shithub: tinygl

ref: d3e5b40974bc073a98acdb51ba2f5b6d1156e5be
dir: /include/GL/gl.h/

View raw version
/*
 * The following constants come from Mesa
 */
#ifndef GL_H
#define GL_H


#define COMPILETIME_TINYGL_COMPAT_TEST 0

#define GL_VERSION_1_1 1

#ifdef __cplusplus
extern "C" {
#endif

enum {
	/* Boolean values */
	GL_FALSE			= 0,
	GL_TRUE				= 1,

	/* Data types */
	GL_BYTE				= 0x1400,
	GL_UNSIGNED_BYTE		= 0x1401,
	GL_SHORT			= 0x1402,
	GL_UNSIGNED_SHORT		= 0x1403,
	GL_INT				= 0x1404,
	GL_UNSIGNED_INT			= 0x1405,
	GL_FLOAT			= 0x1406,
	GL_DOUBLE			= 0x140A,
	GL_2_BYTES			= 0x1407,
	GL_3_BYTES			= 0x1408,
	GL_4_BYTES			= 0x1409,
	GL_UNSIGNED_SHORT_5_6_5 = 0x140A,
	GL_UNSIGNED_INT_8_8_8_8 = 0x140B,

	/* Primitives */
	GL_LINES			= 0x0001,
	GL_POINTS			= 0x0000,
	GL_LINE_STRIP			= 0x0003,
	GL_LINE_LOOP			= 0x0002,
	GL_TRIANGLES			= 0x0004,
	GL_TRIANGLE_STRIP		= 0x0005,
	GL_TRIANGLE_FAN			= 0x0006,
	GL_QUADS			= 0x0007,
	GL_QUAD_STRIP			= 0x0008,
	GL_POLYGON			= 0x0009,
	GL_EDGE_FLAG			= 0x0B43,

	/* Necessary for glBufferData */
	GL_STATIC_DRAW          = 0x88E4,	
	/* Vertex Arrays */
	GL_VERTEX_ARRAY			= 0x8074,
	GL_VERTEX_BUFFER		= 0x8074,
	GL_NORMAL_ARRAY			= 0x8075,
	GL_NORMAL_BUFFER		= 0x8075,
	GL_COLOR_ARRAY			= 0x8076,
	GL_COLOR_BUFFER			= 0x8076,
	GL_INDEX_ARRAY			= 0x8077,
	GL_TEXTURE_COORD_ARRAY		= 0x8078,
	GL_TEXTURE_COORD_BUFFER		= 0x8078,
	GL_EDGE_FLAG_ARRAY		= 0x8079,
	GL_VERTEX_ARRAY_SIZE		= 0x807A,
	GL_VERTEX_ARRAY_TYPE		= 0x807B,
	GL_VERTEX_ARRAY_STRIDE		= 0x807C,
	GL_VERTEX_ARRAY_COUNT		= 0x807D,
	GL_NORMAL_ARRAY_TYPE		= 0x807E,
	GL_NORMAL_ARRAY_STRIDE		= 0x807F,
	GL_NORMAL_ARRAY_COUNT		= 0x8080,
	GL_COLOR_ARRAY_SIZE		= 0x8081,
	GL_COLOR_ARRAY_TYPE		= 0x8082,
	GL_COLOR_ARRAY_STRIDE		= 0x8083,
	GL_COLOR_ARRAY_COUNT		= 0x8084,
	GL_INDEX_ARRAY_TYPE		= 0x8085,
	GL_INDEX_ARRAY_STRIDE		= 0x8086,
	GL_INDEX_ARRAY_COUNT		= 0x8087,
	GL_TEXTURE_COORD_ARRAY_SIZE	= 0x8088,
	GL_TEXTURE_COORD_ARRAY_TYPE	= 0x8089,
	GL_TEXTURE_COORD_ARRAY_STRIDE	= 0x808A,
	GL_TEXTURE_COORD_ARRAY_COUNT	= 0x808B,
	GL_EDGE_FLAG_ARRAY_STRIDE	= 0x808C,
	GL_EDGE_FLAG_ARRAY_COUNT	= 0x808D,
	GL_VERTEX_ARRAY_POINTER		= 0x808E,
	GL_NORMAL_ARRAY_POINTER		= 0x808F,
	GL_COLOR_ARRAY_POINTER		= 0x8090,
	GL_INDEX_ARRAY_POINTER		= 0x8091,
	GL_TEXTURE_COORD_ARRAY_POINTER	= 0x8092,
	GL_EDGE_FLAG_ARRAY_POINTER	= 0x8093,
        GL_V2F				= 0x2A20,
	GL_V3F				= 0x2A21,
	GL_C4UB_V2F			= 0x2A22,
	GL_C4UB_V3F			= 0x2A23,
	GL_C3F_V3F			= 0x2A24,
	GL_N3F_V3F			= 0x2A25,
	GL_C4F_N3F_V3F			= 0x2A26,
	GL_T2F_V3F			= 0x2A27,
	GL_T4F_V4F			= 0x2A28,
	GL_T2F_C4UB_V3F			= 0x2A29,
	GL_T2F_C3F_V3F			= 0x2A2A,
	GL_T2F_N3F_V3F			= 0x2A2B,
	GL_T2F_C4F_N3F_V3F		= 0x2A2C,
	GL_T4F_C4F_N3F_V4F		= 0x2A2D,

	/* Matrix Mode */
	GL_MATRIX_MODE			= 0x0BA0,
	GL_MODELVIEW			= 0x1700,
	GL_PROJECTION			= 0x1701,
	GL_TEXTURE			= 0x1702,

	/* Points */
	GL_POINT_SMOOTH			= 0x0B10,
	GL_POINT_SIZE			= 0x0B11,
	GL_POINT_SIZE_GRANULARITY 	= 0x0B13,
	GL_POINT_SIZE_RANGE		= 0x0B12,

	/* Lines */
	GL_LINE_SMOOTH			= 0x0B20,
	GL_LINE_STIPPLE			= 0x0B24,
	GL_LINE_STIPPLE_PATTERN		= 0x0B25,
	GL_LINE_STIPPLE_REPEAT		= 0x0B26,
	GL_LINE_WIDTH			= 0x0B21,
	GL_LINE_WIDTH_GRANULARITY	= 0x0B23,
	GL_LINE_WIDTH_RANGE		= 0x0B22,

