shithub: rott

ref: dfde0077ffe7670c8119fe03bd33b7ea09c5a791
dir: /src/rt_vid.c/

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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "rt_def.h"
#include "rt_vid.h"
#include "_rt_vid.h"
#include "rt_menu.h"
#include "rt_util.h"
#include "modexlib.h"
#include "profile.h"
#include "watcom.h"
#include "rt_str.h"
#include "rt_draw.h"
#include "rt_in.h"
#include "rt_main.h"
#include "z_zone.h"
#include "lumpy.h"
#include "rt_vh_a.h"
#include "isr.h"
#include "rt_view.h"
#include "cin_efct.h"
#include "w_wad.h"
//MED
#include "memcheck.h"


//******************************************************************************
//
// GLOBALS
//
//******************************************************************************

byte     *updateptr;
unsigned mapwidthtable[64];
unsigned uwidthtable[UPDATEHIGH];
unsigned blockstarts[UPDATEWIDE*UPDATEHIGH];
byte     update[UPDATESIZE];
byte     palette1[256][3], palette2[256][3];
boolean  screenfaded;


//******************************************************************************
//
// VL_MemToScreen ()
//
//******************************************************************************

void VL_MemToScreen (byte *source, int width, int height, int x, int y)
{
    /* TODO please optimize me */

    byte *ptr, *destline;
    int plane, i, j;

    ptr = source;

    for (plane = 0; plane < 4; plane++) {
        for (j = 0; j < height; j++) {
            destline = (byte *)(bufferofs+ylookup[y+j]+x);

            for (i = 0; i < width; i++) {
//				if (ptr < bufferofs + toplimit) { //bnafix zxcvb
                *(destline + i*4 + plane) = *ptr++;
//				}
            }
        }
    }
}
// bna function start
void VL_MemToScreenClipped (byte *source, int width, int height, int x, int y);
void VL_MemToScreenClipped (byte *source, int width, int height, int x, int y)
{
    byte *ptr, *destline;
    int plane, i, j;//,toplimit;
    ptr = source;
    for (plane = 0; plane < 4; plane++) {
        for (j = 0; j < height; j++) {
            destline = (byte *)(bufferofs+ylookup[y+j]+x);
            for (i = 0; i < width; i++) {
                if (*ptr != 255) {
                    *(destline + i*4 + plane) = *ptr++;
                } else {
                    ptr++;
                }
            }
        }
    }
}

//copy picture to mem (bufferofs) in doublesize
void VL_MemStrechedToScreen (byte *source, int width, int height, int x, int y)
{
    byte *ptr, *destline,*tmp,*o;
    int plane, i, j;

    tmp = bufferofs;
    ptr = source;

    for (plane = 0; plane < 4; plane++) {
        for (j = 0; j < height; j++) {
            destline = (byte *)(bufferofs+(iGLOBAL_SCREENWIDTH*j)+ylookup[y+j]+x);
            o = ptr;
            for (i = 0; i < width; i+=1) {
                *(destline + i*4 + plane) = *ptr;
                destline++;
                *(destline + i*4 + plane) = *ptr++;
            }
            ptr = o;

            destline = (byte *)(bufferofs+iGLOBAL_SCREENWIDTH+(iGLOBAL_SCREENWIDTH*j)+ylookup[y+j]+x);
            for (i = 0; i < width; i+=1) {
                *(destline + i*4 + plane) = *ptr;
                destline++;
                *(destline + i*4 + plane) = *ptr++;

            }

        }
    }
    bufferofs = tmp;
}
// bna function end


//*************************************************************************
//
// DrawTiledRegion () - Fills the specified region with a tiled image
//
//*************************************************************************
void DrawTiledRegion
(
    int x,
    int y,
    int width,
    int height,
    int offx,
    int offy,
    pic_t *tile
)

