ref: c6da73fdd9464580baa8461952480d17e580ae1a
dir: /src/rt_ted.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //*************************************************************************** // // RT_TED.C - Ted stuff for maps and such // //*************************************************************************** #include "rottnet.h" #ifndef _rt_ted_public #define _rt_ted_public #define MAXCLOCKS 10 #define MAXSPAWNLOCATIONS 50 #define POWERUPTICS ((VBLCOUNTER*60)+6) #define IsPlatform(x,y) ( (MAPSPOT((x),(y),2)==1) || ((MAPSPOT((x),(y),2)>=4) && (MAPSPOT((x),(y),2)<=9))) #define EXITTILE (107) #define SECRETEXITTILE (106) #define FL_SWITCH 0x01 #define FL_ON 0x02 #define FL_REVERSIBLE 0x04 #define FL_W_DAMAGE 0x08 #define FL_W_INVERTED 0x10 #define FL_S_FLIPPED 0x20 #define MAXTEAMS 11 typedef struct { int nummembers; int uniformcolor; int tilex,tiley; byte dir; } teamtype; extern teamtype TEAM[MAXPLAYERS]; typedef struct { thingtype which; byte flags; byte hitpoints; word tile; byte tilex,tiley; } wall_t; typedef struct { int number; char mapname[23]; } mapinfo_t; typedef struct { int nummaps; mapinfo_t maps[100]; } mapfileinfo_t; #define MAXLEVELNAMELENGTH 23 #define ALLOCATEDLEVELNAMELENGTH 24 #define NUMPLANES 3 #define NUMHEADEROFFSETS 100 #define MAP_SPECIAL_TOGGLE_PUSHWALLS 0x0001 typedef struct { unsigned used; unsigned CRC; unsigned RLEWtag; unsigned MapSpecials; unsigned planestart[ NUMPLANES ]; unsigned planelength[ NUMPLANES ]; char Name[ ALLOCATEDLEVELNAMELENGTH ]; } RTLMAP; typedef struct { int x,y,dir; } _2dvec; extern _2dvec SPAWNLOC[MAXSPAWNLOCATIONS],FIRST,SECOND; typedef struct { int time1; int time2; byte points_to_tilex; byte points_to_tiley; int linkindex; } str_clock; extern int numareatiles[NUMAREAS+1]; extern int shapestart,shapestop; extern int NUMSPAWNLOCATIONS; extern int mapwidth; extern int mapheight; extern wall_t walls[MAXWALLTILES]; extern str_clock Clocks[MAXCLOCKS]; extern int LightsInArea[NUMAREAS+1]; extern int numclocks; extern word ELEVATORLOCATION; extern unsigned short int *mapplanes[3]; extern int gunsstart; extern int elevatorstart; extern int spritestop; extern int fog; extern int lightsource; extern int SNAKELEVEL; extern boolean insetupgame; extern char LevelName[80]; extern boolean ISRTL; void PreCacheGroup(int,int,int); // added type void AssignTeams(void); void LoadTedMap( const char *extension, int mapnum ); void SetupGameLevel(void); void ScanInfoPlane(void); void PreCacheLump( int lump, int level, int type ); // added type void SetupGameLevelAgain (void); void ScanInfoPlaneAgain (void); void PreCacheActor( int actor, int which ); void PreCache( void ); void SetupWalls( void ); void SetupAnimatedWalls( void ); void SetupSwitches( void ); void SetupPlayers( void ); void SetupMaskedWalls( void ); void SetupPushWalls( void ); void SetupPushWallLinks( void ); void SetupDoors (void); void SetupDoorLinks (void); void SetupClocks (void); void SetupLinkedActors (void); void SetupLights(void); void SetupWindows ( void ); int GetWallIndex( int texture ); void PrintMapStats (void); void PrintTileStats (void); void GetMapInfo (mapfileinfo_t * mapinfo); void GetMapFileName ( char * filename ); void SetBattleMapFileName ( char * filename ); word GetMapCRC ( int num ); int GetNextMap ( int tilex, int tiley ); void Illuminate(); int GetSongForLevel ( void ); void CheckHolidays(void); boolean IsChristmas(void); boolean DoPanicMapping (void); #endif