ref: 0fac45fafba58d085647c783ff36b08abf58c76b
dir: /other_modules.c/
#include "zelda_rtl.h" #include "variables.h" #include "dungeon.h" #include "ancilla.h" #include "load_gfx.h" #include "hud.h" #include "sprite.h" #include "messaging.h" #include "player_oam.h" #include "sprite_main.h" void Module18_GanonEmerges() { // 829edc uint16 hofs2 = BG2HOFS_copy2; uint16 vofs2 = BG2VOFS_copy2; uint16 hofs1 = BG1HOFS_copy2; uint16 vofs1 = BG1VOFS_copy2; BG2HOFS_copy2 = BG2HOFS_copy = hofs2 + bg1_x_offset; BG2VOFS_copy2 = BG2VOFS_copy = vofs2 + bg1_y_offset; BG1HOFS_copy2 = BG1HOFS_copy = hofs1 + bg1_x_offset; BG1VOFS_copy2 = BG1VOFS_copy = vofs1 + bg1_y_offset; Sprite_Main(); BG1VOFS_copy2 = vofs1; BG1HOFS_copy2 = hofs1; BG2VOFS_copy2 = vofs2; BG2HOFS_copy2 = hofs2; switch (overworld_map_state) { case 0: // GetBirdForPursuit Dungeon_HandleLayerEffect(); CallForDuckIndoors(); SaveDungeonKeys(); overworld_map_state++; flag_is_link_immobilized++; break; case 1: // PrepForPyramidLocation Dungeon_HandleLayerEffect(); if (submodule_index == 10) { overworld_screen_index = 91; player_is_indoors = 0; main_module_index = 24; submodule_index = 0; overworld_map_state = 2; } break; case 2: // FadeOutDungeonScreen Dungeon_HandleLayerEffect(); if (--INIDISP_copy) break; EnableForceBlank(); overworld_map_state++; Hud_RebuildIndoor(); link_x_vel = link_y_vel = 0; break; case 3: // LOadPyramidArea birdtravel_var1[0] = 8; birdtravel_var1[1] = 0; FluteMenu_LoadSelectedScreen(); LoadOWMusicIfNeeded(); music_control = 9; break; case 4: // LoadAmbientOverlay Overworld_LoadOverlayAndMap(); subsubmodule_index = 0; break; case 5: // BrightenScreenThenSpawnBat if (++INIDISP_copy == 15) { dung_savegame_state_bits = 0; flag_unk1 = 0; Sprite_SpawnBatCrashCutscene(); link_direction_facing = 2; saved_module_for_menu = 9; player_is_indoors = 0; overworld_map_state++; subsubmodule_index = 128; BYTE(cur_palace_index_x2) = 255; } break; case 6: // DelayForBatSmashIntoPyramid break; case 7: // DelayPlayerDropOff if (!--subsubmodule_index) overworld_map_state++; break; case 8: // DropOffPlayerAtPyramid BirdTravel_Finish_Doit(); break; } LinkOam_Main(); }