RSS feed
8d8347fe
– David <gek@katherine>
authored
on 2021/02/17 14:30
Added new project- menu
a271c0d5
– David <gek@katherine>
authored
on 2021/02/17 12:34
Bug fix in polygon stipple, bad variable assignment
89828b91
– David <gek@katherine>
authored
on 2021/02/17 10:07
glPlotPixel now obeys blending
e8a1850c
– David <gek@katherine>
authored
on 2021/02/17 09:46
Documentation update
f03aac3f
– David <gek@katherine>
authored
on 2021/02/17 09:22
Bug fix- flat triangle rendering
c58a9a04
– David <gek@katherine>
authored
on 2021/02/17 08:42
Demo update
3da29a05
– David <gek@katherine>
authored
on 2021/02/17 08:20
Gears demo improvement
3c2622aa
– David <gek@katherine>
authored
on 2021/02/17 08:10
B
a3cc2043
– David <gek@katherine>
authored
on 2021/02/17 07:50
Perf improvement update
6a85da7f
– David <gek@katherine>
authored
on 2021/02/17 07:26
Perf boost when not using blending while blending is enabled in zfeatures
968148ad
– David <gek@katherine>
authored
on 2021/02/16 23:38
BLENDING SUPPORT IMPLEMENTED
c4293860
– David <gek@katherine>
authored
on 2021/02/16 22:53
Adding blending
5dae18c4
– David <gek@katherine>
authored
on 2021/02/16 20:30
Preparing to add blending
de7f5d4b
– David <gek@katherine>
authored
on 2021/02/16 19:08
A
826f785f
– David <gek@katherine>
authored
on 2021/02/16 17:16
Documentation update
46d02758
– David <gek@katherine>
authored
on 2021/02/16 16:12
README
e24909b3
– David <gek@katherine>
authored
on 2021/02/16 16:09
Benchmarks
3aaf17bc
– David <gek@katherine>
authored
on 2021/02/16 15:40
More detachment from stdio
12e7574c
– David <gek@katherine>
authored
on 2021/02/16 15:33
Bug fix update- Memory leaks
2298e130
– David <gek@katherine>
authored
on 2021/02/16 11:17
NO_DRAW_COLOR is now only used in the textured triangle rendering.
2b4c5ed7
– David <gek@katherine>
authored
on 2021/02/16 11:04
Minor feature update
9463cec6
– David <gek@katherine>
authored
on 2021/02/16 10:42
Minor bug fix update
29028579
– David <gek@katherine>
authored
on 2021/02/16 10:35
Implementation documentation update
b0e46423
– David <gek@katherine>
authored
on 2021/02/16 10:32
Bug fix: Unlit textured models
54b35004
– David <gek@katherine>
authored
on 2021/02/16 10:22
MAJOR FEATURE UPDATEgit add .!
1ef97f8a
– David <gek@katherine>
authored
on 2021/02/16 07:18
Compiletime test update
6b341f61
– David <gek@katherine>
authored
on 2021/02/16 06:23
Documentation update
9dadfac8
– David <gek@katherine>
authored
on 2021/02/15 19:59
demo update
187cf439
– David <gek@katherine>
authored
on 2021/02/15 16:55
Clang format to the rescue
d58cccbb
– David <gek@katherine>
authored
on 2021/02/15 16:37
Helloworld update
7963f82f
– David <gek@katherine>
authored
on 2021/02/15 16:22
Demo update
c37ed9b9
– David <gek@katherine>
authored
on 2021/02/15 16:17
FASTgit add .!
a6c73d93
– David <gek@katherine>
authored
on 2021/02/15 16:11
MAJOR performance overhaul
e2e12c60
– David <gek@katherine>
authored
on 2021/02/15 14:16
Perf improvement update
c99b8072
– David <gek@katherine>
authored
on 2021/02/15 13:54
Feature and bug fix update
3b22d132
– David <gek@katherine>
authored
on 2021/02/15 12:36
Minor update
7f9f1085
– David <gek@katherine>
authored
on 2021/02/15 11:37
Textfile update
008dd858
– David <gek@katherine>
authored
on 2021/02/15 11:31
Love for TinyGL
75d8d14b
– David <gek@katherine>
authored
on 2021/02/15 10:30
Now compiling without ANY warnings
e215ef38
– David <gek@katherine>
authored
on 2021/02/15 08:29
Demo update
57db696f
– David <gek@katherine>
authored
on 2021/02/15 08:12
Compatibility Update
59367f98
– David <gek@katherine>
authored
on 2021/02/15 08:10
opinfo update
06766bd1
– David <gek@katherine>
authored
on 2021/02/15 08:00
Added new display list functions
96472bc5
– David <gek@katherine>
authored
on 2021/02/15 06:35
SDL EXAMPLES physics library update
2ce8658f
– David <gek@katherine>
authored
on 2021/02/15 06:24
3dMath and physics update
5e84e3b1
– David <gek@katherine>
authored
on 2021/02/14 16:25
Code consistency improvement
3b961717
– David <gek@katherine>
authored
on 2021/02/14 16:04
Using GL types in code
892f234f
– David <gek@katherine>