	/* Polygons */
	GL_POINT			= 0x1B00,
	GL_LINE				= 0x1B01,
	GL_FILL				= 0x1B02,
	GL_CCW				= 0x0901,
	GL_CW				= 0x0900,
	GL_FRONT			= 0x0404,
	GL_BACK				= 0x0405,
	GL_CULL_FACE			= 0x0B44,
	GL_CULL_FACE_MODE		= 0x0B45,
	GL_POLYGON_SMOOTH		= 0x0B41,
	GL_POLYGON_STIPPLE		= 0x0B42,
	GL_FRONT_FACE			= 0x0B46,
	GL_POLYGON_MODE			= 0x0B40,
	GL_POLYGON_OFFSET_FACTOR	= 0x3038,
	GL_POLYGON_OFFSET_UNITS		= 0x2A00,
	GL_POLYGON_OFFSET_POINT		= 0x2A01,
	GL_POLYGON_OFFSET_LINE		= 0x2A02,
	GL_POLYGON_OFFSET_FILL		= 0x8037,

	/* Display Lists */
	GL_COMPILE			= 0x1300,
	GL_COMPILE_AND_EXECUTE		= 0x1301,
	GL_LIST_BASE			= 0x0B32,
	GL_LIST_INDEX			= 0x0B33,
	GL_LIST_MODE			= 0x0B30,

	/*TinyGL Extension queries, they all start with 0xf*/
	GL_POLYGON_MAX_VERTEX = 0xf001,
	GL_MAX_BUFFERS = 0xf002,
	GL_TEXTURE_HASH_TABLE_SIZE = 0xf003,
	GL_MAX_TEXTURE_LEVELS = 0xf004,
	GL_MAX_SPECULAR_BUFFERS = 0xf005,
	GL_MAX_DISPLAY_LISTS = 0xf006,
	GL_ERROR_CHECK_LEVEL = 0xf007,
	GL_IS_SPECULAR_ENABLED = 0xf008,
	
	/* Depth buffer */
	GL_NEVER			= 0x0200,
	GL_LESS				= 0x0201,
	GL_GEQUAL			= 0x0206,
	GL_LEQUAL			= 0x0203,
	GL_GREATER			= 0x0204,
	GL_NOTEQUAL			= 0x0205,
	GL_EQUAL			= 0x0202,
	GL_ALWAYS			= 0x0207,
	GL_DEPTH_TEST			= 0x0B71,
	GL_DEPTH_BITS			= 0x0D56,
	GL_DEPTH_CLEAR_VALUE		= 0x0B73,
	GL_DEPTH_FUNC			= 0x0B74,
	GL_DEPTH_RANGE			= 0x0B70,
	GL_DEPTH_WRITEMASK		= 0x0B72,
	GL_DEPTH_COMPONENT		= 0x1902,

	/* Lighting */
	GL_LIGHTING			= 0x0B50,
	GL_LIGHT0			= 0x4000,
	GL_LIGHT1			= 0x4001,
	GL_LIGHT2			= 0x4002,
	GL_LIGHT3			= 0x4003,
	GL_LIGHT4			= 0x4004,
	GL_LIGHT5			= 0x4005,
	GL_LIGHT6			= 0x4006,
	GL_LIGHT7			= 0x4007,
	GL_LIGHT8			= 0x4008,
	GL_LIGHT9			= 0x4009,
	GL_LIGHT10			= 0x400A,
	GL_LIGHT11			= 0x400B,
	GL_LIGHT12			= 0x400C,
	GL_LIGHT13			= 0x400D,
	GL_LIGHT14			= 0x400E,
	GL_LIGHT15			= 0x400F,
	GL_SPOT_EXPONENT		= 0x1205,
	GL_SPOT_CUTOFF			= 0x1206,
	GL_CONSTANT_ATTENUATION		= 0x1207,
	GL_LINEAR_ATTENUATION		= 0x1208,
	GL_QUADRATIC_ATTENUATION	= 0x1209,
	GL_AMBIENT			= 0x1200,
	GL_DIFFUSE			= 0x1201,
	GL_SPECULAR			= 0x1202,
	GL_SHININESS			= 0x1601,
	GL_EMISSION			= 0x1600,
	GL_POSITION			= 0x1203,
	GL_SPOT_DIRECTION		= 0x1204,
	GL_AMBIENT_AND_DIFFUSE		= 0x1602,
	GL_COLOR_INDEXES		= 0x1603,
	GL_LIGHT_MODEL_TWO_SIDE		= 0x0B52,
	GL_LIGHT_MODEL_LOCAL_VIEWER	= 0x0B51,
	GL_LIGHT_MODEL_AMBIENT		= 0x0B53,
	GL_FRONT_AND_BACK		= 0x0408,
	GL_SHADE_MODEL			= 0x0B54,
	GL_FLAT				= 0x1D00,
	GL_SMOOTH			= 0x1D01,
	GL_COLOR_MATERIAL		= 0x0B57,
	GL_COLOR_MATERIAL_FACE		= 0x0B55,
	GL_COLOR_MATERIAL_PARAMETER	= 0x0B56,
	GL_NORMALIZE			= 0x0BA1,

	/* User clipping planes */
	GL_CLIP_PLANE0			= 0x3000,
	GL_CLIP_PLANE1			= 0x3001,
	GL_CLIP_PLANE2			= 0x3002,
	GL_CLIP_PLANE3			= 0x3003,
	GL_CLIP_PLANE4			= 0x3004,
	GL_CLIP_PLANE5			= 0x3005,

	/* Accumulation buffer */
	GL_ACCUM_RED_BITS		= 0x0D58,
	GL_ACCUM_GREEN_BITS		= 0x0D59,
	GL_ACCUM_BLUE_BITS		= 0x0D5A,
	GL_ACCUM_ALPHA_BITS		= 0x0D5B,
	GL_ACCUM_CLEAR_VALUE		= 0x0B80,
	GL_ACCUM			= 0x0100,
	GL_ADD				= 0x0104,
	GL_LOAD				= 0x0101,
	GL_MULT				= 0x0103,
	GL_RETURN			= 0x0102,

	/* Alpha testing */
	GL_ALPHA_TEST			= 0x0BC0,
	GL_ALPHA_TEST_REF		= 0x0BC2,
	GL_ALPHA_TEST_FUNC		= 0x0BC1,