{
    byte  *source;
    byte  *sourceoff;
    int    sourcex;
    int    sourcey;
    int    sourcewidth;
    int    sourceheight;
    int    plane;
    int    planesize;
    byte  *start;
    byte  *origdest;
    byte  *dest;
    int    startoffset;
    int    HeightIndex;
    int    WidthIndex;

    start = ( byte * )( bufferofs +  x + ylookup[ y ] );

    source       = &tile->data;
    sourcewidth  = tile->width;
    sourceheight = tile->height;
    if ( offx >= sourcewidth )
    {
        offx %= sourcewidth;
    }
    if ( offy >= sourceheight )
    {
        offy %= sourceheight;
    }

    startoffset = offy * sourcewidth;
    planesize = sourcewidth * sourceheight;

    plane = 4;
    while( plane > 0 )
    {
        origdest = start+(4-plane);

        sourcey     = offy;
        sourceoff   = source + startoffset;
        HeightIndex = height;

        while( HeightIndex-- )
        {
            dest       = origdest;
            sourcex    = offx;
            WidthIndex = width;
            while( WidthIndex-- )
            {
                *dest = sourceoff[ sourcex ];
                dest += 4;

                sourcex++;
                if ( sourcex >= sourcewidth )
                {
                    sourcex = 0;
                }
            }
            origdest += iGLOBAL_SCREENWIDTH;

            sourceoff += sourcewidth;
            sourcey++;
            if ( sourcey >= sourceheight )
            {
                sourcey   = 0;
                sourceoff = source;
            }
        }

        source += planesize;

        plane--;
    }
}


//******************************************************************************
//
// VWB_DrawPic () - Draws a linear pic and marks the update block
//
//******************************************************************************

void VWB_DrawPic (int x, int y, pic_t *pic)
{
    if (((iGLOBAL_SCREENWIDTH > 320) && !StretchScreen) ||
            VW_MarkUpdateBlock (x, y, x+(pic->width<<2)-1, y+(pic->height)-1))
        VL_MemToScreen ((byte *)&pic->data, pic->width, pic->height, x, y);
}



//******************************************************************************
//
// VL_Bar () - Draws a bar
//
//******************************************************************************

void VL_Bar (int x, int y, int width, int height, int color)
{
    byte *dest = (byte *)(bufferofs+ylookup[y]+x);

    while (height--) {
        memset(dest, color, width);

        dest += linewidth;
    }
}



//******************************************************************************
//
// VWB_Bar () - Draws a block and marks the update block
//
//******************************************************************************

void VWB_Bar (int x, int y, int width, int height, int color)
{
    if (((iGLOBAL_SCREENWIDTH > 320) && !StretchScreen) ||
            VW_MarkUpdateBlock (x,y,x+width,y+height-1) )
        VL_Bar (x, y, width, height, color);
}


//******************************************************************************
//
// VL_TBar () - Draws a bar
//
//******************************************************************************

void VL_TBar (int x, int y, int width, int height)
{
    int w = width;

    while (height--) {
        byte *dest = (byte *)(bufferofs+ylookup[y]+x);

        width = w;

        while (width--) {
            byte pixel = *dest;

            pixel = *(colormap+(27<<8)+pixel);

            *dest = pixel;

            dest++;
        }

        y++;
    }
}



//******************************************************************************
//
// VWB_TBar () - Draws a block and marks the update block
//
//******************************************************************************

void VWB_TBar (int x, int y, int width, int height)
{
    if (VW_MarkUpdateBlock (x,y,x+width,y+height-1))
        VL_TBar (x, y, width, height);
}


