ref: b2e3ae80dd3e5f152cdf35bf58473b8d6cef0ef4
dir: /src/input.h/
#ifndef INPUT_H #define INPUT_H #include "types.h" typedef enum { INPUT_INVALID = 0, INPUT_KEY_A = 4, INPUT_KEY_B = 5, INPUT_KEY_C = 6, INPUT_KEY_D = 7, INPUT_KEY_E = 8, INPUT_KEY_F = 9, INPUT_KEY_G = 10, INPUT_KEY_H = 11, INPUT_KEY_I = 12, INPUT_KEY_J = 13, INPUT_KEY_K = 14, INPUT_KEY_L = 15, INPUT_KEY_M = 16, INPUT_KEY_N = 17, INPUT_KEY_O = 18, INPUT_KEY_P = 19, INPUT_KEY_Q = 20, INPUT_KEY_R = 21, INPUT_KEY_S = 22, INPUT_KEY_T = 23, INPUT_KEY_U = 24, INPUT_KEY_V = 25, INPUT_KEY_W = 26, INPUT_KEY_X = 27, INPUT_KEY_Y = 28, INPUT_KEY_Z = 29, INPUT_KEY_1 = 30, INPUT_KEY_2 = 31, INPUT_KEY_3 = 32, INPUT_KEY_4 = 33, INPUT_KEY_5 = 34, INPUT_KEY_6 = 35, INPUT_KEY_7 = 36, INPUT_KEY_8 = 37, INPUT_KEY_9 = 38, INPUT_KEY_0 = 39, INPUT_KEY_RETURN = 40, INPUT_KEY_ESCAPE = 41, INPUT_KEY_BACKSPACE = 42, INPUT_KEY_TAB = 43, INPUT_KEY_SPACE = 44, INPUT_KEY_MINUS = 45, INPUT_KEY_EQUALS = 46, INPUT_KEY_LEFTBRACKET = 47, INPUT_KEY_RIGHTBRACKET = 48, INPUT_KEY_BACKSLASH = 49, INPUT_KEY_HASH = 50, INPUT_KEY_SEMICOLON = 51, INPUT_KEY_APOSTROPHE = 52, INPUT_KEY_TILDE = 53, INPUT_KEY_COMMA = 54, INPUT_KEY_PERIOD = 55, INPUT_KEY_SLASH = 56, INPUT_KEY_CAPSLOCK = 57, INPUT_KEY_F1 = 58, INPUT_KEY_F2 = 59, INPUT_KEY_F3 = 60, INPUT_KEY_F4 = 61, INPUT_KEY_F5 = 62, INPUT_KEY_F6 = 63, INPUT_KEY_F7 = 64, INPUT_KEY_F8 = 65, INPUT_KEY_F9 = 66, INPUT_KEY_F10 = 67, INPUT_KEY_F11 = 68, INPUT_KEY_F12 = 69, INPUT_KEY_PRINTSCREEN = 70, INPUT_KEY_SCROLLLOCK = 71, INPUT_KEY_PAUSE = 72, INPUT_KEY_INSERT = 73, INPUT_KEY_HOME = 74, INPUT_KEY_PAGEUP = 75, INPUT_KEY_DELETE = 76, INPUT_KEY_END = 77, INPUT_KEY_PAGEDOWN = 78, INPUT_KEY_RIGHT = 79, INPUT_KEY_LEFT = 80, INPUT_KEY_DOWN = 81, INPUT_KEY_UP = 82, INPUT_KEY_NUMLOCK = 83, INPUT_KEY_KP_DIVIDE = 84, INPUT_KEY_KP_MULTIPLY = 85, INPUT_KEY_KP_MINUS = 86, INPUT_KEY_KP_PLUS = 87, INPUT_KEY_KP_ENTER = 88, INPUT_KEY_KP_1 = 89, INPUT_KEY_KP_2 = 90, INPUT_KEY_KP_3 = 91, INPUT_KEY_KP_4 = 92, INPUT_KEY_KP_5 = 93, INPUT_KEY_KP_6 = 94, INPUT_KEY_KP_7 = 95, INPUT_KEY_KP_8 = 96, INPUT_KEY_KP_9 = 97, INPUT_KEY_KP_0 = 98, INPUT_KEY_KP_PERIOD = 99, INPUT_KEY_LCTRL = 100, INPUT_KEY_LSHIFT = 101, INPUT_KEY_LALT = 102, INPUT_KEY_LGUI = 103, INPUT_KEY_RCTRL = 104, INPUT_KEY_RSHIFT = 105, INPUT_KEY_RALT = 106, INPUT_KEY_MAX = 107, INPUT_GAMEPAD_A = 108, INPUT_GAMEPAD_Y = 109, INPUT_GAMEPAD_B = 110, INPUT_GAMEPAD_X = 111, INPUT_GAMEPAD_L_SHOULDER = 112, INPUT_GAMEPAD_R_SHOULDER = 113, INPUT_GAMEPAD_L_TRIGGER = 114, INPUT_GAMEPAD_R_TRIGGER = 115, INPUT_GAMEPAD_SELECT = 116, INPUT_GAMEPAD_START = 117, INPUT_GAMEPAD_L_STICK_PRESS = 118, INPUT_GAMEPAD_R_STICK_PRESS = 119, INPUT_GAMEPAD_DPAD_UP = 120, INPUT_GAMEPAD_DPAD_DOWN = 121, INPUT_GAMEPAD_DPAD_LEFT = 122, INPUT_GAMEPAD_DPAD_RIGHT = 123, INPUT_GAMEPAD_HOME = 124, INPUT_GAMEPAD_L_STICK_UP = 125, INPUT_GAMEPAD_L_STICK_DOWN = 126, INPUT_GAMEPAD_L_STICK_LEFT = 127, INPUT_GAMEPAD_L_STICK_RIGHT = 128, INPUT_GAMEPAD_R_STICK_UP = 129, INPUT_GAMEPAD_R_STICK_DOWN = 130, INPUT_GAMEPAD_R_STICK_LEFT = 131, INPUT_GAMEPAD_R_STICK_RIGHT = 132, INPUT_MOUSE_LEFT = 134, INPUT_MOUSE_MIDDLE = 135, INPUT_MOUSE_RIGHT = 136, INPUT_MOUSE_WHEEL_UP = 137, INPUT_MOUSE_WHEEL_DOWN = 138, INPUT_BUTTON_MAX = 139 } button_t; typedef enum { INPUT_LAYER_SYSTEM = 0, INPUT_LAYER_USER = 1, INPUT_LAYER_MAX = 2 } input_layer_t; typedef void(*input_capture_callback_t) (void *user, button_t button, int32_t ascii_char); void input_init(); void input_cleanup(); void input_clear(); void input_bind(input_layer_t layer, button_t button, uint8_t action); void input_unbind(input_layer_t layer,button_t button); void input_unbind_all(input_layer_t layer); uint8_t input_bound_to_action(button_t button); void input_set_button_state(button_t button, float state); void input_set_mouse_pos(int32_t x, int32_t y); void input_textinput(int32_t ascii_char); void input_capture(input_capture_callback_t cb, void *user); float input_state(uint8_t action); bool input_pressed(uint8_t action); bool input_released(uint8_t action); vec2_t input_mouse_pos(); button_t input_name_to_button(const char *name); const char *input_button_to_name(button_t button); #define INPUT_ACTION_COMMAND 31 #define INPUT_ACTION_MAX 32 #define INPUT_DEADZONE 0.1 #define INPUT_DEADZONE_CAPTURE 0.5 #define INPUT_ACTION_NONE 255 #define INPUT_BUTTON_NONE 0 #endif