shithub: tinygl

ref: e5cc01a96889649c5e8151699e5634cb3b1b4d7c
dir: /include-demo/tobjparse.h/

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/* Public Domain / CC0 3d OBJ Parser

With support for Per Vertex Color (VC) Lines.


Written by Gek (DMHSW) in 2020


*/

#ifndef TOBJ_PARSE_H
#define TOBJ_PARSE_H
/*TODO: fix.*/
#include "3dMath.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
typedef struct{
	long long unsigned int p;	
	long long unsigned int n;	
	long long unsigned int tc;
	long long unsigned int vc;
}facedef;
typedef struct{
	unsigned int npos, nnorm, ntexcoords, ncolors, nfaces;
	vec3* positions;
	vec3* normals;
	vec3* texcoords;
	vec3* colors;
	facedef* faces;
}objraw;
typedef struct{
	long npoints; //Number of points.
	vec3* d; //Triangles (Same winding as in the file)
	vec3* n; //Normals
	vec3* t; //Texture Cordinates
	vec3* c; //colors
}model;
static inline objraw initobjraw(){
	return (objraw){
		.npos=0,
		.nnorm=0,
		.ntexcoords=0,
		.ncolors=0,
		.nfaces=0,
		.positions=NULL,
		.normals=NULL,
		.texcoords=NULL,
		.faces=NULL
	};
}
static inline model initmodel(){
	return (model){
		.npoints=0,
		.d=NULL,
		.n=NULL,
		.t=NULL,
		.c=NULL
	};
}
static inline void freeobjraw(objraw* o){
	free(o->positions);
	free(o->texcoords);
	free(o->normals);
	free(o->colors);
	free(o->faces);
}
static inline void freemodel(model* o){
	free(o->d);
	free(o->t);
	free(o->n);
	free(o->c);
}
static inline model tobj_tomodel(objraw* raw){
	if(!raw || raw->faces == NULL)
	{
		puts("\nAttempted to convert empty model... Aborting...\n");
		return initmodel();
	}
	model ret = initmodel();
	ret.npoints = 0;
	ret.d= malloc(sizeof(vec3) * raw->nfaces);
	if(raw->normals)ret.n=malloc(sizeof(vec3) * raw->nfaces);
	if(raw->texcoords)ret.t=malloc(sizeof(vec3) * raw->nfaces);
	if(raw->colors)ret.c=malloc(sizeof(vec3) * raw->nfaces);
	long piter = 0;
	long long unsigned int niter = 0;
	long long unsigned int titer = 0;
	long long unsigned int citer = 0;
	//printf("\nsb_count of faces is %d",sb_count(raw->faces));
	for(long long int i = 0; i < raw->nfaces;i++){
		//printf("\n::%lld:: 0\n",i);
		long long unsigned int p = raw->faces[i].p-1;
		long long unsigned int n = raw->faces[i].n-1;
		long long unsigned int t = raw->faces[i].tc-1;
		long long unsigned int c = raw->faces[i].vc-1;
		