//******************************************************************************
//
// VL_Hlin () - Draws a horizontal line
//
//******************************************************************************

void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color)
{
    byte *dest = (byte*)(bufferofs+ylookup[y]+x);

    memset(dest, color, width);
}


//******************************************************************************
//
// VL_Vlin () - Draws a vertical line
//
//******************************************************************************

void VL_Vlin (int x, int y, int height, int color)
{
    byte *dest = (byte*)(bufferofs+ylookup[y]+x);

    while (height--) {
        *dest = color;

        dest += linewidth;
    }
}



//******************************************************************************
//
// VWB_Hlin () - Draws a horizontal line and marks the update block
//
//******************************************************************************

void VWB_Hlin (int x1, int x2, int y, int color)
{
    if (VW_MarkUpdateBlock (x1,y,x2,y))
        VW_Hlin(x1,x2,y,color);
}


//******************************************************************************
//
// VWB_Vlin () - Draws a vertical line and marks the update block
//
//******************************************************************************

void VWB_Vlin (int y1, int y2, int x, int color)
{
    if (VW_MarkUpdateBlock (x,y1,x,y2))
        VW_Vlin(y1,y2,x,color);
}




//******************************************************************************
//
// VL_THlin ()
//
//******************************************************************************

void VL_THlin (unsigned x, unsigned y, unsigned width, boolean up)
{
    byte *dest = (byte*)(bufferofs+ylookup[y]+x);

    while (width--) {
        byte pixel = *dest;

        if (up) {
            pixel = *(colormap+(13<<8)+pixel);
        } else {
            pixel = *(colormap+(27<<8)+pixel);
        }

        *dest = pixel;

        dest++;
    }
}



//******************************************************************************
//
// VL_TVlin ()
//
//******************************************************************************

void VL_TVlin (unsigned x, unsigned y, unsigned height, boolean up)
{
    byte *dest = (byte*)(bufferofs+ylookup[y]+x);

    while (height--) {
        byte pixel = *dest;

        if (up) {
            pixel = *(colormap+(13<<8)+pixel);
        } else {
            pixel = *(colormap+(27<<8)+pixel);
        }

        *dest = pixel;

        dest += linewidth;
    }
}



//******************************************************************************
//
// VWB_THlin () - Draws a horizontal line and marks the update block
//
//******************************************************************************

void VWB_THlin (int x1, int x2, int y, boolean up)
{
    if (VW_MarkUpdateBlock (x1,y,x2,y))
        VW_THlin (x1,x2,y,up);
}


//******************************************************************************
//
// VWB_TVlin () - Draws a vertical line and marks the update block
//
//******************************************************************************

void VWB_TVlin (int y1, int y2, int x, boolean up)
{
    if (VW_MarkUpdateBlock (x,y1,x,y2))
        VW_TVlin (y1,y2,x,up);
}



/*
================================================================================

            Double buffer management routines

================================================================================
*/


//******************************************************************************
//
// VW_MarkUpdateBlock
//
// Takes a pixel bounded block and marks the tiles in bufferblocks
// Returns 0 if the entire block is off the buffer screen
//
//******************************************************************************

int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2)
{
    int   x,
          y,
          xt1,
          yt1,
          xt2,
          yt2,
          nextline;
    byte  *mark;

    xt1 = x1 >> PIXTOBLOCK;
    yt1 = y1 >> PIXTOBLOCK;

    xt2 = x2 >> PIXTOBLOCK;
    yt2 = y2 >> PIXTOBLOCK;

    if (xt1 < 0)
        xt1 = 0;
    else if (xt1 >= UPDATEWIDE)
        return 0;

    if (yt1 < 0)
        yt1 = 0;
    else if (yt1 > UPDATEHIGH)
        return 0;

    if (xt2 < 0)
        return 0;
    else if (xt2 >= UPDATEWIDE)
        xt2 = UPDATEWIDE-1;

    if (yt2 < 0)
        return 0;
    else if (yt2 >= UPDATEHIGH)
        yt2 = UPDATEHIGH-1;

    mark = updateptr + uwidthtable[yt1] + xt1;
    nextline = UPDATEWIDE - (xt2-xt1) - 1;

    for (y = yt1; y <= yt2; y++)
    {
        for (x = xt1; x <= xt2; x++)
            *mark++ = 1;                  // this tile will need to be updated

