ref: d7f038fe0566c8239ec0b2ca1e56686476e82e09
dir: /src/rt_def.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. Copyright (C) 2002-2015 icculus.org, GNU/Linux port Copyright (C) 2017-2018 Steven LeVesque This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ #ifndef _rt_def_public #define _rt_def_public // RT_DEF.H Zee big one #include <stdio.h> #include <stdlib.h> #include <string.h> #include "develop.h" #define SAVE_SCREEN 1 #if PLATFORM_UNIX || defined(__plan9__) #include <unistd.h> #include <sys/types.h> #include <limits.h> #include <dirent.h> #include <ctype.h> #endif #if (defined _MSC_VER) /* __int64 is built in. */ #include <malloc.h> #include <fcntl.h> #include <io.h> //#define alloca(x) _alloca(x) #define access(x, y) _access(x, y) #define F_OK 0 #elif (defined __GNUC__) #define __int64 long long #elif (defined __plan9__) #define __int64 vlong #else #error please define your platform. #endif #if PLATFORM_WIN32 #define PATH_SEP_CHAR '\\' #define PATH_SEP_STR "\\" #elif PLATFORM_UNIX || defined(__plan9__) #define PATH_SEP_CHAR '/' #define PATH_SEP_STR "/" #define ROOTDIR "/" #define CURDIR "./" #elif PLATFORM_MACCLASSIC #define PATH_SEP_CHAR ':' #define PATH_SEP_STR ":" #else #error please define your platform. #endif #if (!defined MAX_PATH) #if (defined MAXPATHLEN) #define MAX_PATH MAXPATHLEN #elif (defined PATH_MAX) #define MAX_PATH PATH_MAX #else #define MAX_PATH 256 #endif #endif // // // //*************************************************************************** // // Global Constants // //*************************************************************************** #ifndef DATADIR #define DATADIR "" #endif #undef PI #undef M_PI #ifndef NULL #define NULL 0 #endif #define PI 3.141592657 #define LONG(a) ((int)a) #define M_PI 3.14159 #ifndef O_BINARY #define O_BINARY 0 #endif #ifndef O_TEXT #define O_TEXT 0 #endif #ifndef min #define min(a, b) (((a) < (b)) ? (a) : (b)) #endif #ifndef max #define max(a, b) (((a) > (b)) ? (a) : (b)) #endif #if PLATFORM_WIN32 #define strcmpi(x, y) stricmp(x, y) #define _fstricmp(x, y) stricmp(x, y) #elif PLATFORM_UNIX || defined(__plan9__) #ifndef strcmpi #define strcmpi(x, y) strcasecmp(x, y) #endif #ifndef stricmp #define stricmp(x, y) strcasecmp(x, y) #endif #ifndef _fstricmp #define _fstricmp(x, y) strcasecmp(x, y) #endif char *strupr(char *); char *itoa(int, char *, int); char *ltoa(long, char *, int); char *ultoa(unsigned long, char *, int); char getch(void); long filelength(int handle); #else #error please define for your platform. #endif #ifdef __plan9__ #define STUB_FUNCTION fprintf(stderr, "STUB") #define O_CREAT OTRUNC #define O_APPEND 0 #define lseek seek #else #define STUB_FUNCTION fprintf(stderr,"STUB: %s at " __FILE__ ", line %d, thread %d\n",__FUNCTION__,__LINE__,getpid()) #endif #define far #define cdecl //*************************************************************************** // // Screen Constants // //*************************************************************************** #define VIEWGLOBAL 0x10000 // globals visable flush to wall /* #define VIEWWIDTH MAXSCREENWIDTH//320*2 // size of view window #define VIEWHEIGHT MAXSCREENHEIGHT//200*2 #define MAXSCANLINES MAXSCREENHEIGHT//200*2 // size of ylookup table */ #define CHARWIDTH 2 #define TILEWIDTH 4 #define STATUSLINES 16 //*************************************************************************** // // Engine