmoPickups = 0; boolean autoAimMissileWeps = 0; boolean autoAim = 1; boolean enableExtraPistolDrops = 0; boolean allowMovementWithMouseYAxis = 1; int FocalWidthOffset = 0; int ScreenHeightToWriteToCfg = 0; int ScreenWidthToWriteToCfg = 0; boolean writeNewResIntoCfg = false; boolean joystickenabled = 0; boolean joypadenabled = 0; int joystickport = 0; int mouseadjustment = 5; int threshold = 1; int NumVoices = 4; int NumChannels = 1; int NumBits = 8; boolean cybermanenabled = false; boolean assassinenabled = false; boolean spaceballenabled = false; boolean AutoDetailOn = true; int DoubleClickSpeed = 20; boolean BobbinOn = true; int Menuflipspeed = 15; int DetailLevel = 2; //HI DETAIL int fandc = 1; int blanktime = (2*60*VBLCOUNTER); boolean ConfigLoaded = false; boolean stereoreversed = false; int DefaultDifficulty = 2; int DefaultPlayerCharacter = 0; int DefaultPlayerColor = 0; byte passwordstring[20]; #ifndef _ROTT_ int fulllight = 0; int viewsize = 7; #endif MacroList CommbatMacros[MAXMACROS]; char ApogeePath[256]; //****************************************************************************** // // LOCALS // //****************************************************************************** static char SoundName[13] = "sound.rot"; #ifdef _ROTT_ static char *ConfigName = "config.rot"; static char *ScoresName = "scores.rot"; static char *ROTT = "rott.rot"; static char *CONFIG = "setup.rot"; static char *BattleName = "battle.rot"; AlternateInformation RemoteSounds; //AlternateInformation PlayerGraphics; AlternateInformation GameLevels; AlternateInformation BattleLevels; char CodeName[MAXCODENAMELENGTH]; #endif #ifdef _ROTT_ //****************************************************************************** // // ReadScores () // //****************************************************************************** void ReadScores (void) { int file; char filename[ 128 ]; GetPathFromEnvironment( filename, ApogeePath, ScoresName ); if (access (filename, F_OK) == 0) { file = SafeOpenRead (filename); SafeRead (file, &Scores, sizeof (Scores)); close(file); } else gamestate.violence = 0; } #endif //****************************************************************************** // // ReadInt // //****************************************************************************** void ReadInt (const char * s1, int * val) { GetToken (true); if (!strcmpi (token,s1)) { if (TokenAvailable()==true) { GetToken(false); *val=ParseNum(token); } } } //****************************************************************************** // // ReadBoolean // //****************************************************************************** void ReadBoolean (const char * s1, boolean * val) { int temp; temp = (int)(*val); ReadInt (s1,&temp); *val = (boolean) temp; } //****************************************************************************** // // ReadUnsigned // //****************************************************************************** void ReadUnsigned (const char * s1, unsigned long * val) { int temp; temp = (int)(*val); ReadInt (s1,&temp); *val = (unsigned) temp; } //****************************************************************************** // // ParseSoundFile () // //****************************************************************************** boolean ParseSoundFile (void) { boolean retval = true; int version = 0; ReadInt("Version",&version); if (version == ROTTVERSION) { // Read in Music Mode ReadInt ("MusicMode",&MusicMode); // Read in FX Mode ReadInt ("FXMode",&FXMode); // Read in Music Volume ReadInt ("MusicVolume", &MUvolume); // Read in FX Volume ReadInt ("FXVolume", &FXvolume); // Read in numvoices ReadInt ("NumVoices",&NumVoices); // Read in numchannels ReadInt ("NumChannels",&NumChannels); // Read in numbits ReadInt ("NumBits",&NumBits); // Read in stereo reversal ReadBoolean ("StereoReverse",&stereoreversed); } else retval = false; return (retval); } //****************************************************************************** // // SetSoundDefaultValues () // //****************************************************************************** void SetSoundDefaultValues ( void ) { // // no config file, so select default values // #if !defined(PLATFORM_DOS) // icculus' SDL_mixer driver looks like a soundscape to us MusicMode = 6; FXMode = 6; NumVoices = 8; NumChannels = 2; NumBits = 16; stereoreversed = false; #else MusicMode = 0; FXMode = 0; NumVoices = 4; NumChannels = 1; NumBits = 8; MidiAddress = 0x330; stereoreversed = false; status = FX_GetBlasterSettings( &blaster ); if ( status == FX_Ok ) { SBSettings.Type = blaster.Type; SBSettings.Address = blaster.Address; SBSettings.Interrupt = blaster.Interrupt; SBSettings.Dma8 = blaster.Dma8; SBSettings.Dma16 = blaster.Dma16; SBSettings.Midi = blaster.Midi; SBSettings.Emu = blaster.Emu; } #endif } #ifdef _ROTT_ extern char pword[ 13 ]; //****************************************************************************** // // ConvertStringToPasswordString () // //****************************************************************************** #define PASSWORDENCRYPTER "7d7e4a2d3b6a0319554654231f6d2a" void ConvertStringToPasswordString ( char * string ) { int i; unsigned int j; char temp[3]; memset(temp,0,sizeof(temp)); for (i=0; i<13; i++) { memcpy(&temp[0],&string[i<<1],2); sscanf(&temp[0],"%x",&j); passwordstring[i+0] = j & 0xff; j >>= 8; passwordstring[i+1] = j & 0xff; j >>= 8; passwordstring[i+2] = j & 0xff; j >>= 8; passwordstring[i+3] = j & 0xff; } } //****************************************************************************** // // ConvertPasswordStringToPassword () // //****************************************************************************** void ConvertPasswordStringToPassword ( void ) { int i; int x; char temp[3]; char key[40]; memset(temp,0,sizeof(temp)); strcpy(&key[0],PASSWORDENCRYPTER); for (i=0; i<12; i++) { memcpy(&temp[0],&key[i<<1],2); sscanf(&temp[0],"%x",&x); pword[i]=passwordstring[i]^x; } memcpy(&temp[0],&key[i<<1],2); sscanf(&temp[0],"%x",&x); gamestate.violence=passwordstring[i]^x; if ( (gamestate.violence<0) || (gamestate.violence>3) ) gamestate.violence=0; } //****************************************************************************** // // ConvertPasswordStringToString () // //****************************************************************************** void ConvertPasswordStringToString ( char * string ) { int i; char temp[8]; memset(temp,0,sizeof(temp)); for (i=0; i<13; i++) { itoa((passwordstring[i]>>4),&temp[0],16); string[(i<<1)+0]=temp[0]; itoa((passwordstring[i]&0xf),&temp[0],16); string[(i<<1)+1]=temp[0]; } } //****************************************************************************** // // ConvertPasswordToPasswordString () // //****************************************************************************** void