ref: ee35eec9bac04ce55e5fe1ae1eeb5428b47d91a8
dir: /src/rt_battl.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. Copyright (C) 2002-2015 icculus.org, GNU/Linux port Copyright (C) 2017-2018 Steven LeVesque This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ /********************************************************************** module: RT_BATTL.H author: James R. Dose phone: (214)-271-1365 Ext #221 date: September 8, 1994 Public header for RT_BATTL.C (c) Copyright 1994 Apogee Software. All Rights Reserved. **********************************************************************/ #ifndef __RT_BATTLE_public #define __RT_BATTLE_public #define BIT_MASK( bit_number ) ( 1 << ( bit_number ) ) #define MINUTES_TO_GAMECOUNT( minutes ) \ ( ( minutes ) * 60 * VBLCOUNTER ) // // Return codes // typedef enum { battle_no_event, battle_end_game, battle_end_round, battle_out_of_time } battle_status; // // Types of battle events // typedef enum { battle_refresh, battle_player_killed, battle_player_tagged, battle_kill_with_missile, battle_kill_with_bullet, battle_kill_with_missile_in_air, battle_kill_with_bullet_in_air, battle_kill_by_crushing, battle_get_collector_item, battle_caught_eluder, battle_shot_deluder, battle_captured_triad } battle_event; // // Battle modes // enum { battle_StandAloneGame, battle_Normal, battle_ScoreMore, battle_Collector, battle_Scavenger, battle_Hunter, battle_Tag, battle_Eluder, battle_Deluder, battle_CaptureTheTriad, battle_NumBattleModes }; // // Battle mode option : Gravity // //enum // { // bo_low_gravity, // bo_normal_gravity, // bo_high_gravity // }; // // Battle mode option : Speed // enum { bo_normal_speed, bo_fast_speed }; // // Battle mode option : Ammo // enum { bo_one_shot, bo_normal_shots, bo_infinite_shots }; // // Battle mode option : Hit points // #define bo_character_hitpoints 0 #define bo_default_hitpoints 250 // // Battle mode option : Light levels // enum { bo_light_dark, bo_light_normal, bo_light_bright, bo_light_fog, bo_light_periodic, bo_light_lightning }; // // Battle mode option : Number of kills // enum { bo_kills_random = -2, bo_kills_blind = -1, bo_kills_infinite = 0, bo_kills_default = 21 }; // // Battle mode option : Environment danger damage // enum { bo_danger_normal = -1, bo_danger_low = 1, bo_danger_kill = 30000 }; // // Battle mode option : Time limit // #define bo_time_infinite 0 // // Battle mode configuration // typedef struct { unsigned Gravity; unsigned Speed; unsigned Ammo; unsigned HitPoints; unsigned SpawnDangers; unsigned SpawnHealth; unsigned SpawnWeapons; unsigned SpawnMines; unsigned RespawnItems; unsigned WeaponPersistence; unsigned RandomWeapons; unsigned FriendlyFire; unsigned LightLevel; int Kills; int DangerDamage; unsigned TimeLimit; unsigned RespawnTime; } battle_type; #define bo_normal_respawn_time 30 extern boolean BATTLEMODE; extern short WhoKilledWho[ MAXPLAYERS ][ MAXPLAYERS ]; extern short BATTLE_Points[ MAXPLAYERS ]; extern short BATTLE_PlayerOrder[ MAXPLAYERS ]; extern int BATTLE_NumCollectorItems; extern int PointGoal; extern int DisplayPoints; extern int BATTLE_It; extern boolean BATTLE_ShowKillCount; extern short BATTLE_Team[ MAXPLAYERS ]; extern short BATTLE_TeamLeader[ MAXPLAYERS ]; extern int BATTLE_NumberOfTeams; extern boolean UpdateKills; // Located in RT_MENU.C extern battle_type BATTLE_Options[ battle_NumBattleModes ]; void BATTLE_Init( int battlemode, int numplayers ); void BATTLE_GetSpecials( void ); void BATTLE_SetOptions( battle_type *options ); void BATTLE_GetOptions( battle_type *options ); battle_status BATTLE_CheckGameStatus( battle_event reason, int player ); void BATTLE_SortPlayerRanks( void ); battle_status BATTLE_PlayerKilledPlayer( battle_event reason, int killer, int victim ); void BATTLE_Shutdown( void ); #endif