	/* Blending */
	GL_BLEND			= 0x0BE2,
	GL_BLEND_SRC			= 0x0BE1,
	GL_BLEND_DST			= 0x0BE0,
	GL_ZERO				= 0,
	GL_ONE				= 1,
	GL_SRC_COLOR			= 0x0300,
	GL_ONE_MINUS_SRC_COLOR		= 0x0301,
	GL_DST_COLOR			= 0x0306,
	GL_ONE_MINUS_DST_COLOR		= 0x0307,
	GL_SRC_ALPHA			= 0x0302,
	GL_ONE_MINUS_SRC_ALPHA		= 0x0303,
	GL_DST_ALPHA			= 0x0304,
	GL_ONE_MINUS_DST_ALPHA		= 0x0305,
	GL_SRC_ALPHA_SATURATE		= 0x0308,
	GL_CONSTANT_COLOR		= 0x8001,
	GL_ONE_MINUS_CONSTANT_COLOR	= 0x8002,
	GL_CONSTANT_ALPHA		= 0x8003,
	GL_ONE_MINUS_CONSTANT_ALPHA	= 0x8004,

	/* Render Mode */
	GL_FEEDBACK			= 0x1C01,
	GL_RENDER			= 0x1C00,
	GL_SELECT			= 0x1C02,

	/* Feedback */
	GL_2D				= 0x0600,
	GL_3D				= 0x0601,
	GL_3D_COLOR			= 0x0602,
	GL_3D_COLOR_TEXTURE		= 0x0603,
	GL_4D_COLOR_TEXTURE		= 0x0604,
	GL_POINT_TOKEN			= 0x0701,
	GL_LINE_TOKEN			= 0x0702,
	GL_LINE_RESET_TOKEN		= 0x0707,
	GL_POLYGON_TOKEN		= 0x0703,
	GL_BITMAP_TOKEN			= 0x0704,
	GL_DRAW_PIXEL_TOKEN		= 0x0705,
	GL_COPY_PIXEL_TOKEN		= 0x0706,
	GL_PASS_THROUGH_TOKEN		= 0x0700,

	/* Fog */
	GL_FOG				= 0x0B60,
	GL_FOG_MODE			= 0x0B65,
	GL_FOG_DENSITY			= 0x0B62,
	GL_FOG_COLOR			= 0x0B66,
	GL_FOG_INDEX			= 0x0B61,
	GL_FOG_START			= 0x0B63,
	GL_FOG_END			= 0x0B64,
	GL_LINEAR			= 0x2601,
	GL_EXP				= 0x0800,
	GL_EXP2				= 0x0801,

	/* Logic Ops */
	GL_LOGIC_OP			= 0x0BF1,
	GL_LOGIC_OP_MODE		= 0x0BF0,
	GL_CLEAR			= 0x1500,
	GL_SET				= 0x150F,
	GL_COPY				= 0x1503,
	GL_COPY_INVERTED		= 0x150C,
	GL_NOOP				= 0x1505,
	GL_INVERT			= 0x150A,
	GL_AND				= 0x1501,
	GL_NAND				= 0x150E,
	GL_OR				= 0x1507,
	GL_NOR				= 0x1508,
	GL_XOR				= 0x1506,
	GL_EQUIV			= 0x1509,
	GL_AND_REVERSE			= 0x1502,
	GL_AND_INVERTED			= 0x1504,
	GL_OR_REVERSE			= 0x150B,
	GL_OR_INVERTED			= 0x150D,

	/* Stencil */
	GL_STENCIL_TEST			= 0x0B90,
	GL_STENCIL_WRITEMASK		= 0x0B98,
	GL_STENCIL_BITS			= 0x0D57,
	GL_STENCIL_FUNC			= 0x0B92,
	GL_STENCIL_VALUE_MASK		= 0x0B93,
	GL_STENCIL_REF			= 0x0B97,
	GL_STENCIL_FAIL			= 0x0B94,
	GL_STENCIL_PASS_DEPTH_PASS	= 0x0B96,
	GL_STENCIL_PASS_DEPTH_FAIL	= 0x0B95,
	GL_STENCIL_CLEAR_VALUE		= 0x0B91,
	GL_STENCIL_INDEX		= 0x1901,
	GL_KEEP				= 0x1E00,
	GL_REPLACE			= 0x1E01,
	GL_INCR				= 0x1E02,
	GL_DECR				= 0x1E03,

	/* Buffers, Pixel Drawing/Reading */
	GL_NONE				= 0,
	GL_LEFT				= 0x0406,
	GL_RIGHT			= 0x0407,
	/*GL_FRONT			= 0x0404, */
	/*GL_BACK			= 0x0405, */
	/*GL_FRONT_AND_BACK		= 0x0408, */
	GL_FRONT_LEFT			= 0x0400,
	GL_FRONT_RIGHT			= 0x0401,
	GL_BACK_LEFT			= 0x0402,
	GL_BACK_RIGHT			= 0x0403,
	GL_AUX0				= 0x0409,
	GL_AUX1				= 0x040A,
	GL_AUX2				= 0x040B,
	GL_AUX3				= 0x040C,
	GL_COLOR_INDEX			= 0x1900,
	GL_RED				= 0x1903,
	GL_GREEN			= 0x1904,
	GL_BLUE				= 0x1905,
	GL_ALPHA			= 0x1906,
	GL_LUMINANCE			= 0x1909,
	GL_LUMINANCE_ALPHA		= 0x190A,
	GL_ALPHA_BITS			= 0x0D55,
	GL_RED_BITS			= 0x0D52,
	GL_GREEN_BITS			= 0x0D53,
	GL_BLUE_BITS			= 0x0D54,
	GL_INDEX_BITS			= 0x0D51,
	GL_SUBPIXEL_BITS		= 0x0D50,
	GL_AUX_BUFFERS			= 0x0C00,
	GL_READ_BUFFER			= 0x0C02,
	GL_DRAW_BUFFER			= 0x0C01,
	GL_DOUBLEBUFFER			= 0x0C32,
	GL_STEREO			= 0x0C33,
	GL_BITMAP			= 0x1A00,
	GL_COLOR			= 0x1800,
	GL_DEPTH			= 0x1801,
	GL_STENCIL			= 0x1802,
	GL_DITHER			= 0x0BD0,
	GL_RGB				= 0x1907,
	GL_RGBA				= 0x1908,

