ref: 0dd77066d531120cebb648f5ad87a7389a128de7
dir: /zelda3.vcxproj.filters/
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Zelda"> <UniqueIdentifier>{d6299dde-0eca-4199-8851-ead8818843b7}</UniqueIdentifier> </Filter> <Filter Include="Snes"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="snes\apu.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\cart.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\cpu.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\dma.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\dsp.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\input.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="main.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\ppu.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\snes.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\snes_other.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\spc.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="tracing.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="zelda_rtl.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="hud.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="dungeon.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="nmi.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="player_oam.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="load_gfx.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="messaging.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="overworld.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="sprite.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="sprite_main.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="tagalong.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="overlord.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="poly.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="ancilla.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="ending.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="attract.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="select_file.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="spc_player.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="player.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="tile_detect.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="other_modules.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="misc.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="zelda_cpu_infra.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="config.c"> <Filter>Zelda</Filter> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="snes\apu.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\cart.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\cpu.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\dma.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\dsp.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\input.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\ppu.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\saveload.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\snes.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\spc.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="tracing.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="zelda_rtl.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="hud.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="dungeon.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="nmi.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="load_gfx.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="overworld.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="variables.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="sprite.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="tagalong.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="overlord.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="poly.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="ancilla.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="ending.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="select_file.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="tile_detect.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="types.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="player.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="other_modules.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="misc.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="player_oam.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="messaging.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="attract.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="zelda_cpu_infra.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="spc_player.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="sprite_main.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="snes\dsp_regs.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="config.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="snes\snes_regs.h"> <Filter>Snes</Filter> </ClInclude> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> </Project>