ref: 7963f82fc7a2c66fba20c97f5d5f3d756e250dd8
dir: /src/image_util.c/
#include "zgl.h"
/*
* image conversion
*/
void gl_convertRGB_to_5R6G5B(GLushort *pixmap,GLubyte *rgb,
GLint xsize,GLint ysize)
{
GLint i,n;
GLubyte *p;
p=rgb;
n=xsize*ysize;
for(i=0;i<n;i++) {
pixmap[i]=((p[0]&0xF8)<<8) | ((p[1]&0xFC)<<3) | ((p[2]&0xF8)>>3);
p+=3;
}
}
//This actually converts to ABGR!!!
//This is the format of the entire engine!!!
void gl_convertRGB_to_8A8R8G8B(GLuint *pixmap, GLubyte *rgb,
GLint xsize, GLint ysize)
{
GLint i,n;
GLubyte *p;
p=rgb;
n=xsize*ysize;
for(i=0;i<n;i++) {
pixmap[i]=(((GLuint)p[0])<<16) |
(((GLuint)p[1])<<8) |
(((GLuint)p[2]) );
p+=3;
}
}
/*
* linear GLinterpolation with xf,yf normalized to 2^16
*/
#define INTERP_NORM_BITS 16
#define INTERP_NORM (1 << INTERP_NORM_BITS)
static inline GLint GLinterpolate(GLint v00,GLint v01,GLint v10,GLint xf,GLint yf)
{
return v00+(((v01-v00)*xf + (v10-v00)*yf) >> INTERP_NORM_BITS);
}
/*
* TODO: more accurate resampling
*/
void gl_resizeImage(GLubyte *dest,GLint xsize_dest,GLint ysize_dest,
GLubyte *src,GLint xsize_src,GLint ysize_src)
{
GLubyte *pix,*pix_src;
GLfloat x1,y1,x1inc,y1inc;
GLint xi,yi,j,xf,yf,x,y;
pix=dest;
pix_src=src;
x1inc=(GLfloat) (xsize_src - 1) / (GLfloat) (xsize_dest - 1);
y1inc=(GLfloat) (ysize_src - 1) / (GLfloat) (ysize_dest - 1);
y1=0;
for(y=0;y<ysize_dest;y++) {
x1=0;
for(x=0;x<xsize_dest;x++) {
xi=(GLint) x1;
yi=(GLint) y1;
xf=(GLint) ((x1 - floor(x1)) * INTERP_NORM);
yf=(GLint) ((y1 - floor(y1)) * INTERP_NORM);
if ((xf+yf) <= INTERP_NORM) {
for(j=0;j<3;j++) {
pix[j]=GLinterpolate(pix_src[(yi*xsize_src+xi)*3+j],
pix_src[(yi*xsize_src+xi+1)*3+j],
pix_src[((yi+1)*xsize_src+xi)*3+j],
xf,yf);
}
} else {
xf=INTERP_NORM - xf;
yf=INTERP_NORM - yf;
for(j=0;j<3;j++) {
pix[j]=GLinterpolate(pix_src[((yi+1)*xsize_src+xi+1)*3+j],
pix_src[((yi+1)*xsize_src+xi)*3+j],
pix_src[(yi*xsize_src+xi+1)*3+j],
xf,yf);
}
}
pix+=3;
x1+=x1inc;
}
y1+=y1inc;
}
}
#define FRAC_BITS 16
/* resizing with no GLinterlating nor nearest pixel */
void gl_resizeImageNoInterpolate(GLubyte *dest,GLint xsize_dest,GLint ysize_dest,
GLubyte *src,GLint xsize_src,GLint ysize_src)
{
GLubyte *pix,*pix_src,*pix1;
GLint x1,y1,x1inc,y1inc;
GLint xi,yi,x,y;
pix=dest;
pix_src=src;
x1inc=(GLint)((GLfloat) ((xsize_src)<<FRAC_BITS) / (GLfloat) (xsize_dest));
y1inc=(GLint)((GLfloat) ((ysize_src)<<FRAC_BITS) / (GLfloat) (ysize_dest));
y1=0;
for(y=0;y<ysize_dest;y++) {
x1=0;
for(x=0;x<xsize_dest;x++) {
xi=x1 >> FRAC_BITS;
yi=y1 >> FRAC_BITS;
pix1=pix_src+(yi*xsize_src+xi)*3;
pix[0]=pix1[0];
pix[1]=pix1[1];
pix[2]=pix1[2];
pix+=3;
x1+=x1inc;
}
y1+=y1inc;
}
}