ref: c6da73fdd9464580baa8461952480d17e580ae1a
dir: /src/Makefile/
# Determine which version to build # Make sure only one of the following is set to 1 at once # Triple 0 will build the commercial/registered version SHAREWARE ?= 0 SUPERROTT ?= 0 SITELICENSE ?= 0 CPPFLAGS += -DSHAREWARE=$(SHAREWARE) CPPFLAGS += -DSUPERROTT=$(SUPERROTT) CPPFLAGS += -DSITELICENSE=$(SITELICENSE) ROTT ?= rott # Regular build flags and rules CC ?= gcc CFLAGS ?= -std=c17 -g -Og CFLAGS += -Wall -Wextra -Wshadow -Wpedantic CFLAGS += $(shell sdl2-config --cflags) CFLAGS += $(EXTRACFLAGS) CPPFLAGS += -DUSE_SDL=1 CPPFLAGS += -DPLATFORM_UNIX=1 CPPFLAGS += -D_GNU_SOURCE CPPFLAGS += $(EXTRACPPFLAGS) LDFLAGS += $(EXTRALDFLAGS) LDLIBS += $(shell sdl2-config --libs) LDLIBS += -lSDL2_mixer LDLIBS += $(EXTRALDLIBS) OBJS := OBJS += cin_actr.o OBJS += cin_efct.o OBJS += cin_evnt.o OBJS += cin_glob.o OBJS += cin_main.o OBJS += cin_util.o OBJS += dosutil.o OBJS += engine.o OBJS += isr.o OBJS += modexlib.o OBJS += rt_actor.o OBJS += rt_battl.o OBJS += rt_build.o OBJS += rt_cfg.o OBJS += rt_crc.o OBJS += rt_com.o OBJS += rt_debug.o OBJS += rt_dmand.o OBJS += rt_door.o OBJS += rt_draw.o OBJS += rt_floor.o OBJS += rt_game.o OBJS += rt_in.o OBJS += rt_main.o OBJS += rt_map.o OBJS += rt_menu.o OBJS += rt_msg.o OBJS += rt_net.o OBJS += rt_playr.o OBJS += rt_rand.o OBJS += rt_scale.o OBJS += rt_sound.o OBJS += rt_sqrt.o OBJS += rt_stat.o OBJS += rt_state.o OBJS += rt_str.o OBJS += rt_ted.o OBJS += rt_util.o OBJS += rt_view.o OBJS += rt_vid.o OBJS += rt_err.o OBJS += scriplib.o OBJS += w_wad.o OBJS += watcom.o OBJS += z_zone.o OBJS += byteordr.o OBJS += dukemusc.o OBJS += winrott.o OBJS += queue.o OBJS += HashTable.o AUDIOLIB := audiolib/audiolib.a all: $(ROTT) $(ROTT): $(OBJS) $(AUDIOLIB) $(CC) $(CFLAGS) $(LDFLAGS) $^ $(LDLIBS) -o $@ $(OBJS): develop.h $(AUDIOLIB): $(MAKE) -C audiolib tidy: $(RM) $(OBJS) $(ROTT) $(ROTT).exe clean: tidy $(MAKE) -C audiolib $@