shithub: zelda3

ref: 21962ad06a1847140f5564770c94fbd33b6460bc
dir: /other/name_remap.txt/

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Vector_RESET Interrupt_Reset
Vector_NMI Interrupt_NMI
Native_mode_IRQ Interrupt_IRQ
Vram_EraseTilemaps_Triforce EraseTileMaps_triforce
Vram_EraseTilemaps_PalaceMap EraseTileMaps_dungeonmap
Vram_EraseTilemaps_normal EraseTileMaps_normal
Vram_EraseTilemaps EraseTileMaps
Main_PrepSpritesForNmi NMI_PrepareSprites
UseImplicitRegIndexedLocalJumpTable JumpTableLocal
UseImplicitRegIndexedLongJumpTable JumpTableLong
Overworld_GetTileAttrAtLocation Overworld_GetTileAttributeAtLocation
Sound_LoadSongBank LoadSongBank
Sound_LoadLightWorldSongBank LoadOverworldSongs
Sound_LoadIndoorSongBank LoadDungeonSongs
Sound_LoadEndingSongBank LoadCreditsSongs
Main_SaveGameFile SaveGameFile
NMI_UploadBg3Text NMI_UploadBG3Text
NMI_UpdateScrollingOwMap NMI_UpdateOWScroll
NMI_UploadSubscreenOverlay NMI_UpdateSubscreenOverlay
NMI_UploadSubscreenOverlay_firstHalf NMI_UploadSubscreenOverlayFormer
NMI_UploadSubscreenOverlay_secondHalf NMI_UploadSubscreenOverlayLatter
NMI_UploadSubscreenOverlay_StartTransfers NMI_HandleArbitraryTileMap
NMI_UploadBg3Unknown NMI_UpdateBG1Wall
NMI_UploadBg3Unknown_doNothing NMI_TileMapNothing
NMI_LightWorldMode7Tilemap NMI_UpdateLoadLightWorldMap
NMI_UpdateLeftBg2Tilemaps NMI_UpdateBG2Left
NMI_UpdateBgChrSlots_3_to_4 NMI_UpdateBGChar3and4
NMI_UpdateBgChrSlots_5_to_6 NMI_UpdateBGChar5and6
NMI_UpdateChrHalfSlot NMI_UpdateBGCharHalf
NMI_UpdateChr_Bg0 NMI_UpdateBGChar0
NMI_UpdateChr_Bg1 NMI_UpdateBGChar1
NMI_UpdateChr_Bg2 NMI_UpdateBGChar2
NMI_UpdateChr_Bg3 NMI_UpdateBGChar3
NMI_UpdateChr_Spr0 NMI_UpdateObjChar0
NMI_UpdateChr_Spr2 NMI_UpdateObjChar2
NMI_UpdateChr_Spr3 NMI_UpdateObjChar3
NMI_UpdateAny NMI_RunTileMapUpdateDMA
NMI_DarkWorldMode7Tilemap NMI_UploadDarkWorldMap
NMI_UpdateBg3ChrForDeathMode NMI_UploadGameOverText
NMI_UpdateBarrierTileChr NMI_UpdatePegTiles
UNUSED_sub_8090EB UNREACHABLE_0090EB
Dungeon_Upload_BG2 Dungeon_PrepareNextRoomQuadrantUpload
Dungeon_Upload_BG1_Outer WaterFlood_BuildOneQuadrantForVRAM
Dungeon_Upload_BG1 TileMapPrep_NotWaterOnTag
Dungeon_Upload_BG1_Water WaterFlood_BuildOneQuadrantForVRAM_not_triggered
NMI_LoadTilemapToVram HandleStripes14
UpdatePolyhedralDma NMI_UpdateIRQGFX
LoadItemAnimationGfx LoadItemGFXIntoWRAM4BPPBuffer
DecompSwordGfx DecompressSwordGraphics
DecompShieldGfx DecompressShieldGraphics
DecompDungAnimatedTiles DecompressAnimatedDungeonTiles
DecompOwAnimatedTiles DecompressAnimatedOverworldTiles
IntroLoadGfx4 LoadItemGFX_Auxiliary
Tagalong_LoadGfx LoadFollowerGraphics
DecodeAnimatedSpriteTile WriteTo4BPPBuffer_at_7F4000
Intro_LoadGfx_expand3To4bpp LoadItemGFX_sheet0
SomeUnpackAnimatedTiles UNREACHABLE_00D5C5
Do3To4Low_8Tiles Do3bppToWRAM4bpp_LeftPal
Expand3To4High_6 Do3bppToWRAM4bpp_RightPal
LoadTransAuxGfx LoadTransAuxGFX
Dungeon_LoadSpriteSets LoadTransAuxGFX_sprite
DecompAuxAndSprites ReloadPreviouslyLoadedSheets
Text_DecompressStoryGfx Attract_DecompressStoryGFX
MirrorWarp_LoadNext AnimateMirrorWarp
MirrorWarp_LoadNext_0 AnimateMirrorWarp_LoadPyramidIfAga
MirrorWarp_LoadNext_5 AnimateMirrorWarp_TriggerOverlayA_2
MirrorWarp_LoadNext_7x AnimateMirrorWarp_DrawDestinationScreen
MirrorWarp_LoadNext_8x AnimateMirrorWarp_DoSpritesPalettes
MirrorWarp_LoadNext_6 AnimateMirrorWarp_TriggerOverlayB
MirrorWarp_LoadNext_14 AnimateMirrorWarp_TriggerBGChar0
MirrorWarp_LoadNext_10 AnimateMirrorWarp_DecompressAnimatedTiles
LoadMainAuxTiles AnimateMirrorWarp_DecompressNewTileSets
MirrorWarp_LoadNext_2 AnimateMirrorWarp_DecompressBackgroundsA
MirrorWarp_LoadNext_3 AnimateMirrorWarp_DecompressBackgroundsB
MirrorWarp_LoadNext_4 AnimateMirrorWarp_DecompressBackgroundsC
MirrorWarp_LoadNext_11 AnimateMirrorWarp_LoadSubscreen
MirrorWarp_LoadNext_12 AnimateMirrorWarp_DecompressSpritesA
MirrorWarp_LoadNext_13 AnimateMirrorWarp_DecompressSpritesB
Graphics_IncrementalVramUpload Graphics_IncrementalVRAMUpload
LoadGfxFunc1 LoadNewSpriteGFXSet
InitTilesets InitializeTilesets
LoadDefaultGfx LoadDefaultGraphics
DecompAndDirectCopy DecompressAndCopyManually
Attract_InitGraphics_Helper1 Attract_LoadBG3GFX
Graphics_LoadCommonSpr LoadCommonSprites_2
WriteMode7GraphicsData TransferMode7Characters
Graphics_MaybeLoadChrHalfSlot Graphics_LoadChrHalfSlot
LoadSelectScreenGfx LoadFileSelectGraphics
CopyFontToVram TransferFontToVRAM
LoadSpriteGfx LoadSpriteGraphics
Upload3To4High Do3To4High
LoadBgGfx LoadBackgroundGraphics
Upload3To4Low Do3To4Low
LoadCommonSprGfxToVram LoadCommonSprites
Decomp_spr_to_0x7f4600 Decompress_sprite_high
DecompSprOrBg Decompress
Decomp_get_next_byte Decompression_GetNextByte
PaletteFilter_doFiltering ApplyPaletteFilter
PaletteFilterUnused UNREACHABLE_00EA79
Palette_ResetHud45ForText ResetHUDPalettes4and5
Palette_Restore_SP5F PaletteFilter_RestoreSP5F
Palette_Filter_SP5F PaletteFilter_SP5F
KholdstareShell_PaletteFiltering_Code PaletteFilter_KholdstareShell_init
PaletteFilter_Agahnim AgahnimWarpShadowFilter
sub_80ED19 AgahnimWarpShadowFilter_filter_one
sub_80EDB1 PaletteFilter_Restore
RestorePaletteAdditive_FadeIn PaletteFilter_RestoreAdditive
RestorePaletteSubtractive PaletteFilter_RestoreSubtractive
Palette_InitWhiteFilter PaletteFilter_InitializeWhiteFilter
sub_80EEE0 MirrorWarp_GoToSubmodules
Palette_MirrorWarp_Step MirrorWarp_RunAnimationSubmodules
Palette_DarkenOrLighten_Step PaletteFilter_BlindingWhite
Palette_AnimCommon PaletteFilter_StartBlindingWhite
TriforceRoom_AnimPalette PaletteFilter_BlindingWhiteTriforce
WhirlpoolSaturateBlue PaletteFilter_WhirlpoolBlue
WhirlpoolIsolateBlue PaletteFilter_IsolateWhirlpoolBlue
WhirlpoolRestoreBlue PaletteFilter_WhirlpoolRestoreBlue
WhirlpoolRestoreRedGreen PaletteFilter_WhirlpoolRestoreRedGreen
sub_80F132 EXIT_00F12D
PaletteFilter_Restore_Strictly_Bg_Subtractive PaletteFilter_RestoreBGSubstractiveStrict
PaletteFilter_Restore_Strictly_Bg_Additive PaletteFilter_RestoreBGAdditiveStrict
PaletteFilter_IncreaseTrinexxRed Trinexx_FlashShellPalette_Red
PaletteFilter_RestoreTrinexxRed Trinexx_UnflashShellPalette_Red
PaletteFilter_IncreaseTrinexxBlue Trinexx_FlashShellPalette_Blue
PaletteFilter_RestoreTrinexxBlue Trinexx_UnflashShellPalette_Blue
Spotlight_close IrisSpotlight_close
ConfigureSpotlightTable IrisSpotlight_ConfigureTable
ResetSpotlightTable IrisSpotlight_ResetTable
ConfigureSpotlightTable_Helper IrisSpotlight_CalculateCircleValue
OrientLampBg OrientLampLightCone
Hdma_ConfigureWaterTable AdjustWaterHDMAWindow
Hdma_ConfigureWaterTable_Inner AdjustWaterHDMAWindow_X
Watergate_Helper FloodDam_PrepFloodHDMA
Module_Messaging Module0E_Interface
Messaging_Main RunInterface
Messaging_PrayingPlayer Module0E_05_DesertPrayer
PrayingPlayer_InitScene DesertPrayer_InitializeCutscene
PrayingPlayer_FadeInScene DesertPrayer_FadeScene
UNUSED_Module_Messaging_6 Module0E_06_Unused
Module_Messaging_4 Module0E_04_RedPotion
Module_Messaging_8 Module0E_08_GreenPotion
Module_Messaging_9 Module0E_09_BluePotion
PrepDungeonBossExit PrepareDungeonExitFromBossFight
Module_Messaging_11 Module0E_0B_SaveMenu
Overworld_LoadGfxProperties Sprite_LoadGraphicsProperties
Overworld_LoadGfxProperties_justLightWorld Sprite_LoadGraphicsProperties_light_world_only
Dungeon_InitStarTileChr ResetStarTileGraphics
Mirror_InitHdmaSettings InitializeMirrorHDMA
Overworld_InitMirrorWarp_HDMA MirrorWarp_BuildAndEnableHDMATable
Overworld_MirrorWarp_State3 MirrorWarp_BuildWavingHDMATable
Overworld_MirrorWarp_State4 MirrorWarp_BuildDewavingHDMATable
Dungeon_DrawObjects RoomDraw_DrawAllObjects
Dungeon_LoadDoor RoomData_DrawObject_Door
Dungeon_LoadType1Object RoomData_DrawObject
Dungeon_DrawFloors RoomDraw_DrawFloors
Dung_FillFloor RoomDraw_FloorChunks
Object_Draw_N_4x4 RoomDraw_A_Many32x32Blocks
Object_Draw_WallVert RoomDraw_Downwards4x2_1to15or26
Object_Draw_WallHorz_LR RoomDraw_Rightwards2x4_1to15or26
Object_Draw_WallVert_BothBg RoomDraw_Downwards4x2_1to16_BothBG
Object_Draw_WallHorz_LR_BothBgs RoomDraw_Rightwards2x4spaced4_1to16
Object_Draw_67 RoomDraw_Downwards2x2_1to16
Object_Draw_07 RoomDraw_Rightwards2x2_1to16
Object_Draw_60 RoomDraw_Downwards2x2_1to15or32
Object_Draw2x2s_AdvanceRight RoomDraw_Rightwards2x2_1to15or32
Object_Draw_C0 RoomDraw_4x4BlocksIn4x4SuperSquare
Object_CeilingNW RoomDraw_DiagonalCeilingTopLeftA
Object_CeilingSW RoomDraw_DiagonalCeilingBottomLeftA
Object_CeilingNE RoomDraw_DiagonalCeilingTopRightA
Object_CeilingSE RoomDraw_DiagonalCeilingBottomRightA
Object_Draw_05 RoomDraw_Rightwards2x4spaced4_1to16_BothBG
Object_Draw_65 RoomDraw_DownwardsDecor4x2spaced4_1to16
Object_Draw_09 RoomDraw_DiagonalAcute_1to16
Object_Draw_0A RoomDraw_DiagonalGrave_1to16
Object_Draw_15 RoomDraw_DiagonalAcute_1to16_BothBG
Object_Draw_16 RoomDraw_DiagonalGrave_1to16_BothBG
Object_Draw_C1 RoomDraw_ClosedChestPlatform
sub_818D47 RoomDraw_ChestPlatformHorizontalWallWithCorners
Object_Draw_21 RoomDraw_Rightwards1x2_1to16_plus2
Object_Draw_Nx3 RoomDraw_1x3_rightwards
Object_Draw_C3 RoomDraw_3x3FloorIn4x4SuperSquare
Object_Draw_A4_Hole RoomDraw_BigHole4x4_1to16
Object_Draw_A5 RoomDraw_DiagonalCeilingTopLeftB
Object_Draw_A6 RoomDraw_DiagonalCeilingBottomLeftB
Object_Draw_A7 RoomDraw_DiagonalCeilingTopRightB
Object_Draw_A8 RoomDraw_DiagonalCeilingBottomRightB
Object_DrawLongVertRail RoomDraw_DownwardsHasEdge1x1_1to16_plus23
Object_DrawVertRail RoomDraw_DownwardsHasEdge1x1_1to16_plus3
Object_Draw_5F RoomDraw_RightwardsHasEdge1x1_1to16_plus23
Object_DrawHorzRailThin RoomDraw_RightwardsHasEdge1x1_1to16_plus3
Object_Draw_88 RoomDraw_DownwardsBigRail3x1_1to16plus5
Object_Draw_5D RoomDraw_RightwardsBigRail1x3_1to16plus5
Object_DrawEdge_LR RoomDraw_RightwardsHasEdge1x1_1to16_plus2
Object_DrawEdge_UD RoomDraw_DownwardsEdge1x1_1to16
Object_Draw_DB RoomDraw_4x4FloorTwoIn4x4SuperSquare
Object_Draw_C4 RoomDraw_4x4FloorOneIn4x4SuperSquare
nullsub_5 RoomDraw_Nothing_D
Object_Draw_2F RoomDraw_RightwardsTopCorners1x2_1to16_plus13
Object_Draw_30 RoomDraw_RightwardsBottomCorners1x2_1to16_plus13
Object_Draw_6C RoomDraw_DownwardsLeftCorners2x1_1to16_plus12
Object_Draw_6D RoomDraw_DownwardsRightCorners2x1_1to16_plus12
Object_Draw_B0 RoomDraw_RightwardsEdge1x1_1to16plus7
Object_Draw_8B RoomDraw_DownwardsEdge1x1_1to16plus7
nullsub_2 RoomDraw_Nothing_A
Object_Draw_70 RoomDraw_DownwardsFloor4x4_1to16
Object_RedCarpetFloor RoomDraw_Rightwards4x4_1to16
Object_Draw_71 RoomDraw_Downwards1x1Solid_1to16_plus3
Object_RedCarpetFloorTrim RoomDraw_Rightwards1x1Solid_1to16_plus3
sub_81913F RoomDraw_DoorSwitcherer
nullsub_4 RoomDraw_Nothing_E
Object_MovingWallRight RoomDraw_MovingWallWest
Object_Draw_3x3 RoomDraw_ChestPlatformCorner
Object_MovingWallLeft RoomDraw_MovingWallEast
Object_MovingWall_IsEnabled RoomDraw_CheckIfWallIsMoved
Object_MovingWall_Func1 MovingWall_FillReplacementBuffer
Object_Draw_36 RoomDraw_RightwardsDecor4x4spaced2_1to16
Object_Draw_73 RoomDraw_DownwardsDecor4x4spaced2_1to16
Object_Draw_38 RoomDraw_RightwardsStatue2x3spaced2_1to16
Object_Draw_5E RoomDraw_RightwardsBlock2x2spaced2_1to16
Object_Draw_89 RoomDraw_DownwardsBlock2x2spaced2_1to16
Object_Draw_75 RoomDraw_DownwardsPillar2x4spaced2_1to16
Object_Draw_39 RoomDraw_RightwardsPillar2x4spaced4_1to16
Object_DrawWallDecor RoomDraw_RightwardsDecor4x3spaced4_1to16
Object_Draw_76 RoomDraw_DownwardsDecor3x4spaced4_1to16
Object_Draw_3C RoomDraw_RightwardsDoubled2x2spaced2_1to16
Object_Draw_DD RoomDraw_TableRock4x4_1to16
Object_Draw_DE RoomDraw_Spike2x2In4x4SuperSquare
Object_Draw_78 RoomDraw_DownwardsDecor2x2spaced12_1to16
Object_WallColumn RoomDraw_RightwardsDecor2x2spaced12_1to16
Object_Draw_47 RoomDraw_Waterfall47
Object_Draw_48 RoomDraw_Waterfall48
Object_Draw_49 RoomDraw_RightwardsFloorTile4x2_1to16
Object_Draw_4C RoomDraw_RightwardsBar4x3_1to16
Object_Draw_4D RoomDraw_RightwardsShelf4x4_1to16
Object_Draw_D8 RoomDraw_WaterOverlayA8x8_1to16
Object_Draw_DA RoomDraw_WaterOverlayB8x8_1to16
Object_Draw_50 RoomDraw_RightwardsLine1x1_1to16plus1
Object_Draw_7C RoomDraw_DownwardsLine1x1_1to16plus1
Object_Draw_WallTorches RoomDraw_RightwardsDecor4x2spaced8_1to16
Object_Draw_7F RoomDraw_DownwardsDecor2x4spaced8_1to16
nullsub_3 RoomDraw_Nothing_C
Object_Draw_81 RoomDraw_DownwardsDecor3x4spaced2_1to16
Object_Draw_ChestPlatform RoomDraw_OpenChestPlatform
Object_Draw_8F RoomDraw_DownwardsBar2x5_1to16
Object_Draw_B5 RoomDraw_Weird2x4_1_to_16
Object_Draw4x4 RoomDraw_4x4
Object_Draw_Nx4 RoomDraw_Object_Nx4
Object_Draw4x4_BothBgs RoomDraw_4x4Corner_BothBG
Object_Draw3x4_BothBgs RoomDraw_WeirdCornerBottom_BothBG
Object_Draw4x3_BothBgs RoomDraw_WeirdCornerTop_BothBG
Object_LitTorch RoomDraw_LitTorch
Object_Draw_2x2 RoomDraw_Rightwards2x2
Object_BigKeyLock RoomDraw_BigKeyLock
Object_Chest RoomDraw_Chest
Object_BigChest RoomDraw_BigChest
Object_Draw4x3_0 RoomDraw_TableRock4x3
Object_Draw3x4 RoomDraw_SolidWallDecor3x4
Object_OpenedBigChest RoomDraw_BigChest_opened
Object_OpenedBigChest_fake RoomDraw_OpenBigChest
Object_Draw3x8 RoomDraw_BigWallDecor
Object_Draw3x6 RoomDraw_Utility6x3
Object_Draw7x8 RoomDraw_MagicBatAltar
Object_Draw8x6 RoomDraw_SmithyFurnace
Object_StarTile_on RoomDraw_EnabledStarSwitch
Object_Draw6x4 RoomDraw_VerticalTurtleRockPipe
Object_Draw4x6 RoomDraw_HorizontalTurtleRockPipe
Object_Rupees RoomDraw_RupeeFloor
Object_Draw5x4 RoomDraw_Bed4x5
sub_819B18 UNREACHABLE_019B18
Object_WaterLadder RoomDraw_WaterHopStairs_A
Object_DrawWallPaint RoomDraw_PortraitOfMario
Object_Draw6x3 RoomDraw_DrawRightwards3x6
Object_SanctuaryMantle RoomDraw_SanctuaryWall
Object_Draw_3x2_0 RoomDraw_ChestPlatformVerticalWall
Object_Watergate RoomDraw_DamFloodGate
sub_819C3B RoomDraw_SomariaLine_increment_count
Object_PrisonBars RoomDraw_PrisonCell
Object_Draw_51 RoomDraw_RightwardsCannonHole4x3_1to16
Object_Draw_85 RoomDraw_DownwardsCannonHole3x4_1to16
Object_00_DrawWaterFace RoomDraw_EmptyWaterFace
Object_Draw_4x2 RoomDraw_TableBowl
Object_Draw_4xN RoomDraw_WaterHoldingObject
Object_KholdstareShell RoomDraw_KholdstareShell
Object_Draw8xN_BG2 RoomDraw_SomeBigDecors
Object_TrinexxShell RoomDraw_TrinexxShell
Object_LanternLayer RoomDraw_LampCones
Object_LanternLayer_Helper RoomDraw_SingleLampCone
Object_AgahnimAltar RoomDraw_AgahnimsAltar
Object_AgahnimRoomFrame RoomDraw_AgahnimsWindows
Object_FortuneTellerTemplate RoomDraw_FortuneTellerRoom
Object_55_WaterTroof RoomDraw_Utility3x5
Object_Draw62 RoomDraw_VitreousGooGraphics
Object_EntireFloorIsPit RoomDraw_BG2MaskFull
Object_InterStaircase1 RoomDraw_AutoStairs_North_MultiLayer_A
sub_81A2C1 AutoStairsNorthMergedStart
Object_InterStaircase3 RoomDraw_AutoStairs_North_MergedLayer_A
Object_InterStaircase4 RoomDraw_AutoStairs_North_MergedLayer_B
Object_Stair RoomDraw_AutoStairs_South_MultiLayer_A
sub_81A36A South_MergedStairs_BecomeMultiC
Object_StairWetS RoomDraw_AutoStairs_South_MultiLayer_C
Object_33_StairsSubmerged RoomDraw_AutoStairs_South_MergedLayer
Object_InactiveWaterLadder RoomDraw_WaterHopStairs_B
Object_InterStaircase5 RoomDraw_InterRoomFatStairsUp
Object_InterStaircase6 RoomDraw_InterRoomFatStairsDown_A
Object_InterStaircase7 RoomDraw_InterRoomFatStairsDown_B
Object_WallUpNorthSpiralStaircase RoomDraw_SpiralStairsGoingUpUpper
Object_WallUpNorthSpiralStaircase2 RoomDraw_SpiralStairsGoingUpLower
Object_WallDownNorthSpiralStaircase RoomDraw_SpiralStairsGoingDownUpper
Object_WallDownNorthSpiralStaircase2 RoomDraw_SpiralStairsGoingDownLower
Object_1E_Staircase RoomDraw_StraightInterroomStairsGoingUpNorthUpper
Object_26_Staircase RoomDraw_StraightInterroomStairsGoingUpNorthLower
Object_27_Staircase RoomDraw_StraightInterroomStairsGoingDownNorthLower
sub_81A6B5 StraightInterroomStairsLowerMain
Object_28_Staircase RoomDraw_StraightInterroomStairsGoingUpSouthLower
Object_29_Staircase RoomDraw_StraightInterroomStairsGoingDownSouthLower
sub_81A767 StraightInterroomStairsLower_continue
Object_Draw6x3_Stuff RoomDraw_ArcheryGameTargetDoor
Object_Stacked4x4s RoomDraw_LightBeamOnFloor
Object_BlindLight RoomDraw_BigLightBeamOnFloor
Object_Triforce RoomDraw_GanonTriforceFloorDecor
Object_Draw10x20_With4x4 RoomDraw_VitreousGooDamage
Door_Up RoomDraw_Door_North
Door_Up_Draw_Types_Below_0x40 RoomDraw_NormalRangedDoors_North
Door_Up_PositionLessThan6 RoomDraw_OneSidedShutters_North
Door_Down RoomDraw_Door_South
Door_Down_Draw_Helper_2 RoomDraw_CheckIfLowerLayerDoors_Y
Door_Draw_Helper_4 RoomDraw_OneSidedShutters_South
Door_Left RoomDraw_Door_West
Door_Left_AddNormalDoor RoomDraw_NormalRangedDoors_West
Dung_PlotDoor_Nx4 RoomDraw_DrawUnreachableDoorSwitcher
Door_Right RoomDraw_Door_East
Door_Right_AddNormalDoor RoomDraw_NormalRangedDoors_East
Door_Right_Helper1 RoomDraw_OneSidedShutters_East
Draw_Tiles_R14x4 DrawUnusedDoorSwitchObject
Door_Up_SwordActivated RoomDraw_NorthCurtainDoor
Door_BlastWallUp_Helper3 ExplodingWallNotOpen
Door_BlastWallUp RoomDraw_Door_ExplodingWall
Door_BlastWallUp_Helper RoomDraw_ExplodingWallSegment
Door_BlastWallUp_Helper2 RoomDraw_ExplodingWallColumn
Door_Up_Draw_Types_Above_0x40 RoomDraw_HighRangeDoor_North
Door_Down_Draw_Types_Above_0x40 RoomDraw_OneSidedLowerShutters_South
Door_Left_AddDoorAbove0x40 RoomDraw_HighRangeDoor_West
Door_Right_AddDoorAbove0x40 RoomDraw_OneSidedLowerShutters_East
Door_Up_EntranceDoor_UNUSED RoomDraw_MakeDoorHighPriorityLowerLayer_North
Door_Helper_SetPriority RoomDraw_MakeDoorHighPriority_North
Door_Down_EntranceDoor_UNUSED RoomDraw_MakeDoorHighPriorityLowerLayer_South