        mark += nextline;
    }

    return 1;
}


//******************************************************************************
//
// VW_UpdateScreen ()
//
//******************************************************************************


void VW_UpdateScreen (void)
{
    VH_UpdateScreen ();
}

//===========================================================================

/*
=================
=
= VL_FadeOut
=
= Fades the current palette to the given color in the given number of steps
=
=================
*/

void VL_FadeOut (int start, int end, int red, int green, int blue, int steps)
{
    int      i,j,orig,delta;
    byte  *origptr, *newptr;

    if (screenfaded)
        return;

    WaitVBL ();
    VL_GetPalette (&palette1[0][0]);
    memcpy (palette2, palette1, 768);

//
// fade through intermediate frames
//
    for (i = 0; i < steps; i++)
    {
        origptr = &palette1[start][0];
        newptr = &palette2[start][0];

        for (j = start; j <= end; j++)
        {
            orig = *origptr++;
            delta = red-orig;
            *newptr++ = orig + delta * i / steps;
            orig = *origptr++;
            delta = green-orig;
            *newptr++ = orig + delta * i / steps;
            orig = *origptr++;
            delta = blue-orig;
            *newptr++ = orig + delta * i / steps;
        }

        WaitVBL ();
        VL_SetPalette (&palette2[0][0]);
        VH_UpdateScreen();
    }

//
// final color
//
    VL_FillPalette (red,green,blue);

    screenfaded = true;
}

SDL_Texture * GetMainSurfaceAsTexture();

//void DoScreenRotateScale(int, int, SDL_Texture * , int, float);

void VL_FadeOutScaledScreen (int start, int end, int red, int green, int blue, int steps, float scale)
{
    int      i,j,orig,delta;
    byte  *origptr, *newptr;

    if (screenfaded)
        return;

    WaitVBL ();
    VL_GetPalette (&palette1[0][0]);
    memcpy (palette2, palette1, 768);

//
// fade through intermediate frames
//
    for (i = 0; i < steps; i++)
    {
        
        origptr = &palette1[start][0];
        newptr = &palette2[start][0];

        for (j = start; j <= end; j++)
        {
            orig = *origptr++;
            delta = red-orig;
            *newptr++ = orig + delta * i / steps;
            orig = *origptr++;
            delta = green-orig;
            *newptr++ = orig + delta * i / steps;
            orig = *origptr++;
            delta = blue-orig;
            *newptr++ = orig + delta * i / steps;
        }

        WaitVBL ();
        VL_SetPalette (&palette2[0][0]);
        
        //printf("%d \n", (int)((float)iGLOBAL_SCREENWIDTH*scale));
        //printf("%d \n", (int)((float)iGLOBAL_SCREENHEIGHT*scale));
        //printf("%f \n", scale);
        
        SDL_Texture * tex = GetMainSurfaceAsTexture();
        
        DoScreenRotateScale(iGLOBAL_SCREENWIDTH,iGLOBAL_SCREENHEIGHT, tex, 0, scale);
        
        SDL_DestroyTexture(tex);
    }

//
// final color
//
    VL_FillPalette (red,green,blue);
    
    screenfaded = true;
    

    
}


/*
=================
=
= VL_FadeToColor
=
= Fades the current palette to the given color in the given number of steps
=
=================
*/

void VL_FadeToColor (int time, int red, int green, int blue)
{
    int      i,j,orig,delta;
    byte  *origptr, *newptr;
    int dmax,dmin;

    if (screenfaded)
        return;