ConvertPasswordToPasswordString ( void ) { int i; int x; char temp[3]; char key[40]; memset(temp,0,sizeof(temp)); strcpy(&key[0],PASSWORDENCRYPTER); for (i=0; i<12; i++) { memcpy(&temp[0],&key[i<<1],2); sscanf(&temp[0],"%x",&x); passwordstring[i]=pword[i]^x; } memcpy(&temp[0],&key[i<<1],2); sscanf(&temp[0],"%x",&x); passwordstring[i]=gamestate.violence^x; } //****************************************************************************** // // ParseConfigFile () // //****************************************************************************** boolean ParseConfigFile (void) { // int temp; boolean retval = true; int version = 0; ReadInt("Version",&version); if (version == ROTTVERSION) { //Read in allowBlitzguardMoreMissileWeps ReadBoolean("AllowBlitzguardMoreMissileWeps", &allowBlitzMoreMissileWeps); //Read in enableAmmoPickups ReadBoolean("EnableAmmoPickups", &enableAmmoPickups); //Read in AutoAim ReadBoolean("AutoAim", &autoAim); //Read in AutoAimMissileWeps ReadBoolean("AutoAimMissileWeps", &autoAimMissileWeps); //Read in EnableExtraPistolDrops ReadBoolean("EnableExtraPistolDrops", &enableExtraPistolDrops); //Read in scaleOffset ReadInt("FocalWidthOffset", &FocalWidthOffset); // Read in MouseEnabled ReadBoolean("MouseEnabled",&mouseenabled); // Read in UseMouseLook ReadBoolean("UseMouseLook",&usemouselook); ReadInt("InverseMouse",&inverse_mouse); ReadBoolean("AllowMovementWithMouseYAxis", &allowMovementWithMouseYAxis); // Read in UseJump ReadBoolean("UseJump",&usejump); // Read in CrossHair ReadBoolean("CrossHair",&iG_aimCross); // Read in JoystickEnabled ReadBoolean("JoystickEnabled",&joystickenabled); // Read in JoypadEnabled ReadBoolean("JoypadEnabled",&joypadenabled); // Read in JoystickPort ReadInt("JoystickPort",&joystickport); // Read in fullscreen ReadBoolean("FullScreen", &sdl_fullscreen); ReadBoolean("BorderWindow", &borderWindow); ReadBoolean("BorderlessWindow", &borderlessWindow); // Read in resolution ReadInt("ScreenWidth", &iGLOBAL_SCREENWIDTH); ReadInt("ScreenHeight", &iGLOBAL_SCREENHEIGHT); // Read in ViewSize ReadInt("ViewSize",&viewsize); // Read in Weaponscale ReadInt("Weaponscale",&G_weaponscale);//bna added if ((G_weaponscale <150)||(G_weaponscale>600)) { if (iGLOBAL_SCREENWIDTH == 320) { G_weaponscale=168; } else if (iGLOBAL_SCREENWIDTH == 640) { G_weaponscale=299; } else if (iGLOBAL_SCREENWIDTH == 800) { G_weaponscale=376; } else if (iGLOBAL_SCREENWIDTH == 1024) { G_weaponscale=512; } } // Read in MouseAdjustment ReadInt("MouseAdjustment",&mouseadjustment); // Read in threshold ReadInt("Threshold",&threshold); // Read in Auto Detail ReadBoolean ("AutoDetail", &AutoDetailOn); // Read in Light Dim ReadInt ("LightDim", &fulllight); // Read in Bobbin' On ReadBoolean ("BobbingOn", &BobbinOn); // Read in Double Click Speed ReadInt ("DoubleClickSpeed", &DoubleClickSpeed); // Read in Menu Flip Speed ReadInt ("MenuFlipSpeed", &Menuflipspeed); // Read in Detail Level ReadInt ("DetailLevel", &DetailLevel); // Read in Floor and Ceiling ReadInt ("FloorCeiling", &fandc); // Read in MessagesEnabled ReadBoolean ("Messages", &MessagesEnabled ); // Read in Autorun ReadInt ("AutoRun", &gamestate.autorun ); // Read in GammaIndex ReadInt ("GammaIndex", &gammaindex); // Read screen blanking time ReadInt ("BlankTime", &blanktime); blanktime=blanktime*60*VBLCOUNTER; // Read keys ReadInt ("Fire", &buttonscan[0]); ReadInt ("Strafe", &buttonscan[1]); ReadInt ("Run", &buttonscan[2]); ReadInt ("Use", &buttonscan[3]); ReadInt ("LookUp", &buttonscan[4]); ReadInt ("LookDn", &buttonscan[5]); ReadInt ("Swap", &buttonscan[6]); ReadInt ("Drop", &buttonscan[7]); ReadInt ("TargetUp", &buttonscan[8]); ReadInt ("TargetDn", &buttonscan[9]); ReadInt ("SelPistol", &buttonscan[10]); ReadInt ("SelDualPistol",&buttonscan[11]); ReadInt ("SelMP40", &buttonscan[12]); ReadInt ("SelMissile", &buttonscan[13]); ReadInt ("AutoRun", &buttonscan[14]); ReadInt ("LiveRemRid", &buttonscan[15]); ReadInt ("StrafeLeft", &buttonscan[16]); ReadInt ("StrafeRight", &buttonscan[17]); ReadInt ("VolteFace", &buttonscan[18]); ReadInt ("Aim", &buttonscan[19]); ReadInt ("Forward", &buttonscan[20]); ReadInt ("Right", &buttonscan[21]); ReadInt ("Backward", &buttonscan[22]); ReadInt ("Left", &buttonscan[23]); ReadInt ("Map", &buttonscan[24]); ReadInt ("SendMessage", &buttonscan[25]); ReadInt ("DirectMessage",&buttonscan[26]); ReadInt ("MouseButton0",&buttonmouse[0]); ReadInt ("MouseButton1",&buttonmouse[1]); ReadInt ("MouseButton2",&buttonmouse[2]); ReadInt ("DblClickB0", &buttonmouse[3]); ReadInt ("DblClickB1", &buttonmouse[4]); ReadInt ("DblClickB2", &buttonmouse[5]); ReadInt ("JoyButton0", &buttonjoy[0]); ReadInt ("JoyButton1", &buttonjoy[1]); ReadInt ("JoyButton2", &buttonjoy[2]); ReadInt ("JoyButton3", &buttonjoy[3]); ReadInt ("DblClickJB0", &buttonjoy[4]); ReadInt ("DblClickJB1", &buttonjoy[5]); ReadInt ("DblClickJB2", &buttonjoy[6]); ReadInt ("DblClickJB3", &buttonjoy[7]); ReadInt ("JoyMaxX", &joyxmax); ReadInt ("JoyMaxY", &joyymax); ReadInt ("JoyMinX", &joyxmin); ReadInt ("JoyMinY", &joyymin); ReadInt( "DefaultDifficulty", &DefaultDifficulty ); ReadInt( "DefaultPlayerCharacter", &DefaultPlayerCharacter ); ReadInt( "DefaultPlayerColor", &DefaultPlayerColor ); // Get Password string GetToken (true); if (!stricmp (token, "SecretPassword")) { GetTokenEOL (false); ConvertStringToPasswordString ( &name[0] ); } if (!CybermanPresent) cybermanenabled = false; if (!AssassinPresent) assassinenabled = false; if (!SpaceBallPresent) spaceballenabled = false; if (!MousePresent) mouseenabled = false; if (!JoysPresent[joystickport]) joystickenabled = false; // precaution if (!joyxmin || !joyxmax || !joyymin || !joyymax) joystickenabled = false; if (joystickenabled) IN_SetupJoy (joystickport, joyxmin, joyxmax, joyymin, joyymax); } else retval = false; return (retval); } //****************************************************************************** // // ParseBattleFile () // //****************************************************************************** boolean ParseBattleFile (void) { boolean retval = true; int version = 0; int index; int temp; extern specials BattleSpecialsTimes; ReadInt("Version",&version); if (version != ROTTVERSION) retval = false; else { ReadBoolean( "ShowKillCount", &BATTLE_ShowKillCount ); ReadInt( "GodModeTime", &BattleSpecialsTimes.GodModeTime ); ReadInt( "DogModeTime", &BattleSpecialsTimes.DogModeTime ); ReadInt( "ShroomsModeTime", &BattleSpecialsTimes.ShroomsModeTime ); ReadInt( "ElastoModeTime", &BattleSpecialsTimes.ElastoModeTime ); ReadInt( "AsbestosVestTime", &BattleSpecialsTimes.AsbestosVestTime ); ReadInt( "BulletProofVestTime", &BattleSpecialsTimes.BulletProofVestTime ); ReadInt( "GasMaskTime", &BattleSpecialsTimes.GasMaskTime ); ReadInt( "MercuryModeTime", &BattleSpecialsTimes.MercuryModeTime ); ReadInt( "GodModeRespawnTime", &BattleSpecialsTimes.GodModeRespawnTime ); ReadInt( "DogModeRespawnTime", &BattleSpecialsTimes.DogModeRespawnTime ); ReadInt( "ShroomsModeRespawnTime", &BattleSpecialsTimes.ShroomsModeRespawnTime ); ReadInt( "ElastoModeRespawnTime", &BattleSpecialsTimes.ElastoModeRespawnTime ); ReadInt( "AsbestosVestRespawnTime", &BattleSpecialsTimes.AsbestosVestRespawnTime ); ReadInt( "BulletProofVestRespawnTime", &BattleSpecialsTimes.BulletProofVestRespawnTime ); ReadInt( "GasMaskRespawnTime", &BattleSpecialsTimes.GasMaskRespawnTime ); ReadInt( "MercuryModeRespawnTime", &BattleSpecialsTimes.MercuryModeRespawnTime ); ReadBoolean( "EKG", &battlegibs ); for( index = battle_Normal; index < battle_NumBattleModes; index++ ) { // Read Gravity temp = BATTLE_Options[ index ].Gravity; ReadInt( "Gravity", &temp ); BATTLE_Options[ index ].Gravity = temp; // Read Speed temp = bo_normal_speed; ReadInt( "Speed", &temp ); if ( ( temp >= bo_normal_speed ) && ( temp <= bo_fast_speed ) ) { BATTLE_Options[ index ].Speed = temp; } if ( ( index != battle_Collector ) && ( index != battle_Tag ) && ( index != battle_Eluder ) ) { // Read Ammo temp = bo_normal_shots; BATTLE_Options[ index ].Ammo = bo_normal_shots; ReadInt( "Ammo", &temp ); if ( ( temp >= bo_one_shot ) && ( temp <= bo_infinite_shots ) ) { BATTLE_Options[ index ].Ammo = temp; } } if ( index != battle_Eluder ) { // Read Hitpoints temp = BATTLE_Options[ index ].HitPoints; ReadInt( "Hitpoints", &temp ); BATTLE_Options[ index ].HitPoints = temp; } // Read Spawn Dangers temp = 1; ReadInt( "SpawnDangers", &temp ); BATTLE_Options[ index ].SpawnDangers = temp; if ( index != battle_Eluder ) { // Read Spawn Health temp = 1; ReadInt( "SpawnHealth", &temp ); BATTLE_Options[ index ].SpawnHealth = temp; // Read Spawn Mines temp = 0; ReadInt( "SpawnMines", &temp ); BATTLE_Options[ index ].SpawnMines = temp; } if ( ( index != battle_Collector ) && ( index != battle_Tag ) && ( index != battle_Eluder ) ) { // Read Spawn Weapons temp = 1; ReadInt( "SpawnWeapons", &temp ); BATTLE_Options[ index ].SpawnWeapons = temp; // Read Random Weapons temp = 0; ReadInt( "RandomWeapons", &temp ); BATTLE_Options[ index ].RandomWeapons = temp; // Read Weapon Persistence temp = 0; ReadInt( "WeaponPersistence", &temp ); BATTLE_Options[ index ].WeaponPersistence = temp; } if ( ( index == battle_Normal ) || ( index == battle_ScoreMore ) || ( index == battle_Hunter ) || ( index == battle_Tag ) ) { // Read Friendly Fire temp = 1; ReadInt( "FriendlyFire", &temp ); BATTLE_Options[ index ].FriendlyFire = temp; } if ( index != battle_Eluder ) { // Read Respawn Items temp = 1; ReadInt( "RespawnItems", &temp ); BATTLE_Options[ index ].RespawnItems = temp; } // Read Light Level temp = bo_light_normal; ReadInt( "LightLevel", &temp ); if ( ( temp >= bo_light_dark ) && ( temp <= bo_light_lightning ) ) { BATTLE_Options[ index ].LightLevel = temp; } if ( ( index != battle_Collector ) && ( index != battle_Scavenger ) ) { // Read Point Goal temp = bo_kills_default; ReadInt( "PointGoal", &temp ); BATTLE_Options[ index ].Kills = temp; if ( temp < bo_kills_random ) { BATTLE_Options[ index ].Kills = bo_kills_default; } } if ( index != battle_Eluder ) { // Read Danger Damage temp = bo_danger_normal; ReadInt( "DangerDamage", &temp ); BATTLE_Options[ index ].DangerDamage = temp; } // Read Time Limit temp = bo_time_infinite; ReadInt( "TimeLimit", &temp ); if ( ( index == battle_Hunter ) && ( temp == bo_time_infinite ) ) { temp = 99; } BATTLE_Options[ index ].TimeLimit = temp; // Read Respawn time temp = bo_normal_respawn_time; ReadInt( "RespawnTime", &temp ); BATTLE_Options[ index ].RespawnTime = temp; } } return (retval); } //****************************************************************************** // // SetBattleDefaultValues () // //****************************************************************************** void SetBattleDefaultValues (void) { int index; // // no config file, so select default values // for( index = battle_StandAloneGame; index < battle_NumBattleModes; index++ ) { BATTLE_Options[ index ].Gravity = NORMAL_GRAVITY; BATTLE_Options[ index ].Speed = bo_normal_speed; BATTLE_Options[ index ].Ammo = bo_normal_shots; BATTLE_Options[ index ].HitPoints = bo_default_hitpoints; BATTLE_Options[ index ].SpawnDangers = 1; BATTLE_Options[ index ].SpawnHealth = 1; BATTLE_Options[ index ].SpawnMines = 0; BATTLE_Options[ index ].SpawnWeapons = 1; BATTLE_Options[ index ].RespawnItems = 1; BATTLE_Options[ index ].RandomWeapons = 0; BATTLE_Options[ index ].WeaponPersistence = 0; BATTLE_Options[ index ].FriendlyFire = 1; BATTLE_Options[ index ].LightLevel = bo_light_normal; BATTLE_Options[ index ].Kills = bo_kills_default; BATTLE_Options[ index ].DangerDamage = bo_danger_normal; BATTLE_Options[ index ].TimeLimit = bo_time_infinite; BATTLE_Options[ index ].RespawnTime = bo_normal_respawn_time; } BATTLE_Options[ battle_CaptureTheTriad ].Kills = 1; BATTLE_Options[ battle_Hunter ].TimeLimit = 1; BATTLE_Options[ battle_Eluder ].SpawnHealth = 0; BATTLE_Options[ battle_Eluder ].RespawnItems = 0; BATTLE_Options[ battle_Eluder ].SpawnWeapons = 0; BATTLE_Options[ battle_Eluder ].FriendlyFire = 0; BATTLE_Options[ battle_Collector ].SpawnWeapons = 0; BATTLE_Options[ battle_Collector ].FriendlyFire = 0; BATTLE_Options[ battle_Tag ].SpawnWeapons = 0; battlegibs=false; BATTLE_ShowKillCount = true; } //****************************************************************************** // // SetConfigDefaultValues () // //****************************************************************************** void SetConfigDefaultValues (void) { // // no config file, so select default values // if (MousePresent) mouseenabled = true; joystickenabled = false; joypadenabled = false; joystickport = 0; viewsize = 7; mouseadjustment = 5; gammaindex = 0; gamestate.violence = 3; passwordstring[0]=0x7d; passwordstring[1]=0x7e; passwordstring[2]=0x4a; passwordstring[3]=0x2d; passwordstring[4]=0x3b; passwordstring[5]=0x6a; passwordstring[6]=0x03; passwordstring[7]=0x19; passwordstring[8]=0x55; passwordstring[9]=0x46; passwordstring[10]=0x54; passwordstring[11]=0x23; passwordstring[12]=0x1c; } #endif //****************************************************************************** // // DeleteSoundFile () // //****************************************************************************** void DeleteSoundFile ( void ) { char filename[ 128 ]; GetPathFromEnvironment( filename, ApogeePath, SoundName ); unlink (filename); // Delete SOUND.ROT } //****************************************************************************** // // ReadConfig () // //****************************************************************************** void