ref: 02754b2f0937d94bb90f7f742f4f7aa6dad06bd4
dir: /src/sprite.c/
#include "sprite.h" #include "dungeon.h" #include "hud.h" #include "load_gfx.h" #include "overworld.h" #include "variables.h" #include "tagalong.h" #include "overlord.h" #include "ancilla.h" #include "player.h" #include "misc.h" #include "overlord.h" #include "tile_detect.h" #include "sprite_main.h" #include "assets.h" static const uint16 kOamGetBufferPos_Tab0[6] = {0x171, 0x201, 0x31, 0xc1, 0x141, 0x1d1}; static const uint16 kOamGetBufferPos_Tab1[48] = { 0x30, 0x50, 0x80, 0xb0, 0xe0, 0x110, 0x140, 0x170, 0x1d0, 0x1d4, 0x1dc, 0x1e0, 0x1e4, 0x1ec, 0x1f0, 0x1f8, 0, 4, 8, 0xc, 0x10, 0x14, 0x18, 0x1c, 0x30, 0x38, 0x50, 0x68, 0x80, 0x98, 0xb0, 0xc8, 0x120, 0x124, 0x128, 0x12c, 0x130, 0x134, 0x138, 0x13c, 0x140, 0x150, 0x160, 0x170, 0x180, 0x190, 0x1a0, 0x1b8, }; static const uint8 kSprite2_ReturnIfRecoiling_Masks[6] = {3, 1, 0, 0, 0xc, 3}; static const int8 kSpriteHitbox_XLo[32] = { 2, 3, 0, -3, -6, 0, 2, -8, 0, -4, -8, 0, -8, -16, 2, 2, 2, 2, 2, -8, 2, 2, -16, -8, -12, 4, -4, -12, 5, -32, -2, 4, }; static const int8 kSpriteHitbox_XHi[32] = { 0, 0, 0, -1, -1, 0, 0, -1, 0, -1, -1, 0, -1, -1, 0, 0, 0, 0, 0, -1, 0, 0, -1, -1, -1, 0, -1, -1, 0, -1, -1, 0, }; static const uint8 kSpriteHitbox_XSize[32] = { 12, 1, 16, 20, 20, 8, 4, 32, 48, 24, 32, 32, 32, 48, 12, 12, 60, 124, 12, 32, 4, 12, 48, 32, 40, 8, 24, 24, 5, 80, 4, 8, }; static const int8 kSpriteHitbox_YLo[32] = { 0, 3, 4, -4, -8, 2, 0, -16, 12, -4, -8, 0, -10, -16, 2, 2, 2, 2, -3, -12, 2, 10, 0, -12, 16, 4, -4, -12, 3, -16, -8, 10, }; static const int8 kSpriteHitbox_YHi[32] = { 0, 0, 0, -1, -1, 0, 0, -1, 0, -1, -1, 0, -1, -1, 0, 0, 0, 0, -1, -1, 0, 0, 0, -1, 0, 0, -1, -1, 0, -1, -1, 0, }; static const uint8 kSpriteHitbox_YSize[32] = { 14, 1, 16, 21, 24, 4, 8, 40, 20, 24, 40, 29, 36, 48, 60, 124, 12, 12, 17, 28, 4, 2, 28, 20, 10, 4, 24, 16, 5, 48, 8, 12, }; static const uint8 kSpriteDamage_Tab2[4] = {6, 4, 0, 0}; static const uint8 kSpriteDamage_Tab3[4] = {4, 6, 0, 2}; static const uint8 kSprite_Func21_Sfx[9] = {0x1f, 0x1f, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}; static const int8 kSparkleGarnish_XY[4] = {-4, 12, 3, 8}; static const uint8 kSpriteStunned_Main_Func1_Masks[7] = {0x7f, 0xf, 3, 1, 0, 0, 0}; static const uint8 kSprite_Func7_Tab[4] = {8, 4, 2, 1}; static const int8 kSprite_Func5_X[54] = { 8, 8, 2, 14, 8, 8, -2, 10, 8, 8, 1, 14, 4, 4, 4, 4, 4, 4, -2, 10, 8, 8, -25, 40, 8, 8, 2, 14, 8, 8, -8, 23, 8, 8, -20, 36, 8, 8, -1, 16, 8, 8, -1, 16, 8, 8, -8, 24, 8, 8, -8, 24, 8, 3, }; static const int8 kSprite_Func5_Y[54] = { 6, 20, 13, 13, 0, 8, 4, 4, 1, 14, 8, 8, 4, 4, 4, 4, -2, 10, 4, 4, -25, 40, 8, 8, 3, 16, 10, 10, -8, 25, 8, 8, -20, 36, 8, 8, -1, 16, 8, 8, 14, 3, 8, 8, -8, 24, 8, 8, -8, 32, 8, 8, 12, 4, }; static const uint8 kSprite_SimplifiedTileAttr[256] = { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, }; static const int8 kSprite_Func5_Tab3[256] = { 0, 1, 2, 3, 2, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, }; static const int8 kSlopedTile[32] = { 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, }; static const uint8 kSprite_Func1_Tab[8] = {15, 15, 24, 15, 15, 19, 15, 15}; static const uint8 kSprite_Func1_Tab2[8] = {6, 6, 6, 12, 6, 6, 6, 15}; static const uint8 kSprite_Func14_Damage[12] = {1, 2, 3, 4, 2, 3, 4, 5, 1, 1, 2, 3}; static const uint8 kEnemyDamages[128] = { 0, 1, 32, 255, 252, 251, 0, 0, 0, 2, 64, 4, 0, 0, 0, 0, 0, 4, 64, 2, 3, 0, 0, 0, 0, 8, 64, 4, 0, 0, 0, 0, 0, 16, 64, 8, 0, 0, 0, 0, 0, 16, 64, 8, 0, 0, 0, 0, 0, 4, 64, 16, 0, 0, 0, 0, 0, 255, 64, 255, 252, 251, 0, 0, 0, 4, 64, 255, 252, 251, 32, 0, 0, 100, 24, 100, 0, 0, 0, 0, 0, 249, 250, 255, 100, 0, 0, 0, 0, 8, 64, 253, 4, 16, 0, 0, 0, 8, 64, 254, 4, 0, 0, 0, 0, 16, 64, 253, 0, 0, 0, 0, 0, 254, 64, 16, 0, 0, 0, 0, 0, 32, 64, 255, 0, 0, 0, 250, }; static const uint8 kSpriteInit_Flags2[243] = { 1, 2, 1, 0x82, 0x81, 0x84, 0x84, 0x84, 2, 0xf, 2, 1, 0x20, 3, 4, 0x84, 1, 5, 4, 1, 0x80, 4, 0xa2, 0x83, 4, 2, 0x82, 0x62, 0x82, 0x80, 0x80, 0x85, 1, 0xa5, 3, 4, 4, 0x83, 2, 1, 0x82, 0xa2, 0xa2, 0xa3, 0xaa, 0xa3, 0xa4, 0x82, 0x82, 0x83, 0x82, 0x80, 0x82, 0x82, 0xa5, 0x80, 0xa4, 0x82, 0x81, 0x82, 0x82, 0x82, 0x81, 6, 8, 8, 8, 8, 6, 8, 8, 8, 6, 7, 7, 2, 2, 0x22, 1, 1, 0x20, 0x82, 7, 0x85, 0xf, 0x21, 5, 0x83, 2, 1, 1, 1, 1, 7, 7, 7, 7, 0, 0x85, 0x83, 3, 0xa4, 0, 0, 0, 0, 9, 4, 0xa0, 0, 1, 0, 0, 3, 0x8b, 0x86, 0xc2, 0x82, 0x81, 4, 0x82, 0x21, 6, 3, 1, 3, 3, 3, 0, 0, 4, 5, 5, 3, 1, 2, 0, 0, 0, 2, 7, 0, 1, 1, 0x87, 6, 0, 0x83, 2, 0x22, 0x22, 0x22, 0x22, 4, 3, 5, 1, 1, 4, 1, 2, 8, 8, 0x80, 0x21, 3, 3, 3, 2, 2, 8, 0x8f, 0xa1, 0x81, 0x80, 0x80, 0x80, 0x80, 0xa1, 0x80, 0x81, 0x81, 0x86, 0x81, 0x82, 0x82, 0x80, 0x80, 0x83, 6, 0, 0, 5, 4, 6, 5, 2, 0, 0, 5, 4, 4, 7, 0xb, 0xc, 0xc, 6, 6, 3, 0xa4, 4, 0x82, 0x81, 0x83, 0x10, 0x10, 0x81, 0x82, 0x82, 0x82, 0x83, 0x83, 0x83, 0x81, 0x82, 0x83, 0x83, 0x81, 0x82, 0x81, 0x82, 0xa0, 0xa1, 0xa3, 0xa1, 0xa1, 0xa1, 0x83, 0x85, 0x83, 0x83, 0x83, 0x83, }; static const uint8 kSpriteInit_Health[243] = { 12, 6, 255, 3, 3, 3, 3, 3, 2, 12, 4, 255, 0, 3, 12, 2, 0, 20, 4, 4, 0, 255, 0, 2, 3, 8, 0, 0, 0, 0, 0, 0, 8, 3, 8, 2, 2, 0, 3, 255, 0, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 0, 3, 3, 3, 0, 3, 0, 0, 0, 0, 3, 2, 255, 2, 6, 4, 8, 6, 8, 6, 4, 8, 8, 8, 4, 4, 2, 2, 2, 255, 8, 255, 48, 16, 8, 8, 255, 2, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 4, 4, 255, 255, 255, 255, 16, 3, 0, 2, 4, 1, 255, 4, 255, 0, 0, 0, 0, 255, 0, 0, 96, 255, 24, 255, 255, 255, 3, 4, 255, 16, 8, 8, 0, 255, 32, 32, 32, 32, 32, 8, 8, 4, 8, 64, 48, 255, 2, 255, 255, 255, 255, 16, 4, 2, 4, 4, 8, 8, 8, 16, 64, 64, 8, 4, 8, 4, 4, 8, 12, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 48, 255, 255, 255, 255, 8, 0, 0, 0, 32, 0, 8, 5, 40, 40, 40, 90, 16, 24, 64, 0, 4, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; const uint8 kSpriteInit_BumpDamage[243] = { 0x83, 0x83, 0x81, 2, 2, 2, 2, 2, 1, 0x13, 1, 1, 1, 1, 8, 1, 1, 8, 5, 3, 0x40, 4, 0, 2, 3, 0x85, 0, 1, 0, 0x40, 0, 0, 6, 0, 5, 3, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x40, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 3, 1, 3, 1, 1, 3, 3, 3, 1, 3, 1, 1, 1, 1, 1, 1, 0x11, 0x14, 1, 1, 2, 5, 0, 0, 4, 4, 8, 8, 8, 8, 4, 0, 4, 3, 2, 2, 2, 2, 2, 3, 1, 0, 0, 1, 0x80, 5, 1, 0, 0, 0, 0x40, 0, 4, 0, 0, 0x14, 4, 6, 4, 4, 4, 4, 3, 4, 4, 4, 1, 4, 4, 0x15, 5, 4, 5, 0x15, 0x15, 3, 5, 0, 5, 0x15, 5, 5, 6, 6, 6, 6, 5, 3, 6, 5, 5, 3, 3, 3, 6, 0x17, 0x15, 0x15, 5, 5, 1, 0x85, 0x83, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x17, 0x17, 5, 5, 5, 4, 3, 2, 0x10, 0, 6, 0, 5, 7, 0x17, 0x17, 0x17, 0x15, 7, 6, 0x10, 0, 3, 3, 0, 0x19, 0x19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static const uint8 kSpriteInit_Flags3[243] = { 0x19, 0xb, 0x1b, 0x4b, 0x41, 0x41, 0x41, 0x4d, 0x1d, 1, 0x1d, 0x19, 0x8d, 0x1b, 9, 0x9d, 0x3d, 1, 9, 0x11, 0x40, 1, 0x4d, 0x19, 7, 0x1d, 0x59, 0x80, 0x4d, 0x40, 1, 0x49, 0x1b, 0x41, 3, 0x13, 0x15, 0x41, 0x18, 0x1b, 0x41, 0x47, 0xf, 0x49, 0x4b, 0x4d, 0x41, 0x47, 0x49, 0x4d, 0x49, 0x40, 0x4d, 0x47, 0x49, 0x41, 0x74, 0x47, 0x5b, 0x58, 0x51, 0x49, 0x1d, 0x5d, 3, 0x19, 0x1b, 0x17, 0x19, 0x17, 0x19, 0x1b, 0x17, 0x17, 0x17, 0x1b, 0xd, 9, 0x19, 0x19, 0x49, 0x5d, 0x5b, 0x49, 0xd, 3, 0x13, 0x41, 0x1b, 0x5b, 0x5d, 0x43, 0x43, 0x4d, 0x4d, 0x4d, 0x4d, 0x4d, 0x49, 1, 0, 0x41, 0x4d, 0x4d, 0x4d, 0x4d, 0x1d, 9, 0xc4, 0xd, 0xd, 9, 3, 3, 0x4b, 0x47, 0x47, 0x49, 0x49, 0x41, 0x47, 0x36, 0x8b, 0x49, 0x1d, 0x49, 0x43, 0x43, 0x43, 0xb, 0x41, 0xd, 7, 0xb, 0x1d, 0x43, 0xd, 0x43, 0xd, 0x1d, 0x4d, 0x4d, 0x1b, 0x1b, 0xa, 0xb, 0, 5, 0xd, 1, 1, 1, 1, 0xb, 5, 1, 1, 1, 7, 0x17, 0x19, 0xd, 0xd, 0x80, 0x4d, 0x19, 0x17, 0x19, 0xb, 9, 0xd, 0x4a, 0x12, 0x49, 0xc3, 0xc3, 0xc3, 0xc3, 0x76, 0x40, 0x59, 0x41, 0x58, 0x4f, 0x73, 0x5b, 0x44, 0x41, 0x51, 0xa, 0xb, 0xb, 0x4b, 0, 0x40, 0x5b, 0xd, 0, 0, 0xd, 0x4b, 0xb, 0x59, 0x41, 0xb, 0xd, 1, 0xd, 0xd, 0, 0x50, 0x4c, 0x44, 0x51, 1, 1, 0xf2, 0xf8, 0xf4, 0xf2, 0xd4, 0xd4, 0xd4, 0xf8, 0xf8, 0xf4, 0xf4, 0xd8, 0xf8, 0xd8, 0xdf, 0xc8, 0x69, 0xc1, 0xd2, 0xd2, 0xdc, 0xc7, 0xc1, 0xc7, 0xc7, 0xc7, 0xc1, }; static const uint8 kSpriteInit_Flags4[243] = { 0, 0, 0, 0x43, 0x43, 0x43, 0x43, 0x43, 0, 0, 0, 0, 0x1c, 0, 0, 2, 1, 3, 0, 0, 3, 0xc0, 7, 0, 0, 0, 7, 0x45, 0x43, 0, 0x40, 0xd, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 0xd, 7, 7, 7, 7, 3, 7, 7, 7, 0x40, 3, 7, 0xd, 0, 7, 7, 0, 0, 9, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0, 0, 0, 0, 0x80, 0x12, 9, 9, 0, 0x40, 0, 0xc, 0, 0, 0, 0x40, 0x40, 0x10, 0x10, 0x2e, 0x2e, 0x40, 0x1e, 0x53, 0, 0xa, 0, 0, 0, 0, 0x12, 0x12, 0x40, 0, 0, 0x40, 0x19, 0, 0, 0xa, 0xd, 0xa, 0xa, 0x80, 0xa, 0x41, 0, 0x40, 0, 0x49, 0, 0, 0xc0, 0, 0x40, 0, 0, 0x40, 0, 0, 9, 0x80, 0xc0, 0, 0x40, 0, 0, 0x80, 0, 0, 0x18, 0x5a, 0, 0xd4, 0xd4, 0xd4, 0xd4, 0, 0x40, 0, 0x80, 0x80, 0x40, 0x40, 0x40, 0, 9, 0x1d, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xa, 0x1b, 0x1b, 0x1b, 0x1b, 0x41, 0, 3, 7, 7, 3, 0xa, 0, 1, 0xa, 0xa, 9, 0, 0, 0, 0, 9, 0, 0, 0x40, 0x40, 0, 0, 0, 0, 0x89, 0x80, 0x80, 0, 0x1c, 0, 0x40, 0, 0, 0x1c, 7, 3, 3, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x43, 0x44, 0x43, 0x40, 0xc0, 0xc0, 0xc7, 0xc3, 0xc3, 0xc0, 0x1b, 8, 0x1b, 0x1b, 0x1b, 3, }; static const uint8 kSpriteInit_Flags[243] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xa, 0, 1, 0x30, 0, 0, 0x20, 0x10, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 8, 0x20, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x68, 0x60, 0x61, 0x61, 0x61, 0x61, 0x61, 0x61, 0x61, 0x61, 0x61, 0x61, 0x61, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0x70, 0, 0, 0, 0x90, 0x90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x60, 0x60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0, 0, 2, 0, 0, 0x70, 0, 0, 0, 0, 0, 0, 0, 0, 0xb0, 0, 0xc2, 0, 0x20, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0xb0, 0, 0, 0, 0, 0, 0, 0, 0xa0, 0xa0, 0, 0, 0, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xc2, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0xa, 0xa, 0x10, 0x10, 0x10, 0x10, 0, 0, 0, 0x10, 0x10, 0x10, 0x10, 0, 0x10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static const uint8 kSpriteInit_Flags5[243] = { 0x83, 0x96, 0x84, 0x80, 0x80, 0x80, 0x80, 0x80, 2, 0, 2, 0x80, 0xa0, 0x83, 0x97, 0x80, 0x80, 0x94, 0x91, 7, 0, 0x80, 0, 0x80, 0x92, 0x96, 0x80, 0xa0, 0, 0, 0, 0x80, 4, 0x80, 0x82, 6, 6, 0, 0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0, 0, 0x80, 0x80, 0x90, 0x80, 0x91, 0x91, 0x91, 0x97, 0x91, 0x95, 0x95, 0x93, 0x97, 0x14, 0x91, 0x92, 0x81, 0x82, 0x82, 0x80, 0x85, 0x80, 0x80, 0x80, 4, 4, 0x80, 0x91, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0, 0x80, 0x80, 0x82, 0x8a, 0x80, 0x80, 0x80, 0x80, 0x92, 0x91, 0x80, 0x82, 0x81, 0x81, 0x80, 0x81, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x97, 0x80, 0x80, 0x80, 0x80, 0xc2, 0x80, 0x15, 0x15, 0x17, 6, 0, 0x80, 0, 0xc0, 0x13, 0x40, 0, 2, 6, 0x10, 0x14, 0, 0, 0x40, 0, 0, 0, 0, 0x13, 0x46, 0x11, 0x80, 0x80, 0, 0, 0, 0x10, 0, 0, 0, 0x16, 0x16, 0x16, 0x81, 0x87, 0x82, 0, 0x80, 0x80, 0, 0, 0, 0, 0x80, 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0, 0, 0, 0x17, 0, 0x12, 0, 0, 0, 0, 0, 0x10, 0x17, 0, 0x40, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x40, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0, 0, 0, 0, 0, 0, }; static const uint8 kSpriteInit_DeflBits[243] = { 0, 0, 0x44, 0x20, 0x20, 0x20, 0x20, 0x20, 0, 0x81, 0, 0, 0x48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0x48, 0x24, 0x80, 0, 0, 0, 0x20, 0, 0, 0, 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0x80, 0, 0, 0, 0, 0, 0, 0x80, 0, 0x80, 0, 2, 0, 0, 0, 4, 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x84, 0, 0x81, 5, 1, 0x40, 8, 0xa0, 0, 0, 0, 0, 0, 0x84, 0x84, 0x84, 0x84, 8, 0x80, 0x80, 0x80, 0, 0x80, 0x80, 0x80, 0x80, 0, 8, 0x80, 0, 0, 0, 0x40, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 4, 0, 0, 0, 0, 0x80, 4, 4, 0, 0, 0x48, 0, 0, 4, 0, 1, 1, 0, 0, 0x80, 0, 0, 0, 0x40, 8, 8, 8, 8, 0, 0, 0, 0x80, 0x80, 0, 0, 0, 4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0x80, 0x80, 0x80, 0x80, 0x82, 0x80, 0, 0, 0x80, 0, 0, 0x80, 0x80, 0, 0, 1, 1, 0x40, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 5, 0x80, 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0x82, 0x82, 8, 0x80, 0x20, 0x80, 0x80, 0x80, 0x20, }; static const int8 kPlayerDamages[30] = { 2, 1, 1, 4, 4, 4, 0, 0, 0, 8, 4, 2, 8, 8, 8, 16, 8, 4, 32, 16, 8, 32, 24, 16, 24, 16, 8, 64, 48, 24, }; static const uint8 kPlayerActionBoxRun_YHi[4] = {0xff, 0, 0, 0}; static const uint8 kPlayerActionBoxRun_YLo[4] = {(uint8)-8, 16, 8, 8}; static const uint8 kPlayerActionBoxRun_XHi[4] = {0, 0, 0xff, 0}; static const uint8 kPlayerActionBoxRun_XLo[4] = {0, 0, (uint8)-8, 8}; static const int8 kPlayer_SetupActionHitBox_X[65] = { 0, 2, 0, 0, -8, 0, 2, 0, 2, 2, 1, 1, 0, 0, 0, 0, 0, 2, 4, 4, 0, 0, -4, -4, -6, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 4, 4, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, -4, -4, -10, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, }; static const int8 kPlayer_SetupActionHitBox_W[65] = { 15, 4, 8, 8, 8, 8, 12, 8, 4, 4, 6, 6, 0, 0, 0, 0, 0, 4, 16, 12, 8, 8, 12, 11, 12, 4, 6, 6, 0, 0, 0, 0, 0, 8, 8, 8, 10, 14, 15, 4, 4, 4, 6, 6, 0, 0, 0, 0, 0, 8, 8, 8, 10, 14, 15, 4, 4, 4, 6, 6, 0, 0, 0, 0, 0, }; static const int8 kPlayer_SetupActionHitBox_Y[65] = { 0, 2, 0, 2, 4, 4, 4, 7, 2, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, -4, -3, -8, 0, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -4, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -4, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, }; static const int8 kPlayer_SetupActionHitBox_H[65] = { 15, 4, 8, 2, 12, 8, 12, 8, 4, 4, 6, 6, 0, 0, 0, 0, 0, 4, 8, 4, 12, 12, 12, 4, 8, 4, 6, 4, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 12, 4, 4, 4, 6, 6, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 12, 4, 4, 4, 6, 6, 0, 0, 0, 0, 0, }; static const int8 kPlayer_SetupActionHitBox_Tab4[13] = { 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1 }; static const uint8 kSprite_PrepAndDrawSingleLarge_Tab1[236] = { 200, 0, 107, 0, 0, 0, 0, 0, 0, 203, 0, 8, 10, 11, 0, 0, 13, 0, 0, 86, 0, 0, 15, 17, 0, 19, 0, 0, 0, 0, 20, 0, 21, 27, 0, 42, 42, 248, 0, 182, 0, 0, 0, 170, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 243, 243, 0, 187, 39, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 63, 0, 0, 0, 64, 64, 68, 0, 0, 0, 0, 71, 70, 0, 0, 72, 74, 101, 101, 0, 0, 0, 0, 0, 143, 0, 0, 76, 78, 78, 78, 78, 0, 48, 36, 50, 56, 60, 129, 0, 82, 0, 0, 0, 0, 0, 0, 92, 0, 98, 94, 0, 0, 0, 101, 102, 0, 0, 0, 0, 110, 14, 0, 59, 66, 0, 0, 117, 120, 123, 0, 0, 207, 0, 132, 141, 141, 141, 141, 0, 148, 117, 160, 0, 0, 162, 166, 0, 0, 0, 177, 0, 181, 0, 189, 0, 0, 0, 105, 0, 0, 0, 0, 0, 92, 0, 214, 230, 0, 0, 0, 219, 218, 233, 0, 0, 190, 192, 106, 0, 249, 215, 0, 0, 0, 216, 0, 0, 222, 227, 0, 0, 0, 235, 0, 0, 0, 0, 0, 0, 244, 244, 29, 31, 31, 31, 32, 32, 32, 33, 34, 35, 35, 37, 40, 106, 246, 41, 0, 0, 205, 206, }; static const uint8 kSprite_PrepAndDrawSingleLarge_Tab2[251] = { 0xa0, 0xa2, 0xa0, 0xa2, 0x80, 0x82, 0x80, 0x82, 0xea, 0xec, 0x84, 0x4e, 0x61, 0xbd, 0x8c, 0x20, 0x22, 0xc0, 0xc2, 0xe6, 0xe4, 0x82, 0xaa, 0x84, 0xac, 0x80, 0xa0, 0xca, 0xaf, 0x29, 0x39, 0xb, 0x6e, 0x60, 0x62, 0x63, 0x4c, 0xea, 0xec, 0x24, 0x6b, 0x24, 0x22, 0x24, 0x26, 0x20, 0x30, 0x21, 0x2a, 0x24, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0xa2, 0xa4, 0xa6, 0xa8, 0xaa, 0x84, 0x80, 0x82, 0x6e, 0x40, 0x42, 0xe6, 0xe8, 0x80, 0x82, 0xc8, 0x8d, 0xe3, 0xe5, 0xc5, 0xe1, 4, 0x24, 0xe, 0x2e, 0xc, 0xa, 0x9c, 0xc7, 0xb6, 0xb7, 0x60, 0x62, 0x64, 0x66, 0x68, 0x6a, 0xe4, 0xf4, 2, 2, 0, 4, 0xc6, 0xcc, 0xce, 0x28, 0x84, 0x82, 0x80, 0xe5, 0x24, 0, 2, 4, 0xa0, 0xaa, 0xa4, 0xa6, 0xac, 0xa2, 0xa8, 0xa6, 0x88, 0x86, 0x8e, 0xae, 0x8a, 0x42, 0x44, 0x42, 0x44, 0x64, 0x66, 0xcc, 0xcc, 0xca, 0x87, 0x97, 0x8e, 0xae, 0xac, 0x8c, 0x8e, 0xaa, 0xac, 0xd2, 0xf3, 0x84, 0xa2, 0x84, 0xa4, 0xe7, 0x8a, 0xa8, 0x8a, 