    WaitVBL ();
    VL_GetPalette (&palette1[0][0]);
    memcpy (palette2, palette1, 768);

    dmax=(maxshade<<16)/time;
    dmin=(minshade<<16)/time;
//
// fade through intermediate frames
//
    for (i = 0; i < time; i+=tics)
    {
        origptr = &palette1[0][0];
        newptr = &palette2[0][0];

        for (j = 0; j <= 255; j++)
        {
            orig = *origptr++;
            delta = ((red>>2)-orig)<<16;
            *newptr++ = orig + FixedMul(delta/time,i);
            orig = *origptr++;
            delta = ((green>>2)-orig)<<16;
            *newptr++ = orig + FixedMul(delta/time,i);
            orig = *origptr++;
            delta = ((blue>>2)-orig)<<16;
            *newptr++ = orig + FixedMul(delta/time,i);
        }

        maxshade=(dmax*(time-i))>>16;
        minshade=(dmin*(time-i))>>16;
        WaitVBL ();
        VL_SetPalette (&palette2[0][0]);
        ThreeDRefresh();
        CalcTics();

    }

//
// final color
//
    VL_FillPalette (red>>2,green>>2,blue>>2);

    screenfaded = true;
}




/*
=================
=
= VL_FadeIn
=
=================
*/

void VL_FadeIn (int start, int end, byte *palette, int steps)
{
    int      i,j,delta;

    WaitVBL ();
    VL_GetPalette (&palette1[0][0]);

    memcpy (&palette2[0][0], &palette1[0][0], sizeof(palette1));

    start *= 3;
    end = end*3+2;

//
// fade through intermediate frames
//
    for (i=0; i<steps; i++)
    {
        for (j=start; j<=end; j++)
        {
            delta = palette[j]-palette1[0][j];
            palette2[0][j] = palette1[0][j] + delta * i / steps;
        }

        WaitVBL ();
        VL_SetPalette (&palette2[0][0]);
        VH_UpdateScreen();
    }

//
// final color
//
    VL_SetPalette (palette);
    screenfaded = false;
    VH_UpdateScreen();
    
}



//******************************************************************************
//
// SwitchPalette
//
//******************************************************************************

void SwitchPalette (byte * newpal, int steps)
{
    byte *temp;

    VL_FadeOut(0,255,0,0,0,steps>>1);

    temp = bufferofs;
    bufferofs = displayofs;
    VL_Bar (0, 0, 320, 200, 0);
    bufferofs = temp;

    VL_FadeIn(0,255,newpal,steps>>1);
}

//==========================================================================

//****************************************************************************
//
// VL_DecompressLBM ()
//
// LIMITATIONS - Only works with 320x200!!!
//
//****************************************************************************

void VL_DecompressLBM (lbm_t *lbminfo, boolean flip)
{
    int  count;
    byte b, rept;
    byte *source = (byte *)&lbminfo->data;
    byte *buf;
    int  ht = lbminfo->height;
    byte pal[768];

    EnableScreenStretch();

    memcpy(&pal[0],lbminfo->palette,768);

    VL_NormalizePalette (&pal[0]);

    VW_MarkUpdateBlock (0, 0, 320, 200);

    buf = (byte *)bufferofs;

    while (ht--)
    {
        count = 0;

        do
        {
            rept = *source++;

            if (rept > 0x80)
            {
                rept = (rept^0xff)+2;
                b = *source++;
                memset (buf, b, rept);
                buf += rept;
            }
            else if (rept < 0x80)
            {
                rept++;
                memcpy (buf, source, rept);
                buf += rept;
                source += rept;
            }
            else
                rept = 0;               // rept of 0x80 is NOP

            count += rept;

        } while (count < lbminfo->width);
        if (iGLOBAL_SCREENWIDTH > 320) {
            buf += (iGLOBAL_SCREENWIDTH-320); //eg 800 - 320)
        }
    }

    if (flip==true)
        VW_UpdateScreen ();

    VL_FadeIn (0, 255, &pal[0], 15);

}

//****************************************************************************
//
// SetBorderColor
//
//****************************************************************************

void SetBorderColor (int color)
{
    // bna section start

    byte  *cnt,*Ycnt,*b;

    b=(byte *)bufferofs;