Constants // //*************************************************************************** #define ANGLES 2048 // must be divisible by 4 #define ANGLEQUAD (ANGLES/4) #define FINEANGLES 2048 #define FINEANGLEQUAD (FINEANGLES/4) #define ANG90 (FINEANGLES/4) #define ANG180 (ANG90*2) #define ANG270 (ANG90*3) #define ANG360 (ANG90*4) #define VANG90 (ANGLES/4) #define VANG180 (VANG90*2) #define VANG270 (VANG90*3) #define VANG360 (VANG90*4) #define ANGLESDIV8 (ANGLES/8) #define MINDIST (0x5800l) #define PIXRADIUS 512 #define FOCALLENGTH (0x5700l) // in global coordinates #define MAXTICS 10 //*************************************************************************** // // Map Constants/ macros // //*************************************************************************** #define GLOBAL1 (1l<<16) #define TILEGLOBAL GLOBAL1 #define PIXGLOBAL (GLOBAL1/64) #define TILESHIFT 16l #define UNSIGNEDSHIFT 8 #define PLAYERSIZE 0x5700l // player radius #define MAPSIZE 128 // maps are 64*64 max #define NUMAREAS 47 #define MAPSPOT(x,y,plane) (mapplanes[plane][MAPSIZE*(y)+(x)]) #define AREATILE 107 #define ICONARROWS 72 #define PUSHABLETILE 80 #define ELEVATORTILE 72 #define ALTELEVATORTILE 106 #define LASTLEVELVALUE 459 #define AREANUMBER(x,y) (MAPSPOT((x),(y),0)-AREATILE) //*************************************************************************** // // Scale Constants // //*************************************************************************** #define SFRACBITS 16 #define SFRACUNIT (0x10000) #define FRACUNIT (0x100) //*************************************************************************** // // Actor Constants // //*************************************************************************** #define RUNSPEED 6000 #define MINACTORDIST 0x9000l #define MAXSTATS 400 // max number of lamps, bonus, etc #define MAXWALLTILES 105 // max number of wall tiles #define MAXACTORS 600 #define NORTH 0 #define EAST 1 #define SOUTH 2 #define WEST 3 //*************************************************************************** // // Input Defines - joystick, keyboard and mouse // //*************************************************************************** #define MaxJoys 2 #define MaxKbds 2 #define MaxJoys 2 #define NumCodes 128 // Key definitions #define key_None 0 #define key_Return 0x0d #define key_Enter key_Return #define key_Escape 0x1b #define key_Space 0x20 #define key_BackSpace 0x08 #define key_Tab 0x09 #define key_Delete 0x7f #define ANGLEBITS 16 #define ANGLEFRACMAX (FINEANGLES<<ANGLEBITS) //*************************************************************************** // // Global Types // //*************************************************************************** /////////////////// GLOBAL DATA TYPES /////////////////////////////// typedef unsigned char byte; typedef unsigned short int word; typedef unsigned int longword; typedef int fixed; ////////////////////////////////////////////////////////////////////////// ////////////////// GLOBAL ENUMERATED TYPES /////////////////////// /* boolean is serialized at the moment, and watcomc made it a byte. */ typedef unsigned char boolean; enum { false, true }; typedef enum { east, northeast, north, northwest, west, southwest, south, southeast, nodir } dirtype; typedef enum { SPRITE, WALL, ACTOR, DOOR, PWALL, MWALL } thingtype; #define