0xa8, 0x88, 0xa0, 0xa4, 0xa2, 0xa6, 0xa6, 0xa6, 0xa6, 0x7e, 0x7f, 0x8a, 0x88, 0x8c, 0xa6, 0x86, 0x8e, 0xac, 0x86, 0xbb, 0xac, 0xa9, 0xb9, 0xaa, 0xba, 0xbc, 0x8a, 0x8e, 0x8a, 0x86, 0xa, 0xc2, 0xc4, 0xe2, 0xe4, 0xc6, 0xea, 0xec, 0xff, 0xe6, 0xc6, 0xcc, 0xec, 0xce, 0xee, 0x4c, 0x6c, 0x4e, 0x6e, 0xc8, 0xc4, 0xc6, 0x88, 0x8c, 0x24, 0xe0, 0xae, 0xc0, 0xc8, 0xc4, 0xc6, 0xe2, 0xe0, 0xee, 0xae, 0xa0, 0x80, 0xee, 0xc0, 0xc2, 0xbf, 0x8c, 0xaa, 0x86, 0xa8, 0xa6, 0x2c, 0x28, 6, 0xdf, 0xcf, 0xa9, 0x46, 0x46, 0xea, 0xc0, 0xc2, 0xe0, 0xe8, 0xe2, 0xe6, 0xe4, 0xb, 0x8e, 0xa0, 0xec, 0xea, 0xe9, 0x48, 0x58, }; static const uint8 kOverworldAreaSprcollSizes[192] = { 4, 4, 2, 4, 4, 4, 4, 2, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 4, 4, 2, 4, 4, 4, 4, 2, 4, 4, 2, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 2, 2, 4, 4, 2, 4, 4, 2, 2, 2, 4, 4, 2, 4, 4, 2, 4, 4, 4, 4, 2, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 4, 4, 2, 4, 4, 4, 4, 2, 4, 4, 2, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 2, 2, 4, 4, 2, 4, 4, 2, 2, 2, 4, 4, 2, 4, 4, 2, 4, 4, 4, 4, 2, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 4, 4, 2, 4, 4, 4, 4, 2, 4, 4, 2, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 2, 2, 4, 4, 2, 4, 4, 2, 2, 2, 4, 4, 2, }; static const uint16 kOam_ResetRegionBases[6] = {0x30, 0x1d0, 0, 0x30, 0x120, 0x140}; static const uint8 kGarnish_OamMemSize[23] = { 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 8, 16, }; static HandlerFuncK *const kGarnish_Funcs[22] = { &Garnish01_FireSnakeTail, &Garnish02_MothulaBeamTrail, &Garnish03_FallingTile, &Garnish04_LaserTrail, &Garnish_SimpleSparkle, &Garnish06_ZoroTrail, &Garnish07_BabasuFlash, &Garnish08_KholdstareTrail, &Garnish09_LightningTrail, &Garnish0A_CannonSmoke, &Garnish_WaterTrail, &Garnish0C_TrinexxIceBreath, NULL, &Garnish0E_TrinexxFireBreath, &Garnish0F_BlindLaserTrail, &Garnish10_GanonBatFlame, &Garnish11_WitheringGanonBatFlame, &Garnish12_Sparkle, &Garnish13_PyramidDebris, &Garnish14_KakKidDashDust, &Garnish15_ArrghusSplash, &Garnish16_ThrownItemDebris, }; static const uint8 kSpriteFall_Tab1[32] = { 13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 3, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, }; static const uint8 kSpriteFall_Tab2[32] = { 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, }; static const uint8 kSpriteFall_Tab3[16] = {0xff, 0x3f, 0x1f, 0xf, 0xf, 7, 3, 1, 0xff, 0x3f, 0x1f, 0xf, 7, 3, 1, 0}; static const int8 kSpriteFall_Tab4[4] = {0, 4, 8, 0}; static const DrawMultipleData kSpriteDrawFall0Data[12] = { {0, 0, 0x0146, 2}, {0, 0, 0x0148, 2}, {0, 0, 0x014a, 2}, {4, 4, 0x014c, 0}, {4, 4, 0x00b7, 0}, {4, 4, 0x0080, 0}, {0, 0, 0x016c, 2}, {0, 0, 0x016e, 2}, {0, 0, 0x014e, 2}, {4, 4, 0x015c, 0}, {4, 4, 0x00b7, 0}, {4, 4, 0x0080, 0}, }; static const int8 kSpriteDrawFall1_X[56] = { -4, 4, -4, 12, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, -4, 12, -4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, -4, 12, -4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, }; static const int8 kSpriteDrawFall1_Y[56] = { -4, -4, 4, 12, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, -4, -4, 12, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, -4, -4, 12, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, }; static const uint8 kSpriteDrawFall1_Char[56] = { 0xae, 0xa8, 0xa6, 0xaf, 0xaa, 0, 0, 0, 0xac, 0, 0, 0, 0xbe, 0, 0, 0, 0xa8, 0xae, 0xaf, 0xa6, 0xaa, 0, 0, 0, 0xac, 0, 0, 0, 0xbe, 0, 0, 0, 0xa6, 0xaf, 0xae, 0xa8, 0xaa, 0, 0, 0, 0xac, 0, 0, 0, 0xbe, 0, 0, 0, 0xb6, 0, 0, 0, 0x80, 0, 0, 0, }; static const uint8 kSpriteDrawFall1_Flags[56] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x40, 0x40, 0x40, 0x40, 0x40, 0, 0, 0, 0x40, 0, 0, 0, 0x40, 0, 0, 0, 0x80, 0x80, 0x80, 0x80, 0x80, 0, 0, 0, 0x80, 0, 0, 0, 0x80, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, }; static const uint8 kSpriteDrawFall1_Ext[56] = { 0, 2, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static const int8 kSpriteDistress_X[4] = {-3, 2, 7, 11}; static const int8 kSpriteDistress_Y[4] = {-5, -7, -7, -5}; static const uint8 kPikitDropItems[4] = {0xdc, 0xe1, 0xd9, 0xe6}; static const uint8 kPrizeMasks[7] = { 1, 1, 1, 0, 1, 1, 1 }; static const uint8 kPrizeItems[56] = { 0xd8, 0xd8, 0xd8, 0xd8, 0xd9, 0xd8, 0xd8, 0xd9, 0xda, 0xd9, 0xda, 0xdb, 0xda, 0xd9, 0xda, 0xda, 0xe0, 0xdf, 0xdf, 0xda, 0xe0, 0xdf, 0xd8, 0xdf, 0xdc, 0xdc, 0xdc, 0xdd, 0xdc, 0xdc, 0xde, 0xdc, 0xe1, 0xd8, 0xe1, 0xe2, 0xe1, 0xd8, 0xe1, 0xe2, 0xdf, 0xd9, 0xd8, 0xe1, 0xdf, 0xdc, 0xd9, 0xd8, 0xd8, 0xe3, 0xe0, 0xdb, 0xde, 0xd8, 0xdb, 0xe2, }; static const uint8 kPrizeZ[15] = {0, 0x24, 0x24, 0x24, 0x20, 0x20, 0x20, 0x24, 0x24, 0x24, 0x24, 0, 0x24, 0x20, 0x20}; static const int8 kPerishOverlay_X[32] = { 0, 0, 0, 8, 0, 8, 0, 8, 8, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, -3, 11, -3, 11, -6, 14, -6, 14, }; static const int8 kPerishOverlay_Y[32] = { 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, -3, -3, 11, 11, -6, -6, 14, 14, }; static const uint8 kPerishOverlay_Char[32] = { 0, 0xb9, 0, 0, 0xb4, 0xb5, 0xb5, 0xb4, 0xb9, 0, 0, 0, 0xb5, 0xb4, 0xb4, 0xb5, 0xa8, 0xa8, 0xb8, 0xb8, 0xa8, 0xa8, 0xb8, 0xb8, 0xa9, 0xa9, 0xa9, 0xa9, 0x9b, 0x9b, 0x9b, 0x9b, }; static const uint8 kPerishOverlay_Flags[32] = { 4, 4, 4, 4, 4, 4, 0xc4, 0xc4, 0x44, 4, 4, 4, 0x44, 0x44, 0x84, 0x84, 4, 0x44, 4, 0x44, 4, 0x44, 4, 0x44, 0x44, 4, 0xc4, 0x84, 4, 0x44, 0x84, 0xc4, }; static HandlerFuncK *const kSprite_ExecuteSingle[12] = { &Sprite_inactiveSprite, &SpriteModule_Fall1, &SpriteModule_Poof, &SpriteModule_Drown, &SpriteModule_Explode, &SpriteModule_Fall2, &SpriteModule_Die, &SpriteModule_Burn, &SpriteModule_Initialize, &SpriteActive_Main, &SpriteModule_Carried, &SpriteModule_Stunned, }; // it's not my job to tell you what to think, my job is to think about what you tell me' #define R0 WORD(g_ram[0]) #define R2 WORD(g_ram[2]) static const uint8 kSpawnSecretItems[22] = { 0xd9, 0x3e, 0x79, 0xd9, 0xdc, 0xd8, 0xda, 0xe4, 0xe1, 0xdc, 0xd8, 0xdf, 0xe0, 0xb, 0x42, 0xd3, 0x41, 0xd4, 0xd9, 0xe3, 0xd8, 0, }; static const uint8 kSpawnSecretItem_SpawnFlag[22] = { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, }; static const uint8 kSpawnSecretItem_XLo[22] = { 4, 0, 4, 4, 0, 4, 4, 4, 4, 0, 4, 4, 4, 0, 0, 0, 0, 0, 4, 0, 4, 4, }; static const uint8 kSpawnSecretItem_IgnoreProj[22] = { 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, }; static const uint8 kSpawnSecretItem_ZVel[22] = { 16, 0, 0, 16, 0, 0, 16, 16, 16, 16, 0, 16, 10, 16, 0, 0, 0, 0, 16, 0, 0, 0, }; static const uint8 kSprite_ReturnIfLifted_Dirs[4] = {4, 6, 0, 2}; static const uint8 kAbsorbable_Tab1[15] = {0, 1, 1, 1, 2, 2, 2, 0, 1, 1, 2, 2, 1, 2, 2}; static const uint8 kAbsorbable_Tab2[19] = {0, 0, 0, 0, 1, 2, 3, 0, 0, 4, 5, 0, 0, 0, 0, 2, 4, 6, 2}; static const int16 kNumberedAbsorbable_X[18] = { 0, 0, 8, 0, 0, 8, 0, 0, 8, 0, 0, 2, 0, 0, 2, 0, 0, 0, }; static const int16 kNumberedAbsorbable_Y[18] = { 0, 0, 8, 0, 0, 8, 0, 0, 8, 0, 8, 8, 0, 8, 8, 0, 8, 8, }; static const uint8 kNumberedAbsorbable_Char[18] = { 0x6e, 0x6e, 0x68, 0x6e, 0x6e, 0x78, 0x6e, 0x6e, 0x79, 0x63, 0x73, 0x69, 0x63, 0x73, 0x6a, 0x63, 0x73, 0x73, }; static const uint8 kNumberedAbsorbable_Ext[18] = { 2, 2, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static const uint8 kRupeesAbsorption[3] = {1, 5, 20}; const uint8 kAbsorptionSfx[15] = {0xb, 0xa, 0xa, 0xa, 0xb, 0xb, 0xb, 0xb, 0xb, 0xb, 0xb, 0xb, 0x2f, 0x2f, 0xb}; static const uint8 kBombsAbsorption[3] = {1, 4, 8}; const uint8 kAbsorbBigKey[2] = {0x40, 0x20}; static int AllocOverlord(); static int Overworld_AllocSprite(uint8 type); uint16 Sprite_GetX(int k) { return sprite_x_lo[k] | sprite_x_hi[k] << 8; } uint16 Sprite_GetY(int k) { return sprite_y_lo[k] | sprite_y_hi[k] << 8; } void Sprite_SetX(int k, uint16 x) { sprite_x_lo[k] = x; sprite_x_hi[k] = x >> 8; } void Sprite_SetY(int k, uint16 y) { sprite_y_lo[k] = y; sprite_y_hi[k] = y >> 8; } void Sprite_ApproachTargetSpeed(int k, uint8 x, uint8 y) { if (sprite_x_vel[k] - x) sprite_x_vel[k] += sign8(sprite_x_vel[k] - x) ? 1 : -1; if (sprite_y_vel[k] - y) sprite_y_vel[k] += sign8(sprite_y_vel[k] - y) ? 1 : -1; } void SpriteAddXY(int k, int xv, int yv) { Sprite_SetX(k, Sprite_GetX(k) + xv); Sprite_SetY(k, Sprite_GetY(k) + yv); } void Sprite_MoveXYZ(int k) { Sprite_MoveZ(k); Sprite_MoveX(k); Sprite_MoveY(k); } void Sprite_Invert_XY_Speeds(int k) { sprite_x_vel[k] = -sprite_x_vel[k]; sprite_y_vel[k] = -sprite_y_vel[k]; } int Sprite_SpawnSimpleSparkleGarnishEx(int k, uint16 x, uint16 y, int limit) { int j = GarnishAllocLimit(limit); if (j >= 0) { garnish_type[j] = 5; garnish_active = 5; Garnish_SetX(j, Sprite_GetX(k) + x); Garnish_SetY(j, Sprite_GetY(k) + y - sprite_z[k] + 16); garnish_countdown[j] = 31; garnish_sprite[j] = k; garnish_floor[j] = sprite_floor[k]; } g_ram[15] = j; return j; } static int AllocOverlord(void) { int i = 7; while (i >= 0 && overlord_type[i] != 0) i--; return i; } static int Overworld_AllocSprite(uint8 type) { int i = (type == 0x58) ? 4 : (type == 0xd0) ? 5 : (type == 0xeb || type == 0x53 || type == 0xf3) ? 14 : 13; for (; i >= 0; i--) { if (sprite_state[i] == 0 || sprite_type[i] == 0x41 && sprite_C[i] != 0) break; } return i; } uint16 Garnish_GetX(int k) { return garnish_x_lo[k] | garnish_x_hi[k] << 8; } uint16 Garnish_GetY(int k) { return garnish_y_lo[k] | garnish_y_hi[k] << 8; } void Garnish_SparkleCommon(int k, uint8 shift) { static const uint8 kGarnishSparkle_Char[4] = {0x83, 0xc7, 0x80, 0xb7}; uint8 t = garnish_countdown[k] >> shift; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; OamEnt *oam = GetOamCurPtr(); int j = garnish_sprite[k]; SetOamPlain(oam, pt.x, pt.y, kGarnishSparkle_Char[t], (sprite_oam_flags[j] | sprite_obj_prio[j]) & 0xf0 | 4, 0); } void Garnish_DustCommon(int k, uint8 shift) { static const uint8 kRunningManDust_Char[3] = {0xdf, 0xcf, 0xa9}; tmp_counter = garnish_countdown[k] >> shift; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; OamEnt *oam = GetOamCurPtr(); SetOamPlain(oam, pt.x, pt.y, kRunningManDust_Char[tmp_counter], 0x24, 0); } void SpriteModule_Explode(int k) { static const DrawMultipleData kSpriteExplode_Dmd[32] = { { 0, 0, 0x0060, 2}, { 0, 0, 0x0060, 2}, { 0, 0, 0x0060, 2}, { 0, 0, 0x0060, 2}, {-5, -5, 0x0062, 2}, { 5, -5, 0x4062, 2}, {-5, 5, 0x8062, 2}, { 5, 5, 0xc062, 2}, {-8, -8, 0x0062, 2}, { 8, -8, 0x4062, 2}, {-8, 8, 0x8062, 2}, { 8, 8, 0xc062, 2}, {-8, -8, 0x0064, 2}, { 8, -8, 0x4064, 2}, {-8, 8, 0x8064, 2}, { 8, 8, 0xc064, 2}, {-8, -8, 0x0066, 2}, { 8, -8, 0x4066, 2}, {-8, 8, 0x8066, 2}, { 8, 8, 0xc066, 2}, {-8, -8, 0x0068, 2}, { 8, -8, 0x0068, 2}, {-8, 8, 0x0068, 2}, { 8, 8, 0x0068, 2}, {-8, -8, 0x006a, 2}, { 8, -8, 0x406a, 2}, {-8, 8, 0x806a, 2}, { 8, 8, 0xc06a, 2}, {-8, -8, 0x004e, 2}, { 8, -8, 0x404e, 2}, {-8, 8, 0x804e, 2}, { 8, 8, 0xc04e, 2}, }; if (sprite_A[k]) { if (!sprite_delay_main[k]) { sprite_state[k] = 0; for (int j = 15; j >= 0; j--) { if (sprite_state[j] == 4) return; } load_chr_halfslot_even_odd = 1; if (!Sprite_CheckIfScreenIsClear()) flag_block_link_menu = 0; } else { Sprite_DrawMultiple(k, &kSpriteExplode_Dmd[((sprite_delay_main[k] >> 2) ^ 7) * 4], 4, NULL); } return; } sprite_floor[k] = 2; if (sprite_delay_main[k] == 32) { sprite_state[k] = 0; flag_is_link_immobilized = 0; if (player_near_pit_state != 2 && Sprite_CheckIfScreenIsClear()) { if (sprite_type[k] >= 0xd6) { music_control = 0x13; } else if (sprite_type[k] == 0x7a) { PrepareDungeonExitFromBossFight(); } else { SpriteExplode_SpawnEA(k); return; } } } if (sprite_delay_main[k] >= 64 && (sprite_delay_main[k] >= 0x70 || !(sprite_delay_main[k] & 1))) SpriteActive_Main(k); uint8 type = sprite_type[k]; if (sprite_delay_main[k] >= 0xc0) return; if ((sprite_delay_main[k] & 3) == 0) SpriteSfx_QueueSfx2WithPan(k, 0xc); if (sprite_delay_main[k] & ((type == 0x92) ? 3 : 7)) return; SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(k, 0x1c, &info); if (j >= 0) { static const int8 kSpriteExplode_RandomXY[16] = {0, 4, 8, 12, -4, -8, -12, 0, 0, 8, 16, 24, -24, -16, -8, 0}; load_chr_halfslot_even_odd = 11; sprite_state[j] = 4; sprite_flags2[j] = 3; sprite_oam_flags[j] = 0xc; int xoff = kSpriteExplode_RandomXY[(GetRandomNumber() & 7) | ((type == 0x92) ? 8 : 0)]; int yoff = kSpriteExplode_RandomXY[(GetRandomNumber() & 7) | ((type == 0x92) ? 8 : 0)]; Sprite_SetX(j, info.r0_x + xoff); Sprite_SetY(j, info.r2_y + yoff - info.r4_z); sprite_delay_main[j] = 31; sprite_A[j] = 31; } // endif_1 } void SpriteDeath_MainEx(int k, bool second_entry) { if (!second_entry) { uint8 type = sprite_type[k]; if (type == 0xec) { ThrowableScenery_ScatterIntoDebris(k); return; } if (type == 0x53 || type == 0x54 || type == 0x92 || type == 0x4a && sprite_C[k] >= 2) { SpriteActive_Main(k); return; } if (sprite_delay_main[k] == 0) { Sprite_DoTheDeath(k); return; } } if (sign8(sprite_flags3[k])) { SpriteActive_Main(k); return; } if (!((frame_counter & 3) | submodule_index | flag_unk1)) sprite_delay_main[k]++; SpriteDeath_DrawPoof(k); if (sprite_type[k] != 0x40 && sprite_delay_main[k] < 10) return; oam_cur_ptr += 16; oam_ext_cur_ptr += 4; uint8 bak = sprite_flags2[k]; sprite_flags2[k] -= 4; SpriteActive_Main(k); sprite_flags2[k] = bak; } void SpriteModule_Burn(int k) { static const uint8 kFlame_Gfx[32] = { 5, 4, 3, 1, 2, 0, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, }; sprite_hit_timer[k] = 0; int j = sprite_delay_main[k] - 1; if (j == 0) { Sprite_DoTheDeath(k); return; } uint8 bak = sprite_graphics[k]; uint8 bak1 = sprite_oam_flags[k]; sprite_graphics[k] = kFlame_Gfx[j >> 3]; sprite_oam_flags[k] = 3; Flame_Draw(k); sprite_oam_flags[k] = bak1; sprite_graphics[k] = bak; oam_cur_ptr += 8; oam_ext_cur_ptr += 2; if (sprite_delay_main[k] >= 0x10) { uint8 bak = sprite_flags2[k]; sprite_flags2[k] -= 2; SpriteActive_Main(k); sprite_flags2[k] = bak; } } void Sprite_HitTimer31(int k) { if (sprite_type[k] != 0x7a || is_in_dark_world) return; if (sprite_health[k] <= sprite_give_damage[k]) { dialogue_message_index = 0x140; Sprite_ShowMessageMinimal(); } } void SpriteStunned_MainEx(int k, bool second_entry) { if (second_entry) goto ThrownSprite_TileAndSpriteInteraction; Sprite_DrawRippleIfInWater(k); SpriteStunned_Main_Func1(k); if (Sprite_ReturnIfPaused(k)) return; if (sprite_F[k]) { if (sign8(sprite_F[k])) sprite_F[k] = 0; sprite_x_vel[k] = sprite_y_vel[k] = 0; } if (sprite_delay_main[k] < 0x20) Sprite_CheckDamageFromLink(k); if (Sprite_ReturnIfRecoiling(k)) return; Sprite_MoveXY(k); if (!sprite_E[k]) { Sprite_CheckTileCollision(k); if (!sprite_state[k]) return; ThrownSprite_TileAndSpriteInteraction: if (sprite_wallcoll[k] & 0xf) { Sprite_ApplyRicochet(k); if (sprite_state[k] == 11) SpriteSfx_QueueSfx2WithPan(k, 5); } } Sprite_CheckTileProperty(k, 0x68); if (kSpriteInit_Flags3[sprite_type[k]] & 0x10) { sprite_flags3[k] |= 0x10; if (sprite_tiletype == 32) sprite_flags3[k] &= ~0x10; } Sprite_MoveZ(k); sprite_z_vel[k] -= 2; uint8 z = sprite_z[k] - 1; if (z >= 0xf0) { sprite_z[k] = 0; if (sprite_type[k] == 0xe8 && sign8(sprite_z_vel[k] - 0xe8)) { sprite_state[k] = 6; sprite_delay_main[k] = 8; sprite_flags2[k] = 3; return; } ThrowableScenery_TransmuteIfValid(k); uint8 a = sprite_tiletype; if (sprite_tiletype == 32 && !(a = sprite_flags[k] >> 1, sprite_flags[k] & 1)) { // wtf Sprite_Func8(k); return; } if (a == 9) { z = sprite_z_vel[k]; sprite_z_vel[k] = 0; int j; SpriteSpawnInfo info; if (sign8(z - 0xf0) && (j = Sprite_SpawnDynamically(k, 0xec, &info)) >= 0) { Sprite_SetSpawnedCoordinates(j, &info); Sprite_Func22(j); } } else if (a == 8) { if (sprite_type[k] == 0xd2 || (GetRandomNumber() & 1)) Sprite_SpawnLeapingFish(k); Sprite_Func22(k); return; } z = sprite_z_vel[k]; if (sign8(z)) { z = (uint8)(-z) >> 1; sprite_z_vel[k] = z < 9 ? 