shithub: wipeout

ref: 426d3b62933d36d8344fba9aecd1acbd9d4c564a
dir: /src/mkfile/

View raw version
</$objtype/mkfile

CFLAGS=-Fp -I/sys/include/npe -I/sys/include/npe/SDL2 -D__plan9__ -D__${objtype}__ -DRENDERER_SOFTWARE
BIN=/$objtype/bin/games
TARG=wipeout

OFILES=\
	race.$O \
	camera.$O \
	object.$O \
	droid.$O \
	ui.$O \
	hud.$O \
	image.$O \
	game.$O \
	menu.$O \
	main_menu.$O \
	ingame_menus.$O \
	title.$O \
	intro.$O \
	scene.$O \
	ship.$O \
	ship_ai.$O \
	ship_player.$O \
	track.$O \
	weapon.$O \
	particle.$O \
	sfx.$O \
	utils.$O \
	types.$O \
	system.$O \
	mem.$O \
	input.$O \
	render_software.$O \
	platform_sdl.$O \

default:V:	$O.out

all:V:	$O.out

$O.out: $OFILES $LIB
	$LD $LDFLAGS -o $target $prereq

%.$O:	$HFILES		# don't combine with following %.$O rules

%.$O:	wipeout/%.c
	$CC $CFLAGS $prereq

%.$O:	%.c
	$CC $CFLAGS $stem.c

install:V:	$BIN/$TARG

$BIN/$TARG:	$O.out
	cp $prereq $BIN/$TARG

installall:V:
	for(objtype in $CPUS)
		mk install

allall:V:
	for(objtype in $CPUS)
		mk all

nuke:V:
	rm -f *.[$OS] [$OS].out y.tab.? lex.yy.c y.debug y.output *.acid $TARG $CLEANFILES

clean:V:
	rm -f *.[$OS] [$OS].out y.tab.? lex.yy.c y.debug y.output $TARG $CLEANFILES