ReadConfig (void) { char filename[ 128 ]; GetPathFromEnvironment( filename, ApogeePath, SoundName ); SetSoundDefaultValues (); if (access (filename, F_OK) == 0) { LoadScriptFile (filename); if (ParseSoundFile () == false) { DeleteSoundFile(); } Z_Free (scriptbuffer); } #ifdef _ROTT_ ReadScores(); GetPathFromEnvironment( filename, ApogeePath, ConfigName ); SetConfigDefaultValues (); if (access(filename,F_OK)==0) { LoadScriptFile(filename); if (ParseConfigFile () == false) { unlink (filename); // Delete CONFIG.ROT } Z_Free(scriptbuffer); } GetPathFromEnvironment( filename, ApogeePath, BattleName ); SetBattleDefaultValues (); if (access(filename,F_OK)==0) { LoadScriptFile(filename); if (ParseBattleFile() == false) { unlink (filename); // Delete BATTLE.ROT } Z_Free(scriptbuffer); } #endif ConfigLoaded = true; } //****************************************************************************** // // CheckVendor () // //****************************************************************************** #if (SHAREWARE==1) #define VENDORDOC ("VENDOR.DOC") #define VENDORLUMP ("VENDOR") #else #define VENDORDOC ("LICENSE.DOC") #define VENDORLUMP ("LICENSE") #endif void CheckVendor (void) { boolean saveout=false; int wadcrc; int filecrc; int size; int lump; byte * vendor; char filename[ 128 ]; GetPathFromEnvironment( filename, ApogeePath, VENDORDOC ); if (access (filename, F_OK) == 0) { size = LoadFile(filename,(void **)&vendor); filecrc = CalculateCRC (vendor, size); SafeFree(vendor); lump=W_GetNumForName(VENDORLUMP); vendor = W_CacheLumpNum(lump,PU_CACHE, CvtNull, 1); size=W_LumpLength(lump); wadcrc = CalculateCRC (vendor, size); if (wadcrc != filecrc) saveout=true; } else saveout=true; if (saveout==true) { lump=W_GetNumForName(VENDORLUMP); vendor = W_CacheLumpNum(lump,PU_CACHE, CvtNull, 1); size = W_LumpLength(lump); SaveFile (filename,vendor,size); } } //****************************************************************************** // // WriteParameter // //****************************************************************************** void WriteParameter (int file, const char * s1, int val) { char s[50]; // Write out Header SafeWriteString (file, (char *)s1); // Write out space character strcpy (&s[0],(const char *)" "); SafeWriteString (file, &s[0]); // Write out value itoa(val,&s[0],10); SafeWriteString (file, &s[0]); // Write out EOL character strcpy (&s[0],(const char *)"\n"); SafeWriteString (file, &s[0]); } //****************************************************************************** // // WriteParameterHex // //****************************************************************************** void WriteParameterHex (int file, const char * s1, int val) { char s[50]; // Write out Header SafeWriteString (file, (char *)s1); // Write out space character strcpy (&s[0],(const char *)" $"); SafeWriteString (file, &s[0]); // Write out value itoa(val,&s[0],16); SafeWriteString (file, &s[0]); // Write out EOL character strcpy (&s[0],(const char *)"\n"); SafeWriteString (file, &s[0]); } #ifdef _ROTT_ //****************************************************************************** // // WriteScores () // //****************************************************************************** void WriteScores (void) { int file; char filename[ 128 ]; GetPathFromEnvironment( filename, ApogeePath, ScoresName ); file=SafeOpenWrite( filename ); SafeWrite (file, &Scores, sizeof (Scores)); close(file); } //****************************************************************************** // // WriteBattleConfig () // //****************************************************************************** void WriteBattleConfig ( void ) { int file; int index; char filename[ 128 ]; extern specials BattleSpecialsTimes; // Write Battle File GetPathFromEnvironment( filename, ApogeePath, BattleName ); file = open( filename, O_RDWR | O_TEXT | O_CREAT | O_TRUNC, S_IREAD | S_IWRITE ); if ( file == -1 ) { Error( "Error opening %s: %s", filename, strerror( errno ) ); } // Write out BATTLECONFIG header SafeWriteString( file, ";Rise of the Triad Battle Configuration File\n" "; (c) 1995\n" ";\n" ";You may change these options at you own risk. Using any values\n" ";other than the ones documented may make the game unplayable.\n" ";If this happens, you may delete this file (BATTLE.ROT) and ROTT\n" ";will recreate it with the default values selected.\n" ";\n" ";With that in mind, have fun!\n" ";\n" "\n" ); // Write out Version WriteParameter( file, "Version ", ROTTVERSION ); // Write out BATTLE_ShowKillPics SafeWriteString(file, "\n;\n"); WriteParameter( file, "; Yes - ", 1 ); WriteParameter( file, "; No - ", 0 ); WriteParameter( file, "ShowKillCount ", BATTLE_ShowKillCount ); // Write out specials' times SafeWriteString(file, "\n;\n" "; These are the time in seconds of the various powerups.\n" "; You could modify these to give you infinite Mercury mode,\n" "; stronger vests, or to make them persistent.\n;\n" ); WriteParameter( file, "GodModeTime ", BattleSpecialsTimes.GodModeTime ); WriteParameter( file, "DogModeTime ", BattleSpecialsTimes.DogModeTime ); WriteParameter( file, "ShroomsModeTime ", BattleSpecialsTimes.ShroomsModeTime ); WriteParameter( file, "ElastoModeTime ", BattleSpecialsTimes.ElastoModeTime ); WriteParameter( file, "AsbestosVestTime ", BattleSpecialsTimes.AsbestosVestTime ); WriteParameter( file, "BulletProofVestTime ", BattleSpecialsTimes.BulletProofVestTime ); WriteParameter( file, "GasMaskTime ", BattleSpecialsTimes.GasMaskTime ); WriteParameter( file, "MercuryModeTime ", BattleSpecialsTimes.MercuryModeTime ); WriteParameter( file, "GodModeRespawnTime ", BattleSpecialsTimes.GodModeRespawnTime ); WriteParameter( file, "DogModeRespawnTime ", BattleSpecialsTimes.DogModeRespawnTime ); WriteParameter( file, "ShroomsModeRespawnTime ", BattleSpecialsTimes.ShroomsModeRespawnTime ); WriteParameter( file, "ElastoModeRespawnTime ", BattleSpecialsTimes.ElastoModeRespawnTime ); WriteParameter( file, "AsbestosVestRespawnTime ", BattleSpecialsTimes.AsbestosVestRespawnTime ); WriteParameter( file, "BulletProofVestRespawnTime ", BattleSpecialsTimes.BulletProofVestRespawnTime ); WriteParameter( file, "GasMaskRespawnTime ", BattleSpecialsTimes.GasMaskRespawnTime ); WriteParameter( file, "MercuryModeRespawnTime ", BattleSpecialsTimes.MercuryModeRespawnTime ); // Write out battlegibs SafeWriteString(file, "\n;\n"); WriteParameter( file, "; Yes - ", 1 ); WriteParameter( file, "; No - ", 0 ); WriteParameter( file, "EKG ", battlegibs ); // Describe options // Write out Gravity SafeWriteString(file, "\n" ";\n" "; Here is a description of the possible values for" " each option:\n" ";\n" "; Gravity options:\n" ); WriteParameter( file, "; Low Gravity - ", LOW_GRAVITY ); WriteParameter( file, "; Normal