	/* Implementation limits */
	GL_MAX_LIST_NESTING		= 0x0B31,
	GL_MAX_ATTRIB_STACK_DEPTH	= 0x0D35,
	GL_MAX_MODELVIEW_STACK_DEPTH	= 0x0D36,
	GL_MAX_NAME_STACK_DEPTH		= 0x0D37,
	GL_MAX_PROJECTION_STACK_DEPTH	= 0x0D38,
	GL_MAX_TEXTURE_STACK_DEPTH	= 0x0D39,
	GL_MAX_EVAL_ORDER		= 0x0D30,
	GL_MAX_LIGHTS			= 0x0D31,
	GL_MAX_CLIP_PLANES		= 0x0D32,
	GL_MAX_TEXTURE_SIZE		= 0x0D33,
	GL_MAX_PIXEL_MAP_TABLE		= 0x0D34,
	GL_MAX_VIEWPORT_DIMS		= 0x0D3A,
	GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,

	/* Gets */
	GL_ATTRIB_STACK_DEPTH		= 0x0BB0,
	GL_COLOR_CLEAR_VALUE		= 0x0C22,
	GL_COLOR_WRITEMASK		= 0x0C23,
	GL_CURRENT_INDEX		= 0x0B01,
	GL_CURRENT_COLOR		= 0x0B00,
	GL_CURRENT_NORMAL		= 0x0B02,
	GL_CURRENT_RASTER_COLOR		= 0x0B04,
	GL_CURRENT_RASTER_DISTANCE	= 0x0B09,
	GL_CURRENT_RASTER_INDEX		= 0x0B05,
	GL_CURRENT_RASTER_POSITION	= 0x0B07,
	GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
	GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
	GL_CURRENT_TEXTURE_COORDS	= 0x0B03,
	GL_INDEX_CLEAR_VALUE		= 0x0C20,
	GL_INDEX_MODE			= 0x0C30,
	GL_INDEX_WRITEMASK		= 0x0C21,
	GL_MODELVIEW_MATRIX		= 0x0BA6,
	GL_MODELVIEW_STACK_DEPTH	= 0x0BA3,
	GL_NAME_STACK_DEPTH		= 0x0D70,
	GL_PROJECTION_MATRIX		= 0x0BA7,
	GL_PROJECTION_STACK_DEPTH	= 0x0BA4,
	GL_RENDER_MODE			= 0x0C40,
	GL_RGBA_MODE			= 0x0C31,
	GL_TEXTURE_MATRIX		= 0x0BA8,
	GL_TEXTURE_STACK_DEPTH		= 0x0BA5,
	GL_VIEWPORT			= 0x0BA2,


	/* Evaluators */
	GL_AUTO_NORMAL			= 0x0D80,
	GL_MAP1_COLOR_4			= 0x0D90,
	GL_MAP1_GRID_DOMAIN		= 0x0DD0,
	GL_MAP1_GRID_SEGMENTS		= 0x0DD1,
	GL_MAP1_INDEX			= 0x0D91,
	GL_MAP1_NORMAL			= 0x0D92,
	GL_MAP1_TEXTURE_COORD_1		= 0x0D93,
	GL_MAP1_TEXTURE_COORD_2		= 0x0D94,
	GL_MAP1_TEXTURE_COORD_3		= 0x0D95,
	GL_MAP1_TEXTURE_COORD_4		= 0x0D96,
	GL_MAP1_VERTEX_3		= 0x0D97,
	GL_MAP1_VERTEX_4		= 0x0D98,
	GL_MAP2_COLOR_4			= 0x0DB0,
	GL_MAP2_GRID_DOMAIN		= 0x0DD2,
	GL_MAP2_GRID_SEGMENTS		= 0x0DD3,
	GL_MAP2_INDEX			= 0x0DB1,
	GL_MAP2_NORMAL			= 0x0DB2,
	GL_MAP2_TEXTURE_COORD_1		= 0x0DB3,
	GL_MAP2_TEXTURE_COORD_2		= 0x0DB4,
	GL_MAP2_TEXTURE_COORD_3		= 0x0DB5,
	GL_MAP2_TEXTURE_COORD_4		= 0x0DB6,
	GL_MAP2_VERTEX_3		= 0x0DB7,
	GL_MAP2_VERTEX_4		= 0x0DB8,
	GL_COEFF			= 0x0A00,
	GL_DOMAIN			= 0x0A02,
	GL_ORDER			= 0x0A01,

	/* Hints */
	GL_FOG_HINT			= 0x0C54,
	GL_LINE_SMOOTH_HINT		= 0x0C52,
	GL_PERSPECTIVE_CORRECTION_HINT	= 0x0C50,
	GL_POINT_SMOOTH_HINT		= 0x0C51,
	GL_POLYGON_SMOOTH_HINT		= 0x0C53,
	GL_DONT_CARE			= 0x1100,
	GL_FASTEST			= 0x1101,
	GL_NICEST			= 0x1102,

