ref: d7f038fe0566c8239ec0b2ca1e56686476e82e09
dir: /src/rt_main.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. Copyright (C) 2002-2015 icculus.org, GNU/Linux port Copyright (C) 2017-2018 Steven LeVesque This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ //*************************************************************************** // // RT_MAIN.H // //*************************************************************************** #ifndef _rt_main_public #define _rt_main_public #include "develop.h" #include "rt_def.h" #include "rottnet.h" #include "rt_battl.h" #if (SHAREWARE==0) #define STANDARDGAMELEVELS (DATADIR "darkwar.rtl") #define STANDARDBATTLELEVELS (DATADIR "darkwar.rtc") #define SUPERROTTBATTLELEVELS (DATADIR "ROTTCD.RTC") #define SITELICENSEBATTLELEVELS (DATADIR "ROTTSITE.RTC") #else #define STANDARDGAMELEVELS (DATADIR "HUNTBGIN.RTL") #define STANDARDBATTLELEVELS (DATADIR "HUNTBGIN.RTC") #endif enum { vl_low, vl_medium, vl_high, vl_excessive }; // Enum for each version of the game typedef enum { ROTT_SHAREWARE, ROTT_REGISTERED, ROTT_SUPERCD, ROTT_SITELICENSE } version_type; typedef struct { int GodModeTime; int DogModeTime; int ShroomsModeTime; int ElastoModeTime; int AsbestosVestTime; int BulletProofVestTime; int GasMaskTime; int MercuryModeTime; int GodModeRespawnTime; int DogModeRespawnTime; int ShroomsModeRespawnTime; int ElastoModeRespawnTime; int AsbestosVestRespawnTime; int BulletProofVestRespawnTime; int GasMaskRespawnTime; int MercuryModeRespawnTime; } specials; typedef struct { unsigned Version; // Variable for which version of the game can be played version_type Product; int TimeCount; int frame; int secrettotal,treasuretotal,killtotal; int secretcount,treasurecount,killcount; int supertotal,healthtotal,missiletotal; int supercount,healthcount,missilecount; int democratictotal,planttotal; int democraticcount,plantcount; int dipballs; int difficulty; int violence; int mapon; int score; int episode; int battlemode; int battleoption; int randomseed; boolean teamplay; boolean DODEMOCRATICBONUS1; boolean DOGROUNDZEROBONUS; int autorun; // Battle Options battle_type BattleOptions; boolean SpawnCollectItems; boolean SpawnEluder; boolean SpawnDeluder; boolean ShowScores; boolean PlayerHasGun[ MAXPLAYERS ]; specials SpecialsTimes; } gametype; extern int doublestep; extern boolean tedlevel; extern int tedlevelnum; extern int tedx; extern int tedy; extern boolean fizzlein; extern int pheight; extern int NoSound; extern int timelimit; extern boolean timelimitenabled; extern boolean noecho; extern boolean demoexit; extern boolean quiet; extern gametype gamestate; extern boolean DebugOk; extern boolean newlevel; void QuitGame( void ); void PlayCinematic (void); void InitCharacter(void); void ShutDown ( void ); void UpdateGameObjects ( void ); extern int polltime; extern int oldpolltime; extern volatile int oldtime; void PauseLoop ( void ); #if SAVE_SCREEN extern boolean inhmenu; void SaveScreen (boolean saveLBM); #endif void SetupWads( void ); extern boolean SCREENSHOTS; extern boolean COMPUTELEVELSIZE; extern boolean MONOPRESENT; extern boolean MAPSTATS; extern boolean TILESTATS; extern boolean HUD; extern char CWD[40]; #endif