shithub: tinygl

ref: b257bd831900953f00ac4540a4538210851f9d25
dir: /src/zraster.c/

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#include "../include/GL/gl.h"
#include "../include/zbuffer.h"
#include "zgl.h"
#include "msghandling.h"

static inline void gl_vertex_transform_raster(GLVertex* v) {
	GLContext* c = gl_get_context();
	
	{
		/* no eye coordinates needed, no normal */
		/* NOTE: W = 1 is assumed */
		GLfloat* m = &c->matrix_model_projection.m[0][0];

		v->pc.X = (v->coord.X * m[0] + v->coord.Y * m[1] + v->coord.Z * m[2] + m[3]);
		v->pc.Y = (v->coord.X * m[4] + v->coord.Y * m[5] + v->coord.Z * m[6] + m[7]);
		v->pc.Z = (v->coord.X * m[8] + v->coord.Y * m[9] + v->coord.Z * m[10] + m[11]);

		
		if (c->matrix_model_projection_no_w_transform) {
			v->pc.W = m[15];
		} else {
			v->pc.W = (v->coord.X * m[12] + v->coord.Y * m[13] + v->coord.Z * m[14] + m[15]);
		}
		m = &c->matrix_stack_ptr[0]->m[0][0];
		v->ec.X = (v->coord.X * m[0] + v->coord.Y * m[1] + v->coord.Z * m[2] + m[3]);
		v->ec.Y = (v->coord.X * m[4] + v->coord.Y * m[5] + v->coord.Z * m[6] + m[7]);
		v->ec.Z = (v->coord.X * m[8] + v->coord.Y * m[9] + v->coord.Z * m[10] + m[11]);
		v->ec.W = (v->coord.X * m[12] + v->coord.Y * m[13] + v->coord.Z * m[14] + m[15]);
	}

	v->clip_code = gl_clipcode(v->pc.X, v->pc.Y, v->pc.Z, v->pc.W);
}


void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w){
	GLParam p[5];
	p[0].op = OP_RasterPos;
	p[1].f = x;
	p[2].f = y;
	p[3].f = z;
	p[4].f = w;
	gl_add_op(p);
}
void glopRasterPos(GLParam* p){
	GLContext* c = gl_get_context();
	GLVertex v;
	v.coord.X = p[1].f;
	v.coord.Y = p[2].f;
	v.coord.Z = p[3].f;
	v.coord.W = p[4].f;
	gl_vertex_transform_raster(&v);
	if (v.clip_code == 0)
		{
			{
				GLfloat winv = 1.0 / v.pc.W;
				v.zp.x = (GLint)(v.pc.X * winv * c->viewport.scale.X + c->viewport.trans.X);
				v.zp.y = (GLint)(v.pc.Y * winv * c->viewport.scale.Y + c->viewport.trans.Y);
				v.zp.z = (GLint)(v.pc.Z * winv * c->viewport.scale.Z + c->viewport.trans.Z);
				
			}
			c->rasterpos.v[0] = v.zp.x;
			c->rasterpos.v[1] = v.zp.y;
			c->rastervertex = v;
			//c->rasterpos.v[2] = v.zp.z;
			c->rasterpos_zz = v.zp.z >> ZB_POINT_Z_FRAC_BITS; //I believe this is it?
			c->rasterposvalid = 1;
		}
	else
		c->rasterposvalid = 0;
}

void glRasterPos2f(GLfloat x, GLfloat y){glRasterPos4f(x,y,0,1);}
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z){glRasterPos4f(x,y,z,1);}

void glRasterPos2fv(GLfloat* v){glRasterPos2f(v[0],v[1]);}
void glRasterPos3fv(GLfloat* v){glRasterPos3f(v[0],v[1],v[2]);}
void glRasterPos4fv(GLfloat* v){glRasterPos4f(v[0],v[1],v[2],v[3]);}


void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void* data){
	/* TODO: Come up with a clever scheme for storing the data to avoid pointer dependency. */
#if TGL_FEATURE_RENDER_BITS == 32
	if( type != GL_UNSIGNED_INT &&
		type != GL_UNSIGNED_INT_8_8_8_8 )
	{
		tgl_warning("\nERROR: Incorrect type for glDrawPixels. It MUST be GL_UNSIGNED_INT or GL_UNSIGNED_INT_8_8_8_8, A R G B!");
		return;
	}
#elif TGL_FEATURE_RENDER_BITS == 16
	if( type != GL_UNSIGNED_SHORT &&
		type != GL_UNSIGNED_SHORT_5_6_5)
	{
		tgl_warning("\nERROR: Incorrect type for glDrawPixels. it MUST be GL_UNSIGNED_SHORT or GL_UNSIGNED_SHORT_5_6_5, R5 G6 B5!");
		return;
	}
#else 
#error "Bad TGL_FEATURE_RENDER_BITS"
#endif
	if( format != GL_RGB ){
			tgl_warning("\nERROR: Incorrect format for glDrawPixels.");
			return;
		}
	GLParam p[6];
	p[0].op = OP_DrawPixels;
	p[1].i = width;
	p[2].i = height;
	p[3].p = data;
	gl_add_op(p);
}
#define ZCMP(z, zpix) (!(zbdt) || z >= (zpix))
#define CLIPTEST(_x,_y,_w,_h)((0<=_x) && (_w>_x) && (0<=_y) && (_h>_y))
void glopDrawPixels(GLParam* p){
	GLContext* c = gl_get_context();
	// p[3]
	if(!c->rasterposvalid) return;
	GLint w = p[1].i;
	GLint h = p[2].i;
	V4 rastpos = c->rasterpos;
	ZBuffer* zb = c->zb;
	PIXEL* d = p[3].p;
	PIXEL* pbuf = zb->pbuf;
	GLushort* zbuf = zb->zbuf;
	
