ref: c6da73fdd9464580baa8461952480d17e580ae1a
dir: /src/rt_view.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "rt_def.h" #include "rt_view.h" #include "z_zone.h" #include "w_wad.h" #include "lumpy.h" #include "rt_util.h" #include "rt_vid.h" #include "rt_game.h" #include "rt_draw.h" #include "rt_ted.h" #include "isr.h" #include "rt_rand.h" #include "rt_sound.h" #include "modexlib.h" #include "rt_menu.h" #include <stdlib.h> #include "rt_main.h" #include "rt_battl.h" #include "rt_floor.h" #include "rt_str.h" #include "watcom.h" #include "develop.h" //MED #include "memcheck.h" #define LIGHTNINGLEVEL 4 #define MINLIGHTNINGLEVEL 2 #define MAXLIGHTNINGLEVEL 10 /* ============================================================================= GLOBALS ============================================================================= */ extern int G_weaponscale; int StatusBar = 0; int lightninglevel=0; boolean lightning=false; int normalshade; int darknesslevel; int maxshade; int minshade; int baseminshade; int basemaxshade; int viewheight; int viewwidth; longword heightnumerator; fixed scale; int screenofs; int centerx; int centery; int centeryfrac; int fulllight; int weaponscale; int viewsize; byte * colormap; byte * redmap; byte * greenmap; byte * playermaps[MAXPLAYERCOLORS]; //short pixelangle[MAXVIEWWIDTH]; short pixelangle[MAXSCREENWIDTH]; byte gammatable[GAMMAENTRIES]; int gammaindex; int focalwidth=160; int yzangleconverter; byte uniformcolors[MAXPLAYERCOLORS]= { 25, 222, 29, 206, 52, 6, 155, 16, 90, 129, 109 }; /* ============================================================================= LOCAL ============================================================================= */ static char *YourComputerSucksString = "Buy a 486! :)"; static int viewsizes[MAXVIEWSIZES*2]= { 80,48, 128,72, 160,88, 192,104, 224,120, 256,136, 288,152, 320,168, 320,184, 320,200, 320,200 }; static int ColorMapLoaded=0; static int lightningtime=0; static int lightningdelta=0; static int lightningdistance=0; static int lightningsoundtime=0; static boolean periodic=false; static int periodictime=0; void SetViewDelta ( void ); void UpdatePeriodicLighting (void); /* ==================== = = ResetFocalWidth = ==================== */ void ResetFocalWidth ( void ) { focalwidth=iGLOBAL_FOCALWIDTH;//FOCALWIDTH; SetViewDelta(); } /* ==================== = = ChangeFocalWidth = ==================== */ void ChangeFocalWidth ( int amount ) { focalwidth=iGLOBAL_FOCALWIDTH+amount;//FOCALWIDTH+amount; SetViewDelta(); } /* ==================== = = SetViewDelta = ==================== */ void SetViewDelta ( void ) { //iGLOBAL_SCREENHEIGHT //iGLOBAL_SCREENWIDTH // // calculate scale value for vertical height calculations // and sprite x calculations // scale = (centerx*focalwidth)/(160); // // divide heightnumerator by a posts distance to get the posts height for // the heightbuffer. The pixel height is height>>HEIGHTFRACTION // heightnumerator = (((focalwidth/10)*centerx*4096)<<HEIGHTFRACTION); } /* ==================== = = CalcProjection = ==================== */ void CalcProjection ( void ) { int i; int frac; int intang; byte * table; byte * ptr; int length; int * pangle; // Already being called in ResetFocalWidth // SetViewDelta(); // // load in tables file // //Hey, isn't this stuff already loaded in? //Why don't we make this a lump? table=W_CacheLumpName("tables",PU_STATIC, CvtNull, 1); ptr=table; // // get size of table // memcpy(&length,ptr,sizeof(int)); SwapIntelLong(&length); ptr+=sizeof(int); pangle=SafeMalloc(length*sizeof(int)); memcpy(pangle,ptr,length*sizeof(int)); frac=((length*65536/centerx))>>1; for (i=0; i<centerx; i++) { // start 1/2 pixel over, so viewangle bisects two middle pixels