ref: b2e3ae80dd3e5f152cdf35bf58473b8d6cef0ef4
dir: /src/render.h/
#ifndef RENDER_H #define RENDER_H #include "types.h" typedef enum { RENDER_BLEND_NORMAL, RENDER_BLEND_LIGHTER } render_blend_mode_t; typedef enum { RENDER_RES_NATIVE, RENDER_RES_240P, RENDER_RES_480P, } render_resolution_t; typedef enum { RENDER_POST_NONE, RENDER_POST_CRT, NUM_RENDER_POST_EFFCTS, } render_post_effect_t; #define RENDER_USE_MIPMAPS 1 #define RENDER_FADEOUT_NEAR 48000.0 #define RENDER_FADEOUT_FAR 64000.0 extern uint16_t RENDER_NO_TEXTURE; void render_init(vec2i_t screen_size); void render_cleanup(); void render_set_screen_size(vec2i_t size); void render_set_resolution(render_resolution_t res); void render_set_post_effect(render_post_effect_t post); vec2i_t render_size(); void render_frame_prepare(); void render_frame_end(); void render_set_view(vec3_t pos, vec3_t angles); void render_set_view_2d(); void render_set_model_mat(mat4_t *m); void render_set_depth_write(bool enabled); void render_set_depth_test(bool enabled); void render_set_depth_offset(float offset); void render_set_screen_position(vec2_t pos); void render_set_blend_mode(render_blend_mode_t mode); void render_set_cull_backface(bool enabled); vec3_t render_transform(vec3_t pos); void render_push_tris(tris_t tris, uint16_t texture); void render_push_sprite(vec3_t pos, vec2i_t size, rgba_t color, uint16_t texture); void render_push_2d(vec2i_t pos, vec2i_t size, rgba_t color, uint16_t texture); void render_push_2d_tile(vec2i_t pos, vec2i_t uv_offset, vec2i_t uv_size, vec2i_t size, rgba_t color, uint16_t texture_index); uint16_t render_texture_create(uint32_t width, uint32_t height, rgba_t *pixels); vec2i_t render_texture_size(uint16_t texture_index); void render_texture_replace_pixels(int16_t texture_index, rgba_t *pixels); uint16_t render_textures_len(); void render_textures_reset(uint16_t len); void render_textures_dump(const char *path); #endif