Door_Helper_SetPriority2 RoomDraw_MakeDoorHighPriority_South
Door_Left_EntranceDoor_UNUSED RoomDraw_MakeDoorHighPriorityLowerLayer_West
Door_Helper_SetPriority3 RoomDraw_MakeDoorHighPriority_West
Door_Right_EntranceDoor_UNUSED RoomDraw_MakeDoorHighPriorityLowerLayer_East
Door_PrioritizeAligned RoomDraw_MakeDoorHighPriority_East
Door_AddPalaceToggleProperty RoomDraw_MarkDungeonToggleDoor
Door_AddFloorToggleProperty RoomDraw_MarkLayerToggleDoor
Object_Size_1_to_16 RoomDraw_GetObjectSize_1to16
Object_Size_1_to_15_or_26 RoomDraw_GetObjectSize_1to15or26
Object_Size_1_to_15_or_32 RoomDraw_GetObjectSize_1to15or32
Door_Register RoomDraw_FlagDoorsAndGetFinalType
Object_CheckTileNotEqualTo RoomDraw_SmallRailCorner
Door_Prioritize7x4_Unreferenced UNREACHABLE_01B19E
Door_Prioritize4x7 RoomDraw_MakeDoorPartsHighPriority_Y
Door_Prioritize7x4 UNREACHABLE_01B1E1
Door_Prioritize5x4 RoomDraw_MakeDoorPartsHighPriority_X
Object_Draw_4x2_N RoomDraw_Downwards4x2VariableSpacing
UNUSED_sub_81B254 UNREACHABLE_01B254
UNUSED_sub_81B264 UNREACHABLE_01B264
Object_Draw1x5 RoomDraw_DrawObject2x2and1
sub_81B293 RoomDraw_DrawDiagonalGrave
sub_81B2A1 RoomDraw_DrawDiagonalAcute
Object_Draw_2x2_AdvanceDown RoomDraw_Object_2x2_downwards
Object_DrawInteriorEdge RoomDraw_LineOf8x8_advance_and_use_B2_for_count
Object_Draw1x4 RoomDraw_RightwardShelfEnd
Object_Draw1x3 RoomDraw_RightwardBarSegment
Object_2B_Staircase RoomDraw_WeirdGloveRequiredPot
sub_81B30B RoomDraw_WeirdUglyPot
Object_LargeLiftableBlock RoomDraw_BigGrayRock
Object_ReplacementTileHelper DrawBigGraySegment
Object_Draw_BC RoomDraw_RightwardsFakePots2x2_1to16
Object_Draw_95 RoomDraw_DownwardsFakePots2x2_1to16
Object_Pot RoomDraw_SinglePot
Object_BombableFloor RoomDraw_BombableFloor
Object_Draw_BD RoomDraw_RightwardsHammerPegs2x2_1to16
Object_Draw_96 RoomDraw_DownwardsHammerPegs2x2_1to16
Object_PegBlock RoomDraw_HammerPegSingle
Dungeon_LoadBlock DrawObjects_PushableBlock
Dungeon_LoadTorch DrawObjects_LightableTorch
Dungeon_CheckAdjacentRoomOpenedDoors Dungeon_CheckAdjacentRoomsForOpenDoors
Dungeon_ApplyOverlay_Far Dungeon_ApplyRoomOverlay
Dungeon_LoadAttrIncremental Dungeon_LoadAttribute_Selectable
Dungeon_LoadAttrTable Dungeon_LoadAttributeTable
Dungeon_LoadBasicAttr Dungeon_LoadBasicAttribute
Dungeon_LoadBasicAttr_full Dungeon_LoadBasicAttribute_full
Dungeon_LoadObjAttr Dungeon_LoadObjectAttribute
Dungeon_SetChestAttr Dungeon_SetChestAttributes
Dungeon_LoadDoorAttr Dungeon_LoadDoorAttribute
Dungeon_LoadSingleDoorAttr Dungeon_LoadSingleDoorAttribute
someExperimentalCrap ChangeDoorToSwitch
Dungeon_InitBarrierAttr Dungeon_InitializePegAttribute
Dungeon_ToggleBarrierAttr Dungeon_FlipCrystalPegAttribute
Dungeon_CheckStairsAndRunScripts Dungeon_HandleRoomTags
Dungeon_DetectStaircaseEasyOut RoomTag_DirtyExit
Dung_TagRoutine_0x29 RoomTag_NorthWestTrigger
Dung_TagRoutine_0x31 RoomTag_QuadrantTrigger
Dung_TagRoutine_0x32 RoomTag_RoomTrigger
Dung_TagRoutine_0x3F RoomTag_RekillableBoss
Dung_TagRoutine_0x14 RoomTag_RoomTrigger_BlockDoor
Dung_TagRoutine_0x15 RoomTag_PrizeTriggerDoorDoor
Dung_TagRoutine_0x16 RoomTag_SwitchTrigger_HoldDoor
Dung_TagRoutine_0x17 RoomTag_SwitchTrigger_ToggleDoor
Dung_DoorSwitch_Func2 PushPressurePlate
Dung_TagRoutine_0x33 RoomTag_TorchPuzzleDoor
Dung_TagRoutine_0x20 RoomTag_Switch_ExplodingWall
Dung_TagRoutine_0x28 RoomTag_PullSwitchExplodingWall
Dung_TagRoutine_0x25 RoomTag_GetHeartForPrize
Dung_TagRoutine_0x38 RoomTag_Agahnim
Dung_TagRoutine_0x3D RoomTag_GanonDoor
Dung_TagRoutine_0x26 RoomTag_KillRoomBlock
Dung_TagRoutine_0x3C RoomTag_PushBlockForChest
Dung_TagRoutine_0x27 RoomTag_TriggerChest
Dung_TagRoutine_Helper RoomTag_OperateChestReveal
Dung_TagRoutine_0x3E RoomTag_TorchPuzzleChest
Dung_TagRoutine_0x1C RoomTag_MovingWall_East
MovingWall_Func1 RoomTag_MovingWallShakeItUp
Dung_TagRoutine_0x1D RoomTag_MovingWall_West
Dung_TagRoutine_0x1F RoomTag_MovingWallTorchesCheck
MovingWall_Func2 MovingWall_MoveALittle
MovingWall_Func3 RoomTag_AdvanceGiganticWall
Dung_TagRoutine_0x18 RoomTag_WaterOff
Dung_TagRoutine_0x19 RoomTag_WaterOn
Dung_TagRoutine_0x1A_Watergate RoomTag_WaterGate
Dung_TagRoutine_0x21 RoomTag_Holes0
Dung_TagRoutine_0x22 RoomTag_ChestHoles0
Dung_TagRoutine_0x24 RoomTag_Holes2
Object_WatergateChannelWater RoomTag_OperateWaterFlooring
Dung_DoorSwitch_Func1 RoomTag_MaybeCheckShutters
Dung_DoorSwitch_GetPos RoomTag_GetTilemapCoords
Dung_CheckStarTileSwitch RoomTag_CheckForPressedSwitch
Dungeon_ProcessTorchAndDoorInteractives Dungeon_ProcessTorchesAndDoors
Bomb_CheckForVulnerableTileObjects Bomb_CheckForDestructibles
Dung_AnimDoor DrawDoorOpening_Step1
Dung_AnimTrapDoor DrawShutterDoorSteps
Dung_AnimDoorB DrawEyeWatchDoor
sub_81D365 IndexAndClearCurtainDoor
Dungeon_AnimateTrapDoors OperateShutterDoors
Dungeon_AnimateDestroyingWeakDoor OpenCrackedDoor
Dungeon_OpeningLockedDoor_Far UnlockKeyDoor_Main
Dungeon_LoadToggleDoorAttr Dungeon_LoadSingleDoorTileAttribute_from_wram_index
Dungeon_LoadDoorAttrInner Dungeon_LoadSingleDoorTileAttribute
Dungeon_OpeningLockedDoor_StairMaskLocked DrawCompletelyOpenDoor
Door_BlastWallExploding Dungeon_ClearAwayExplodingWall
Dungeon_QueryIfTileLiftable Dungeon_CheckForAndIDLiftableTile
PushBlock_Handler_Inner PushBlock_Main
Dungeon_EraseInteractive2x2 RoomDraw_16x16Single
PushBlock_StoppedMoving PushBlock_CheckForPit
Dungeon_GetInteractiveVramAddr RoomDraw_16x16SingleSingleTileStripe
Dungeon_RevealCoveredTiles Dungeon_LiftAndReplaceLiftable
Dungeon_CustomIndexedRevealCoveredTiles ThievesAttic_DrawLightenedHole
return0_loc_81DAB6 FAIL_01DAB4
Dungeon_ToolAndTileInteraction HandleItemTileAction_Dungeon
Dungeon_GetUprootedTerrainSpawnCoords ManipBlock_Something
Dungeon_LoadSecret RevealPotItem
Dungeon_SpriteInducedTilemapUpdate Dungeon_UpdateTileMapWithCommonTile
Dungeon_ClearRupeeTile Dungeon_DeleteRupeeTile
Dungeon_OpenKeyedObject OpenChestForItem
Dungeon_OpenBigChest OpenBigChest
Dungeon_ShowMinigameChestMessage OpenMiniGameChestFail
Dungeon_OpenMiniGameChest OpenMiniGameChest
Dungeon_GetRupeeChestMinigamePrize_highStakes OpenMiniGameChest_HighStake
Dungeon_GetKeyedObjectRelativeVramAddr RoomTag_BuildChestStripes
Dungeon_TurnOffWater_Case0 IncrementallyDrainSwampPool
Dungeon_TurnOffWater_Case1 DeleteSwampPoolWaterOverlay
Dungeon_TurnOnOffWater_Func0 Dungeon_FloodSwampWater_PrepTileMap
Dungeon_TurnOnWaterLong Dungeon_FloodSwampWater
Dungeon_TurnOnWaterLong_Func4 Dungeon_FloodSwampWater_VomitWater
Dungeon_OnOffWater_Helper Dungeon_AdjustWaterVomit
Dungeon_TurnOnWaterLong_Func9 Dungeon_FloodSwampWater_SpillToFloor
Dungeon_TurnOnWater_Func11 Dungeon_FloodSwampWater_RiseInLevel
Watergate_Main Dungeon_FloodDam
sub_81F309 EXIT_01F307
Watergate_Main_State4 FloodDam_Expand
Watergate_Main_State0 FloodDam_PrepTiles_init
Watergate_Main_State5 FloodDam_Fill
Dungeon_ExtinguishFirstTorch Ganon_ExtinguishTorch_adjust_translucency
Dungeon_ExtinguishSecondTorch Ganon_ExtinguishTorch
Dungeon_ElevateStaircasePriority SpiralStairs_MakeNearbyWallsHighPriority_Entering
Dungeon_DecreaseStaircasePriority SpiralStairs_MakeNearbyWallsLowPriority
Dungeon_OpenGanonDoor_Far RoomDraw_OpenTriforceDoor
UNUSED_sub_81F6B4 UNREACHABLE_01F6B2
Dungeon_PrepOverlayDma RoomDraw_AdjustTorchLightingChange
Door_BlastWallExploding_CopyToVram ClearAndStripeExplodingWall
sub_81F908 UNREACHABLE_01F906
Dungeon_DrawOverlay Dungeon_DrawRoomOverlay
Dung_AnimTrapDoor_Up GetDoorDrawDataIndex_North_clean_door_index
Dung_AnimDoor_Up DoorDoorStep1_North
Dung_AnimDoor_Up_Inner GetDoorDrawDataIndex_North
Dung_AnimDoorB_Up DrawDoorToTileMap_North
Dung_AnimTrapDoor_Down GetDoorDrawDataIndex_South_clean_door_index
Dung_AnimDoor_Down DoorDoorStep1_South
Dung_AnimDoor_Down_Inner GetDoorDrawDataIndex_South
Dung_AnimDoorB_Down DrawDoorToTileMap_South
Dung_AnimTrapDoor_Left GetDoorDrawDataIndex_West_clean_door_index
Dung_AnimDoor_Left DoorDoorStep1_West
Dung_AnimDoor_Left_Inner GetDoorDrawDataIndex_West
Dung_AnimDoorB_Left DrawDoorToTileMap_West
Dung_AnimTrapDoor_Right GetDoorDrawDataIndex_East_clean_door_index
Dung_AnimDoor_Right DoorDoorStep1_East
Dung_AnimDoor_Right_Inner GetDoorDrawDataIndex_East
Dung_AnimDoorB_Right DrawDoorToTileMap_East
sub_81FD3E ClearDoorCurtainsFromTileMap
Dung_AnimDoorB_Remap GetDoorGraphicsIndex
Door_BlastWallExploding_Helper3 ClearExplodingWallFromTileMap
Door_BlastWallExploding_Helper4 ClearExplodingWallFromTileMap_ClearOnePair
Dungeon_ApplyOverlayAttr Dungeon_DrawRoomOverlay_Apply
Dungeon_ApproachFixedColor ApplyGrayscaleFixed_Incremental
Player_SetElectrocutionMosaicLevel LinkZap_HandleMosaic
Player_LedgeJumpInducedLayerChange Dungeon_HandleLayerChange
Player_CacheStatePriorToHandler CacheCameraProperties
Link_CheckSwimCapability CheckAbilityToSwim
Overworld_PitDamage TakeDamageFromPit
Module_LoadFile Module05_LoadFile
Module_LoadGame_indoors LoadDungeonRoomRebuildHUD
Dungeon_InitAndCacheVars2 CacheRoomEntryProperties
Module_PreOverworld Module08_OverworldLoad
Overworld_LoadMusicIfNeeded LoadOWMusicIfNeeded
PreOverworld_LoadBunnyStuff AdjustLinkBunnyStatus
Player_RemoveBunny ForceNonbunnyStatus
Module_LocationMenu Module1B_SpawnSelect
EndingSequenceCode Credits_LoadScene_Overworld
EndingSequenceCode_0 Credits_LoadScene_Overworld_PrepGFX
EndingSequenceCode_1 Credits_LoadScene_Overworld_Overlay
EndingSequenceCode_2 Credits_LoadScene_Overworld_LoadMap
EndSequence1_Func1 Credits_OperateScrollingAndTileMap
Ending_Func7 Credits_LoadCoolBackground
Ending_CinemaSequencesIndoorsInit Credits_LoadScene_Dungeon
Module_Dungeon Module07_Dungeon
Dung_CheckTriggerInterRoomTrans Dungeon_TryScreenEdgeTransition
Dungeon_StartInterRoomTrans Dungeon_HandleEdgeTransitionMovement
Dungeon_Normal Module07_00_PlayerControl
Dungeon_IntraRoomTrans Module07_01_SubtileTransition
Dungeon_IntraRoomTransShutDoors DungeonTransition_Subtile_ResetShutters
Dungeon_IntraRoomTransInit DungeonTransition_Subtile_PrepTransition
Dungeon_IntraRoomTransFilter DungeonTransition_Subtile_ApplyFilter
Dungeon_IntraRoomTransOpenDoors DungeonTransition_Subtile_TriggerShutters
Dungeon_InterRoomTrans Module07_02_SupertileTransition
Dungeon_InterRoomTrans_State0 Module07_02_00_InitializeTransition
Dungeon_InterRoomTrans_State1 Module07_02_01_LoadNextRoom
Dung_UpdateLightsOutColor DungeonTransition_RunFiltering
Dungeon_InterRoomTrans_State2 Module07_02_FadedFilter
Dungeon_ApplyOverlay Module07_03_OverlayChange
Dungeon_OpeningLockedDoor Module07_04_UnlockDoor
Dungeon_Submodule_5_TriggerAnim Module07_05_ControlShutters
Dungeon_Submodule_6_UpFloorTrans Module07_06_FatInterRoomStairs
Dungeon_SpiralStaircase1 Module07_0E_01_HandleMusicAndResetProps
Dungeon_Teleport0 ResetTransitionPropsAndAdvance_ResetInterface
Dungeon_Staircase_Func1 ResetTransitionPropsAndAdvanceSubmodule
Dungeon_Staircase3 Dungeon_InitializeRoomFromSpecial
sub_828D01 DungeonTransition_FatStairs_RunFade
Dungeon_Staircase6 DungeonTransition_LoadSpriteGFX
Dungeon_HoleStaircase DungeonTransition_AdjustForFatStairScroll
sub_828D5F DungeonTransition_FatStairsEntryCache
Dungeon_InitAndCacheVars ResetThenCacheRoomEntryProperties
Dungeon_Staircase4 DungeonTransition_TriggerBGC34UpdateAndAdvance
Dungeon_Staircase5 DungeonTransition_TriggerBGC56UpdateAndAdvance
Dungeon_Submodule_7_DownFloorTrans Module07_07_FallingTransition
Dungeon_StraightStaircase0 Module07_07_00_HandleMusicAndResetRoom
Dungeon_StraightStaircase6 Module07_07_06_SyncBG1and2
Dungeon_StraightStaircase15 Module07_07_0F_FallingFadeIn
Dungeon_SpiralStaircase7_Inner4 Dungeon_PlayBlipAndCacheQuadrantVisits
Dungeon_StraightStaircase16 Module07_07_10_LandLinkFromFalling
Dungeon_StraightStaircase17 Module07_07_11_CacheRoomAndSetMusic
Dungeon_Straight_StaircaseDown Module07_08_NorthIntraRoomStairs
Dungeon_Straight_StaircaseDown_State0 Module07_08_00_InitStairs
Dungeon_Straight_StaircaseDown_State1 Module07_08_01_ClimbStairs
Dungeon_Straight_Staircase Module07_10_SouthIntraRoomStairs
Dungeon_Straight_StaircaseUp_State0 Module07_10_00_InitStairs
Dungeon_Straight_StaircaseUp_State1 Module07_10_01_ClimbStairs
Dungeon_DestroyingWeakDoor Module07_09_OpenCrackedDoor
Dungeon_Submodule_A Module07_0A_ChangeBrightness
Dungeon_TurnOffWater Module07_0B_DrainSwampPool
Dungeon_TurnOnWater Module07_0C_FloodSwampWater
Dungeon_Watergate Module07_0D_FloodDam
Dungeon_SpiralStaircase Module07_0E_SpiralStairs
Dungeon_SpiralStaircase15 Dungeon_DoubleApplyAndIncrementGrayscale
Dungeon_SpiralStaircase2 Module07_0E_02_ApplyFilterIf
Dungeon_SpiralStaircase7 Dungeon_SyncBackgroundsFromSpiralStairs
Dungeon_SpiralStaircase16 Dungeon_AdvanceThenSetBossMusicUnorthodox
Dungeon_Staircase_MusicFunc1 Dungeon_SetBossMusicUnorthodox
Dungeon_SpiralStaircase0 Module07_0E_00_InitPriorityAndScreens
Dungeon_SpiralStaircase19 Module07_0E_13_SetRoomAndLayerAndCache
UsedForSpiralStaircase_Helper3 RepositionLinkAfterSpiralStairs
Dungeon_SpiralStaircase7_Inner SpiralStairs_MakeNearbyWallsHighPriority_Exiting
Dungeon_Submodule_F Module07_0F_LandingWipe
Dungeon_Submodule_F_State0 Module07_0F_00_InitSpotlight
Dungeon_Submodule_F_State1 Module07_0F_01_OperateSpotlight
Dungeon_StraightStairs Module07_11_StraightInterroomStairs
StraightStairs_0 Module07_11_00_PrepAndReset
StraightStairs_1 Module07_11_01_FadeOut
StraightStairs_2 Module07_11_02_LoadAndPrepRoom
StraightStairs_3 Module07_11_03_FilterAndLoadBGChars
StraightStairs_4 Module07_11_04_FilterDoBGAndResetSprites
StraightStairs_11 Module07_11_0B_PrepDestination
StraightStairs_9 Module07_11_09_LoadSpriteGraphics
StraightStairs_16 Module07_11_19_SetSongAndFilter
StraightStairs_17 Module07_11_11_KeepSliding
Dungeon_Submodule_14_FallGap Module07_14_RecoverFromFall
Dungeon_Submodule_14_FallGap_0 Module07_14_00_ScrollCamera
Overworld_Func2A_State1 RecoverPositionAfterDrowning
Dungeon_Teleport Module07_15_WarpPad
Dungeon_Teleport1 Module07_15_01_ApplyMosaicAndFilter
Dungeon_Teleport4 Module07_15_04_SyncRoomPropsAndBuildOverlay
Dungeon_Teleport13 Module07_15_0E_FadeInFromWarp
Dungeon_Teleport14 Module07_15_0F_FinalizeAndCacheEntry
Dungeon_Submodule_16 Module07_16_UpdatePegs
Dungeon_OrangeBlueBarrierUpload_A Module07_16_UpdatePegs_Step1
Dungeon_OrangeBlueBarrierUpload_B Module07_16_UpdatePegs_Step2
Dungeon_OrangeBlueBarrierUpload_C Module07_16_UpdatePegs_Step3
Dungeon_OrangeBlueBarrierUpload Dungeon_UpdatePegGFXBuffer
sub_8297A9 Module07_16_UpdatePegs_FinishUp
Dungeon_OrangeBlueBarrierUpload_C RecoverPegGFXFromMapping
Dungeon_Submodule_17 Module07_17_PressurePlate
Dungeon_Crystal Module07_18_RescuedMaiden
Dungeon_Crystal0 PrepareForCrystalCutscene
Dungeon_Crystal1 BuildCrystalCutsceneTilemap
Dungeon_Crystal10 StartCrystalCutscene
Dungeon_Submodule_19 Module07_19_MirrorFade
Dungeon_OpenGanonDoor Module07_1A_RoomDraw_OpenTriforceDoor_bounce
UNUSED_Module_Unknown0 Module0C_Unused
UNUSED_sub_829922 Module0C_RunSubmodule
UNUSED_sub_82992E Module0C_RestoreModule
UNUSED_Module_Unknown1 Module0D_Unused
UNUSED_sub_829951 Module0D_RunSubmodule
UNUSED_sub_82995B Module0D_RestoreModule
Module_CloseSpotlight Module0F_SpotlightClose
CloseSpotlight_Init Dungeon_PrepExitWithSpotlight
OpenSpotlight_Next Spotlight_ConfigureTableAndControl
Module_OpenSpotlight Module10_SpotlightOpen
OpenSpotlight_Init Module10_00_OpenIris
Module_HoleToDungeon Module11_DungeonFallingEntrance
HoleToDungeon_FadeMusic Module_11_00_SetSongAndInit
HoleToDungeon_LoadDungeon Module11_02_LoadEntrance
HoleToDungeon_4 Module11_04_FadeAndLoadQuadrants
Module_BossVictory Module13_BossVictory_Pendant
Module_Victory_0 BossVictory_Heal
Module_Victory_1 Dungeon_StartVictorySpin
Module_Victory_2 Dungeon_RunVictorySpin
Module_Victory_3 Dungeon_CloseVictorySpin
Module_KillAgahnim Module15_MirrorWarpFromAga
Mirror_LoadMusic Module15_00_Initialize
Mirror_Init Module15_01_SetTheScene
Mirror_Func2 Module15_02_RunMirrorWarp_Part1
Mirror_Func3 Module15_03_RunMirrorWarp_Part2
MirrorWarp_LoadNext_0_Helper SetTargetOverworldWarpToPyramid
Mirror_Func30 ResetAncillaAndCutscene
Module_Victory Module16_BossVictory_Crystal
nullsub_16 EXIT_029D90
Module_Victory_4 Module16_04_FadeAndEnd
Module_GanonEmerges Module18_GanonEmerges
Module_TriforceRoom Module19_TriforceRoom
TriforceRoom_Step0 Module19_00_ResetAndInit
TriforceRoom_Step1 Module19_01_MosaicAndPalette
TriforceRoom_Step2 Module19_02_LoadMusicAndScreen
TriforceRoom_Step3 Module19_03_PrepTileSetsPalette
TriforceRoom_Step4 Module19_04_LoadAndSongAndAdvance
TriforceRoom_Step5 Module19_05_WalkLinkIn
TriforceRoom_Step6 Module19_06_MosaicFadeIn
TriforceRoom_Step7 Module19_07_PrepMessage
TriforceRoom_Step9 Module19_09_TriforceSpeak
TriforceRoom_Step8_10 Module19_TriforceExpansionControl
TriforceRoom_Step11 Module19_0B_ApproachTriforce
TriforceRoom_Step12 Module19_0C_HoldTriforce
TriforceRoom_Step13 Module19_0D_FadeToWhite
TriforceRoom_Step14 Module19_0E_AdvanceToCredits
Dungeon_SaveRoomData Mirror_SaveRoomData
Dungeon_SaveRoomData_justKeys SaveDungeonKeys
Palette_Func1 Dungeon_HandleTranslucencyAndPalettes
UNUSED_sub_82A281 UnusedInterfacePaletteRecovery
HoleToDungeon_PaletteFilter PaletteFilter_bounce
PaletteFilter_doFiltering ApplyPaletteFilter_bounce
Palette_Func1 Dungeon_HandleTranslucencyAndPalette
sub_82A2B1 UNREACHABLE_02A1A8
Dung_AdjustCoordsForNewRoom Dungeon_AdjustAfterSpiralStairs
Dungeon_AdjustCoordsForLinkedRoom Dungeon_AdjustForTeleportDoors
Module_Overworld Module09_Overworld
Overworld_DrawBadWeather OverworldOverlay_HandleRain
