shithub: rott

ref: ee35eec9bac04ce55e5fe1ae1eeb5428b47d91a8
dir: /src/isr.c/

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/*
Copyright (C) 1994-1995  Apogee Software, Ltd.
Copyright (C) 2002-2015  icculus.org, GNU/Linux port
Copyright (C) 2017-2018  Steven LeVesque

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/



/*
============================================================================

													 TIMER INTERRUPT

============================================================================
*/
#include <stdlib.h>
#include <stdio.h>
#include "rt_def.h"
#include "task_man.h"
#include "isr.h"
#include "_isr.h"
#include "rt_in.h"
#include "rt_util.h"
#include "profile.h"
#include "develop.h"
#include "rt_main.h"
#include "SDL2/SDL.h"


// Global Variables

volatile int Keyboard[MAXKEYBOARDSCAN];
volatile int KeyboardQueue[KEYQMAX];
volatile int Keystate[MAXKEYBOARDSCAN];
volatile int Keyhead;
volatile int Keytail;

volatile boolean PausePressed = false;
volatile boolean PanicPressed = false;
int KeyboardStarted=false;

const int ASCIINames[] =          // Unshifted ASCII for scan codes
{
//       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
    0,27,'1','2','3','4','5','6','7','8','9','0','-','=',8,9,               // 0
    'q','w','e','r','t','y','u','i','o','p','[',']',13,0,'a','s',           // 1
    'd','f','g','h','j','k','l',';',39,'`',0,92,'z','x','c','v',            // 2
    'b','n','m',',','.','/',0,'*',0,' ',0,0,0,0,0,0,                        // 3
    0,0,0,0,0,0,0,'7','8','9','-','4','5','6','+','1',                      // 4
    '2','3','0',127,0,0,0,0,0,0,0,0,0,0,0,0,                                // 5
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,                                        // 6
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0                                         // 7
};

const int ShiftNames[] =              // Shifted ASCII for scan codes
{
//       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
    0,27,'!','@','#','$','%','^','&','*','(',')','_','+',8,9,               // 0
    'Q','W','E','R','T','Y','U','I','O','P','{','}',13,0,'A','S',           // 1
    'D','F','G','H','J','K','L',':',34,'~',0,'|','Z','X','C','V',           // 2
    'B','N','M','<','>','?',0,'*',0,' ',0,0,0,0,0,0,                        // 3
    0,0,0,0,0,0,0,'7','8','9','-','4','5','6','+','1',                      // 4
    '2','3','0',127,0,0,0,0,0,0,0,0,0,0,0,0,                                // 5
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,                                        // 6
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0                                         // 7
};

static int ticoffset;    /* offset for SDL_GetTicks() */
static int ticbase;      /* game-supplied base */

int GetTicCount (void)
{
    return ((SDL_GetTicks() - ticoffset) * VBLCOUNTER) / 1000 + ticbase;
}

/*
================
=
= ISR_SetTime
=
================
*/
void ISR_SetTime(int settime)
{
    ticoffset = SDL_GetTicks();
    ticbase = settime;
}

/* developer-only */

int GetFastTics (void)
{
    /* STUB_FUNCTION; */

    return 0;
}

void SetFastTics (int settime)
{
    /* STUB_FUNCTION; */
}

/*
================
=
= I_Delay
=
================
*/

void I_Delay ( int delay )
{
    int time;

    delay=(VBLCOUNTER*delay)/10;
    IN_ClearKeysDown();
    time=GetTicCount();
    while (!LastScan && !IN_GetMouseButtons() && GetTicCount()<time+delay)
    {
        IN_UpdateKeyboard();
    }
}

/*
===============
=
= I_StartupTimer
=
===============
*/

void I_StartupTimer (void)
{
}

void I_ShutdownTimer (void)
{
}

/*
===============
=
= I_StartupKeyboard
=
===============
*/

void I_StartupKeyboard (void)
{
}


void I_ShutdownKeyboard (void)
{
}