ref: d7f038fe0566c8239ec0b2ca1e56686476e82e09
dir: /src/rt_in.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. Copyright (C) 2002-2015 icculus.org, GNU/Linux port Copyright (C) 2017-2018 Steven LeVesque This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #if USE_SDL #include "SDL2/SDL.h" #endif #include <SDL2/SDL_scancode.h> #include <SDL2/SDL_keycode.h> #include <SDL2/SDL_events.h> #include "rt_main.h" #include "rt_def.h" #include "rt_in.h" #include "_rt_in.h" #include "isr.h" #include "rt_util.h" #include "rt_vh_a.h" #include "rt_cfg.h" #include "rt_msg.h" #include "rt_playr.h" #include "rt_net.h" #include "rt_com.h" #include "rt_cfg.h" #include "keyb.h" #include "HashTable.h" #include "modexlib.h" #define MAXMESSAGELENGTH (COM_MAXTEXTSTRINGLENGTH-1) //**************************************************************************** // // GLOBALS // //****************************************************************************] // // Used by menu routines that need to wait for a button release. // Sometimes the mouse driver misses an interrupt, so you can't wait for // a button to be released. Instead, you must ignore any buttons that // are pressed. // int IgnoreMouse = 0; // configuration variables // boolean MousePresent; boolean JoysPresent[MaxJoys]; boolean JoyPadPresent = 0; // Global variables // boolean Paused; char LastASCII; volatile int LastScan; byte Joy_xb, Joy_yb, Joy_xs, Joy_ys; word Joy_x, Joy_y; int LastLetter = 0; char LetterQueue[MAXLETTERS]; ModemMessage MSG; #if USE_SDL static SDL_Joystick* sdl_joysticks[MaxJoys]; static int sdl_mouse_delta_x = 0; static int sdl_mouse_delta_y = 0; static word sdl_mouse_button_mask = 0; static int sdl_total_sticks = 0; static word *sdl_stick_button_state = NULL; static word sdl_sticks_joybits = 0; static int sdl_mouse_grabbed = 0; //static unsigned int scancodes[SDL_NUM_SCANCODES]; //TODO: replace with a hashtable if possible static HashTable * scancodes; extern boolean sdl_fullscreen; #endif // 'q','w','e','r','t','y','u','i','o','p','[',']','\\', 0 ,'a','s', const char ScanChars[128] = // Scan code names with single chars { 0, 0,'1','2','3','4','5','6','7','8','9','0','-','=', 0, 0, 'q','w','e','r','t','y','u','i','o','p','[',']', 0, 0,'a','s', 'd','f','g','h','j','k','l',';','\'','`', 0,'\\','z','x','c','v', 'b','n','m',',','.','/', 0, 0, 0,' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'-', 0,'5', 0,'+', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const char ShiftedScanChars[128] = // Shifted Scan code names with single chars { 0, 0,'!','@','#','$','%','^','&','*','(',')','_','+', 0, 0, 'Q','W','E','R','T','Y','U','I','O','P','{','}', 0, 0,'A','S', 'D','F','G','H','J','K','L',':','"','~', 0,'|','Z','X','C','V', 'B','N','M','<','>','?', 0, 0, 0,' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'-', 0,'5', 0,'+', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //**************************************************************************** // // LOCALS // //****************************************************************************] static KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}; static JoystickDef JoyDefs[MaxJoys]; static ControlType Controls[MAXPLAYERS]; static boolean IN_Started; static Direction DirTable[] = // Quick lookup for total direction { dir_NorthWest, dir_North, dir_NorthEast, dir_West, dir_None, dir_East, dir_SouthWest, dir_South, dir_SouthEast }; int (far *function_ptr)(); static char *ParmStrings[] = {"nojoys","nomouse",NULL}; static int sdl_mouse_button_filter(SDL_Event const *event) { /* * What DOS games expect: * 0 left button pressed if 1 * 1 right button pressed if 1 * 2 middle button pressed if 1 * * (That is, this is what Int 33h (AX=0x05) returns...) */ Uint8 bmask = SDL_GetMouseState(NULL, NULL); sdl_mouse_button_mask = 0; /* this is a static var. */ if (bmask & SDL_BUTTON_LMASK) sdl_mouse_button_mask |= 1; if (bmask & SDL_BUTTON_RMASK) sdl_mouse_button_mask |= 2; if (bmask & SDL_BUTTON_MMASK) sdl_mouse_button_mask |= 4; return(0); } /* sdl_mouse_up_filter */ static int sdl_mouse_motion_filter(SDL_Event const *event) { static int mouse_x = 0; static int mouse_y = 0; int mouse_relative_x = 0; int mouse_relative_y = 0; if (event->type == SDL_JOYBALLMOTION) { mouse_relative_x = event->jball.xrel/100; mouse_relative_y = event->jball.yrel/100; mouse_x += mouse_relative_x; mouse_y += mouse_relative_y; } /* if */ else { //if (sdl_mouse_grabbed || sdl_fullscreen) //{ mouse_relative_x = event->motion.xrel; mouse_relative_y = event->motion.yrel; mouse_x += mouse_relative_x; mouse_y += mouse_relative_y; //} /* if */ //else //{ //mouse_relative_x = event->motion.x - mouse_x; //mouse_relative_y = event->motion.y - mouse_y; //mouse_x = event->motion.x; //mouse_y = event->motion.y; //} /* else */ } /* else */ /* set static vars... */ sdl_mouse_delta_x += mouse_relative_x; sdl_mouse_delta_y += mouse_relative_y; return(0); } /* sdl_mouse_motion_filter */ /** * Attempt to flip the video surface to fullscreen or windowed mode. * Attempts to maintain the surface's state, but makes no guarantee * that pointers (i.e., the surface's pixels field) will be the same * after this call. * * Caveats: Your surface pointers will be changing; if you have any other * copies laying about, they are invalidated. * * Do NOT call this from an SDL event filter on Windows. You can * call it based on the return values from SDL_PollEvent, etc, just * not during the function you passed to SDL_SetEventFilter(). * * Thread safe? Likely not. * * @param surface pointer to surface ptr to toggle. May be different * pointer on return. MAY BE NULL ON RETURN IF FAILURE! * @param flags pointer to flags to set on surface. The value pointed * to will be XOR'd with SDL_FULLSCREEN before use. Actual * flags set will be filled into pointer. Contents are * undefined on failure. Can be NULL, in which case the * surface's current flags are used. * @return non-zero on success, zero on failure. */ /* * The windib driver can't alert us to the keypad enter key, which * Ken's code depends on heavily. It sends it as the same key as the * regular return key. These users will have to hit SHIFT-ENTER, * which we check for explicitly, and give the engine a keypad enter * enter event. */ static int handle_keypad_enter_hack(const SDL_Event *event) { static int kp_enter_hack = 0; int retval = 0; if (event->key.keysym.sym == SDLK_RETURN) { if (event->key.state == SDL_PRESSED) { if (event->key.keysym.mod & KMOD_SHIFT) { kp_enter_hack = 1; retval = Lookup(scancodes, SDLK_KP_ENTER); //retval = scancodes[SDLK_KP_ENTER]; } /* if */ } /* if */ else /* key released */ { if (kp_enter_hack) { kp_enter_hack = 0; //retval = scancodes = Lookup(scancodes, SDLK_KP_ENTER); retval = Lookup(scancodes, SDLK_KP_ENTER); //retval = scancodes[SDLK_KP_ENTER]; } /* if */ } /* if */ } /* if */ return(retval); } /* handle_keypad_enter_hack */ static int sdl_key_filter(const SDL_Event *event) { int k; int keyon; int strippedkey; //SDL_GrabMode grab_mode = SDL_GRAB_OFF; int extended; if ( (event->key.keysym.sym == SDLK_g) && (event->key.state == SDL_PRESSED) && (event->key.keysym.mod & KMOD_CTRL) ) { //if (!sdl_fullscreen) //{ //sdl_mouse_grabbed = ((sdl_mouse_grabbed) ? 0 : 1); //if (sdl_mouse_grabbed) //grab_mode = SDL_GRAB_ON; //SDL_WM_GrabInput(grab_mode); //} return(0); } /* if */ else if ( ( (event->key.keysym.sym == SDLK_RETURN) || (event->key.keysym.sym == SDLK_KP_ENTER) ) && (event->key.state == SDL_PRESSED) && (event->key.keysym.mod & KMOD_ALT) ) { //if (SDL_WM_ToggleFullScreen(SDL_GetVideoSurface())) //sdl_fullscreen ^= 1; //return(0); } /* if */ /* HDG: put this above the scancode lookup otherwise it is never reached */ if ( (event->key.keysym.sym == SDLK_PAUSE) && (event->key.state == SDL_PRESSED)) { PausePressed = true; return(0); } k = handle_keypad_enter_hack(event); if (!k) { //if (event->key.keysym.sym == SDLK_a) //{ //k = 0x1e; //} //else //{ k = Lookup(scancodes, event->key.keysym.sym); //k = scancodes[event->key.keysym.sym]; //} if (!k) /* No DOS equivalent defined. */ return(0); } /* if */ /* Fix elweirdo SDL capslock/numlock handling, always treat as press */ if ( (event->key.keysym.sym != SDLK_CAPSLOCK) && (event->key.keysym.sym != SDLK_NUMLOCKCLEAR) && (event->key.state == SDL_RELEASED) ) k += 128; /* +128 signifies that the key is released in DOS. */ if (event->key.keysym.sym == SDLK_SCROLLLOCK) PanicPressed = true; else { extended = ((k & 0xFF00) >> 8); keyon = k & 0x80; strippedkey = k & 0x7f; if (extended != 0) { KeyboardQueue[ Keytail ] = extended; Keytail = ( Keytail + 1 )&( KEYQMAX - 1 ); k = Lookup(scancodes, event->key.keysym.sym) & 0xFF; //k = scancodes[event->key.keysym.sym] & 0xFF; if (event->key.state == SDL_RELEASED) k += 128; /* +128 signifies that the key is released in DOS. */ } if (keyon) // Up event Keystate[strippedkey]=0; else // Down event { Keystate[strippedkey]=1; LastScan = k; } KeyboardQueue[ Keytail ] = k; Keytail = ( Keytail + 1 )&( KEYQMAX - 1 ); } return(0); } /* sdl_key_filter */ static int root_sdl_event_filter(const SDL_Event *event) { switch (event->type) { case SDL_KEYUP: case SDL_KEYDOWN: return(sdl_key_filter(event)); case SDL_JOYBALLMOTION: case SDL_MOUSEMOTION: return(sdl_mouse_motion_filter(event)); case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: return(sdl_mouse_button_filter(event)); case SDL_QUIT: /* !!! rcg TEMP */ fprintf(stderr, "\n\n\nSDL_QUIT!\n\n\n"); SDL_Quit(); exit(42); break; case SDL_WINDOWEVENT: sdl_handle_window_events(); break; } /* switch */ return(1); } /* root_sdl_event_filter */ static void sdl_handle_events(void) { SDL_Event event; while (SDL_PollEvent(&event)) root_sdl_event_filter(&event); } /* sdl_handle_events */ //****************************************************************************** // // IN_PumpEvents () - Let platform process an event queue. // //****************************************************************************** void IN_PumpEvents(void) { sdl_handle_events(); /* no-op. */ } //****************************************************************************** // // INL_GetMouseDelta () - Gets the amount that the mouse has moved from the // mouse driver // //****************************************************************************** void INL_GetMouseDelta(int *x,int *y) { IN_PumpEvents(); *x = sdl_mouse_delta_x; *y = sdl_mouse_delta_y; sdl_mouse_delta_x = sdl_mouse_delta_y = 0; } //****************************************************************************** // // IN_GetMouseButtons () - Gets the status of the mouse buttons from the // mouse driver // //****************************************************************************** word IN_GetMouseButtons ( void ) { word buttons = 0; IN_PumpEvents(); buttons = sdl_mouse_button_mask; return (buttons); } //****************************************************************************** // // IN_IgnoreMouseButtons () - // Tells the mouse to ignore the currently pressed buttons. // //****************************************************************************** void IN_IgnoreMouseButtons ( void ) { IgnoreMouse |= IN_GetMouseButtons(); } //****************************************************************************** // // IN_GetJoyAbs () - Reads the absolute position of the specified joystick // //****************************************************************************** void IN_GetJoyAbs (word joy, word *xp, word *yp) { Joy_x = Joy_y = 0; Joy_xs = joy? 2 : 0; // Find shift value for x axis Joy_xb = 1 << Joy_xs; // Use shift value to get x bit mask Joy_ys = joy? 3 : 1; // Do the same for y axis Joy_yb = 1 << Joy_ys; if (joy < sdl_total_sticks) { Joy_x = SDL_JoystickGetAxis (sdl_joysticks[joy], 0); Joy_y = SDL_JoystickGetAxis (sdl_joysticks[joy], 1); } else { Joy_x = 0; Joy_y = 0; } *xp = Joy_x; *yp = Joy_y; } void JoyStick_Vals (void) { } //****************************************************************************** // // INL_GetJoyDelta () - Returns the relative movement of the specified // joystick (from +/-127) // //****************************************************************************** void INL_GetJoyDelta (word joy, int *dx, int *dy) { word x, y; JoystickDef *def; IN_GetJoyAbs (joy, &x, &y); def = JoyDefs + joy; if (x < def->threshMinX) { if (x < def->joyMinX) x = def->joyMinX; x = -(x - def->threshMinX); x *= def->joyMultXL; x >>= JoyScaleShift; *dx = (x > 127)? -127 : -x; } else if (x > def->threshMaxX) { if (x > def->joyMaxX) x = def->joyMaxX; x = x - def->threshMaxX; x *= def->joyMultXH; x >>= JoyScaleShift; *dx = (x > 127)? 127 : x; } else *dx = 0; if (y < def->threshMinY) { if (y < def->joyMinY) y = def->joyMinY; y = -(y - def->threshMinY); y *= def->joyMultYL; y >>= JoyScaleShift; *dy = (y > 127)? -127 : -y; } else if (y > def->threshMaxY) { if (y > def->joyMaxY) y = def->joyMaxY; y = y - def->threshMaxY; y *= def->joyMultYH; y >>= JoyScaleShift; *dy = (y > 127)? 127 : y; } else *dy = 0; } //****************************************************************************** // // INL_GetJoyButtons () - Returns the button status of the specified // joystick // //****************************************************************************** word INL_GetJoyButtons (word joy) { word result = 0; if (joy < sdl_total_sticks) result = sdl_stick_button_state[joy]; return result; } //****************************************************************************** // // INL_StartMouse () - Detects and sets up the mouse // //****************************************************************************** boolean INL_StartMouse (void) { boolean retval = false; /* no-op. */ retval = true; return (retval); } //****************************************************************************** // // INL_SetJoyScale () - Sets up scaling values for the specified joystick // //****************************************************************************** void INL_SetJoyScale (word joy) { JoystickDef *def; def = &JoyDefs[joy]; def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX); def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX); def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY); def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY); } //****************************************************************************** // // IN_SetupJoy () - Sets up thresholding values and calls INL_SetJoyScale() // to set up scaling values // //****************************************************************************** void IN_SetupJoy (word joy, word minx, word maxx, word miny, word maxy) { word d,r; JoystickDef *def; def = &JoyDefs[joy]; def->joyMinX = minx; def->joyMaxX = maxx; r = maxx - minx; d = r / 3; def->threshMinX = ((r / 2) - d) + minx; def->threshMaxX = ((r / 2) + d) + minx; def->joyMinY = miny; def->joyMaxY = maxy; r = maxy - miny; d = r / 3; def->threshMinY = ((r / 2) - d) + miny; def->threshMaxY = ((r / 2) + d) + miny; INL_SetJoyScale (joy); } //****************************************************************************** // // INL_StartJoy () - Detects & auto-configures the specified joystick // The auto-config assumes the joystick is centered // //****************************************************************************** boolean INL_StartJoy (word joy) { word x,y; #ifdef __plan9__ return(false); #else #if USE_SDL if (!SDL_WasInit(SDL_INIT_JOYSTICK)) { SDL_Init(SDL_INIT_JOYSTICK); sdl_total_sticks = SDL_NumJoysticks(); if (sdl_total_sticks > MaxJoys) sdl_total_sticks = MaxJoys; if ((sdl_stick_button_state == NULL) && (sdl_total_sticks > 0)) { sdl_stick_button_state = (word *) malloc(sizeof (word) * sdl_total_sticks); if (sdl_stick_button_state == NULL) SDL_QuitSubSystem(SDL_INIT_JOYSTICK); else memset(sdl_stick_button_state, '\0', sizeof (word) * sdl_total_sticks); } SDL_JoystickEventState(SDL_ENABLE); } if (joy >= sdl_total_sticks) return (false); sdl_joysticks[joy] = SDL_JoystickOpen (joy); #endif IN_GetJoyAbs (joy, &x, &y); if ( ((x == 0) || (x > MaxJoyValue - 10)) || ((y == 0) || (y > MaxJoyValue - 10)) ) return(false); else { IN_SetupJoy (joy, 0, x * 2, 0, y * 2); return (true); } #endif } //****************************************************************************** // // INL_ShutJoy() - Cleans up the joystick stuff // //****************************************************************************** void INL_ShutJoy (word joy) { JoysPresent[joy] = false; if (joy < sdl_total_sticks) SDL_JoystickClose (sdl_joysticks[joy]); } //****************************************************************************** // // IN_Startup() - Starts up the Input Mgr // //****************************************************************************** void IN_Startup (void) { boolean checkjoys, checkmouse; word i; if (IN_Started==true) return; /* all keys are now mapped to the wolf3d-style names, except where no such name is available. */ //calloc(scancodes, sizeof(unsigned int) * 513); scancodes = malloc(sizeof(HashTable)); InitHashTable(scancodes, SDL_NUM_SCANCODES); Insert(scancodes, SDLK_ESCAPE, sc_Escape); Insert(scancodes, SDLK_1, sc_1); Insert(scancodes, SDLK_2, sc_2); Insert(scancodes, SDLK_3, sc_3); Insert(scancodes, SDLK_4, sc_4); Insert(scancodes, SDLK_5, sc_5); Insert(scancodes, SDLK_6, sc_6); Insert(scancodes, SDLK_7, sc_7); Insert(scancodes, SDLK_8, sc_8); Insert(scancodes, SDLK_9, sc_9); Insert(scancodes, SDLK_0, sc_0); Insert(scancodes, SDLK_EQUALS, sc_Equals); Insert(scancodes, SDLK_BACKSPACE, sc_BackSpace); Insert(scancodes, SDLK_TAB, sc_Tab); Insert(scancodes, SDLK_q, sc_Q); Insert(scancodes, SDLK_w, sc_W); Insert(scancodes, SDLK_e, sc_E); Insert(scancodes, SDLK_r, sc_R); Insert(scancodes, SDLK_t, sc_T); Insert(scancodes, SDLK_y, sc_Y); Insert(scancodes, SDLK_u, sc_U); Insert(scancodes, SDLK_i, sc_I); Insert(scancodes, SDLK_o, sc_O); Insert(scancodes, SDLK_p, sc_P); Insert(scancodes, SDLK_LEFTBRACKET, sc_OpenBracket); Insert(scancodes, SDLK_RIGHTBRACKET, sc_CloseBracket); Insert(scancodes, SDLK_RETURN, sc_Return); Insert(scancodes, SDLK_LCTRL, sc_Control); Insert(scancodes, SDLK_PAGEUP, sc_PgUp); Insert(scancodes, SDLK_s, sc_S); Insert(scancodes, SDLK_d, sc_D); Insert(scancodes, SDLK_f, sc_F); Insert(scancodes, SDLK_g, sc_G); Insert(scancodes, SDLK_h, sc_H); Insert(scancodes, SDLK_j, sc_J); Insert(scancodes, SDLK_k, sc_K); Insert(scancodes, SDLK_l, sc_L); Insert(scancodes, SDLK_SEMICOLON, 0x27); Insert(scancodes, SDLK_QUOTE, 0x28); Insert(scancodes, SDLK_BACKQUOTE, 0x29); Insert(scancodes, SDLK_LSHIFT, sc_RShift); Insert(scancodes, SDLK_BACKSLASH, 0x2B); Insert(scancodes, SDLK_z, sc_Z); Insert(scancodes, SDLK_x, sc_X); Insert(scancodes, SDLK_c, sc_C); Insert(scancodes, SDLK_v, sc_V); Insert(scancodes, SDLK_b, sc_B); Insert(scancodes, SDLK_n, sc_N); Insert(scancodes, SDLK_m, sc_M); Insert(scancodes, SDLK_COMMA, sc_Comma); Insert(scancodes, SDLK_PERIOD, sc_Period); Insert(scancodes, SDLK_SLASH, 0x35); Insert(scancodes, SDLK_RSHIFT, sc_RShift); Insert(scancodes, SDLK_KP_DIVIDE, 0x35); Insert(scancodes, SDLK_LALT, sc_Alt); Insert(scancodes, SDLK_RALT, sc_Alt); Insert(scancodes, SDLK_MODE, sc_Alt); Insert(scancodes, SDLK_RCTRL, sc_Control); Insert(scancodes, SDLK_SPACE, sc_Space); Insert(scancodes, SDLK_CAPSLOCK, sc_CapsLock); Insert(scancodes, SDLK_F1, sc_F1); Insert(scancodes, SDLK_F2, sc_F2); Insert(scancodes, SDLK_F3, sc_F3); Insert(scancodes, SDLK_F4, sc_F4); Insert(scancodes, SDLK_KP_PLUS, sc_Plus); Insert(scancodes, SDLK_PLUS, sc_Plus); Insert(scancodes, SDLK_F5, sc_F5); Insert(scancodes, SDLK_F6, sc_F6); Insert(scancodes, SDLK_F7, sc_F7); Insert(scancodes, SDLK_F8, sc_F8); Insert(scancodes, SDLK_F9, sc_F9); Insert(scancodes, SDLK_F10, sc_F10); Insert(scancodes, SDLK_F11, sc_F11); Insert(scancodes, SDLK_F12, sc_F12); Insert(scancodes, SDLK_NUMLOCKCLEAR, 0x45); Insert(scancodes, SDLK_SCROLLLOCK, 