authored
on 2021/02/14 15:57
Feature update- code uses GL types
79393818
– David <gek@katherine>
authored
on 2021/02/14 15:42
Adding build test shit
832eb032
– David <gek@katherine>
authored
on 2021/02/14 13:59
Major bug fix update
a2f16757
– David <gek@katherine>
authored
on 2021/02/14 13:52
Bug fix: Normalized Position for lights at infinity
c61f11f5
– David <gek@katherine>
authored
on 2021/02/14 13:17
3dMath update
981c041b
– David <gek@katherine>
authored
on 2021/02/14 12:55
yet more text updates
83843949
– David <gek@katherine>
authored
on 2021/02/14 12:46
Examples update
e26ac69f
– David <gek@katherine>
authored
on 2021/02/14 11:53
Feature update
be646bf6
– David <gek@katherine>
authored
on 2021/02/14 11:50
Bug Fix in 16 bit rendering mode
2d88df8f
– David <gek@katherine>
authored
on 2021/02/14 11:00
A
82527b33
– David <gek@katherine>
authored
on 2021/02/14 10:52
Limitations update
d15bcd30
– David <gek@katherine>
authored
on 2021/02/14 10:07
Version update
8ec16ca9
– David <gek@katherine>
authored
on 2021/02/14 10:05
New test program
0d5263b0
– David <gek@katherine>
authored
on 2021/02/14 09:44
I hate git
ead5b68d
– David <gek@katherine>
authored
on 2021/02/14 09:43
Now it compiles into a lib directory
138a63d0
– David <gek@katherine>
authored
on 2021/02/14 09:35
Major project restructuring
5c333c57
– David <gek@katherine>
authored
on 2021/02/14 09:26
Project Reorganization
175671e8
– David <gek@katherine>
authored
on 2021/02/14 08:23
A
c8a1b269
– David <gek@katherine>
authored
on 2021/02/14 08:21
A
84f9ab3e
– David <gek@katherine>
authored
on 2021/02/14 08:18
16 bit support
459ef75c
– David <gek@katherine>
authored
on 2021/02/13 18:31
Minor perf improvement
83761126
– David <gek@katherine>
authored
on 2021/02/13 15:56
Added the ability to change the size of the polygon stipple mask
f335eb38
– David <gek@katherine>
authored
on 2021/02/13 11:14
readme update
07e9153d
– David <gek@katherine>
authored
on 2021/02/13 08:51
README UPDATE
c871669a
– David <gek@katherine>
authored
on 2021/02/13 08:45
Readme Update
2993df58
– David <gek@katherine>
authored
on 2021/02/13 08:40
glDeleteLists
155aaa18
– David <gek@katherine>
authored
on 2021/02/13 08:32
New demo and bug fixes
cbd8813f
– David <gek@katherine>
authored
on 2021/02/12 17:01
Readme update
78cda0b8
– David <gek@katherine>
authored
on 2021/02/12 16:57
A
005a5734
– David <gek@katherine>
authored
on 2021/02/12 15:39
improving perf
8a5f4eb8
– David <gek@katherine>
authored
on 2021/02/12 15:30
A
3fb3d891
– David <gek@katherine>
authored
on 2021/02/12 14:14
A
2bbacdba
– David <gek@katherine>
authored
on 2021/02/12 12:58
Readme update
b80cec68
– David <gek@katherine>
authored
on 2021/02/12 12:55
Added texture demo
925d2153
– David <gek@katherine>
authored
on 2021/02/12 12:32
Update
3786df90
– David <gek@katherine>
authored
on 2021/02/12 12:09
Bug fix update- Per vertex color and lighting is now actually fixed.
81619731
– David <gek@katherine>
authored
on 2021/02/12 11:55
TinyGL Per-Vertex Color now working properly in the Gears demo.
db3e69fc
– David <gek@katherine>
authored
on 2021/02/12 07:47
Sample program Update
e917e944
– David <gek@katherine>
authored
on 2021/02/11 19:55
Fixed floating point divide by zero in 3dMath
cb5d300d
– David <gek@katherine>
authored
on 2021/02/11 19:48
3dMath Upgrade
8a2faea8
– David <gek@katherine>
authored
on 2021/02/11 15:04
New headers
51f5f5fa
– David <gek@katherine>
authored
on 2021/02/11 14:49
A
6a128f9a
– David <gek@katherine>
authored
on 2021/02/11 14:47
Readme update
1fa931aa
– David <gek@katherine>
authored
on 2021/02/11 14:45
Added video
540ad4c8
– David <gek@katherine>
authored
on 2021/02/11 14:39
removed old config thing
8013da17
– David <gek@katherine>
authored
on 2021/02/11 14:20
update
0aaced64
– David <gek@katherine>
authored
on 2021/02/11 14:16
Update
8ef11f40
– David <gek@katherine>
authored
on 2021/02/11 13:49
Now added the ability to RESIZE text you render!
546bda8d
– David <gek@katherine>
authored
on 2021/02/11 12:22
TinyGL now has Text Rendering
c9bcf05e
– David <gek@katherine>
authored
on 2021/02/11 11:36
Initial Commit