Overworld_Func0_Main Module09_00_PlayerControl
Overworld_CheckSwitchArea OverworldHandleTransitions
Overworld_LoadMapProperties Overworld_LoadGFXAndScreenSize
Overworld_Func0_Main_SpecialOverworld ScrollAndCheckForSOWExit
Overworld_LoadTransGfx Module09_LoadAuxGFX
Overworld_TransMapData Module09_LoadNewMapAndGFX
Overworld_Func6 Overworld_RunScrollTransition
Overworld_TransMapData2 Module09_LoadNewSprites
Overworld_TransMapData2_justScroll Overworld_StartScrollTransition
Overworld_Func7 Overworld_EaseOffScrollTransition
Overworld_FuncA_StepOutOfDoor Module09_0A_WalkFromExiting_FacingDown
Overworld_FuncB Module09_0B_WalkFromExiting_FacingUp
Overworld_Func9_DoorStuff Module09_09_OpenBigDoorFromExiting
DoorAnim_DoWork2 Overworld_DoMapUpdate32x32_B
sub_82AD63 UNREACHABLE_02AC62
Overworld_FuncC Module09_0C_OpenBigDoor
DoorAnim_Func1 Overworld_DoMapUpdate32x32_conditional
DoorAnim_DoWork Overworld_DoMapUpdate32x32
Overworld_FuncD Overworld_StartMosaicTransition
Overworld_FuncD_State2 OverworldMosaicTransition_HandleScreensAndLoadShroom
UNUSED_sub_82AEDD Module09_1D_02_FBlankAndEnterModule0A
UNUSED_sub_82AEF9 Module09_1E_02_FBlankAndLoadSPOW
Overworld_Func16 Module09_FadeBackInFromMosaic
Overworld_Func16_State0 OverworldMosaicTransition_RecoverDestinationPalettes
Overworld_State0_Helper OverworldMosaicTransition_LoadSpriteGraphicsAndSetMosaic
Overworld_Func16_State1 OverworldMosaicTransition_FilterAndLoadGraphics
Overworld_Func1C_State2 Module09_1C_02_HandleMusic
Overworld_LoadAmbientOverlayAndMapData Overworld_LoadAndBuildScreen
sub_82B1F4 Overworld_ReloadSubscreenOverlayAndAdvance
Overworld_MirrorWarp Module09_MirrorWarp
Overworld_MirrorWarp MirrorWarp_Main
Overworld_InitMirrorWarp MirrorWarp_Initialize
Overworld_FinishMirrorWarp MirrorWarp_FinalizeAndLoadDestination
MirrorWarp_LoadNext_5_Inner MirrorWarp_HandleCastlePyramidSubscreen
MirrorWarp_LoadNext_7 Overworld_DrawScreenAtCurrentMirrorPosition
MirrorWarp_LoadNext_8 MirrorWarp_LoadSpritesAndColors
Overworld_Func2E_Whirlpool Module09_2E_Whirlpool
Overworld_Whirlpool_Case1 Module09_2E_01_MoreBlue
Overworld_Whirlpool_Case3 Module09_2E_03_FindDestination
Overworld_Whirlpool_Case5 Module09_2E_05_LoadDestinationMap
Overworld_Whirlpool_Case7 Module09_2E_07_LoadAuxGraphics
Overworld_Whirlpool_Case8 Module09_2E_08_TriggerTilemapUpdate
Overworld_Whirlpool_Case9 Module09_2E_09_LoadPalettes
Overworld_Func2A Module09_2A_RecoverFromDrowning
Overworld_Func2A_State0 Module09_2A_00_ScrollToLand
Dungeon_SpiralStaircase7_Inner3 Dungeon_AdjustForRoomLayout
Dung_StartInterRoomTrans_RightPlus HandleEdgeTransitionMovementEast_RightBy8
Dung_StartInterRoomTrans_LeftPlus HandleEdgeTransitionMovementWest_LeftBy8
Dung_StartInterRoomTrans_DownPlus HandleEdgeTransitionMovementSouth_DownBy16
Dung_StartInterRoomTrans_Down HandleEdgeTransitionMovementSouth
Dung_StartInterRoomTrans_Up HandleEdgeTransitionMovementNorth
Player_CrossQuadrantBoundary_Right AdjustQuadrantAndCamera_right
Player_UpdateQuadrantsVisited SetAndSaveVisitedQuadrantFlags
Player_CrossQuadrantBoundary_Left AdjustQuadrantAndCamera_left
Player_CrossQuadrantBoundary_Down AdjustQuadrantAndCamera_down
Player_CrossQuadrantBoundary_Up AdjustQuadrantAndCamera_up
Dungeon_SaveRoomQuadrantData Dungeon_FlagRoomData_Quadrants
RoomScrollVars_Add0x100 AdjustCameraBoundaries_DownOrRight1Quadrant
RoomScrollVars_Add0x200 AdjustCameraBoundaries_DownOrRight1Supertile
RoomScrollVars_Sub0x100 AdjustCameraBoundaries_UpOrLeft1Quadrant
RoomScrollVars_Sub0x200 AdjustCameraBoundaries_UpOrLeft1Supertile
Dung_UpdateCameraScrollBounds HandleEdgeTransition_AdjustCameraBoundaries
UpdateCompositeOfLayoutAndQuadrant Dungeon_AdjustQuadrant
Dungeon_HandleScreenScrolling Dungeon_HandleCamera
Overworld_Func1 Overworld_OperateCameraScroll
Overworld_Func2 OverworldCameraBoundaryCheck
Dung_CopyInLeftRightScrollTarget DungeonTransition_AdjustCamera_X
Dung_CopyInUpDownScrollTarget DungeonTransition_AdjustCamera_Y
Dungeon_InterRoomTrans_State8 DungeonTransition_ScrollRoom
StraightStairs_10 Module07_11_0A_ScrollCamera
return_loc_82BFFA OverworldScrollTransition_dirty_exit
Overworld_Func6B OverworldScrollTransition
Overworld_SetupSomeBounds Overworld_SetCameraBoundaries
Dungeon_IntraRoomTrans_State4 DungeonTransition_FindSubtileLanding
Dungeon_Staircase_Func2 SubtileTransitionCalculateLanding
Dungeon_Staircase_Func5 DungeonTransition_MoveLinkOutDoor
Dungeon_Staircase_Func3 CalculateTransitionLanding
Overworld_Func8 Overworld_FinalizeEntryOntoScreen
Overworld_ResetMosaic ConditionalMosaicControl
Intro_InitBgSettings Intro_InitializeBackgroundSettings
Attract_LoadDungeonRoom Dungeon_LoadAndDrawEntranceRoom
Attract_LoadDungeonGfxAndTiles Dungeon_SaveAndLoadLoadAllPalettes
Dungeon_LoadAndUploadRoom Dungeon_LoadAndDrawRoom
Intro_LoadPalettes Overworld_LoadAllPalettes
Overworld_LoadAreaPalettes OverworldLoadScreensPaletteSet
Palette_ZeroPalettesAndCopyFirst SpecialOverworld_CopyPalettesToCache
Overworld_CgramAuxToMain Overworld_CopyPalettesToCache
PrayingScene_ResetHDMA CleanUpAndPrepDesertPrayerHDMA
Dungeon_LoadStartingPoint Dungeon_LoadSpawnEntrance
Overworld_LoadExitData LoadOverworldFromDungeon
Overworld_LoadExitData_alternate Overworld_LoadNewScreenProperties
Overworld_SimpleExit LoadCachedEntranceProperties
Overworld_SaveSpecialAreaExitData LoadSpecialOverworld
Overworld_LoadSpecialAreaExitData LoadOverworldFromSpecialOverworld
BirdTravel_LoadTargetAreaData FluteMenu_LoadTransport
BirdTravel_LoadTargetAreaPalettes FluteMenu_LoadSelectedScreenPalettes
Whirlpool_LookUpAndLoadTargetArea FindPartnerWhirlpoolExit
PreOverworld_LoadLevelData Module08_02_LoadAndAdvance
Overworld_LoadMapData Overworld_DrawQuadrantsAndOverlays
Overworld_LoadMapData_justOverlays Overworld_HandleOverlaysAndBombDoors
Overworld_TransVertical TriggerAndFinishMapLoadStripe_Y
Overworld_TransHorizontal TriggerAndFinishMapLoadStripe_X
Overworld_LoadTransMapData SomeTileMapChange
Overworld_StartTransMapUpdate CreateInitialNewScreenMapToScroll
UNUSED_sub_82F04B UNREACHABLE_02EDAF
Overworld_LargeTransUp CreateInitialOWScreenView_Big_North
Overworld_LargeTransDown CreateInitialOWScreenView_Big_South
Overworld_LargeTransLeft CreateInitialOWScreenView_Big_West
Overworld_LargeTransRight CreateInitialOWScreenView_Big_East
Overworld_SmallTransUp CreateInitialOWScreenView_Small_North
Overworld_SmallTransDown CreateInitialOWScreenView_Small_South
Overworld_SmallTransLeft CreateInitialOWScreenView_Small_West
Overworld_SmallTransRight CreateInitialOWScreenView_Small_East
ScrollType2 OverworldTransitionScrollAndLoadMap
ScrollType2_Down BuildFullStripeDuringTransition_North
ScrollType2_Up BuildFullStripeDuringTransition_South
ScrollType2_Left BuildFullStripeDuringTransition_West
ScrollType2_Right BuildFullStripeDuringTransition_East
Overworld_ScrollMap OverworldHandleMapScroll
Overworld_TransError Overworld_ResetSubmodule
Overworld_ScrollRight MapScroll_East
Overworld_ScrollLeft MapScroll_West
Overworld_ScrollUp MapScroll_South
Overworld_ScrollUpAndSide MapScroll_SouthAndClear
Overworld_ScrollDown MapScroll_North
Overworld_ScrollDownAndSide MapScroll_NorthAndClear
Overworld_DoScrollDown CheckForNewlyLoadedMapAreas_North
Overworld_DoScrollUp CheckForNewlyLoadedMapAreas_South
Overworld_DoScrollLeft CheckForNewlyLoadedMapAreas_West
Overworld_DoScrollRight CheckForNewlyLoadedMapAreas_East
Overworld_DrawHorizontalStrip BufferAndBuildMap16Stripes_X
Overworld_DrawVerticalStrip BufferAndBuildMap16Stripes_Y
Overworld_LoadMap32 Overworld_DecompressAndDrawAllQuadrants
Overworld_LoadQuadrant16x16 Overworld_DecompressAndDrawOneQuadrant
InterlaceMap32_highBytes BlockMoveMap32Chunks_High
InterlaceMap32_lowBytes BlockMoveMap32Chunks_Low
Map32ToMap16 Overworld_ParseMap32Definition
LoadSubOverlayMap32 OverworldLoad_LoadSubOverlayMap32
LoadSubscreenOverlay LoadOverworldOverlay
Map16ToMap8_subscreenOverlay BuildBGOverlayFromMap16
Map16ToMap8_normalArea BuildOverworldMapFromMap16
Map16ChunkToMap8 OverworldCopyMap16ToBuffer
Overworld_RestoreFailedWarpMap16 MirrorBonk_RecoverChangedTiles
LoadEnemyDamageData DecompressEnemyDamageSubclasses
Overworld_Decomp Decompress_bank02
Sprite_HelmasaurFireballTrampoline Sprite_70_KingHelmasaurFireball_bounce
Sprite_WallCannon Sprite_66_WallCannonVerticalLeft
SpritePrep_ArcheryGameGuy SpritePrep_ArrowGame
Sprite_ArcheryGameGuy Sprite_65_ArcheryGame
ArcheryGameGuy_Main ArcheryGame_Host
ArcheryGameGuy_RunGame ArcheryGame_Host_ProctorGame
Sprite_GoodArcheryTarget Sprite_ArcheryGame_Octo
GoodArcheryTarget_DrawPrize ArcheryGame_DrawPrize
Sprite_DebirandoPit Sprite_63_DebirandoPit
Sprite_Debirando Sprite_64_Debirando
Debirando_UnderSand Debirando_Underground
Debirando_ShootFireball Debirando_Shoot
Sprite_MasterSword Sprite_62_MasterSword
Sprite_MasterLightFountain Sprite_MasterSword_LightFountain
Sprite_MasterLightWell Sprite_MasterSword_LightWell
MasterSword_DrawLightBall SpriteDraw_LightFountain
Sprite_MasterLightBeam Sprite_MasterSword_LightBeam
MasterLightBeam_SpawnAnotherBeam MasterSword_SpawnReplacementLightBeam
MasterSword_SpawnLightBeams MasterSword_SpawnLightBeam
MasterSword_SpawnPendant MasterSword_SpawnPendantProp
Sprite_MasterSwordPendant Sprite_MasterSword_Prop
MasterSwordPendant_DriftingAway MasterSword_Prop_Floating
MasterSwordPendant_Flashing MasterSword_Prop_Flashing
MasterSwordPendant_FlyAway MasterSword_Prop_FlyAwayNow
Sprite_SpikeRoller Sprite_5D_Roller_VerticalDownFirst
Sprite_Beamos Sprite_61_Beamos
Beamos_FireBeam Beamos_FireLaser
Beamos_DrawEyeball SpriteDraw_Beamos_Eyeball
Sprite_BeamosLaser Sprite_Beamos_Laser
BeamosLaser_PrepOamCoord Sprite_PrepOamCoord_wrapper
Sprite_BeamosLaserHit Sprite_Beamos_LaserHit
Sprite_Spark Sprite_5B_Spark_Clockwise
Sprite_LostWoodsBird Sprite_59_LostWoodsBird
sub_85944C LostWoodsBird_Ascend
Sprite_LostWoodsSquirrel Sprite_5A_LostWoodsSquirrel
Sprite_Crab Sprite_58_Crab
Sprite_DesertBarrier Sprite_57_DesertStatue
Sprite_ZoraAndFireball Sprite_55_Zora
Sprite_ZoraFireball Sprite_Fireball
Sprite_Zora Sprite_Zora_Main
Zora_ChooseSurfacingLocation Zora_Submerged
Zora_Surfacing Zora_Surface
Zora_Submerging Zora_Submerge
Sprite_ZoraKing Sprite_52_KingZora
ZoraKing_WaitingForPlayer KingZora_Idle
ZoraKing_RumblingGround KingZora_TheRumbling
ZoraKing_Surfacing KingZora_Surface
ZoraKing_Dialogue KingZora_Talking
ZoraKing_Submerge KingZora_Submerge
Sprite_SpawnSplashRingLong Sprite_Arrghus_SpawnSplash
Sprite_SpawnSplashRing Sprite_SpawnBigSplash
Sprite_WalkingZora Sprite_56_WalkingZora
WalkingZora_Waiting WalkingZora_Wait
WalkingZora_Surfacing WalkingZora_Surface
WalkingZora_Ambulating WalkingZora_Walking
WalkingZora_Depressed WalkingZora_Stunned
WalkingZora_DetermineShadowStatus WalkingZora_AdjustShadow
WalkingZora_DrawWaterRipple WalkingZora_DrawWaterRipples
Sprite_AutoIncDrawWaterRipple SpriteDraw_WaterRipple_WithOamAdjust
Sprite_DrawWaterRipple SpriteDraw_WaterRipple
Sprite_ArmosKnight Sprite_53_ArmosKnight
Lanmola_FinishInitialization SpritePrep_Lanmolas
Sprite_Lanmola Sprite_54_Lanmolas
Sprite_Lanmola_00 Sprite_Lanmolas_Hiding
Sprite_Lanmola_01 Sprite_Lanmolas_BurrowingUp
Sprite_Lanmola_02 Sprite_Lanmolas_LeapFromSand
Sprite_Lanmola_03 Sprite_Lanmolas_WiggleInAir
Sprite_Lanmola_04 Sprite_Lanmolas_BurrowDown
Sprite_SpawnFallingItem Ancilla_SpawnFallingPrize
Sprite_Lanmola_05 Sprite_Lanmolas_Exploding
Sprite_Rat Sprite_6D_Rat
Sprite_Rope Sprite_6E_Rope
Sprite_Keese Sprite_6F_Keese
Sprite_CannonBall Sprite_Cannonball
Sprite_CheckDamageBoth Sprite_CheckDamageToAndFromLink
Sprite_CannonTrooper_UNUSED Sprite_6B_Cannonball
sub_85AC34 CannonGuard_FaceLink
sub_85AC52 CannonGuard_Charge
sub_85ACF2 CannonGuard_Fire
sub_85AD12 CannonGuard_Recoil
sub_85AD28 CannonGuard_Recover
CannonTrooper_Draw_UNUSED SpriteDraw_CannonGuard
Sprite_WarpVortex Sprite_6C_MirrorPortal
Sprite_ChainBallTrooper Sprite_6A_BallNChain
FlailTrooper_ApproachPlayer BallNChain_Approach
FlailTrooper_UpdateGfx BallNChain_Animate
FlailTrooper_ShortHalting BallNChain_Steady
FlailTrooper_Attack BallNChain_SpinFlail
FlailTrooper_WindingDown BallNChain_SlowFlail
ChainBallTrooper_DrawHead SpriteDraw_BNCHead
ChainBallTrooper_DrawHeadEx SpriteDraw_GuardHead
FlailTrooper_DrawBody SpriteDraw_BNCBody
FlailTrooper_DrawBodyEx SpriteDraw_GuardBody
ChainBallTrooper_DrawWeapon SpriteDraw_BNCFlail
ChainBallTrooper_Nop NOP4
SpriteActive2_MainLong SpriteModule_Active
Sprite_MetalBall Sprite_50_Cannonball
MetalBall_DrawLargerVariety SpriteDraw_BigCannonball
Sprite_Armos Sprite_51_ArmosStatue
Sprite_Bot Sprite_4E_Popo
Sprite_GerudoMan Sprite_4C_Geldman
GerudoMan_ReturnToOrigin Geldman_Hiding
GerudoMan_AwaitPlayer Geldman_WaitForLink
GerudoMan_Emerge Geldman_Ambush
GerudoMan_PursuePlayer Geldman_Chase
GerudoMan_Submerge Geldman_Retreat
Sprite_Toppo Sprite_4D_Toppo
Toppo_PickNextGrassPlot Toppo_Hiding
Toppo_ChillBeforeJump Toppo_RustleGrass
Toppo_WaitThenJump Toppo_PokingOut
Toppo_RiseAndFall Toppo_Leaping
Toppo_ChillAfterJump Toppo_Retreat
Toppo_FlusteredTrampoline Toppo_Flustered_bounce
Toppo_CheckLandingSiteForGrass Toppo_VerifyTile
Sprite_Recruit Sprite_4B_GreenKnifeGuard
Recruit_Moving GreenKnifeGuard_Moving
sub_85BD52 ZoraAndGuardAdvanceAnimation
Sprite_BombTrooper Sprite_4A_BombGuard
EnemyBomb_CheckDamageToSprite SpriteBomb_CheckDamageToSprite
EnemyBomb_ExplosionImminent SpriteBomb_ExplosionIncoming
BombTrooper_Main BombGuard
BombTrooper_SpawnAndThrowBomb BombGuard_CreateBomb
BombTrooper_DrawArm SpriteDraw_BombGuard_Arm
EnemyBomb_DrawExplosion SpriteDraw_SpriteBombExplosion
Sprite_Soldier Sprite_41_BlueGuard
Soldier_Probe Probe
Soldier_Main Guard_Main
Soldier_State0 Guard_Idle
Soldier_Func13 Guard_SetGlanceTo12
Soldier_Func10 Guard_ShootProbeAndStuff
Soldier_State1 Guard_OnPatrol
Soldier_Func7 Guard_TickAndUpdateBody
Soldier_State2 Guard_Surveying
Soldier_State3 Guard_InPursuit
Soldier_Func11 Guard_SetTimerAndAssertTileHitBox
Soldier_State4 Guard_FallingToDeath
Sprite_ZeroVelocity Sprite_ZeroVelocity_XY
Soldier_Func6 Guard_TickTwiceAndUpdateBody
Probe_SetDirectionTowardsPlayer Guard_ApplySpeedInDirection
Sprite_SpawnProbeStaggered Sprite_Guard_SendOutProbe
Soldier_Draw Guard_HandleAllAnimation
Soldier_Draw1 Guard_AnimateHead
Soldier_Draw2 Guard_AnimateBody
Soldier_Draw3 Guard_AnimateWeapon
Sprite_PsychoSpearSoldier Sprite_45_UsainBolt
PsychoSpearSoldier_PlayChaseMusic BoltGuard_TriggerChaseTheme
Sprite_PsychoTrooper Sprite_44_BluesainBolt
SoldierThrowing_DrawWeapon_1 SpriteDraw_GuardSpear_Fresh
SoldierThrowing_DrawWeaponEx SpriteDraw_GuardSpear_PreserveOamOffset
SoldierThrowing_DrawWeapon_3 SpriteDraw_GuardSpear_Bolt
SoldierThrowing_DrawWeapon SpriteDraw_GuardSpear
Sprite_MoveIfNotTouchingWall Sprite_Guard_MoveIfNoTileCollision
Sprite_JavelinTrooper Sprite_48_RedJavelinGuard
Sprite_ArcherSoldier Sprite_46_BlueArcher
JavelinTrooper_Resting Archer_Hiding
JavelinTrooper_WalkingAround Archer_Walking
JavelinTrooper_LookingAround Archer_Scanning
JavelinTrooper_NoticedPlayer Archer_NoticeSenpai
JavelinTrooper_Agitated Archer_Agitated
JavelinTrooper_Attack Archer_Attack
JavelinTrooper_SpawnProjectile Guard_LaunchProjectile
Sprite_BushJavelinSoldier Sprite_49_RedBushGuard
Sprite_BushArcherSoldier Sprite_47_GreenBushGuard
Sprite_BushSoldierCommon Sprite_BushGuard_Main
Sprite_BushSoldierCommon_00 Sprite_BushGuard_Hiding
Sprite_BushSoldierCommon_01 Sprite_BushGuard_Emerging
BushSoldier_SpawnWeapon BushGuard_SpawnFoliage
Sprite_BushSoldierCommon_02 Sprite_BushGuard_Shoot
Sprite_BushSoldierCommon_03 Sprite_BushGuard_Retreating
ArcherSoldier_DrawWeapon SpriteDraw_Archer_Weapon
Sprite_TutorialEntitiesLong Sprite_TutorialGuardOrBarrier
Sprite_EvilBarrierTrampoline Sprite_BarrierBounce
Sprite_TutorialEntities Sprite_GuardOrBarrierTest
Sprite_PullSwitch Sprite_04_PullSwitch
BadPullSwitch_Main PullSwitch_FacingUp
BadPullSwitch_Inner PullSwitch_HandleUpPulling
GoodPullSwitch_Main PullSwitch_FacingDown
GoodPullSwitch_Inner PullSwitch_HandleDownPulling
SpritePrep_UncleAndSageLong SpritePrep_UncleAndPriest
SpritePrep_UncleAndSage UncleOrPriestPrepCheck
Sage_SpawnMantle Priest_SpawnMantle
Sprite_UncleAndSageLong Sprite_73_UncleAndPriest
Sprite_SageMantle Sprite_SanctuaryMantle
Sprite_SageMantle_Case0 Sprite_SanctuaryMantle_AttemptCutscene
Sprite_SageMantle_Case1 Sprite_SanctuaryMantle_InitializeSlide
Sprite_SageMantle_Case2 Sprite_SanctuaryMantle_SlideToTheRight
Sprite_MakeBodyTrackHeadDirection Sprite_TrackBodyToHead
Sprite_Sage Sprite_Priest
Sage_MortallyWounded Priest_Dying
Sage_DyingWords Priest_LyingOnGround
Sage_DeathFlash Priest_FinalWords
Sage_Terminate Priest_Die
Sage_State1 Priest_RunRescueCutscene
Sage_AtSanctuary Priest_Chillin
Uncle_AtHome Uncle_AtHouse
Uncle_TelepathicZeldaPlea Uncle_TriggerTelepathy
Uncle_WakeUpPlayer Uncle_AwakenLink
Uncle_TellPlayerToStay Uncle_DeclareCurfew
Uncle_LeavingHouse Uncle_Embark
Uncle_AttachZeldaTelepathTagalong Uncle_ApplyTelepathyFollower
Uncle_InSecretPassage Uncle_InPassage
Uncle_RemoveZeldaTelepathTagalong Uncle_LyingInDefeat
Uncle_GiveSwordAndShield Uncle_GrantEquipment
Sprite_DrawMultiple_Inner2 Sprite_DrawMultiple_prep_oam_deferred
Sprite_DrawMultiple_Inner1 Sprite_DrawMultiple_prep_oam
Sprite_QuarrelBrosLong Sprite_32_ArguingBros
Sprite_Oprhan1 Sprite_UNREACHABLE_05E052
Orphan1_State1 UNREACHABLE_05E06B
Orphan1_State2 UNREACHABLE_05E0B6
