ref: 07ba44b001567840b9eb4ef6929e12e9f0efaf60
dir: /src/arrays.c/
#include "zgl.h"
#include "msghandling.h"
static GLint free_buffer(GLint handle) {
GLContext* c = gl_get_context();
GLSharedState* s = &(c->shared_state);
if (handle == 0 || handle > MAX_BUFFERS)
return 1;
handle--;
if (s->buffers[handle]) {
if (c->boundarraybuffer == (handle + 1))
c->boundarraybuffer = 0;
if (s->buffers[handle]->data)
{
void* d = s->buffers[handle]->data;
gl_free(s->buffers[handle]->data);
if (c->vertex_array == d) {
c->vertex_array = NULL;
c->client_states &= ~VERTEX_ARRAY;
}
if (c->color_array == d) {
c->color_array = NULL;
c->client_states &= ~COLOR_ARRAY;
}
if (c->normal_array == d) {
c->normal_array = NULL;
c->client_states &= ~NORMAL_ARRAY;
}
if (c->texcoord_array == d) {
c->texcoord_array = NULL;
c->client_states &= ~TEXCOORD_ARRAY;
}
}
gl_free(s->buffers[handle]);
s->buffers[handle] = NULL;
return 0;
} else {
return 0;
}
}
static GLint check_buffer(GLint handle) {
GLContext* c = gl_get_context();
GLSharedState* s = &(c->shared_state);
if (handle == 0 || handle > MAX_BUFFERS)
return 2;
handle--;
if (s->buffers[handle])
return 1;
return 0;
}
GLboolean glIsBuffer(GLuint buffer) {
if (check_buffer(buffer) == 1)
return GL_TRUE;
return GL_FALSE;
}
static GLBuffer* get_buffer(GLint handle) {
GLContext* c;
GLSharedState* s;
c = gl_get_context();
s = &(c->shared_state);
if (handle == 0 || handle > MAX_BUFFERS)
return NULL;
handle--;
return s->buffers[handle];
}
static GLint create_buffer(GLint handle) {
GLContext* c = gl_get_context();
GLSharedState* s = &(c->shared_state);
if (handle == 0 || handle > MAX_BUFFERS)
return 1;
handle--;
if (s->buffers[handle])
free_buffer(handle + 1);
s->buffers[handle] = gl_zalloc(sizeof(GLBuffer));
if (!(s->buffers[handle])) {
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_OUT_OF_MEMORY
#define RETVAL 1
#include "error_check.h"
#else
gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
}
s->buffers[handle]->data = NULL;
s->buffers[handle]->size = 0;
return 0;
}
void glGenBuffers(GLsizei n, GLuint* buffers) {
GLint i;
GLContext* c = gl_get_context();
#include "error_check.h"
if (n > MAX_BUFFERS)
goto error;
{
GLint n_left = n;
GLuint names[MAX_BUFFERS];
for (i = 1; i <= MAX_BUFFERS && n_left > 0; i++)
if (!check_buffer(i))
names[(n_left--) - 1] = i;
if (n_left)
goto error;
for (i = 0; i < n; i++) {
create_buffer(names[i]);
#include "error_check.h"
buffers[i] = names[i];
}
}
return;
error:
for (i = 0; i < n; i++)
buffers[i] = 0;
return;
}
void glDeleteBuffers(GLsizei n, const GLuint* buffers) {
GLint i;
GLContext* c = gl_get_context();
#include "error_check.h"
for (i = 0; i < n; i++)
free_buffer(buffers[i]);
}
void glBindBuffer(GLenum target, GLuint buffer) {
GLContext* c = gl_get_context();
#include "error_check.h"
if (buffer == 0 || check_buffer(buffer) == 1) {
if (target == GL_ARRAY_BUFFER)
c->boundarraybuffer = buffer;
}
return;
}
void glBindBufferAsArray(GLenum target, GLuint buffer,
GLenum type,
GLint size,
GLint stride) {
GLContext* c = gl_get_context();
#include "error_check.h"
if (target != GL_VERTEX_BUFFER && target != GL_NORMAL_BUFFER && target != GL_COLOR_BUFFER && target != GL_TEXTURE_COORD_BUFFER) {
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
return;
#endif
}
if (buffer == 0)
switch (target) {
case GL_VERTEX_BUFFER:
glDisableClientState(GL_VERTEX_ARRAY);
glVertexPointer(size, type, stride, NULL);
c->boundvertexbuffer = buffer;
return;
break;
case GL_NORMAL_BUFFER:
glDisableClientState(GL_NORMAL_ARRAY);
glNormalPointer(type, stride, NULL);
c->boundnormalbuffer = buffer;
return;
break;
case GL_COLOR_BUFFER:
glDisableClientState(GL_COLOR_ARRAY);
glColorPointer(size, type, stride, NULL);
c->boundcolorbuffer = buffer;
return;
break;
case GL_TEXTURE_COORD_BUFFER:
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(size, type, stride, NULL);
c->boundtexcoordbuffer = buffer;
return;
break;
default:
return;
}
if (check_buffer(buffer) != 1 || type != GL_FLOAT) {
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
tgl_warning("\ncheck_buffer failed on buffer, or incorrect type\n");
return;
#endif
}
GLBuffer* buf = c->shared_state.buffers[buffer - 1];
if (!buf || (buf->data == NULL) || (buf->size == 0)) {
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_INVALID_OPERATION
#include "error_check.h"
#else
tgl_warning("\nbuffer was null, buffer data was null, or buffer size was 0\n");
return;
#endif
}
switch (target) {
case GL_VERTEX_BUFFER:
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(size, type, stride, buf->data);
c->boundvertexbuffer = buffer;
break;
case GL_NORMAL_BUFFER:
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(type, stride, buf->data);
c->boundnormalbuffer = buffer;
break;
case GL_COLOR_BUFFER:
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(size, type, stride, buf->data);
c->boundcolorbuffer = buffer;
break;
case GL_TEXTURE_COORD_BUFFER:
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(size, type, stride, buf->data);
c->boundtexcoordbuffer = buffer;
break;
default:
return;
}
return;
}
void* glMapBuffer(GLenum target, GLenum access) {
GLContext* c = gl_get_context();
#define RETVAL NULL
#include "error_check.h"
GLint handle = 0;
if (target == GL_ARRAY_BUFFER)
handle = c->boundarraybuffer;
if (target == GL_VERTEX_BUFFER)
handle = c->boundvertexbuffer;
if (target == GL_TEXTURE_COORD_BUFFER)
handle = c->boundtexcoordbuffer;
if (target == GL_NORMAL_BUFFER)
handle = c->boundnormalbuffer;
if (target == GL_COLOR_BUFFER)
handle = c->boundcolorbuffer;
{
if (check_buffer(handle) == 1)
return c->shared_state.buffers[handle - 1]->data;
}
#if TGL_FEATURE_ERROR_CHECK == 1
#define RETVAL NULL
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
return NULL;
#endif
}
void glBufferData(GLenum target, GLsizei size, const void* data,
GLenum usage)
{
GLContext* c = gl_get_context();
#include "error_check.h"
GLint handle = 0;
GLBuffer* buf = NULL;
if (target == GL_ARRAY_BUFFER)
handle = c->boundarraybuffer;
if (target == GL_VERTEX_BUFFER)
handle = c->boundvertexbuffer;
if (target == GL_TEXTURE_COORD_BUFFER)
handle = c->boundtexcoordbuffer;
if (target == GL_NORMAL_BUFFER)
handle = c->boundnormalbuffer;
if (target == GL_COLOR_BUFFER)
handle = c->boundcolorbuffer;
if (check_buffer(handle) == 1)
buf = c->shared_state.buffers[handle - 1];
else {
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
return;
#endif
}
if (buf->data)
gl_free(buf->data);
buf->data = NULL;
buf->size = 0;
if (size == 0)
return;
buf->data = gl_malloc(size);
buf->size = size;
if (!(buf->data)) {
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
}
if (data != NULL)
memcpy(buf->data, data, size);
}
void glopArrayElement(GLParam* param) {
GLint i;
GLContext* c = gl_get_context();
GLint states = c->client_states;
GLint idx = param[1].i;
if (states & COLOR_ARRAY) {
GLParam p[5];
GLint size = c->color_array_size;
i = idx * (size + c->color_array_stride);
p[1].f = c->color_array[i];
p[2].f = c->color_array[i + 1];
p[3].f = c->color_array[i + 2];
p[4].f = (size > 3) ? c->color_array[i + 3] : 1.0f;
glopColor(p);
}
if (states & NORMAL_ARRAY) {
i = idx * (3 + c->normal_array_stride);
c->current_normal.X = c->normal_array[i];
c->current_normal.Y = c->normal_array[i + 1];
c->current_normal.Z = c->normal_array[i + 2];
}
if (states & TEXCOORD_ARRAY) {
GLint size = c->texcoord_array_size;
i = idx * (size + c->texcoord_array_stride);
c->current_tex_coord.X = c->texcoord_array[i];
c->current_tex_coord.Y = c->texcoord_array[i + 1];
c->current_tex_coord.Z = (size > 2) ? c->texcoord_array[i + 2] : 0.0f;