0 : z; } sprite_x_vel[k] = (int8)sprite_x_vel[k] >> 1; if (sprite_x_vel[k] == 255) sprite_x_vel[k] = 0; sprite_y_vel[k] = (int8)sprite_y_vel[k] >> 1; if (sprite_y_vel[k] == 255) sprite_y_vel[k] = 0; } if (sprite_state[k] != 11 || sprite_unk5[k] != 0) { if (Sprite_ReturnIfLifted(k)) return; if (sprite_type[k] != 0x4a) ThrownSprite_CheckDamageToSprites(k); } } int Ancilla_SpawnFallingPrize(uint8 item) { // 85a51d return AncillaAdd_FallingPrize(0x29, item, 4); } bool Sprite_CheckDamageToAndFromLink(int k) { // 85ab93 Sprite_CheckDamageFromLink(k); return Sprite_CheckDamageToLink(k); } uint8 Sprite_CheckTileCollision(int k) { // 85b88d Sprite_CheckTileCollision2(k); return sprite_wallcoll[k]; } bool Sprite_TrackBodyToHead(int k) { // 85dca2 if (sprite_head_dir[k] != sprite_D[k]) { if (frame_counter & 0x1f) return false; if (!((sprite_head_dir[k] ^ sprite_D[k]) & 2)) { sprite_D[k] = (((k ^ frame_counter) >> 5 | 2) & 3) ^ (sprite_head_dir[k] & 2); return false; } } sprite_D[k] = sprite_head_dir[k]; return true; } void Sprite_DrawMultiple(int k, const DrawMultipleData *src, int n, PrepOamCoordsRet *info) { // 85df6c PrepOamCoordsRet info_buf; if (!info) info = &info_buf; if (Sprite_PrepOamCoordOrDoubleRet(k, info)) return; word_7E0CFE = 0; uint8 a = sprite_state[k]; if (a == 10) a = sprite_unk4[k]; if (a == 11) BYTE(word_7E0CFE) = sprite_unk5[k]; OamEnt *oam = GetOamCurPtr(); do { uint16 d = src->char_flags ^ WORD(info->r4); if (word_7E0CFE >= 1) d = d & ~0xE00 | 0x400; SetOamHelper0(oam, src->x + info->x, src->y + info->y, d, d >> 8, src->ext); } while (src++, oam++, --n); } void Sprite_DrawMultiplePlayerDeferred(int k, const DrawMultipleData *src, int n, PrepOamCoordsRet *info) { // 85df75 Oam_AllocateDeferToPlayer(k); Sprite_DrawMultiple(k, src, n, info); } int Sprite_ShowSolicitedMessage(int k, uint16 msg) { // 85e1a7 static const uint8 kShowMessageFacing_Tab0[4] = {4, 6, 0, 2}; dialogue_message_index = msg; if (!Sprite_CheckDamageToLink_same_layer(k) || Sprite_CheckIfLinkIsBusy() || !(filtered_joypad_L & 0x80) || sprite_delay_aux4[k] || link_auxiliary_state == 2) return sprite_D[k]; uint8 dir = Sprite_DirectionToFaceLink(k, NULL); if (link_direction_facing != kShowMessageFacing_Tab0[dir]) return sprite_D[k]; Sprite_ShowMessageUnconditional(dialogue_message_index); sprite_delay_aux4[k] = 64; return dir ^ 0x103; } int Sprite_ShowMessageOnContact(int k, uint16 msg) { // 85e1f0 dialogue_message_index = msg; if (!Sprite_CheckDamageToLink_same_layer(k) || link_auxiliary_state == 2) return sprite_D[k]; Sprite_ShowMessageUnconditional(dialogue_message_index); return Sprite_DirectionToFaceLink(k, NULL) ^ 0x103; } void Sprite_ShowMessageUnconditional(uint16 msg) { // 85e219 dialogue_message_index = msg; byte_7E0223 = 0; messaging_module = 0; submodule_index = 2; saved_module_for_menu = main_module_index; main_module_index = 14; Sprite_NullifyHookshotDrag(); link_speed_setting = 0; Link_CancelDash(); link_auxiliary_state = 0; link_incapacitated_timer = 0; if (link_player_handler_state == kPlayerState_RecoilWall) link_player_handler_state = kPlayerState_Ground; } bool Sprite_TutorialGuard_ShowMessageOnContact(int k, uint16 msg) { // 85fa59 dialogue_message_index = msg; uint8 bak2 = sprite_flags2[k]; uint8 bak4 = sprite_flags4[k]; sprite_flags2[k] = 0x80; sprite_flags4[k] = 0x07; bool rv = Sprite_CheckDamageToLink_same_layer(k); sprite_flags2[k] = bak2; sprite_flags4[k] = bak4; if (!rv) return rv; Sprite_NullifyHookshotDrag(); link_is_running = 0; link_speed_setting = 0; if (!link_auxiliary_state) Sprite_ShowMessageMinimal(); return rv; } void Sprite_ShowMessageMinimal(void) { // 85fa8e byte_7E0223 = 0; messaging_module = 0; submodule_index = 2; saved_module_for_menu = main_module_index; main_module_index = 14; } void Prepare_ApplyRumbleToSprites(void) { // 8680fa static const int8 kApplyRumble_X[4] = { -32, -32, -32, 16 }; static const int8 kApplyRumble_Y[4] = { -32, 32, -24, -24 }; static const uint8 kApplyRumble_WH[6] = { 0x50, 0x50, 0x20, 0x20, 0x50, 0x50 }; int j = link_direction_facing >> 1; SpriteHitBox hb; uint16 x = link_x_coord + kApplyRumble_X[j]; uint16 y = link_y_coord + kApplyRumble_Y[j]; hb.r0_xlo = x; hb.r8_xhi = x >> 8; hb.r1_ylo = y; hb.r9_yhi = y >> 8; hb.r2 = kApplyRumble_WH[j]; hb.r3 = kApplyRumble_WH[j + 2]; Entity_ApplyRumbleToSprites(&hb); } void Sprite_SpawnImmediatelySmashedTerrain(uint8 what, uint16 x, uint16 y) { // 86812d uint8 bak1 = flag_is_sprite_to_pick_up; uint8 bak2 = byte_7E0FB2; int k = Sprite_SpawnThrowableTerrain_silently(what, x, y); if (k >= 0) ThrowableScenery_TransmuteToDebris(k); byte_7E0FB2 = bak2; flag_is_sprite_to_pick_up = bak1; } void Sprite_SpawnThrowableTerrain(uint8 what, uint16 x, uint16 y) { // 86814b sound_effect_1 = Link_CalculateSfxPan() | 29; Sprite_SpawnThrowableTerrain_silently(what, x, y); } int Sprite_SpawnThrowableTerrain_silently(uint8 what, uint16 x, uint16 y) { // 868156 int k = 15; for (; k >= 0 && sprite_state[k] != 0; k--); if (k < 0) return k; sprite_state[k] = 10; sprite_type[k] = 0xEC; Sprite_SetX(k, x); Sprite_SetY(k, y); SpritePrep_LoadProperties(k); sprite_floor[k] = link_is_on_lower_level; sprite_C[k] = what; if (what >= 6) sprite_flags2[k] = 0xa6; // oob read, this array has only 6 elements. uint8 flags = kThrowableScenery_Flags[what]; if (what == 2) { if (player_is_indoors) sprite_oam_flags[k] = 0x80, flags = 0x50; // wtf } sprite_oam_flags[k] = flags; sprite_unk4[k] = 9; flag_is_sprite_to_pick_up = 2; byte_7E0FB2 = 2; sprite_delay_main[k] = 16; sprite_floor[k] = link_is_on_lower_level; sprite_graphics[k] = 0; if (BYTE(dung_secrets_unk1) != 255) { if (!(BYTE(dung_secrets_unk1) | player_is_indoors) && (uint8)(sprite_C[k] - 2) < 2) Overworld_SubstituteAlternateSecret(); if (dung_secrets_unk1 & 0x80) { sprite_graphics[k] = dung_secrets_unk1 & 0x7f; BYTE(dung_secrets_unk1) = 0; } Sprite_SpawnSecret(k); } return k; } void Sprite_SpawnSecret(int k) { // 868264 if (!player_is_indoors && (GetRandomNumber() & 8)) return; int b = BYTE(dung_secrets_unk1); if (b == 0) return; if (b == 4) b = 19 + (GetRandomNumber() & 3); if (!kSpawnSecretItems[b - 1]) return; SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(k, kSpawnSecretItems[b - 1], &info); if (j < 0) return; sprite_ai_state[j] = kSpawnSecretItem_SpawnFlag[b - 1]; sprite_ignore_projectile[j] = kSpawnSecretItem_IgnoreProj[b - 1]; sprite_z_vel[j] = kSpawnSecretItem_ZVel[b - 1]; Sprite_SetX(j, info.r0_x + kSpawnSecretItem_XLo[b - 1]); Sprite_SetY(j, info.r2_y); sprite_z[j] = info.r4_z; sprite_graphics[j] = 0; sprite_delay_aux4[j] = 32; sprite_delay_aux2[j] = 48; uint8 type = sprite_type[j]; if (type == 0xe4) { SpritePrep_SmallKey(j); sprite_stunned[j] = 255; } else if (type == 0xb) { sound_effect_1 = 0x30; if (BYTE(dungeon_room_index2) == 1) sprite_subtype[j] = 1; sprite_stunned[j] = 255; } else if (type == 0x41 || type == 0x42) { sound_effect_2 = 4; sprite_give_damage[j] = 0; sprite_hit_timer[j] = 160; } else if (type == 0x3e) { sprite_oam_flags[j] = 9; } else { sprite_stunned[j] = 255; if (type == 0x79) sprite_A[j] = 32; } } void Sprite_Main(void) { // 868328 if (!player_is_indoors) { ancilla_floor[0] = 0; ancilla_floor[1] = 0; ancilla_floor[2] = 0; ancilla_floor[3] = 0; ancilla_floor[4] = 0; Sprite_ProximityActivation(); } is_in_dark_world = (savegame_is_darkworld != 0); if (submodule_index == 0) drag_player_x = drag_player_y = 0; Oam_ResetRegionBases(); Garnish_ExecuteUpperSlots(); Follower_Main(); byte_7E0FB2 = flag_is_sprite_to_pick_up; flag_is_sprite_to_pick_up = 0; HIBYTE(dungmap_var8) = 0x80; if (set_when_damaging_enemies & 0x7f) set_when_damaging_enemies--; else set_when_damaging_enemies = 0; byte_7E0379 = 0; link_unk_master_sword = 0; link_prevent_from_moving = 0; if (sprite_alert_flag) sprite_alert_flag--; Ancilla_Main(); Overlord_Main(); archery_game_out_of_arrows = 0; for (int i = 15; i >= 0; i--) { cur_object_index = i; Sprite_ExecuteSingle(i); } Garnish_ExecuteLowerSlots(); byte_7E069E[0] = byte_7E069E[1] = 0; ExecuteCachedSprites(); if (load_chr_halfslot_even_odd) byte_7E0FC6 = load_chr_halfslot_even_odd; } void Oam_ResetRegionBases(void) { // 8683d3 memcpy(oam_region_base, kOam_ResetRegionBases, 12); } void Sprite_TimersAndOam(int k) { // 8683f2 Sprite_Get16BitCoords(k); uint8 num = ((sprite_flags2[k] & 0x1f) + 1) * 4; if (sort_sprites_setting) { if (sprite_floor[k]) Oam_AllocateFromRegionF(num); else Oam_AllocateFromRegionD(num); } else { Oam_AllocateFromRegionA(num); } if (!(submodule_index | flag_unk1)) { if (sprite_delay_main[k]) sprite_delay_main[k]--; if (sprite_delay_aux1[k]) sprite_delay_aux1[k]--; if (sprite_delay_aux2[k]) sprite_delay_aux2[k]--; if (sprite_delay_aux3[k]) sprite_delay_aux3[k]--; uint8 timer = sprite_hit_timer[k] & 0x7f; if (timer) { if (sprite_state[k] >= 9) { if (timer == 31) { Sprite_HitTimer31(k); } else if (timer == 24) { Sprite_MiniMoldorm_Recoil(k); } } if (sprite_give_damage[k] < 251) sprite_obj_prio[k] = sprite_hit_timer[k] * 2 & 0xe; sprite_hit_timer[k]--; } else { sprite_hit_timer[k] = 0; sprite_obj_prio[k] = 0; } if (sprite_delay_aux4[k]) sprite_delay_aux4[k]--; } static const uint8 kSpritePrios[4] = {0x20, 0x10, 0x30, 0x30}; int floor = link_is_on_lower_level; if (floor != 3) floor = sprite_floor[k]; sprite_obj_prio[k] = sprite_obj_prio[k] & 0xcf | kSpritePrios[floor]; } void Sprite_Get16BitCoords(int k) { // 8684c1 cur_sprite_x = sprite_x_lo[k] | sprite_x_hi[k] << 8; cur_sprite_y = sprite_y_lo[k] | sprite_y_hi[k] << 8; } void Sprite_ExecuteSingle(int k) { // 8684e2 uint8 st = sprite_state[k]; if (st != 0) Sprite_TimersAndOam(k); kSprite_ExecuteSingle[st](k); } void Sprite_inactiveSprite(int k) { // 868510 if (!player_is_indoors) { sprite_N_word[k] = 0xffff; } else { sprite_N[k] = 0xff; } } void SpriteModule_Fall1(int k) { // 86852e if (!sprite_delay_main[k]) { sprite_state[k] = 0; Sprite_ManuallySetDeathFlagUW(k); } else { PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; SpriteFall_Draw(k, &info); } } void SpriteModule_Drown(int k) { // 86859c static const DrawMultipleData kSpriteDrown_Dmd[8] = { {-7, -7, 0x0480, 0}, {14, -6, 0x0483, 0}, {-6, -6, 0x04cf, 0}, {13, -5, 0x04df, 0}, {-4, -4, 0x04ae, 0}, {12, -4, 0x44af, 0}, { 0, 0, 0x04e7, 2}, { 0, 0, 0x04e7, 2}, }; static const uint8 kSpriteDrown_Oam_Flags[4] = {0, 0x40, 0xc0, 0x80}; static const uint8 kSpriteDrown_Oam_Char[11] = {0xc0, 0xc0, 0xc0, 0xc0, 0xcd, 0xcd, 0xcd, 0xcb, 0xcb, 0xcb, 0xcb}; if (sprite_ai_state[k]) { if (sprite_A[k] == 6) Oam_AllocateFromRegionC(8); sprite_flags3[k] ^= 16; SpriteDraw_SingleLarge(k); OamEnt *oam = GetOamCurPtr(); int j = sprite_delay_main[k]; if (j == 1) sprite_state[k] = 0; if (j != 0) { assert((j >> 1) < 11); oam->charnum = kSpriteDrown_Oam_Char[j >> 1]; oam->flags = 0x24; return; } oam->charnum = 0x8a; oam->flags = kSpriteDrown_Oam_Flags[sprite_subtype2[k] >> 2 & 3] | 0x24; if (Sprite_ReturnIfPaused(k)) return; sprite_subtype2[k]++; Sprite_MoveXY(k); Sprite_MoveZ(k); sprite_z_vel[k] -= 2; if (sign8(sprite_z[k])) { sprite_z[k] = 0; sprite_delay_main[k] = 18; sprite_flags3[k] &= ~0x10; } } else { if (Sprite_ReturnIfPaused(k)) return; if (!(frame_counter & 1)) sprite_delay_main[k]++; sprite_oam_flags[k] = 0; sprite_hit_timer[k] = 0; if (!sprite_delay_main[k]) sprite_state[k] = 0; Sprite_DrawMultiple(k, &kSpriteDrown_Dmd[(sprite_delay_main[k] << 1 & 0xf8) >> 2], 2, NULL); } } void Sprite_DrawDistress_custom(uint16 xin, uint16 yin, uint8 time) { // 86a733 Oam_AllocateFromRegionA(0x10); if (!(time & 0x18)) return; int i = 3; OamEnt *oam = GetOamCurPtr(); do { SetOamHelper0(oam, xin + kSpriteDistress_X[i], yin + kSpriteDistress_Y[i], 0x83, 0x22, 0); } while (oam++, --i >= 0); } void Sprite_CheckIfLifted_permissive(int k) { // 86aa0c Sprite_ReturnIfLiftedPermissive(k); } void Entity_ApplyRumbleToSprites(SpriteHitBox *hb) { // 86ad03 for (int j = 15; j >= 0; j--) { if (!(sprite_defl_bits[j] & 2) || sprite_E[j] == 0) continue; if (byte_7E0FC6 != 0xe) { Sprite_SetupHitBox(j, hb); if (!CheckIfHitBoxesOverlap(hb)) continue; } sprite_E[j] = 0; sound_effect_2 = 0x30; sprite_z_vel[j] = 0x30; sprite_x_vel[j] = 0x10; sprite_delay_aux3[j] = 0x30; sprite_stunned[j] = 255; if (sprite_type[j] == 0xd8) Sprite_TransmuteToBomb(j); } } void Sprite_ZeroVelocity_XY(int k) { // 86cf5d sprite_x_vel[k] = sprite_y_vel[k] = 0; } bool Sprite_HandleDraggingByAncilla(int k) { // 86cf64 int j = sprite_B[k]; if (j-- == 0) return false; if (ancilla_type[j] == 0) { Sprite_HandleAbsorptionByPlayer(k); } else { sprite_x_lo[k] = ancilla_x_lo[j]; sprite_x_hi[k] = ancilla_x_hi[j]; sprite_y_lo[k] = ancilla_y_lo[j]; sprite_y_hi[k] = ancilla_y_hi[j]; sprite_z[k] = 0; } return true; } bool Sprite_ReturnIfPhasingOut(int k) { // 86d0ed if (!sprite_stunned[k] || (submodule_index | flag_unk1)) return false; if (!(frame_counter & 1)) sprite_stunned[k]--; uint8 a = sprite_stunned[k]; if (a == 0) sprite_state[k] = 0; else if (a >= 0x28 || (a & 1) != 0) return false; PrepOamCoordsRet info; Sprite_PrepOamCoordOrDoubleRet(k, &info); return true; } void Sprite_CheckAbsorptionByPlayer(int k) { // 86d116 if (!sprite_delay_aux4[k] && Sprite_CheckDamageToPlayer_1(k)) Sprite_HandleAbsorptionByPlayer(k); } void Sprite_HandleAbsorptionByPlayer(int k) { // 86d13c sprite_state[k] = 0; int t = sprite_type[k] - 0xd8; SpriteSfx_QueueSfx3WithPan(k, kAbsorptionSfx[t]); switch(t) { case 0: link_hearts_filler += 8; break; case 1: case 2: case 3: link_rupees_goal += kRupeesAbsorption[t - 1]; break; case 4: case 5: case 6: link_bomb_filler += kBombsAbsorption[t - 4]; break; case 7: link_magic_filler += 0x10; break; case 8: link_magic_filler = 0x80; break; case 9: link_arrow_filler += (sprite_head_dir[k] == 0) ? 5 : sprite_head_dir[k]; break; case 10: link_arrow_filler += 10; break; case 11: SpriteSfx_QueueSfx2WithPan(k, 0x31); link_hearts_filler += 56; break; case 12: link_num_keys += 1; goto after_getkey; case 13: item_receipt_method = 0; Link_ReceiveItem(0x32, 0); after_getkey: sprite_N[k] = sprite_subtype[k]; dung_savegame_state_bits |= kAbsorbBigKey[sprite_die_action[k]] << 8; Sprite_ManuallySetDeathFlagUW(k); break; case 14: link_shield_type = sprite_subtype[k]; // Shield needs to have the right palette after pikit if (enhanced_features0 & kFeatures0_MiscBugFixes) Palette_Load_Shield(); break; } } bool SpriteDraw_AbsorbableTransient(int k, bool transient) { // 86d22f if (transient && Sprite_ReturnIfPhasingOut(k)) return false; if (sort_sprites_setting == 0 && player_is_indoors != 0) sprite_obj_prio[k] = 0x30; if (byte_7E0FC6 >= 3) return false; if (sprite_delay_aux2[k] != 0) Oam_AllocateFromRegionC(12); if (sprite_E[k] != 0) { // This code runs when an absorbable is hidden under say a rock. // sprite_B holds the sprite that grabbed us with a hookshot. // Cancel the grab if we're hidden. if (enhanced_features0 & kFeatures0_MiscBugFixes) sprite_B[k] = 0; return true; } uint8 j = sprite_type[k]; assert(j >= 0xd8 && j < 0xd8 + 19); uint8 a = kAbsorbable_Tab2[j - 0xd8]; if (a != 0) { Sprite_DrawNumberedAbsorbable(k, a); return false; } uint8 t = kAbsorbable_Tab1[j - 0xd8]; if (t == 0) { SpriteDraw_SingleSmall(k); return false; } if (t == 2) { if (sprite_type[k] == 0xe6) { if (sprite_subtype[k] == 1) goto draw_key; sprite_graphics[k] = 1; } SpriteDraw_SingleLarge(k); return false; } draw_key: Sprite_DrawThinAndTall(k); return false; } void Sprite_DrawNumberedAbsorbable(int k, int a) { // 86d2fa a = (a - 1) * 3; PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; OamEnt *oam = GetOamCurPtr(); int n = (sprite_head_dir[k] < 1) ? 2 : 1; do { int j = n + a; SetOamHelper0(oam, info.x + kNumberedAbsorbable_X[j], info.y + kNumberedAbsorbable_Y[j], kNumberedAbsorbable_Char[j], info.flags, kNumberedAbsorbable_Ext[j]); } while (oam++, --n >= 0); SpriteDraw_Shadow(k, &info); } void Sprite_BounceOffWall(int k) { // 86d9c0 if (sprite_wallcoll[k] & 3) sprite_x_vel[k] = -sprite_x_vel[k]; if (sprite_wallcoll[k] & 12) sprite_y_vel[k] = -sprite_y_vel[k]; } void Sprite_InvertSpeed_XY(int k) { // 86d9d5 sprite_x_vel[k] = -sprite_x_vel[k]; sprite_y_vel[k] = -sprite_y_vel[k]; } bool Sprite_ReturnIfInactive(int k) { // 86d9ec return (sprite_state[k] != 9 || flag_unk1 || submodule_index || !