0x46); Insert(scancodes, SDLK_MINUS, sc_Minus); Insert(scancodes, SDLK_KP_PERIOD, sc_Delete); Insert(scancodes, SDLK_KP_7, sc_Home); Insert(scancodes, SDLK_KP_8, sc_UpArrow); Insert(scancodes, SDLK_KP_9, sc_PgUp); Insert(scancodes, SDLK_HOME, sc_Home); Insert(scancodes, SDLK_UP, sc_UpArrow); Insert(scancodes, SDLK_a, sc_A); Insert(scancodes, SDLK_KP_MINUS, sc_Minus); Insert(scancodes, SDLK_KP_4, sc_LeftArrow); Insert(scancodes, SDLK_KP_5, 0x4C); Insert(scancodes, SDLK_KP_6, sc_RightArrow); Insert(scancodes, SDLK_LEFT, sc_LeftArrow); Insert(scancodes, SDLK_RIGHT, sc_RightArrow); Insert(scancodes, SDLK_KP_1, sc_End); Insert(scancodes, SDLK_KP_2, sc_DownArrow); Insert(scancodes, SDLK_KP_3, sc_PgDn); Insert(scancodes, SDLK_END, sc_End); Insert(scancodes, SDLK_DOWN, sc_DownArrow); Insert(scancodes, SDLK_PAGEDOWN, sc_PgDn); Insert(scancodes, SDLK_DELETE, sc_Delete); Insert(scancodes, SDLK_KP_0, sc_Insert); Insert(scancodes, SDLK_INSERT, sc_Insert); Insert(scancodes, SDLK_KP_ENTER, sc_Return); checkjoys = true; checkmouse = true; for (i = 1; i < _argc; i++) { switch (US_CheckParm (_argv[i], ParmStrings)) { case 0: checkjoys = false; break; case 1: checkmouse = false; break; } } MousePresent = checkmouse ? INL_StartMouse() : false; if (!MousePresent) mouseenabled = false; else { if (!quiet) printf("IN_Startup: Mouse Present\n"); } for (i = 0; i < MaxJoys; i++) { JoysPresent[i] = checkjoys ? INL_StartJoy(i) : false; if (INL_StartJoy(i)) { if (!quiet) printf("IN_Startup: Joystick Present\n"); } } IN_Started = true; } void ClearScanCodes() { ClearHashTable(scancodes); } //****************************************************************************** // // IN_Shutdown() - Shuts down the Input Mgr // //****************************************************************************** void IN_Shutdown (void) { word i; if (IN_Started==false) return; // INL_ShutMouse(); for (i = 0; i < MaxJoys; i++) INL_ShutJoy(i); IN_Started = false; } //****************************************************************************** // // IN_ClearKeysDown() - Clears the keyboard array // //****************************************************************************** void IN_ClearKeysDown (void) { LastScan = sc_None; memset ((void *)Keyboard, 0, sizeof (Keyboard)); } //****************************************************************************** // // IN_ReadControl() - Reads the device associated with the specified // player and fills in the control info struct // //****************************************************************************** void IN_ReadControl (int player, ControlInfo *info) { boolean realdelta; word buttons; int dx,dy; Motion mx,my; ControlType type; KeyboardDef *def; dx = dy = 0; mx = my = motion_None; buttons = 0; switch (type = Controls[player]) { case ctrl_Keyboard: def = &KbdDefs; if (Keyboard[sc_UpArrow]) my = motion_Up; else if (Keyboard[sc_DownArrow]) my = motion_Down; if (Keyboard[sc_LeftArrow]) mx = motion_Left; else if (Keyboard[sc_RightArrow]) mx = motion_Right; if (Keyboard[def->button0]) buttons += 1 << 0; if (Keyboard[def->button1]) buttons += 1 << 1; realdelta = false; break; default: ; } if (realdelta) { mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None); my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None); } else { dx = mx * 127; dy = my * 127; } info->x = dx; info->xaxis = mx; info->y = dy; info->yaxis = my; info->button0 = buttons & (1 << 0); info->button1 = buttons & (1 << 1); info->button2 = buttons & (1 << 2); info->button3 = buttons & (1 << 3); info->dir = DirTable[((my + 1) * 3) + (mx + 1)]; } //****************************************************************************** // // IN_WaitForKey() - Waits for a scan code, then clears LastScan and // returns the scan code // //****************************************************************************** ScanCode IN_WaitForKey (void) { ScanCode result; while (!