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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
#ifndef _rt_sound_public
#define _rt_sound_public

#include "music.h"
#include "develop.h"

typedef enum {

//	MENU SOUNDS

    SD_MENUFLIP,
    SD_ESCPRESSEDSND,
    SD_MOVECURSORSND,
    SD_SELECTSND,
    SD_WARNINGBOXSND,
    SD_INFOBOXSND,
    SD_QUESTIONBOXSND,
    SD_NOPESND,
    SD_QUIT1SND,
    SD_QUIT2SND,
    SD_QUIT3SND,
    SD_QUIT4SND,
    SD_QUIT5SND,
    SD_QUIT6SND,
    SD_QUIT7SND,


//	GAME SOUNDS

    SD_LEVELSTARTSND,
    SD_LEVELDONESND,
    SD_GAMEOVERSND,

//	LEVEL END SCREEN

    SD_ENDBONUS1SND,
    SD_NOBONUSSND,
    SD_PERCENT100SND,

//	PLAYER SOUNDS

    SD_HITWALLSND,
    SD_SELECTWPNSND,
    SD_NOWAYSND,
    SD_DONOTHINGSND,
    SD_NOITEMSND,
    SD_PLAYERDYINGSND,

    SD_PLAYERTCDEATHSND,
    SD_PLAYERTBDEATHSND,
    SD_PLAYERDWDEATHSND,
    SD_PLAYERLNDEATHSND,
    SD_PLAYERIPFDEATHSND,
    SD_PLAYERTCHURTSND,
    SD_PLAYERTBHURTSND,
    SD_PLAYERDWHURTSND,
    SD_PLAYERLNHURTSND,
    SD_PLAYERIPFHURTSND,
    SD_PLAYERTCSND,
    SD_PLAYERTBSND,
    SD_PLAYERDWSND,
    SD_PLAYERLNSND,
    SD_PLAYERIPFSND,
//         SD_WALK1SND,
//         SD_WALK2SND,
    SD_PLAYERBURNEDSND,
    SD_PLAYERLANDSND,
    SD_PLAYERCOUGHMSND,
    SD_PLAYERCOUGHFSND,
    SD_NETWIGGLESND,
    SD_NETFALLSND,

//	PLAYER WEAPONS

    SD_ATKPISTOLSND,
    SD_ATKTWOPISTOLSND,
    SD_ATKMP40SND,
    SD_RICOCHET1SND,
    SD_RICOCHET2SND,
    SD_RICOCHET3SND,
    SD_BAZOOKAFIRESND,
    SD_FIREBOMBFIRESND,
    SD_HEATSEEKFIRESND,
    SD_DRUNKFIRESND,
    SD_FLAMEWALLFIRESND,
    SD_FLAMEWALLSND,
    SD_SPLITFIRESND,
    SD_SPLITSND,
    SD_GRAVBUILDSND,
    SD_GRAVFIRESND,
    SD_GRAVSND,
    SD_GRAVHITSND,
    SD_FIREHITSND,
    SD_MISSILEFLYSND,
    SD_MISSILEHITSND,
    SD_EXCALIBOUNCESND,
    SD_EXCALISWINGSND,
    SD_EXCALIHITSND,
    SD_EXCALIBUILDSND,
    SD_EXCALIBLASTSND,
    SD_GODMODEFIRESND,
    SD_GODMODE1SND,
    SD_GODMODE2SND,
    SD_GODMODE3SND,
    SD_LOSEMODESND,
    SD_DOGMODEPANTSND,
    SD_DOGMODEBITE1SND,
    SD_DOGMODEBITE2SND,
    SD_DOGMODELICKSND,
    SD_DOGMODEBLASTSND,
    SD_DOGMODEPREPBLASTSND,
    SD_DOGMANSND,
    SD_DOGWOMANSND,
    SD_GODMANSND,
    SD_GODWOMANSND,
    SD_FLYINGSND,

//	PLAYER-CAUSED SOUNDS

    SD_GLASSBREAKSND,
    SD_ITEMBLOWSND,
    SD_BONUSBARRELSND,
    SD_TOUCHPLATESND,
    SD_BADTOUCHSND,
    SD_EXPLODEFLOORSND,
    SD_EXPLODESND,
    SD_GASSTARTSND,
    SD_GASHISSSND,
    SD_GASENDSND,
    SD_GASMASKSND,