	/* Scissor box */
	GL_SCISSOR_TEST			= 0x0C11,
	GL_SCISSOR_BOX			= 0x0C10,

	/* Pixel Mode / Transfer */
	GL_MAP_COLOR			= 0x0D10,
	GL_MAP_STENCIL			= 0x0D11,
	GL_INDEX_SHIFT			= 0x0D12,
	GL_INDEX_OFFSET			= 0x0D13,
	GL_RED_SCALE			= 0x0D14,
	GL_RED_BIAS			= 0x0D15,
	GL_GREEN_SCALE			= 0x0D18,
	GL_GREEN_BIAS			= 0x0D19,
	GL_BLUE_SCALE			= 0x0D1A,
	GL_BLUE_BIAS			= 0x0D1B,
	GL_ALPHA_SCALE			= 0x0D1C,
	GL_ALPHA_BIAS			= 0x0D1D,
	GL_DEPTH_SCALE			= 0x0D1E,
	GL_DEPTH_BIAS			= 0x0D1F,
	GL_PIXEL_MAP_S_TO_S_SIZE	= 0x0CB1,
	GL_PIXEL_MAP_I_TO_I_SIZE	= 0x0CB0,
	GL_PIXEL_MAP_I_TO_R_SIZE	= 0x0CB2,
	GL_PIXEL_MAP_I_TO_G_SIZE	= 0x0CB3,
	GL_PIXEL_MAP_I_TO_B_SIZE	= 0x0CB4,
	GL_PIXEL_MAP_I_TO_A_SIZE	= 0x0CB5,
	GL_PIXEL_MAP_R_TO_R_SIZE	= 0x0CB6,
	GL_PIXEL_MAP_G_TO_G_SIZE	= 0x0CB7,
	GL_PIXEL_MAP_B_TO_B_SIZE	= 0x0CB8,
	GL_PIXEL_MAP_A_TO_A_SIZE	= 0x0CB9,
	GL_PIXEL_MAP_S_TO_S		= 0x0C71,
	GL_PIXEL_MAP_I_TO_I		= 0x0C70,
	GL_PIXEL_MAP_I_TO_R		= 0x0C72,
	GL_PIXEL_MAP_I_TO_G		= 0x0C73,
	GL_PIXEL_MAP_I_TO_B		= 0x0C74,
	GL_PIXEL_MAP_I_TO_A		= 0x0C75,
	GL_PIXEL_MAP_R_TO_R		= 0x0C76,
	GL_PIXEL_MAP_G_TO_G		= 0x0C77,
	GL_PIXEL_MAP_B_TO_B		= 0x0C78,
	GL_PIXEL_MAP_A_TO_A		= 0x0C79,
	GL_PACK_ALIGNMENT		= 0x0D05,
	GL_PACK_LSB_FIRST		= 0x0D01,
	GL_PACK_ROW_LENGTH		= 0x0D02,
	GL_PACK_SKIP_PIXELS		= 0x0D04,
	GL_PACK_SKIP_ROWS		= 0x0D03,
	GL_PACK_SWAP_BYTES		= 0x0D00,
	GL_UNPACK_ALIGNMENT		= 0x0CF5,
	GL_UNPACK_LSB_FIRST		= 0x0CF1,
	GL_UNPACK_ROW_LENGTH		= 0x0CF2,
	GL_UNPACK_SKIP_PIXELS		= 0x0CF4,
	GL_UNPACK_SKIP_ROWS		= 0x0CF3,
	GL_UNPACK_SWAP_BYTES		= 0x0CF0,
	GL_ZOOM_X			= 0x0D16,
	GL_ZOOM_Y			= 0x0D17,

	/* Texture mapping */
	GL_TEXTURE_ENV			= 0x2300,
	GL_TEXTURE_ENV_MODE		= 0x2200,
	GL_TEXTURE_1D			= 0x0DE0,
	GL_TEXTURE_2D			= 0x0DE1,
	GL_TEXTURE_WRAP_S		= 0x2802,
	GL_TEXTURE_WRAP_T		= 0x2803,
	GL_TEXTURE_MAG_FILTER		= 0x2800,
	GL_TEXTURE_MIN_FILTER		= 0x2801,
	GL_TEXTURE_ENV_COLOR		= 0x2201,
	GL_TEXTURE_GEN_S		= 0x0C60,
	GL_TEXTURE_GEN_T		= 0x0C61,
	GL_TEXTURE_GEN_MODE		= 0x2500,
	GL_TEXTURE_BORDER_COLOR		= 0x1004,
	GL_TEXTURE_WIDTH		= 0x1000,
	GL_TEXTURE_HEIGHT		= 0x1001,
	GL_TEXTURE_BORDER		= 0x1005,
	GL_TEXTURE_COMPONENTS		= 0x1003,
	GL_NEAREST_MIPMAP_NEAREST	= 0x2700,
	GL_NEAREST_MIPMAP_LINEAR	= 0x2702,
	GL_LINEAR_MIPMAP_NEAREST	= 0x2701,
	GL_LINEAR_MIPMAP_LINEAR		= 0x2703,
	GL_OBJECT_LINEAR		= 0x2401,
	GL_OBJECT_PLANE			= 0x2501,
	GL_EYE_LINEAR			= 0x2400,
	GL_EYE_PLANE			= 0x2502,
	GL_SPHERE_MAP			= 0x2402,
	GL_DECAL			= 0x2101,
	GL_MODULATE			= 0x2100,
	GL_NEAREST			= 0x2600,
	GL_REPEAT			= 0x2901,
	GL_CLAMP			= 0x2900,
	GL_S				= 0x2000,
	GL_T				= 0x2001,
	GL_R				= 0x2002,
	GL_Q				= 0x2003,
	GL_TEXTURE_GEN_R		= 0x0C62,
	GL_TEXTURE_GEN_Q		= 0x0C63,

	GL_PROXY_TEXTURE_1D		= 0x8063,
	GL_PROXY_TEXTURE_2D		= 0x8064,
	GL_TEXTURE_PRIORITY		= 0x8066,
	GL_TEXTURE_RESIDENT		= 0x8067,
	GL_TEXTURE_1D_BINDING		= 0x8068,
	GL_TEXTURE_2D_BINDING		= 0x8069,

	/* Internal texture formats */
	GL_ALPHA4			= 0x803B,
	GL_ALPHA8			= 0x803C,
	GL_ALPHA12			= 0x803D,
	GL_ALPHA16			= 0x803E,
	GL_LUMINANCE4			= 0x803F,
	GL_LUMINANCE8			= 0x8040,
	GL_LUMINANCE12			= 0x8041,
	GL_LUMINANCE16			= 0x8042,
	GL_LUMINANCE4_ALPHA4		= 0x8043,
	GL_LUMINANCE6_ALPHA2		= 0x8044,
	GL_LUMINANCE8_ALPHA8		= 0x8045,
	GL_LUMINANCE12_ALPHA4		= 0x8046,
	GL_LUMINANCE12_ALPHA12		= 0x8047,
	GL_LUMINANCE16_ALPHA16		= 0x8048,
	GL_INTENSITY			= 0x8049,
	GL_INTENSITY4			= 0x804A,
	GL_INTENSITY8			= 0x804B,
	GL_INTENSITY12			= 0x804C,
	GL_INTENSITY16			= 0x804D,
	GL_R3_G3_B2			= 0x2A10,
	GL_RGB4				= 0x804F,
	GL_RGB5				= 0x8050,
	GL_RGB8				= 0x8051,
	GL_RGB10			= 0x8052,
	GL_RGB12			= 0x8053,
	GL_RGB16			= 0x8054,
	GL_RGBA2			= 0x8055,
	GL_RGBA4			= 0x8056,
	GL_RGB5_A1			= 0x8057,
	GL_RGBA8			= 0x8058,
	GL_RGB10_A2			= 0x8059,
	GL_RGBA12			= 0x805A,
	GL_RGBA16			= 0x805B,

