ref: 6a85da7f3569faa9c0048c2d44b03172f49b020b
dir: /src/get.c/
#include "msghandling.h"
#include "zgl.h"
void glGetIntegerv(GLint pname, GLint* params) {
GLContext* c = gl_get_context();
switch (pname) {
case GL_VIEWPORT:
params[0] = c->viewport.xmin;
params[1] = c->viewport.ymin;
params[2] = c->viewport.xsize;
params[3] = c->viewport.ysize;
break;
case GL_MAX_MODELVIEW_STACK_DEPTH:
*params = MAX_MODELVIEW_STACK_DEPTH;
break;
case GL_MAX_PROJECTION_STACK_DEPTH:
*params = MAX_PROJECTION_STACK_DEPTH;
break;
case GL_MAX_LIGHTS:
*params = MAX_LIGHTS;
break;
case GL_MAX_TEXTURE_SIZE:
*params = 256; /* not completely true, but... */
break;
case GL_MAX_TEXTURE_STACK_DEPTH:
*params = MAX_TEXTURE_STACK_DEPTH;
break;
default:
gl_fatal_error("glGet: option not implemented");
break;
}
}
void glGetFloatv(GLint pname, GLfloat* v) {
GLint i;
GLint mnr = 0; /* just a trick to return the correct matrix */
GLContext* c = gl_get_context();
switch (pname) {
case GL_TEXTURE_MATRIX:
mnr++;
case GL_PROJECTION_MATRIX:
mnr++;
case GL_MODELVIEW_MATRIX: {
GLfloat* p = &c->matrix_stack_ptr[mnr]->m[0][0];
;
for (i = 0; i < 4; i++) {
*v++ = p[0];
*v++ = p[4];
*v++ = p[8];
*v++ = p[12];
p++;
}
} break;
case GL_LINE_WIDTH:
*v = 1.0f;
break;
case GL_LINE_WIDTH_RANGE:
v[0] = v[1] = 1.0f;
break;
case GL_POINT_SIZE:
*v = 1.0f;
break;
case GL_POINT_SIZE_RANGE:
v[0] = v[1] = 1.0f;
default:
tgl_warning("warning: unknown pname in glGetFloatv()\n");
break;
}
}