Sprite_ShowSolicitedMessageIfPlayerFacing Sprite_ShowSolicitedMessage
Sprite_ShowMessageFromPlayerContact Sprite_ShowMessageOnContact
Sprite_PullForRupeesLong Sprite_33_RupeePull
Sprite_GargoyleGrateLong Sprite_14_ThievesTownGrate
Sprite_YoungSnitchLadyLong Sprite_34_YoungSnitch
Sprite_InnKeeperLong Sprite_35_Innkeeper
Sprite_WitchLong Sprite_36_Witch
Witch_GrantCaneOfByrna Witch_GrantByrna
Witch_Main Witch_DiscussThings
Witch_PlayerHasNotMushroom Witch_DiscussMushroom
Witch_PlayerHasMushroom Witch_YouHaveShroom
Witch_PlayerHandsMushroomOver Witch_AcceptShroom
Sprite_ArrowTriggerLong Sprite_38_EyeStatue
ArrowTrigger_Unused UNREACHABLE_05E656
Sprite2_TrendHorizSpeedToZero Sprite_Decelerate_X
Sprite2_TrendVertSpeedToZero Sprite_Decelerate_Y
SpritePrep_SnitchesLong SpritePrep_Snitch
Sprite_OldSnitchLadyLong Sprite_3D_OldSnitch
OldSnitchLady_Case0 Snitch_Meander
OldSnitchLady_Case1 Snitch_FreakOut
OldSnitchLady_Case2 Snitch_OpenDoor
OldSnitchLady_Case3 Snitch_SlamDoor
SpritePrep_RunningManLong SpritePrep_RunningBoy
Sprite_RunningManLong Sprite_74_RunningBoy
RunningMan_Chillin RunningBoy_Idle
RunningMan_AnimateAndRun RunningMan_Running
RunningMan_RunLeft RunningBoy_RunLeft
RunningMan_ResumeChillin RunningMan_Relax
RunningMan_WindingRunRight RunningBoy_RunRight
RunningMan_GotCaught RunningBoy_Caught
RunningMan_AnimateAndMakeDust RunningMan_AnimateAndDust
RunningMan_RunFullSpeed RunningMan_RunAway
Sprite_BottleVendorLong Sprite_75_BottleMerchant
BottleVendor_Base BottleVendor_Idle
BottleVendor_SellingBottle BottleVendor_OfferSale
BottleVendor_GiveBottle BottleVendor_GrantBottle
BottleVendor_BuyingFromPlayer BottleVendor_BuyingItem
BottleVendor_DispenseRewardToPlayer BottleVendor_PayOut
Zelda_TransitionFromTagalong Priest_SpawnRescuedPrincess
Sprite_Zelda Sprite_76_Zelda
Zelda_InPrison Zelda_InCell
Zelda_AwaitingRescue Zelda_WaitingInCell
Zelda_ApproachingPlayer Zelda_ApproachHero
Zelda_TheWizardIsBadMkay Zelda_DebaseAgahnim
Zelda_WaitUntilPlayerPaysAttention Zelda_VerifyAttentionSpan
Zelda_TransitionToTagalong Zelda_BecomeFollower
Zelda_WalkTowardsPriest Zelda_EnterSanctuary
Zelda_RespondToPriest Zelda_TalkHeadOff
Zelda_BeCarefulOutThere Zelda_WellWishes
Sprite_MushroomLong Sprite_E7_Mushroom
nullsub_10 SpritePrep_FakeMasterSword
Sprite_FakeSwordLong Sprite_E8_FakeMasterSword
SpritePrep_HeartContainerLong SpritePrep_HeartContainer
Sprite_HeartContainerLong Sprite_EA_HeartContainer
Sprite_HeartPieceLong Sprite_EB_HeartPiece
Sprite_ElderLong Sprite_16_Elder
Sahasrahla_Dialogue Sasha_Idle
Sahasrahla_MarkMap Sasha_GiveQuest
Sahasrahla_GrantBoots Sasha_GiveBoots
Sahasrahla_ShamelesslyPromoteIceRod Sasha_PromoteIceRod
Sprite_MedallionTabletLong Sprite_F2_MedallionTablet
MedallionTablet_SpawnDustCloud Sprite_SpawnDustCloud
MedallionTablet_WaitForMudoraReader MedallionTablet_WaitingToBeRead
MedallionTablet_Wait BombosTablet
MedallionTablet_WaitForEther EtherTablet
MedallionTablet_ExtendedDelay MedallionTablet_WasteTime
MedallionTablet_Crumbling MedallionTablet_Crumble
MedallionTablet_FinalAnimationState MedallionTablet_AmCrumbled
Sprite_ElderWifeLong Sprite_78_MrsSahasrahla
ElderWife_Initial MrsSahasrahla_Idle
ElderWife_TellLegend MrsSahasrahla_BabbleOn
ElderWife_LoopUntilPlayerNotDumb MrsSahasrahla_QuestionSanity
ElderWife_GoAwayFindTheOldMan MrsSahasrahla_FindMyHubby
SpritePrep_PotionShopLong SpritePrep_MagicShopAssistant
PotionShop_SpawnMagicPowder MagicShopAssistant_SpawnPowder
PotionShop_SpawnGreenPotion MagicShopAssistant_SpawnGreenCauldron
PotionShop_SpawnBluePotion MagicShopAssistant_SpawnBlueCauldron
PotionShop_SpawnRedPotion MagicShopAssistant_SpawnRedCauldron
Sprite_PotionShopLong Sprite_E9_MagicShopAssistant
Sprite_MagicPowderItem Sprite_BagOfPowder
Sprite_GreenPotionItem Sprite_GreenCauldron
Sprite_BluePotionItem Sprite_BlueCauldron
Sprite_RedPotionItem Sprite_RedCauldron
PotionItem_PlaySound PotionCauldron_GoBeep
WitchAssistant_CheckIfHaveAnyBottles PotionCauldron_CheckBottles
Sprite_WitchAssistant Sprite_MagicShopAssistant_Main
Sprite_DirectionToFacePlayer Sprite_DirectionToFaceLink
Sprite_IsToRightOfPlayer Sprite_IsRightOfLink
Sprite_IsBelowPlayer Sprite_IsBelowLink
Sprite_Move Sprite_MoveXY
Sprite_ShowMessageIfPlayerTouching Sprite_TutorialGuard_ShowMessageOnContact
Overworld_ReadSomeTileAttr Overworld_ReadTileAttribute
Sprite_MadBatterLong Sprite_3A_MagicBat
MadBatter_WaitForSummoning MagicBat_Dormant
MadBatter_RisingUp MagicBat_Ascend
MadBatter_PseudoAttackPlayer MagicBat_Attack
MadBatter_DoublePlayerMagicPower MagicBat_EnhanceMagic
MadBatter_LaterBitches MagicBat_Retreat
Sprite_DashItemLong Sprite_3B_BonkItem
Sprite_DashKey Sprite_BonkKey
DashKey_WaitForDashAttack BonkKey_Undisturbed
DashKey_GiveToPlayer BonkKey_GrantKey
Sprite_DashBookOfMudora Sprite_BookOfMudora
DashBookOfMudora_WaitForDashAttack BookOfMudora_WaitForBonk
DashItem_BeginFalling BonkItem_KnockedDown
DashItem_WaitTillTouchingGround BonkItem_Land
DashBookOfMudora_GiveToPlayer BookOfMudora_GrantLiterature
Sprite_DashTreetop Sprite_LumberjackTree
DashTreeTop_WaitForDashAttack LumberjackTree_WaitForBonk
DashTreeTop_SpawnLeaves LumberjackTree_ExplodeViolently
DashTreeTop_DancingLeaves LumberjackTree_DispersionOfLeaves
DashTreeTop_SpawnLeafCluster LumberjackTree_SpawnLeaves
Sprite_TroughBoyLong Sprite_3C_KidInKak
BottleVendor_DetectFish BottleMerchant_DetectFish
BottleVendor_SpawnFishRewards BottleMerchant_BuyFish
ApplyRumbleToSprites Prepare_ApplyRumbleToSprites
Sprite_SpawnThrowableTerrain_Internal Sprite_SpawnThrowableTerrain_silently
Utility_CheckIfHitBoxesOverlap CheckIfHitBoxesOverlap
Sprite_ExecuteSingle2 Sprite_TimersAndOam
Sprite_Get_16_bit_Coords Sprite_Get16BitCoords
SpriteFall_Main SpriteModule_Fall1
SpriteBurn_Main SpriteModule_Burn_bounce
SpriteExplode_Main SpriteModule_Explode_bounce
SpriteDrown_Main SpriteModule_Drown
SpritePrep_Main SpriteModule_Initialize
SpritePrep_MovableMantle SpritePrep_Mantle
sub_86884A SpritePrep_MoveRight_8px
SpritePrep_MedallionTableTrampoline SpritePrep_MedallionTablet_bounce
SpritePrep_GoodSwitch SpritePrep_Switch
SpritePrep_OldSnitchLady SpritePrep_Snitch_bounce_1
SpritePrep_DoNothing SpritePrep_DoNothingA
SpritePrep_Hokbok SpritePrep_Pokey
SpritePrep_Vitreolus SpritePrep_MiniVitreous
SpritePrep_EvilBarrier SpritePrep_AgahnimsBarrier
SpritePrep_GreatCatfish SpritePrep_Catfish
SpritePrep_ChattyAgahnim SpritePrep_CutsceneAgahnim
SpritePrep_Pikit SpritePrep_DoNothingC
SpritePrep_Moldorm SpritePrep_MiniMoldorm_bounce
SpritePrep_BombShopEntity SpritePrep_BombShoppe
SpritePrep_BullyAndBallGuy SpritePrep_BullyAndVictim
SpritePrep_ThiefChest SpritePrep_PurpleChest
SpritePrep_Dwarf SpritePrep_Smithy
SpritePrep_Babusu SpritePrep_Babasu
SpritePrep_LaserEyeTrampoline SpritePrep_LaserEye_bounce
SpritePrep_Bot SpritePrep_Popo2
SpritePrep_MovableStatue SpritePrep_Statue
SpritePrep_PushSwitch SpritePrep_WaterLever
SpritePrep_Debirando SpritePrep_DebirandoPit
SpritePrep_Recruit SpritePrep_WeakGuard
SpritePrep_ArcheryGameGuyTrampoline SpritePrep_ArrowGame_bounce
SpritePrep_IgnoresProjectiles SpritePrep_IgnoreProjectiles
SpritePrep_FluteBoyAnimals SpritePrep_HauntedGroveAnimal
SpritePrep_FluteBoyOstrich SpritePrep_HauntedGroveOstritch
SpritePrep_DiggingGameGuyTrampoline SpritePrep_DiggingGameGuy_bounce
SpritePrep_GargoyleGrate SpritePrep_ThievesTownGrate
SpritePrep_PullForRupees SpritePrep_RupeePull
SpritePrep_ShopKeeper SpritePrep_Shopkeeper
SpritePrep_ShopKeeper_6_9_12 SpritePrep_NiceThief_WithGift
SpritePrep_ShopKeeper_10 SpritePrep_NiceThief_Desert
SpritePrep_ShopKeeper_11 SpritePrep_NiceThief_Ice
SpritePrep_StoryTeller_1 SpritePrep_Storyteller
SpritePrep_HumanMulti_1 SpritePrep_Adults
SpritePrep_Elder SpritePrep_Sage
SpritePrep_DashItem SpritePrep_BonkItem
SrpritePrep_Kiki SpritePrep_Kiki
SpritePrep_MiddleAgedMan SpritePrep_Locksmith
SpritePrep_BugNetKid SpritePrep_SickKid
SpritePrep_GanonHelpers SpritePrep_Tektite
SpritePrep_ChainChompTrampoline SpritePrep_Chainchomp_bounce
SpritePrep_BigFaerie SpritePrep_BigFairy
SpritePrep_ElderWife SpritePrep_MrsSahasrahla
SpritePrep_MadBatter SpritePrep_MagicBat
SpritePrep_Leever SpritePrep_FairyPond
SpritePrep_HoboEntities SpritePrep_Hobo
SpritePrep_RollerRightLeft SpritePrep_Roller_HorizontalRightFirst
SpritePrep_RollerDownUp SpritePrep_Roller_VerticalDownFirst
SpritePrep_Kodondo SpritePrep_Kodongo
SpritePrep_Bubble SpritePrep_Antifairy
SpritePrep_IceBallGenerator SpritePrep_FallingIce
SpritePrep_ZoraKing SpritePrep_KingZora
SpritePrep_DesertBarrier SpritePrep_DesertStatue
SpritePrep_Armos SpritePrep_DoNothingD
SpritePrep_Octorock SpritePrep_Octorok
SpritePrep_GiantMoldorm SpritePrep_Moldorm_bounce
SpritePrep_Lanmola SpritePrep_Lanmolas_bounce
SpritePrep_SpikeTrap SpritePrep_BigSpike
SpritePrep_ZoraAndFireball SpritePrep_SwimmingZora
SpritePrep_GerudoMan SpritePrep_Geldman
sub_868FCF SpritePrep_StandardGuard_indoors
SpritePrep_Soldier SpritePrep_StandardGuard
SpritePrep_FluteBoy SpritePrep_FluteKid
SpritePrep_MoveDownOneTile SpritePrep_MoveDown_8px
SpritePrep_HylianPlaque SpritePrep_PedestalPlaque
Sprite_IncrXYLow8 SpritePrep_MoveDown_8px_Right8px
SpritePrep_HardHatBeetle SpritePrep_HardhatBeetle
SpritePrep_Helmasaur SpritePrep_MiniHelmasaur
SpritePrep_Faerie SpritePrep_Fairy
SpritePrep_TenArrowRefill SpritePrep_Absorbable
SpritePrep_DashTriggeredSprite SpritePrep_OverworldBonkItem
SpritePrep_GoodBee SpritePrep_NiceBee
SpritePrep_DoNothing_2 SpritePrep_DoNothingG
SpritePrep_EyegoreTrampoline SpritePrep_Eyegore_bounce
SpritePrep_GuruguruBar SpritePrep_FireBar
SpritePrep_TrinexxComponents SpritePrep_Trinexx
sub_8691CC SpritePrep_FreeUpBossSegmentSlots
SpritePrep_SpikeBlock SpritePrep_Spike
SpritePrep_Stal SpritePrep_RockStal
SpritePrep_Terrorpin SpritePrep_Blob
SpritePrep_Arghus SpritePrep_Arrghus
SpritePrep_Arrgi SpritePrep_Arrghi
SpritePrep_BubbleGroupTrampoline SpritePrep_AntifairyCircle_bounce
SpritePrep_CrystalMaiden SpritePrep_DoNothingH
SpritePrep_LoadBigKeyGfx SpritePrep_BigKey_load_graphics
SpritePrep_Key SpritePrep_SmallKey
Sprite_GiantMoldormTrampoline Sprite_09_Moldorm_bounce
Sprite_RavenTrampoline Sprite_00_Raven_bounce
Sprite_VultureTrampoline Sprite_01_Vulture_bounce
Sprite_DeadRock Sprite_27_Deadrock
DeadRock_PickDirection Deadrock_Halted
DeadRock_Walk Deadrock_Walk
DeadRock_Petrified Deadrock_Stunned
Sprite_Sluggula Sprite_20_Sluggula
Sluggula_LayBomb Sluggula_DropBomb
Sprite_Poe Sprite_19_Poe
Poe_SelectVerticalDirection Poe_Halted
Poe_Roaming Poe_SpookAround
Sprite_Moldorm Sprite_18_MiniMoldorm
Moldorm_ConfigureNextState MiniMoldorm_Readjust
Moldorm_Meander MiniMoldorm_Meander
Moldorm_SeekPlayer MiniMoldorm_TargetLink
Sprite_Moblin Sprite_12_Moblin
Moblin_SelectDirection Moblin_Halted
Moblin_SpawnThrownSpear Moblin_MaterializeSpear
Sprite_SnapDragon Sprite_0E_Snapdragon
SnapDragon_Resting Snapdragon_Halted
SnapDragon_Attack Snapdragon_MoveAround
Sprite_Ropa Sprite_22_Ropa
Ropa_Stationary Ropa_Halted
Sprite_Hinox Sprite_11_Hinox
Hinox_SelectNextDirection Hinox_Halted
Hinox_FacePlayer Hinox_FaceLink
Hinox_SetRandomDirection Hinox_PickRandomDirection
Hinox_SetExplicitDirection Hinox_SetDirection
Sprite_BlueBari Sprite_23_RedBari
Sprite_Helmasaur Sprite_13_MiniHelmasaur
Sprite_HardHatBeetle Sprite_26_HardhatBeetle
Sprite_Bubble Sprite_15_Antifairy
Sprite_Chicken Sprite_0B_Cucco
Chicken_Calm Cucco_Calm
Chicken_IncrSubtype2_4 Cucco_AnimateFast
Chicken_FleeingPlayer Cucco_Flee
Chicken_DistressMarker Cucco_DrawPANIC
Sprite_DrawDistressMarker Sprite_DrawDistressSweat
Sprite_CustomTimedDrawDistressMarker Sprite_DrawDistress_custom
Chicken_Aloft Cucco_Carried
Chicken_Move_XYZ_AndCheckTileCollision Cucco_DoMovement_XYZ
Chicken_MoveCheckColl Cucco_DoMovement_XY
Chicken_SpawnAvengerChicken Cucco_SummonAvenger
Chicken_Sound BawkBawk
Sprite_MovableMantle Sprite_EE_CastleMantle_bounce
Sprite_CoveredRupeeCrab Sprite_17_Hoarder
Sprite_CoveredRupeeCrab_0 Sprite_Hoarder_Covered
Sprite_RupeeCrab Sprite_Hoarder_Frantic
Sprite_CheckIfLiftedPermissive Sprite_CheckIfLifted_permissive
Sprite_ThrowableScenery Sprite_EC_ThrownItem
ThrowableScenery_DrawLarge SpriteDraw_ThrownItem_Gigantic
Sprite_TransmuteToEnemyBomb Sprite_TransmuteToBomb
Sprite_StoryTeller_1 Sprite_28_DarkWorldHintNPC
Sprite_StoryTeller_1_Case0 Sprite_DarkWorldHintNPC_Bird
StoryTeller_Before DarkWorldHintNPC_Idle
StoryTeller_After DarkWorldHintNPC_RestoreHealth
StoryTeller_Case0_Inner HintBird_TellStory
Sprite_StoryTeller_1_Case1 Sprite_HamburgerHelper
Sprite_StoryTeller_1_Case2 Sprite_DarkWorldHintNPC_Octopus
Sprite_StoryTeller_Case2_Inner Sprite_HintOctopus_TellStory
Sprite_StoryTeller_1_Case3 Sprite_Broccoli
Sprite_StoryTeller_1_Case4 Sprite_Watto
Sprite_StoryTeller_Case4_Inner Sprite_Watto_TellStory
StoryTeller_CheckPay DarkWorldHintNPC_HandlePayment
Sprite_FluteBoy Sprite_2E_FluteKid
FluteBoy_Humanoid FluteKid_TheKid
FluteBoy_HumanForm FluteKid_Human
FluteBoy_Chillin FluteKid_Chillin
FltueBoy_PrepPhaseOut FluteKid_AboutToDisappear
FluteBoy_PhaseOut FluteKid_PhaseOut
FluteBoy_FullyPhasedOut FluteKid_HeDisappeared
Sprite_FluteAardvark Sprite_FluteKid_Stumpy
FluteAardvark_InitialStateFromFluteState Stumpy_Initialize
FluteAardvark_Supplicate Stumpy_Supplicate
FluteAardvark_ThanksButYouKeepIt Stumpy_ThanksButYouKeepIt
FluteAardvark_AlreadyArborated Stumpy_SorryButAmTree
FluteAardvark_ReactToSupplicationResponse Stumpy_WaitForConvo
FluteAardvark_GrantShovel Stumpy_GiveShovel
FluteAardvark_WaitForPlayerMusic Stumpy_WaitForMusic
FluteAardvark_Arborating Stumpy_BecomeTree
FluteAardvark_FullyArborated Stumpy_AmTree
FluteBoy_CheckIfPlayerTooClose FluteKid_CheckIfInRange
Sprite_FluteNote Sprite_FluteKid_Quaver
FluteBoy_SpawnFluteNote FluteKid_SpawnQuaver
Sprite_SmithyBros Sprite_1A_Smithy
ReturningSmithy_Main Smithy_Homecoming
ReturningSmithy_ApproachTheBench Smithy_Homecoming_Walk
ReturningSmithy_CopiouslyThankful Smithy_Homecoming_TYVM
SmithyFrog_Main Smithy_Frog
Smithy_ConversationStart Smithy_Smithing
Smithy_NearbyHammerUseListener Smithy_ListenForHammer
Smithy_ProvideTemperingChoice Smithy_WannaTemper
Smithy_HandleTemperingChoice Smithy_ForRealsies
Smithy_HandleTemperingCost Smithy_ItAintFreeKid
Smithy_TemperingSword Smithy_TemperInProgress
Smithy_GrantTemperedSword Smithy_GiveTemperedSword
Smithy_SpawnReturningSmithy Smithy_SpawnFriend
Smithy_SpawnOtherSmithy Smithy_SpawnDwarfPal
SmithySpark_Main Smithy_Spark
SmithyBros_SpawnSmithySpark Smithy_SpawnSpark
Sprite_EnemyArrow Sprite_1B_Arrow
Sprite_CrystalSwitch Sprite_1E_CrystalSwitch
Sprite_BugNetKid Sprite_1F_SickKid
BugNetKid_Resting SickKid_ISleep
BugNetKid_PerkUp SickKid_RealShit
BugNetKid_GrantBugNet SickKid_NothingButNet
BugNetKid_BackToResting SickKid_OutOfShaqMemes
Sprite_PushSwitch Sprite_21_WaterSwitch
PushSwitch_Case0 WaterSwitch_Untoggled
PushSwitch_Case1 WaterSwitch_ReleaseGate
Sprite_MiddleAgedMan Sprite_39_Locksmith
MiddleAgedMan_Chillin LockSmith_Chillin
MiddleAgedMan_TransitionToTagalong LockSmith_FollowLink
MiddleAgedMan_OfferChestOpening LockSmith_OfferService
MiddleAgedMan_ReactToSecretKeepingResponse LockSmith_RespondToAnswer
Sprite_HoboEntities Sprite_2B_Hobo
Sprite_Hobo Sprite_Hobo_Bum
Hobo_Sleeping Hobo_Sleep
Hobo_WakeUp Hobo_Awoken
Hobo_GrantBottle Hobo_GiveBottle
Hobo_SpawnHobo SpritePrep_Hobo_SpawnSmoke
Sprite_HoboBubble Sprite_Hobo_Bubble
Sprite_HoboFire Sprite_Hobo_Fire
Hobo_SpawnCampfire SpritePrep_Hobo_SpawnFire
Sprite_HoboSmoke Sprite_Hobo_Smoke
HoboFire_SpawnSmoke Hobo_SpawnSmoke
Sprite_UncleAndSageTrampoline Sprite_73_UncleAndPriest_bounce
SpritePrep_UncleAndSageTrampoline SpritePrep_UncleAndPriest_bounce
SpriteActive2_Trampoline SpriteModule_Active_bounce
SpritePrep_OldMountainManTrampoline SpritePrep_OldMan_bounce
Sprite_TutorialEntitiesTrampoline Sprite_TutorialGuardOrBarrier_bounce
Sprite_PullSwitch Sprite_PullSwitch_bounce
Sprite_SomariaPlatformTrampoline Sprite_SomariaPlatformAndPipe_bounce
Sprite_MedallionTabletTrampoline Sprite_F2_MedallionTablet_bounce
Sprite_QuarrelBrosTrampoline Sprite_32_ArguingBros_bounce
Sprite_PullForRupeesTrampoline Sprite_33_RupeePull_bounce
Sprite_GargoyleGrateTrampoline Sprite_14_ThievesTownGrate_bounce
Sprite_YoungSnitchLadyTrampoline Sprite_34_YoungSnitch_bounce
SpritePrep_YoungSnitchGirl SpritePrep_Snitch_bounce_2
Sprite_InnKeeperTrampoline Sprite_35_Innkeeper_bounce
SpritePrep_InnKeeper SpritePrep_Snitch_bounce_3
Sprite_WitchTrampoline Sprite_36_Witch_bounce
Sprite_WaterfallTrampoline Sprite_37_Waterfall_bounce
Sprite_ArrowTriggerTrampoline Sprite_38_EyeStatue_bounce
Sprite_MadBatterTrampoline Sprite_3A_MagicBat_bounce
Sprite_DashItemTrampoline Sprite_3B_BonkItem_bounce
Sprite_TroughBoyTrempoline Sprite_3C_KidInKak_bounce
Sprite_OldSnitchLadyTrampoline Sprite_3D_OldSnitch_bounce
Sprite_RunningManTrampoline Sprite_74_RunningBoy_bounce
SpritePrep_RunningManTrampoline SpritePrep_RunningBoy_bounce
Sprite_BottleVendorTrampoline Sprite_75_BottleMerchant_bounce
Sprite_ZeldaTrampoline Sprite_76_Zelda_bounce
SpritePrep_ZeldaTrampoline SpritePrep_Zelda_bounce
Sprite_ElderWifeTrampoline Sprite_78_MrsSahasrahla_bounce
Sprite_MushroomTrampoline Sprite_E7_Mushroom_bounce
SpritePrep_MushroomTrampoline SpritePrep_Mushroom_bounce
Sprite_FakeSwordTrampoline Sprite_E8_FakeMasterSword_bounce
SpritePrep_FakeSwordTrampolnie SpritePrep_FakeMasterSword_bounce
Sprite_ElderTrampoline Sprite_16_Elder_bounce
Sprite_PotionShopTrampoline Sprite_E9_MagicShopAssistant_bounce
