shithub: tinygl

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2b707ea8 – David <gek@katherine> authored on 2021/03/09 14:25
Automatic commit.

8c8fcb0c – David <gek@katherine> authored on 2021/03/09 13:11
Automatic commit.

69d6dd0c – David <gek@katherine> authored on 2021/03/09 13:07
Automatic commit.

9e1ce3eb – David <gek@katherine> authored on 2021/03/09 12:57
Automatic commit.

9259fccc – David <gek@katherine> authored on 2021/03/09 09:19
Automatic commit.

cfc18cad – David <gek@katherine> authored on 2021/03/08 18:39
Automatic commit.

418ba9c5 – David <gek@katherine> authored on 2021/03/07 22:35
Automatic commit.

d8bf337b – David <gek@katherine> authored on 2021/03/07 18:01
Automatic commit.

ad3df4d5 – David <gek@katherine> authored on 2021/03/07 16:47
Improved performance by reducing runtime overhead of textures

c8272c51 – David <gek@katherine> authored on 2021/03/07 10:24
A

35b33677 – David <gek@katherine> authored on 2021/03/07 10:21
README

cc0a8ca5 – David <gek@katherine> authored on 2021/03/07 10:20
Automatic commit.

8c41416c – David <gek@katherine> authored on 2021/03/07 09:56
Automatic commit.

100dc4ac – David <gek@katherine> authored on 2021/03/07 09:49
Automatic commit.

412c8e8c – David <gek@katherine> authored on 2021/03/07 09:45
Automatic commit.

2ba774f1 – David <gek@katherine> authored on 2021/03/06 20:10
Automatic commit.

7ceaaf99 – David <gek@katherine> authored on 2021/03/06 20:10
Automatic commit.

55229a0f – David <gek@katherine> authored on 2021/03/06 19:54
Automatic commit.

3dd6408b – David <gek@katherine> authored on 2021/03/05 20:47
Automatic commit.

12e35848 – David <gek@katherine> authored on 2021/03/05 19:34
Update

060fbc93 – David <gek@katherine> authored on 2021/03/05 16:38
A

0ef7731e – David <gek@katherine> authored on 2021/03/05 13:06
Update lsthread

a208863c – David <gek@katherine> authored on 2021/03/05 09:11
added resweep to bonus libraries

de062296 – David <gek@katherine> authored on 2021/03/04 10:00
Update documentation and deps

e4b851f4 – David <gek@katherine> authored on 2021/03/04 09:51
A

6970217e – David <gek@katherine> authored on 2021/03/03 19:28
B

1c72eafd – David <gek@katherine> authored on 2021/03/03 19:27
A

8b60b91a – David <gek@katherine> authored on 2021/03/03 13:05
RAW DEMOSgit add .!

1184569d – David <gek@katherine> authored on 2021/03/03 12:54
Raw Demos

567796e9 – David <gek@katherine> authored on 2021/03/03 12:54
Raw Demos

72a4c032 – David <gek@katherine> authored on 2021/03/03 09:12
B

d4c74eb1 – David <gek@katherine> authored on 2021/03/03 08:58
u

168683cd – David <gek@katherine> authored on 2021/03/03 08:44
OpenIMGUI standards update

508ec728 – David <gek@katherine> authored on 2021/03/03 08:30
Update OpenIMGUI standard

a2713e47 – David <gek@katherine> authored on 2021/03/03 07:28
OpenIMGUI standard added

8ec1b78d – David <gek@katherine> authored on 2021/03/03 04:32
using ffastmath

b1f9687a – David <gek@katherine> authored on 2021/03/02 18:29
Updated GUI demo

aa02e9a5 – David <gek@katherine> authored on 2021/03/02 17:42
Update

827edd45 – David <gek@katherine> authored on 2021/03/01 21:39
unbloat

a520f0ba – David <gek@katherine> authored on 2021/03/01 19:47
string utils

34dae697 – David <gek@katherine> authored on 2021/03/01 17:05
added arne palette

7975ca3a – David <gek@katherine> authored on 2021/03/01 14:15
readme

e26a1e67 – David <gek@katherine> authored on 2021/03/01 14:14
Windows Compat

82aee264 – Gek_At_Windows <gek169@github.com> authored on 2021/03/01 15:22
B

f8753116 – David <gek@katherine> authored on 2021/03/01 07:44
A

34935b41 – David <gek@katherine> authored on 2021/02/28 21:24
A

8e821de1 – David <gek@katherine> authored on 2021/02/28 19:48
Improved model.c camera

f8fa5363 – David <gek@katherine> authored on 2021/02/26 18:00
A

6d4d0f9e – David <gek@katherine> authored on 2021/02/26 17:56
A

c440c9c6 – David <gek@katherine> authored on 2021/02/26 06:51
Compiletime compat test update

e670b893 – David <gek@katherine> authored on 2021/02/24 16:25
Perf boost, ztext

3bc4b591 – David <gek@katherine> authored on 2021/02/24 05:42
Perf boosts

d29ae294 – David <gek@katherine> authored on 2021/02/24 04:49
Performance fix

522b4cd3 – David <gek@katherine> authored on 2021/02/23 12:16
A

5b98f618 – David <gek@katherine> authored on 2021/02/23 10:37
Minor perf boost by disabling GL_POLYGON

d1a3af46 – David <gek@katherine> authored on 2021/02/23 09:18
added mtune=native option to config mk

