ref: ee35eec9bac04ce55e5fe1ae1eeb5428b47d91a8
dir: /src/rt_draw.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. Copyright (C) 2002-2015 icculus.org, GNU/Linux port Copyright (C) 2017-2018 Steven LeVesque This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ #ifndef _rt_draw_public #define _rt_draw_public //*************************************************************************** // // RT_DRAW.C - Draw-o-rama // //*************************************************************************** #define MAXVISIBLE 256 extern int whereami; extern byte * shadingtable; // Shading table for DrawPost typedef struct { int viewheight; int viewx; int shapenum; int altshapenum; int shapesize; int x1,x2,h1,h2; int texturestart; int textureend; byte * colormap; } visobj_t; extern word tilemap[MAPSIZE][MAPSIZE]; // wall values only extern byte spotvis[MAPSIZE][MAPSIZE]; extern int tics; extern int wstart; extern int fandc; // // math tables // extern short tantable[FINEANGLES]; extern fixed sintable[FINEANGLES+FINEANGLEQUAD+1]; extern fixed *costable; // // refresh variables // extern fixed viewx,viewy; // the focal point extern int viewangle; extern fixed viewsin,viewcos; // // ray tracing variables // extern visobj_t vislist[MAXVISIBLE]; extern visobj_t *visptr,*visstep,*farthest; extern long xintercept,yintercept; extern byte mapseen[MAPSIZE][MAPSIZE]; extern unsigned long * lights; extern int hp_startfrac; extern int hp_srcstep; extern int levelheight; extern int maxheight; extern int nominalheight; extern int actortime; extern int drawtime; extern int c_startx; extern int c_starty; extern const int dirangle8[9]; extern const int dirangle16[16]; extern int firstcoloffset; //=========================== macros ============================= #define LightSourceAt(x,y) (*(lights+((x)<<7)+(y))) #define SetLight(x,y,level) (LightSourceAt((x),(y))|=(unsigned long)(level)) //=========================== functions ============================= void BuildTables (void); void CalcTics (void); void ThreeDRefresh (void); void FlipPage ( void ); void TurnShakeOff( void ); void AdaptDetail ( void ); int CalcHeight (void); void DoLoadGameSequence( void ); void RotateBuffer (int startangle, int endangle, int startscale, int endscale, int time); void RotateScreenScaleFloat(float startAngle, float endAngle, float startScale, float endScale, int time, boolean fadeOut, boolean drawPlayScreen); void ApogeeTitle (void); void DopefishTitle (void); void RotationFun (void); void GetRainBoundingBox (int * xmin, int * xmax, int * ymin, int * ymax); void StartupScreenSaver ( void ); void ShutdownScreenSaver ( void ); void UpdateScreenSaver ( void ); void DoEndCinematic ( void ); void DoCreditScreen ( void ); void DoMicroStoryScreen ( void ); void DoInBetweenCinematic (int yoffset, int lump, int delay, char * string ); #endif