    // color 56 could be used

    //paint top red line
    for (cnt=b; cnt<b+viewwidth; cnt++) {
        for (Ycnt=cnt; Ycnt<cnt+(5*iGLOBAL_SCREENWIDTH); Ycnt+=iGLOBAL_SCREENWIDTH) {
            *Ycnt = color;
        }
    }
    //paint left red line
    for (cnt=b; cnt<b+5; cnt++) {
        for (Ycnt=cnt; Ycnt<cnt+(viewheight*iGLOBAL_SCREENWIDTH); Ycnt+=iGLOBAL_SCREENWIDTH) {
            *Ycnt = color;
        }
    }
    //paint right red line
    for (cnt=b+(viewwidth-5); cnt<b+viewwidth; cnt++) {
        for (Ycnt=cnt; Ycnt<cnt+(viewheight*iGLOBAL_SCREENWIDTH); Ycnt+=iGLOBAL_SCREENWIDTH) {
            *Ycnt = color;
        }
    }
    //paint lower red line
    for (cnt=b+((viewheight-5)*iGLOBAL_SCREENWIDTH); cnt<b+((viewheight-5)*iGLOBAL_SCREENWIDTH)+viewwidth; cnt++) {
        for (Ycnt=cnt; Ycnt<b+(viewheight*iGLOBAL_SCREENWIDTH); Ycnt+=iGLOBAL_SCREENWIDTH) {
            *Ycnt = color;
        }
    }
    // bna section end
}

//****************************************************************************
//
// SetBorderColorInterrupt
//
//****************************************************************************

void SetBorderColorInterrupt (int color)
{
    //STUB_FUNCTION;
}


//****************************************************************************
//
// VL_DrawPostPic
//
//****************************************************************************

void VL_DrawPostPic (int lumpnum)
{
    DrawPostPic(lumpnum);
    VW_MarkUpdateBlock (0, 0, 319, 199);
}

//****************************************************************************
//
// VL_DrawLine
//
//****************************************************************************

void VL_DrawLine (int x1, int y1, int x2, int y2, byte color)
{
    int dx;
    int dy;
    int xinc;
    int yinc;
    int count;

    dx=(x2-x1);
    dy=(y2-y1);
    if (abs(dy)>=abs(dx))
    {
        count=abs(dy);
        yinc=(dy<<16)/count;
        if (dy==0)
        {
            return;
        }
        else
        {
            xinc=(dx<<16)/count;
        }
    }
    else
    {
        count=abs(dx);
        xinc=(dx<<16)/count;
        if (dx==0)
        {
            return;
        }
        else
        {
            yinc=(dy<<16)/count;
        }
    }
    x1<<=16;
    y1<<=16;
    while (count>0)
    {
        *((byte *)bufferofs+(x1>>16)+(ylookup[y1>>16]))=color;
        x1+=xinc;
        y1+=yinc;
        count--;
    }
}


//******************************************************************************
//
// DrawXYPic
//
//******************************************************************************

void DrawXYPic (int x, int y, int shapenum)
{
    byte *buffer;
    byte *buf;
    int xx,yy;
    int plane;
    byte *src;
    pic_t *p;

    p = (pic_t *) W_CacheLumpNum (shapenum, PU_CACHE, Cvt_pic_t, 1);

    if ((x<0) || ((x+(p->width<<2))>=320))
        Error ("DrawXYPic: x is out of range\n");
    if ((y<0) || ((y+p->height)>=200))
        Error ("DrawXYPic: y is out of range\n");

    buffer = (byte*)bufferofs+ylookup[y];

    src=(byte *)&p->data;

    for (plane=x; plane<x+4; plane++)
    {
        for (yy = 0; yy < p->height; yy++)
        {
            buf=buffer+ylookup[yy];
            for (xx = 0; xx < p->width; xx++,buf++)
                *(buf+plane+xx*4)=*(src++);
        }
    }
}