intang=pangle[frac>>16]; SwapIntelLong(&intang); pixelangle[centerx-1-i] =(short) intang; pixelangle[centerx+i] =(short) -intang; frac+=(length*65536/centerx); } table=W_CacheLumpName("tables",PU_CACHE, CvtNull, 1); SafeFree(pangle); } /* ========================== = = SetViewSize = ========================== */ extern int hudRescaleFactor; void SetViewSize ( int size ) { int height; int maxheight; int screenx; int screeny; int topy; /* if (size>=10){ SetTextMode ( ); screenx=screenx; return; } */ height = 0; for (height = 0; height < 21;) { viewsizes[height++] = iGLOBAL_SCREENWIDTH; viewsizes[height++] = iGLOBAL_SCREENHEIGHT; } if ((size<0) || (size>=MAXVIEWSIZES)) { //bna added printf("Illegal screen size = %d\n",size); size = 8;//set default value viewsize = 8; } //if ((size<0) || (size>=MAXVIEWSIZES)) // Error("Illegal screen size = %ld\n",size); viewwidth = viewsizes[ size << 1 ]; // must be divisable by 16 viewheight = viewsizes[ ( size << 1 ) + 1 ]; // must be even maxheight = iGLOBAL_SCREENHEIGHT; topy = 0; // Only keep the kills flag StatusBar &= ~( BOTTOM_STATUS_BAR | TOP_STATUS_BAR | STATUS_PLAYER_STATS ); if ( SHOW_KILLS() ) { // Account for height of kill boxes maxheight -= 24; } if ( size < 9 ) { StatusBar |= TOP_STATUS_BAR; // Account for height of top status bar maxheight -= 16 * hudRescaleFactor; topy += 16 * hudRescaleFactor; } // if ( size == 7 ){maxheight -= 16;}//bna++ // if ( size <= 6 ){topy -= 8;}//bna++ if ( size < 8 ) { // Turn on health and ammo bar StatusBar |= BOTTOM_STATUS_BAR; maxheight -= 16 * hudRescaleFactor; } else if ( size < 10 ) { // Turn on transparent health and ammo bar StatusBar |= STATUS_PLAYER_STATS; } // SetTextMode ( ); // viewheight=viewheight; height = viewheight; if ( height > 168*iGLOBAL_SCREENHEIGHT/200 ) { // Prevent weapon from being scaled too big height = 168*iGLOBAL_SCREENHEIGHT/200; } weaponscale = ( height << 16 ) / 168;//( height << 16 ) = 170 * 65536 centerx = viewwidth >> 1; centery = viewheight >> 1; centeryfrac = (centery << 16); yzangleconverter = ( 0xaf85 * viewheight ) / 300; // Center the view horizontally screenx = ( iGLOBAL_SCREENWIDTH - viewwidth ) >> 1; if ( viewheight >= maxheight ) { screeny = topy; viewheight = maxheight; } else { // Center the view vertically screeny = ( ( maxheight - viewheight ) >> 1 ) + topy; } // Calculate offset of view window screenofs = screenx + ylookup[ screeny ]; // // calculate trace angles and projection constants // ResetFocalWidth(); // Already being called in ResetFocalWidth // SetViewDelta(); CalcProjection(); } //****************************************************************************** // // DrawCPUJape () // //****************************************************************************** void DrawCPUJape ( void ) { int width; int height; CurrentFont = tinyfont; VW_MeasurePropString( YourComputerSucksString, &width, &height ); DrawGameString( 160 - width / 2, 100 + 48 / 2 + 2, YourComputerSucksString, true ); } /* ========================== = = SetupScreen = ========================== */ void SetupScreen ( boolean flip ) { pic_t *shape; SetViewSize(viewsize); if ( viewsize < 7 ) { shape = ( pic_t * )W_CacheLumpName( "backtile", PU_CACHE, Cvt_pic_t, 1 ); //DrawTiledRegion( 0, 16, 320, 200 - 32, 0, 16, shape ); DrawTiledRegion( 0, 16*hudRescaleFactor, iGLOBAL_SCREENWIDTH, iGLOBAL_SCREENHEIGHT - 16*hudRescaleFactor, 0, 16, shape );//bna++ } if ( viewsize == 0 ) { DrawCPUJape(); } if (flip == true){ boolean wasStretched = false; if(StretchScreen) { wasStretched = true; } DisableScreenStretch(); DrawPlayScreen (true); ThreeDRefresh(); VL_CopyDisplayToHidden(); if (wasStretched == true) { EnableScreenStretch(); } } } void LoadColorMap( void ) { int