shithub: zelda3

ref: 0dd77066d531120cebb648f5ad87a7389a128de7
dir: /variables_breaktowerseal.h/

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#define breaktowerseal_var3 ((uint8*)(g_ram+0x15800))
#define breaktowerseal_var4 (*(uint8*)(g_ram+0x15808))
#define breaktowerseal_x (*(uint16*)(g_ram+0x1580E))
#define breaktowerseal_y (*(uint16*)(g_ram+0x15810))
#define breaktowerseal_var5 (*(uint8*)(g_ram+0x15812))
#define breaktowerseal_base_sparkle_y_lo ((uint8*)(g_ram+0x15817))
#define breaktowerseal_base_sparkle_y_hi ((uint8*)(g_ram+0x1581F))
#define breaktowerseal_base_sparkle_x_lo ((uint8*)(g_ram+0x15827))
#define breaktowerseal_base_sparkle_x_hi ((uint8*)(g_ram+0x1582F))
#define breaktowerseal_sparkle_var1 ((uint8*)(g_ram+0x15837))
#define breaktowerseal_sparkle_y_lo ((uint8*)(g_ram+0x1584F))
#define breaktowerseal_sparkle_y_hi ((uint8*)(g_ram+0x15867))
#define breaktowerseal_sparkle_x_lo ((uint8*)(g_ram+0x1587F))
#define breaktowerseal_sparkle_x_hi ((uint8*)(g_ram+0x15897))
#define breaktowerseal_sparkle_var2 ((uint8*)(g_ram+0x158AF))