ref: ff66214c382e9fec0834eb4282a874f4a31f31f1
dir: /src/list.c/
#include "msghandling.h" #include "zgl.h" /* static char* op_table_str[] = { #define ADD_OP(a, b, c) "gl" #a " " #c, #include "opinfo.h" }; */ //void (*op_table_func[])(GLContext*, GLParam*) void (*op_table_func[])(GLParam*) = { #define ADD_OP(a, b, c) glop##a, #include "opinfo.h" }; GLint op_table_size[] = { #define ADD_OP(a, b, c) b + 1, #include "opinfo.h" }; static inline GLList* find_list(GLuint list) { return gl_get_context()->shared_state.lists[list]; } static void delete_list( GLint list) { GLContext* c = gl_get_context(); GLParamBuffer *pb, *pb1; GLList* l; l = find_list(list); if (l == NULL) { //MARK <COST> return; } //assert(l != NULL); /* free param buffer */ pb = l->first_op_buffer; while (pb != NULL) { pb1 = pb->next; gl_free(pb); pb = pb1; } gl_free(l); c->shared_state.lists[list] = NULL; } void glDeleteLists(GLuint list, GLuint range) { #include "error_check_no_context.h" for (GLuint i = 0; i < list + range; i++) glDeleteList(list + i); } void glDeleteList(GLuint list) { #include "error_check_no_context.h" delete_list( list); } static GLList* alloc_list( GLint list) { GLContext* c = gl_get_context(); GLList* l; GLParamBuffer* ob; #define RETVAL NULL #include "error_check.h" l = gl_zalloc(sizeof(GLList)); ob = gl_zalloc(sizeof(GLParamBuffer)); #if TGL_FEATURE_ERROR_CHECK if(!l || !ob) #define ERROR_FLAG GL_OUT_OF_MEMORY #define RETVAL NULL #include "error_check.h" #else //if(!l || !ob) gl_fatal_error("GL_OUT_OF_MEMORY"); //This will crash a few lines down, so, let it! #endif ob->next = NULL; l->first_op_buffer = ob; ob->ops[0].op = OP_EndList; c->shared_state.lists[list] = l; return l; } /* void gl_print_op(FILE* f, GLParam* p) { GLint op; char* s; op = p[0].op; p++; s = op_table_str[op]; while (*s != 0) { if (*s == '%') { s++; switch (*s++) { case 'f': fpr_ntf(f, "%g", p[0].f); break; default: fpr_ntf(f, "%d", p[0].i); break; } p++; } else { fputc(*s, f); s++; } } tgl_warning(f, "\n"); } */ void glListBase(GLint n){ GLContext* c = gl_get_context(); #include "error_check.h" c->listbase = n; } void glCallLists( GLsizei n, GLenum type, const GLuint* lists){ GLContext* c = gl_get_context(); //A ridiculously expensive error check. /* #include "error_check.h" #if TGL_FEATURE_ERROR_CHECK == 1 if(type != GL_UNSIGNED_INT && type != GL_INT) #define ERROR_FLAG GL_INVALID_ENUM #include "error_check.h" #endif */ for(GLint i = 0; i < n; i++) glCallList(c->listbase + lists[i]); } void gl_compile_op(GLParam* p) { GLContext* c = gl_get_context(); GLint op, op_size; GLParamBuffer *ob, *ob1; GLint index, i; #include "error_check.h" op = p[0].op; op_size = op_table_size[op]; index = c->current_op_buffer_index; ob = c->current_op_buffer; /* we should be able to add a NextBuffer opcode */ if ((index + op_size) > (OP_BUFFER_MAX_SIZE - 2)) { ob1 = gl_zalloc(sizeof(GLParamBuffer)); #if TGL_FEATURE_ERROR_CHECK == 1 if(!ob1) #define ERROR_FLAG GL_OUT_OF_MEMORY #include "error_check.h" #else //if(!ob1) gl_fatal_error("GL_OUT_OF_MEMORY"); //This will crash a few lines down, so, let it! #endif ob1->next = NULL; ob->next = ob1; ob->ops[index].op = OP_NextBuffer; ob->ops[index + 1].p = (void*)ob1; c->current_op_buffer = ob1; ob = ob1; index = 0; } for (i = 0; i < op_size; i++) { ob->ops[index] = p[i]; index++; } c->current_op_buffer_index = index; } /* this opcode is never called directly */ void glopEndList(GLParam* p) { exit(1); } /* this opcode is never called directly */ void glopNextBuffer(GLParam* p) { exit(1); } void glopCallList(GLParam* p) { //GLContext* c = gl_get_context(); GLList* l; GLint list; #include "error_check_no_context.h" list = p[1].ui; l = find_list(list); #if TGL_FEATURE_ERROR_CHECK == 1 if (l == NULL) {gl_fatal_error("Bad list op, not defined");} #else //if(l == NULL)return; //MARK <COST> #endif p = l->first_op_buffer->ops; while (1) { #include "error_check.h" GLint op = p[0].op; if (op == OP_EndList) break; if (op == OP_NextBuffer) { p = (GLParam*)p[1].p; } else { op_table_func[op](p); p += op_table_size[op]; } } } void glNewList(GLuint list, GLint mode) { GLList* l; GLContext* c = gl_get_context(); #include "error_check.h" #if TGL_FEATURE_ERROR_CHECK == 1 if(!(mode == GL_COMPILE || mode == GL_COMPILE_AND_EXECUTE)) #define ERROR_FLAG GL_INVALID_ENUM #include "error_check.h" if(!(c->compile_flag == 0)) #define ERROR_FLAG GL_INVALID_OPERATION #include "error_check.h" #else //assert(mode == GL_COMPILE || mode == GL_COMPILE_AND_EXECUTE); //MARK <COST> //assert(c->compile_flag == 0); //MARK <COST> #endif l = find_list(list); if (l != NULL) delete_list(list); l = alloc_list(list); #include "error_check.h" #if TGL_FEATURE_ERROR_CHECK == 1 if(l==NULL) #define ERROR_FLAG GL_OUT_OF_MEMORY #include "error_check.h" #else //Nearly cost-free if(l==NULL) gl_fatal_error("Could not find or allocate list."); #endif c->current_op_buffer = l->first_op_buffer; c->current_op_buffer_index = 0; c->compile_flag = 1; c->exec_flag = (mode == GL_COMPILE_AND_EXECUTE); } void glEndList(void) { GLContext* c = gl_get_context(); GLParam p[1]; #include "error_check.h" #if TGL_FEATURE_ERROR_CHECK == 1 if(c->compile_flag != 1) #define ERROR_FLAG GL_INVALID_OPERATION #include "error_check.h" #else if(c->compile_flag != 1) return; #endif /* end of list */ p[0].op = OP_EndList; gl_compile_op(p); c->compile_flag = 0; c->exec_flag = 1; } GLint glIsList(GLuint list) { //GLContext* c = gl_get_context(); GLList* l; l = find_list(list); return (l != NULL); } GLuint glGenLists(GLint range) { GLContext* c = gl_get_context(); GLint count, i, list; GLList** lists; #define RETVAL 0 #include "error_check.h" lists = c->shared_state.lists; count = 0; for (i = 0; i < MAX_DISPLAY_LISTS; i++) { if (lists[i] == NULL) { count++; if (count == range) { list = i - range + 1; for (i = 0; i < range; i++) { alloc_list(list + i); } return list; } } else { count = 0; } } return 0; }