NUMTXBUTTONS 16 enum { bt_nobutton=-1, bt_attack=0, bt_strafe=1, bt_run=2, bt_use=3, bt_lookup=4, bt_lookdown=5, bt_swapweapon=6, bt_dropweapon=7, bt_horizonup=8, bt_horizondown=9, bt_pistol=10, bt_dualpistol=11, bt_mp40=12, bt_missileweapon=13, bt_autorun=14, bt_recordsound=15, bt_strafeleft=16, bt_straferight=17, bt_turnaround=18, bt_aimbutton=19, di_north=20, di_east=21, di_south=22, di_west=23, bt_map=24, bt_message=25, bt_directmsg=26, NUMBUTTONS }; #if (SHAREWARE == 0) #define MAXWEAPONS 13 #else #define MAXWEAPONS 9 #endif typedef enum { wp_pistol, wp_twopistol, wp_mp40, wp_bazooka, wp_heatseeker, wp_drunk, wp_firebomb, wp_firewall, wp_godhand, #if (SHAREWARE == 0) wp_split, wp_kes, wp_bat, wp_dog #endif } weapontype; enum { gd_baby, gd_easy, gd_medium, gd_hard }; typedef enum { ex_stillplaying, ex_completed, ex_died, ex_warped, ex_resetgame, ex_loadedgame, ex_victorious, ex_abort, ex_demodone, ex_skiplevel, ex_secretlevel, ex_secretdone, ex_titles, ex_demorecord, ex_demoplayback, ex_bossdied, ex_gameover, ex_battledone } exit_t; // Types for cache lumps (for endian converters) enum { cache_other, cache_pic_t, cache_lpic_t, cache_font_t, cache_lbm_t, cache_patch_t, cache_transpatch_t, cache_cfont_t }; //////////////////////////////////////////////////////////////////////////// ///////////////// GLOBAL STRUCTURE TYPES ////////////////////////// //=================== SHARED FLAGS =====================================// #define FL_SHOOTABLE 0x01 #define FL_ACTIVE 0x02 #define FL_VISIBLE 0x08 #define FL_NOFRICTION 0x100 // #define FL_DYING 0x1000 #define FL_ALTERNATE 0x20000 #define FL_GODSTRUCK 0x80000 #define FL_ABP 0x400000 #define FL_BLOCK 0x800000 #define FL_HBM 0x1000000 #define FL_RIDING 0x2000000 #define FL_SOLIDCOLOR 0x4000000 #define FL_SEEN 0x8000000 #define FL_COLORED 0x10000000 #define FL_FULLLIGHT 0x80000000 //=================== ACTOR FLAGS =====================================// #define FL_NEVERMARK 4 #define FL_ATTACKMODE 0x10 #define FL_FIRSTATTACK 0x20 #define FL_ISFIRE 0x20 #define FL_AMBUSH 0x40 #define FL_NONMARK 0x80 #define FL_DONE 0x200 // used by push column #define FL_DODGE 0x400 // " #define FL_STUCK 0x800 // #define FL_HASAUTO 0x2000 #define FL_FALLINGOBJECT 0x4000 #define FL_KEYACTOR 0x8000 #define FL_HEAD 0x40000 #define FL_TARGET 0x200000 #define FL_FLIPPED 0x40000000 #define FL_CRAZY 0x40000000 //================== PLAYER FLAGS ======================================// #define FL_BPV 0x10 #define FL_SHROOMS 0x20 #define FL_AV 0x40 #define FL_ELASTO 0x200 #define FL_FLEET 0x400 #define FL_PUSHED 0x2000 #define FL_PAIN 0x4000 #define FL_GODMODE 0x8000 #define FL_DOGMODE 0x10000 #define FL_GASMASK 0x100000 #define FL_DESIGNATED 0x20000000 #define FL_DIDTAG 0x40000000 //================== SPRITE FLAGS ======================================// #define NOTHING -1 #define FL_BONUS 0x04 #define FL_LIGHT 0x20 #define FL_CHANGES 0x40 #define FL_BACKWARDS 0x100 #define FL_BANDF 0x200 #define FL_HEAT 0x400 #define FL_LIGHTOFF 0x800 #define FL_ACTOR 0x1000 #define FL_ROTATING 0x2000 #define FL_RESPAWN 0x4000 #define FL_WOODEN 0x8000 #define FL_METALLIC 0x10000 #define FL_EARTHEN 0x20000 #define FL_LIGHTON 0x40000 #define FL_FADING 0x80000 #define FL_DEADBODY 0x100000 #define FL_WEAPON 0x200000 #define FL_TRANSLUCENT 0x2000000 #define FL_HEIGHTFLIPPABLE 0x40000000 #endif