(sprite_defl_bits[k] & 0x80) && sprite_pause[k]); } bool Sprite_ReturnIfPaused(int k) { // 86d9f3 return (flag_unk1 || submodule_index || !(sprite_defl_bits[k] & 0x80) && sprite_pause[k]); } void SpriteDraw_SingleLarge(int k) { // 86dc10 PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; Sprite_PrepAndDrawSingleLargeNoPrep(k, &info); } void Sprite_PrepAndDrawSingleLargeNoPrep(int k, PrepOamCoordsRet *info) { // 86dc13 OamEnt *oam = GetOamCurPtr(); oam->x = info->x; if ((uint16)(info->y + 0x10) < 0x100) { oam->y = info->y; oam->charnum = kSprite_PrepAndDrawSingleLarge_Tab2[kSprite_PrepAndDrawSingleLarge_Tab1[sprite_type[k]] + sprite_graphics[k]]; oam->flags = info->flags; } bytewise_extended_oam[oam - oam_buf] = 2 | ((info->x >= 256) ? 1: 0); if (sprite_flags3[k] & 0x10) SpriteDraw_Shadow(k, info); } void SpriteDraw_Shadow_custom(int k, PrepOamCoordsRet *info, uint8 a) { // 86dc5c uint16 y = Sprite_GetY(k) + a; info->y = y; if (sprite_pause[k] || sprite_state[k] == 10 && sprite_unk3[k] == 3) return; y -= BG2VOFS_copy2; info->y = y; if ((uint16)(y + 0x10) >= 0x100) return; OamEnt *oam = GetOamCurPtr() + (sprite_flags2[k] & 0x1f); if (sprite_flags3[k] & 0x20) { SetOamHelper1(oam, info->x, y + 1, 0x38, (info->flags & 0x30) | 8, 0); } else { SetOamHelper1(oam, info->x, y, 0x6c, (info->flags & 0x30) | 8, 2); } } void SpriteDraw_Shadow(int k, PrepOamCoordsRet *oam) { // 86dc64 SpriteDraw_Shadow_custom(k, oam, 10); } void SpriteDraw_SingleSmall(int k) { // 86dcef PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; OamEnt *oam = GetOamCurPtr(); oam->x = info.x; if ((uint16)(info.y + 0x10) < 0x100) { oam->y = info.y; oam->charnum = kSprite_PrepAndDrawSingleLarge_Tab2[kSprite_PrepAndDrawSingleLarge_Tab1[sprite_type[k]] + sprite_graphics[k]]; oam->flags = info.flags; } bytewise_extended_oam[oam - oam_buf] = 0 | (info.x >= 256); if (sprite_flags3[k] & 0x10) SpriteDraw_Shadow_custom(k, &info, 2); } void Sprite_DrawThinAndTall(int k) { // 86dd40 PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; OamEnt *oam = GetOamCurPtr(); uint8 a = kSprite_PrepAndDrawSingleLarge_Tab2[kSprite_PrepAndDrawSingleLarge_Tab1[sprite_type[k]] + sprite_graphics[k]]; SetOamHelper0(oam + 0, info.x, info.y + 0, a + 0x00, info.flags, 0); SetOamHelper0(oam + 1, info.x, info.y + 8, a + 0x10, info.flags, 0); if (sprite_flags3[k] & 0x10) SpriteDraw_Shadow(k, &info); } void SpriteModule_Carried(int k) { // 86de83 static const uint8 kSpriteHeld_ZForFrame[6] = {3, 2, 1, 3, 2, 1}; static const int8 kSpriteHeld_X[16] = {0, 0, 0, 0, 0, 0, 0, 0, -13, -10, -5, 0, 13, 10, 5, 0}; static const uint8 kSpriteHeld_Z[16] = {13, 14, 15, 16, 0, 10, 22, 16, 8, 11, 14, 16, 8, 11, 14, 16}; sprite_room[k] = overworld_area_index; if (sprite_unk3[k] != 3) { if (sprite_delay_main[k] == 0) { sprite_delay_main[k] = (sprite_C[k] == 6) ? 8 : 4; sprite_unk3[k]++; } } else { sprite_flags3[k] &= ~0x10; } uint8 t = sprite_delay_aux4[k] - 1; uint8 r0 = t < 63 && (t & 2); int j = link_direction_facing * 2 + sprite_unk3[k]; int t0 = (uint8)link_x_coord + (uint8)kSpriteHeld_X[j]; int t1 = (uint8)t0 + (t0 >> 8 & 1) + r0; int t2 = HIBYTE(link_x_coord) + (t1 >> 8 & 1) + (t0 >> 8 & 1) + (uint8)(kSpriteHeld_X[j]>>8); sprite_x_lo[k] = t1; sprite_x_hi[k] = t2; // Sprite_SetX(k, link_x_coord + kSpriteHeld_X[j] + r0); sprite_z[k] = kSpriteHeld_Z[j]; int an = link_animation_steps < 6 ? link_animation_steps : 0; uint16 z = link_z_coord + 1 + kSpriteHeld_ZForFrame[an]; Sprite_SetY(k, link_y_coord + 8 - z); sprite_floor[k] = link_is_on_lower_level & 1; CarriedSprite_CheckForThrow(k); Sprite_Get16BitCoords(k); if (sprite_unk4[k] != 11) { SpriteActive_Main(k); if (sprite_delay_aux4[k] == 1) { sprite_state[k] = 9; sprite_B[k] = 0; sprite_delay_aux4[k] = 96; sprite_z_vel[k] = 32; sprite_flags3[k] |= 0x10; link_picking_throw_state = 2; } } else { SpriteStunned_Main_Func1(k); } } void CarriedSprite_CheckForThrow(int k) { // 86df6d static const int8 kSpriteHeld_Throw_Xvel[4] = {0, 0, -62, 63}; static const int8 kSpriteHeld_Throw_Yvel[4] = {-62, 63, 0, 0}; static const uint8 kSpriteHeld_Throw_Zvel[4] = {4, 4, 4, 4}; if (main_module_index == 14) return; if (player_near_pit_state != 2) { uint8 t = (link_auxiliary_state & 1) | link_is_in_deep_water | link_is_bunny_mirror | link_pose_for_item | (link_disable_sprite_damage ? 0 : link_incapacitated_timer); if (!t) { if (sprite_unk3[k] != 3 || !((filtered_joypad_H | filtered_joypad_L) & 0x80)) return; filtered_joypad_L &= 0x7f; } } SpriteSfx_QueueSfx3WithPan(k, 0x13); link_picking_throw_state = 2; sprite_state[k] = sprite_unk4[k]; sprite_z_vel[k] = 0; sprite_unk3[k] = 0; sprite_flags3[k] = sprite_flags3[k] & ~0x10 | kSpriteInit_Flags3[sprite_type[k]] & 0x10; int j = link_direction_facing >> 1; sprite_x_vel[k] = kSpriteHeld_Throw_Xvel[j]; sprite_y_vel[k] = kSpriteHeld_Throw_Yvel[j]; sprite_z_vel[k] = kSpriteHeld_Throw_Zvel[j]; sprite_delay_aux4[k] = 0; } void SpriteModule_Stunned(int k) { // 86dffa SpriteStunned_MainEx(k, false); } void ThrownSprite_TileAndSpriteInteraction(int k) { // 86e02a SpriteStunned_MainEx(k, true); } void Sprite_Func8(int k) { // 86e0ab sprite_state[k] = 1; sprite_delay_main[k] = 0x1f; sound_effect_1 = 0; SpriteSfx_QueueSfx2WithPan(k, 0x20); } void Sprite_Func22(int k) { // 86e0f6 sound_effect_1 = Sprite_CalculateSfxPan(k) | 0x28; sprite_state[k] = 3; sprite_delay_main[k] = 15; sprite_ai_state[k] = 0; GetRandomNumber(); // wtf sprite_flags2[k] = 3; } void ThrowableScenery_InteractWithSpritesAndTiles(int k) { // 86e164 Sprite_MoveXY(k); if (!sprite_E[k]) Sprite_CheckTileCollision(k); ThrownSprite_TileAndSpriteInteraction(k); } void ThrownSprite_CheckDamageToSprites(int k) { // 86e172 if (sprite_delay_aux4[k] || !(sprite_x_vel[k] | sprite_y_vel[k])) return; for (int i = 15; i >= 0; i--) { if (i != cur_object_index && sprite_type[k] != 0xd2 && sprite_state[i] >= 9 && ((i ^ frame_counter) & 3 | sprite_ignore_projectile[i] | sprite_hit_timer[i]) == 0 && sprite_floor[k] == sprite_floor[i]) ThrownSprite_CheckDamageToSingleSprite(k, i); } } void ThrownSprite_CheckDamageToSingleSprite(int k, int j) { // 86e1b2 SpriteHitBox hb; hb.r0_xlo = sprite_x_lo[k]; hb.r8_xhi = sprite_x_hi[k]; hb.r2 = 15; int t = sprite_y_lo[k] - sprite_z[k]; int u = (t & 0xff) + 8; hb.r1_ylo = u; hb.r9_yhi = sprite_y_hi[k] + (u >> 8) - (t < 0); hb.r3 = 8; Sprite_SetupHitBox(j, &hb); if (!CheckIfHitBoxesOverlap(&hb)) return; if (sprite_type[j] == 0x3f) { Sprite_PlaceWeaponTink(k); } else { uint8 a = (sprite_type[k] == 0xec && sprite_C[k] == 2 && !player_is_indoors) ? 1 : 3; Ancilla_CheckDamageToSprite_preset(j, a); sprite_x_recoil[j] = sprite_x_vel[k] * 2; sprite_y_recoil[j] = sprite_y_vel[k] * 2; sprite_delay_aux4[k] = 16; } Sprite_ApplyRicochet(k); } void Sprite_ApplyRicochet(int k) { // 86e229 Sprite_InvertSpeed_XY(k); Sprite_HalveSpeed_XY(k); ThrowableScenery_TransmuteIfValid(k); } void ThrowableScenery_TransmuteIfValid(int k) { // 86e22f if (sprite_type[k] != 0xec) return; repulsespark_timer = 0; ThrowableScenery_TransmuteToDebris(k); } void ThrowableScenery_TransmuteToDebris(int k) { // 86e239 uint8 a = sprite_graphics[k]; if (a != 0) { BYTE(dung_secrets_unk1) = a; Sprite_SpawnSecret(k); BYTE(dung_secrets_unk1) = 0; } a = player_is_indoors ? 0 : sprite_C[k]; sound_effect_1 = 0; SpriteSfx_QueueSfx2WithPan(k, kSprite_Func21_Sfx[a]); Sprite_ScheduleForBreakage(k); } void Sprite_ScheduleForBreakage(int k) { // 86e25a sprite_delay_main[k] = 31; sprite_state[k] = 6; sprite_flags2[k] += 4; } void Sprite_HalveSpeed_XY(int k) { // 86e26e sprite_x_vel[k] = (int8)sprite_x_vel[k] >> 1; sprite_y_vel[k] = (int8)sprite_y_vel[k] >> 1; } void Sprite_SpawnLeapingFish(int k) { // 86e286 SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(k, 0xd2, &info); if (j < 0) return; Sprite_SetSpawnedCoordinates(j, &info); sprite_ai_state[j] = 2; sprite_delay_main[j] = 48; if (sprite_type[k] == 0xd2) sprite_A[j] = 0xd2; } void SpriteStunned_Main_Func1(int k) { // 86e2ba SpriteActive_Main(k); if (sprite_unk5[k]) { if (sprite_delay_main[k] < 32) sprite_oam_flags[k] = sprite_oam_flags[k] & 0xf1 | 4; uint8 t = ((k << 4) ^ frame_counter) | submodule_index; if (t & kSpriteStunned_Main_Func1_Masks[sprite_delay_main[k] >> 4]) return; uint16 x = kSparkleGarnish_XY[GetRandomNumber() & 3]; uint16 y = kSparkleGarnish_XY[GetRandomNumber() & 3]; Sprite_GarnishSpawn_Sparkle(k, x, y); } else { if ((frame_counter & 1) | submodule_index | flag_unk1) return; uint8 t = sprite_stunned[k]; if (t) { sprite_stunned[k]--; if (t < 0x38) { sprite_x_vel[k] = (t & 1) ? -8 : 8; Sprite_MoveX(k); } return; } sprite_state[k] = 9; sprite_x_recoil[k] = 0; sprite_y_recoil[k] = 0; } } void SpriteModule_Poof(int k) { // 86e393 static const int8 kSpritePoof_X[16] = {-6, 10, 1, 13, -6, 10, 1, 13, -7, 4, -5, 6, -1, 1, -2, 0}; static const int8 kSpritePoof_Y[16] = {-6, -4, 10, 9, -6, -4, 10, 9, -8, -10, 4, 3, -1, -2, 0, 1}; static const uint8 kSpritePoof_Char[16] = {0x9b, 0x9b, 0x9b, 0x9b, 0xb3, 0xb3, 0xb3, 0xb3, 0x8a, 0x8a, 0x8a, 0x8a, 0x8a, 0x8a, 0x8a, 0x8a}; static const uint8 kSpritePoof_Flags[16] = {0x24, 0xa4, 0x24, 0xa4, 0xe4, 0x64, 0xa4, 0x24, 0x24, 0xe4, 0xe4, 0xe4, 0x24, 0xe4, 0xe4, 0xe4}; static const uint8 kSpritePoof_Ext[16] = {0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}; // Frozen sprite pulverized by hammer if (sprite_delay_main[k] == 0) { if (sprite_type[k] == 0xd && sprite_head_dir[k] != 0) { // buzz blob? int bakx = Sprite_GetX(k); PrepareEnemyDrop(k, 0xd); Sprite_SetX(k, bakx); sprite_z_vel[k] = 0; sprite_ignore_projectile[k] = 0; } else { if (sprite_die_action[k] == 0) { ForcePrizeDrop(k, 2, 2); } else { Sprite_DoTheDeath(k); } } } else { PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; OamEnt *oam = GetOamCurPtr(); int j = ((sprite_delay_main[k] >> 1) & ~3) + 3; for (int i = 3; i >= 0; i--, j--, oam++) { SetOamPlain(oam, kSpritePoof_X[j] + BYTE(dungmap_var7), kSpritePoof_Y[j] + HIBYTE(dungmap_var7), kSpritePoof_Char[j], kSpritePoof_Flags[j], kSpritePoof_Ext[j]); } Sprite_CorrectOamEntries(k, 3, 0xff); } } void Sprite_PrepOamCoord(int k, PrepOamCoordsRet *ret) { // 86e416 Sprite_PrepOamCoordOrDoubleRet(k, ret); } bool Sprite_PrepOamCoordOrDoubleRet(int k, PrepOamCoordsRet *ret) { // 86e41e sprite_pause[k] = 0; uint16 x = cur_sprite_x - BG2HOFS_copy2; uint16 y = cur_sprite_y - BG2VOFS_copy2; bool out_of_bounds = false; R0 = x; R2 = y - sprite_z[k]; ret->flags = sprite_oam_flags[k] ^ sprite_obj_prio[k]; ret->r4 = 0; int xt = (enhanced_features0 & kFeatures0_ExtendScreen64) ? 0x40 : 0; if ((uint16)(x + 0x40 + xt) >= (0x170 + xt * 2) || (uint16)(y + 0x40) >= 0x170 && !(sprite_flags4[k] & 0x20)) { sprite_pause[k]++; if (!(sprite_defl_bits[k] & 0x80)) Sprite_KillSelf(k); out_of_bounds = true; } ret->x = R0; ret->y = R2; BYTE(dungmap_var7) = ret->x; HIBYTE(dungmap_var7) = ret->y; return out_of_bounds; } void Sprite_CheckTileCollision2(int k) { // 86e4ab sprite_wallcoll[k] = 0; if (sign8(sprite_flags4[k]) || !dung_hdr_collision) { Sprite_CheckTileCollisionSingleLayer(k); return; } byte_7E0FB6 = sprite_floor[k]; sprite_floor[k] = 1; Sprite_CheckTileCollisionSingleLayer(k); if (dung_hdr_collision == 4) { sprite_floor[k] = byte_7E0FB6; return; } sprite_floor[k] = 0; Sprite_CheckTileCollisionSingleLayer(k); byte_7FFABC[k] = sprite_tiletype; } void Sprite_CheckTileCollisionSingleLayer(int k) { // 86e4db if (sprite_flags2[k] & 0x20) { if (Sprite_CheckTileProperty(k, 0x6a)) sprite_wallcoll[k]++; return; } if (sign8(sprite_flags4[k]) || dung_hdr_collision == 0) { if (sprite_y_vel[k]) Sprite_CheckForTileInDirection_vertical(k, sign8(sprite_y_vel[k]) ? 0 : 1); if (sprite_x_vel[k]) Sprite_CheckForTileInDirection_horizontal(k, sign8(sprite_x_vel[k]) ? 2 : 3); } else { Sprite_CheckForTileInDirection_vertical(k, 1); Sprite_CheckForTileInDirection_vertical(k, 0); Sprite_CheckForTileInDirection_horizontal(k, 3); Sprite_CheckForTileInDirection_horizontal(k, 2); } if (sign8(sprite_flags5[k]) || sprite_z[k]) return; Sprite_CheckTileProperty(k, 0x68); sprite_I[k] = sprite_tiletype; if (sprite_tiletype == 0x1c) { if (sort_sprites_setting && sprite_state[k] == 11) sprite_floor[k] = 1; } else if (sprite_tiletype == 0x20) { if (sprite_flags[k] & 1) { if (!player_is_indoors) { Sprite_Func8(k); } else { sprite_state[k] = 5; if (sprite_type[k] == 0x13 || sprite_type[k] == 0x26) { sprite_oam_flags[k] &= ~1; sprite_delay_main[k] = 63; } else { sprite_delay_main[k] = 95; } } } } else if (sprite_tiletype == 0xc) { if (byte_7FFABC[k] == 0x1c) { SpriteFall_AdjustPosition(k); sprite_wallcoll[k] |= 0x20; } } else if (sprite_tiletype >= 0x68 && sprite_tiletype < 0x6c) { Sprite_ApplyConveyor(k, sprite_tiletype); } else if (sprite_tiletype == 8) { if (dung_hdr_collision == 4) Sprite_ApplyConveyor(k, 0x6a); } } void Sprite_CheckForTileInDirection_horizontal(int k, int yy) { // 86e5b8 if (!Sprite_CheckTileInDirection(k, yy)) return; sprite_wallcoll[k] |= kSprite_Func7_Tab[yy]; if ((sprite_subtype[k] & 7) < 5) { int8 n = sprite_F[k] ? 3 : 1; SpriteAddXY(k, (yy & 1) ? -n : n, 0); } } void Sprite_CheckForTileInDirection_vertical(int k, int yy) { // 86e5ee if (!Sprite_CheckTileInDirection(k, yy)) return; sprite_wallcoll[k] |= kSprite_Func7_Tab[yy]; if ((sprite_subtype[k] & 7) < 5) { int8 n = sprite_F[k] ? 3 : 1; SpriteAddXY(k, 0, (yy & 1) ? -n : n); } } void SpriteFall_AdjustPosition(int k) { // 86e624 SpriteAddXY(k, dung_floor_x_vel, dung_floor_y_vel); } bool Sprite_CheckTileInDirection(int k, int yy) { // 86e72f uint8 t = (sprite_flags[k] & 0xf0); yy = 2 * ((t >> 2) + yy); return Sprite_CheckTileProperty(k, yy); } bool Sprite_CheckTileProperty(int k, int j) { // 86e73c uint16 x, y; bool in_bounds; j >>= 1; if (player_is_indoors) { x = (cur_sprite_x + 8 & 0x1ff) + kSprite_Func5_X[j] - 8; y = (cur_sprite_y + 8 & 0x1ff) + kSprite_Func5_Y[j] - 8; in_bounds = (x < 0x200) && (y < 0x200); } else { x = cur_sprite_x + kSprite_Func5_X[j]; y = cur_sprite_y + kSprite_Func5_Y[j]; in_bounds = (uint16)(x - sprcoll_x_base) < sprcoll_x_size && (uint16)(y - sprcoll_y_base) < sprcoll_y_size; } if (!in_bounds) { if (sprite_flags2[k] & 0x40) { sprite_state[k] = 0; return false; } else { return true; } } int b = Sprite_GetTileAttribute(k, &x, y); if (sprite_defl_bits[k] & 8) { uint8 a = kSprite_SimplifiedTileAttr[b]; if (a == 4) { if (!player_is_indoors) sprite_E[k] = 4; } else if (a >= 1) { return (sprite_tiletype >= 0x10 && sprite_tiletype < 0x14) ? Entity_CheckSlopedTileCollision(x, y) : true; } return false; } if (sprite_flags5[k] & 0x40) { uint8 type = sprite_type[k]; if ((type == 0xd2 || type == 0x8a) && b == 9) return false; if (type == 0x94 && !sprite_E[k] || type == 0xe3 || type == 0x8c || type == 0x9a || type == 0x81) return (b != 8) && (b != 9); } if (kSprite_Func5_Tab3[b] == 0) return false; if (sprite_tiletype >= 0x10 && sprite_tiletype < 0x14) return Entity_CheckSlopedTileCollision(x, y); if (sprite_tiletype == 0x44) { if (sprite_F[k] && !sign8(sprite_give_damage[k])) { // Some mothula bug fix because we changed damage class 4. if (sprite_type[k] == 0x88 && (enhanced_features0 & kFeatures0_MiscBugFixes)) { if (sprite_hit_timer[k] == 0) Ancilla_CheckDamageToSprite_preset(k, 6); } else { Ancilla_CheckDamageToSprite_preset(k, 4); } if (sprite_hit_timer[k]) { sprite_hit_timer[k] = 153; sprite_F[k] = 0; } } } else if (sprite_tiletype == 0x20) { return !(sprite_flags[k] & 1) || !sprite_F[k]; } return true; } uint8 GetTileAttribute(uint8 floor, uint16 *x, uint16 y) { // 86e87b uint8 tiletype; if (player_is_indoors) { int t = (floor >= 1) ? 