c->current_tex_coord.W = (size > 3) ? c->texcoord_array[i + 3] : 1.0f;
}
if (states & VERTEX_ARRAY) {
GLParam p[5];
GLint size = c->vertex_array_size;
i = idx * (size + c->vertex_array_stride);
p[1].f = c->vertex_array[i];
p[2].f = c->vertex_array[i + 1];
p[3].f = (size > 2) ? c->vertex_array[i + 2] : 0.0f;
p[4].f = (size > 3) ? c->vertex_array[i + 3] : 1.0f;
glopVertex(p);
}
}
void glArrayElement(GLint i) {
GLParam p[2];
#include "error_check_no_context.h"
p[0].op = OP_ArrayElement;
p[1].i = i;
gl_add_op(p);
}
void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
GLint i;
GLint end;
#include "error_check_no_context.h"
end = first + count;
glBegin(mode);
for (i = first; i < end; i++)
glArrayElement(i);
glEnd();
}
void glopEnableClientState(GLParam* p) { gl_get_context()->client_states |= p[1].i; }
void glEnableClientState(GLenum array) {
GLParam p[2];
#include "error_check_no_context.h"
p[0].op = OP_EnableClientState;
switch (array) {
case GL_VERTEX_ARRAY:
p[1].i = VERTEX_ARRAY;
break;
case GL_NORMAL_ARRAY:
p[1].i = NORMAL_ARRAY;
break;
case GL_COLOR_ARRAY:
p[1].i = COLOR_ARRAY;
break;
case GL_TEXTURE_COORD_ARRAY:
p[1].i = TEXCOORD_ARRAY;
break;
default:
break;
}
gl_add_op(p);
}
void glopDisableClientState(GLParam* p) {
GLContext* c = gl_get_context();
c->client_states &= p[1].i;
}
void glDisableClientState(GLenum array) {
GLParam p[2];
#include "error_check_no_context.h"
p[0].op = OP_DisableClientState;
switch (array) {
case GL_VERTEX_ARRAY:
p[1].i = ~VERTEX_ARRAY;
break;
case GL_NORMAL_ARRAY:
p[1].i = ~NORMAL_ARRAY;
break;
case GL_COLOR_ARRAY:
p[1].i = ~COLOR_ARRAY;
break;
case GL_TEXTURE_COORD_ARRAY:
p[1].i = ~TEXCOORD_ARRAY;
break;
default:
break;
}
gl_add_op(p);
}
void glopVertexPointer(GLParam* p) {
GLContext* c = gl_get_context();
c->vertex_array_size = p[1].i;
c->vertex_array_stride = p[2].i;
c->vertex_array = p[3].p;
}
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
GLParam p[4];
#define NEED_CONTEXT
#include "error_check_no_context.h"
#if TGL_FEATURE_ERROR_CHECK == 1
if (type != GL_FLOAT)
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
if (type != GL_FLOAT)
return;
#endif
p[0].op = OP_VertexPointer;
p[1].i = size;
p[2].i = stride;
p[3].p = (void*)pointer;
gl_add_op(p);
}
void glopColorPointer(GLParam* p) {
GLContext* c = gl_get_context();
c->color_array_size = p[1].i;
c->color_array_stride = p[2].i;
c->color_array = p[3].p;
}
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
GLParam p[4];
#define NEED_CONTEXT
#include "error_check_no_context.h"
#if TGL_FEATURE_ERROR_CHECK == 1
if (type != GL_FLOAT)
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
/* assert(type == GL_FLOAT);*/
#endif
p[0].op = OP_ColorPointer;
p[1].i = size;
p[2].i = stride;
p[3].p = (void*)pointer;
gl_add_op(p);
}
void glopNormalPointer(GLParam* p) {
GLContext* c = gl_get_context();
c->normal_array_stride = p[1].i;
c->normal_array = p[2].p;
}
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer) {
GLParam p[3];
#define NEED_CONTEXT
#include "error_check_no_context.h"
#if TGL_FEATURE_ERROR_CHECK == 1
if (type != GL_FLOAT)
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
#endif
p[0].op = OP_NormalPointer;
p[1].i = stride;
p[2].p = (void*)pointer;
gl_add_op(p);
}
void glopTexCoordPointer(GLParam* p) {
GLContext* c = gl_get_context();
c->texcoord_array_size = p[1].i;
c->texcoord_array_stride = p[2].i;
c->texcoord_array = p[3].p;
}
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
GLParam p[4];
#define NEED_CONTEXT
#include "error_check_no_context.h"
#if TGL_FEATURE_ERROR_CHECK == 1
if (type != GL_FLOAT)
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
#endif
p[0].op = OP_TexCoordPointer;
p[1].i = size;
p[2].i = stride;
p[3].p = (void*)pointer;
gl_add_op(p);
}