RSS feed
bb6ebdea
– David <gek@katherine>
authored
on 2021/03/09 22:34
Automatic commit.
61f84280
– David <gek@katherine>
authored
on 2021/03/09 22:16
Automatic commit.
dd59c418
– David <gek@katherine>
authored
on 2021/03/09 22:05
Automatic commit.
997fe9a1
– David <gek@katherine>
authored
on 2021/03/09 21:59
Automatic commit.
9e8a7983
– David <gek@katherine>
authored
on 2021/03/09 21:26
Automatic commit.
0c541240
– David <gek@katherine>
authored
on 2021/03/09 21:08
Automatic commit.
0f0109b4
– David <gek@katherine>
authored
on 2021/03/09 20:51
Automatic commit.
0201aba8
– David <gek@katherine>
authored
on 2021/03/09 18:46
Added new test to raw demos
fa32b866
– David <gek@katherine>
authored
on 2021/03/09 17:07
Automatic commit.
8ef17051
– David <gek@katherine>
authored
on 2021/03/09 17:02
Automatic commit.
2b707ea8
– David <gek@katherine>
authored
on 2021/03/09 14:25
Automatic commit.
8c8fcb0c
– David <gek@katherine>
authored
on 2021/03/09 13:11
Automatic commit.
69d6dd0c
– David <gek@katherine>
authored
on 2021/03/09 13:07
Automatic commit.
9e1ce3eb
– David <gek@katherine>
authored
on 2021/03/09 12:57
Automatic commit.
9259fccc
– David <gek@katherine>
authored
on 2021/03/09 09:19
Automatic commit.
cfc18cad
– David <gek@katherine>
authored
on 2021/03/08 18:39
Automatic commit.
418ba9c5
– David <gek@katherine>
authored
on 2021/03/07 22:35
Automatic commit.
d8bf337b
– David <gek@katherine>
authored
on 2021/03/07 18:01
Automatic commit.
ad3df4d5
– David <gek@katherine>
authored
on 2021/03/07 16:47
Improved performance by reducing runtime overhead of textures
c8272c51
– David <gek@katherine>
authored
on 2021/03/07 10:24
A
35b33677
– David <gek@katherine>
authored
on 2021/03/07 10:21
README
cc0a8ca5
– David <gek@katherine>
authored
on 2021/03/07 10:20
Automatic commit.
8c41416c
– David <gek@katherine>
authored
on 2021/03/07 09:56
Automatic commit.
100dc4ac
– David <gek@katherine>
authored
on 2021/03/07 09:49
Automatic commit.
412c8e8c
– David <gek@katherine>
authored
on 2021/03/07 09:45
Automatic commit.
2ba774f1
– David <gek@katherine>
authored
on 2021/03/06 20:10
Automatic commit.
7ceaaf99
– David <gek@katherine>
authored
on 2021/03/06 20:10
Automatic commit.
55229a0f
– David <gek@katherine>
authored
on 2021/03/06 19:54
Automatic commit.
3dd6408b
– David <gek@katherine>
authored
on 2021/03/05 20:47
Automatic commit.
12e35848
– David <gek@katherine>
authored
on 2021/03/05 19:34
Update
060fbc93
– David <gek@katherine>
authored
on 2021/03/05 16:38
A
0ef7731e
– David <gek@katherine>
authored
on 2021/03/05 13:06
Update lsthread
a208863c
– David <gek@katherine>
authored
on 2021/03/05 09:11
added resweep to bonus libraries
de062296
– David <gek@katherine>
authored
on 2021/03/04 10:00
Update documentation and deps
e4b851f4
– David <gek@katherine>
authored
on 2021/03/04 09:51
A
6970217e
– David <gek@katherine>
authored
on 2021/03/03 19:28
B
1c72eafd
– David <gek@katherine>
authored
on 2021/03/03 19:27
A
8b60b91a
– David <gek@katherine>
authored
on 2021/03/03 13:05
RAW DEMOSgit add .!