SpritePrep_PotionShopTrampoline SpritePrep_MagicShopAssistant_bounce
Sprite_HeartContainerTrampoline Sprite_EA_HeartContainer_bounce
SpritePrep_HeartContainerTrampoline SpritePrep_HeartContainer_bounce
Sprite_HeartPieceTrampoline Sprite_EB_HeartPiece_bounce
SpritePrep_HeartPieceTrampoline SpritePrep_HeartPiece
FluteBoy_UnusedInvocation Sprite_2E_FluteKid_bounce
Sprite_UnusedTelepathTrampoline Sprite_2D_TelepathicTile_bounce
Sprite_HumanMulti_1_Trampoline Sprite_29_Adult_bounce
Sprite_SweepingLadyTrampoline Sprite_2A_SweepingLady_bounce
Sprite_LumberjacksTrampoline Sprite_2C_Lumberjacks_bounce
Sprite_FortuneTellerTrampoline Sprite_31_FortuneTeller_bounce
Sprite_MazeGameLadyTrampoline Sprite_2F_RaceGameLady_bounce
Sprite_MazeGameGuyTrampoline Sprite_30_RaceGameGuy_bounce
Sprite_TalkingTreeTrampoline Sprite_25_TalkingTree_bounce
Sprite_MovableStatue Sprite_1C_Statue
MovableStatue_CheckFullSwitchCovering Statue_CheckForSwitch
MovableStatue_MoveTouchingSprites Statue_BlockSprites
Sprite_WeathervaneTrigger Sprite_1D_FluteQuest
Sprite_WishPond Sprite_72_FairyPond
Sprite_HappinessPond_0 Sprite_FairyPond_WaitForLink
Sprite_HappinessPond_1 Sprite_LakeHyliaFairy_WaitForLink
Sprite_HappinessPond_2 Sprite_LakeHyliaFairy_BegForDonation
Sprite_HappinessPond_3 Sprite_LakeHyliaFairy_AcceptDonation
Sprite_HappinessPond_4 Sprite_LakeHyliaFairy_WaitForDonation
Sprite_HappinessPond_5 Sprite_LakeHyliaFairy_SpawnFairy
Sprite_HappinessPond_6 Sprite_LakeHyliaFairy_Greetings
Sprite_HappinessPond_7 Sprite_LakeHyliaFairy_OfferUpgrade
Sprite_HappinessPond_8 Sprite_LakeHyliaFairy_UpgradeBombs
Sprite_HappinessPond_9 Sprite_LakeHyliaFairy_RevertTranslucency
Sprite_HappinessPond_10 Sprite_LakeHyliaFairy_DeleteFairy
Sprite_HappinessPond_11 Sprite_LakeHyliaFairy_RestoreAndReset
Sprite_HappinessPond_12 Sprite_LakeHyliaFairy_UpgradeArrows
Sprite_HappinessPond_13 Sprite_LakeHyliaFairy_GiveDonationStatus
HappinessPond_GrantLuckStatus LakeHyliaFairy_GrantLuck
Sprite_WishPond2_0 Sprite_UpgradeFairy_WaitForLink
Sprite_WishPond2_1 Sprite_UpgradeFairy_OfferItemToss
Sprite_WishPond2_2 Sprite_UpgradeFairy_HandleItemToss
Sprite_WishPond2_3 Sprite_UpgradeFairy_SpawnFairy
Sprite_WishPond2_4 Sprite_UpgradeFairy_AskWhoDidThis
Sprite_WishPond2_5 Sprite_UpgradeFairy_HandleAnswer
Sprite_WishPond2_6 Sprite_UpgradeFairy_HandleUpgrade
Sprite_WishPond2_7 Sprite_UpgradeFairy_Retreat
Sprite_WishPond2_8 Sprite_UpgradeFairy_FixPalettes
Sprite_WishPond2_9 Sprite_UpgradeFairy_HandleItemReceipt
Sprite_WishPond2_10 Sprite_UpgradeFairy_FinalGoodBye
Sprite_WishPond2_11 Sprite_UpgradeFairy_YouLiar
Sprite_WishPond2_12 Sprite_UpgradeFairy_SecondChance
Sprite_WishPond2_13 Sprite_UpgradeFairy_DebaseLink
Sprite_Leever Sprite_71_Leever
Leever_UnderSand Leever_Underground
sub_86CBF5 UNREACHABLE_06CBFD
Leever_AttackPlayer Leever_Attack
Leever_Submerge Leever_Dig
Sprite_HeartRefill Sprite_D8_Heart
Sprite_ResetVelXYZ Sprite_ZeroVelocity_XYZ
Sprite_ReturnHandleDraggingByAncilla Sprite_HandleDraggingByAncilla
Sprite_Faerie Sprite_E3_Fairy
Faerie_Normal Fairy_Prancing
Faerie_HandleCapture Fairy_HandleCapture
Faerie_CheckForTemporaryUntouchability Fairy_CheckIfTouchable
Sprite_Key Sprite_E4_SmallKey
Sprite_ItemPickup Sprite_D9_GreenRupee
Sprite_CommonItemPickup Sprite_Absorbable_Main
ShieldPickup_AbsorptionByPlayer Absorb_Shield
BigKey_AbsorptionByPlayer Absorb_BigKey
Faerie_AbsorptionByPlayer Absorb_Fairy
sub_86D1AF Absorb_Heart
GreenRupee_AbsorptionByPlayer Absorb_Rupee
OneBombRefill_AbsorptionByPlayer Absorb_Bomb
SmallMagicRefill_AbsorptionByPlayer Absorb_SmallMagic
FiveArrowRefill_AbsorptionByPlayer Absorb_Arrows_5
Sprite_DrawAbsorbableOrReturn SpriteDraw_AbsorbableTransient
Sprite_Octorock Sprite_08_Octorok
Octorock_Normal Octorok_ShootSingle
Octorock_FourShooter Octorok_Shoot4Ways
Octorock_SpitOutRock Octorok_FireLoogie
Sprite_Octostone Sprite_0C_OctorokStone
Octostone_DrawCrumbling SpriteDraw_OctorokStoneCrumbling
Sprite_Octoballoon Sprite_0F_Octoballoon
Octoballoon_ApplyRecoilToPlayer Octoballoon_RecoilLink
Octoballoon_SpawnTheSpawn Octoballoon_FormBabby
Sprite_Octospawn Sprite_10_OctoballoonBaby
Sprite_Buzzblob Sprite_0D_Buzzblob
Sprite_WallInducedSpeedInversion Sprite_BounceOffWall
Sprite_NegateVel Sprite_InvertSpeed_XY
Sprite_InvertVertSpeed Sprite_InvertSpeed_Y
Sprite_PrepAndDrawSingleLarge SpriteDraw_SingleLarge
Sprite_PrepAndDrawSingleSmall SpriteDraw_SingleSmall
Sprite_DrawShadow SpriteDraw_Shadow
Sprite_DrawShadowEx SpriteDraw_Shadow_custom
Sprite_DrawKey Sprite_DrawThinAndTall
Sprite_StalfosHead Sprite_02_StalfosHead
SpriteHeld_Main SpriteModule_Carried
SpriteHeld_ThrowQuery CarriedSprite_CheckForThrow
ThrownSprite_TileAndPeerInteraction ThrownSprite_TileAndSpriteInteraction
SpriteStunned_Main SpriteModule_Stunned
ThrownSprite_CheckDamageToPeers ThrownSprite_CheckDamageToSprites
ThrownSprite_CheckDamageToSinglePeer ThrownSprite_CheckDamageToSingleSprite
Sprite_NegateHalveSpeedEtc Sprite_ApplyRicochet
Sprite_Func20 ThrowableScenery_TransmuteIfValid
Sprite_Func21 ThrowableScenery_TransmuteToDebris
Sprite_Func2 Sprite_ScheduleForBreakage
Sprite_HalveVelocity Sprite_HalveSpeed_XY
Fish_SpawnLeapingFish Sprite_SpawnLeapingFish
SpriteStunned_Main_Func1_withRipple HandleFreezeAndStunTimer
SpritePoof_Main SpriteModule_Poof
Sprite_PrepOamCoordSafe Sprite_PrepOamCoord
sub_86E4A1 Sprite_CheckTileCollision_set_layer
j_Sprite_CheckTileCollisionSingleLayer Sprite_CheckTileCollision_check_just_one
Sprite_Func7 Sprite_CheckForTileInDirection_horizontal
Sprite_Func6 Sprite_CheckForTileInDirection_vertical
Sprite_Func9 SpriteFall_AdjustPosition
Sprite_Func10 Sprite_CheckTileInDirection
Sprite_Func5 Sprite_CheckTileProperty
Entity_GetTileAttr GetTileAttribute
Sprite_GetTileAttrLocal Sprite_GetTileAttribute
Entity_CheckSlopedTileCollisionLong Sprite_CheckSlopedTileCollision
Sprite_ProjectSpeedTowardsPlayer_return Sprite_ProjectSpeedTowardsLink_instantexit
Sprite_ProjectSpeedTowardsPlayer Sprite_ProjectSpeedTowardsLink
Sprite_ApplySpeedTowardsPlayer Sprite_ApplySpeedTowardsLink
Sprite_ProjectSpeedTowardsEntity Sprite_ProjectSpeedTowardsLocation
sub_86EA2A Sprite_ProjectSpeedTowardsLocation_fastexit
Sprite_IsToRightOfEntity Sprite_IsRightOfLocation
Sprite_IsBelowEntity Sprite_IsBelowLocation
Sprite_DirectionToFaceEntity Sprite_DirectionToFaceLocation
Sprite_Func1 Guard_ParrySwordAttacks
Sprite_Func13 Sprite_AttemptZapDamage
Sprite_CheckAncillaDamage Ancilla_CheckDamageToSprite
Sprite_CheckAncillaDamage2 Ancilla_CheckDamageToSprite_aggressive
Sprite_Func11 Ancilla_CheckDamageToSprite_preset
Sprite_Func14 Sprite_CalculateSwordDamage
Sprite_Func16 Sprite_ApplyCalculatedDamage
Sprite_Func17 AgahnimBalls_DamageAgahnim
Sprite_HitTimer24 Sprite_MiniMoldorm_Recoil
Sprite_CheckDamageToPlayer Sprite_CheckDamageToLink
Sprite_CheckDamageToPlayerSameLayer Sprite_CheckDamageToLink_same_layer
Sprite_CheckDamageToPlayerIgnoreLayer Sprite_CheckDamageToLink_ignore_layer
Sprite_CheckDamageToPlayer_CheckCoord Sprite_SetupHitBox00
Sprite_CheckDamageFromPlayer Sprite_CheckDamageFromLink
Sprite_StaggeredCheckDamageToPlayerPlusRecoil Sprite_AttemptDamageToLinkWithCollisionCheck
Sprite_AttemptDamageToPlayerPlusRecoil Sprite_AttemptDamageToLinkPlusRecoil
sub_86F445 Sprite_RecoilLinkAndTHUMP
Player_SetupActionHitBoxLong SetupActionHitBox
Player_SetupActionHitBoxInner2 SetupActionHitBox_spinning
Player_SetupActionHitBoxInner SetupActionHitBox_dashing
Sprite_Func12 Sprite_DoHitBoxesFast
Sprite_ApplyRecoilToPlayer Sprite_ApplyRecoilToLink
Player_PlaceRepulseSpark Link_PlaceWeaponTink
Sprite_PlaceRupulseSpark Sprite_PlaceWeaponTink
GetPlayerHitBoxUnlessDisabled Link_SetupHitBox_conditional
GetPlayerHitBox Link_SetupHitBox
OAM_AllocateDeferToPlayer Oam_AllocateDeferToPlayer
SpriteDeath_Main SpriteModule_Die
SpriteDeath_Func1 Sprite_DoTheDeath
SpriteDeath_Func2 ForcePrizeDrop
SpriteDeath_Func3 PrepareEnemyDrop
SpriteDeath_DrawPerishingOverlay SpriteDeath_DrawPoof
SpriteCustomFall_Main SpriteModule_Fall2
Sprite_DrawFall_Type0 SpriteDraw_FallingHelmaBeetle
Sprite_DrawFall_Type1 SpriteDraw_FallingHumanoid
sub_86FF6D UNREACHABLE_06FF73
Player_Main Link_Main
Player_DoSfx1 PlaySfx_Set1
Player_DoSfx2 PlaySfx_Set2
Player_DoSfx3 PlaySfx_Set3
GetPlayerRelativePan PlaySfx_SetPan
Player_Main_UnlessFrozen Link_ControlHandler
PlayerHandler_00_Ground LinkState_Default
PlayerHandler_00_Ground_2 HandleLink_From1D
Link_CheckRemoveTempbunny Link_HandleBunnyTransformation
PlayerHandler_1C_TempBunny LinkState_TemporaryBunny
Link_TempBunny_Func1 LinkState_Bunny_recache
PlayerHandler_18_StuckUnderRock LinkState_HoldingBigRock
Player_InitiateFirstEtherSpell EtherTablet_StartCutscene
PlayerHandler_19_ReceiveEther LinkState_ReceivingEther
Player_InitiateFirstBombosSpell BombosTablet_StartCutscene
PlayerHandler_1A_ReceiveBombos LinkState_ReceivingBombos
sub_87866D InitiateDesertCutscene
PlayerHandler_1B_OpenDesertPalace LinkState_ReadingDesertTablet
Player_CheckGravestoneOrSomariaBlock HandleSomariaAndGraves
PlayerHandler_02_RecoilMode LinkState_Recoil
Player_HandleIncapacitated Link_HandleRecoilAndTimer
PlayerHandler_05_TurtleRockPlatform_UNUSED LinkState_OnIce
Player_RecoilMode_Helper1 Link_HandleChangeInZVelocity
PlayerHandler_0B_FallingLedgeDown LinkHop_HoppingSouthOW
Player_Ledge_Handler1 LinkState_HandlingJump
Link_DoMoveXCoord_Outdoors_Helper3 LinkHop_FindTileToLandOnSouth
PlayerHandler_0C_FallingLedge LinkState_HoppingHorizontallyOW
Link_DoMoveXCoord_Outdoors_Helper2 Link_HoppingHorizontally_FindTile_Y
Player_RecoilMode_Helper2 Link_SetToDeepWater
PlayerHandler_0F_JumpLedgeMore_UNUSED LinkState_0F
Link_DoMoveXCoord_Outdoors_Helper1 Link_HoppingHorizontally_FindTile_X
PlayerHandler_0D_JumpDiagLedgeUp LinkState_HoppingDiagonallyUpOW
PlayerHandler_0E_JumpLedgeDown LinkState_HoppingDiagonallyDownOW
Link_Ledge_Func1 LinkHop_FindLandingSpotDiagonallyDown
Player_HandleIncapacitated_Helper1 Link_SplashUponLanding
PlayerHandler_11_StartDash LinkState_Dashing
PlayerHandler_12_OutOfDash LinkState_ExitingDash
Player_HaltDashAttack Link_CancelDash
Link_Move_Helper5 RepelDash
Link_MoveXY_Helper LinkApplyTileRebound
Player_RepelDashAttack Sprite_RepelDash
SetDirectionFromRecoil Flag67WithDirections
PlayerHandler_01_FallHole LinkState_Pits
DoSwordInteractionWithTiles_Helper2 HandleLayerOfDestination
Player_DecreaseHealthWithHole DungeonPitDoDamage
HoleToDungeon_Helper1 HandleDungeonLandingFromPit
PlayerHandler_04_Swimming_Inner Link_HandleSwimMovements
Link_Swim_Helper2 Link_FlagMaxAccels
Link_Swim_Helper3 Link_SetIceMaxAccel
Link_Swim_Helper4 Link_SetMomentum
Player_ResetSwimState Link_ResetSwimmingState
Link_ResetSomething1 Link_ResetStateAfterDamagingPit
Player_ResetSwimCollision ResetAllAcceleration
Link_Swim_Helper1 Link_HandleSwimAccels
Link_Swim_Helper5 Link_SetTheMaxAccel
PlayerHandler_07_Electrocution LinkState_Zapped
Link_SetInBed Link_TuckIntoBed
PlayerHandler_16_SleepInBed LinkState_Sleeping
PlayerHandler_16_SleepInBed_00 Link_SnoringInBed
PlayerHandler_16_SleepInBed_01 Link_SittingUpInBed
PlayerHandler_16_SleepInBed_02 Link_JumpingOutOfBed
Player_Sword Link_HandleSwordCooldown
Link_HandleYButtonItems Link_HandleYItem
Player_HandleActions Link_HandleAPress
Player_DoAction Link_APress_PerformBasic
Link_CheckFireBeam HandleSwordSfxAndBeam
Player_Sword_Inner Link_CheckForSwordSwing
Player_Sword_SpinAttackJerks HandleSwordControls
Player_SetAllowDirChangeEtc Link_ResetSwordAndItemUsage
Player_CalcSwordOamOffs CalculateSwordHitBox
Item_Rod_Shoot RodItem_CreateShot
Item_Rod_Shoot_2 RodItem_CreateIceShot
Item_Rod_Shoot_1_Outer RodItem_CreateFireShot
LinkItem_RemoveFromHand Link_ResetBoomerangYStuff
LinkItem_MagicPowder LinkItem_Powder
GanonEmerges_SpawnTravelBird CallForDuckIndoors
LinkItem_BookOfMudora LinkItem_Book
LinkItem_EtherMedallion LinkItem_Ether
PlayerHandler_08_Ether LinkState_UsingEther
PlayerHandler_09_Bombos LinkState_UsingBombos
PlayerHandler_0A_QuakeMedallion LinkState_UsingQuake
Link_SomethingThenSetSpinAttacking Link_ActivateSpinAttack
Link_SetSpinAttacking Link_AnimateVictorySpin
PlayerHandler_03_SpinAttack LinkState_SpinAttack
sub_87A8EC UNREACHABLE_07A8DC
PlayerHandler_14_MagicMirror LinkState_CrossingWorlds
Link_ActionBookMudora Link_PerformDesertPrayer
Player_AfterMirrorWarp HandleFollowersAfterMirroring
PlayerHandler_13_Hookshot LinkState_Hookshotting
Item_Cape_StopWithAnim Link_ForceUnequipCape
Player_TurnOffCapeMode Link_ForceUnequipCape_quietly
Link_SomethingCollideWithFloor HaltLinkWhenUsingItems
Player_CheckHandleCapeStuff_IfCarry Link_HandleCape_passive_LiftCheck
DoSwordInteractionWithTiles_Byrna SearchForByrnaSpark
LinkItem_BugCatchingNet LinkItem_Net
Link_CheckNewY_ButtonPress CheckYButtonPress
LinkItem_EvaluateMagicCost LinkCheckMagicCost
LinkItem_ReturnUnusedMagic Refund_Magic
Player_ResetSomeCrap Link_ItemReset_FromOverworldThings
Link_Lift Link_PerformThrow
Link_AfterAction1_Pickup Link_APress_LiftCarryThrow
Link_StartDash Link_PerformDash
nullsub_6 Link_APress_NothingB
Link_GrabWall Link_PerformGrab
Link_AfterAction3_GrabWall Link_APress_PullObject
Link_MovableStatue Link_PerformStatueDrag
Link_AfterAction6_MovableStatue Link_APress_StatueDrag
Link_PullForRupees Link_PerformRupeePull
PlayerHandler_1D_PullRupees LinkState_TreePull
Link_ReadSign Link_PerformRead
Link_Chest Link_PerformOpenChest
CheckAButtonPressedNow Link_CheckNewAPress
PlayerHandler_00_RelatedToABtn Link_HandleToss
sub_87B609 UNREACHABLE_07B5F2
Player_LimitDirections Link_HandleDiagonalCollision
Player_DoTileInteractions Link_HandleCardinalCollision
Link_MoveCoord_YX RunSlopeCollisionChecks_VerticalFirst
Link_MoveCoord_XY RunSlopeCollisionChecks_HorizontalFirst
Player_CheckSetLowerLevelMoving CheckIfRoomNeedsDoubleLayerCheck
Player_SetUpperLevelCheckMoving CreateVelocityFromMovingBackground
Link_DoMoveYCoord StartMovementCollisionChecks_Y
Link_DoMoveYCoord_Indoors StartMovementCollisionChecks_Y_HandleIndoors
Player_DoMoveY_Entry2 HandlePushingBonkingSnaps_Y
Link_DoMoveYCoord_Outdoors StartMovementCollisionChecks_Y_HandleOutdoors
Link_CheckTriggerJumpLedge1 RunLedgeHopTimer
Link_Move_Helper4_CheckSmash Link_BonkAndSmash
AlignYCoordToTile Link_AddInVelocityYFalling
Link_MoveY_AdjustXForDoor CalculateSnapScratch_Y
Add_R0_To_X AddAbsoluteScratchToXCoord
Link_MoveY_Doorway_Helper3 ChangeAxisOfPerpendicularDoorMovement_Y
Link_SubtractVelFromY Link_AddInVelocityY
Link_SomeKindOfRecoil_Y Link_HopInOrOutOfWater_Y
Link_MoveY_RecoilOther Link_FindValidLandingTile_North
Link_JumpOffLedgeUpDown Link_FindValidLandingTile_DiagonalNorth
Link_DoMoveXCoord StartMovementCollisionChecks_X
Link_DoMoveXCoord_Indoors StartMovementCollisionChecks_X_HandleIndoors
Player_DoMoveX_Entry2 HandlePushingBonkingSnaps_X
Link_DoMoveXCoord_Outdoors StartMovementCollisionChecks_X_HandleOutdoors
AlignXCoordToTile SnapOnX
Link_DoMoveXCoord_Indoors_0 CalculateSnapScratch_X
Add_R0_to_Y AddAbsoluteScratchToYCoord
Link_DoMoveXCoord_Indoors_DoorWay ChangeAxisOfPerpendicularDoorMovement_X
Link_SomeKindOfRecoil_X Link_HopInOrOutOfWater_X
Link_AvoidJudderAgainstDiagWall Link_HandleDiagonalKickback
DetectTiles_MoveY TileDetect_Movement_Y
DetectTiles_MoveX TileDetect_Movement_X
DetectTiles_3_UpDown TileDetect_Movement_VerticalSlopes
DetectTiles_4_LeftRight TileDetect_Movement_HorizontalSlopes
Player_TileDetectNearby_Far TileDetect_BigArea
DetectTiles_5_UNUSED TileDetect_UnusedIce
DoSwordInteractionWithTiles TileDetect_MainHandler
DoSwordInteractionWithTiles_Helper4 Link_PermissionForSloshSounds
ChangableDungeonObj_Func1B PushBlock_AttemptToPushTheBlock
GetBestActionToPerformOnTile Link_HandleLiftables
Link_Move_Helper6 HandleNudging
Hookshot_CheckTileCollison Hookshot_CheckTileCollision
DetectTiles_7 HandleNudgingInADoor
DetectTiles_8 TileCheckForMirrorBonk
DetectTiles_9 TileDetect_SwordSwingDeepInDoor
TileDetect_Execute TileDetection_Execute
DoSwordInteractionWithTiles_Helper TileBehavior_HandleItemAndExecute
TileHandlerIndoor_01 TileBehavior_StandardCollision
TileHandlerIndoor_18 TileBehavior_SlopeOuter
TileHandlerIndoor_10 TileBehavior_Slope
TileHandlerIndoor_1D TileBehavior_NorthSingleLayerStairs
TileHandlerIndoor_1E TileBehavior_NorthSwapLayerStairs
TileHandlerIndoor_20 TileBehavior_Pit
TileHandlerIndoor_0C TileBehavior_OverlayMask_0C
TileHandlerIndoor_0E TileBehavior_GanonIce
TileHandlerIndoor_0F TileBehavior_PalaceIce
TileHandlerIndoor_C0 TileBehavior_LightableTorch
TileHandlerIndoor_08 TileBehavior_DeepWater
TileHandlerIndoor_0A TileBehavior_ShortWaterLadder
TileHandlerIndoor_1C TileBehavior_OverlayMask_1C
TileHandlerIndoor_90 TileBehavior_LayerToggleShutterDoor
TileHandlerIndoor_98 TileBehavior_LayerAndDungeonToggleShutterDoor
TileHandlerIndoor_A2 TileBehavior_DungeonToggleShutterDoor
TileHandlerIndoor_A0 TileBehavior_DungeonToggleManualDoor
TileHandlerIndoor_09 TileBehavior_ShallowWater
TileHandlerIndoor_70 TileBehavior_ManipulablyReplaced
TileHandlerOutdoors_0B TileBehavior_UnusedDeepWater
TileHandlerIndoor_58 TileBehavior_Chest
TileHandlerIndoor_3D TileBehavior_SouthSingleLayerStairs
TileHandlerIndoor_44 TileBehavior_Spike
TileHandlerIndoor_0D TileBehavior_SpikeFloor
TileHandlerIndoor_27 TileBehavior_Hookshottables
IsHookshotTile TileBehavior_FlagManipulable
TileHandlerIndoor_F0 TileBehavior_FlaggableDoor
TileHandlerIndoor_60 TileBehavior_RupeeTile