	GLubyte zbdw = zb->depth_write; 
	GLubyte zbdt = zb->depth_test;
	GLint tw = zb->xsize;
	GLint th = zb->ysize;
	GLfloat pzoomx = c->pzoomx;
	GLfloat pzoomy = c->pzoomy;
	

	GLint zz = c->rasterpos_zz;
#if TGL_FEATURE_BLEND_DRAW_PIXELS == 1
	TGL_BLEND_VARS
#endif
#if TGL_FEATURE_BLEND == 1
#if TGL_FEATURE_BLEND_DRAW_PIXELS == 1
	GLuint zbeb = zb->enable_blend;
#endif
#endif
	//Looping over the source pixels.
	if(c->render_mode == GL_SELECT){
		gl_add_select( zz, zz);
		return;
	} else if(c->render_mode == GL_FEEDBACK){
		gl_add_feedback(
			GL_DRAW_PIXEL_TOKEN,
			&(c->rastervertex),
			NULL,
			NULL,
			0
		);
		return;
	}

// Works.
#if TGL_FEATURE_MULTITHREADED_DRAWPIXELS == 1

#pragma omp parallel for
	for(GLint sy = 0; sy < h; sy++)
	for(GLint sx = 0; sx < w; sx++)
	{
		PIXEL col = d[sy*w+sx];
		V4 rastoffset;
		rastoffset.v[0] = rastpos.v[0] +  (GLfloat)sx * pzoomx;
		rastoffset.v[1] = rastpos.v[1] - ((GLfloat)(h-sy) * pzoomy);
		rastoffset.v[2] = rastoffset.v[0] + pzoomx;
		rastoffset.v[3] = rastoffset.v[1] - pzoomy;
		
		for(GLint ty = rastoffset.v[1]; (GLfloat)ty > rastoffset.v[3];ty--)
		for(GLint tx = rastoffset.v[0]; (GLfloat)tx < rastoffset.v[2];tx++)
			if(CLIPTEST(tx,ty,tw,th)){
			GLushort* pz = zbuf + (ty * tw + tx);

				if(ZCMP(zz,*pz)){

#if TGL_FEATURE_BLEND == 1
#if TGL_FEATURE_BLEND_DRAW_PIXELS == 1
					if(!zbeb)
						pbuf[tx+ty*tw] = col;
					else
						TGL_BLEND_FUNC(col, pbuf[tx+ty*tw])
#else
					pbuf[tx+ty*tw] = col;
#endif
#else
					pbuf[tx+ty*tw] = col;
#endif
					if(zbdw) *pz = zz;
				}
			}
	}
#else
	for(GLint sy = 0; sy < h; sy++)
	for(GLint sx = 0; sx < w; sx++)
	{
		PIXEL col = d[sy*w+sx];
		V4 rastoffset;
		rastoffset.v[0] = rastpos.v[0] +  (GLfloat)sx * pzoomx;
		rastoffset.v[1] = rastpos.v[1] - ((GLfloat)(h-sy) * pzoomy);
		rastoffset.v[2] = rastoffset.v[0] + pzoomx;
		rastoffset.v[3] = rastoffset.v[1] - pzoomy;
		
		for(GLint ty = rastoffset.v[1]; (GLfloat)ty > rastoffset.v[3];ty--)
		for(GLint tx = rastoffset.v[0]; (GLfloat)tx < rastoffset.v[2];tx++)
			if(CLIPTEST(tx,ty,tw,th)){
			GLushort* pz = zbuf + (ty * tw + tx);

				if(ZCMP(zz,*pz)){

#if TGL_FEATURE_BLEND == 1
#if TGL_FEATURE_BLEND_DRAW_PIXELS == 1
					if(!zbeb)
						pbuf[tx+ty*tw] = col;
					else
						TGL_BLEND_FUNC(col, pbuf[tx+ty*tw])
#else
					pbuf[tx+ty*tw] = col;
#endif
#else
					pbuf[tx+ty*tw] = col;
#endif
					if(zbdw) *pz = zz;
				}
			}
	}
#endif
}




void glPixelZoom(GLfloat x, GLfloat y){
	GLParam p[3];
	p[0].op = OP_PixelZoom;
	p[1].f = x;
	p[2].f = y;
	gl_add_op(p);
}

void glopPixelZoom(GLParam* p){
	GLContext* c = gl_get_context();
	c->pzoomx = p[1].f;
	c->pzoomy = p[2].f;
}