shithub: zelda3

ref: 0dd77066d531120cebb648f5ad87a7389a128de7
dir: /variables_blastwall.h/

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#define blastwall_var5 ((uint8*)(g_ram+0x10000))
#define blastwall_var6 ((uint8*)(g_ram+0x10008))
#define blastwall_var1 (*(uint8*)(g_ram+0x10010))
#define blastwall_var4 (*(uint8*)(g_ram+0x10011))
#define blastwall_var8 (*(uint16*)(g_ram+0x10018))
#define blastwall_var9 (*(uint16*)(g_ram+0x1001A))
#define blastwall_var7 (*(uint8*)(g_ram+0x1001C))
#define blastwall_var10 ((uint16*)(g_ram+0x10020))
#define blastwall_var11 ((uint16*)(g_ram+0x10030))
#define blastwall_var12 ((uint8*)(g_ram+0x10040))