		if(p < (long long unsigned int)raw->npos){
			//sb_push(ret.d, raw->positions[p]);
			ret.d[piter++] = raw->positions[p];
			ret.npoints++;
		} else {
			printf("\nBad Data!!!\n");
			printf("p=%llu n=%llu t=%llu c=%llu i=%lld\n\n",p,n,t,c,i);
		}
		if(raw->normals){
			if(n < (long long unsigned int)raw->nnorm){
				//sb_push(ret.n, raw->normals[n]);
				ret.n[niter++] = raw->normals[n];
			} else {
				puts("\n<BAD DATA>, NORMALS\n");
			}
		}
		if(raw->texcoords){
			if(t < (long long unsigned int)raw->ntexcoords){
				//sb_push(ret.t, raw->texcoords[t]);
				ret.t[titer++] = raw->texcoords[t];
			} else
				puts("\n<BAD DATA>, TEXCOORDS\n");
		}
		if(raw->colors){
			if(c < (long long unsigned int)raw->ncolors){
				//sb_push(ret.c, raw->colors[c]);
				ret.c[citer++] = raw->colors[c];
			} else {
				puts("\n<BAD DATA>, COLORS\n");
			}
		}
	}
	if(ret.npoints != piter){
		printf("\nBAD DATA!!! ABORTING...\n");
		exit(1);
	}
	return ret;
}
//Only loads 
static inline objraw tobj_load(const char* fn){
	FILE* f;
	f = fopen(fn, "r");
	objraw retval = initobjraw();
	if(f){
		char line[2048];line[2047]=0;
#define TOBJ_PUSH(type, vec, n, val){vec = realloc(vec, sizeof(type) * (n+1)); vec[n++] = val;}
		while(fgets(line, 2047, f)){
			vec3 val = {0};
			facedef frick0 = {0};
			facedef frick1 = {0};
			facedef frick2 = {0};
			if(line[0] == 'v' && line[1] == ' ' && (strlen(line) > 4)){
				TOBJ_PUSH(vec3, retval.positions, retval.npos, val);
				char* t = line+2;
				retval.positions[retval.npos-1].d[0] = atof(t);
				while(!isspace(*t) && *t != '\0')t++;
				if(*t == '\0')continue;
				t++;
				retval.positions[retval.npos-1].d[1] = atof(t);
				while(!isspace(*t) && *t != '\0')t++;
				if(*t == '\0')continue;
				t++;
				retval.positions[retval.npos-1].d[2] = atof(t);
			}
			if(line[0] == 'v' && line[1] == 't' && (strlen(line) > 4)){
				TOBJ_PUSH(vec3, retval.texcoords, retval.ntexcoords, val);
				char* t = line+3;
				retval.texcoords[retval.ntexcoords-1].d[0] = atof(t);
				while(!isspace(*t) && *t != '\0')t++;
				if(*t == '\0')continue;
				t++;
				retval.texcoords[retval.ntexcoords-1].d[1] = -atof(t);
			}
			if(line[0] == 'v' && line[1] == 'c' && (strlen(line) > 4)){
				TOBJ_PUSH(vec3, retval.colors, retval.ncolors, val);
				char* t = line+3;
				retval.colors[retval.ncolors-1].d[0] = atof(t);
				while(!isspace(*t) && *t != '\0')t++;
				if(*t == '\0')continue;
				t++;
				retval.colors[retval.ncolors-1].d[1] = atof(t);
				while(!isspace(*t) && *t != '\0')t++;
				if(*t == '\0')continue;
				t++;
				retval.colors[retval.ncolors-1].d[2] = atof(t);
			}
			if(line[0] == 'v' && line[1] =='n' && (strlen(line) > 4)){
				TOBJ_PUSH(vec3, retval.normals, retval.nnorm, val);
				char* t = line+3;
				retval.normals[retval.nnorm-1].d[0] = atof(t);
				while(!isspace(*t) && *t != '\0')t++;
				if(*t == '\0')continue;
				t++;
				retval.normals[retval.nnorm-1].d[1] = atof(t);
				while(!isspace(*t) && *t != '\0')t++;
				if(*t == '\0')continue;
				t++;
				retval.normals[retval.nnorm-1].d[2] = atof(t);
			}
			if(line[0] == 'f' && (strlen(line) > 4)){
				//The face lines are hard to parse.
				//They could be p p p
				// or p/vt p/vt p/vt
				//or p//n p//n p//n
				//or p/vt/n p/vt/n p/vt/n
				//or p/vt/n/c p/vt/n/c p/vt/n/c
				//or some other combination, as long as it has p it's valid
				//Grab the position indices
				{
					char* t = line+2;
					frick0.p = strtoull(t,NULL,10);
					//printf("\nf[0].p is %llu",frick0.p);
					while(!isspace(*t) && *t != '\0')t++;
					if(*t == '\0')continue;
					t++;
					frick1.p = strtoull(t,NULL,10);
					//printf("\nf[1].p is %llu",frick1.p);
					while(!isspace(*t) && *t != '\0')t++;
					if(*t == '\0')continue;
					t++;
					frick2.p = strtoull(t,NULL,10);
					//printf("\nf[2].p is %llu",frick2.p);
				}
				//Grab the texture coordinates (First character after first slash!)
				if(retval.texcoords){
					char* t = line+2;
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to first slash
					t++;//next character
					frick0.tc = strtoull(t,NULL,10);
					//printf("\nf[0].tc is %llu",frick0.tc);
					//Jump to the next group of numbers
					while(!isspace(*t) && *t != '\0')t++;
					if(*t == '\0')continue;
					t++;
					//first slash
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to next slash
					t++;//next character
					frick1.tc = strtoull(t,NULL,10);
					//printf("\nf[1].tc is %llu",frick1.tc);
					//Jump to the next group of numbers
					while(!isspace(*t) && *t != '\0')t++;
					if(*t == '\0')continue;
					t++;
					//first slash
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to next slash
					t++;//next character
					frick2.tc = strtoull(t,NULL,10);
					//printf("\nf[2].tc is %llu",frick2.tc);
				}
				if(retval.normals){
					char* t = line+2;
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to first slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to second slash
					t++;//next character
					frick0.n = strtoull(t,NULL,10);
					//Jump to the next group of numbers
					while(!isspace(*t) && *t != '\0')t++;
					if(*t == '\0')continue;
					t++;
					//first slash
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to first slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to second slash
					t++;//next character
					frick1.n = strtoull(t,NULL,10);

					//Jump to the next group of numbers
					while(!isspace(*t) && *t != '\0')t++;
					if(*t == '\0')continue;
					t++;
					//first slash
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to first slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to second slash
					t++;//next character
					frick2.n = strtoull(t,NULL,10);
				}
				if(retval.colors){
					char* t = line+2;
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to first slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to second slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to third slash
					t++;//next character
					frick0.vc = strtoull(t,NULL,10);
					//printf("\nf[0].vc is %llu",frick0.vc);
					//Jump to the next group of numbers
					while(!isspace(*t) && *t != '\0')t++;
					if(*t == '\0')continue;
					t++;
					//first slash
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to first slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to second slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to third slash
					t++;//next character
					frick1.vc = strtoull(t,NULL,10);
					//printf("\nf[1].vc is %llu",frick1.vc);
					//Jump to the next group of numbers
					while(!isspace(*t) && *t != '\0')t++;
					if(*t == '\0')continue;
					t++;
					//first slash
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to first slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to second slash
					t++;//next character
					while(!isspace(*t) && *t != '\0' && *t != '/')t++; //jump to third slash
					t++;//next character
					frick2.vc = strtoull(t,NULL,10);
					//printf("\nf[2].vc is %llu",frick2.vc);
				}
				TOBJ_PUSH(facedef, retval.faces, retval.nfaces, frick0);
				TOBJ_PUSH(facedef, retval.faces, retval.nfaces, frick1);
				TOBJ_PUSH(facedef, retval.faces, retval.nfaces, frick2);
			}
		}
	fclose(f);
	} else {
		printf("\nUnable to load file %s\n",fn);
	}
	
	return retval;
}

#endif