0x1000 : 0; t += (*x & 0x1f8) >> 3; t += (y & 0x1f8) << 3; tiletype = dung_bg2_attr_table[t]; } else { tiletype = Overworld_GetTileAttributeAtLocation(*x >>= 3, y); } sprite_tiletype = tiletype; return tiletype; } uint8 Sprite_GetTileAttribute(int k, uint16 *x, uint16 y) { // 86e883 return GetTileAttribute(sprite_floor[k], x, y); } bool Entity_CheckSlopedTileCollision(uint16 x, uint16 y) { // 86e8fe uint8 a = y & 7; uint8 r6 = sprite_tiletype - 0x10; uint8 b = kSlopedTile[r6 * 8 + (x & 7)]; return (r6 < 2) ? (b >= a) : (a >= b); } void Sprite_MoveXY(int k) { // 86e92c Sprite_MoveX(k); Sprite_MoveY(k); } void Sprite_MoveX(int k) { // 86e932 if (sprite_x_vel[k] != 0) { uint32 t = sprite_x_subpixel[k] + (sprite_x_lo[k] << 8) + (sprite_x_hi[k] << 16) + ((int8)sprite_x_vel[k] << 4); sprite_x_subpixel[k] = t, sprite_x_lo[k] = t >> 8, sprite_x_hi[k] = t >> 16; } } void Sprite_MoveY(int k) { // 86e93e if (sprite_y_vel[k] != 0) { uint32 t = sprite_y_subpixel[k] + (sprite_y_lo[k] << 8) + (sprite_y_hi[k] << 16) + ((int8)sprite_y_vel[k] << 4); sprite_y_subpixel[k] = t, sprite_y_lo[k] = t >> 8, sprite_y_hi[k] = t >> 16; } } void Sprite_MoveZ(int k) { // 86e96c uint16 z = (sprite_z[k] << 8 | sprite_z_subpos[k]) + ((int8)sprite_z_vel[k] << 4); sprite_z_subpos[k] = z; sprite_z[k] = z >> 8; } ProjectSpeedRet Sprite_ProjectSpeedTowardsLink(int k, uint8 vel) { // 86e991 if (vel == 0) { ProjectSpeedRet rv = { 0, 0, 0, 0 }; return rv; } PairU8 below = Sprite_IsBelowLink(k); uint8 r12 = sign8(below.b) ? -below.b : below.b; PairU8 right = Sprite_IsRightOfLink(k); uint8 r13 = sign8(right.b) ? -right.b : right.b; uint8 t; bool swapped = false; if (r13 < r12) { swapped = true; t = r12, r12 = r13, r13 = t; } uint8 xvel = vel, yvel = 0; t = 0; do { t += r12; if (t >= r13) t -= r13, yvel++; } while (--vel); if (swapped) t = xvel, xvel = yvel, yvel = t; ProjectSpeedRet rv = { (uint8)(right.a ? -xvel : xvel), (uint8)(below.a ? -yvel : yvel), right.b, below.b }; return rv; } void Sprite_ApplySpeedTowardsLink(int k, uint8 vel) { // 86ea04 ProjectSpeedRet pt = Sprite_ProjectSpeedTowardsLink(k, vel); sprite_x_vel[k] = pt.x; sprite_y_vel[k] = pt.y; } ProjectSpeedRet Sprite_ProjectSpeedTowardsLocation(int k, uint16 x, uint16 y, uint8 vel) { // 86ea2d if (vel == 0) { ProjectSpeedRet rv = { 0, 0, 0, 0 }; return rv; } PairU8 below = Sprite_IsBelowLocation(k, y); uint8 r12 = sign8(below.b) ? -below.b : below.b; PairU8 right = Sprite_IsRightOfLocation(k, x); uint8 r13 = sign8(right.b) ? -right.b : right.b; uint8 t; bool swapped = false; if (r13 < r12) { swapped = true; t = r12, r12 = r13, r13 = t; } uint8 xvel = vel, yvel = 0; t = 0; do { t += r12; if (t >= r13) t -= r13, yvel++; } while (--vel); if (swapped) t = xvel, xvel = yvel, yvel = t; ProjectSpeedRet rv = { (uint8)(right.a ? -xvel : xvel), (uint8)(below.a ? -yvel : yvel), right.b, below.b }; return rv; } uint8 Sprite_DirectionToFaceLink(int k, PointU8 *coords_out) { // 86eaa4 PairU8 below = Sprite_IsBelowLink(k); PairU8 right = Sprite_IsRightOfLink(k); uint8 ym = sign8(below.b) ? -below.b : below.b; tmp_counter = ym; uint8 xm = sign8(right.b) ? -right.b : right.b; if (coords_out) coords_out->x = right.b, coords_out->y = below.b; return (xm >= ym) ? right.a : below.a + 2; } PairU8 Sprite_IsRightOfLink(int k) { // 86ead1 uint16 x = link_x_coord - Sprite_GetX(k); PairU8 rv = { (uint8)(sign16(x) ? 1 : 0), (uint8)x }; return rv; } PairU8 Sprite_IsBelowLink(int k) { // 86eae8 int t = BYTE(link_y_coord) + 8; int u = (t & 0xff) + sprite_z[k]; int v = (u & 0xff) - sprite_y_lo[k]; int w = HIBYTE(link_y_coord) - sprite_y_hi[k] - (v < 0); uint8 y = (w & 0xff) + (t >> 8) + (u >> 8); PairU8 rv = { (uint8)(sign8(y) ? 1 : 0), (uint8)v }; return rv; } PairU8 Sprite_IsRightOfLocation(int k, uint16 x) { // 86eb0a uint16 xv = x - Sprite_GetX(k); PairU8 rv = { (uint8)(sign16(xv) ? 1 : 0), (uint8)xv }; return rv; } PairU8 Sprite_IsBelowLocation(int k, uint16 y) { // 86eb1d uint16 yv = y - Sprite_GetY(k); PairU8 rv = { (uint8)(sign16(yv) ? 1 : 0), (uint8)yv }; return rv; } uint8 Sprite_DirectionToFaceLocation(int k, uint16 x, uint16 y) { // 86eb30 PairU8 below = Sprite_IsBelowLocation(k, y); PairU8 right = Sprite_IsRightOfLocation(k, x); uint8 ym = sign8(below.b) ? -below.b : below.b; tmp_counter = ym; uint8 xm = sign8(right.b) ? -right.b : right.b; return (xm >= ym) ? right.a : below.a + 2; } void Guard_ParrySwordAttacks(int k) { // 86eb5e if (link_is_on_lower_level != sprite_floor[k] || link_incapacitated_timer | link_auxiliary_state || sign8(sprite_hit_timer[k])) return; SpriteHitBox hb; Sprite_DoHitBoxesFast(k, &hb); if (link_position_mode & 0x10 || player_oam_y_offset == 0x80) { Sprite_AttemptDamageToLinkWithCollisionCheck(k); return; } Player_SetupActionHitBox(&hb); if (sign8(button_b_frames) || !CheckIfHitBoxesOverlap(&hb)) { Sprite_SetupHitBox(k, &hb); if (!CheckIfHitBoxesOverlap(&hb)) Sprite_AttemptDamageToLinkWithCollisionCheck(k); else Sprite_AttemptZapDamage(k); return; } if (sprite_type[k] != 0x6a) sprite_F[k] = kSprite_Func1_Tab[GetRandomNumber() & 7]; link_incapacitated_timer = kSprite_Func1_Tab2[GetRandomNumber() & 7]; ProjectSpeedRet pt = Sprite_ProjectSpeedTowardsLink(k, sign8(button_b_frames - 9) ? 32 : 24); sprite_x_recoil[k] = -pt.x; sprite_y_recoil[k] = -pt.y; Sprite_ApplyRecoilToLink(k, sign8(button_b_frames - 9) ? 8 : 16); Link_PlaceWeaponTink(); set_when_damaging_enemies = 0x90; } void Sprite_AttemptZapDamage(int k) { // 86ec02 uint8 a = sprite_type[k]; if ((a == 0x7a || a == 0xd && (a = link_sword_type) < 4 || (a == 0x24 || a == 0x23) && sprite_delay_main[k] != 0) && sprite_state[k] == 9) { if (!countdown_for_blink) { sprite_delay_aux1[k] = 64; link_electrocute_on_touch = 64; Sprite_AttemptDamageToLinkPlusRecoil(k); } } else { ProjectSpeedRet pt = Sprite_ProjectSpeedTowardsLink(k, sign8(button_b_frames - 9) ? 0x50 : 0x40); sprite_x_recoil[k] = -pt.x; sprite_y_recoil[k] = -pt.y; Sprite_CalculateSwordDamage(k); } } void Ancilla_CheckDamageToSprite_preset(int k, int a) { // 86ece0 if (a == 15 && sprite_z[k] != 0) return; if (a != 0 && a != 7) { Sprite_Func15(k, a); return; } Sprite_Func15(k, a); if (sprite_give_damage[k] || repulsespark_timer) return; // Called when hitting enemy which is frozen repulsespark_timer = 5; int j = byte_7E0FB6; repulsespark_x_lo = ancilla_x_lo[j] + 4; repulsespark_y_lo = ancilla_y_lo[j]; repulsespark_floor_status = link_is_on_lower_level; sound_effect_1 = 0; SpriteSfx_QueueSfx2WithPan(k, 5); } void Sprite_Func15(int k, int a) { // 86ed25 damage_type_determiner = a; Sprite_ApplyCalculatedDamage(k, a == 8 ? 0x35 : 0x20); } void Sprite_CalculateSwordDamage(int k) { // 86ed3f if (sprite_flags3[k] & 0x40) return; sprite_unk1[k] = link_is_running; uint8 a = link_sword_type - 1; if (!link_is_running) a |= sign8(button_b_frames) ? 4 : sign8(button_b_frames - 9) ? 0 : 8; damage_type_determiner = kSprite_Func14_Damage[a]; if (link_item_in_hand & 10) damage_type_determiner = 3; link_sword_delay_timer = 4; set_when_damaging_enemies = 16; Sprite_ApplyCalculatedDamage(k, 0x9d); } void Sprite_ApplyCalculatedDamage(int k, int a) { // 86ed89 if ((sprite_flags3[k] & 0x40) || sprite_type[k] >= 0xD8) return; uint8 dmg = kEnemyDamages[damage_type_determiner * 8 | enemy_damage_data[sprite_type[k] * 16 | damage_type_determiner]]; Sprite_GiveDamage(k, dmg, a); } void Sprite_GiveDamage(int k, uint8 dmg, uint8 r0_hit_timer) { // 86edc5 if (dmg == 249) { Sprite_Func18(k, 0xe3); return; } if (dmg == 250) { Sprite_Func18(k, 0x8f); sprite_ai_state[k] = 2; sprite_z_vel[k] = 32; sprite_oam_flags[k] = 8; sprite_F[k] = 0; sprite_hit_timer[k] = 0; sprite_health[k] = 0; sprite_bump_damage[k] = 1; sprite_flags5[k] = 1; return; } if (dmg >= sprite_give_damage[k]) sprite_give_damage[k] = dmg; if (dmg == 0) { if (damage_type_determiner != 10) { if (sprite_flags[k] & 4) goto flag4; link_sword_delay_timer = 0; } sprite_hit_timer[k] = 0; sprite_give_damage[k] = 0; return; } if (dmg >= 254 && sprite_state[k] == 11) { sprite_hit_timer[k] = 0; sprite_give_damage[k] = 0; return; } if (sprite_type[k] == 0x9a && sprite_give_damage[k] < 0xf0) { sprite_state[k] = 9; sprite_ai_state[k] = 4; sprite_delay_main[k] = 15; SpriteSfx_QueueSfx2WithPan(k, 0x28); return; } if (sprite_type[k] == 0x1b) { SpriteSfx_QueueSfx2WithPan(k, 5); Sprite_ScheduleForBreakage(k); Sprite_PlaceWeaponTink(k); return; } sprite_hit_timer[k] = r0_hit_timer; if (sprite_type[k] != 0x92 || sprite_C[k] >= 3) { uint8 sfx = sprite_flags[k] & 2 ? 0x21 : sprite_flags5[k] & 0x10 ? 0x1c : 8; sound_effect_2 = sfx | Sprite_CalculateSfxPan(k); } uint8 type; flag4: type = sprite_type[k]; sprite_F[k] = (damage_type_determiner >= 13) ? 0 : (type == 9) ? 20 : (type == 0x53 || type == 0x18) ? 11 : 15; } void Sprite_Func18(int k, uint8 new_type) { // 86edcb sprite_type[k] = new_type; SpritePrep_LoadProperties(k); Sprite_SpawnPoofGarnish(k); sound_effect_2 = 0; SpriteSfx_QueueSfx3WithPan(k, 0x32); sprite_hit_timer[k] = 0; sprite_give_damage[k] = 0; } void Sprite_MiniMoldorm_Recoil(int k) { // 86eec8 if (sprite_state[k] < 9) return; tmp_counter = sprite_state[k]; uint8 dmg = sprite_give_damage[k]; if (dmg == 253) { sprite_give_damage[k] = 0; SpriteSfx_QueueSfx3WithPan(k, 9); sprite_state[k] = 7; sprite_delay_main[k] = 0x70; sprite_flags2[k] += 2; sprite_give_damage[k] = 0; return; } if (dmg >= 251) { sprite_give_damage[k] = 0; if (sprite_state[k] == 11) return; sprite_unk5[k] = (dmg == 254); if (sprite_unk5[k]) { sprite_defl_bits[k] |= 8; sprite_flags5[k] &= ~0x80; SpriteSfx_QueueSfx2WithPan(k, 15); sprite_z_vel[k] = 24; sprite_bump_damage[k] &= ~0x80; Sprite_ZeroVelocity_XY(k); } sprite_state[k] = 11; sprite_delay_main[k] = 64; static const uint8 kHitTimer24StunValues[5] = {0x20, 0x80, 0, 0, 0xff}; sprite_stunned[k] = kHitTimer24StunValues[(uint8)(dmg + 5)]; if (sprite_type[k] == 0x23) sprite_type[k] = 0x24; return; } int t = sprite_health[k] - sprite_give_damage[k]; sprite_health[k] = t; sprite_give_damage[k] = 0; if (t > 0) return; if (sprite_die_action[k] == 0) { if (sprite_state[k] == 11) sprite_die_action[k] = 3; if (sprite_unk1[k] != 0) { sprite_unk1[k] = 0; sprite_flags5[k] = 0; } } uint8 type = sprite_type[k]; if (type != 0x1b) SpriteSfx_QueueSfx3WithPan(k, 9); if (type == 0x40) save_ow_event_info[BYTE(overworld_screen_index)] |= 0x40; else if (type == 0xec) { if (sprite_C[k] == 2) ThrowableScenery_TransmuteToDebris(k); return; } if (sprite_state[k] == 10) { link_state_bits = 0; link_picking_throw_state = 0; } sprite_state[k] = 6; if (type == 0xc) { Sprite_Func3(k); } else if (type == 0x92) { Sprite_KillFriends(); sprite_delay_main[k] = 255; goto out_common; } else if (type == 0xcb) { sprite_ai_state[k] = 128; sprite_delay_main[k] = 128; sprite_state[k] = 9; goto out_common; } else if (type == 0xcc || type == 0xcd) { sprite_ai_state[k] = 128; sprite_delay_main[k] = 96; sprite_state[k] = 9; goto out_common; } else if (type == 0x53) { sprite_delay_main[k] = 35; sprite_hit_timer[k] = 0; goto out_common2; } else if (type == 0x54) { sprite_ai_state[k] = 5; sprite_delay_main[k] = 0xc0; sprite_hit_timer[k] = 0xc0; goto out_common; } else if (type == 0x9) { sprite_ai_state[k] = 3; sprite_delay_aux4[k] = 160; sprite_state[k] = 9; goto out_common; } else if (type == 0x7a) { Sprite_KillFriends(); sprite_state[k] = 9; sprite_ignore_projectile[k] = 9; if (is_in_dark_world == 0) { sprite_ai_state[k] = 10; sprite_delay_main[k] = 255; sprite_z_vel[k] = 32; } else { sprite_delay_main[k] = 255; sprite_ai_state[k] = 8; sprite_ai_state[1] = 9; sprite_ai_state[2] = 9; sprite_graphics[1] = 0; sprite_graphics[2] = 0; } goto out_common; } else if (type == 0x23 && sprite_C[k] == 0) { sprite_ai_state[k] = 2; sprite_delay_main[k] = 32; sprite_state[k] = 9; sprite_hit_timer[k] = 0; } else if (type == 0xf) { sprite_hit_timer[k] = 0; sprite_delay_main[k] = 15; } else if (!(sprite_flags[k] & 2)) { sprite_delay_main[k] = sprite_hit_timer[k] & 0x80 ? 31 : 15; sprite_flags2[k] += 4; if (tmp_counter == 11) sprite_flags5[k] = 1; } else { if (type != 0xa2) Sprite_KillFriends(); sprite_state[k] = 4; sprite_A[k] = 0; sprite_delay_main[k] = 255; sprite_hit_timer[k] = 255; out_common: flag_block_link_menu++; out_common2: sound_effect_2 = 0; SpriteSfx_QueueSfx3WithPan(k, 0x22); } } void Sprite_Func3(int k) { // 86efda sprite_state[k] = 6; sprite_delay_main[k] = 31; sprite_flags2[k] = 3; } bool Sprite_CheckDamageToLink(int k) { // 86f145 if (link_disable_sprite_damage) return false; return Sprite_CheckDamageToPlayer_1(k); } bool Sprite_CheckDamageToPlayer_1(int k) { // 86f14a if ((k ^ frame_counter) & 3 | sprite_hit_timer[k]) return false; return Sprite_CheckDamageToLink_same_layer(k); } bool Sprite_CheckDamageToLink_same_layer(int k) { // 86f154 if (link_is_on_lower_level != sprite_floor[k]) return false; return Sprite_CheckDamageToLink_ignore_layer(k); } bool Sprite_CheckDamageToLink_ignore_layer(int k) { // 86f15c uint8 carry, t; if (sprite_flags4[k]) { SpriteHitBox hitbox; Link_SetupHitBox(&hitbox); // Set hitbox to the sword hitbox if the item type is an absorbable if (sprite_type[k] >= 0xd8 && sprite_type[k] <= 0xe6 && (enhanced_features0 & kFeatures0_CollectItemsWithSword)) Link_UpdateHitBoxWithSword(&hitbox); Sprite_SetupHitBox(k, &hitbox); carry = CheckIfHitBoxesOverlap(&hitbox); } else { carry = Sprite_SetupHitBox00(k); } if (sign8(sprite_flags2[k])) return carry; if (!carry || link_auxiliary_state) return false; if (link_is_bunny_mirror || sign8(link_state_bits) || !(sprite_flags5[k] & 0x20) || !link_shield_type) goto if_3; sprite_state[k] = 0; t = button_b_frames ? kSpriteDamage_Tab2[link_direction_facing >> 1] : link_direction_facing; if (t != kSpriteDamage_Tab3[sprite_D[k]]) { if_3: Sprite_AttemptDamageToLinkPlusRecoil(k); if (sprite_type[k] == 0xc) Sprite_Func3(k); return true; } SpriteSfx_QueueSfx2WithPan(k, 6); Sprite_PlaceRupulseSpark_2(k); if (sprite_type[k] == 0x95) { SpriteSfx_QueueSfx3WithPan(k, 0x26); return false; } else if (sprite_type[k] == 0x9B) { Sprite_Invert_XY_Speeds(k); sprite_D[k] ^= 1; sprite_ai_state[k]++; sprite_state[k] = 9; return false; } else if (sprite_type[k] == 0x1B) { // arrow Sprite_ScheduleForBreakage(k); return false; // unk ret val } else if (sprite_type[k] == 0xc) { Sprite_Func3(k); return true; } else { return false; // unk ret val } } bool Sprite_SetupHitBox00(int k) { // 86f1f6 return (uint16)(link_x_coord - cur_sprite_x + 11) < 23 && (uint16)(link_y_coord - cur_sprite_y + sprite_z[k] + 16) < 24; } bool Sprite_ReturnIfLifted(int k) { // 86f228 if (submodule_index | button_b_frames | flag_unk1 || sprite_floor[k] != link_is_on_lower_level) return false; for (int j = 15; j >= 0; j--) if (sprite_state[j] == 10) return false; if (sprite_type[k] != 0xb && sprite_type[k] != 0x4a && (sprite_x_vel[k] | sprite_y_vel[k]) != 0) return false; if (link_is_running) return false; return Sprite_ReturnIfLiftedPermissive(k); } bool Sprite_ReturnIfLiftedPermissive(int k) { // 86f257 if (link_is_running) return false; if ((uint8)(flag_is_sprite_to_pick_up_cached - 1) != cur_object_index) { SpriteHitBox hb; Link_SetupHitBox_conditional(&hb); Sprite_SetupHitBox(k, &hb); if (CheckIfHitBoxesOverlap(&hb)) byte_7E0FB2 = flag_is_sprite_to_pick_up = k + 1; return false; } else { BYTE(filtered_joypad_L) = 0; sprite_E[k] = 0; SpriteSfx_QueueSfx2WithPan(k, 0x1d); sprite_unk4[k] = sprite_state[k]; sprite_state[k] = 10; sprite_delay_main[k] = 16; sprite_unk3[k] = 0; sprite_I[k] = 0; link_direction_facing = kSprite_ReturnIfLifted_Dirs[Sprite_DirectionToFaceLink(k, NULL)]; return true; } } uint8 Sprite_CheckDamageFromLink(int k) { // 86f2b4 if (sprite_hit_timer[k] & 0x80 || sprite_floor[k] != link_is_on_lower_level || player_oam_y_offset == 0x80) return 0; SpriteHitBox hb; Player_SetupActionHitBox(&hb); Sprite_SetupHitBox(k, &hb); if (!CheckIfHitBoxesOverlap(&hb)) return 0; set_when_damaging_enemies = 0; if (link_position_mode & 0x10) return kCheckDamageFromPlayer_Carry | kCheckDamageFromPlayer_Ne; if (link_item_in_hand & 10) { if (sprite_type[k] >= 0xd6) return 0; if (sprite_state[k] == 11 && sprite_unk5[k] != 0) { sprite_state[k] = 2; sprite_delay_main[k] = 32; sprite_flags2[k] = (sprite_flags2[k] & 0xe0) | 3; SpriteSfx_QueueSfx2WithPan(k, 0x1f); return kCheckDamageFromPlayer_Carry | kCheckDamageFromPlayer_Ne; } } uint8 type = sprite_type[k]; if (type == 0x7b) { if (!sign8(button_b_frames - 9)) return 0; } else if (type == 9) { if (!sprite_A[k]) { Sprite_ApplyRecoilToLink(k, 48); set_when_damaging_enemies = 144; link_incapacitated_timer = 16; SpriteSfx_QueueSfx2WithPan(k, 0x21); sprite_delay_aux1[k] = 48; sound_effect_2 = Sprite_CalculateSfxPan(k) | (enhanced_features0 & kFeatures0_MiscBugFixes ? 