	/* Utility */
	GL_VENDOR			= 0x1F00,
	GL_RENDERER			= 0x1F01,
	GL_VERSION			= 0x1F02,
	GL_EXTENSIONS			= 0x1F03,
	GL_LICENSE			= 0x1F04,

	/* Errors */
	GL_NO_ERROR				= 0x0,
	GL_INVALID_VALUE		= 0x0501,
	GL_INVALID_ENUM			= 0x0500,
	GL_INVALID_OPERATION		= 0x0502,
	GL_STACK_OVERFLOW		= 0x0503,
	GL_STACK_UNDERFLOW		= 0x0504,
	GL_OUT_OF_MEMORY		= 0x0505,

	/*
	 * 1.0 Extensions
	 */
        /* GL_EXT_blend_minmax and GL_EXT_blend_color */
	GL_CONSTANT_COLOR_EXT		= 0x8001,
	GL_ONE_MINUS_CONSTANT_COLOR_EXT	= 0x8002,
	GL_CONSTANT_ALPHA_EXT		= 0x8003,
	GL_ONE_MINUS_CONSTANT_ALPHA_EXT	= 0x8004,
	GL_BLEND_EQUATION_EXT		= 0x8009,
	GL_BLEND_EQUATION			= 0x8009,
	GL_MIN_EXT			= 0x8007,
	GL_MAX_EXT			= 0x8008,
	GL_FUNC_ADD_EXT			= 0x8006,
	GL_FUNC_ADD			= 0x8006,
	GL_FUNC_SUBTRACT_EXT		= 0x800A,
	GL_FUNC_SUBTRACT		= 0x800A,
	GL_FUNC_REVERSE_SUBTRACT_EXT	= 0x800B,
	GL_FUNC_REVERSE_SUBTRACT	= 0x800B,
	GL_BLEND_COLOR_EXT		= 0x8005,

	/* GL_EXT_polygon_offset */
        GL_POLYGON_OFFSET_EXT           = 0x8037,
        GL_POLYGON_OFFSET_FACTOR_EXT    = 0x8038,
        GL_POLYGON_OFFSET_BIAS_EXT      = 0x8039,
	/* GL */
		GL_ARRAY_BUFFER                 = 0x8892,
	/* GL_EXT_vertex_array */
	GL_VERTEX_ARRAY_EXT		= 0x8074,
	GL_NORMAL_ARRAY_EXT		= 0x8075,
	GL_COLOR_ARRAY_EXT		= 0x8076,
	GL_INDEX_ARRAY_EXT		= 0x8077,
	GL_TEXTURE_COORD_ARRAY_EXT	= 0x8078,
	GL_EDGE_FLAG_ARRAY_EXT		= 0x8079,
	GL_VERTEX_ARRAY_SIZE_EXT	= 0x807A,
	GL_VERTEX_ARRAY_TYPE_EXT	= 0x807B,
	GL_VERTEX_ARRAY_STRIDE_EXT	= 0x807C,
	GL_VERTEX_ARRAY_COUNT_EXT	= 0x807D,
	GL_NORMAL_ARRAY_TYPE_EXT	= 0x807E,
	GL_NORMAL_ARRAY_STRIDE_EXT	= 0x807F,
	GL_NORMAL_ARRAY_COUNT_EXT	= 0x8080,
	GL_COLOR_ARRAY_SIZE_EXT		= 0x8081,
	GL_COLOR_ARRAY_TYPE_EXT		= 0x8082,
	GL_COLOR_ARRAY_STRIDE_EXT	= 0x8083,
	GL_COLOR_ARRAY_COUNT_EXT	= 0x8084,
	GL_INDEX_ARRAY_TYPE_EXT		= 0x8085,
	GL_INDEX_ARRAY_STRIDE_EXT	= 0x8086,
	GL_INDEX_ARRAY_COUNT_EXT	= 0x8087,
	GL_TEXTURE_COORD_ARRAY_SIZE_EXT	= 0x8088,
	GL_TEXTURE_COORD_ARRAY_TYPE_EXT	= 0x8089,
	GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A,
	GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B,
	GL_EDGE_FLAG_ARRAY_STRIDE_EXT	= 0x808C,
	GL_EDGE_FLAG_ARRAY_COUNT_EXT	= 0x808D,
	GL_VERTEX_ARRAY_POINTER_EXT	= 0x808E,
	GL_NORMAL_ARRAY_POINTER_EXT	= 0x808F,
	GL_COLOR_ARRAY_POINTER_EXT	= 0x8090,
	GL_INDEX_ARRAY_POINTER_EXT	= 0x8091,
	GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092,
	GL_EDGE_FLAG_ARRAY_POINTER_EXT	= 0x8093

};

typedef enum {
	GL_TEXT_SIZE8x8 = 1,
	GL_TEXT_SIZE16x16 = 2,
	GL_TEXT_SIZE24x24 = 3,
	GL_TEXT_SIZE32x32 = 4,
	GL_TEXT_SIZE40x40 = 5,
	GL_TEXT_SIZE48x48 = 6,
	GL_TEXT_SIZE56x56 = 7,
	GL_TEXT_SIZE64x64 = 8,
	GL_TEXT_SIZE72x72 = 9,
	GL_TEXT_SIZE80x80 = 10,
	GL_TEXT_SIZE88x88 = 11,
	GL_TEXT_SIZE96x96 = 12,
	GL_TEXT_SIZE104x104 = 13,
	GL_TEXT_SIZE112x112 = 14,
	GL_TEXT_SIZE120x120 = 15,
	GL_TEXT_SIZE128x128 = 16,
	GL_MAX_TEXT_SIZE = 16
} GLTEXTSIZE;
enum {
	GL_CURRENT_BIT		= 0x00000001,
	GL_POINT_BIT		= 0x00000002,
	GL_LINE_BIT		= 0x00000004,
	GL_POLYGON_BIT		= 0x00000008,
	GL_POLYGON_STIPPLE_BIT	= 0x00000010,
	GL_PIXEL_MODE_BIT	= 0x00000020,
	GL_LIGHTING_BIT		= 0x00000040,
	GL_FOG_BIT		= 0x00000080,
	GL_DEPTH_BUFFER_BIT	= 0x00000100,
	GL_ACCUM_BUFFER_BIT	= 0x00000200,
	GL_STENCIL_BUFFER_BIT	= 0x00000400,
	GL_VIEWPORT_BIT		= 0x00000800,
	GL_TRANSFORM_BIT	= 0x00001000,
	GL_ENABLE_BIT		= 0x00002000,
	GL_COLOR_BUFFER_BIT	= 0x00004000,
	GL_HINT_BIT		= 0x00008000,
	GL_EVAL_BIT		= 0x00010000,
	GL_LIST_BIT		= 0x00020000,
	GL_TEXTURE_BIT		= 0x00040000,
	GL_SCISSOR_BIT		= 0x00080000,
	GL_ALL_ATTRIB_BITS	= 0x000fffff
};