TileHandlerIndoor_67 TileBehavior_CrystalPeg_Up
TileHandlerIndoor_68 TileBehavior_Conveyor_Upwards
TileHandlerIndoor_69 TileBehavior_Conveyor_Downwards
TileHandlerIndoor_6A TileBehavior_Conveyor_Leftwards
TileHandlerIndoor_6B TileBehavior_Conveyor_Rightwards
TileHandlerIndoor_63 TileBehavior_MinigameChest
TileHandlerIndoor_8E TileBehavior_Entrance
TileHandlerOutdoors_00 TileBehavior_NothingOW
TileHandlerIndoor_40 TileBehavior_ThickGrass
TileHandlerIndoor_48 TileBehavior_DiggableGround
TileHandlerIndoor_50 TileBehavior_Liftable
TileHandlerIndoor_29 TileBehavior_Ledge_South
TileHandlerIndoor_28 TileBehavior_Ledge_North
TileHandlerIndoor_2A TileBehavior_Ledge_EastWest
TileHandlerIndoor_2C TileBehavior_Ledge_NorthDiagonal
TileHandlerIndoor_2D TileBehavior_Ledge_SouthDiagonal
TileHandlerOutdoors_4C TileBehavior_UnusedCornerType
TileHandlerOutdoors_4E TileBehavior_EasternRuinsCorner
TileHandlerIndoor_4B TileBehavior_Warp
TileHandlerOutdoors_42 TileBehavior_GraveStone
TileHandlerIndoor_46 TileBehavior_HylianPlaque
TileHandlerIndoor_57 TileBehavior_BonkRocks
ChangableDungeonObj_Func1C PushBlock_GetTargetTileFlag
Link_AvoidJudderAgainstDiagWall_Y FlagMovingIntoSlopes_Y
Link_AvoidJudderAgainstDiagWall_X FlagMovingIntoSlopes_X
Player_HandleIncapacitated_Inner Link_HandleRecoiling
Player_SomethingWithVelocity Link_HandleVelocity
Player_MovePosition1 LinkHop_FindArbitraryLandingSpot
Player_ApplyDragAndComputeVel Link_HandleVelocityAndSandDrag
Player_SomethingWithVelocity_IsSwimming HandleSwimStrokeAndSubpixels
Player_SomethingWithVelocity_IsTired Link_DashInPlace
Player_CheckApplyFloorVel Link_HandleMovingFloor
Player_ApplyFloorVel Link_ApplyMovingFloorVelocity
Player_MovingBelt Link_ApplyConveyor
Player_UpdateDirection_PushingBits4 Link_HandleMovingAnimation_SetFacingDown
Player_UpdateDirection Link_HandleMovingAnimation_FullLongEntry
Player_UpdateDirection_Part2 Link_HandleMovingAnimation_StartWithDash
Player_UpdateDirection_Swimming Link_HandleMovingAnimationSwimming
Player_UpdateDirection_Running Link_HandleMovingAnimation_Dash
Player_CheckDoorwayQuadrantMovement HandleIndoorCameraAndDoors
Player_CheckDoorwayMovement HandleDoorTransitions
Player_CheckCrossQuadrantBoundary ApplyLinksMovementToCamera
PrayingScene_InitHDMA DesertPrayer_InitializeIrisHDMA
PrayingScene_HDMAStuff DesertPrayer_BuildIrisHDMATable
PrayingScene_Func1 DesertHDMA_CalculateIrisShapeLine
InsertIntoChangableDungeonObj FindFreeMovingBlockSlot
ChangableDungeonObj_Func1 InitializePushBlock
ChangableDungeonObj_Func2 PushBlock_Slide
PushBlock_Handler_Step4 PushBlock_HandleFalling
ChangableDungeonObj_Func2C PushBlock_ApplyVelocity
ChangableDungeonObj_Func2B PushBlock_HandleCollision
Sprite_HandlePushedBlocks Sprite_Dungeon_DrawAllPushBlocks
Sprite_DrawOnePushedBlock Sprite_Dungeon_DrawSinglePushBlock
Init_Player Link_Initialize
Player_ResetState Link_ResetProperties_A
Player_ResetState2 Link_ResetProperties_B
Player_ResetState3 Link_ResetProperties_C
Player_UsedForSpiralStaircase HandleLinkOnSpiralStairs
UsedForSpiralStaircase2 SpiralStairs_FindLandingSpot
Link_ResetTimerForPushGetTired LinkResetPushTimer
sub_87F3FD UNREACHABLE_07F3D7
Player_IsScreenTransitionBlocked Link_CheckForEdgeScreenTransition
Tagalong_CanWeDisplayMessage Follower_ValidateMessageFreedom
Player_ApproachTriforce TriforceRoom_LinkApproachTriforce
Sprite_CheckIfPlayerPreoccupied Sprite_CheckIfLinkIsBusy
Player_IsPipeEnterable Pipe_ValidateEntry
Player_OutdoorCacheStatePriorToHandler CacheCameraPropertiesIfOutdoors
Ancilla_DoSfx1_NearPlayer Ancilla_Sfx1_Near
Player_DoSfx2 Ancilla_Sfx2_Near
Player_DoSfx3 Ancilla_Sfx3_Near
Player_SetSfxPan Ancilla_Sfx_Near
Ancilla_DoSfx1 Ancilla_Sfx1_Pan
Ancilla_DoSfx2 Ancilla_Sfx2_Pan
Ancilla_DoSfx3 Ancilla_Sfx3_Pan
Ancilla_GetSfxPan Ancilla_Sfx_SetPan
Item_Rod_Shoot_1 AncillaAdd_FireRodShot
SomarianBlast_SpawnCentrifugalQuad SomariaBlock_SpawnBullets
Bomb_ProjectReflexiveSpeedOntoSprite Ancilla_ProjectReflexiveSpeedOntoSprite
Ancilla_ExecuteObjects Ancilla_ExecuteAll
Ancilla_ExecuteObject Ancilla_ExecuteOne
Ancilla_IceShotSparkle Ancilla13_IceRodSparkle
IceShotSparkle_Spawn AncillaAdd_IceRodSparkle
Ancilla_SomarianBlast Ancilla01_SomariaBullet
Ancilla_FireShot Ancilla02_FireRodShot
Ancilla_CheckTileCollisionStaggered Ancilla_CheckTileCollision_staggered
Ancilla_CheckTileCollisionOneFloorEx Ancilla_CheckTileCollision_targeted
Ancilla_BeamHit Ancilla04_BeamHit
Ancilla_CheckOneSpriteCollision Ancilla_CheckSpriteCollision_Single
Ancilla_IsToRightOfPlayer Ancilla_IsRightOfLink
Ancilla_IsBelowPlayer Ancilla_IsBelowLink
Ancilla_RepulseSpark Ancilla_WeaponTink
Ancilla_Boomerang Ancilla05_Boomerang
Boomerang_CheckForScreenEdgeReversal Boomerang_ScreenEdge
Boomerang_SelfTerminateIfOffscreen Boomerang_StopOffScreen
Ancilla_WallHit Ancilla06_WallHit
Ancilla_Bomb Ancilla07_Bomb
Ancilla_ConveyorBeltVelocityOverride Ancilla_ApplyConveyor
Ancilla_LiftableObjectLogic Ancilla_HandleLiftLogic
Ancilla_Liftable_Func4 Ancilla_LatchAltitudeAboveLink
Ancilla_Liftable_Func3 Ancilla_LatchLinkCoordinates
Ancilla_Liftable_Func2 Ancilla_LatchCarriedPosition
Ancilla_Adjust_Y_CoordByAltitude Ancilla_LatchYCoordToZ
Ancilla_RestoreY Ancilla_SetYFrom_DP72
Bomb_GetSomeDistance Bomb_GetDisplacementFromLink
Ancilla_DoorDebris Ancilla08_DoorDebris
Ancilla_Arrow Ancilla09_Arrow
Ancilla_HaltedArrow Ancilla0A_ArrowInTheWall
Ancilla_IceShot Ancilla0B_IceRodShot
Ancilla_IceShotSpread Ancilla11_IceRodWallHit
Ancilla_BlastWallStuff Ancilla33_BlastWallExplosion
BlastWall_DrawExplosion AncillaDraw_BlastWallBlast
Bomb_DrawExplosion AncillaDraw_Explosion
Ancilla_JumpSplash Ancilla15_JumpSplash
Ancilla_HitStars Ancilla16_HitStars
Ancilla_ShovelDirt Ancilla17_ShovelDirt
Ancilla_BlastWallFireball Ancilla32_BlastWallFireball
Ancilla_EtherSpell Ancilla18_EtherSpell
EtherSpell_LightningDescends EtherSpell_HandleLightningStroke
EtherSpell_PulsingBlitzOrb EtherSpell_HandleOrbPulse
EtherSpell_RadialStates EtherSpell_HandleRadialSpin
EtherSpell_DrawBlitzBall AncillaDraw_EtherBlitzBall
EtherSpell_DrawSplittingBlitzSegment AncillaDraw_EtherBlitzSegment
EtherSpell_DrawBlitzSegments AncillaDraw_EtherBlitz
EtherSpell_DrawBlitzOrb AncillaDraw_EtherOrb
Bombos_StartAnim AncillaAdd_BombosSpell
Ancilla_BombosSpell Ancilla19_BombosSpell
Bombos_ExecuteFlameColumns BombosSpell_ControlFireColumns
BombosSpell_WrapUpFlameColumns BombosSpell_FinishFireColumns
BombosSpell_DrawFireColumn AncillaDraw_BombosFireColumn
BombosSpell_ExecuteBlasts BombosSpell_ControlBlasting
BombosSpell_DrawBlast AncillaDraw_BombosBlast
Ancilla_QuakeSpell Ancilla1C_QuakeSpell
QuakeSpell_ExecuteBolts QuakeSpell_ControlBolts
QuakeSpell_DrawFirstGroundBolts AncillaDraw_QuakeInitialBolts
QuakeSpell_SpreadGroundBolts QuakeSpell_SpreadBolts
Ancilla_MagicPowder Ancilla1A_PowderDust
MagicPowder_ApplySpriteDamage Powder_ApplyDamageToSprites
Ancilla_DashTremor Ancilla1D_ScreenShake
Ancilla_DashDust Ancilla1E_DashDust
Ancilla_Hookshot Ancilla1F_Hookshot
Ancilla_BedSpread Ancilla20_Blanket
Ancilla_SleepIcon Ancilla21_Snore
Ancilla_VictorySparkle Ancilla3B_SwordUpSparkle
Ancilla_SwordChargeSpark Ancilla3C_SpinAttackChargeSparkle
Ancilla_SwordCeremony Ancilla35_MasterSwordReceipt
Ancilla_ReceiveItem Ancilla22_ItemReceipt
Ancilla_WishPondItem Ancilla28_WishPondItem
Ancilla_HappinessPondRupees Ancilla42_HappinessPondRupees
HappinessPondRupees_ExecuteRupee HapinessPondRupees_ExecuteRupee
HappinessPondRupees_LoadRupeeeState HapinessPondRupees_GetState
HappinessPondRupees_StoreRupeeState HapinessPondRupees_SaveState
Ancilla_TransmuteToObjectSplash Ancilla_TransmuteToSplash
Ancilla_ObjectSplash Ancilla3D_ItemSplash
Ancilla_MilestoneItem Ancilla29_MilestoneItemReceipt
Ancilla_TransmuteToRisingCrystal ItemReceipt_TransmuteToRisingCrystal
Ancilla_AddSwordChargeSpark AncillaAdd_OccasionalSparkle
Ancilla_BreakTowerSeal Ancilla43_GanonsTowerCutscene
BreakTowerSeal_DrawCrystal AncillaDraw_GTCutsceneCrystal
BreakTowerSeal_ActivateSingleSparkle GTCutscene_ActivateSparkle
BreakTowerSeal_ExecuteSparkles GTCutscene_SparkleALot
Ancilla_Flute Ancilla36_Flute
Ancilla_WeathervaneExplosion Ancilla37_WeathervaneExplosion
WeathervaneExplosion_DrawWoodChunk AncillaDraw_WeathervaneExplosionWoodDebris
Ancilla_TravelBirdIntro Ancilla38_CutsceneDuck
Ancilla_MorphPoof Ancilla23_LinkPoof
Ancilla_DwarfPoof Ancilla40_DwarfPoof
Ancilla_BushPoof Ancilla3F_BushPoof
Ancilla_SwordSwingSparkle Ancilla26_SwordSwingSparkle
Ancilla_InitialSpinSpark Ancilla2A_SpinAttackSparkleA
InitialSpinSpark_TransmuteToNormalSpinSpark SpinAttackSparkleA_TransmuteToNextSpark
Ancilla_SpinSpark Ancilla2B_SpinAttackSparkleB
Sparkle_GetRadialProjectionCoords Sparkle_PrepOamFromRadial
SpinSpark_ExecuteClosingSpark SpinAttackSparkleB_Closer
Ancilla_InitialCaneSpark Ancilla30_ByrnaWindupSpark
CaneSpark_TransmuteInitialToNormal ByrnaWindupSpark_TransmuteToNormal
Ancilla_CaneSpark Ancilla31_ByrnaSpark
Ancilla_SwordFullChargeSpark Ancilla0D_SpinAttackFullChargeSpark
Ancilla_TravelBird Ancilla27_Duck
Item_CaneOfSomaria_Shoot AncillaAdd_SomariaBlock
SomarianBlock_CheckForTransitLine SomariaBlock_CheckForTransitTile
Ancilla_CheckSingleBasicSpriteCollision Ancilla_CheckBasicSpriteCollision_Single
Ancilla_SomarianBlock Ancilla2C_SomariaBlock
SomarianBlock_Func1 AncillaDraw_SomariaBlock
SomarianBlock_CheckCoveredTileTrigger SomariaBlock_CheckForSwitch
SomarianBlock_PlayerInteraction SomariaBlock_HandlePlayerInteraction
Ancilla_TransmuteToSomarianBlockFizzle SomariaBlock_FizzleAway
Ancilla_SomarianBlockFizzle Ancilla2D_SomariaBlockFizz
Ancilla_SomarianPlatformPoof Ancilla39_SomariaPlatformPoof
Ancilla_SomarianBlockDivide Ancilla2E_SomariaBlockFission
Ancilla_LampFlame Ancilla2F_LampFlame
Ancilla_WaterfallSplash Ancilla41_WaterfallSplash
Ancilla_Gravestone Ancilla24_Gravestone
Gravestone_RepelPlayerAdvance Gravestone_ActAsBarrier
Ancilla_SkullWoodsFire Ancilla34_SkullWoodsFire
Ancilla_SuperBombExplosion Ancilla3A_BigBombExplosion
Ancilla_RevivalFaerie RevivalFairy_Main
RevivalFaerie_Dust RevivalFairy_Dust
RevivalFaerie_MonitorPlayerRecovery RevivalFairy_MonitorHP
Ancilla_GameOverTextLong Animate_GAMEOVER_Letters
Ancilla_SetSfxPan_NearEntity Ancilla_SetPanRelativeCoordinates
Ancilla_Func1 AncillaAdd_AddAncilla_Bank08
Ancilla_FindMatch UNREACHABLE_08F671
Ancilla_SetSafeOam_XY Ancilla_SetOam_XY_safe
Ancilla_CheckPlayerCollision Ancilla_CheckLinkCollision
Hookshot_CheckChainLinkProximityToPlayer Hookshot_CheckProximityToLink
Ancilla_CheckIfEntranceTriggered Ancilla_CheckForEntranceTrigger
Ancilla_DrawShadow AncillaDraw_Shadow
Ancilla_AllocateOam_B_or_E Ancilla_AllocateOamFromRegion_B_or_E
Tagalong_GetCloseToPlayer Follower_MoveTowardsLink
Ancilla_CustomAllocateOam Ancilla_AllocateOamFromCustomRegion
Hookshot_IsCollisionCheckFutile Hookshot_ShouldIEvenBotherWithTiles
Ancilla_AllocateOam Ancilla_AllocateOamFromRegion_A_or_D_or_F
BeamHit_Get_Top_X_Bit BeamHit_GetTopXBit
AddShovelHitStars Ancilla_AddHitStars
AddLinksBedSpread AncillaAdd_Blanket
AddSleepInBedAncilla AncillaAdd_Snoring
Item_Bomb_Place AncillaAdd_Bomb
Item_Boomerang_Shoot AncillaAdd_Boomerang
AddReceivedItem AncillaAdd_ItemReceipt
GiveBottledItem ItemReceipt_GiveBottledItem
AddWishPondItem AncillaAdd_TossedPondItem
AddPendantOrCrystal AncillaAdd_FallingPrize
Item_Shovel_FoundFlute AncillaAdd_DugUpFlute
AddChargedSpinAttackSparkle AncillaAdd_ChargedSpinAttackSparkle
Item_Flute_DoAnim1 AncillaAdd_ExplodingWeatherVane
AddTravelBirdIntro AncillaAdd_CutsceneDuck
AddSomarianPlatformPoof AncillaAdd_SomariaPlatformPoof
AddSuperBombExplosion AncillaAdd_SuperBombExplosion
Ancilla_ConfigureRevivalObjects ConfigureRevivalAncillae
Item_CaneOfByrna_DoAnim AncillaAdd_CaneOfByrnaInitSpark
AddLampFlame AncillaAdd_LampFlame
AddShovelDirt AncillaAdd_ShovelDirt
AddSwordCeremony AncillaAdd_MSCutscene
AddDashingDust AncillaAdd_DashDust
AddDashingDust_notYetMoving AncillaAdd_DashDust_charging
AddBlastWallFireball AncillaAdd_BlastWallFireball
Item_Bow_Shoot AncillaAdd_Arrow
AddWarpTransformationCloud AncillaAdd_BunnyPoof
Cape_DoAnim AncillaAdd_CapePoof
AddDwarfTransformationCloud AncillaAdd_DwarfPoof
AddDisintegratingBushPoof AncillaAdd_BushPoof
Ether_StartAnim AncillaAdd_EtherSpell
AddVictorySpinEffect AncillaAdd_VictorySpin
AddMagicPowder AncillaAdd_MagicPowder
AddWallTapSpark AncillaAdd_WallTapSpark
AddLinksSleepZs AncillaAdd_SwordSwingSparkle
AddDashTremor AncillaAdd_DashTremor
AddBoomerangWallHit AncillaAdd_BoomerangWallClink
AddHookshotWallHit AncillaAdd_HookshotWallClink
Item_Flute_DoAnim2 AncillaAdd_Duck_take_off
Quake_StartAnim AncillaAdd_QuakeSpell
AddSpinAttackStartSparkle AncillaAdd_SpinAttackInitSpark
AddBlastWall AncillaAdd_BlastWall
AddSwordChargeSpark AncillaAdd_SwordChargeSparkle
AddSilverArrowSparkle AncillaAdd_SilverArrowSparkle
Item_Rod_Shoot_2 AncillaAdd_IceRodShot
AddTransitionSplash AncillaAdd_Splash
Link_MoveGravestone AncillaAdd_GraveStone
Item_Hookshot_Shoot AncillaAdd_Hookshot
AddWaterfallSplash AncillaAdd_WaterfallSplash
AddBreakTowerSeal AncillaAdd_GTCutscene
AddDoorDebris AncillaAdd_DoorDebris
ConsumingFire_TransmuteToSkullWoodsFire FireRodShot_BecomeSkullWoodsFire
AddAncilla Ancilla_AddAncilla
AddAncilla AncillaAdd_AddAncilla_Bank09
Ancilla_HasAncillaOfType AncillaAdd_CheckForPresence
Ancilla_Arrow_Allocate AncillaAdd_ArrowFindSlot
Ancilla_CheckCollide_A Ancilla_CheckInitialTile_A
Tagalong_CheckBlindTriggerRegion Follower_CheckBlindTrigger
Tagalong_Init Follower_Initialize
Tagalong_SpawnFromSprite Sprite_BecomeFollower
Tagalong_Main Follower_Main
Tagalong_MainB Follower_NoTimedMessage
Tagalong_Func1 Follower_CheckGameMode
Tagalong_Type_Other Follower_BasicMover
Tagalong_Func2 Follower_NotFollowing
Tagalong_Type_2_4 Follower_OldMan
Tagalong_Type_3_11 Follower_OldManUnused
Tagalong_Draw3 Follower_DoLayers
Tagalong_CheckPlayerProximity Follower_CheckProximityToLink
Tagalong_HandleMessages Follower_HandleTrigger
Tagalong_DrawInner Follower_AnimateMovement_preserved
Tagalong_SetOam_XY FollowerDraw_CalculateOamCoords
Tagalong_CheckTextTriggerProximity Follower_CheckForTrigger
Tagalong_Disable Follower_Disable
Ancilla_GetCoords Ancilla_GetCoordinates
AddSomarianBlockDivide AncillaAdd_ExplodingSomariaBlock
GiveRupeeGift Ancilla_AddRupees
Ancilla_MotiveDashDust DashDust_Motive
Sprite_InitFromInfo Sprite_SetSpawnedCoordinates
Sprite_SpawnMadBatterBolts Sprite_MagicBat_SpawnLightning
Sprite_VerifyAllOnScreenDefeated Sprite_CheckIfScreenIsClear
Sprite_VerifyAllOnScreenDefeatedB Sprite_CheckIfRoomIsClear
Sprite_VerifyOverlordDefeated Sprite_CheckIfOverlordsClear
Sprite_ReinitWarpVortex Sprite_InitializeMirrorPortal
InitSpriteSlots Sprite_InitializeSlots
ZoraFireball_SpawnTailGarnish Fireball_SpawnTrailGarnish
Garnish_ArrghusSplash Garnish15_ArrghusSplash
Garnish_SpawnPyramidDebris GarnishSpawn_PyramidDebris
Garnish_PyramidDebris Garnish13_PyramidDebris
Garnish_Move_XY Garnish_MoveXY
Garnish_GanonBatFlameout Garnish11_WitheringGanonBatFlame
Garnish_GanonBatFlame Garnish10_GanonBatFlame
Garnish_TrinexxIce Garnish0C_TrinexxIceBreath
Garnish_RunningManDashDust Garnish14_KakKidDashDust
Garnish_CannonPoof Garnish0A_CannonSmoke
Garnish_LightningTrail Garnish09_LightningTrail
Garnish_BabusuFlash Garnish07_BabasuFlash
Garnish_Nebule Garnish08_KholdstareTrail
Garnish_ZoroDander Garnish06_ZoroTrail
Garnish_Sparkle Garnish12_Sparkle
Garnish_TrinexxLavaBubble Garnish0E_TrinexxFireBreath
Garnish_BlindLaserTrail Garnish0F_BlindLaserTrail
Garnish_LaserBeamTrail Garnish04_LaserTrail
Garnish_CrumbleTile Garnish03_FallingTile
Garnish_WinderTrail Garnish01_FireSnakeTail
Garnish_MothulaBeamTrail Garnish02_MothulaBeamTrail
Garnish_SetOamPropsAndLargeSize Garnish_FinalizeBigOamObject
Overlord_ArmosCoordinator Overlord19_ArmosCoordinator_bounce
Overlord_RedStalfosTrap Overlord18_InvisibleStalfos
Overlord_StalfosTrapTriggerWindow Overlord17_PotTrap
Overlord_ZoroFactory Overlord16_ZoroSpawner
Overlord_WizzrobeFactory Overlord15_WizzrobeSpawner
Overlord_FlyingTileFactory Overlord14_TileRoom
Overlord_SpawnFlyingTile TileRoom_SpawnTile
Overlord_PirogusuFactory Overlord10_PirogusuSpawner_left
Overlord_CrumbleTilePath Overlord0A_FallingSquare
CrumbleTilePath_SpawnCrumbleTileGarnish SpawnFallingTile
Overlord_WallMasterFactory Overlord09_WallmasterSpawner
Overlord_ZolFactory Overlord08_BlobSpawner
Overlord_MovingFloor Overlord07_MovingFloor
Overlord_StalfosFactory_Unused Overlord04_Unused
Sprite_PlayDropSfx Sprite_Overlord_PlayFallingSfx
Overlord_StalfosTrap Overlord05_FallingStalfos
Overlord_SnakeTrap Overlord06_BadSwitchSnake
Overlord_AllDirectionMetalBallFactory Overlord02_FullRoomCannons
Overlord_CascadeMetalBallFactory Overlord03_VerticalCannon
Overlord_SpawnMetalBall Overlord_SpawnCannonBall
Overlord_SpritePositionTarget Overlord01_PositionTarget
SpawnCrazyVillageSoldier Snitch_SpawnGuard
Overlord_CheckInRangeStatus Overlord_CheckIfActive
Sprite_SetDungeonSpriteDeathFlag Sprite_ManuallySetDeathFlagUW
Dungeon_LoadSprite Dungeon_LoadSingleSprite
Dungeon_LoadOverlord Dungeon_LoadSingleOverlord
Sprite_OverworldReloadAll Sprite_ReloadAll_Overworld
LoadOverworldSprites_A Overworld_LoadSprites
LoadOverworldSprites_B Sprite_ActivateAllProxima
Sprite_RangeBasedActivation Sprite_ProximityActivation
Sprite_RangeBasedActivation_Func1 Sprite_ActivateWhenProximal
Sprite_RangeBasedActivation_Func2 Sprite_ActivateWhenProximalBig