0x32 : 0); Link_PlaceWeaponTink(); return kCheckDamageFromPlayer_Carry; } } else if (type == 0x92) { if (sprite_C[k] >= 3) goto is_many; goto getting_out; } else if (type == 0x26 || type == 0x13 || type == 2) { bool cond = (type == 0x13 && kSpriteDamage_Tab3[sprite_D[k]] == link_direction_facing) || (type == 2); Sprite_AttemptZapDamage(k); Sprite_ApplyRecoilToLink(k, 32); set_when_damaging_enemies = 16; link_incapacitated_timer = 16; if (cond) { sprite_hit_timer[k] = 0; Link_PlaceWeaponTink(); } return 0; // what return value? } else if (type == 0xcb || type == 0xcd || type == 0xcc || type == 0xd6 || type == 0xd7 || type == 0xce || type == 0x54) { is_many: Sprite_ApplyRecoilToLink(k, 32); set_when_damaging_enemies = 144; link_incapacitated_timer = 16; } if (!(sprite_defl_bits[k] & 4)) { Sprite_AttemptZapDamage(k); return kCheckDamageFromPlayer_Carry; } getting_out: if (!set_when_damaging_enemies) { Sprite_ApplyRecoilToLink(k, 4); link_incapacitated_timer = 16; set_when_damaging_enemies = 16; } Link_PlaceWeaponTink(); return kCheckDamageFromPlayer_Carry; } void Sprite_AttemptDamageToLinkWithCollisionCheck(int k) { // 86f3ca if ((k ^ frame_counter) & 1) return; SpriteHitBox hb; Sprite_DoHitBoxesFast(k, &hb); Link_SetupHitBox_conditional(&hb); if (CheckIfHitBoxesOverlap(&hb)) Sprite_AttemptDamageToLinkPlusRecoil(k); } void Sprite_AttemptDamageToLinkPlusRecoil(int k) { // 86f3db if (countdown_for_blink | link_disable_sprite_damage) return; link_incapacitated_timer = 19; Sprite_ApplyRecoilToLink(k, 24); link_auxiliary_state = 1; link_give_damage = kPlayerDamages[3 * (sprite_bump_damage[k] & 0xf) + link_armor]; if (sprite_type[k] == 0x61 && sprite_C[k]) { link_actual_vel_x = sprite_x_vel[k] * 2; link_actual_vel_y = sprite_y_vel[k] * 2; } } void Player_SetupActionHitBox(SpriteHitBox *hb) { // 86f5e0 if (link_is_running) { int j = link_direction_facing >> 1; int x = link_x_coord + (kPlayerActionBoxRun_XLo[j] | kPlayerActionBoxRun_XHi[j] << 8); int y = link_y_coord + (kPlayerActionBoxRun_YLo[j] | kPlayerActionBoxRun_YHi[j] << 8); hb->r0_xlo = x; hb->r8_xhi = x >> 8; hb->r1_ylo = y; hb->r9_yhi = y >> 8; hb->r2 = hb->r3 = 16; } else { int t = 0; if (!(link_item_in_hand & 10) && !(link_position_mode & 0x10)) { if (sign8(button_b_frames)) { int x = link_x_coord - 14; int y = link_y_coord - 10; hb->r0_xlo = x; hb->r8_xhi = x >> 8; hb->r1_ylo = y; hb->r9_yhi = y >> 8; hb->r2 = 44; hb->r3 = 45; return; } else if (kPlayer_SetupActionHitBox_Tab4[button_b_frames]) { hb->r8_xhi = 0x80; return; } t = link_direction_facing * 8 + button_b_frames + 1; } int x = link_x_coord + (int8)(kPlayer_SetupActionHitBox_X[t] + player_oam_x_offset); int y = link_y_coord + (int8)(kPlayer_SetupActionHitBox_Y[t] + player_oam_y_offset); hb->r0_xlo = x; hb->r8_xhi = x >> 8; hb->r1_ylo = y; hb->r9_yhi = y >> 8; hb->r2 = kPlayer_SetupActionHitBox_W[t]; hb->r3 = kPlayer_SetupActionHitBox_H[t]; } } void Link_UpdateHitBoxWithSword(SpriteHitBox *hb) { // new if (link_spin_attack_step_counter != 0 || sign8(button_b_frames) || kPlayer_SetupActionHitBox_Tab4[button_b_frames]) return; int t = link_direction_facing * 8 + button_b_frames + 1, r; int x = link_x_coord + (int8)(kPlayer_SetupActionHitBox_X[t] + player_oam_x_offset); int y = link_y_coord + (int8)(kPlayer_SetupActionHitBox_Y[t] + player_oam_y_offset); // Reduce size of hitbox if 'too' big. hb->r2 = kPlayer_SetupActionHitBox_W[t]; if (hb->r2 - 2 >= 0) r = IntMin(6, hb->r2 - 2), hb->r2 -= r, x += r >> 1; hb->r3 = kPlayer_SetupActionHitBox_H[t]; if (hb->r3 - 2 >= 0) r = IntMin(6, hb->r3 - 2), hb->r3 -= r, y += r >> 1; hb->r0_xlo = x; hb->r8_xhi = x >> 8; hb->r1_ylo = y; hb->r9_yhi = y >> 8; } void Sprite_DoHitBoxesFast(int k, SpriteHitBox *hb) { // 86f645 if (HIBYTE(dungmap_var8) == 0x80) { hb->r10_spr_xhi = 0x80; return; } int t; t = Sprite_GetX(k) + (int8)HIBYTE(dungmap_var8); hb->r4_spr_xlo = t; hb->r10_spr_xhi = t >> 8; t = Sprite_GetY(k) + (int8)BYTE(dungmap_var8); hb->r5_spr_ylo = t; hb->r11_spr_yhi = t >> 8; hb->r6_spr_xsize = hb->r7_spr_ysize = (sprite_type[k] == 0x6a) ? 16 : 3; } void Sprite_ApplyRecoilToLink(int k, uint8 vel) { // 86f688 ProjectSpeedRet pt = Sprite_ProjectSpeedTowardsLink(k, vel); link_actual_vel_x = pt.x; link_actual_vel_y = pt.y; g_ram[0xc7] = link_actual_vel_z = vel >> 1; link_z_coord = 0; } void Link_PlaceWeaponTink(void) { // 86f69f if (repulsespark_timer) return; repulsespark_timer = 5; int t = (uint8)link_x_coord + player_oam_x_offset; repulsespark_x_lo = t; t = (uint8)link_y_coord + player_oam_y_offset + (t >> 8); // carry wtf repulsespark_y_lo = t; repulsespark_floor_status = link_is_on_lower_level; sound_effect_1 = Link_CalculateSfxPan() | 5; } void Sprite_PlaceWeaponTink(int k) { // 86f6ca if (repulsespark_timer) return; SpriteSfx_QueueSfx2WithPan(k, 5); Sprite_PlaceRupulseSpark_2(k); } void Sprite_PlaceRupulseSpark_2(int k) { // 86f6d5 uint16 x = Sprite_GetX(k) - BG2HOFS_copy2; uint16 y = Sprite_GetY(k) - BG2VOFS_copy2; if (x & ~0xff || y & ~0xff) return; repulsespark_x_lo = sprite_x_lo[k]; repulsespark_y_lo = sprite_y_lo[k]; repulsespark_timer = 5; repulsespark_floor_status = sprite_floor[k]; } void Link_SetupHitBox_conditional(SpriteHitBox *hb) { // 86f705 if (link_disable_sprite_damage) hb->r9_yhi = 0x80; else Link_SetupHitBox(hb); } void Link_SetupHitBox(SpriteHitBox *hb) { // 86f70a hb->r3 = hb->r2 = 8; uint16 x = link_x_coord + 4; hb->r0_xlo = x; hb->r8_xhi = x >> 8; uint16 y = link_y_coord + 8; hb->r1_ylo = y; hb->r9_yhi = y >> 8; } void Sprite_SetupHitBox(int k, SpriteHitBox *hb) { // 86f7ef if (sign8(sprite_z[k])) { hb->r10_spr_xhi = 0x80; return; } int i = sprite_flags4[k] & 0x1f; int t, u; t = sprite_x_lo[k] + (uint8)kSpriteHitbox_XLo[i]; hb->r4_spr_xlo = t; t = sprite_x_hi[k] + (uint8)kSpriteHitbox_XHi[i] + (t >> 8); hb->r10_spr_xhi = t; t = sprite_y_lo[k] + (uint8)kSpriteHitbox_YLo[i]; u = t >> 8; t = (t & 0xff) - sprite_z[k]; hb->r5_spr_ylo = t; t = sprite_y_hi[k] - (t < 0); hb->r11_spr_yhi = t + u + (uint8)kSpriteHitbox_YHi[i]; hb->r6_spr_xsize = kSpriteHitbox_XSize[i]; hb->r7_spr_ysize = kSpriteHitbox_YSize[i]; } // Returns the carry flag bool CheckIfHitBoxesOverlap(SpriteHitBox *hb) { // 86f836 int t; uint8 r15, r12; if (hb->r8_xhi == 0x80 || hb->r10_spr_xhi == 0x80) return false; t = hb->r5_spr_ylo - hb->r1_ylo; r15 = t + hb->r7_spr_ysize; r12 = hb->r11_spr_yhi - hb->r9_yhi - (t < 0); t = r12 + (((t & 0xff) + 0x80) >> 8); if (t & 0xff) return (t >= 0x100); if ((uint8)(hb->r3 + hb->r7_spr_ysize) < r15) return false; t = hb->r4_spr_xlo - hb->r0_xlo; r15 = t + hb->r6_spr_xsize; r12 = hb->r10_spr_xhi - hb->r8_xhi - (t < 0); t = r12 + (((t & 0xff) + 0x80) >> 8); if (t & 0xff) return (t >= 0x100); if ((uint8)(hb->r2 + hb->r6_spr_xsize) < r15) return false; return true; } void Oam_AllocateDeferToPlayer(int k) { // 86f86c if (sprite_floor[k] != link_is_on_lower_level) return; PairU8 right = Sprite_IsRightOfLink(k); if ((uint8)(right.b + 0x10) >= 0x20) return; PairU8 below = Sprite_IsBelowLink(k); if ((uint8)(below.b + 0x20) >= 0x48) return; uint8 nslots = ((sprite_flags2[k] & 0x1f) + 1) << 2; if (below.a) Oam_AllocateFromRegionC(nslots); else Oam_AllocateFromRegionB(nslots); } void SpriteModule_Die(int k) { // 86f8a2 SpriteDeath_MainEx(k, false); } void Sprite_DoTheDeath(int k) { // 86f923 uint8 type = sprite_type[k]; // This is how Vitreous knows whether to come out of his slime pool if (type == 0xBE) sprite_G[0]--; if (type == 0xaa && sprite_E[k] != 0) { uint8 bak = sprite_subtype[k]; PrepareEnemyDrop(k, kPikitDropItems[sprite_E[k] - 1]); sprite_subtype[k] = bak; if (bak == 1) { sprite_oam_flags[k] = 9; sprite_flags3[k] = 0xf0; } sprite_head_dir[k]++; return; } // Resets the music in the village when the crazy green guards are killed. if (type == 0x45 && sram_progress_indicator == 2 && BYTE(overworld_area_index) == 0x18) music_control = 7; uint8 drop_item = sprite_die_action[k]; if (drop_item != 0) { sprite_subtype[k] = sprite_N[k]; sprite_N[k] = 255; uint8 arg = (drop_item == 1) ? 0xe4 : // small key, big key or rupee (drop_item == 3) ? 0xd9 : 0xe5; PrepareEnemyDrop(k, arg); return; } uint8 prize = sprite_flags5[k] & 0xf; if (prize-- != 0) { uint8 luck = item_drop_luck; if (luck != 0) { if (++luck_kill_counter >= 10) item_drop_luck = 0; if (luck == 1) { ForcePrizeDrop(k, prize, 1); return; } } else { if (!(GetRandomNumber() & kPrizeMasks[prize])) { ForcePrizeDrop(k, prize, prize); return; } } } sprite_state[k] = 0; SpriteDeath_Func4(k); } void ForcePrizeDrop(int k, uint8 prize, uint8 slot) { // 86f9bc prize = prize * 8 | prizes_arr1[slot]; prizes_arr1[slot] = (prizes_arr1[slot] + 1) & 7; PrepareEnemyDrop(k, kPrizeItems[prize]); } void PrepareEnemyDrop(int k, uint8 item) { // 86f9d1 sprite_type[k] = item; if (item == 0xe5) SpritePrep_BigKey_load_graphics(k); else if (item == 0xe4) SpritePrep_KeySetItemDrop(k); sprite_state[k] = 9; uint8 zbak = sprite_z[k]; SpritePrep_LoadProperties(k); sprite_ignore_projectile[k]++; uint8 pz = kPrizeZ[sprite_type[k] - 0xd8]; sprite_z_vel[k] = pz & 0xf0; Sprite_SetX(k, Sprite_GetX(k) + (pz & 0xf)); sprite_z[k] = zbak; sprite_delay_aux4[k] = 21; sprite_stunned[k] = 255; SpriteDeath_Func4(k); } void SpriteDeath_Func4(int k) { // 86fa25 if (sprite_type[k] == 0xa2 && Sprite_CheckIfScreenIsClear()) Ancilla_SpawnFallingPrize(4); Sprite_ManuallySetDeathFlagUW(k); num_sprites_killed++; if (sprite_type[k] == 0x40) { // evil barrier sprite_state[k] = 9; sprite_graphics[k] = 4; SpriteDeath_MainEx(k, true); } } void SpriteDeath_DrawPoof(int k) { // 86fb2a if (dung_hdr_collision == 4) sprite_obj_prio[k] = 0x30; PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; OamEnt *oam = GetOamCurPtr(); uint8 r12 = (sprite_flags3[k] & 0x20) >> 3; int i = ((sprite_delay_main[k] & 0x1c) ^ 0x1c) + 3, n = 3; do { if (kPerishOverlay_Char[i]) { oam->charnum = kPerishOverlay_Char[i]; oam->y = HIBYTE(dungmap_var7) - r12 + kPerishOverlay_Y[i]; oam->x = BYTE(dungmap_var7) - r12 + kPerishOverlay_X[i]; oam->flags = (info.flags & 0x30) | kPerishOverlay_Flags[i]; } } while (oam++, i--, --n >= 0); Sprite_CorrectOamEntries(k, 3, 0); } void SpriteModule_Fall2(int k) { // 86fbea uint8 delay = sprite_delay_main[k]; if (!delay) { sprite_state[k] = 0; Sprite_ManuallySetDeathFlagUW(k); return; } if (delay >= 0x40) { if (sprite_oam_flags[k] != 5) { if (!(delay & 7 | submodule_index | flag_unk1)) SpriteSfx_QueueSfx3WithPan(k, 0x31); SpriteActive_Main(k); PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; Sprite_DrawDistress_custom(info.x, info.y - 8, delay + 20); return; } sprite_delay_main[k] = delay = 63; } if (delay == 61) SpriteSfx_QueueSfx2WithPan(k, 0x20); int j = delay >> 1; if (sprite_type[k] == 0x26 || sprite_type[k] == 0x13) { sprite_graphics[k] = kSpriteFall_Tab2[j]; SpriteDraw_FallingHelmaBeetle(k); } else { uint8 t = kSpriteFall_Tab1[j]; if (t < 12) t += kSpriteFall_Tab4[sprite_D[k]]; sprite_graphics[k] = t; SpriteDraw_FallingHumanoid(k); } if (frame_counter & kSpriteFall_Tab3[sprite_delay_main[k] >> 3] | submodule_index) return; Sprite_CheckTileProperty(k, 0x68); if (sprite_tiletype != 0x20) { sprite_y_recoil[k] = 0; sprite_x_recoil[k] = 0; } sprite_y_vel[k] = (int8)sprite_y_recoil[k] >> 2; sprite_x_vel[k] = (int8)sprite_x_recoil[k] >> 2; Sprite_MoveXY(k); } void SpriteDraw_FallingHelmaBeetle(int k) { // 86fd17 PrepOamCoordsRet info; const DrawMultipleData *src = kSpriteDrawFall0Data + sprite_graphics[k]; if (sprite_type[k] == 0x13) src += 6; Sprite_DrawMultiple(k, src, 1, &info); } void SpriteDraw_FallingHumanoid(int k) { // 86fe5b PrepOamCoordsRet info; if (Sprite_PrepOamCoordOrDoubleRet(k, &info)) return; int q = sprite_graphics[k]; OamEnt *oam = GetOamCurPtr(); int n = (q < 12 && (q & 3) == 0) ? 3 : 0, nn = n; do { int i = q * 4 + n; SetOamPlain(oam, info.x + kSpriteDrawFall1_X[i], info.y + kSpriteDrawFall1_Y[i], kSpriteDrawFall1_Char[i], info.flags ^ kSpriteDrawFall1_Flags[i], kSpriteDrawFall1_Ext[i]); } while (oam++, --n >= 0); Sprite_CorrectOamEntries(k, nn, 0xff); } void Sprite_CorrectOamEntries(int k, int n, uint8 islarge) { // 86febc OamEnt *oam = GetOamCurPtr(); uint8 *extp = &g_ram[oam_ext_cur_ptr]; uint16 spr_x = Sprite_GetX(k); uint16 spr_y = Sprite_GetY(k); uint8 scrollx = spr_x - BG2HOFS_copy2; uint8 scrolly = spr_y - BG2VOFS_copy2; do { uint16 x = spr_x + (int8)(oam->x - scrollx); uint16 y = spr_y + (int8)(oam->y - scrolly); uint8 ext = sign8(islarge) ? (*extp & 2) : islarge; *extp = ext + ((uint16)(x - BG2HOFS_copy2) >= 0x100); if ((uint16)(y + 0x10 - BG2VOFS_copy2) >= 0x100) oam->y = 0xf0; } while (oam++, extp++, --n >= 0); } bool Sprite_ReturnIfRecoiling(int k) { // 86ff78 if (!sprite_F[k]) return false; if (!(sprite_F[k] & 0x7f)) { sprite_F[k] = 0; return false; } uint8 yvbak = sprite_y_vel[k]; uint8 xvbak = sprite_x_vel[k]; if (!--sprite_F[k] && ((uint8)(sprite_x_recoil[k] + 0x20) >= 0x40 || (uint8)(sprite_y_recoil[k] + 0x20) >= 0x40)) sprite_F[k] = 144; int i = sprite_F[k]; uint8 t; if (!sign8(i) && !(frame_counter & kSprite2_ReturnIfRecoiling_Masks[i>>2])) { sprite_y_vel[k] = sprite_y_recoil[k]; sprite_x_vel[k] = sprite_x_recoil[k]; if (!sign8(sprite_bump_damage[k]) && (t = (Sprite_CheckTileCollision(k) & 0xf))) { if (t < 4) sprite_x_recoil[k] = sprite_x_vel[k] = 0; else sprite_y_recoil[k] = sprite_y_vel[k] = 0; } else { Sprite_MoveXY(k); } } sprite_y_vel[k] = yvbak; sprite_x_vel[k] = xvbak; return sprite_type[k] != 0x7a; } bool Sprite_CheckIfLinkIsBusy(void) { // 87f4d0 if (link_auxiliary_state | link_pose_for_item | (link_state_bits & 0x80)) return true; for (int i = 4; i >= 0; i--) { if (ancilla_type[i] == 0x27) return true; } return false; } void Sprite_SetSpawnedCoordinates(int k, SpriteSpawnInfo *info) { // 89ae64 sprite_x_lo[k] = info->r0_x; sprite_x_hi[k] = info->r0_x >> 8; sprite_y_lo[k] = info->r2_y; sprite_y_hi[k] = info->r2_y >> 8; sprite_z[k] = info->r4_z; } bool Sprite_CheckIfScreenIsClear(void) { // 89af32 for (int i = 15; i >= 0; i--) { if (sprite_state[i] && !(sprite_flags4[i] & 0x40)) { uint16 x = Sprite_GetX(i) - BG2HOFS_copy2; uint16 y = Sprite_GetY(i) - BG2VOFS_copy2; if (x < 256 && y < 256) return false; } } return Sprite_CheckIfOverlordsClear(); } bool Sprite_CheckIfRoomIsClear(void) { // 89af61 for (int i = 15; i >= 0; i--) { if (sprite_state[i] && !