shithub: tinygl

ref: 3fb3d891a7222acd9d9c34040ac08c46810eebe5
dir: /src/zbuffer.h/

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#ifndef _tgl_zbuffer_h_
#define _tgl_zbuffer_h_

/*
 * Z buffer
 */

#include "zfeatures.h"

#define ZB_Z_BITS 16

#define ZB_POINT_Z_FRAC_BITS 14

#define ZB_POINT_S_MIN ( (1<<13) )
#define ZB_POINT_S_MAX ( (1<<22)-(1<<13) )
#define ZB_POINT_T_MIN ( (1<<21) )
#define ZB_POINT_T_MAX ( (1<<30)-(1<<21) )
/*
#define ZB_POINT_RED_MIN ( (1<<10) )
#define ZB_POINT_RED_MAX ( (1<<16)-(1<<10) )
#define ZB_POINT_GREEN_MIN ( (1<<9) )
#define ZB_POINT_GREEN_MAX ( (1<<16)-(1<<9) )
#define ZB_POINT_BLUE_MIN ( (1<<10) )
#define ZB_POINT_BLUE_MAX ( (1<<16)-(1<<10) )
*/
/* display modes */
#define ZB_MODE_5R6G5B  1  /* true color 16 bits */
#define ZB_MODE_INDEX   2  /* color index 8 bits */
#define ZB_MODE_RGBA    3  /* 32 bit ABGR mode */
#define ZB_MODE_RGB24   4  /* 24 bit rgb mode */
#define ZB_NB_COLORS    225 /* number of colors for 8 bit display */





#if TGL_FEATURE_RENDER_BITS == 32

#define RGB_TO_PIXEL(r,g,b) ( ((b&65280)<<8) | ((g&65280)) | ((r&65280)>>8) )
typedef unsigned int PIXEL;
#define PSZB 4
#define PSZSH 5

#else

#error Incorrect number of bits per pixel

#endif

typedef struct {
    int xsize,ysize;
    int linesize; /* line size, in bytes */
    int mode;
    
    unsigned short *zbuf;
    PIXEL *pbuf;
    int frame_buffer_allocated;
    /* opengl polygon stipple*/
    int dostipple;
    unsigned char stipplepattern[128]; //32 bits wide, 32 bits tall. 32 * 4 bytes.
     
    int nb_colors;
    unsigned char *dctable;
    int *ctable;
    PIXEL *current_texture;
} ZBuffer;

typedef struct {
  int x,y,z;     /* integer coordinates in the zbuffer */
  int s,t;       /* coordinates for the mapping */
  int r,g,b;     /* color indexes */
  
  float sz,tz;   /* temporary coordinates for mapping */
} ZBufferPoint;

/* zbuffer.c */

ZBuffer *ZB_open(int xsize,int ysize,int mode,
		 int nb_colors,
		 unsigned char *color_indexes,
		 int *color_table,
		 void *frame_buffer);


void ZB_close(ZBuffer *zb);

void ZB_resize(ZBuffer *zb,void *frame_buffer,int xsize,int ysize);
void ZB_clear(ZBuffer *zb,int clear_z,int z,
	      int clear_color,int r,int g,int b);
/* linesize is in BYTES */
void ZB_copyFrameBuffer(ZBuffer *zb,void *buf,int linesize);

/* zdither.c */

void ZB_initDither(ZBuffer *zb,int nb_colors,
		   unsigned char *color_indexes,int *color_table);
void ZB_closeDither(ZBuffer *zb);
void ZB_ditherFrameBuffer(ZBuffer *zb,unsigned char *dest,
			  int linesize);

/* zline.c */

void ZB_plot(ZBuffer *zb,ZBufferPoint *p);
void ZB_line(ZBuffer *zb,ZBufferPoint *p1,ZBufferPoint *p2);
void ZB_line_z(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2);

/* ztriangle.c */

void ZB_setTexture(ZBuffer *zb, PIXEL *texture);

void ZB_fillTriangleFlat(ZBuffer *zb,
		 ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3);

void ZB_fillTriangleSmooth(ZBuffer *zb,
		   ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3);

void ZB_fillTriangleMapping(ZBuffer *zb,
		    ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3);

void ZB_fillTriangleMappingPerspective(ZBuffer *zb,
                    ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2);


typedef void (*ZB_fillTriangleFunc)(ZBuffer  *,
	    ZBufferPoint *,ZBufferPoint *,ZBufferPoint *);

/* memory.c */
void gl_free(void *p);
void *gl_malloc(int size);
void *gl_zalloc(int size);

#endif /* _tgl_zbuffer_h_ */