Gravity - ", NORMAL_GRAVITY ); WriteParameter( file, "; High Gravity - ", HIGH_GRAVITY ); // Write out Speed SafeWriteString(file, ";\n" "; Speed options:\n" ); WriteParameter( file, "; Normal Speed - ", bo_normal_speed ); WriteParameter( file, "; Fast Speed - ", bo_fast_speed ); // Write out Ammo SafeWriteString(file, ";\n" "; Ammo options:\n" ); WriteParameter( file, "; One Shot - ", bo_one_shot ); WriteParameter( file, "; Normal Shots - ", bo_normal_shots ); WriteParameter( file, "; Infinite Shots - ", bo_infinite_shots ); // Write out Hit Points SafeWriteString(file, ";\n" "; Hitpoint options:\n" ); WriteParameter( file, "; Character Hitpoints - ", bo_character_hitpoints ); WriteParameter( file, "; 1 Hitpoint - ", 1 ); WriteParameter( file, "; 25 Hitpoints - ", 25 ); WriteParameter( file, "; 100 Hitpoints - ", 100 ); WriteParameter( file, "; 500 Hitpoints - ", 500 ); WriteParameter( file, "; 250 Hitpoints - ", 250 ); WriteParameter( file, "; 4000 Hitpoints - ", 4000 ); // Write out Danger Spawning SafeWriteString(file, ";\n" "; SpawnDangers options:\n" "; Spawn Dangers - 1\n" "; Don't Spawn Dangers - 0\n" ); // Write out Health Spawning SafeWriteString(file, ";\n" "; SpawnHealth options:\n" "; Spawn Health - 1\n" "; Don't Spawn Health - 0\n" ); // Write out Mine Spawning SafeWriteString(file, ";\n" "; SpawnMines options:\n" "; Spawn Mines - 1\n" "; Don't Spawn Mines - 0\n" ); // Write out Weapon Spawning SafeWriteString(file, ";\n" "; SpawnWeapons options:\n" "; Spawn Weapons - 1\n" "; Don't Spawn Weapons - 0\n" ); // Write out Random Weapons SafeWriteString(file, ";\n" "; RandomWeapons options:\n" "; Randomize Weapons - 1\n" "; Don't Randomize Weapons - 0\n" ); // Write out Weapon Persistence SafeWriteString(file, ";\n" "; WeaponPersistence options:\n" "; Weapons Persist - 1\n" "; Weapons don't Persist - 0\n" ); // Write out Friendly Fire SafeWriteString(file, ";\n" "; FriendlyFire options:\n" "; Penalize Friendly Fire - 1\n" "; No penalty - 0\n" ); // Write out Respawn Items SafeWriteString(file, ";\n" "; RespawnItems options:\n" "; Respawn Items - 1\n" "; Don't Respawn Items - 0\n" ); // Write out Light Level SafeWriteString(file, ";\n" "; LightLevel options:\n" ); WriteParameter( file, "; Dark - ", bo_light_dark ); WriteParameter( file, "; Normal Light Levels - ", bo_light_normal ); WriteParameter( file, "; Bright - ", bo_light_bright ); WriteParameter( file, "; Fog - ", bo_light_fog ); WriteParameter( file, "; Periodic light - ", bo_light_periodic ); WriteParameter( file, "; Lightning - ", bo_light_lightning ); // Write out Point Goal SafeWriteString(file, ";\n" "; PointGoal options:\n" ); WriteParameter( file, "; 1 Point - ", 1 ); WriteParameter( file, "; 5 Points - ", 5 ); WriteParameter( file, "; 11 Points - ", 11 ); WriteParameter( file, "; 21 Points - ", 21 ); WriteParameter( file, "; 50 Points - ", 50 ); WriteParameter( file, "; 100 Points - ", 100 ); WriteParameter( file, "; Random Points - ", bo_kills_random ); WriteParameter( file, "; Blind Points - ", bo_kills_blind ); WriteParameter( file, "; Infinite Points - ", bo_kills_infinite ); // Write out Danger Damage SafeWriteString(file, ";\n" "; DangerDamage options:\n" ); WriteParameter( file, "; Normal Damage - ", bo_danger_normal ); WriteParameter( file, "; Low Damage - ", bo_danger_low ); WriteParameter( file, "; Kill - ", bo_danger_kill ); // Write out TimeLimit SafeWriteString(file, ";\n" "; TimeLimit options:\n" ); WriteParameter( file, "; 1 minute - ", 1 ); WriteParameter( file, "; 2 minute - ", 2 ); WriteParameter( file, "; 5 minutes - ", 5 ); WriteParameter( file, "; 10 minutes - ", 10 ); WriteParameter( file, "; 21 minutes - ", 21 ); WriteParameter( file, "; 30 minutes - ", 30 ); WriteParameter( file, "; 99 minutes - ", 99 ); WriteParameter( file, "; No limit - ", bo_time_infinite ); // Write out RespawnTime SafeWriteString(file, ";\n" "; RespawnTime options:\n" ); WriteParameter( file, "; 1 second - ", 1 ); WriteParameter( file, "; 1 minute - ", 60 ); WriteParameter( file, "; 2 minutes - ", 120 ); WriteParameter( file, "; normal - ", bo_normal_respawn_time ); for( index = battle_Normal; index < battle_NumBattleModes; index++ ) { SafeWriteString(file, "\n;\n"); switch( index ) { case battle_Normal : SafeWriteString( file, "; Standard battle options\n;\n" ); break; case battle_ScoreMore : SafeWriteString( file, "; Score More battle options\n;\n" ); break; case battle_Collector : SafeWriteString( file, "; Collector battle options\n;\n" ); break; case battle_Scavenger : SafeWriteString( file, "; Scavenger battle options\n;\n" ); break; case battle_Hunter : SafeWriteString( file, "; Hunter battle options\n;\n" ); break; case battle_Tag : SafeWriteString( file, "; Tag battle options\n;\n" ); break; case battle_Eluder : SafeWriteString( file, "; Eluder battle options\n;\n" ); break; case battle_Deluder : SafeWriteString( file, "; Deluder battle options\n;\n" ); break; case battle_CaptureTheTriad : SafeWriteString( file, "; Capture the Triad battle options\n;\n" ); break; } // Write out Gravity WriteParameter( file, "Gravity ", BATTLE_Options[ index ].Gravity ); // Write out Speed WriteParameter( file, "Speed ", BATTLE_Options[ index ].Speed ); if ( ( index != battle_Collector ) && ( index != battle_Tag ) && ( index != battle_Eluder ) ) { // Write out Ammo WriteParameter( file, "Ammo ", BATTLE_Options[ index ].Ammo ); } if ( index != battle_Eluder ) { // Write out Hit Points WriteParameter( file, "Hitpoints ", BATTLE_Options[ index ].HitPoints ); } // Write out Danger Spawning WriteParameter( file, "SpawnDangers ", BATTLE_Options[ index ].SpawnDangers ); if ( index != battle_Eluder ) { // Write out Health Spawning WriteParameter( file, "SpawnHealth ", BATTLE_Options[ index ].SpawnHealth ); // Write out Mine Spawning WriteParameter( file, "SpawnMines ", BATTLE_Options[ index ].SpawnMines ); } if ( ( index != battle_Collector ) && ( index != battle_Tag ) && ( index != battle_Eluder ) ) { // Write out Weapon Spawning WriteParameter( file, "SpawnWeapons ", BATTLE_Options[ index ].SpawnWeapons ); // Write out Random Weapons WriteParameter( file, "RandomWeapons ", BATTLE_Options[ index ].RandomWeapons ); // Write out Weapon Persistence WriteParameter( file, "WeaponPersistence", BATTLE_Options[ index ].WeaponPersistence ); } if ( ( index == battle_Normal ) || ( index == battle_ScoreMore ) || ( index == battle_Hunter ) || ( index == battle_Tag ) ) { // Write out Friendly Fire WriteParameter( file, "FriendlyFire ", BATTLE_Options[ index ].FriendlyFire ); } if ( index != battle_Eluder ) { // Write out Respawn Items WriteParameter( file, "RespawnItems ", BATTLE_Options[ index ].RespawnItems ); } // Write out Light Level WriteParameter( file, "LightLevel ", BATTLE_Options[ index ].LightLevel ); if ( ( index != battle_Collector ) && ( index != battle_Scavenger ) ) { // Write out Point Goal WriteParameter( file, "PointGoal ", BATTLE_Options[ index ].Kills ); } if ( index != battle_Eluder ) { // Write out Danger Damage WriteParameter( file, "DangerDamage ", BATTLE_Options[ index ].DangerDamage ); } // Write out TimeLimit WriteParameter( file, "TimeLimit ", BATTLE_Options[ index ].TimeLimit ); // Write out RespawnTime WriteParameter( file, "RespawnTime ", BATTLE_Options[ index ].RespawnTime ); } close( file ); } #endif //****************************************************************************** // // WriteSoundConfig () // //****************************************************************************** void WriteSoundConfig ( void ) { int file; char filename[ 128 ]; if ( !WriteSoundFile ) { return; } GetPathFromEnvironment( filename, ApogeePath, SoundName ); file = open ( filename, O_RDWR | O_TEXT | O_CREAT | O_TRUNC, S_IREAD | S_IWRITE); if (file == -1) Error ("Error opening %s: %s", filename, strerror(errno)); // Write out ROTTSOUND header SafeWriteString (file, ";Rise of the Triad Sound File\n"); SafeWriteString (file, "; (c) 1995\n\n"); // Write out Version WriteParameter(file,"Version ",ROTTVERSION); // Write out Music Mode SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Music Modes\n"); SafeWriteString(file,"; 0 - Off\n"); SafeWriteString(file,"; 6 - On\n"); WriteParameter(file,"MusicMode ",MusicMode); // Write out FX Mode SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; FX Modes\n"); SafeWriteString(file,"; 0 - Off\n"); SafeWriteString(file,"; 6 - On\n"); WriteParameter(file,"FXMode ",FXMode); // Write in Music Volume SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Music Volume\n"); SafeWriteString(file,"; (low) 0 - 255 (high)\n"); WriteParameter (file, "MusicVolume ", MUvolume); // Write in FX Volume SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; FX Volume\n"); SafeWriteString(file,"; (low) 0 - 255 (high)\n"); WriteParameter (file, "FXVolume ", FXvolume); // Write out numvoices SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Number of Voices\n"); SafeWriteString(file,"; 1 - 8\n"); WriteParameter(file,"NumVoices ",NumVoices); // Write out numchannels SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Stereo or Mono\n"); SafeWriteString(file,"; 1 - Mono\n"); SafeWriteString(file,"; 2 - Stereo\n"); WriteParameter(file,"NumChannels ",NumChannels); // Write out numbits SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Resolution\n"); SafeWriteString(file,"; 8 bit\n"); SafeWriteString(file,"; 16 bit\n"); WriteParameter(file,"NumBits ",NumBits); // Write out stereo reversal SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; ReverseStereo\n"); SafeWriteString(file,"; 0 no reversal\n"); SafeWriteString(file,"; 1 reverse stereo\n"); WriteParameter (file,"StereoReverse ",stereoreversed); close (file); } //****************************************************************************** // // WriteConfig () // //****************************************************************************** extern boolean writeNewResIntoCfg; extern int ScreenWidthToWriteToCfg; extern int ScreenHeightToWriteToCfg; void WriteConfig (void) { int file; char filename[ 128 ]; char passwordtemp[50]; static int inconfig = 0; if (inconfig > 0) return; inconfig++ ; if ( !ConfigLoaded ) { return; } // Write Sound File WriteSoundConfig(); // Write Config, Battle and Score files #ifdef _ROTT_ WriteScores(); WriteBattleConfig(); GetPathFromEnvironment( filename, ApogeePath, ConfigName ); file = open( filename,O_RDWR | O_TEXT | O_CREAT | O_TRUNC , S_IREAD | S_IWRITE); if (file == -1) Error ("Error opening %s: %s",filename,strerror(errno)); // Write out ROTTCONFIG header SafeWriteString (file, ";Rise of the Triad Configuration File\n"); SafeWriteString (file, "; (c) 1995\n\n"); // Write out Version WriteParameter(file,"Version ",ROTTVERSION); //Write out AllowBlitzguardMoreMissileWeps SafeWriteString(file,"\n;\n"); SafeWriteString(file, "; 1 - Allows Blitzguards to have Random Missile weapons\n"); SafeWriteString(file, "; 0 - Disallows the above (ROTT Default)\n"); WriteParameter(file, "AllowBlitzguardMoreMissileWeps ", allowBlitzMoreMissileWeps); //Write out enableAmmoPickups SafeWriteString(file,"\n;\n"); SafeWriteString(file, "; 1 - Allows players to refill their missile weapons by running over one a matching one on the ground\n"); SafeWriteString(file, "; 0 - Disables the above (ROTT default)\n"); WriteParameter(file, "EnableAmmoPickups ", enableAmmoPickups); //Write out autoAim SafeWriteString(file, "\n;\n"); SafeWriteString(file, "; 1 - Bullet weapons will automatically target enemies. (ROTT default)\n"); SafeWriteString(file, "; 0 - Disables the above.\n"); WriteParameter(file, "AutoAim ", autoAim); //Write out autoAimMissileWeps SafeWriteString(file, "\n;\n"); SafeWriteString(file, "; 1 - Missile weapons will be automatically aimed at targets like bullet weapons.\n"); SafeWriteString(file, "; 0 - Missile weapons are not automatically aimed at targets. (ROTT default)\n"); WriteParameter(file, "AutoAimMissileWeps ", autoAimMissileWeps); //Write out enableExtraPistolDrops SafeWriteString(file, "\n;\n"); SafeWriteString(file, "; 1 - Enemies equipped with pistols have a chance of dropping an extra pistol when killed.\n"); SafeWriteString(file, "; 0 - Enemies will not drop extra pistols at all. (Default)\n"); WriteParameter(file, "EnableExtraPistolDrops ", enableExtraPistolDrops); //Write out scaleOffset SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Field Of View offset\n"); WriteParameter(file,"FocalWidthOffset ",FocalWidthOffset); // Write out MouseEnabled SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Mouse Enabled\n"); SafeWriteString(file,"; 0 - Mouse Disabled\n"); WriteParameter(file,"MouseEnabled ",mouseenabled); // Write out UseMouseLook SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - UseMouseLook Enabled\n"); SafeWriteString(file,"; 0 - UseMouseLook Disabled\n"); WriteParameter(file,"UseMouseLook ",usemouselook); // Write out InverseMouse SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Normal Mouse Enabled\n"); SafeWriteString(file,"; -1 - Inverse Mouse Enabled\n"); WriteParameter(file,"InverseMouse ",inverse_mouse); SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Allows X and Y movement with Mouse. (Default)\n"); SafeWriteString(file,"; 0 - Allow only X movement with Mouse.