(sprite_flags4[i] & 0x40)) return false; } return Sprite_CheckIfOverlordsClear(); } bool Sprite_CheckIfOverlordsClear(void) { // 89af76 for (int i = 7; i >= 0; i--) { if (overlord_type[i] == 0x14 || overlord_type[i] == 0x18) return false; } return true; } void Sprite_InitializeMirrorPortal(void) { // 89af89 for (int k = 15; k >= 0; k--) { if (sprite_state[k] && sprite_type[k] == 0x6c) sprite_state[k] = 0; } SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(0xff, 0x6c, &info); if (j < 0) j = 0; Sprite_SetX(j, bird_travel_x_hi[15] << 8 | bird_travel_x_lo[15]); Sprite_SetY(j, (bird_travel_y_hi[15] << 8 | bird_travel_y_lo[15]) + 8); sprite_floor[j] = 0; sprite_ignore_projectile[j] = 1; } void Sprite_InitializeSlots(void) { // 89afd6 for (int k = 15; k >= 0; k--) { uint8 st = sprite_state[k], ty = sprite_type[k]; if (st != 0) { if (st == 10) { if (ty != 0xec && ty != 0xd2) { link_picking_throw_state = 0; link_state_bits = 0; sprite_state[k] = 0; } } else { if (ty != 0x6c && sprite_room[k] != BYTE(overworld_area_index)) sprite_state[k] = 0; } } } for (int k = 7; k >= 0; k--) { if (overlord_type[k] && overlord_spawned_in_area[k] != BYTE(overworld_area_index)) overlord_type[k] = 0; } } void Garnish_ExecuteUpperSlots(void) { // 89b08c HandleScreenFlash(); if (garnish_active) { for (int i = 29; i >= 15; i--) Garnish_ExecuteSingle(i); } } void Garnish_ExecuteLowerSlots(void) { // 89b097 if (garnish_active) { for (int i = 14; i >= 0; i--) Garnish_ExecuteSingle(i); } } void Garnish_ExecuteSingle(int k) { // 89b0b6 cur_object_index = k; uint8 type = garnish_type[k]; if (type == 0) return; if ((type == 5 || (submodule_index | flag_unk1) == 0) && garnish_countdown[k] != 0 && --garnish_countdown[k] == 0) { garnish_type[k] = 0; return; } uint8 sprsize = kGarnish_OamMemSize[garnish_type[k]]; if (sort_sprites_setting) { if (garnish_floor[k]) Oam_AllocateFromRegionF(sprsize); else Oam_AllocateFromRegionD(sprsize); } else { Oam_AllocateFromRegionA(sprsize); } kGarnish_Funcs[garnish_type[k] - 1](k); } void Garnish15_ArrghusSplash(int k) { // 89b178 static const int8 kArrghusSplash_X[8] = {-12, 20, -10, 10, -8, 8, -4, 4}; static const int8 kArrghusSplash_Y[8] = {-4, -4, -2, -2, 0, 0, 0, 0}; static const uint8 kArrghusSplash_Char[8] = {0xae, 0xae, 0xae, 0xae, 0xae, 0xae, 0xac, 0xac}; static const uint8 kArrghusSplash_Flags[8] = {0x34, 0x74, 0x34, 0x74, 0x34, 0x74, 0x34, 0x74}; static const uint8 kArrghusSplash_Ext[8] = {0, 0, 2, 2, 2, 2, 2, 2}; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; OamEnt *oam = GetOamCurPtr(); int g = (garnish_countdown[k] >> 1) & 6; for (int i = 1; i >= 0; i--, oam++) { int j = i + g; SetOamPlain(oam, pt.x + kArrghusSplash_X[j], pt.y + kArrghusSplash_Y[j], kArrghusSplash_Char[j], kArrghusSplash_Flags[j], kArrghusSplash_Ext[j]); } } void Garnish13_PyramidDebris(int k) { // 89b216 OamEnt *oam = GetOamCurPtr(); int y = (garnish_y_lo[k] << 8) + garnish_y_subpixel[k] + ((int8)garnish_y_vel[k] << 4); garnish_y_subpixel[k] = y; garnish_y_lo[k] = y >> 8; int x = (garnish_x_lo[k] << 8) + garnish_x_subpixel[k] + ((int8)garnish_x_vel[k] << 4); garnish_x_subpixel[k] = x; garnish_x_lo[k] = x >> 8; garnish_y_vel[k] = garnish_y_vel[k] + 3; uint8 t; if ((t = garnish_x_lo[k] - BG2HOFS_copy2) >= 248) { garnish_type[k] = 0; return; } oam->x = t; if ((t = garnish_y_lo[k] - BG2VOFS_copy2) >= 240) { garnish_type[k] = 0; return; } oam->y = t; oam->charnum = 0x5c; oam->flags = (frame_counter << 3) & 0xc0 | 0x34; bytewise_extended_oam[oam - oam_buf] = 0; } void Garnish11_WitheringGanonBatFlame(int k) { // 89b2b2 if ((submodule_index | flag_unk1) == 0) { Garnish_SetY(k, Garnish_GetY(k) - 1); } Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; OamEnt *oam = GetOamCurPtr(); SetOamPlain(oam + 0, pt.x + 0, pt.y, 0xa4, 0x22, 0); SetOamPlain(oam + 1, pt.x + 8, pt.y, 0xa5, 0x22, 0); } void Garnish10_GanonBatFlame(int k) { // 89b306 static const uint8 kGanonBatFlame_Idx[32] = { 7, 6, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, }; static const uint8 kGanonBatFlame_Char[7] = {0xac, 0xac, 0x66, 0x66, 0x8e, 0xa0, 0xa2}; static const uint8 kGanonBatFlame_Flags[7] = {1, 0x41, 1, 0x41, 0, 0, 0}; if (garnish_countdown[k] == 8) garnish_type[k] = 0x11; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int j = kGanonBatFlame_Idx[garnish_countdown[k] >> 3]; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, kGanonBatFlame_Char[j], kGanonBatFlame_Flags[j] | 0x22, 2); Garnish_CheckPlayerCollision(k, pt.x, pt.y); } void Garnish0C_TrinexxIceBreath(int k) { // 89b34f static const uint8 kTrinexxIce_Char[12] = {0xe8, 0xe8, 0xe6, 0xe6, 0xe4, 0xe4, 0xe4, 0xe4, 0xe4, 0xe4, 0xe4, 0xe4}; static const uint8 kTrinexxIce_Flags[4] = {0, 0x40, 0xc0, 0x80}; if (garnish_countdown[k] == 0x50 && (submodule_index | flag_unk1) == 0) { Dungeon_UpdateTileMapWithCommonTile(Garnish_GetX(k), Garnish_GetY(k) - 16, 18); } Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, kTrinexxIce_Char[garnish_countdown[k] >> 4], kTrinexxIce_Flags[(garnish_countdown[k] >> 2) & 3] | 0x35, 2); } void Garnish14_KakKidDashDust(int k) { // 89b3bc Garnish_DustCommon(k, 2); } void Garnish_WaterTrail(int k) { // 89b3c2 Garnish_DustCommon(k, 3); } void Garnish0A_CannonSmoke(int k) { // 89b3ee static const uint8 kGarnish_CannonPoof_Char[2] = { 0x8a, 0x86 }; static const uint8 kGarnish_CannonPoof_Flags[4] = { 0x20, 0x10, 0x30, 0x30 }; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int j = garnish_sprite[k]; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, kGarnish_CannonPoof_Char[garnish_countdown[k] >> 3], kGarnish_CannonPoof_Flags[j] | 4, 2); } void Garnish09_LightningTrail(int k) { // 89b429 static const uint8 kLightningTrail_Char[8] = {0xcc, 0xec, 0xce, 0xee, 0xcc, 0xec, 0xce, 0xee}; static const uint8 kLightningTrail_Flags[8] = {0x31, 0x31, 0x31, 0x31, 0x71, 0x71, 0x71, 0x71}; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int j = garnish_sprite[k]; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, kLightningTrail_Char[j] - (BYTE(dungeon_room_index2) == 0x20 ? 0x80 : 0), (frame_counter << 1) & 0xe | kLightningTrail_Flags[j], 2); Garnish_CheckPlayerCollision(k, pt.x, pt.y); } void Garnish_CheckPlayerCollision(int k, int x, int y) { // 89b459 if ((k ^ frame_counter) & 7 | countdown_for_blink | link_disable_sprite_damage) return; if ((uint8)(link_x_coord - BG2HOFS_copy2 - x + 12) < 24 && (uint8)(link_y_coord - BG2VOFS_copy2 - y + 22) < 28) { link_auxiliary_state = 1; link_incapacitated_timer = 16; link_give_damage = 16; link_actual_vel_x ^= 255; link_actual_vel_y ^= 255; } } void Garnish07_BabasuFlash(int k) { // 89b49e static const uint8 kBabusuFlash_Char[4] = {0xa8, 0x8a, 0x86, 0x86}; static const uint8 kBabusuFlash_Flags[4] = {0x2d, 0x2c, 0x2c, 0x2c}; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int j = garnish_countdown[k] >> 3; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, kBabusuFlash_Char[j], kBabusuFlash_Flags[j], 2); } void Garnish08_KholdstareTrail(int k) { // 89b4c6 static const int8 kGarnish_Nebule_XY[3] = { -1, -1, 0 }; static const uint8 kGarnish_Nebule_Char[3] = { 0x9c, 0x9d, 0x8d }; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int i = garnish_countdown[k] >> 2; int j = garnish_sprite[k]; SetOamPlain(GetOamCurPtr(), pt.x + kGarnish_Nebule_XY[i], pt.y + kGarnish_Nebule_XY[i], kGarnish_Nebule_Char[i], (sprite_oam_flags[j] | sprite_obj_prio[j]) & ~1, 0); } void Garnish06_ZoroTrail(int k) { // 89b4fb Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int j = garnish_sprite[k]; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, 0x75, sprite_oam_flags[j] | sprite_obj_prio[j], 0); } void Garnish12_Sparkle(int k) { // 89b520 Garnish_SparkleCommon(k, 2); } void Garnish_SimpleSparkle(int k) { // 89b526 Garnish_SparkleCommon(k, 3); } void Garnish0E_TrinexxFireBreath(int k) { // 89b55d static const uint8 kTrinexxLavaBubble_Char[4] = {0x83, 0xc7, 0x80, 0x9d}; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int j = garnish_sprite[k]; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, kTrinexxLavaBubble_Char[garnish_countdown[k] >> 3], (sprite_oam_flags[j] | sprite_obj_prio[j]) & 0xf0 | 0xe, 0); } void Garnish0F_BlindLaserTrail(int k) { // 89b591 static const uint8 kBlindLaserTrail_Char[4] = {0x61, 0x71, 0x70, 0x60}; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int j = garnish_sprite[k]; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, kBlindLaserTrail_Char[garnish_oam_flags[k] - 7], sprite_oam_flags[j] | sprite_obj_prio[j], 0); } void Garnish04_LaserTrail(int k) { // 89b5bb static const uint8 kLaserBeamTrail_Char[2] = {0xd2, 0xf3}; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, kLaserBeamTrail_Char[garnish_oam_flags[k]], 0x25, 0); } bool Garnish_ReturnIfPrepFails(int k, Point16U *pt) { // 89b5de uint16 x = Garnish_GetX(k) - BG2HOFS_copy2; uint16 y = Garnish_GetY(k) - BG2VOFS_copy2; if (x >= 256 || y >= 256) { garnish_type[k] = 0; return true; } pt->x = x; pt->y = y - 16; return false; } void Garnish03_FallingTile(int k) { // 89b627 static const uint8 kCrumbleTile_XY[5] = {4, 0, 0, 0, 0}; static const uint8 kCrumbleTile_Char[5] = {0x80, 0xcc, 0xcc, 0xea, 0xca}; static const uint8 kCrumbleTile_Flags[5] = {0x30, 0x31, 0x31, 0x31, 0x31}; static const uint8 kCrumbleTile_Ext[5] = {0, 2, 2, 2, 2}; int j; if ((j = garnish_countdown[k]) == 0x1e && (j = (submodule_index | flag_unk1)) == 0) Dungeon_UpdateTileMapWithCommonTile(Garnish_GetX(k), Garnish_GetY(k) - 16, 4); j >>= 3; uint16 x = Garnish_GetX(k) + kCrumbleTile_XY[j] - BG2HOFS_copy2; uint16 y = Garnish_GetY(k) + kCrumbleTile_XY[j] - BG2VOFS_copy2; if (x < 256 && y < 256) SetOamPlain(GetOamCurPtr(), x, y - 16, kCrumbleTile_Char[j], kCrumbleTile_Flags[j], kCrumbleTile_Ext[j]); } void Garnish01_FireSnakeTail(int k) { // 89b6c0 Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; int j = garnish_sprite[k]; SetOamPlain(GetOamCurPtr(), pt.x, pt.y, 0x28, sprite_oam_flags[j] | sprite_obj_prio[j], 2); } void Garnish02_MothulaBeamTrail(int k) { // 89b6e1 int j = garnish_sprite[k]; SetOamPlain(GetOamCurPtr(), garnish_x_lo[k] - BG2HOFS_copy2, garnish_y_lo[k] - BG2VOFS_copy2, 0xaa, sprite_oam_flags[j] | sprite_obj_prio[j], 2); } void Dungeon_ResetSprites(void) { // 89c114 Dungeon_CacheTransSprites(); link_picking_throw_state = 0; link_state_bits = 0; Sprite_DisableAll(); sprcoll_x_size = sprcoll_y_size = 0xffff; int j = FindInWordArray(dungeon_room_history, dungeon_room_index2, 4); if (j < 0) { uint16 blk = dungeon_room_history[3]; dungeon_room_history[3] = dungeon_room_history[2]; dungeon_room_history[2] = dungeon_room_history[1]; dungeon_room_history[1] = dungeon_room_history[0]; dungeon_room_history[0] = dungeon_room_index2; if (blk != 0xffff) sprite_where_in_room[blk] = 0; } Dungeon_LoadSprites(); } void Dungeon_CacheTransSprites(void) { // 89c176 if (!player_is_indoors) return; alt_sprites_flag = player_is_indoors; for (int k = 15; k >= 0; k--) { alt_sprite_state[k] = 0; alt_sprite_type[k] = sprite_type[k]; alt_sprite_x_lo[k] = sprite_x_lo[k]; alt_sprite_graphics[k] = sprite_graphics[k]; alt_sprite_x_hi[k] = sprite_x_hi[k]; alt_sprite_y_lo[k] = sprite_y_lo[k]; alt_sprite_y_hi[k] = sprite_y_hi[k]; if (sprite_pause[k] != 0 || sprite_state[k] == 4 || sprite_state[k] == 10) continue; alt_sprite_state[k] = sprite_state[k]; alt_sprite_A[k] = sprite_A[k]; alt_sprite_head_dir[k] = sprite_head_dir[k]; alt_sprite_oam_flags[k] = sprite_oam_flags[k]; alt_sprite_obj_prio[k] = sprite_obj_prio[k]; alt_sprite_D[k] = sprite_D[k]; alt_sprite_flags2[k] = sprite_flags2[k]; alt_sprite_floor[k] = sprite_floor[k]; alt_sprite_spawned_flag[k] = sprite_ai_state[k]; alt_sprite_flags3[k] = sprite_flags3[k]; alt_sprite_B[k] = sprite_B[k]; alt_sprite_C[k] = sprite_C[k]; alt_sprite_E[k] = sprite_E[k]; alt_sprite_subtype2[k] = sprite_subtype2[k]; alt_sprite_height_above_shadow[k] = sprite_z[k]; alt_sprite_delay_main[k] = sprite_delay_main[k]; alt_sprite_I[k] = sprite_I[k]; alt_sprite_maybe_ignore_projectile[k] = sprite_ignore_projectile[k]; } } void Sprite_DisableAll(void) { // 89c22f for (int k = 15; k >= 0; k--) { if (sprite_state[k] && (player_is_indoors || sprite_type[k] != 0x6c)) sprite_state[k] = 0; } for (int k = 9; k >= 0; k--) ancilla_type[k] = 0; flag_is_ancilla_to_pick_up = 0; sprite_limit_instance = 0; byte_7E0B9B = 0; byte_7E0B88 = 0; archery_game_arrows_left = 0; garnish_active = 0; byte_7E0B9E = 0; activate_bomb_trap_overlord = 0; intro_times_pal_flash = 0; byte_7E0FF8 = 0; byte_7E0FFB = 0; flag_block_link_menu = 0; byte_7E0FFD = 0; byte_7E0FC6 = 0; is_archer_or_shovel_game = 0; for (int k = 7; k >= 0; k--) overlord_type[k] = 0; for (int k = 29; k >= 0; k--) garnish_type[k] = 0; } void Dungeon_LoadSprites(void) { // 89c290 const uint8 *src = kDungeonSprites + kDungeonSpriteOffs[dungeon_room_index2]; byte_7E0FB1 = dungeon_room_index2 >> 3 & 0xfe; byte_7E0FB0 = (dungeon_room_index2 & 0xf) << 1; sort_sprites_setting = *src++; for (int k = 0; *src != 0xff; src += 3) k = Dungeon_LoadSingleSprite(k, src) + 1; } void Sprite_ManuallySetDeathFlagUW(int k) { // 89c2f5 if (!player_is_indoors || sprite_defl_bits[k] & 1 || sign8(sprite_N[k])) return; sprite_where_in_room[dungeon_room_index2] |= 1 << sprite_N[k]; } int Dungeon_LoadSingleSprite(int k, const uint8 *src) { // 89c327 uint8 y = src[0], x = src[1], type = src[2]; if (type == 0xe4) { if (y == 0xfe || y == 0xfd) { sprite_die_action[k - 1] = (y == 0xfe) ? 1 : 2; return k - 1; } } else if (x >= 0xe0) { Dungeon_LoadSingleOverlord(src); return k - 1; } if (!(kSpriteInit_DeflBits[type] & 1) && (sprite_where_in_room[dungeon_room_index2] & (1 << k))) return k; sprite_state[k] = 8; tmp_counter = y; sprite_floor[k] = (y >> 7); Sprite_SetY(k, ((y << 4) & 0x1ff) + (byte_7E0FB1 << 8)); byte_7E0FB6 = x; Sprite_SetX(k, ((x << 4) & 0x1ff) + (byte_7E0FB0 << 8)); sprite_type[k] = type; tmp_counter = (tmp_counter & 0x60) >> 2; sprite_subtype[k] = tmp_counter | byte_7E0FB6 >> 5; sprite_N[k] = k; sprite_die_action[k] = 0; return k; } void Dungeon_LoadSingleOverlord(const uint8 *src) { // 89c3e8 int k = AllocOverlord(); if (k < 0) return; uint8 y = src[0], x = src[1], type = src[2]; overlord_type[k] = type; overlord_floor[k] = (y >> 7); int t = ((y << 4) & 0x1ff) + (byte_7E0FB1 << 8); overlord_y_lo[k] = t; overlord_y_hi[k] = t >> 8; t = ((x << 4) & 0x1ff) + (byte_7E0FB0 << 8); overlord_x_lo[k] = t; overlord_x_hi[k] = t >> 8; overlord_spawned_in_area[k] = overworld_area_index; overlord_gen2[k] = 0; overlord_gen1[k] = 0; overlord_gen3[k] = 0; if (overlord_type[k] == 10 || overlord_type[k] == 11) { overlord_gen2[k] = 160; } else if (overlord_type[k] == 3) { overlord_gen2[k] = 255; overlord_x_lo[k] -= 8; } } void Sprite_ResetAll(void) { // 89c44e Sprite_DisableAll(); Sprite_ResetAll_noDisable(); } void Sprite_ResetAll_noDisable(void) { // 89c452 byte_7E0FDD = 0; sprite_alert_flag = 0; byte_7E0FFD = 0; byte_7E02F0 = 0; byte_7E0FC6 = 0; sprite_limit_instance = 0; sort_sprites_setting = 0; if (follower_indicator != 13) super_bomb_indicator_unk2 = 0xfe; memset(sprite_where_in_room, 0, 0x1000); memset(overworld_sprite_was_loaded, 0, 0x200); memset(dungeon_room_history, 0xff, 8); } void Sprite_ReloadAll_Overworld(void) { // 89c499 Sprite_DisableAll(); Sprite_OverworldReloadAll_justLoad(); } void Sprite_OverworldReloadAll_justLoad(void) { // 89c49d Sprite_ResetAll_noDisable(); Overworld_LoadSprites(); Sprite_ActivateAllProxima(); } void Overworld_LoadSprites(void) { // 89c4ac sprcoll_x_base = (overworld_area_index & 7) << 9; sprcoll_y_base = ((overworld_area_index & 0x3f) >> 2 & 0xe) << 8; sprcoll_x_size = sprcoll_y_size = kOverworldAreaSprcollSizes[BYTE(overworld_area_index)] << 8; const uint8 *src = GetOverworldSpritePtr(overworld_area_index); uint8 b; for (; (b = src[0]) != 0xff; src += 3) { if (src[2] == 0xf4) { byte_7E0FFD++; continue; } uint8 r2 = (src[0] >> 4) << 2; uint8 r6 = (src[1] >> 4) + r2; uint8 r5 = src[1] & 0xf | src[0] << 4; sprite_where_in_overworld[r5 | r6 << 8] = src[2] + 1; } } void Sprite_ActivateAllProxima(void) { // 89c55e uint16 bak0 = BG2HOFS_copy2; uint8 bak1 = byte_7E069E[1]; byte_7E069E[1] = 0xff; int xt = (enhanced_features0 & kFeatures0_ExtendScreen64) ? 0x40 : 0; BG2HOFS_copy2 -= xt; for (int i = 21 + (xt >> 3); i >= 0; i--) { Sprite_ActivateWhenProximal(); BG2HOFS_copy2 += 16; } byte_7E069E[1] = bak1; BG2HOFS_copy2 = bak0; } void Sprite_ProximityActivation(void) { // 89c58f if (submodule_index != 0) { Sprite_ActivateWhenProximal(); Sprite_ActivateWhenProximalBig(); } else { if (!(spr_ranged_based_toggler & 1)) Sprite_ActivateWhenProximal(); if (spr_ranged_based_toggler & 1) Sprite_ActivateWhenProximalBig(); spr_ranged_based_toggler++; } } void Sprite_ActivateWhenProximal(void) { // 89c5bb if (byte_7E069E[1]) { int xt = (enhanced_features0 & kFeatures0_ExtendScreen64) ? 0x40 : 0; uint16 x = BG2HOFS_copy2 + (sign8(byte_7E069E[1]) ? -0x10 - xt : 0x110 + xt); uint16 y = BG2VOFS_copy2 - 0x30; for (int i = 21; i >= 0; i--, y += 16) Sprite_Overworld_ProximityMotivatedLoad(x, y); } } void Sprite_ActivateWhenProximalBig(void) { // 89c5fa if (byte_7E069E[0]) { int xt = (enhanced_features0 & kFeatures0_ExtendScreen64) ? 