1184569d
– David <gek@katherine>
authored
on 2021/03/03 12:54
Raw Demos
567796e9
– David <gek@katherine>
authored
on 2021/03/03 12:54
Raw Demos
72a4c032
– David <gek@katherine>
authored
on 2021/03/03 09:12
B
d4c74eb1
– David <gek@katherine>
authored
on 2021/03/03 08:58
u
168683cd
– David <gek@katherine>
authored
on 2021/03/03 08:44
OpenIMGUI standards update
508ec728
– David <gek@katherine>
authored
on 2021/03/03 08:30
Update OpenIMGUI standard
a2713e47
– David <gek@katherine>
authored
on 2021/03/03 07:28
OpenIMGUI standard added
8ec1b78d
– David <gek@katherine>
authored
on 2021/03/03 04:32
using ffastmath
b1f9687a
– David <gek@katherine>
authored
on 2021/03/02 18:29
Updated GUI demo
aa02e9a5
– David <gek@katherine>
authored
on 2021/03/02 17:42
Update
827edd45
– David <gek@katherine>
authored
on 2021/03/01 21:39
unbloat
a520f0ba
– David <gek@katherine>
authored
on 2021/03/01 19:47
string utils
34dae697
– David <gek@katherine>
authored
on 2021/03/01 17:05
added arne palette
7975ca3a
– David <gek@katherine>
authored
on 2021/03/01 14:15
readme
e26a1e67
– David <gek@katherine>
authored
on 2021/03/01 14:14
Windows Compat
82aee264
– Gek_At_Windows <gek169@github.com>
authored
on 2021/03/01 15:22
B
f8753116
– David <gek@katherine>
authored
on 2021/03/01 07:44
A
34935b41
– David <gek@katherine>
authored
on 2021/02/28 21:24
A
8e821de1
– David <gek@katherine>
authored
on 2021/02/28 19:48
Improved model.c camera
f8fa5363
– David <gek@katherine>
authored
on 2021/02/26 18:00
A
6d4d0f9e
– David <gek@katherine>
authored
on 2021/02/26 17:56
A
c440c9c6
– David <gek@katherine>
authored
on 2021/02/26 06:51
Compiletime compat test update
e670b893
– David <gek@katherine>
authored
on 2021/02/24 16:25
Perf boost, ztext
3bc4b591
– David <gek@katherine>
authored
on 2021/02/24 05:42
Perf boosts
d29ae294
– David <gek@katherine>
authored
on 2021/02/24 04:49
Performance fix
522b4cd3
– David <gek@katherine>
authored
on 2021/02/23 12:16
A
5b98f618
– David <gek@katherine>
authored
on 2021/02/23 10:37
Minor perf boost by disabling GL_POLYGON
d1a3af46
– David <gek@katherine>
authored
on 2021/02/23 09:18
added mtune=native option to config mk
3cb44ef2
– David <gek@katherine>
authored
on 2021/02/23 09:15
building by default with march=native. Why wouldnt you?
db1a3654
– David <gek@katherine>
authored
on 2021/02/23 08:46
A
4819492e
– David <gek@katherine>
authored
on 2021/02/23 08:37
Performance update by inlining functions
b9934949
– David <gek@katherine>
authored
on 2021/02/23 07:37
Perf boost!
61100b1d
– David <gek@katherine>
authored
on 2021/02/23 06:59
Essential bug fix update
bb91438a
– David <gek@katherine>
authored
on 2021/02/22 20:39
Color interpolation sooped up
991af366
– David <gek@katherine>
authored
on 2021/02/22 19:05
Bug fixes
bf8e3ef4
– David <gek@katherine>
authored
on 2021/02/22 18:52
Color interp bug fix
757ecd07
– David <gek@katherine>
authored
on 2021/02/22 17:58
Discovery!
e0cafbd6
– David <gek@katherine>
authored
on 2021/02/22 16:51
Compliance and bug fix update
770d4ada
– David <gek@katherine>
authored
on 2021/02/22 07:29
Change- glBufferData now accepts null pointers which allows you to delete a buffer's data
9f2d15dc
– David <gek@katherine>
authored
on 2021/02/22 06:31
Readme update
dd1547c8
– David <gek@katherine>
authored
on 2021/02/22 05:51
README
50fc39b2
– David <gek@katherine>
authored
on 2021/02/22 05:51
fix fix fix, confused?
91a8470b
– David <gek@katherine>
authored
on 2021/02/22 05:48
Fix fix
33193541
– David <gek@katherine>
authored
on 2021/02/22 05:24
Readme update
ead02564
– David <gek@katherine>
authored
on 2021/02/22 05:21
Lighting fix
e495ea83
– David <gek@katherine>
authored
on 2021/02/22 05:18
Lighting update
afade957
– David <gek@katherine>
authored
on 2021/02/21 20:32
Improved runtime and compiletime compatibility tests
6a213254
– David <gek@katherine>
authored
on 2021/02/21 18:41
Feature update
b93651d8
– David <gek@katherine>
authored
on 2021/02/21 16:30
Bug fixing and compiling improvements
fba8d05c
– David <gek@katherine>
authored
on 2021/02/21 15:54
Bug fixes, improvements, and major expansion of glGet
d27050d3
– David <gek@katherine>
authored
on 2021/02/21 12:29
Optimized display lists
36d0422a
– David <gek@katherine>
authored
on 2021/02/21 10:21
Feedback implemented
03f5d05b
– David <gek@katherine>
authored
on 2021/02/21 08:31
Improvements to compliance and bug fixes
80ca2e40
– David <gek@katherine>
authored
on 2021/02/21 07:35
Bug fixes, error checking, and consistency
fc6ea368
– David <gek@katherine>
authored
on 2021/02/20 23:03
Compliance- glGetString
65e81ac7
– David <gek@katherine>
authored
on 2021/02/20 21:43
A
29391635
– David <gek@katherine>
authored
on 2021/02/20 21:37
Added glPointSize with No distance scaling. TODO is to scale based on distance.
2d8758d2
– David <gek@katherine>
authored
on 2021/02/20 20:28
Added buffers
3ca166d5
– David <gek@katherine>
authored
on 2021/02/20 17:19
Fixed clientside arrays
02d73387
– David <gek@katherine>
authored
on 2021/02/20 14:15
Documentation update
20d5f5a5
– David <gek@katherine>
authored
on 2021/02/20 10:57
documentation update
983a1746
– David <gek@katherine>
authored
on 2021/02/20 10:53
Added NoSDL mode in the demos
Next