/* some types */


typedef void		GLvoid;
typedef unsigned char	GLboolean;
typedef signed char	GLbyte;		/* 1-byte signed */
typedef short		GLshort;	/* 2-byte signed */
typedef int		GLint;		/* 4-byte signed */
typedef GLint	GLenum; /* Same as GLint */
typedef unsigned char	GLubyte;	/* 1-byte unsigned */
typedef unsigned short	GLushort;	/* 2-byte unsigned */
typedef unsigned int	GLuint;		/* 4-byte unsigned */
typedef float		GLfloat;	/* single precision float */
typedef double		GLdouble;	/* double precision float */
typedef GLint 		GLsizei; /* Same as GLint */


#if COMPILETIME_TINYGL_COMPAT_TEST == 1
/*
Test to ensure that these types are the correct size
If you get an "array is negative" error, simply change
the typedefs above to types which match the sizes tested for here.
Note that this library NEEDS a 4-byte float type (IEEE 754) so
if you don't have one, TinyGL is incompatible.
*/
extern char TGL_BUILDT_GLbyte[ 1-2*(sizeof(GLbyte) != 1)];
#ifdef __STDC_IEC_559__
#if __STDC_IEC_559__ == 0
#error C99 Compiler Using Non-Compliant Float Type! Compatibility not guaranteed.
#endif
#else
#warning "Cannot test __STDC_IEC_559__, it is not defined."
#endif
extern char TGL_BUILDT_GLshort[ 1-2*(sizeof(GLshort) != 2)];
extern char TGL_BUILDT_GLint[ 1-2*(sizeof(GLint) != 4)];
extern char TGL_BUILDT_GLuint[ 1-2*(sizeof(GLuint) != 4)];
extern char TGL_BUILDT_GLfloat[ 1-2*(sizeof(GLfloat) != 4)];
extern char TGL_BUILDT_GLubyte[ 1-2*(sizeof(GLubyte) != 1)];
extern char TGL_BUILDT_GLushort[ 1-2*(sizeof(GLushort) != 2)];

extern char TGL_BUILDT_LshiftGLint[ 1-2*(((GLint)255<<8) != 65280)];
extern char TGL_BUILDT_RshiftGLint[ 1-2*((GLint)65280>>8 != 255)];
extern char TGL_BUILDT_RshiftGLint2[ 1-2*( ((GLint)-1)>>14  != -1 )];
extern char TGL_BUILDT_LshiftGLuint[ 1-2*(((GLuint)255<<8) != 65280)];
extern char TGL_BUILDT_RshiftGLuint[ 1-2*((GLuint)65280>>8 != 255)];

extern char TGL_BUILDT_LshiftGLushort[ 1-2*(((GLushort)255<<8) != 65280)];
extern char TGL_BUILDT_RshiftGLushort[ 1-2*((GLushort)65280>>8 != 255)];

extern char TGL_BUILDT_LshiftGLshort[ 1-2*(((GLshort)255<<8) != 65280)];
extern char TGL_BUILDT_RshiftGLshort[ 1-2*((GLshort)65280>>8 != -1)];




#undef T
#endif
/* functions */

void glEnable(GLint code);
void glDisable(GLint code);


void glShadeModel(GLint mode);
void glCullFace(GLint mode);
void glPolygonMode(GLint face,GLint mode);

void glBegin(GLint type);
void glEnd(void);
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glDrawBuffer(GLenum mode);
void glReadBuffer(GLenum mode);
void glReadPixels(	GLint x,
					GLint y,
					GLsizei width,
					GLsizei height,
					GLenum format,
					GLenum type,
					void * data);
void glDrawArrays(	GLenum mode,
 					GLint first,
 					GLsizei count);

void glSetEnableSpecular(GLint s); 
void* glGetTexturePixmap(GLint text, GLint level, GLint* xsize, GLint* ysize); 
void glDrawText(const GLubyte* text, GLint x, GLint y, GLuint pixel); 
void glTextSize(GLTEXTSIZE mode); 
void glPlotPixel(GLint x, GLint y, GLuint pixel); 

#define PROTO_GL1(name)				\
void gl ## name ## 1f(GLfloat);	\
void gl ## name ## 1d(GLdouble);	\
void gl ## name ## 1fv(GLfloat *);		\
void gl ## name ## 1dv(GLdouble *);

#define PROTO_GL2(name)				\
void gl ## name ## 2f(GLfloat ,GLfloat);	\
void gl ## name ## 2d(GLdouble ,GLdouble);	\
void gl ## name ## 2fv(GLfloat *);		\
void gl ## name ## 2dv(GLdouble *);

#define PROTO_GL3(name)				\
void gl ## name ## 3f(GLfloat ,GLfloat ,GLfloat);	\
void gl ## name ## 3d(GLdouble ,GLdouble ,GLdouble);	\
void gl ## name ## 3fv(GLfloat *);		\
void gl ## name ## 3dv(GLdouble *);

#define PROTO_GL4(name)				\
void gl ## name ## 4f(GLfloat ,GLfloat ,GLfloat, GLfloat );	\
void gl ## name ## 4d(GLdouble ,GLdouble ,GLdouble, GLdouble );	\
void gl ## name ## 4fv(GLfloat *);		\
void gl ## name ## 4dv(GLdouble *);