Sprite_RangeBasedActivation_Func3 Sprite_Overworld_ProximityMotivatedLoad
Overworld_LoadSpritesInBlk Overworld_LoadProximaSpriteIfAlive
Overworld_LoadSpriteOrOverlord Overworld_LoadSingleSprite
Overworld_LoadOverlord Overworld_LoadSingleOverlord
SpriteExplode_Main SpriteModule_Explode
Sprite_SchedulePeersForDeath Sprite_KillFriends
Garnish_ScatterDebris Garnish16_ThrownItemDebris
Sprite_SelfTerminate Sprite_KillSelf
Module_Death Module12_GameOver
Death_Func0 GameOver_AdvanceImmediately
Death_Func2 GameOver_DelayBeforeIris
Death_Func3 GameOver_IrisWipe
Death_Func5 GameOver_SplatAndFade
Death_Func7 Animate_GAMEOVER_Letters_bounce
Death_ShowSaveOptionsMenu GameOver_Finalize_GAMEOVR
Death_Func9 GameOver_SaveAndOrContinue
Death_AddSomeSprite GameOver_AnimateChoiceFairy
Death_Func10 GameOver_InitializeRevivalFairy
Death_Func11 RevivalFairy_Main_bounce
Death_Func12 GameOver_RiseALittle
Death_Func13 GameOver_Restore0D
Death_Func14 GameOver_Restore0E
Death_RestoreScreenPostRevival GameOver_ResituateLink
Module_Quit Module17_SaveAndQuit
Polyhedral_InitThread Polyhedral_InitializeThread
Polyhedral_Thread_Main Polyhedral_RunThread
Poly_LoadFromLut Polyhedral_SetShapePointer
Poly_GetSinCos Polyhedral_SetRotationMatrix
Poly_ComputeXY Polyhedral_OperateRotation
Poly_ComputeF Polyhedral_RotatePoint
Poly_DivideF2 Polyhedral_ProjectPoint
Poly_DrawAll Polyhedral_DrawPolyhedron
Poly_SetColor_Front Polyhedral_SetForegroundColor
Poly_Check_Ordering Polyhedral_CalculateCrossProduct
Poly_SetRasterColor Polyhedral_SetColorMask
Poly_ClearBuf Polyhedral_EmptyBitMapBuffer
Poly_Rasterize_Polygon Polyhedral_DrawFace
Poly_Rasterize_Line Polyhedral_FillLine
Poly_Raster_NextX0 Polyhedral_SetLeft
Poly_Raster_NextX1 Polyhedral_SetRight
Messaging_BirdTravel Module0E_0A_FluteMenu
BirdTravel_InitGfx FluteMenu_LoadMap
BirdTravel_InitCounter FluteMenu_AdvanceMode
BirdTravel_Main FluteMenu_HandleSelection
BirdTravel_LoadTargetArea FluteMenu_LoadSelectedScreen
BirdTravel_LoadAmbientOverlay Overworld_LoadOverlayAndMap
BirdTravel_Finish FluteMenu_FadeInAndQuack
OverworldMap_Backup WorldMap_FadeOut
OverworldMap_InitGfx WorldMap_LoadLightWorldMap
OverworldMap_DarkWorldTilemap WorldMap_LoadDarkWorldMap
OverworldMap_LoadSprGfx WorldMap_LoadSpriteGFX
OverworldMap_BrightenScreen WorldMap_Brighten
OverworldMap_Main WorldMap_PlayerControl
OverworldMap_PrepExit WorldMap_RestoreGraphics
OverworldMap_SetRegsForExit Attract_SetUpConclusionHDMA
OverworldMap_RestoreGfx WorldMap_ExitMap
ConfigureHdmaForMapMode WorldMap_SetUpHDMA
ClearMode7Tilemap WorldMap_FillTilemapWithEF
OverworldMap_AddSprites WorldMap_HandleSprites
OverworldMap_GetCoords WorldMap_CalculateOamCoordinates
OverworldMap_AddObj WorldMap_HandleSpriteBlink
Multiply_8bit WorldMap_MultiplyAxB
Shift_4_times WorldMap_ShiftNibblesRight
OverworldMap_SubtractXY4 WorldMapIcon_AdjustCoordinate
OverworldMap_CheckPendant OverworldMap_CheckForPendant
OverworldMap_CheckCrystal OverworldMap_CheckForCrystal
Messaging_DungMap Module0E_03_DungeonMap
DungMap_Init Module0E_03_01_DrawMap
DungMap_Init0_SetupGraphics Module0E_03_01_00_PrepMapGraphics
DungMap_Init1_OptionalGraphic Module0E_03_01_01_DrawLEVEL
DungMap_Init2 Module0E_03_01_02_DrawFloorsBackdrop
DungMap_Init2_Helper DungeonMap_BuildFloorListBoxes
DungMap_Init3 Module0E_03_01_03_DrawRooms
DungMap_Init3A DungeonMap_DrawBorderForRooms
DungMap_Init3B DungeonMap_DrawFloorNumbersByRoom
DungMap_Init3C DungeonMap_DrawDungeonLayout
DungMap_Init3D DungeonMap_DrawSingleRowOfRooms
DungMap_Init4 DungeonMap_DrawRoomMarkers
DungMap_State3 DungeonMap_HandleInputAndSprites
DungMap_Func1 DungeonMap_HandleInput
DungMap_Func3 DungeonMap_HandleMovementInput
DungMap_Func4 DungeonMap_HandleFloorSelect
DungMap_Func5 DungeonMap_ScrollFloors
DungMap_Func2 DungeonMap_DrawSprites
DungMap_DrawPlayerFloorIndicator DungeonMap_DrawLinkPointing
DungMap_Func6 DungeonMap_DrawBlinkingIndicator
DungMap_Func7 DungeonMap_DrawLocationMarker
DungMap_Func8 DungeonMap_DrawFloorNumberObjects
DungMap_Func9 DungeonMap_DrawFloorBlinker
DungMap_Func10 DungeonMap_DrawBossIcon
DungMap_DrawBossFloorIndicator DungeonMap_DrawBossIconByFloor
DungMap_State4 Module0E_03_04_UnusedCrazyScroll
DungMap_RestoreGraphics DungeonMap_RecoverGFX
DungMap_RestoreStarTileState ToggleStarTilesAndAdvance
Dungeon_Effect_Handler Dungeon_HandleLayerEffect
Effect_DoNothing LayerEffect_Nothing
Effect_MovingFloor LayerEffect_Scroll
Effect_MovingFloor2 LayerEffect_Trinexx
Effect_RedFlashes LayerEffect_Agahnim2
Effect_TorchHiddenTiles LayerEffect_InvisibleFloor
Effect_TorchGanonRoom LayerEffect_Ganon
Effect_MovingWater LayerEffect_WaterRapids
Overworld_SetFixedColorsAndScroll Overworld_SetFixedColAndScroll
Player_ResetSomeStuff2 ResetSomeThingsAfterDeath
sub_8BFFEE ResetAncillaAndLink
Module_Intro Module00_Intro
Intro_InitWram Intro_Clear1kbBlocksOfWRAM
Intro_LoadTitleGraphics Intro_InitializeMemory_darken
Intro_ShowPlayerSelect FadeMusicAndResetSRAMMirror
Intro_InitGfxAndSprites Intro_InitializeTriforcePolyThread
Polyhedral_SetPalette LoadTriforceSpritePalette
Intro_TopAnimateObjs Intro_HandleAllTriforceAnimations
Intro_AnimObjs Scene_AnimateEverySprite
Intro_CheckRunStep Intro_AnimateTriforce
CopyIntroSprite0ToOam AnimateSceneSprite_DrawTriangle
Intro_SpriteType_A_1 EXIT_0CCA90
Intro_SpriteType_A_2 InitializeSceneSprite_Copyright
Intro_SpriteType_B_2_NintendoCopy AnimateSceneSprite_Copyright
Intro_SpriteType_A_3 InitializeSceneSprite_Sparkle
Intro_SpriteType_B_3 AnimateSceneSprite_Sparkle
IntroSprite3_Periodic AnimateSceneSprite_DrawSparkle
CopyIntroSpritesToOam AnimateSceneSprite_AddObjectsToOamBuffer
Intro_MoveObjectWithVel AnimateSceneSprite_MoveTriangle
TriforceRoom_LoadSprites TriforceRoom_PrepGFXSlotForPoly
Ending_Func8 Credits_InitializePolyhedral
TriforceRoom_AnimObjs AdvancePolyhedral
TriforceRoom_HandlePoly_Case0 IntroPolyhedral_StartUp
TriforceRoom_HandlePoly_Case2 IntroPolyhedral_MoveRotate
TriforceRoom_HandlePoly_Case3 IntroPolyhedral_LockIntoPlace
Ending_Func10 Credits_AnimateTheTriangles
Ending_Func10_Inner CreditsTriangle_HandleRotation
Ending_Func10_Inner2 CreditsTriangle_ApplyRotation
Intro_SpriteType_A_456 InitializeSceneSprite_TriforceRoomTriangle
IntroSpriteTypeB_456_Helper AnimateTriforceRoomTriangle_HandleContracting
Intro_SpriteType_A_7 InitializeSceneSprite_CreditsTriangle
Intro_SpriteType_B_7 AnimateSceneSprite_CreditsTriangle
Module_SelectFile Module01_FileSelect
Module_SelectFile_1 FileSelect_ReInitSaveFlagsAndEraseTriforce
Module_EraseFile_0 FileSelect_EraseTriforce
Module_SelectFile_3 FileSelect_TriggerStripesAndAdvance
Module_SelectFile_4 FileSelect_TriggerNameStripesAndAdvance
Module_SelectFile_5 FileSelect_Main
sub_8CCEC7 FileSelect_SetUpNamesStripes
Death_RestoreFromSrm CopySaveToWRAM
Module_CopyFile Module02_CopyFile
Module_CopyFile_3 CopyFile_ChooseSelection
Module_CopyFile_4 CopyFile_ChooseTarget
Module_CopyFile_5 CopyFile_ConfirmSelection
sub_8CD0C6 FilePicker_DeleteHeaderStripe
sub_8CD13F CopyFile_SelectionAndBlinker
sub_8CD22D ReturnToFileSelect
sub_8CD27B CopyFile_TargetSelectionAndBlink
sub_8CD371 CopyFile_HandleConfirmation
sub_8CD3DC CopyFile_CopyData
Module_EraseFile Module03_KILLFile
Module_EraseFile_2 KILLFile_SetUp
Module_EraseFile_3 KILLFile_HandleSelection
Module_EraseFile_4 KILLFile_HandleConfirmation
sub_8CD4BA KILLFile_ChooseTarget
SelectFile_DrawFaerie FileSelect_DrawFairy
Module_NamePlayer Module04_NameFile
sub_8CD89C NameFile_EraseSave
sub_8CDA4D NameFile_DoTheNaming
sub_8CDC8C NameFile_CheckForScrollInputX
sub_8CDCBF NameFile_CheckForScrollInputY
sub_8CDD30 NameFile_DrawSelectedCharacter
Module_Attract Module14_Attract
Attract_SlowBrigthenSetFlag Attract_FadeInStep
Attract_SlowBrighten Attract_FadeInSequence
Attract_SlowFadeToBlank Attract_FadeOutSequence
Attract_PrepNextSequence Attract_LoadNewScene
Attract_PrepLegend AttractScene_PolkaDots
Attract_PrepMapZoom AttractScene_WorldMap
Attract_PrepThroneRoom AttractScene_ThroneRoom
Attract_PrepLast AttractScene_EndOfStory
Attract_RunSequence Attract_EnactStory
Attract_Legend AttractDramatize_PolkaDots
Attract_MapZoom AttractDramatize_WorldMap
Attract_ZeldaPrison AttractDramatize_Prison
Attract_AdvanceToNextSequence Dramaghanim_AdvanceStory
Attract_MaidenWarp AttractDramatize_AgahnimAltar
Attract_Exit Attract_SkipToFileSelect
Attract_LoadNextLegendGraphic Attract_BuildNextImageTileMap
Attract_AdjustMapZoom Attract_ControlMapZoom
Attract_InitGraphics_Helper3 Attract_BuildBackgrounds
sub_8CF879 Attract_TriggerBGDMA
Attract_DrawSpriteSet Attract_DrawPreloadedSprite
Atract_DrawZelda Attract_DrawZelda
sub_8CFA30 Attract_DrawKidnappedMaiden
Attract_SetupHdma Attract_SetUpWindowingHDMA
PlayerOam_Main LinkOam_Main
PlayerOam_GetHighestSetBit FindMostSignificantBit
PlayerOam_Main_SwordStuff_DoDma LinkOam_SetWeaponVRAMOffsets
PlayerOam_ShieldStuff LinkOam_SetEquipmentVRAMOffsets
PlayerOam_DrawTipOfBetterSword LinkOam_CalculateSwordSparklePosition
PlayerOam_DrawOam_Throwing LinkOam_UnusedWeaponSettings
PlayerOam_DrawOam_2 LinkOam_DrawDungeonFallShadow
PlayerOam_DrawGrassOrWater LinkOam_DrawFootObject
PlayerOam_Unused_0 UNREACHABLE_0DAFA6
PlayerOam_GetRelativeHighBit LinkOam_CalculateXOffsetRelativeLink
Sprite_LoadProperties SpritePrep_LoadProperties
Sprite_LoadPalette SpritePrep_LoadPalette
Sprite_ResetProperties SpritePrep_ResetProperties
GetRandomInt GetRandomNumber
OAM_AllocateFromRegionA Oam_AllocateFromRegionA
OAM_AllocateFromRegionB Oam_AllocateFromRegionB
OAM_AllocateFromRegionC Oam_AllocateFromRegionC
OAM_AllocateFromRegionD Oam_AllocateFromRegionD
OAM_AllocateFromRegionE Oam_AllocateFromRegionE
OAM_AllocateFromRegionF Oam_AllocateFromRegionF
OAM_GetBufferPosition Oam_GetBufferPosition
Ancilla_GetPanFlag Ancilla_CalculateSfxPan
Sound_GetPanForPlayer Link_CalculateSfxPan
Sound_SetSfx1Pan SpriteSfx_QueueSfx1WithPan
Sound_SetSfx2Pan SpriteSfx_QueueSfx2WithPan
Sound_SetSfx3Pan SpriteSfx_QueueSfx3WithPan
Sound_AddSfxPan SpriteSfx_ApplyPanning
Sprite_GetSfxPan Sprite_CalculateSfxPan
Sound_GetPanForX CalculateSfxPan
LightTorch_GetSfxPan CalculateSfxPan_Arbitrary
sub_8DC217 SpriteDontDraw_Stalfos
Soldier_CheckTileSolidity Probe_CheckTileSolidity
Sprite_HumanMulti_1_Long Sprite_29_Adult
Sprite_BlindHideoutGuy Sprite_BlindsHutGuy
Sprite_FluteBoyFather Sprite_FluteDad
Sprite_SweepingLadyLong Sprite_2A_SweepingLady
Sprite_LumberjacksLong Sprite_2C_Lumberjacks
Lumberjacks_CheckProximity Lumberjack_CheckProximity
Sprite_UnusedTelepathLong Sprite_2D_TelepathicTile
Sprite_FortuneTellerLong Sprite_31_FortuneTeller
Sprite_DwarfSolidity Sprite_SmithyBlockade
FortuneTeller_Main FortuneTeller
LW_FortuneTeller_WaitForInquiry FortuneTeller_LightWorld_PrecognizantResponse
LW_FortuneTeller_AskIfPlayerWantsReading FortuneTeller_LightWorld_OfferReading
FortuneTeller_GiveReading FortuneTeller_PerformPseudoScience
FortuneTeller_PopulateNextMessageSlot FortuneTeller_PrepareNextMessage
LW_FortuneTeller_ShowCostMessage FortuneTeller_LightWorld_DemandPayment
LW_FortuneTeller_DeductPayment FortuneTeller_LightWorld_TakeMoney
DW_FortuneTeller_WaitForInquiry FortuneTeller_DarkWorld_PrecognizantResponse
DW_FortuneTeller_AskIfPlayerWantsReading FortuneTeller_DarkWorld_OfferReading
DW_FortuneTeller_ShowCostMessage FortuneTeller_DarkWorld_DemandPayment
sub_8DCA2D FortuneTeller_DemandPayment
DW_FortuneTeller_DeductPayment FortuneTeller_DarkWorld_TakeMoney
Dwarf_SpawnDwarfSolidity Smithy_SpawnDumbBarrierSprite
Sprite_MazeGameLadyLong Sprite_2F_RaceGameLady
MazeGameLady_Startup RaceGameLady_Idle
MazeGameLady_AccumulateTime RaceGameLady_TimeRun
MazeGameLady_PlayStartingNoise RaceGameLady_FireStarterPistol
Sprite_MazeGameGuyLong Sprite_30_RaceGameGuy
MazeGameGuy_ParseElapsedTime RaceGameGuy_VerifyRun
MazeGameGuy_CheckPlayerQualification RaceGameGuy_MakeModDecision
MazeGameGuy_SorryCantHaveIt RaceGameGuy_RejectRun
MazeGameGuy_YouCanHaveIt RaceGameGuy_IdleInDiscord
BomberPellet_DrawExplosion SpriteDraw_ZirroBomb
GoodBee_AttackOtherSprite PlayerBee_HoneInOnTarget
Pikit_DrawTongue SpriteDraw_Pikit_Tongue
Pikit_MultiplicationDelay Three_NOP
Pikit_DrawGrabbedItem SpriteDraw_Pikit_Loot
CheckPalaceItemPossession ItemMenu_CheckForDungeonPrize
Module_EndSequence Module1A_Credits
EndSequence_0 Credits_LoadNextScene_Overworld
EndSequence_2 Credits_LoadNextScene_Dungeon
EndSequence_ResetSprites Credits_PrepAndLoadSprites
EndSequence_1 Credits_ScrollScene_Overworld
EndSequence_3 Credits_ScrollScene_Dungeon
EndSequence_1_3_Common Credits_HandleSceneFade
Ending_InitSprites_6 Credits_LoadSprites_Zora
Ending_InitSprites_10 Credits_LoadSprites_Venus
EndSequence1_Case0 Credits_SpriteDraw_Castle
EndSequence1_Case4 Credits_SpriteDraw_Hera
EndSequence1_Case2 Credits_SpriteDraw_Kakariko1
EndSequence1_Case5 Credits_SpriteDraw_House
EndSequence1_Case13 Credits_SpriteDraw_DeathMountain
EndSequence1_Case8 Credits_SpriteDraw_Lumberjacks
EndSequence1_Case10 Credits_SpriteDraw_Venus
EndSequence1_Case12 Credits_SpriteDraw_Kakariko2
EndSequence_DrawShadow Credits_SpriteDraw_DrawShadow
Ending_Func2_0x30 Credits_SpriteDraw_AnimateRunningKidAndLocksmith
Ending_Func4_8 Credits_SpriteDraw_ActivateAndRunSprite_allocate8
Ending_Func4 Credits_SpriteDraw_ActivateAndRunSprite
EndSequence_CallMainFunc_8 Credits_SpriteDraw_PreexistingSpriteDraw_eight
EndSequence_CallMainFunc Credits_SpriteDraw_PreexistingSpriteDraw
EndSequence_DrawStuff Credits_SpriteDraw_Single
EndSequence1_Case6 Credits_SpriteDraw_Zora
EndSequence1_Case11 Credits_SpriteDraw_Smithy
sub_8EA8C8 Credits_SpriteDraw_DrawSmithSpark
EndSequence1_Case3 Credits_SpriteDraw_Desert
EndSequence1_Case1 Credits_SpriteDraw_Sanctuary
EndSequence1_Case7 Credits_SpriteDraw_Witch
EndSequence1_Case9 Credits_SpriteDraw_Grove
EndSequence1_Case14 Credits_SpriteDraw_LostWoods
EndSequence_SetFlags2 Credits_SpriteDraw_SetShadowProp
Ending_Func3 Credits_SpriteDraw_AddSparkle
EndSequence1_Case15 Credits_SpriteDraw_Pedestal
Ending_Func6 Credits_SpriteDraw_WalkLinkAwayFromPedestal
Ending_Func5 Credits_SpriteDraw_MoveSquirrel
Ending_MoveSprite_Func1 Credits_SpriteDraw_CirclingBirds
EndSequence1_ScrollMap Credits_HandleCameraScrollControl
EndSequence1_ScrollMap_Inner Credits_SingleCameraScrollControl
Ending_Func11 Credits_FadeOutFixedCol
EndSequence_34 Credits_FadeColorAndBeginAnimating
Ending_DrawCredits Credits_AddNextAttribution
EndSequence0and2_CopyToVram Credits_AddEndingSequenceText
EndSequence_33 Credits_BrightenTriangles
EndSequence_35 Credits_StopCreditsScroll
EndSequence_36 Credits_FadeAndDisperseTriangles
EndSequence_37 Credits_FadeInTheEnd
EndSequence_38 Credits_HangForever
Messaging_Text RenderText
Text_PostDeathSaveOptions RenderText_PostDeathSaveOptions
Text_Command RenderText_ExtendedCommand
Text_IgnoreCommand RenderText_ExtendedCommand_IgnoreCommand
Text_IgnoreParamCommand RenderText_ExtendedCommand_IgnoreParameter
Text_SetWindowType RenderText_ExtendedCommand_SetWindowType
Text_SetWindowPos RenderText_ExtendedCommand_SetWindowPosition
Text_DrawBorder RenderText_Draw_Border
Text_DrawBorderIncremenal RenderText_Draw_BorderIncremental
Text_DrawFirstBorderRow RenderText_Draw_BorderIncremental_Top
Text_DrawMiddleBorderRow RenderText_Draw_BorderIncremental_Middle
Text_DrawBottomBorderRow RenderText_Draw_BorderIncremental_Bottom
Text_CharacterTilemap RenderText_Draw_CharacterTilemap
Text_MessageHandler RenderText_Draw_MessageCharacters
VWF_CharacterOrCommand RenderText_Draw_HandleNext
Text_Close RenderText_Draw_Finish
VWF_Render RenderText_Draw_RenderCharacter
VWF_RenderRecursive RenderText_Draw_RenderCharacter_All
sub_8ECCF9 RenderText_Draw_RenderCharacter_ReduceSpeed
VWF_NextPicture RenderText_Draw_NextImage
VWF_Select2Or3_Indented RenderText_Draw_Choose2LowOr3
VWF_SelectItem RenderText_Draw_ChooseItem
VWF_SelectPrevItem RenderText_FindYItem_Previous
VWF_SelectNextItem RenderText_FindYItem_Next
VWF_ChangeItemTiles RenderText_DrawSelectedYItem
VWF_IgnoreCommand RenderText_Draw_Ignore
VWF_Choose3 RenderText_Draw_Choose3
VWF_Choose1Or2 RenderText_Draw_Choose1Or2
VWF_Scroll RenderText_Draw_Scroll
VWF_SetPalette RenderText_Draw_SetColor
VWF_Wait RenderText_Draw_Wait
VWF_WaitLoop_initCounter RenderText_Draw_Wait_Init
VWF_EndWait RenderText_Draw_Wait_End
VWF_PlaySound RenderText_Draw_PlaySfx
VWF_SetSpeed RenderText_Draw_SetSpeed
VWF_Command7B RenderText_Draw_Command7B
VWF_Command7C RenderText_Draw_ABunchOfSpaces
VWF_ClearBuffer RenderText_Draw_EmptyBuffer
VWF_WaitKey RenderText_Draw_PauseForInput
VWF_EndMessage RenderText_Draw_Terminate
Text_SetDefaultWindowPos RenderText_SetDefaultWindowPosition
Text_InitBorderOffsets RenderText_DrawBorderInitialize
Text_DrawBorderRow RenderText_DrawBorderRow
Text_DrawCharacterTilemap RenderText_Refresh
Sprite_WaterfallLong Sprite_37_Waterfall
Waterfall_Main Waterfall
Sprite_RetreatBat Sprite_BatCrash
RetreatBat_State0 BatCrash_Approach
RetreatBat_State1 BatCrash_Ascend
RetreatBat_State2 BatCrash_DiveBomb
RetreatBat_FinishUp BatCrash_StallTheInevitable
GanonEmerges_SpawnRetreatBat Sprite_SpawnBatCrashCutscene
RetreatBat_DrawSomethingElse BatCrash_DrawHardcodedGarbage
RetreatBat_SpawnPyramidDebris BatCrash_SpawnDebris
Cukeman_Unused UNREACHABLE_1AF9E6
RunningMan_SpawnDashDustGarnish RunningBoy_SpawnDustGarnish
Sprite_MovableMantle Sprite_EE_CastleMantle
Mothula_Draw_0 SpriteDraw_Mothula
BottleVendor_PayForGoodBee BottleMerchant_BuyBee