\n"); WriteParameter(file,"allowMovementWithMouseYAxis ",allowMovementWithMouseYAxis); // Write out UseJump SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - usejump Enabled\n"); SafeWriteString(file,"; 0 - usejump Disabled\n"); WriteParameter(file,"UseJump ",usejump); // Write out CrossHair SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - CrossHair Enabled\n"); SafeWriteString(file,"; 0 - CrossHair Disabled\n"); WriteParameter(file,"CrossHair ", iG_aimCross); // Write out JoystickEnabled SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Joystick Enabled\n"); SafeWriteString(file,"; 0 - Joystick Disabled\n"); WriteParameter(file,"JoystickEnabled ",joystickenabled); // Write out JoypadEnabled SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Joypad Enabled\n"); SafeWriteString(file,"; 0 - Joypad Disabled\n"); WriteParameter(file,"JoypadEnabled ",joypadenabled); // Write out JoystickPort SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 0 - Use Joystick Port 1\n"); SafeWriteString(file,"; 1 - Use Joystick Port 2\n"); WriteParameter(file,"JoystickPort ",joystickport); // Write out fullscreen SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 0 - Start in windowed mode\n"); SafeWriteString(file,"; 1 - Start in fullscreen mode\n"); WriteParameter(file,"FullScreen ",sdl_fullscreen); SafeWriteString(file,"\n;\n"); SafeWriteString(file, "; 0 - Don't start in bordered window mode\n"); SafeWriteString(file, "; 1 - Start in bordered window mode\n"); WriteParameter(file, "BorderWindow ", borderWindow); SafeWriteString(file,"\n;\n"); SafeWriteString(file, "; 0 - Don't start in borderless window mode\n"); SafeWriteString(file, "; 1 - Start in borderless window mode\n"); WriteParameter(file, "BorderlessWindow ", borderlessWindow); // Write out resolution SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Screen Resolution, supported resolutions: \n"); SafeWriteString(file,"; 320x200, 640x480 and 800x600\n"); //WriteParameter(file,"ScreenWidth ",iGLOBAL_SCREENWIDTH); //WriteParameter(file,"ScreenHeight ",iGLOBAL_SCREENHEIGHT); if (writeNewResIntoCfg) { WriteParameter(file,"ScreenWidth ",ScreenWidthToWriteToCfg); WriteParameter(file,"ScreenHeight ",ScreenHeightToWriteToCfg); } else { WriteParameter(file,"ScreenWidth ",iGLOBAL_SCREENWIDTH); WriteParameter(file,"ScreenHeight ",iGLOBAL_SCREENHEIGHT); } // Write out ViewSize SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Size of View port.\n"); SafeWriteString(file,"; (smallest) 0 - 10 (largest)\n"); WriteParameter(file,"ViewSize ",viewsize); // Write out WEAPONSCALE bna added SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Size of Weaponscale.\n"); SafeWriteString(file,"; (smallest) 150 - 600 (largest)\n"); G_weaponscale = (weaponscale * 168 )/65536; if ((G_weaponscale <150)||(G_weaponscale>600)) { if (iGLOBAL_SCREENWIDTH == 320) { G_weaponscale=168; } else if (iGLOBAL_SCREENWIDTH == 640) { G_weaponscale=299; } else if (iGLOBAL_SCREENWIDTH == 800) { G_weaponscale=376; } else if (iGLOBAL_SCREENWIDTH == 1024) { G_weaponscale=512; } } WriteParameter(file,"Weaponscale ",G_weaponscale); // Write out MouseAdjustment SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Sensitivity of Mouse\n"); SafeWriteString(file,"; (lowest) 0 - 11 (highest)\n"); WriteParameter(file,"MouseAdjustment ",mouseadjustment); // Write out threshold SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Threshold of Mouse and Joystick\n"); SafeWriteString(file,"; (smallest) 1 - 15 (largest)\n"); WriteParameter(file,"Threshold ",threshold); // Write in Cyberman Enabled // SafeWriteString(file,"\n;\n"); // SafeWriteString(file,"; 1 - Cyberman Enabled\n"); // SafeWriteString(file,"; 0 - Cyberman Disabled\n"); // WriteParameter(file,"CybermanEnabled ",cybermanenabled); // Write in Spaceball Enabled // SafeWriteString(file,"\n;\n"); // SafeWriteString(file,"; 1 - Spaceball Enabled\n"); // SafeWriteString(file,"; 0 - Spaceball Disabled\n"); // WriteParameter(file,"SpaceballEnabled ",spaceballenabled); // Write in Auto Detail SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Auto Detail on\n"); SafeWriteString(file,"; 0 - Auto Detail off\n"); WriteParameter (file,"AutoDetail ", AutoDetailOn); // Write in Light Dim SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Light Diminishing on\n"); SafeWriteString(file,"; 0 - Light Diminishing off\n"); WriteParameter (file,"LightDim ", fulllight); // Write in Bobbin' On SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Bobbing on\n"); SafeWriteString(file,"; 0 - Bobbing off\n"); WriteParameter (file,"BobbingOn ", BobbinOn); // Write in Double Click Speed SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; (slowest) 50 - 5 (fastest)\n"); WriteParameter (file,"DoubleClickSpeed ", DoubleClickSpeed); // Write in Menu Flip Speed SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Menu Flip Speed\n"); SafeWriteString(file,"; (slowest) 100 - 5 (fastest)\n"); WriteParameter (file,"MenuFlipSpeed ", Menuflipspeed); // Write in Detail Level SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 0 - Detail Level Low\n"); SafeWriteString(file,"; 1 - Detail Level Medium\n"); SafeWriteString(file,"; 2 - Detail Level High\n"); WriteParameter (file,"DetailLevel ", DetailLevel); // Write in Floor and Ceiling SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Floor and Ceiling on\n"); SafeWriteString(file,"; 0 - Floor and Ceiling off\n"); WriteParameter (file,"FloorCeiling ", fandc); // Write in DisableMessages SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - Messages on\n"); SafeWriteString(file,"; 0 - Messages off\n"); WriteParameter (file,"Messages ", MessagesEnabled ); // Write in AutoRun SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 1 - AutoRun on\n"); SafeWriteString(file,"; 0 - AutoRun off\n"); WriteParameter (file,"AutoRun ", gamestate.autorun ); // Write in GammaIndex SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; 0 - Gamma Correction level 1\n"); SafeWriteString(file,"; 1 - Gamma Correction level 2\n"); SafeWriteString(file,"; 2 - Gamma Correction level 3\n"); SafeWriteString(file,"; 3 - Gamma Correction level 4\n"); SafeWriteString(file,"; 4 - Gamma Correction level 5\n"); WriteParameter (file,"GammaIndex ", gammaindex); // Write out screen saver time SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Minutes before screen blanking\n"); WriteParameter (file,"BlankTime ", blanktime/(VBLCOUNTER*60)); // Write out keys SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Scan codes for keyboard buttons\n"); WriteParameter (file,"Fire ", buttonscan[0]); WriteParameter (file,"Strafe ", buttonscan[1]); WriteParameter (file,"Run ", buttonscan[2]); WriteParameter (file,"Use ", buttonscan[3]); WriteParameter (file,"LookUp ", buttonscan[4]); WriteParameter (file,"LookDn ", buttonscan[5]); WriteParameter (file,"Swap ", buttonscan[6]); WriteParameter (file,"Drop ", buttonscan[7]); WriteParameter (file,"TargetUp ", buttonscan[8]); WriteParameter (file,"TargetDn ", buttonscan[9]); WriteParameter (file,"SelPistol ", buttonscan[10]); WriteParameter (file,"SelDualPistol ", buttonscan[11]); WriteParameter (file,"SelMP40 ", buttonscan[12]); WriteParameter (file,"SelMissile ", buttonscan[13]); WriteParameter (file,"AutoRun ", buttonscan[14]); WriteParameter (file,"LiveRemRid ", buttonscan[15]); WriteParameter (file,"StrafeLeft ", buttonscan[16]); WriteParameter (file,"StrafeRight ", buttonscan[17]); WriteParameter (file,"VolteFace ", buttonscan[18]); WriteParameter (file,"Aim ", buttonscan[19]); WriteParameter (file,"Forward ", buttonscan[20]); WriteParameter (file,"Right ", buttonscan[21]); WriteParameter (file,"Backward ", buttonscan[22]); WriteParameter (file,"Left ", buttonscan[23]); WriteParameter (file,"Map ", buttonscan[24]); WriteParameter (file,"SendMessage ", buttonscan[25]); WriteParameter (file,"DirectMessage ", buttonscan[26]); SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Mouse buttons\n"); WriteParameter (file,"MouseButton0 ", buttonmouse[0]); WriteParameter (file,"MouseButton1 ", buttonmouse[1]); WriteParameter (file,"MouseButton2 ", buttonmouse[2]); WriteParameter (file,"DblClickB0 ", buttonmouse[3]); WriteParameter (file,"DblClickB1 ", buttonmouse[4]); WriteParameter (file,"DblClickB2 ", buttonmouse[5]); SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Joystick buttons\n"); WriteParameter (file,"JoyButton0 ", buttonjoy[0]); WriteParameter (file,"JoyButton1 ", buttonjoy[1]); WriteParameter (file,"JoyButton2 ", buttonjoy[2]); WriteParameter (file,"JoyButton3 ", buttonjoy[3]); WriteParameter (file,"DblClickJB0 ", buttonjoy[4]); WriteParameter (file,"DblClickJB1 ", buttonjoy[5]); WriteParameter (file,"DblClickJB2 ", buttonjoy[6]); WriteParameter (file,"DblClickJB3 ", buttonjoy[7]); SafeWriteString(file,"\n;\n"); SafeWriteString(file,"; Joystick calibration coordinates\n"); WriteParameter (file,"JoyMaxX ", joyxmax); WriteParameter (file,"JoyMaxY ", joyymax); WriteParameter (file,"JoyMinX ", joyxmin); WriteParameter (file,"JoyMinY ", joyymin); // Write out DefaultDifficulty SafeWriteString(file,"\n;\n"); WriteParameter(file,"; Easy - ", gd_baby ); WriteParameter(file,"; Medium - ", gd_easy ); WriteParameter(file,"; Hard - ", gd_medium ); WriteParameter(file,"; Crezzy - ", gd_hard ); WriteParameter(file,"DefaultDifficulty ", DefaultDifficulty ); // Write out DefaultPlayerCharacter SafeWriteString(file,"\n;\n"); WriteParameter(file,"; Taradino Cassatt - ", 0 ); WriteParameter(file,"; Thi Barrett - ", 1 ); WriteParameter(file,"; Doug Wendt - ", 2 ); WriteParameter(file,"; Lorelei Ni - ", 3 ); WriteParameter(file,"; Ian Paul Freeley - ", 4 ); WriteParameter(file,"DefaultPlayerCharacter ", DefaultPlayerCharacter ); // Write out DefaultPlayerColor SafeWriteString(file,"\n;\n"); WriteParameter(file,"; Gray - ", 0 ); WriteParameter(file,"; Brown - ", 1 ); WriteParameter(file,"; Black - ", 2 ); WriteParameter(file,"; Tan - ", 3 ); WriteParameter(file,"; Red - ", 4 ); WriteParameter(file,"; Olive - ", 5 ); WriteParameter(file,"; Blue - ", 6 ); WriteParameter(file,"; White - ", 7 ); WriteParameter(file,"; Green - ", 8 ); WriteParameter(file,"; Purple - ", 9 ); WriteParameter(file,"; Orange - ", 10 ); WriteParameter(file,"DefaultPlayerColor ", DefaultPlayerColor ); // Writeout password Password string SafeWriteString(file,"\n;\nSecretPassword "); memset(passwordtemp,0,sizeof(passwordtemp)); ConvertPasswordStringToString ( &passwordtemp[0] ); SafeWriteString(file,&passwordtemp[0]); close (file); #endif inconfig--; } #ifdef _ROTT_ //**************************************************************************** // // GetAlternatePath () // //**************************************************************************** void GetAlternatePath (char * tokenstr, AlternateInformation *info) { strcpy (&info->path[0], ".\0"); GetToken (true); if (!stricmp (token, tokenstr)) { GetTokenEOL (false); memset (&info->path[0], 0, sizeof (&info->path)); strcpy (&info->path[0], &name[0]); } } //**************************************************************************** // // GetAlternateFile () // //**************************************************************************** void GetAlternateFile (char * tokenstr, AlternateInformation *info) { // Read in remote sound file // strcpy (&info->file[0], "foo.foo\0"); GetToken (true); if (!stricmp (token, tokenstr)) { if (TokenAvailable()==true) { GetToken (false); if (stricmp (token, "~")) { #if (SHAREWARE == 0) info->avail = true; memset (&info->file[0], 0, sizeof (&info->file)); strcpy (&info->file[0], &token[0]); #else printf("Alternate file %s ignored.\n",token); memset (&info->file[0], 0, sizeof (info->file)); #endif } } } } //**************************************************************************** // // ReadSETUPFiles () // //**************************************************************************** void ReadSETUPFiles (void) { char filename[ 128 ]; int i; RemoteSounds.avail = false; // PlayerGraphics.avail = false; GameLevels.avail = false; BattleLevels.avail = false; GetPathFromEnvironment( filename, ApogeePath, CONFIG ); if (access (filename, F_OK) == 0) { LoadScriptFile (filename); GetTokenEOL (true); //MODEMNAME GetTokenEOL (true); //MODEMINITSTR GetTokenEOL (true); //MODEMHANGUP GetTokenEOL (true); //RATE GetTokenEOL (true); //COMPORT GetTokenEOL (true); //IRQ GetTokenEOL (true); //UART GetTokenEOL (true); //PULSE GetTokenEOL (true); //AUTOMATICDIALOUT GetAlternatePath ("REMOTESOUNDPATH", &RemoteSounds); // GetAlternatePath ("PLAYERGRAPHICSPATH", &PlayerGraphics); GetAlternatePath ("GAMELEVELPATH", &GameLevels); GetAlternatePath ("BATTLELEVELPATH", &BattleLevels); // Get CodeName GetToken (true); if (stricmp (token, "CODENAME")) Error ("Can't find %s token.\n", "CODENAME"); GetTokenEOL (false); memset (&CodeName[0], 0, sizeof (CodeName)); if (stricmp (name, "~")) { // Get First (MAXCODENAMELENGTH-1) characters for (i=0; i<MAXCODENAMELENGTH-1; i++) CodeName[i]=name[i]; } GetTokenEOL (true); //NUMPLAYERS GetTokenEOL (true); //NETWORKSOCKET GetTokenEOL (true); //DEFAULT for (i=0; i<14; i++) GetTokenEOL (true); //NUMBERLIST memset (CommbatMacros, 0, sizeof(CommbatMacros) ); for (i=0; i<MAXMACROS; i++) { GetToken (true); GetTokenEOL (true); if (name[0] != '~') { memcpy (&CommbatMacros[i].macro[0], &name[0], strlen (name)); CommbatMacros[i].avail = 1; } } Z_Free (scriptbuffer); } GetPathFromEnvironment( filename, ApogeePath, ROTT ); if (access (filename, F_OK) == 0) { LoadScriptFile (filename); GetTokenEOL (true); //PHONENUMBER GetAlternateFile ("REMOTESOUNDFILE", &RemoteSounds); // GetAlternateFile ("PLAYERGRAPHICSFILE", &PlayerGraphics); GetAlternateFile ("GAMELEVELFILE", &GameLevels); GetAlternateFile ("COMMBATLEVELFILE", &BattleLevels); Z_Free (scriptbuffer); unlink (filename); // Delete ROTT.ROT } } #endif