//	GET ITEM SOUNDS

    SD_GETKEYSND,
    SD_GETBONUSSND,
    SD_GETHEALTH1SND,
    SD_GETHEALTH2SND,
    SD_COOKHEALTHSND,

    SD_GETWEAPONSND,
    SD_GETKNIFESND,
    SD_GETGODSND,
    SD_GETDOGSND,
    SD_GETFLEETSND,
    SD_GETELASTSND,
    SD_GETSHROOMSSND,
    SD_GETBVESTSND,
    SD_GETAVESTSND,
    SD_GETMASKSND,
    SD_GETBATSND,
    SD_GETHEADSND,

    SD_GET1UPSND,
    SD_GET3UPSND,
    SD_RESPAWNSND,
    SD_PLAYERSPAWNSND,

//	ACTOR SOUNDS

    SD_LOWGUARD1SEESND,
    SD_LOWGUARD1ASEESND,
    SD_LOWGUARD1SEE3SND,
    SD_LOWGUARD2SEESND,
    SD_LOWGUARD2ASEESND,
    SD_LOWGUARD2SEE3SND,
    SD_LOWGUARDFIRESND,
    SD_LOWGUARDOUCHSND,
    SD_LOWGUARD1DIESND,
    SD_LOWGUARD2DIESND,
    SD_SNEAKYSPRINGMSND,
    SD_SNEAKYSPRINGFSND,

    SD_HIGHGUARD1SEESND,
    SD_HIGHGUARD2SEESND,
    SD_HIGHGUARDFIRESND,
    SD_HIGHGUARDOUCHSND,
    SD_HIGHGUARDDIESND,

    SD_OVERP1SEESND,
    SD_OVERP2SEESND,
    SD_OVERPFIRESND,
    SD_OVERPNETSND,
    SD_OVERPOUCHSND,
    SD_OVERPDIESND,

    SD_STRIKE1SEESND,
    SD_STRIKE2SEESND,
    SD_STRIKEFIRESND,
    SD_STRIKEROLLSND,
    SD_STRIKEOUCHSND,
    SD_STRIKEDIESND,

    SD_BLITZ1SEESND,
    SD_BLITZ2SEESND,
    SD_BLITZFIRESND,
    SD_BLITZSTEALSND,
    SD_BLITZOUCHSND,
    SD_BLITZDIESND,
    SD_BLITZPLEADSND,
    SD_BLITZPLEAD1SND,
    SD_BLITZPLEAD2SND,

    SD_ENFORCERSEESND,
    SD_ENFORCERFIRESND,
    SD_ENFORCERTHROWSND,
    SD_ENFORCEROUCHSND,
    SD_ENFORCERDIESND,

    SD_MONKSEESND,
    SD_MONKGRABSND,
    SD_MONKOUCHSND,
    SD_MONKDIESND,

    SD_FIREMONKSEESND,
    SD_FIREMONKFIRESND,
    SD_FIREMONKOUCHSND,
    SD_FIREMONKDIESND,

    SD_ROBOTSEESND,
    SD_ROBOTFIRESND,
    SD_ROBOTDIESND,
    SD_ROBOTMOVESND,

    SD_BALLISTIKRAFTSEESND,
    SD_BALLISTIKRAFTFIRESND,

    SD_DARIANSEESND,
    SD_DARIANFIRESND,
    SD_DARIANGONNAUSESND,
    SD_DARIANUSESND,
    SD_DARIANHIDESND,
    SD_DARIANDIESND,
    SD_DARIANSAY1,
    SD_DARIANSAY2,
    SD_DARIANSAY3,

    SD_KRISTSEESND,
    SD_KRISTFIRESND,
    SD_KRISTMOTORSND,
    SD_KRISTTURNSND,
    SD_KRISTDROPSND,
    SD_KRISTMINEBEEPSND,
    SD_KRISTMINEHITSND,
    SD_KRISTDIESND,
    SD_KRISTSAY1,
    SD_KRISTSAY2,
    SD_KRISTSAY3,