0x40 : 0; uint16 x = BG2HOFS_copy2 - 0x30 - xt; uint16 y = BG2VOFS_copy2 + (sign8(byte_7E069E[0]) ? -0x10 : 0x110); for (int i = 21 + (xt >> 3); i >= 0; i--, x += 16) Sprite_Overworld_ProximityMotivatedLoad(x, y); } } void Sprite_Overworld_ProximityMotivatedLoad(uint16 x, uint16 y) { // 89c6f5 uint16 xt = (uint16)(x - sprcoll_x_base); uint16 yt = (uint16)(y - sprcoll_y_base); if (xt >= sprcoll_x_size || yt >= sprcoll_y_size) return; uint8 r1 = (yt >> 8) * 4 | (xt >> 8); uint8 r0 = y & 0xf0 | x >> 4 & 0xf; Overworld_LoadProximaSpriteIfAlive(r1 << 8 | r0); } void Overworld_LoadProximaSpriteIfAlive(uint16 blk) { // 89c739 uint8 *p5 = sprite_where_in_overworld + blk; uint8 sprite_to_spawn = *p5; if (!sprite_to_spawn) return; uint8 loadedmask = (0x80 >> (blk & 7)); uint8 *loadedp = &overworld_sprite_was_loaded[blk >> 3]; if (*loadedp & loadedmask) return; if (sprite_to_spawn >= 0xf4) { // load overlord int k = AllocOverlord(); if (k < 0) return; *loadedp |= loadedmask; overlord_offset_sprite_pos[k] = blk; overlord_type[k] = sprite_to_spawn - 0xf3; overlord_x_lo[k] = (blk << 4 & 0xf0) + (overlord_type[k] == 1 ? 8 : 0); overlord_y_lo[k] = blk & 0xf0; overlord_x_hi[k] = (blk >> 8 & 3) + HIBYTE(sprcoll_x_base); overlord_y_hi[k] = (blk >> 10) + HIBYTE(sprcoll_y_base); overlord_floor[k] = 0; overlord_spawned_in_area[k] = overworld_area_index; overlord_gen2[k] = 0; overlord_gen1[k] = 0; overlord_gen3[k] = 0; } else { // load regular sprite int k = Overworld_AllocSprite(sprite_to_spawn); if (k < 0) return; *loadedp |= loadedmask; sprite_N_word[k] = blk; sprite_type[k] = sprite_to_spawn - 1; sprite_state[k] = 8; sprite_x_lo[k] = blk << 4 & 0xf0; sprite_y_lo[k] = blk & 0xf0; sprite_x_hi[k] = (blk >> 8 & 3) + HIBYTE(sprcoll_x_base); sprite_y_hi[k] = (blk >> 10) + HIBYTE(sprcoll_y_base); sprite_floor[k] = 0; sprite_subtype[k] = 0; sprite_die_action[k] = 0; } } void SpriteExplode_SpawnEA(int k) { // 89ee4c tmp_counter = sprite_type[k]; SpriteSpawnInfo info; int j = Sprite_SpawnDynamicallyEx(k, 0xea, &info, 14); Sprite_SetSpawnedCoordinates(j, &info); sprite_z_vel[j] = 32; sprite_floor[j] = link_is_on_lower_level; sprite_A[j] = (j == 9) ? 2 : 6; Sprite_SetY(j, info.r2_y + 3); if (tmp_counter == 0xce) { Sprite_SetY(j, info.r2_y + 16); return; } if (tmp_counter == 0xcb) { sprite_y_lo[j] = sprite_x_lo[j] = 0x78; sprite_x_hi[j] = HIBYTE(link_x_coord); sprite_y_hi[j] = HIBYTE(link_y_coord); } } void Sprite_KillFriends(void) { // 89ef56 for(int j = 15; j >= 0; j--) { if (j != cur_object_index && sprite_state[j] && !(sprite_defl_bits[j] & 2) && sprite_type[j] != 0x7a) { sprite_state[j] = 6; sprite_delay_main[j] = 15; sprite_flags3[j] = 0; sprite_flags5[j] = 0; sprite_flags2[j] = 3; } } } void Garnish16_ThrownItemDebris(int k) { // 89f0cb static const int16 kScatterDebris_Draw_X[64] = { 0, 8, 0, 8, -2, 9, -1, 9, -4, 9, -1, 10, -6, 9, -1, 12, -7, 9, -2, 13, -9, 9, -3, 14, -4, -4, 9, 15, -3, -3, -3, 9, -4, 4, 6, 10, -1, 4, 6, 7, 0, 2, 4, 7, 1, 1, 5, 7, 0, -2, 8, 9, -1, -6, 9, 10, -2, -7, 12, 11, -3, -9, 4, 6, }; static const int8 kScatterDebris_Draw_Y[64] = { 0, 0, 8, 8, 0, -1, 10, 10, 0, -3, 11, 7, 1, -4, 12, 8, 1, -4, 13, 9, 2, -4, 16, 10, 14, 14, -4, 11, 16, 16, 16, -1, 2, -5, 5, 1, 3, -7, 8, 2, 4, -8, 4, 10, -9, 4, 4, 12, -10, 4, 8, 14, -12, 4, 8, 15, -15, 3, 8, 17, -17, 1, 18, 15, }; static const int8 kScatterDebris_Draw_Char[64] = { 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x48, 0x58, 0x58, 0x58, 0x48, 0x58, 0x58, 0x48, 0x48, 0x48, 0x58, 0x48, 0x48, 0x48, 0x48, 0x48, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, }; static const uint8 kScatterDebris_Draw_Flags[64] = { 0x80, 0, 0x80, 0x40, 0x80, 0x40, 0x80, 0, 0, 0xc0, 0, 0x80, 0x80, 0x40, 0x80, 0, 0x80, 0xc0, 0, 0x80, 0, 0, 0x80, 0, 0x80, 0x80, 0x80, 0x80, 0, 0, 0, 0, 0x40, 0x40, 0x40, 0, 0x40, 0x40, 0x40, 0, 0x40, 0x40, 0, 0, 0x80, 0, 0x40, 0x40, 0x40, 0, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0, 0, 0x40, 0, 0, 0, }; Point16U pt; if (Garnish_ReturnIfPrepFails(k, &pt)) return; uint8 r5 = garnish_oam_flags[k]; if (byte_7E0FC6 >= 3) return; if (garnish_sprite[k] == 3) { ScatterDebris_Draw(k, pt); return; } OamEnt *oam = GetOamCurPtr(); tmp_counter = garnish_sprite[k]; uint8 base = ((garnish_countdown[k] >> 2) ^ 7) << 2; if (tmp_counter == 4 || tmp_counter == 2 && !player_is_indoors) base += 0x20; for (int i = 3; i >= 0; i--, oam++) { int j = i + base; SetOamHelper1(oam, pt.x + kScatterDebris_Draw_X[j], pt.y + kScatterDebris_Draw_Y[j], (tmp_counter == 0) ? 0x4E : (tmp_counter >= 0x80) ? 0xF2 : kScatterDebris_Draw_Char[j], kScatterDebris_Draw_Flags[j] | r5, 0); } } void ScatterDebris_Draw(int k, Point16U pt) { // 89f198 static const int8 kScatterDebris_Draw_X2[12] = {-8, 8, 16, -5, 8, 15, -1, 7, 11, 1, 3, 8}; static const int8 kScatterDebris_Draw_Y2[12] = {7, 2, 12, 9, 2, 10, 11, 2, 11, 7, 3, 8}; static const uint8 kScatterDebris_Draw_Char2[12] = {0xe2, 0xe2, 0xe2, 0xe2, 0xf2, 0xf2, 0xf2, 0xe2, 0xe2, 0xf2, 0xe2, 0xe2}; static const uint8 kScatterDebris_Draw_Flags2[12] = {0, 0, 0, 0, 0x80, 0x40, 0, 0x80, 0x40, 0, 0, 0}; if (garnish_countdown[k] == 16) garnish_type[k] = 0; OamEnt *oam = GetOamCurPtr(); int base = ((garnish_countdown[k] & 0xf) >> 2) * 3; for (int i = 2; i >= 0; i--, oam++) { int j = i + base; SetOamHelper1(oam, pt.x + kScatterDebris_Draw_X2[j], pt.y + kScatterDebris_Draw_Y2[j], kScatterDebris_Draw_Char2[j], kScatterDebris_Draw_Flags2[j] | 0x22, 0); } } void Sprite_KillSelf(int k) { // 89f1f8 if (!(sprite_defl_bits[k] & 0x40) && player_is_indoors) return; sprite_state[k] = 0; uint16 blk = sprite_N_word[k]; g_ram[0] = blk; // Sprite_PrepOamCoordOrDoubleRet reads this! WORD(g_ram[1]) = (blk >> 3) + 0xef80; // Sprite_PrepOamCoordOrDoubleRet reads this! uint8 loadedmask = (0x80 >> (blk & 7)); uint16 addr = 0xEF80 + (blk >> 3); // warning: blk may be bad, seen with cannon balls in 2nd dungeon uint8 *loadedp = &g_ram[addr + 0x10000]; if (blk < 0xffff) *loadedp &= ~loadedmask; if (!player_is_indoors) sprite_N_word[k] = 0xffff; else sprite_N[k] = 0xff; } void SpritePrep_LoadProperties(int k) { // 8db818 SpritePrep_ResetProperties(k); int j = sprite_type[k]; sprite_flags2[k] = kSpriteInit_Flags2[j]; sprite_health[k] = kSpriteInit_Health[j]; sprite_flags4[k] = kSpriteInit_Flags4[j]; sprite_flags5[k] = kSpriteInit_Flags5[j]; sprite_defl_bits[k] = kSpriteInit_DeflBits[j]; sprite_bump_damage[k] = kSpriteInit_BumpDamage[j]; sprite_flags[k] = kSpriteInit_Flags[j]; sprite_room[k] = player_is_indoors ? dungeon_room_index2 : overworld_area_index; sprite_flags3[k] = kSpriteInit_Flags3[j]; sprite_oam_flags[k] = kSpriteInit_Flags3[j] & 0xf; } void SpritePrep_LoadPalette(int k) { // 8db85c int f = kSpriteInit_Flags3[sprite_type[k]]; sprite_flags3[k] = f; sprite_oam_flags[k] = f & 15; } void SpritePrep_ResetProperties(int k) { // 8db871 sprite_pause[k] = 0; sprite_E[k] = 0; sprite_x_vel[k] = 0; sprite_y_vel[k] = 0; sprite_z_vel[k] = 0; sprite_x_subpixel[k] = 0; sprite_y_subpixel[k] = 0; sprite_z_subpos[k] = 0; sprite_ai_state[k] = 0; sprite_graphics[k] = 0; sprite_D[k] = 0; sprite_delay_main[k] = 0; sprite_delay_aux1[k] = 0; sprite_delay_aux2[k] = 0; sprite_delay_aux4[k] = 0; sprite_head_dir[k] = 0; sprite_anim_clock[k] = 0; sprite_G[k] = 0; sprite_hit_timer[k] = 0; sprite_wallcoll[k] = 0; sprite_z[k] = 0; sprite_health[k] = 0; sprite_F[k] = 0; sprite_x_recoil[k] = 0; sprite_y_recoil[k] = 0; sprite_A[k] = 0; sprite_B[k] = 0; sprite_C[k] = 0; sprite_unk2[k] = 0; sprite_subtype2[k] = 0; sprite_ignore_projectile[k] = 0; sprite_obj_prio[k] = 0; sprite_oam_flags[k] = 0; sprite_stunned[k] = 0; sprite_give_damage[k] = 0; sprite_unk3[k] = 0; sprite_unk4[k] = 0; sprite_unk5[k] = 0; sprite_unk1[k] = 0; sprite_I[k] = 0; } uint8 Oam_AllocateFromRegionA(uint8 num) { // 8dba80 return Oam_GetBufferPosition(num, 0); } uint8 Oam_AllocateFromRegionB(uint8 num) { // 8dba84 return Oam_GetBufferPosition(num, 2); } uint8 Oam_AllocateFromRegionC(uint8 num) { // 8dba88 return Oam_GetBufferPosition(num, 4); } uint8 Oam_AllocateFromRegionD(uint8 num) { // 8dba8c return Oam_GetBufferPosition(num, 6); } uint8 Oam_AllocateFromRegionE(uint8 num) { // 8dba90 return Oam_GetBufferPosition(num, 8); } uint8 Oam_AllocateFromRegionF(uint8 num) { // 8dba94 return Oam_GetBufferPosition(num, 10); } uint8 Oam_GetBufferPosition(uint8 num, uint8 y) { // 8dbb0a y >>= 1; uint16 p = oam_region_base[y], pstart = p; p += num; if (p >= kOamGetBufferPos_Tab0[y]) { int j = oam_alloc_arr1[y]++ & 7; pstart = kOamGetBufferPos_Tab1[y * 8 + j]; } else { oam_region_base[y] = p; } oam_ext_cur_ptr = 0xa20 + (pstart >> 2); oam_cur_ptr = 0x800 + pstart; return oam_cur_ptr; } void Sprite_NullifyHookshotDrag(void) { // 8ff540 for (int i = 4; i >= 0; i--) { if (!(ancilla_type[i] & 0x1f) && related_to_hookshot) { related_to_hookshot = 0; break; } } link_x_coord_safe_return_hi = link_x_coord >> 8; link_y_coord_safe_return_hi = link_y_coord >> 8; link_x_coord = link_x_coord_prev; link_y_coord = link_y_coord_prev; HandleIndoorCameraAndDoors(); } void Overworld_SubstituteAlternateSecret(void) { // 9afbdb static const uint8 kSecretSubst_Tab0[64] = { 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 6, 4, 4, 6, 0, 0, 15, 15, 4, 5, 5, 4, 6, 6, 15, 15, 4, 5, 5, 7, 6, 6, 31, 31, 4, 7, 7, 4, 6, 6, 6, 7, 2, 0, 0, 0, 0, 0, 6, 6, 2, 0, 0, 0, 0, 0, }; static const uint8 kSecretSubst_Tab2[16] = { 1, 1, 1, 1, 15, 1, 1, 18, 16, 1, 1, 1, 17, 1, 1, 3 }; static const uint8 kSecretSubst_Tab1[16] = { 0, 0, 0, 0, 2, 0, 0, 8, 16, 0, 0, 0, 1, 0, 0, 0 }; if (GetRandomNumber() & 1) return; int n = 0; for (int j = 15; j >= 0; j--) { if (sprite_state[j] && sprite_type[j] != 0x6c) n++; } if (n >= 4 || sram_progress_indicator < 2) return; int j = (overworld_secret_subst_ctr++ & 7) + (is_in_dark_world ? 8 : 0); if (!(kSecretSubst_Tab0[BYTE(overworld_area_index) & 0x3f] & kSecretSubst_Tab1[j])) BYTE(dung_secrets_unk1) = kSecretSubst_Tab2[j]; } void Sprite_ApplyConveyor(int k, int j) { // 9d8010 if (!(frame_counter & 1)) return; static const int8 kConveyorAdjustment_X[] = {0, 0, -1, 1}; static const int8 kConveyorAdjustment_Y[] = {-1, 1, 0, 0}; Sprite_SetX(k, Sprite_GetX(k) + kConveyorAdjustment_X[j - 0x68]); Sprite_SetY(k, Sprite_GetY(k) + kConveyorAdjustment_Y[j - 0x68]); } uint8 Sprite_BounceFromTileCollision(int k) { // 9dc751 int j = Sprite_CheckTileCollision(k); if (j & 3) { sprite_x_vel[k] = -sprite_x_vel[k]; sprite_G[k]++; } if (j & 12) { sprite_y_vel[k] = -sprite_y_vel[k]; sprite_G[k]++; return sprite_G[k]; // wtf } return 0; } void ExecuteCachedSprites(void) { // 9de9da if (!player_is_indoors || submodule_index == 0 || submodule_index == 14 || alt_sprites_flag == 0) { alt_sprites_flag = 0; return; } for (int i = 15; i >= 0; i--) { cur_object_index = i; if (alt_sprite_state[i]) UncacheAndExecuteSprite(i); } } void UncacheAndExecuteSprite(int k) { // 9dea00 uint8 bak0 = sprite_state[k]; uint8 bak1 = sprite_type[k]; uint8 bak2 = sprite_x_lo[k]; uint8 bak3 = sprite_x_hi[k]; uint8 bak4 = sprite_y_lo[k]; uint8 bak5 = sprite_y_hi[k]; uint8 bak6 = sprite_graphics[k]; uint8 bak7 = sprite_A[k]; uint8 bak8 = sprite_head_dir[k]; uint8 bak9 = sprite_oam_flags[k]; uint8 bak10 = sprite_obj_prio[k]; uint8 bak11 = sprite_D[k]; uint8 bak12 = sprite_flags2[k]; uint8 bak13 = sprite_floor[k]; uint8 bak14 = sprite_ai_state[k]; uint8 bak15 = sprite_flags3[k]; uint8 bak16 = sprite_B[k]; uint8 bak17 = sprite_C[k]; uint8 bak18 = sprite_E[k]; uint8 bak19 = sprite_subtype2[k]; uint8 bak20 = sprite_z[k]; uint8 bak21 = sprite_delay_main[k]; uint8 bak22 = sprite_I[k]; uint8 bak23 = sprite_ignore_projectile[k]; sprite_state[k] = alt_sprite_state[k]; sprite_type[k] = alt_sprite_type[k]; sprite_x_lo[k] = alt_sprite_x_lo[k]; sprite_x_hi[k] = alt_sprite_x_hi[k]; sprite_y_lo[k] = alt_sprite_y_lo[k]; sprite_y_hi[k] = alt_sprite_y_hi[k]; sprite_graphics[k] = alt_sprite_graphics[k]; sprite_A[k] = alt_sprite_A[k]; sprite_head_dir[k] = alt_sprite_head_dir[k]; sprite_oam_flags[k] = alt_sprite_oam_flags[k]; sprite_obj_prio[k] = alt_sprite_obj_prio[k]; sprite_D[k] = alt_sprite_D[k]; sprite_flags2[k] = alt_sprite_flags2[k]; sprite_floor[k] = alt_sprite_floor[k]; sprite_ai_state[k] = alt_sprite_spawned_flag[k]; sprite_flags3[k] = alt_sprite_flags3[k]; sprite_B[k] = alt_sprite_B[k]; sprite_C[k] = alt_sprite_C[k]; sprite_E[k] = alt_sprite_E[k]; sprite_subtype2[k] = alt_sprite_subtype2[k]; sprite_z[k] = alt_sprite_height_above_shadow[k]; sprite_delay_main[k] = alt_sprite_delay_main[k]; sprite_I[k] = alt_sprite_I[k]; sprite_ignore_projectile[k] = alt_sprite_maybe_ignore_projectile[k]; Sprite_ExecuteSingle(k); if (sprite_pause[k] != 0) alt_sprite_state[k] = 0; sprite_ignore_projectile[k] = bak23; sprite_I[k] = bak22; sprite_delay_main[k] = bak21; sprite_z[k] = bak20; sprite_subtype2[k] = bak19; sprite_E[k] = bak18; sprite_C[k] = bak17; sprite_B[k] = bak16; sprite_flags3[k] = bak15; sprite_ai_state[k] = bak14; sprite_floor[k] = bak13; sprite_flags2[k] = bak12; sprite_D[k] = bak11; sprite_obj_prio[k] = bak10; sprite_oam_flags[k] = bak9; sprite_head_dir[k] = bak8; sprite_A[k] = bak7; sprite_graphics[k] = bak6; sprite_y_hi[k] = bak5; sprite_y_lo[k] = bak4; sprite_x_hi[k] = bak3; sprite_x_lo[k] = bak2; sprite_type[k] = bak1; sprite_state[k] = bak0; } uint8 Sprite_ConvertVelocityToAngle(uint8 x, uint8 y) { // 9df614 static const uint8 kConvertVelocityToAngle_Tab0[32] = { 0, 0, 1, 1, 1, 2, 2, 2, 0, 0, 15, 15, 15, 14, 14, 14, 8, 8, 7, 7, 7, 6, 6, 6, 8, 8, 9, 9, 9, 10, 10, 10, }; static const uint8 kConvertVelocityToAngle_Tab1[32] = { 4, 4, 3, 3, 3, 2, 2, 2, 12, 12, 13, 13, 13, 14, 14, 14, 4, 4, 5, 5, 5, 6, 6, 6, 12, 12, 11, 11, 11, 10, 10, 10, }; int s = ((y >> 7) + (x >> 7) * 2) * 8; if (sign8(x)) x = -x; if (sign8(y)) y = -y; if (x >= y) { return kConvertVelocityToAngle_Tab0[(y >> 2) + s]; } else { return kConvertVelocityToAngle_Tab1[(x >> 2) + s]; } } int Sprite_SpawnDynamically(int k, uint8 what, SpriteSpawnInfo *info) { // 9df65d return Sprite_SpawnDynamicallyEx(k, what, info, 15); } int Sprite_SpawnDynamicallyEx(int k, uint8 what, SpriteSpawnInfo *info, int j) { // 9df65f do { if (sprite_state[j] == 0) { sprite_type[j] = what; sprite_state[j] = 9; info->r0_x = Sprite_GetX(k); info->r2_y = Sprite_GetY(k); info->r4_z = sprite_z[k]; info->r5_overlord_x = overlord_x_lo[k] | overlord_x_hi[k] << 8; info->r7_overlord_y = overlord_y_lo[k] | overlord_y_hi[k] << 8; SpritePrep_LoadProperties(j); if (!player_is_indoors) { sprite_N_word[j] = 0xffff; } else { sprite_N[j] = 0xff; } sprite_floor[j] = sprite_floor[k]; sprite_D[j] = sprite_D[k]; sprite_die_action[j] = 0; sprite_subtype[j] = 0; break; } } while (--j >= 0); return j; } void SpriteFall_Draw(int k, PrepOamCoordsRet *info) { // 9dffc5 static const uint8 kSpriteFall_Char[8] = {0x83, 0x83, 0x83, 0x80, 0x80, 0x80, 0xb7, 0xb7}; OamEnt *oam = GetOamCurPtr(); oam->x = info->x + 4; oam->y = info->y + 4; oam->charnum = kSpriteFall_Char[sprite_delay_main[k] >> 2]; oam->flags = info->flags & 0x30 | 0x04; Sprite_CorrectOamEntries(k, 0, 0); } void Sprite_GarnishSpawn_Sparkle_limited(int k, uint16 x, uint16 y) { // 9ea001 Sprite_SpawnSimpleSparkleGarnishEx(k, x, y, 14); } int Sprite_GarnishSpawn_Sparkle(int k, uint16 x, uint16 y) { // 9ea007 return Sprite_SpawnSimpleSparkleGarnishEx(k, x, y, 29); } void Sprite_BehaveAsBarrier(int k) { // 9ef4f3 uint8 bak = sprite_flags4[k]; sprite_flags4[k] = 0; if (Sprite_CheckDamageToLink_same_layer(k)) Sprite_HaltAllMovement(); sprite_flags4[k] = bak; } void Sprite_HaltAllMovement(void) { // 9ef508 Sprite_NullifyHookshotDrag(); link_speed_setting = 0; Link_CancelDash(); } int ReleaseFairy(void) { // 9efe33 SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(0, 0xe3, &info); if (j >= 0) { sprite_floor[j] = link_is_on_lower_level; Sprite_SetX(j, link_x_coord + 8); Sprite_SetY(j, link_y_coord + 16); sprite_D[j] = 0; sprite_delay_aux4[j] = 96; } return j; } void Sprite_DrawRippleIfInWater(int k) { // 9eff8d if (sprite_I[k] != 8 && sprite_I[k] != 9) return; if (sprite_flags3[k] & 0x20) { cur_sprite_x -= 4; if (sprite_type[k] == 0xdf) cur_sprite_y -= 7; } SpriteDraw_WaterRipple(k); Sprite_Get16BitCoords(k); Oam_AllocateFromRegionA(((sprite_flags2[k] & 0x1f) + 1) * 4); }