ref: ee35eec9bac04ce55e5fe1ae1eeb5428b47d91a8
dir: /src/dukemusc.c/
/* * A reimplementation of Jim Dose's FX_MAN routines, using SDL_mixer 1.2. * Whee. FX_MAN is also known as the "Apogee Sound System", or "ASS" for * short. How strangely appropriate that seems. * * Written by Ryan C. Gordon. (icculus@clutteredmind.org) */ #include <stdio.h> #include <stdlib.h> #include <stdarg.h> #include <string.h> #include <assert.h> #define ROTT #ifdef DUKE3D #include "duke3d.h" #include "buildengine/cache1d.h" #endif #define cdecl #include "SDL2/SDL.h" #include "SDL2/SDL_mixer.h" #ifdef ROTT #include "rt_def.h" // ROTT music hack #include "rt_cfg.h" // ROTT music hack #include "rt_util.h" // ROTT music hack #endif #include "music.h" #define __FX_TRUE (1 == 1) #define __FX_FALSE (!__FX_TRUE) #define DUKESND_DEBUG "DUKESND_DEBUG" #ifndef min #define min(a, b) (((a) < (b)) ? (a) : (b)) #endif #ifndef max #define max(a, b) (((a) > (b)) ? (a) : (b)) #endif int MUSIC_ErrorCode = MUSIC_Ok; static char warningMessage[80]; static char errorMessage[80]; static FILE *debug_file = NULL; static int initialized_debugging = 0; // This gets called all over the place for information and debugging messages. // If the user set the DUKESND_DEBUG environment variable, the messages // go to the file that is specified in that variable. Otherwise, they // are ignored for the expense of the function call. If DUKESND_DEBUG is // set to "-" (without the quotes), then the output goes to stdout. static void musdebug(const char *fmt, ...) { va_list ap; if (debug_file) { fprintf(debug_file, "DUKEMUS: "); va_start(ap, fmt); vfprintf(debug_file, fmt, ap); va_end(ap); fprintf(debug_file, "\n"); fflush(debug_file); } // if } // musdebug static void init_debugging(void) { const char *envr; if (initialized_debugging) return; envr = getenv(DUKESND_DEBUG); if (envr != NULL) { if (strcmp(envr, "-") == 0) debug_file = stdout; else debug_file = fopen(envr, "w"); if (debug_file == NULL) fprintf(stderr, "DUKESND: -WARNING- Could not open debug file!\n"); else setbuf(debug_file, NULL); } // if initialized_debugging = 1; } // init_debugging static void setWarningMessage(const char *msg) { strncpy(warningMessage, msg, sizeof (warningMessage)); // strncpy() doesn't add the null char if there isn't room... warningMessage[sizeof (warningMessage) - 1] = '\0'; musdebug("Warning message set to [%s].", warningMessage); } // setErrorMessage static void setErrorMessage(const char *msg) { strncpy(errorMessage, msg, sizeof (errorMessage)); // strncpy() doesn't add the null char if there isn't room... errorMessage[sizeof (errorMessage) - 1] = '\0'; musdebug("Error message set to [%s].", errorMessage); } // setErrorMessage // The music functions... char *MUSIC_ErrorString(int ErrorNumber) { switch (ErrorNumber) { case MUSIC_Warning: return(warningMessage); case MUSIC_Error: return(errorMessage); case MUSIC_Ok: return("OK; no error."); case MUSIC_ASSVersion: return("Incorrect sound library version."); case MUSIC_SoundCardError: return("General sound card error."); case MUSIC_InvalidCard: return("Invalid sound card."); case MUSIC_MidiError: return("MIDI error."); case MUSIC_MPU401Error: return("MPU401 error."); case MUSIC_TaskManError: return("Task Manager error."); case MUSIC_FMNotDetected: return("FM not detected error."); case MUSIC_DPMI_Error: return("DPMI error."); default: return("Unknown error."); } // switch assert(0); // shouldn't hit this point. return(NULL); } // MUSIC_ErrorString static int music_initialized = 0; static int music_context = 0; static int music_loopflag = MUSIC_PlayOnce; static char *music_songdata = NULL; static Mix_Music *music_musicchunk = NULL; int MUSIC_Init(int SoundCard, int Address) { init_debugging(); musdebug("INIT! card=>%d, address=>%d...", SoundCard, Address); if (music_initialized) { setErrorMessage("Music system is already initialized."); return(MUSIC_Error); } // if if (SoundCard != SoundScape) // We pretend there's a SoundScape installed. { setErrorMessage("Card not found."); musdebug("We pretend to be an Ensoniq SoundScape only."); return(MUSIC_Error); } // if music_initialized = 1; return(MUSIC_Ok); } // MUSIC_Init int MUSIC_Shutdown(void) { musdebug("shutting down sound subsystem."); if (!music_initialized) { setErrorMessage("Music system is not currently initialized."); return(MUSIC_Error); } // if MUSIC_StopSong(); music_context = 0; music_initialized = 0; music_loopflag = MUSIC_PlayOnce; return(MUSIC_Ok); } // MUSIC_Shutdown void MUSIC_SetMaxFMMidiChannel(int channel) { musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel); } // MUSIC_SetMaxFMMidiChannel void MUSIC_SetVolume(int volume) { Mix_VolumeMusic(volume >> 1); // convert 0-255 to 0-128. } // MUSIC_SetVolume void MUSIC_SetMidiChannelVolume(int channel, int volume) { musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume); } // MUSIC_SetMidiChannelVolume void MUSIC_ResetMidiChannelVolumes(void) { musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n"); } // MUSIC_ResetMidiChannelVolumes int MUSIC_GetVolume(void) { return(Mix_VolumeMusic(-1) << 1); // convert 0-128 to 0-255. } // MUSIC_GetVolume void MUSIC_SetLoopFlag(int loopflag) { music_loopflag = loopflag; } // MUSIC_SetLoopFlag int MUSIC_SongPlaying(void) { return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE); } // MUSIC_SongPlaying void MUSIC_Continue(void) { if (Mix_PausedMusic()) Mix_ResumeMusic(); else if (music_songdata) MUSIC_PlaySong(music_songdata, MUSIC_PlayOnce); } // MUSIC_Continue void MUSIC_Pause(void) { Mix_PauseMusic(); } // MUSIC_Pause int MUSIC_StopSong(void) { //if (!fx_initialized) //if (!Mix_QuerySpec(NULL, NULL, NULL)) // { setErrorMessage("Need FX system initialized, too. Sorry."); return(MUSIC_Error); // } // if if ( (Mix_PlayingMusic()) || (Mix_PausedMusic()) ) Mix_HaltMusic(); // if (music_musicchunk) // Mix_FreeMusic(music_musicchunk); music_songdata = NULL; music_musicchunk = NULL; return(MUSIC_Ok); } // MUSIC_StopSong int MUSIC_PlaySong(char *song, int loopflag) { //SDL_RWops *rw; MUSIC_StopSong(); music_songdata = song; // !!! FIXME: This could be a problem...SDL/SDL_mixer wants a RWops, which // !!! FIXME: is an i/o abstraction. Since we already have the MIDI data // !!! FIXME: in memory, we fake it with a memory-based RWops. None of // !!! FIXME: this is a problem, except the RWops wants to know how big // !!! FIXME: its memory block is (so it can do things like seek on an // !!! FIXME: offset from the end of the block), and since we don't have // !!! FIXME: this information, we have to give it SOMETHING. /* !!! ARGH! There's no LoadMUS_RW ?! rw = SDL_RWFromMem((void *) song, (10 * 1024) * 1024); // yikes. music_musicchunk = Mix_LoadMUS_RW(rw); Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1); */ musdebug("Need to use PlaySongROTT. :("); return(MUSIC_Ok); } // MUSIC_PlaySong extern char ApogeePath[256]; #ifdef DUKE3D // Duke3D-specific. --ryan. void PlayMusic(char *_filename) { //char filename[MAX_PATH]; //strcpy(filename, _filename); //FixFilePath(filename); char filename[MAX_PATH]; long handle; long size; void *song; long rc; MUSIC_StopSong(); // Read from a groupfile, write it to disk so SDL_mixer can read it. // Lame. --ryan. handle = kopen4load(_filename, 0); if (handle == -1) return; size = kfilelength(handle); if (size == -1) { kclose(handle); return; } // if song = malloc(size); if (song == NULL) { kclose(handle); return; } // if rc = kread(handle, song, size); kclose(handle); if (rc != size) { free(song); return; } // if // save the file somewhere, so SDL_mixer can load it GetPathFromEnvironment(filename, MAX_PATH, "tmpsong.mid"); handle = SafeOpenWrite(filename, filetype_binary); SafeWrite(handle, song, size); close(handle); free(song); //music_songdata = song; music_musicchunk = Mix_LoadMUS(filename); if (music_musicchunk != NULL) { // !!! FIXME: I set the music to loop. Hope that's okay. --ryan. Mix_PlayMusic(music_musicchunk, -1); } // if } #endif #ifdef ROTT // ROTT Special - SBF int MUSIC_PlaySongROTT(char *song, int size, int loopflag) { char filename[MAX_PATH]; int handle; MUSIC_StopSong(); // save the file somewhere, so SDL_mixer can load it GetPathFromEnvironment(filename, ApogeePath, "tmpsong.mid"); handle = SafeOpenWrite(filename); SafeWrite(handle, song, size); close(handle); music_songdata = song; // finally, we can load it with SDL_mixer // music_musicchunk = Mix_LoadMUS(filename); //if (music_musicchunk == NULL) { return MUSIC_Error; //} Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1); return(MUSIC_Ok); } // MUSIC_PlaySongROTT #endif void MUSIC_SetContext(int context) { musdebug("STUB ... MUSIC_SetContext().\n"); music_context = context; } // MUSIC_SetContext int MUSIC_GetContext(void) { return(music_context); } // MUSIC_GetContext void MUSIC_SetSongTick(unsigned long PositionInTicks) { musdebug("STUB ... MUSIC_SetSongTick().\n"); } // MUSIC_SetSongTick void MUSIC_SetSongTime(unsigned long milliseconds) { musdebug("STUB ... MUSIC_SetSongTime().\n"); }// MUSIC_SetSongTime void MUSIC_SetSongPosition(int measure, int beat, int tick) { musdebug("STUB ... MUSIC_SetSongPosition().\n"); } // MUSIC_SetSongPosition void MUSIC_GetSongPosition(songposition *pos) { musdebug("STUB ... MUSIC_GetSongPosition().\n"); } // MUSIC_GetSongPosition void MUSIC_GetSongLength(songposition *pos) { musdebug("STUB ... MUSIC_GetSongLength().\n"); } // MUSIC_GetSongLength int MUSIC_FadeVolume(int tovolume, int milliseconds) { // Mix_FadeOutMusic(milliseconds); return(MUSIC_Ok); } // MUSIC_FadeVolume int MUSIC_FadeActive(void) { //return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE); return 0; } // MUSIC_FadeActive void MUSIC_StopFade(void) { musdebug("STUB ... MUSIC_StopFade().\n"); } // MUSIC_StopFade void MUSIC_RerouteMidiChannel(int channel, int cdecl (*function)( int event, int c1, int c2 )) { musdebug("STUB ... MUSIC_RerouteMidiChannel().\n"); } // MUSIC_RerouteMidiChannel void MUSIC_RegisterTimbreBank(unsigned char *timbres) { musdebug("STUB ... MUSIC_RegisterTimbreBank().\n"); } // MUSIC_RegisterTimbreBank // end of fx_man.c ...