    SD_NMESEESND,
    SD_NMEREADYSND,
    SD_NMEFIRE1SND,
    SD_NMEAPARTSND,
    SD_NMEUFOSND,
    SD_NMEDIESND,

    SD_DARKMONKSEESND,
    SD_DARKMONKFIRE1SND,
    SD_DARKMONKFIRE2SND,
    SD_DARKMONKFIRE3SND,
    SD_DARKMONKFIRE4SND,
    SD_DARKMONKRECHARGESND,
    SD_DARKMONKFLOATSND,
    SD_DARKMONKDIESND,
    SD_DARKMONKSAY1,
    SD_DARKMONKSAY2,
    SD_DARKMONKSAY3,

    SD_SNAKESEESND,
    SD_SNAKEREADYSND,
    SD_SNAKECHARGESND,
    SD_SNAKEOUCHSND,
    SD_SNAKEDIESND,
    SD_SNAKESPITSND,
    SD_SNAKESAY1,
    SD_SNAKESAY2,
    SD_SNAKESAY3,

    SD_EMPLACEMENTSEESND,
    SD_EMPLACEMENTFIRESND,
    SD_BIGEMPLACEFIRESND,


//	ENVIRONMENT SOUNDS

    SD_OPENDOORSND,
    SD_CLOSEDOORSND,
    SD_DOORHITSND,
    SD_FIRECHUTESND,
    SD_FIREBALLSND,
    SD_FIREBALLHITSND,
    SD_BLADESPINSND,
    SD_PUSHWALLSND,
    SD_PUSHWALLHITSND,
    SD_GOWALLSND,
    SD_TURBOWALLSND,
    SD_BOULDERHITSND,
    SD_BOULDERROLLSND,
    SD_BOULDERFALLSND,
    SD_PITTRAPSND,
    SD_FIREJETSND,
    SD_ACTORSQUISHSND,
    SD_ACTORBURNEDSND,
    SD_ACTORSKELETONSND,

    SD_SPEARSTABSND,
    SD_CYLINDERMOVESND,
    SD_ELEVATORONSND,
    SD_ELEVATORENDSND,

    SD_SPRINGBOARDSND,
    SD_LIGHTNINGSND,
    SD_WINDSND,
    SD_WATERSND,
    SD_BODYLANDSND,
    SD_GIBSPLASHSND,
    SD_ACTORLANDSND,

//	SECRET SOUNDS

    SD_DOPEFISHSND,
    SD_YOUSUCKSND,

    SD_SILLYMOVESND,
    SD_SOUNDSELECTSND,
    SD_SOUNDESCSND,

//	REMOTE SOUNDS (shift number row)

    SD_REMOTEM1SND,
    SD_REMOTEM2SND,
    SD_REMOTEM3SND,
    SD_REMOTEM4SND,
    SD_REMOTEM5SND,
    SD_REMOTEM6SND,
    SD_REMOTEM7SND,
    SD_REMOTEM8SND,
    SD_REMOTEM9SND,
    SD_REMOTEM10SND,

    SD_LASTSOUND,

    MAXSOUNDS

} game_sounds;


typedef enum
{
// REMOTE SOUNDS (shift number row)

    D_REMOTEM1SND,
    D_REMOTEM2SND,
    D_REMOTEM3SND,
    D_REMOTEM4SND,
    D_REMOTEM5SND,
    D_REMOTEM6SND,
    D_REMOTEM7SND,
    D_REMOTEM8SND,
    D_REMOTEM9SND,
    D_REMOTEM10SND,
} remotesounds;

