shithub: tinygl

ref: 2c7759454b08e343c23d64b361f79550166dab9d
dir: /include/zfeatures.h/

View raw version
#ifndef _tgl_features_h_
#define _tgl_features_h_
/* It is possible to enable/disable (compile time) features in this
   header file. */
/*
Enables setting the error flags when there's an error, so you can check it with glGetError
Disabling this has slight performance gains.
*/
#define TGL_FEATURE_ERROR_CHECK 0
/*
Strict out-of-memory checking. All OpenGL function calls are invalidated (ALL OF THEM) if a GL_OUT_OF_MEMORY error occurs.
This means that TinyGL has to constantly check all gl_malloc() attempts for errors and the state of the error state variable.
The checks slow down the renderer so it is not recommended , but
it's in the GL spec that this should occur.
*/
#define TGL_FEATURE_STRICT_OOM_CHECKS 0

/*
Swap between using the inline'd malloc(), calloc(), and free() in zbuffer.h, or
a replacement gl_malloc(), gl_zalloc(), and gl_free() in memory.c
*/
#define TGL_FEATURE_CUSTOM_MALLOC 0

/*
Use Fast Inverse Square Root. Toggleable because it's actually slower on some platforms,
And because some systems may have float types which are incompatible with it.
*/
#define TGL_FEATURE_FISR 0

#define TGL_FEATURE_ARRAYS         1

#define TGL_FEATURE_DISPLAYLISTS   1

#define TGL_FEATURE_LIT_TEXTURES   1
/*Enable the patternized "discard"-ing of pixels.*/
#define TGL_FEATURE_POLYGON_STIPPLE 0
/*Enable the use of GL_SELECT and GL_FEEDBACK*/
#define TGL_FEATURE_ALT_RENDERMODES 0
/*
Enable the rendering of large polygons (in terms of vertex count)
Also enabled the rendering of line loops.
the maximum number of vertices in a polygon is defined in zgl.h
*/
#define TGL_FEATURE_GL_POLYGON      0

#define TGL_FEATURE_BLEND 			1

#define TGL_FEATURE_BLEND_DRAW_PIXELS 0
/*The width of textures as a power of 2. The default is 8, or 256x256 textures.*/
#define TGL_FEATURE_TEXTURE_POW2	8
#define TGL_FEATURE_TEXTURE_DIM		(1<<TGL_FEATURE_TEXTURE_POW2)

/*A stipple pattern is 128 bytes in size.*/
#define TGL_POLYGON_STIPPLE_BYTES 128
/*A stipple pattern is 2^5 (32) bits wide.*/
#define TGL_POLYGON_STIPPLE_POW2_WIDTH 5
#define TGL_POLYGON_STIPPLE_MASK_X 31
#define TGL_POLYGON_STIPPLE_MASK_Y 31

/*Use lookup tables for calculating specular light.*/
#define TGL_FEATURE_SPECULAR_BUFFERS 0

/*Prevent ZB_copyFrameBuffer from copying certain colors.*/
#define TGL_FEATURE_NO_COPY_COLOR 0
/*Don't draw (texture mapped) pixels whose color is the NO_DRAW_COLOR*/
#define TGL_FEATURE_NO_DRAW_COLOR 0
/*Regardless of the current clear color, always clear using the NO_COPY_COLOR*/
#define TGL_FEATURE_FORCE_CLEAR_NO_COPY_COLOR 0
#define TGL_NO_COPY_COLOR 0xff00ff
#define TGL_NO_DRAW_COLOR 0xff00ff
/* solid debug pink.*/
#define TGL_COLOR_MASK 0x00ffffff
/* mask to check for while drawing/copying.*/




#define TGL_FEATURE_MULTITHREADED_DRAWPIXELS	1

#define TGL_FEATURE_MULTITHREADED_COPY_TEXIMAGE_2D 1

#define TGL_FEATURE_MULTITHREADED_ZB_COPYBUFFER 0

/*
!!!!!WARNING!!!!!
TGL_FEATURE_ALIGNAS assumes that the implementation's malloc (AND REALLOC) are 16-byte aligned.

Disabled by default for compatibility- you should only enable this if you KNOW that the target ALWAYS
returns 16-byte aligned pointers.
*/

#define TGL_FEATURE_ALIGNAS 0
/*
Optimization hint- cost of branching.
0- branching has zero cost, avoid extraneous code.
1- Branching has some cost, allow some extraneous code
2- Branching has extreme cost, allow a lot of extraneous code. Modern processors work best on this setting.
*/
#define TGL_OPTIMIZATION_HINT_BRANCH_COST 2


#ifdef __TINYC__
#undef TGL_FEATURE_ALIGNAS
#define TGL_FEATURE_ALIGNAS 0
#endif


#if TGL_FEATURE_ALIGNAS == 1
#include <stdalign.h>
#define TGL_ALIGN alignas(16)
#else
#define TGL_ALIGN /*a comment*/
#endif


#define TGL_FEATURE_16_BITS        0
#define TGL_FEATURE_32_BITS        1

#if TGL_FEATURE_32_BITS == 1
#define TGL_FEATURE_RENDER_BITS    32

#elif TGL_FEATURE_16_BITS == 1
#define TGL_FEATURE_RENDER_BITS    16

#else
#error "Unsupported TGL_FEATURE_XX_BITS"

#endif

/*The fraction bits in the fixed point values used for S and T in interpolatiion.*/
#define ZB_POINT_S_FRAC_BITS 10
#define ZB_POINT_T_FRAC_BITS (ZB_POINT_S_FRAC_BITS + TGL_FEATURE_TEXTURE_POW2)

/*Test the compatibility of the target platform at glInit() time.*/
#define TGL_FEATURE_TINYGL_RUNTIME_COMPAT_TEST 1

#define TINYGL_VERSION 1.0

#endif 
/* _tgl_features_h_ */