PROTO_GL2(Vertex)
PROTO_GL3(Vertex)
PROTO_GL4(Vertex)

PROTO_GL3(Color)
PROTO_GL4(Color)

PROTO_GL3(Normal)

PROTO_GL1(TexCoord)
PROTO_GL2(TexCoord)
PROTO_GL3(TexCoord)
PROTO_GL4(TexCoord)

void glEdgeFlag(GLint flag);

/* matrix */
void glMatrixMode(GLint mode);
void glLoadMatrixf(const GLfloat *m);
void glLoadIdentity(void);
void glMultMatrixf(const GLfloat *m);
void glPushMatrix(void);
void glPopMatrix(void);
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void glScalef(GLfloat x,GLfloat y,GLfloat z);

void glViewport(GLint x,GLint y,GLint width,GLint height);
void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,
               GLdouble near,GLdouble far);

/* lists */
GLuint glGenLists(GLint range);
GLint glIsList(GLuint list);
void glNewList(GLuint list,GLint mode);
void glEndList(void);
void glCallList(GLuint list);
void glCallLists(	GLsizei n,
				 	GLenum type,
				 	const GLuint* lists);
void glListBase(GLint n);
void glDeleteList(GLuint list);
void glDeleteLists(GLuint list, GLuint range);
/* clear */
void glClear(GLint mask);
void glClearColor(GLfloat r,GLfloat g,GLfloat b,GLfloat a);
void glClearDepth(GLdouble depth);

/* Feedback */
void glFeedbackBuffer(GLint size, GLenum type, GLfloat* buf);
void glPassThrough(GLfloat token);

/* selection */
GLint glRenderMode(GLint mode);
void glSelectBuffer(GLint size,GLuint *buf);

void glInitNames(void);
void glPushName(GLuint name);
void glPopName(void);
void glLoadName(GLuint name);

/* textures */
void glGenTextures(GLint n, GLuint *textures);
void glDeleteTextures(GLint n, const GLuint *textures);
void glBindTexture(GLint target,GLint texture);
void glTexImage2D( GLint target, GLint level, GLint components,
		    GLint width, GLint height, GLint border,
                    GLint format, GLint type, void *pixels);

void glTexImage1D( GLint target, GLint level, GLint components,
		    		GLint width, GLint border,
                    GLint format, GLint type, void *pixels);
void glCopyTexImage2D(	GLenum target,
					 	GLint level,
					 	GLenum internalformat,
					 	GLint x,
					 	GLint y,
					 	GLsizei width,
					 	GLsizei height,
					 	GLint border);
void glTexEnvi(GLint target,GLint pname,GLint param);

void glTexParameteri(GLint target,GLint pname,GLint param);

GLboolean glAreTexturesResident(	GLsizei n,
								 	const GLuint * textures,
								 	GLboolean * residences);
GLboolean glIsTexture(	GLuint texture);
/* lighting */

void glMaterialfv(GLint mode,GLint type,GLfloat *v);
void glMaterialf(GLint mode,GLint type,GLfloat v);
void glColorMaterial(GLint mode,GLint type);

void glLightfv(GLint light,GLint type,GLfloat *v);
void glLightf(GLint light,GLint type,GLfloat v);
void glLightModeli(GLint pname,GLint param);
void glLightModelfv(GLint pname,GLfloat *param);

/* misc */

void glFlush(void);
void glFinish(void);
void glHint(GLint target,GLint mode);
void glGetIntegerv(GLint pname,GLint *params);
void glGetFloatv(GLint pname, GLfloat *v);
const GLubyte* glGetString(GLenum name);
GLenum glGetError();
void glFrontFace(GLint mode);

/* opengl 1.2 arrays */
void glEnableClientState(GLenum array);
void glDisableClientState(GLenum array);
void glArrayElement(GLint i);
void glVertexPointer(GLint size, GLenum type, GLsizei stride, 
                     const GLvoid *pointer);
void glColorPointer(GLint size, GLenum type, GLsizei stride, 
                     const GLvoid *pointer);
void glNormalPointer(GLenum type, GLsizei stride, 
                      const GLvoid *pointer);
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, 
                       const GLvoid *pointer);
/* opengl 2.0 buffers */
void glGenBuffers(	GLsizei n,
 					GLuint * buffers);
void glDeleteBuffers(	GLsizei n,
					 	const GLuint * buffers);
void glBindBuffer(	GLenum target,
 					GLuint buffer);
GLboolean glIsBuffer(	GLuint buffer);
void *glMapBuffer(	GLenum target,
				 	GLenum access);
void glBufferData(	GLenum target,
				 	GLsizei size,
				 	const void * data,
				 	GLenum usage);

void glBindBufferAsArray(GLenum target, GLuint buffer, GLenum type, GLint size, GLint stride);

/* opengl 1.2 polygon offset */
void glPolygonOffset(GLfloat factor, GLfloat units);
void glBlendFunc(GLint, GLint);
void glBlendEquation(GLenum mode);
void glDepthMask(GLint);

/* Point Size */
void glPointSize(GLfloat);

/* Raster rendering */
void glRasterPos2f(GLfloat, GLfloat);
void glRasterPos3f(GLfloat, GLfloat, GLfloat);
void glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat);

void glRasterPos2fv(GLfloat* v);
void glRasterPos3fv(GLfloat* v);
void glRasterPos4fv(GLfloat* v);
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void* data);
void glPixelZoom(GLfloat x, GLfloat y);

/* PostProcessing pass implementation */
void glPostProcess(GLuint (*postprocess)(GLint x, GLint y, GLuint pixel, GLushort z));
/* not implemented, just added to compile  */
  /*

  
inline void glLineWidth(GLfloat) {}
inline void glDepthFunc(GLint) {}

inline void glTexEnvf(GLint, GLint, GLint) {}
inline void glOrtho(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat){}
inline void glVertex2i(GLint,GLint) {}
inline void glDepthMask(GLint) {}
inline void glFogi(GLint, GLint) {}
inline void glFogfv(GLint, const GLfloat*) {}
inline void glFogf(GLint, GLfloat) {}
inline void glTexParameterf(GLint, GLint, GLint) {};
  */
void glPolygonStipple(void* a);
/* non compatible functions */

void glDebug(GLint mode);

void glInit(void *zbuffer);
void glClose(void);

#ifdef __cplusplus
}
#endif

#endif