typedef enum {
    MUSE_MENUFLIPSND,             // 0
    MUSE_ESCPRESSEDSND,           // 1
    MUSE_MOVECURSORSND,           // 2
    MUSE_SELECTSND,               // 3
    MUSE_WARNINGBOXSND,           // 4
    MUSE_INFOBOXSND,              // 5
    MUSE_QUESTIONBOXSND,          // 6
    MUSE_NOPESND,                 // 7
    MUSE_LEVELSTARTSND,           // 8
    MUSE_LEVELENDSND,             // 9
    MUSE_GAMEOVERSND,             // 10
    MUSE_ENDBONUS1SND,            // 11
    MUSE_ENDBONUS2SND,            // 12
    MUSE_NOBONUSSND,              // 13
    MUSE_PERCENT100SND,           // 14
    MUSE_HITWALLSND,              // 15
    MUSE_SELECTWPNSND,            // 16
    MUSE_NOWAYSND,                // 17
    MUSE_DONOTHINGSND,            // 18
    MUSE_NOITEMSND,               // 19
    MUSE_PLAYERDYINGSND,          // 20
    MUSE_PLAYERDEATHSND,          // 21
    MUSE_PLAYERHURTSND,           // 22
    MUSE_PLAYERYESSND,            // 23
    MUSE_WALK1SND,                // 24
    MUSE_WALK2SND,                // 25
    MUSE_PLAYERLANDSND,           // 26
    MUSE_NETFALLSND,              // 27
    MUSE_ATKKNIFESND,             // 28
    MUSE_ATKPISTOLSND,            // 29
    MUSE_ATKMP40SND,              // 30
    MUSE_RICOCHETSND,             // 31
    MUSE_MISSILEFIRESND,          // 32
    MUSE_FLAMEWALLSND,            // 33
    MUSE_MISSILEHITSND,           // 34
    MUSE_WEAPONBUILDSND,          // 35
    MUSE_STABBERSND,              // 36
    MUSE_ENERGYFIRESND,           // 37
    MUSE_GAINMODESND,             // 38
    MUSE_LOSEMODESND,             // 39
    MUSE_DOGLICKSND,              // 40
    MUSE_DOGBITESND,              // 41
    MUSE_GLASSBREAKSND,           // 42
    MUSE_EXPLOSIONSND,            // 43
    MUSE_TOUCHPLATESND,           // 44
    MUSE_BADTOUCHSND,             // 45
    MUSE_SWITCHSND,               // 46
    MUSE_GETKEYSND,               // 47
    MUSE_GETBONUSSND,             // 48
    MUSE_GETHEALTHSND,            // 49
    MUSE_GETWEAPONSND,            // 50
    MUSE_GETMWEAPONSND,           // 51
    MUSE_GETPOWERUPSND,           // 52
    MUSE_GETPOWERDOWNSND,         // 53
    MUSE_GETARMORSND,             // 54
    MUSE_GETWEIRDSND,             // 55
    MUSE_GETLIFESND,              // 56
    MUSE_ACTORSEESND,             // 57
    MUSE_ACTORFIRESND,            // 58
    MUSE_ACTOROUCHSND,            // 59
    MUSE_ACTORDIESND,             // 60
    MUSE_ACTORTHROWSND,           // 61
    MUSE_ACTORROLLSND,            // 62
    MUSE_ACTORDOITSND,            // 63
    MUSE_ACTORUSESND,             // 64
    MUSE_BOSSSEESND,              // 65
    MUSE_BOSSOUCHSND,             // 66
    MUSE_BOSSDIESND,              // 67
    MUSE_BOSSDOSND,               // 68
    MUSE_BOSSBEEPSND,             // 69
    MUSE_BOSSHEYSND,              // 70
    MUSE_BOSSFIRESND,             // 71
    MUSE_BOSSWARNSND,             // 72
    MUSE_BOSSFIRE2SND,            // 73
    MUSE_EMPFIRESND,              // 74
    MUSE_OPENDOORSND,             // 75
    MUSE_CLOSEDOORSND,            // 76
    MUSE_SPINBLADESND,            // 77
    MUSE_PUSHWALLSND,             // 78
    MUSE_BOULDERSND,              // 79
    MUSE_PITTRAPSND,              // 80
    MUSE_FIREJETSND,              // 81
    MUSE_ACTORSQUISHSND,          // 82
    MUSE_CYLINDERHITSND,          // 83
    MUSE_ELEVATORSND,             // 84
    MUSE_SPRINGBOARDSND,          // 85
    MUSE_LASTSOUND=-1
} musesounds;