(result = LastScan)) IN_PumpEvents(); LastScan = 0; return (result); } //****************************************************************************** // // IN_Ack() - waits for a button or key press. If a button is down, upon // calling, it must be released for it to be recognized // //****************************************************************************** boolean btnstate[8]; void IN_StartAck (void) { unsigned i, buttons = 0; // // get initial state of everything // LastScan = 0; IN_ClearKeysDown (); memset (btnstate, 0, sizeof(btnstate)); IN_PumpEvents(); buttons = IN_JoyButtons () << 4; buttons |= IN_GetMouseButtons(); for (i=0; i<8; i++,buttons>>=1) if (buttons&1) btnstate[i] = true; } //****************************************************************************** // // IN_CheckAck () // //****************************************************************************** boolean IN_CheckAck (void) { unsigned i, buttons = 0; // // see if something has been pressed // if (LastScan) return true; IN_PumpEvents(); buttons = IN_JoyButtons () << 4; buttons |= IN_GetMouseButtons(); for (i=0; i<8; i++,buttons>>=1) if ( buttons&1 ) { if (!btnstate[i]) return true; } else btnstate[i]=false; return false; } //****************************************************************************** // // IN_Ack () // //****************************************************************************** void IN_Ack (void) { IN_StartAck (); while (!IN_CheckAck ()) ; } //****************************************************************************** // // IN_UserInput() - Waits for the specified delay time (in ticks) or the // user pressing a key or a mouse button. If the clear flag is set, it // then either clears the key or waits for the user to let the mouse // button up. // //****************************************************************************** boolean IN_UserInput (long delay) { long lasttime; lasttime = GetTicCount(); IN_StartAck (); do { if (IN_CheckAck()) return true; } while ((GetTicCount() - lasttime) < delay); return (false); } //=========================================================================== /* =================== = = IN_JoyButtons = =================== */ byte IN_JoyButtons (void) { unsigned joybits = 0; joybits = sdl_sticks_joybits; return (byte) joybits; } //****************************************************************************** // // IN_UpdateKeyboard () // //****************************************************************************** /* HACK HACK HACK */ static int queuegotit=0; void IN_UpdateKeyboard (void) { int tail; int key; if (!queuegotit) IN_PumpEvents(); queuegotit=0; if (Keytail != Keyhead) { tail = Keytail; while (Keyhead != tail) { if (KeyboardQueue[Keyhead] & 0x80) // Up event { key = KeyboardQueue[Keyhead] & 0x7F; // AND off high bit // if (keysdown[key]) // { // KeyboardQueue[Keytail] = KeyboardQueue[Keyhead]; // Keytail = (Keytail+1)&(KEYQMAX-1); // } // else Keyboard[key] = 0; } else // Down event { Keyboard[KeyboardQueue[Keyhead]] = 1; // keysdown[KeyboardQueue[Keyhead]] = 1; } Keyhead = (Keyhead+1)&(KEYQMAX-1); } // while } // if // Carry over movement keys from the last refresh // keysdown[sc_RightArrow] = Keyboard[sc_RightArrow]; // keysdown[sc_LeftArrow] = Keyboard[sc_LeftArrow]; // keysdown[sc_UpArrow] = Keyboard[sc_UpArrow]; // keysdown[sc_DownArrow] = Keyboard[sc_DownArrow]; } //****************************************************************************** // // IN_InputUpdateKeyboard () // //****************************************************************************** int IN_InputUpdateKeyboard (void) { int key; int returnval = 0; boolean done = false; // _disable (); if (Keytail != Keyhead) { int tail = Keytail; while (!done && (Keyhead != tail)) { if (KeyboardQueue[Keyhead] & 0x80) // Up event { key = KeyboardQueue[Keyhead] & 0x7F; // AND off high bit Keyboard[key] = 0; } else // Down event { Keyboard[KeyboardQueue[Keyhead]] = 1; returnval = KeyboardQueue[Keyhead]; done = true; } Keyhead = (Keyhead+1)&(KEYQMAX-1); } } // if // _enable (); return (returnval); } //****************************************************************************** // // IN_ClearKeyboardQueue () // //****************************************************************************** void IN_ClearKeyboardQueue (void) { return; // IN_ClearKeysDown (); // Keytail = Keyhead = 0; // memset (KeyboardQueue, 0, sizeof (KeyboardQueue)); // I_SendKeyboardData(0xf6); // I_SendKeyboardData(0xf4); } //****************************************************************************** // // QueueLetterInput () // //****************************************************************************** void QueueLetterInput (void) { int head = Keyhead; int tail = Keytail; char c; int scancode; boolean send = false; /* HACK HACK HACK */ /* OK, we want the new keys NOW, and not when the update gets them. Since this called before IN_UpdateKeyboard in PollKeyboardButtons, we shall update here. The hack is there to prevent IN_UpdateKeyboard from stealing any keys... - SBF */ IN_PumpEvents(); head = Keyhead; tail = Keytail; queuegotit=1; /* HACK HACK HACK */ while (head != tail) { if (!(KeyboardQueue[head] & 0x80)) // Down event { scancode = KeyboardQueue[head]; if (Keyboard[sc_RShift] || Keyboard[sc_LShift]) { c = ShiftedScanChars[scancode]; } else { c = ScanChars[scancode]; } // If "is printable char", queue the character if (c) { LetterQueue[LastLetter] = c; LastLetter = (LastLetter+1)&(MAXLETTERS-1); // If typing a message, update the text with 'c' if ( MSG.messageon ) { Keystate[scancode]=0; KeyboardQueue[head] = 0; if ( MSG.inmenu ) { if ( ( c == 'A' ) || ( c == 'a' ) ) { MSG.towho = MSG_DIRECTED_TO_ALL; send = true; } if ( ( gamestate.teamplay ) && ( ( c == 'T' ) || ( c == 't' ) ) ) { MSG.towho = MSG_DIRECTED_TO_TEAM; send = true; } if ( ( c >= '0' ) && ( c <= '9' ) ) { int who; if ( c == '0' ) { who = 10; } else { who = c - '1'; } // Skip over local player if ( who >= consoleplayer ) { who++; } if ( who < numplayers ) { MSG.towho = who; send = true; } } if ( send ) { MSG.messageon = false; KeyboardQueue[ head ] = 0; Keyboard[ scancode ] = 0; LastScan = 0; FinishModemMessage( MSG.textnum, true ); } } else if ( ( scancode >= sc_1 ) && ( scancode <= sc_0 ) && ( Keyboard[ sc_Alt ] ) ) { int msg; msg = scancode - sc_1; if ( CommbatMacros[ msg ].avail ) { MSG.length = strlen( CommbatMacros[ msg ].macro ) + 1; strncpy( Messages[ MSG.textnum ].text, CommbatMacros[ msg ].macro, MSG.length) ; MSG.messageon = false; FinishModemMessage( MSG.textnum, true ); KeyboardQueue[ head ] = 0; Keyboard[ sc_Enter ] = 0; Keyboard[ sc_Escape ] = 0; LastScan = 0; } else { MSG.messageon = false; MSG.directed = false; FinishModemMessage( MSG.textnum, false ); AddMessage( "No macro.", MSG_MACRO ); KeyboardQueue[ head ] = 0; Keyboard[ sc_Enter ] = 0; Keyboard[ sc_Escape ] = 0; LastScan = 0; } } else if ( MSG.length < MAXMESSAGELENGTH ) { UpdateModemMessage (MSG.textnum, c); } } } else { // If typing a message, check for special characters if ( MSG.messageon && MSG.inmenu ) { if ( scancode == sc_Escape ) { MSG.messageon = false; MSG.directed = false; FinishModemMessage( MSG.textnum, false ); KeyboardQueue[head] = 0; Keyboard[sc_Enter] = 0; Keyboard[sc_Escape] = 0; LastScan = 0; } } else if ( MSG.messageon && !MSG.inmenu ) { if ( ( scancode >= sc_F1 ) && ( scancode <= sc_F10 ) ) { MSG.remoteridicule = scancode - sc_F1; MSG.messageon = false; FinishModemMessage(MSG.textnum, true); KeyboardQueue[head] = 0; Keyboard[sc_Enter] = 0; Keyboard[sc_Escape] = 0; LastScan = 0; } switch (scancode) { case sc_BackSpace: KeyboardQueue[head] = 0; if (MSG.length > 1) { ModemMessageDeleteChar (MSG.textnum); } Keystate[scancode]=0; break; case sc_Enter: MSG.messageon = false; FinishModemMessage(MSG.textnum, true); KeyboardQueue[head] = 0; Keyboard[sc_Enter] = 0; Keyboard[sc_Escape] = 0; LastScan = 0; Keystate[scancode]=0; break; case sc_Escape: MSG.messageon = false; MSG.directed = false; FinishModemMessage(MSG.textnum, false); KeyboardQueue[head] = 0; Keyboard[sc_Enter] = 0; Keyboard[sc_Escape] = 0; LastScan = 0; break; } } } } head = (head+1)&(KEYQMAX-1); } // while }