3cb44ef2 – David <gek@katherine> authored on 2021/02/23 09:15
building by default with march=native. Why wouldnt you?

db1a3654 – David <gek@katherine> authored on 2021/02/23 08:46
A

4819492e – David <gek@katherine> authored on 2021/02/23 08:37
Performance update by inlining functions

b9934949 – David <gek@katherine> authored on 2021/02/23 07:37
Perf boost!

61100b1d – David <gek@katherine> authored on 2021/02/23 06:59
Essential bug fix update

bb91438a – David <gek@katherine> authored on 2021/02/22 20:39
Color interpolation sooped up

991af366 – David <gek@katherine> authored on 2021/02/22 19:05
Bug fixes

bf8e3ef4 – David <gek@katherine> authored on 2021/02/22 18:52
Color interp bug fix

757ecd07 – David <gek@katherine> authored on 2021/02/22 17:58
Discovery!

e0cafbd6 – David <gek@katherine> authored on 2021/02/22 16:51
Compliance and bug fix update

770d4ada – David <gek@katherine> authored on 2021/02/22 07:29
Change- glBufferData now accepts null pointers which allows you to delete a buffer's data

9f2d15dc – David <gek@katherine> authored on 2021/02/22 06:31
Readme update

dd1547c8 – David <gek@katherine> authored on 2021/02/22 05:51
README

50fc39b2 – David <gek@katherine> authored on 2021/02/22 05:51
fix fix fix, confused?

91a8470b – David <gek@katherine> authored on 2021/02/22 05:48
Fix fix

33193541 – David <gek@katherine> authored on 2021/02/22 05:24
Readme update

ead02564 – David <gek@katherine> authored on 2021/02/22 05:21
Lighting fix

e495ea83 – David <gek@katherine> authored on 2021/02/22 05:18
Lighting update

afade957 – David <gek@katherine> authored on 2021/02/21 20:32
Improved runtime and compiletime compatibility tests

6a213254 – David <gek@katherine> authored on 2021/02/21 18:41
Feature update

b93651d8 – David <gek@katherine> authored on 2021/02/21 16:30
Bug fixing and compiling improvements

fba8d05c – David <gek@katherine> authored on 2021/02/21 15:54
Bug fixes, improvements, and major expansion of glGet

d27050d3 – David <gek@katherine> authored on 2021/02/21 12:29
Optimized display lists

36d0422a – David <gek@katherine> authored on 2021/02/21 10:21
Feedback implemented

03f5d05b – David <gek@katherine> authored on 2021/02/21 08:31
Improvements to compliance and bug fixes

80ca2e40 – David <gek@katherine> authored on 2021/02/21 07:35
Bug fixes, error checking, and consistency

fc6ea368 – David <gek@katherine> authored on 2021/02/20 23:03
Compliance- glGetString

65e81ac7 – David <gek@katherine> authored on 2021/02/20 21:43
A

29391635 – David <gek@katherine> authored on 2021/02/20 21:37
Added glPointSize with No distance scaling. TODO is to scale based on distance.

2d8758d2 – David <gek@katherine> authored on 2021/02/20 20:28
Added buffers

3ca166d5 – David <gek@katherine> authored on 2021/02/20 17:19
Fixed clientside arrays

02d73387 – David <gek@katherine> authored on 2021/02/20 14:15
Documentation update

20d5f5a5 – David <gek@katherine> authored on 2021/02/20 10:57
documentation update

983a1746 – David <gek@katherine> authored on 2021/02/20 10:53
Added NoSDL mode in the demos

c77edc56 – David <gek@katherine> authored on 2021/02/20 10:19
Code consistency update, and bug fix

b9431f23 – David <gek@katherine> authored on 2021/02/19 20:42
Added the TinyGL Runtime Compatibility test, and improved the buildtime compat test system

914605ce – David <gek@katherine> authored on 2021/02/19 20:13
new and improved compiletime tests

ebd09063 – David <gek@katherine> authored on 2021/02/19 18:41
A

f309b6dd – David <gek@katherine> authored on 2021/02/19 17:42
glDrawArrays

a56648c2 – David <gek@katherine> authored on 2021/02/19 16:52
A

24cda3ba – David <gek@katherine> authored on 2021/02/19 16:39
A

f136e0b1 – David <gek@katherine> authored on 2021/02/19 16:31
Any power of 2 texture size

5a4e2a65 – David <gek@katherine> authored on 2021/02/19 16:01
Almost cracked how the texture sampling works.

75e55346 – David <gek@katherine> authored on 2021/02/19 12:21
SPEED IS THE NAME, SPEED IS THE GAME, SPEEDgit add .git add .

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