#define NUMCARDS 6

typedef enum {
    fx_digital,
    fx_muse
} fxtypes;

typedef enum {
    ASS_UltraSound,
    ASS_SoundBlaster,
    ASS_SoundMan16,
    ASS_PAS,
    ASS_AWE32,
    ASS_SoundScape,
    ASS_WaveBlaster,
    ASS_Adlib,
    ASS_GeneralMidi,
    ASS_SoundCanvas,
    ASS_SoundSource,
    ASS_TandySoundSource,
    ASS_PCSpeaker,
    ASS_Off
} ASSTypes;


extern int SD_Started;

int SD_SetupFXCard ( int * numvoices, int * numbits, int * numchannels);
int SD_Startup ( boolean bombonerror );
int SD_Play ( int sndnum );
void SD_Shutdown (void);

int SD_PlayPositionedSound ( int sndnum, int px, int py, int x, int y );
int SD_PlaySoundRTP        ( int sndnum, int x, int y );
void SD_PanPositionedSound ( int handle, int px, int py, int x, int y );
void SD_PanRTP ( int handle, int x, int y );
void SD_SetPan ( int handle, int vol, int left, int right );
int SD_Play3D ( int sndnum, int angle, int distance );
int SD_PlayPitchedSound ( int sndnum, int volume, int pitch );
void SD_SetSoundPitch ( int sndnum, int pitch );
boolean SD_SoundOkay ( int sndnum );

//***************************************************************************
//
// SD_WaitSound - wait until a sound has finished
//
//***************************************************************************
void SD_WaitSound ( int handle );

//***************************************************************************
//
// SD_StopSound
//
//***************************************************************************
void  SD_StopSound ( int handle );

//***************************************************************************
//
// SD_SoundActive
//
//***************************************************************************
int SD_SoundActive ( int handle );

//***************************************************************************
//
// SD_StopAllSounds
//
//***************************************************************************
void  SD_StopAllSounds ( void );


typedef enum {
    song_gason,
    song_bosssee,
    song_bossdie,
    song_endlevel,
    song_dogend,
    song_title,
    song_apogee,
    song_youwin,
    song_level,
    song_elevator,
    song_secretmenu,
    song_cinematic1,
    song_cinematic2,
    song_cinematic3,
    song_gameover,
    song_christmas,
    song_snakechase,
    song_menu
} songtypes;



void MU_Shutdown ( void );
int MU_Startup ( boolean bombonerror );
void MU_PlaySong ( int num );
void MU_StopSong ( void );

//***************************************************************************
//
// MU_Continue
//
//***************************************************************************
#define MU_Continue() MUSIC_Continue()

//***************************************************************************
//
// MU_Pause
//
//***************************************************************************
#define MU_Pause() MUSIC_Pause()

//***************************************************************************
//
// MU_GetVolume
//
//***************************************************************************
#define MU_GetVolume() MUSIC_GetVolume()

//***************************************************************************
//
// MU_SetVolume
//
//***************************************************************************
#define MU_SetVolume(x) MUSIC_SetVolume(x)

//***************************************************************************
//
// MU_SongPlaying
//
//***************************************************************************
#define MU_SongPlaying() MUSIC_SongPlaying()

//***************************************************************************
//
// MU_FadeVolume
//
//***************************************************************************
#define MU_FadeVolume(v,m) MUSIC_FadeVolume(v,m)

//***************************************************************************
//
// MU_FadeActive
//
//***************************************************************************
#define MU_FadeActive() MUSIC_FadeActive()

//***************************************************************************
//
// MU_StopFade
//
//***************************************************************************
#define MU_StopFade() MUSIC_StopFade()


//***************************************************************************
//
// MU_FadeIn
//
//***************************************************************************
void MU_FadeIn ( int num, int time );

//***************************************************************************
//
// MU_FadeOut
//
//***************************************************************************
void MU_FadeOut ( int time );

//***************************************************************************
//
// MU_FadeToSong
//
//***************************************************************************
void MU_FadeToSong ( int num, int time );

//***************************************************************************
//
// SD_PreCacheSoundGroup
//
//***************************************************************************
void SD_PreCacheSoundGroup ( int lo, int hi );

//***************************************************************************
//
// SD_PreCacheSound
//
//***************************************************************************

void SD_PreCacheSound ( int num );

void MU_StartSong ( int songtype );

void MU_JukeBoxMenu( void );

void MU_StoreSongPosition ( void );

void MU_RestoreSongPosition ( void );

int MU_GetSongPosition ( void );

void MU_SetSongPosition ( int position );

int MU_GetSongNumber ( void );

int MU_GetNumForType ( int songtype );

int MU_GetStoredPosition ( void );

void MU_SetStoredPosition ( int position );

void MU_LoadMusic (byte * buf, int size);

void MU_SaveMusic (byte ** buf, int * size);

boolean MusicStarted( void );
#endif