ref: 6a85da7f3569faa9c0048c2d44b03172f49b020b
dir: /src/select.c/
#include "zgl.h"
int glRenderMode(GLint mode) {
GLContext* c = gl_get_context();
GLint result = 0;
switch (c->render_mode) {
case GL_RENDER:
break;
case GL_SELECT:
if (c->select_overflow) {
result = -c->select_hits;
} else {
result = c->select_hits;
}
c->select_overflow = 0;
c->select_ptr = c->select_buffer;
c->name_stack_size = 0;
break;
default:
assert(0);
}
switch (mode) {
case GL_RENDER:
c->render_mode = GL_RENDER;
break;
case GL_SELECT:
c->render_mode = GL_SELECT;
assert(c->select_buffer != NULL);
c->select_ptr = c->select_buffer;
c->select_hits = 0;
c->select_overflow = 0;
c->select_hit = NULL;
break;
default:
assert(0);
}
return result;
}
void glSelectBuffer(GLint size, GLuint* buf) {
GLContext* c = gl_get_context();
assert(c->render_mode != GL_SELECT);
c->select_buffer = buf;
c->select_size = size;
}
void glopInitNames(GLContext* c, GLParam* p) {
if (c->render_mode == GL_SELECT) {
c->name_stack_size = 0;
c->select_hit = NULL;
}
}
void glopPushName(GLContext* c, GLParam* p) {
if (c->render_mode == GL_SELECT) {
assert(c->name_stack_size < MAX_NAME_STACK_DEPTH);
c->name_stack[c->name_stack_size++] = p[1].i;
c->select_hit = NULL;
}
}
void glopPopName(GLContext* c, GLParam* p) {
if (c->render_mode == GL_SELECT) {
assert(c->name_stack_size > 0);
c->name_stack_size--;
c->select_hit = NULL;
}
}
void glopLoadName(GLContext* c, GLParam* p) {
if (c->render_mode == GL_SELECT) {
assert(c->name_stack_size > 0);
c->name_stack[c->name_stack_size - 1] = p[1].i;
c->select_hit = NULL;
}
}
void gl_add_select(GLContext* c, GLuint zmin, GLuint zmax) {
GLuint* ptr;
GLint n, i;
if (!c->select_overflow) {
if (c->select_hit == NULL) {
n = c->name_stack_size;
if ((c->select_ptr - c->select_buffer + 3 + n) > c->select_size) {
c->select_overflow = 1;
} else {
ptr = c->select_ptr;
c->select_hit = ptr;
*ptr++ = c->name_stack_size;
*ptr++ = zmin;
*ptr++ = zmax;
for (i = 0; i < n; i++)
*ptr++ = c->name_stack[i];
c->select_ptr = ptr;
c->select_hits++;
}
} else {
if (zmin < c->select_hit[1])
c->select_hit[1] = zmin;
if (zmax > c->select_hit[2])
c->select_hit[2] = zmax;
}
}
}