ref: 3b961717be648d0810bb364e3cacbd4be8f7ce0b
dir: /src/image_util.c/
#include "zgl.h" /* * image conversion */ void gl_convertRGB_to_5R6G5B(unsigned short *pixmap,GLubyte *rgb, GLint xsize,GLint ysize) { GLint i,n; GLubyte *p; p=rgb; n=xsize*ysize; for(i=0;i<n;i++) { pixmap[i]=((p[0]&0xF8)<<8) | ((p[1]&0xFC)<<3) | ((p[2]&0xF8)>>3); p+=3; } } //This actually converts to ABGR!!! //This is the format of the entire engine!!! void gl_convertRGB_to_8A8R8G8B(GLuint *pixmap, GLubyte *rgb, GLint xsize, GLint ysize) { GLint i,n; GLubyte *p; p=rgb; n=xsize*ysize; for(i=0;i<n;i++) { pixmap[i]=(((GLuint)p[2])<<16) | (((GLuint)p[1])<<8) | (((GLuint)p[0]) ); p+=3; } } /* * linear GLinterpolation with xf,yf normalized to 2^16 */ #define INTERP_NORM_BITS 16 #define INTERP_NORM (1 << INTERP_NORM_BITS) static inline GLint GLinterpolate(GLint v00,GLint v01,GLint v10,GLint xf,GLint yf) { return v00+(((v01-v00)*xf + (v10-v00)*yf) >> INTERP_NORM_BITS); } /* * TODO: more accurate resampling */ void gl_resizeImage(GLubyte *dest,GLint xsize_dest,GLint ysize_dest, GLubyte *src,GLint xsize_src,GLint ysize_src) { GLubyte *pix,*pix_src; GLfloat x1,y1,x1inc,y1inc; GLint xi,yi,j,xf,yf,x,y; pix=dest; pix_src=src; x1inc=(GLfloat) (xsize_src - 1) / (GLfloat) (xsize_dest - 1); y1inc=(GLfloat) (ysize_src - 1) / (GLfloat) (ysize_dest - 1); y1=0; for(y=0;y<ysize_dest;y++) { x1=0; for(x=0;x<xsize_dest;x++) { xi=(GLint) x1; yi=(GLint) y1; xf=(GLint) ((x1 - floor(x1)) * INTERP_NORM); yf=(GLint) ((y1 - floor(y1)) * INTERP_NORM); if ((xf+yf) <= INTERP_NORM) { for(j=0;j<3;j++) { pix[j]=GLinterpolate(pix_src[(yi*xsize_src+xi)*3+j], pix_src[(yi*xsize_src+xi+1)*3+j], pix_src[((yi+1)*xsize_src+xi)*3+j], xf,yf); } } else { xf=INTERP_NORM - xf; yf=INTERP_NORM - yf; for(j=0;j<3;j++) { pix[j]=GLinterpolate(pix_src[((yi+1)*xsize_src+xi+1)*3+j], pix_src[((yi+1)*xsize_src+xi)*3+j], pix_src[(yi*xsize_src+xi+1)*3+j], xf,yf); } } pix+=3; x1+=x1inc; } y1+=y1inc; } } #define FRAC_BITS 16 /* resizing with no GLinterlating nor nearest pixel */ void gl_resizeImageNoInterpolate(GLubyte *dest,GLint xsize_dest,GLint ysize_dest, GLubyte *src,GLint xsize_src,GLint ysize_src) { GLubyte *pix,*pix_src,*pix1; GLint x1,y1,x1inc,y1inc; GLint xi,yi,x,y; pix=dest; pix_src=src; x1inc=(GLint)((GLfloat) ((xsize_src)<<FRAC_BITS) / (GLfloat) (xsize_dest)); y1inc=(GLint)((GLfloat) ((ysize_src)<<FRAC_BITS) / (GLfloat) (ysize_dest)); y1=0; for(y=0;y<ysize_dest;y++) { x1=0; for(x=0;x<xsize_dest;x++) { xi=x1 >> FRAC_BITS; yi=y1 >> FRAC_BITS; pix1=pix_src+(yi*xsize_src+xi)*3; pix[0]=pix1[0]; pix[1]=pix1[1]; pix[2]=pix1[2]; pix+=3; x1+=x1inc; } y1+=y1inc; } }