i,j; int lump, length; if (ColorMapLoaded==1) Error("Called LoadColorMap twice\n"); ColorMapLoaded=1; // // load in the light tables // 256 byte align tables // lump = W_GetNumForName("colormap"); length = W_LumpLength (lump) + 255; colormap = SafeMalloc (length); colormap = (byte *)( ((long)colormap + 255)&~0xff); W_ReadLump (lump,colormap); // Fix fire colors in colormap for (i=31; i>=16; i--) for (j=0xea; j<0xf9; j++) colormap[i*256+j]=colormap[(((i-16)/4+16))*256+j]; // Get special maps lump = W_GetNumForName("specmaps"); length = W_LumpLength (lump+1) + 255; redmap = SafeMalloc (length); redmap = (byte *)( ((long)redmap + 255)&~0xff); W_ReadLump (lump+1,redmap); greenmap = redmap+(16*256); // Get player colormaps // if (modemgame==true) { lump = W_GetNumForName("playmaps")+1; for (i=0; i<MAXPLAYERCOLORS; i++) { length = W_LumpLength (lump+i) + 255; playermaps[i] = SafeMalloc (length); playermaps[i] = (byte *)( ((long)playermaps[i] + 255)&~0xff); W_ReadLump (lump+i,playermaps[i]); } } if (!quiet) printf("RT_VIEW: Colormaps Initialized\n"); } /* ========================== = = SetupLightLevels = ========================== */ #define LIGHTRATEBASE 252 #define LIGHTRATEEND 267 #define LIGHTLEVELBASE 216 #define LIGHTLEVELEND 223 void SetupLightLevels ( void ) { int glevel; periodic=false; fog=0; lightsource=0; // Set up light level for level if (((word)MAPSPOT(2,0,1)>=104) && ((word)MAPSPOT(2,0,1)<=105)) fog=(word)MAPSPOT(2,0,1)-104; else Error ("There is no Fog icon on map %d\n",gamestate.mapon); if ((word)MAPSPOT(3,0,1)==139) { if (fog==0) { lightsource=1; lights=Z_Malloc(MAPSIZE*MAPSIZE*(sizeof(unsigned long)),PU_LEVEL,NULL); memset (lights,0,MAPSIZE*MAPSIZE*(sizeof(unsigned long))); } else Error("You cannot use light sourcing on a level with fog on map %d\n",gamestate.mapon); } else if ((word)MAPSPOT(3,0,1)) Error("You must use the lightsource icon or nothing at all at (3,0) in plane 1 on map %d\n",gamestate.mapon); if (((word)MAPSPOT(2,0,0)>=LIGHTLEVELBASE) && ((word)MAPSPOT(2,0,0)<=LIGHTLEVELEND)) glevel=(MAPSPOT(2,0,0)-LIGHTLEVELBASE); else Error("You must specify a valid darkness level icon at (2,0) on map %d\n",gamestate.mapon); SetLightLevels ( glevel ); if (((word)MAPSPOT(3,0,0)>=LIGHTRATEBASE) && ((word)MAPSPOT(3,0,0)<=LIGHTRATEEND)) glevel=(MAPSPOT(3,0,0)-LIGHTRATEBASE); else { // Error("You must specify a valid darkness rate icon at (3,0) on map %ld\n",gamestate.mapon); glevel = 4; } SetLightRate ( glevel ); lightningtime=0; lightningdistance=0; lightninglevel=0; lightningdelta=0; lightningsoundtime=0; } /* ========================== = = SetLightLevels = ========================== */ void SetLightLevels ( int darkness ) { if (fog==0) { baseminshade=0x10+((7-darkness)>>1); basemaxshade=0x1f-(darkness>>1); } else { baseminshade=darkness; basemaxshade=0x10; } minshade=baseminshade; maxshade=basemaxshade; darknesslevel=darkness; } /* ========================== = = GetLightLevelTile = ========================== */ int GetLightLevelTile ( void ) { if (fog==0) { return ((7-((baseminshade-0x10)<<1))+LIGHTLEVELBASE); } else { return (baseminshade+LIGHTLEVELBASE); } } /* ========================== = = SetLightRate = ========================== */ void SetLightRate ( int rate ) { normalshade=(HEIGHTFRACTION+8)-rate; if (normalshade>14) normalshade=14; if (normalshade<3) normalshade=3; } /* ========================== = = GetLightRate = ========================== */ int GetLightRate ( void ) { return ((HEIGHTFRACTION+8)-normalshade); } /* ========================== = = GetLightRateTile = ========================== */ int GetLightRateTile ( void ) { return ((HEIGHTFRACTION+8)-normalshade+LIGHTRATEBASE); } /* ========================== = = UpdateLightLevel = ========================== */ void UpdateLightLevel (int area) { int numlights; int targetmin; int targetmax; int numtiles; if (fog==true) return; numtiles=(numareatiles[area]>>5)-2; numlights=(LightsInArea[area]-numtiles)>>1; if (numlights<0) numlights=0; if (numlights>GENERALNUMLIGHTS) numlights=GENERALNUMLIGHTS; targetmin=baseminshade+(GENERALNUMLIGHTS-numlights); targetmax=basemaxshade-numlights; if (targetmax<baseminshade) targetmax=baseminshade; if (targetmin>targetmax) targetmin=targetmax; if (minshade>targetmin) minshade-=1; else if (minshade<targetmin) minshade+=1; if (maxshade>targetmax) maxshade-=1; else if (maxshade<targetmax) maxshade+=1; } /* ========================== = = SetIllumination = = Postive value lightens = Negative value darkens = ========================== */ void SetIllumination (int level) { if (fog) return; maxshade-=level; if (maxshade>31) maxshade=31; if (maxshade<0x10) maxshade=0x10; minshade-=level; if (minshade<0x10) minshade=0x10; if (minshade>31) minshade=31; } /* ========================== = = GetIlluminationDelta = ========================== */ int GetIlluminationDelta (void) { if (fog) return 0; else return maxshade-basemaxshade; } /* ========================== = = UpdateLightning = ========================== */ void UpdateLightning (void) { if (periodic==true) { UpdatePeriodicLighting(); return; } if ((fog==1) || (lightning==false)) return; if (lightningtime<=0) { if (lightningsoundtime>0) SD_Play3D (SD_LIGHTNINGSND, 0, lightningdistance); lightningtime=GameRandomNumber("UpdateLightning",0)<<1; lightningdistance=GameRandomNumber("UpdateLightning",0); lightninglevel=(255-lightningdistance)>>LIGHTNINGLEVEL; if (lightninglevel<MINLIGHTNINGLEVEL) lightninglevel=MINLIGHTNINGLEVEL; if (lightninglevel>MAXLIGHTNINGLEVEL) lightninglevel=MAXLIGHTNINGLEVEL; lightningdelta=lightninglevel>>1; lightningsoundtime=lightningdistance>>1; if (lightningdistance<100) { SetIllumination(lightninglevel); } } else if (lightninglevel>0) { lightninglevel-=lightningdelta; if (lightninglevel<=0) { lightninglevel=0; } } else lightningtime--; if (lightningsoundtime) { lightningsoundtime--; if (lightningsoundtime<=0) { int volume; volume=255-lightningdistance; if (volume>170) volume=170; SD_PlayPitchedSound ( SD_LIGHTNINGSND, volume,-(lightningdistance<<2)); lightningsoundtime=0; } } } /* ========================== = = UpdatePeriodicLighting = ========================== */ #define PERIODICMAG (6) #define PERIODICSTEP (20) #define PERIODICBASE (0x0f) void UpdatePeriodicLighting (void) { int val; val=FixedMul(PERIODICMAG,sintable[periodictime]); periodictime=(periodictime+PERIODICSTEP)&(FINEANGLES-1); basemaxshade=PERIODICBASE+(PERIODICMAG)+val; baseminshade=basemaxshade-GENERALNUMLIGHTS-1; } /* ========================== = = SetModemLightLevel = ========================== */ void SetModemLightLevel ( int type ) { periodic=false; fulllight=false; switch (type) { case bo_light_dark: MAPSPOT(2,0,0)=(word)216; MAPSPOT(3,0,0)=(word)255; MAPSPOT(3,0,1)=(word)139; MAPSPOT(2,0,1)=(word)104; SetupLightLevels (); break; case bo_light_normal: break; case bo_light_bright: MAPSPOT(2,0,0)=(word)223; MAPSPOT(3,0,0)=(word)267; MAPSPOT(3,0,1)=(word)0; MAPSPOT(2,0,1)=(word)104; SetupLightLevels (); break; case bo_light_fog: MAPSPOT(2,0,0)=(word)219; MAPSPOT(3,0,0)=(word)259; MAPSPOT(2,0,1)=(word)105; MAPSPOT(3,0,1)=(word)0; SetupLightLevels (); break; case bo_light_periodic: fog=0; MAPSPOT(2,0,1)=(word)104; MAPSPOT(3,0,1)=(word)139; SetupLightLevels (); periodic=true; break; case bo_light_lightning: if (sky!=0) { MAPSPOT(2,0,0)=(word)222; MAPSPOT(3,0,0)=(word)255; MAPSPOT(3,0,1)=(word)139; MAPSPOT(2,0,1)=(word)104; SetupLightLevels (); lightning=true; } break; } }