Item_Hammer_SpawnWater SpawnHammerWaterSplash
Overworld_Hole Overworld_GetPitDestination
Overworld_Entrance Overworld_UseEntrance
ToolAndTileInteraction HandleItemTileAction_Overworld
Overworld_HammerSfx Overworld_PickHammerSfx
Overworld_LiftableTiles Overworld_HandleLiftableTiles
Overworld_HandleBigRock SmashRockPile_fromLift
Overworld_ApplyBombToTiles Overworld_BombTiles32x32
Overworld_ApplyBombToTile Overworld_BombTile
Overworld_AlterGargoyleEntrance OpenGargoylesDomain
Overworld_CreatePyramidHole CreatePyramidHole
Overworld_RevealSecret_CheckPowder AdjustSecretForPowder
Overworld_DrawPersistentMap16 Overworld_DrawMap16_Persist
Overworld_DrawMap16_Alt Overworld_AlterTileHardcore
RemapTileAddrToVram Overworld_FindMap16VRAMAddress
Overworld_DrawWarpTile Overworld_CreateTRPortal
Overworld_PlayEntranceSequence Overworld_AnimateEntrance
DarkPalaceEntrance_Main Overworld_AnimateEntrance_PoD
Overworld_EntranceSequence_Func0_0 AnimateEntrance_PoD_step1
Overworld_EntranceSequence_Func0_1 AnimateEntrance_PoD_step2
Overworld_EntranceSequence_Func0_2 AnimateEntrance_PoD_step3
Overworld_EntranceSequence_Func0_3 AnimateEntrance_PoD_step4
Overworld_EntranceSequence_Func0_4 AnimateEntrance_PoD_step5
Overworld_EntranceSequence_Func1 Overworld_AnimateEntrance_Skull
Overworld_EntranceSequence_Func1_0 AnimateEntrance_Skull_step1
Overworld_EntranceSequence_Func1_1 AnimateEntrance_Skull_step2
Overworld_EntranceSequence_Func1_2 AnimateEntrance_Skull_step3
Overworld_EntranceSequence_Func1_3 AnimateEntrance_Skull_step4
Overworld_EntranceSequence_Func1_4 AnimateEntrance_Skull_step5
MiseryMireEntrance_Main Overworld_AnimateEntrance_Mire
MiseryMireEntrance_Main_Case0 AnimateEntrance_Mire_step1
MiseryMireEntrance_Main_Case12 AnimateEntrance_Mire_step2
MiseryMireEntrance_Main_Case3 AnimateEntrance_Mire_step3
MiseryMireEntrance_Main_Case4 AnimateEntrance_Mire_step4
MiseryMireEntrance_Main_Case5 AnimateEntrance_Mire_step5
TurtleRockEntrance_Main Overworld_AnimateEntrance_TurtleRock
Overworld_EntranceSequence_Func3_0 AnimateEntrance_TurtleRock_step1
Overworld_EntranceSequence_Func3_4 AnimateEntrance_TurtleRock_step5
Overworld_EntranceSequence_Func3_5 AnimateEntrance_TurtleRock_step6
Overworld_EntranceSequence_Func3_6 AnimateEntrance_TurtleRock_step7
Overworld_EntranceSequence_Func3_7 AnimateEntrance_TurtleRock_step8
EntranceSequence_Finish OverworldEntrance_PlayJingle
TurtleRockEntrance_Draw1 OverworldEntrance_DrawManyTR
GanonTowerEntrance_Main Overworld_AnimateEntrance_GanonsTower
Overworld_EntranceSequence_Func4_0 AnimateEntrance_GanonsTower_step01
Overworld_EntranceSequence_Func4_2 AnimateEntrance_GanonsTower_step02
EntranceSequence_Reset OverworldEntrance_AdvanceAndBoom
Overworld_EntranceSequence_Func4_3 AnimateEntrance_GanonsTower_step03
Overworld_EntranceSequence_Func4_4 AnimateEntrance_GanonsTower_step04
Overworld_EntranceSequence_Func4_5 AnimateEntrance_GanonsTower_step05
Overworld_EntranceSequence_Func4_6 AnimateEntrance_GanonsTower_step06
Overworld_EntranceSequence_Func4_7 AnimateEntrance_GanonsTower_step07
Overworld_EntranceSequence_Func4_8 AnimateEntrance_GanonsTower_step08
Overworld_EntranceSequence_Func4_9 AnimateEntrance_GanonsTower_step09
Overworld_EntranceSequence_Func4_10 AnimateEntrance_GanonsTower_step10
Overworld_EntranceSequence_Func4_11 AnimateEntrance_GanonsTower_step11
Overworld_EntranceSequence_Func4_12 AnimateEntrance_GanonsTower_step12
Palette_SpriteAux3 Palette_Load_SpritePal0Left
Palette_MainSpr Palette_Load_SpriteMain
Palette_SpriteAux1 Palette_Load_SpriteAux1
Palette_SpriteAux2 Palette_Load_SpriteAux2
Palette_Sword Palette_Load_Sword
Palette_Shield Palette_Load_Shield
Palette_Unused UNREACHABLE_1BED4F
Palette_MiscSprite Palette_Load_SpriteEnvironment
Palette_MiscSprite_Indoors Palette_Load_SpriteEnvironment_Dungeon
Palette_PalaceMapSpr Palette_Load_DungeonMapSprite
Palette_ArmorAndGloves Palette_Load_LinkArmorAndGloves
Palette_PalaceMapBg Palette_Load_DungeonMapBG
Palette_Hud Palette_Load_HUD
Palette_DungBgMain Palette_Load_DungeonSet
Palette_OverworldBgAux3 Palette_Load_OWBG3
Palette_OverworldBgMain Palette_Load_OWBGMain
Palette_OverworldBgAux1 Palette_Load_OWBG1
Palette_OverworldBgAux2 Palette_Load_OWBG2
Palette_SingleLoad Palette_LoadSingle
Palette_MultiLoad Palette_LoadMultiple
Palette_ArbitraryLoad Palette_LoadMultiple_Arbitrary
Palette_SelectScreen Palette_LoadForFileSelect
Palette_SelectScreenArmor Palette_LoadForFileSelect_Armor
Palette_SelectScreenSword Palette_LoadForFileSelect_Sword
Palette_SelectScreenShield Palette_LoadForFileSelect_Shield
Palette_AgahnimClones Palette_LoadAgahnim
Sprite_ApplyConveyorAdjustment Sprite_ApplyConveyor
Ancilla_CreateDeflectedArrow Sprite_CreateDeflectedArrow
Sprite_Landmine Sprite_D4_Landmine
Sprite_Stal Sprite_D3_Stal
Sprite_Fish Sprite_D2_FloppingFish
Fish_Wriggle FloppingFish_WriggleInHands
Fish_PauseBeforeLeap FloppingFish_PrepareLeap
Sprite_SpawnSmallWaterSplash Sprite_FloppingFish_SpawnSplash
Fish_Leaping FloppingFish_Leap
Fish_PreliminaryDeepWaterCheck FloppingFish_CheckForWaterInit
Fish_FlopAround FloppingFish_Flop
sub_9D847E DontDrawFloppingFish
Sprite_ChimneyAndRabbitBeam Sprite_D1_BunnyBeam
Sprite_RabbitBeam Sprite_BunnyBeam
Sprite_Lynel Sprite_D0_Lynel
Lynel_TargetPlayer Lynel_TargetLink
Lynel_Attack Lynel_Fire
Trident_PlaySfx SwishEvery16Frames
Sprite_Trident Sprite_GanonTrident
Sprite_FlameTrailBat Sprite_FireBat_Trailer
FireBat_Common FireBat_Move
Sprite4_Load_16bit_AuxCoord Sprite_AdjustAuxCoords_bank1D
Sprite_FireBat Sprite_FireBat_Launched
FireBat_Func1 GetPositionRelativeToTheGreatOverlordGanon
FireBat_Case0 FireBat_PositionSelfAndAnimateAndPrepareForLaunch
FireBat_Case1 FireBat_PositionSelfAndAnimate
FireBat_Func2 FireBat_Animate
FireBat_Case2 FireBat_LaunchedFlying
Ganon_CheckEntityProximity Ganon_AttemptTridentCatch
Ganon_Initialize SpritePrep_Ganon_PrepareBattle
Ganon_Func5_Math Ganon_HandleFireBatCircle
MathDelay Six_NOP
Ganon_SpawnSomething Ganon_SpawnSpiralBat
Sprite_Ganon Sprite_D6_Ganon
Ganon_State19 Ganon_Phase4_Stunned
Ganon_State17 Ganon_Phase4_Attack
Ganon_ResetSomething Ganon_EnableInvincibility
Ganon_State15 Ganon_Phase3_SmashFloor
Ganon_State16 Ganon_Phase3_DropTiles
Ganon_SpawnOverlord Ganon_SpawnFallingTilesOverlord
Ganon_State12 Ganon_Phase3_FireBats
Ganon_Func1_5 Ganon_SpawnFireBat_trailing
Ganon_State14 Ganon_Phase3_SabotagePB
Ganon_State07 Ganon_Phase2_CircleOfBats
Ganon_State08 Ganon_Phase2_LaunchSpiralBats
Ganon_State09 Ganon_Phase2_Warp
Ganon_State11 Ganon_Phase2_MakePhaseDecision
Ganon_State00 Ganon_Phase1_IntroduceSelf
Ganon_State01 Ganon_Phase1_ThrowTrident
Ganon_Func2 Ganon_Phase1_AnimateTridentSpin
Ganon_State02 Ganon_Phase1_WaitForTrident
Ganon_State03 Ganon_Phase1_MakePhaseDecision
Ganon_SetGfx Ganon_HandleAnimation_Idle
Ganon_State04 Ganon_Phase1_Warp
Ganon_Func3 Ganon_SelectWarpLocation
Ganon_Func4 Ganon_ShakeHead
Ganon_State13 Ganon_Phase3_Warp
Ganon_State05_10_18 Ganon_LookAround
Ganon_State06 Ganon_Phase2_HoldTrident
Swamola_InitSegments SpritePrep_Swamola_InitializeSegments
Sprite_Swamola Sprite_CF_Swamola
Swamola_Ascending Swamola_Ascend
Sprite_AdjustVelTowards Sprite_Swamola_ApproachTargetVelocity
Swamola_WiggleTowardsTarget Swamola_Wiggle
Swamola_PursueTargetCoord Swamola_ProjectVelocityTowardsTarget
Swamola_Descending Swamola_Descend
Sprite_SwamolaRipples Sprite_Swamola_Ripples
Blind_SpawnFromMaidenTagalong Blind_SpawnFromMaiden
Blind_Initialize SpritePrep_Blind_PrepareBattle
Sprite_BlindHead Sprite_Blind_Head
Blind_SpawnExtraHead Blind_SpawnHead
Sprite_BlindEntities Sprite_CE_Blind
Sprite_Blind Sprite_Blind_Blind_Blind
Blind_BehindTheCurtain Blind_Undress
Blind_FireballReprisal Blind_FireballFlurry
BlindHead_SpawnFireball Blind_SpitFireball
Blind_BlindedByTheLight Blind_THELIGHT
Blind_SpawnPoof SpawnBossPoof
Blind_RetreatToBackWall Blind_EscapeLight
Blind_OscillateAlongWall Blind_Shimmy
Blind_SwitchWalls Blind_SwapSides
Blind_WhirlAround Blind_Spin
Blind_AnimateSetGfx Blind_AnimateRobes
TrinexxComponents_InitializeLong Trinexx_Initialize
TrinexxHead_Initialize Trinexx_Initialize_Rock
TrinexxPartA_Initialize Trinexx_Initialize_Fire
Trinexx_StoreCoords Trinexx_CachePosition
Sprite_TrinexxD Sprite_Trinexx_FinalPhase
Sprite_TrinexxD_Case0 Sprite_Trinexx_Phase2_SnekAlongWall
Trinexx_Unused Trinexx_CircleLink
Sprite_TrinexxD_Case1 Sprite_Trinexx_Phase2_SnekAfterLink
Sprite_TrinexxD_CheckDmg Sprite_Trinexx_CheckDamageToFlashingSegment
Sprite_Trinexx Sprite_CB_TrinexxRockHead
Sprite_Trinexx_State0 Trinexx_ChooseNextAction
Sprite_Trinexx_State1 Trinexx_MoveBody
Sprite_Trinexx_State2 Trinexx_PrepareLunge
Sprite_Trinexx_State3 Trinexx_LungeHead
Trinexx_Func3 Trinexx_WagTail
Trinexx_Func2 Trinexx_HandleShellCollision
Trinexx_Draw1 SpriteDraw_TrinexxRockHead
Trinexx_Draw2 SpriteDraw_TrinexxRockHeadAndBody
Sprite_Trinexx_CC Sprite_CC_TrinexxBreath_FireHead
Sprite_Trinexx_CD Sprite_CD_TrinexxBreath_IceHead
Sprite_TrinexxHead Sprite_Sidenexx
Sprite_CC_State4 Sidenexx_Stunned
Sprite_CC_State0 Sidenexx_Dormant
Sprite_CC_State1 Sidenexx_Think
Sprite_CC_State2 Sidenexx_Move
Sprite_CC_State3 Sidenexx_Breathe
Trinexx_Func5 Sidenexx_ExhaleDanger
Trinexx_Func4 Sidenexx_Explode
Sprite_CD_Alt Sprite_TrinexxBreath_ice
Sprite_CC_Alt Sprite_TrinexxBreath_fire
Sprite_CC_SpawnGarnish Sprite_TrinexxFire_AddFireGarnish
SpritePrep_ChainChomp SpritePrep_Chainchomp
Sprite_ChainChomp Sprite_CA_ChainChomp
ChainChomp_State0 ChainChomp_Idle
ChainChomp_State1 ChainChomp_Meander
ChainChomp_State2 ChainChomp_InvertLunge
ChainChomp_MulStuff ChainChomp_MoveChain
ChainChomp_CopyToHist ChainChomp_HandleLeash
Sprite_GanonHelpers Sprite_C9_Tektite
Tektite_Stationary Tektite_Idle
Tektite_Aloft Tektite_Midjump
Tektite_RepeatingHop Tektite_Bouncy
Sprite_BigFaerieOrCloud Sprite_C8_BigFairy
Sprite_FaerieCloud Sprite_FairyCloud
FaerieCloud_SeekPlayer FairyCloud_ApproachLink
FaerieCloud_AwaitFullPlayerHealth FairyCloud_WaitForHeal
FaerieCloud_FadeOut FairyCloud_Dissipate
Sprite_BigFaerie Sprite_BigFairy
BigFaerie_AwaitClosePlayer BigFairy_WaitForLink
BigFaerie_Dormant BigFairy_DoAbsolutelyNothing
Sprite_Hokbok Sprite_C7_Pokey
Hokbok_ResetBounceVelocity Pokey_ResetBounce
Hokbok_Moving Pokey_MoveFaster
Sprite_Medusa Sprite_C5_Medusa
sub_9DC845 Fireball_Configure
Sprite_FireballJunction Sprite_C6_4WayShooter
Sprite_Thief Sprite_C4_Thief
Thief_WatchPlayer Thief_Watching
Thief_ChasePlayer Thief_Chasing
Thief_StealShit Thief_Stealing
Thief_TrackDownBooty Thief_TargetBooty
Thief_AttemptBootyGrab Thief_GrabBooty
Thief_CheckPlayerCollision Thief_CheckCollisionWithLink
Thief_DislodgePlayerItems Thief_SpillItems
Sprite_Gibo Sprite_C3_Gibo
Gibo_ExpelNucleus Gibo_Mitosis
Gibo_DelayPursuit Gibo_Osmosis
Gibo_PursueNucleus Gibo_ConsumeDaughter
Sprite_Boulder Sprite_C2_Boulder
Sprite_DrawLargeShadow SpriteDraw_BigShadow
ChattyAgahnim_SpawnZeldaOnAltar CutsceneAgahnim_SpawnZeldaOnAltar
Sprite_ChattyAgahnim Sprite_C1_CutsceneAgahnim
ChattyAgahnim_Main CutsceneAgahnim_Agahnim
ChattyAgahnim_Problab CutsceneAgahnim_HelloMyNameIs
ChattyAgahnim_LevitateZelda CutsceneAgahnim_LightAsAFeatherStiffAsABoard
ChattyAgahnim_DoTelewarpSpell CutsceneAgahnim_BanishZelda
ChattyAgahnim_CompleteTelewarpSpell CutsceneAgahnim_MadeHerGoPoof
ChattyAgahnim_Epiblab CutsceneAgahnim_Brag
ChattyAgahnim_TeleportTowardCurtains CutsceneAgahnim_HideBehindCurtain
Sprite_SpawnAgahnimAfterImage Sprite_Agahnim_ApplyMotionBlur
ChattyAgahnim_LingerThenTerminate CutsceneAgahnim_ExistNoMore
ChattyAgahnim_DrawTelewarpSpell SpriteDraw_CutsceneAgahnimSpell
Sprite_AltarZelda Sprite_CutsceneAgahnim_Zelda
AltarZelda_DrawWarpEffect SpriteDraw_AltarZeldaWarp
Sprite_GiantMoldormLong Sprite_09_Moldorm
GiantMoldorm_StraightPath Moldorm_Move
GiantMoldorm_SpinningMeander Moldorm_Turn
GiantMoldorm_LungeAtPlayer Moldorm_Charge
GiantMoldorm_DrawHead SpriteDraw_Moldorm_Head
GiantMoldorm_DrawSegment_A SpriteDraw_Moldorm_SegmentA
GiantMoldorm_DrawSegment_B SpriteDraw_Moldorm_SegmentB
GiantMoldorm_DrawSegment_C SpriteDraw_Moldorm_SegmentC
GiantMoldorm_HandleTail Moldorm_HandleTail
GiantMoldorm_DrawTail SpriteDraw_Moldorm_Tail
GiantMoldorm_DrawEyeballs SpriteDraw_Moldorm_Eyeballs
GiantMoldorm_AwaitDeath Moldorm_Explode
Sprite_MakeBossDeathExplosion Sprite_MakeBossExplosion
Sprite_VultureLong Sprite_01_Vulture
Vulture_Dormant Vulture_Perched
Sprite_RavenLong Sprite_00_Raven
Raven_InWait Raven_Perched
Raven_Ascend Raven_Rise
Raven_SetSpriteDir Raven_SetFlip
Raven_FleePlayer Raven_Flee
Vitreous_SpawnSmallerEyesLong Vitreous_SpawnMinions
Sprite_GreatCatfish Sprite_C0_Catfish
Sprite_StandaloneItem Sprite_Catfish_QuakeMedallion
GreatCatfish_Main Catfish_BigFish
GreatCatfish_AwaitSpriteThrownInCircle Catfish_Sleep
GreatCatfish_RumbleBeforeEmergence Catfish_TheRumbling
GreatCatfish_Emerge Catfish_Surface
GreatCatfish_ConversateThenSubmerge Catfish_LeaveMeAlone
GreatCatfish_SpawnSurfacingSplash I_said_no_plop
GreatCatfish_SpawnQuakeMedallion Catfish_RegurgitateMedallion
Sprite_SpawnFlippersItem Sprite_Zora_RegurgitateFlippers
GreatCatfish_SpawnImmediatelyDrownedSprite Catfish_SpawnPlop
Sprite_WaterSplash Sprite_Catfish_SplashOfWater
Sprite_Lightning Sprite_BF_Lightning
Lightning_SpawnFulgurGarnish Lightning_SpawnGarnish
Sprite_Vitreous Sprite_BD_Vitreous
Vitreous_Dormant Vitreous_DunkedInGoo
Vitreous_SpewLightning Vitreous_Lightningening
Vitreous_PursuePlayer Vitreous_Bouncing
Vitreous_SelectVitreolusToActivate Vitreous_SetMinionsForth
Sprite_Vitreolus Sprite_BE_VitreousEye
Sprite_MoveXyz Sprite_MoveXYZ
Filter_MajorWhitenMain HandleScreenFlash
CacheSprite_ExecuteAll ExecuteCachedSprites
CacheSprite_ExecuteSingle UncacheAndExecuteSprite
ArmosCoordinatorLong Overlord19_ArmosCoordinator
ArmosCoordinator_AwaitKnightActivation ArmosCoordinator_WaitForWakeUp
ArmosCoordinator_AwaitKnightsUnderCoercion ArmosCoordinator_CirclePosition
ArmosCoordinator_OrderKnightsToBackWall ArmosCoordinator_LineUp
ArmosCoordinator_CascadeKnightsToFrontWall ArmosCoordinator_ForwardMarch
ArmosCoordinator_RadialContraction ArmosCoordinator_Pinch
ArmosCoordinator_RadialDilation ArmosCoordinator_Spread
ArmosCoordinator_TimedRotateThenTransition ArmosCoordinator_RotateKnights
ArmosCoordinator_AreAllActiveKnightsSubmissive ArmosCoordinator_CheckKnights
ArmosCoordinator_DisableKnights_XY_Coercion ArmosCoordinator_DisableCoercion
Sprite_HelmasaurFireballLong Sprite_70_KingHelmasaurFireball
Sprite_ArmosCrusherLong Sprite_RedArmosCrusher
ArmosCrusher_RetargetPlayer RedArmosCrusher_TargetLink
ArmosCrusher_ApproachTargetCoords RedArmosCrusher_Jump
ArmosCrusher_Hover RedArmosCrusher_Hover
ArmosCrusher_Crush RedArmosCrusher_Slam
Sprite_EvilBarrierLong Sprite_40_LightningGate
Moldorm_Initialize SpritePrep_MiniMoldorm
Sprite_DrawFourAroundOne SpriteDraw_Antfairy
ConvertVelocityToAngle Sprite_ConvertVelocityToAngle
Sprite_TalkingTreeLong Sprite_25_TalkingTree
TalkingTree_Type0 TalkingTree_Mouth
TalkingTree_Type0_State0 TalkingTree_IdleWithBomb
TalkingTree_Type0_State1 TalkingTree_DelayBomb
TalkingTree_Type0_State2 TalkingTree_SpitBomb
TalkingTree_Type0_State3 TalkingTree_IdleWithoutBomb
TalkingTree_Type1 TalkingTree_Eye
TalkingTree_SpawnEyes SpritePrep_TalkingTree_SpawnEyeball
PullForRupees_SpawnRupees RupeePull_SpawnPrize
Sprite_DiggingGameGuy Sprite_D5_DigGameGuy
DiggingGameGuy_Introduction DigGameGuy_Idle
DiggingGameGuy_DoYouWantToPlay DigGameGuy_OfferGame
DiggingGameGuy_MoveOuttaTheWay DigGameGuy_UnblockEntrance
DiggingGameGuy_StartMinigameTimer DigGameGuy_SetTimer
DiggingGameGuy_TerminateMinigame DigGameGuy_Proctor
Shovel_Helper DigGame_SpawnPrize
SpriteBurn_Main SpriteModule_Burn
Sprite_HelmasaurKing Sprite_92_HelmasaurKing
Sprite_HelmasaurKing_Case0 Sprite_HelmasaurKing_DecisionHome
Sprite_HelmasaurKing_Case1 Sprite_HelmasaurKing_WalkToLocation
HelmasaurKing_Func7 HelmasaurKing_HandleMovement
Sprite_HelmasaurKing_Case2 Sprite_HelmasaurKing_DecisionAway
Sprite_HelmasaurKing_Case3 Sprite_HelmasaurKing_WalkBackHome
HelmasaurKing_ReturnFunc6 HelmasaurKing_MaybeFireball
HelmasaurKing_Func3 HelmasaurKing_SwingTail
HelmasaurKing_Func5 HelmasaurKing_CheckMaskDamageFromHammer
HelmasaurKing_Func4 HelmasaurKing_AttemptDamage
HelmasaurKing_Func2 HelmasaurKing_ChipAwayAtMask
HelmasaurKing_Func1 HelmasaurKing_ExplodeMask
HelmasaurKing_SpawnMaskPart HelmasaurKing_SpawnMaskDebris
HelmasaurKing_SpawnFireball HelmasaurKing_SpitFireball
HelmasaurKing_DrawB SpriteDraw_KingHelmasaur_Eyes
HelmasaurKing_DrawC KingHelmasaurMask
HelmasaurKing_RepulseSpark KingHelmasaur_CheckBombDamage
HelmasaurKing_DrawD SpriteDraw_KingHelmasaur_Body
HelmasaurKing_DrawE SpriteDraw_KingHelmasaur_Legs
HelmasaurKing_DrawF SpriteDraw_KingHelmasaur_Mouth
HelmasaurKing_DrawA KingHelmasaur_OperateTail
Sprite3_DivisionDelay NOP8
Sprite_MadBatterBoltLong Sprite3A_MagicBatLightning
Sprite_Pikit Sprite_AA_Pikit
Pikit_SetNextVelocity Pikit_PikNextMovement
Pikit_FinishJumpThenAttack Pikit_LandAndAttack
Pikit_AttemptItemGrab Pikit_Steal
Pikit_PrepThenDraw Pikit_PrepDraw
Sprite_Bomber Sprite_A8_GreenZirro
Bomber_Dodge Zirro_Dodge
Bomber_Hovering Zirro_Idle
Bomber_Moving Zirro_Move
Bomber_SpawnPellet Zirro_DropBomb
Sprite_Stalfos Sprite_A7_Stalfos
Stalfos_Visible Stalfos_Skellington
Sprite_Zazak Sprite_Zazak_Main
Zazak_WalkThenTrackHead StalfosZazak_Walk
Zazak_HaltAndPickNextDirection StalfosZazak_Wait
Zazak_ShootFirePhlegm StalfosZazak_Shoot
Stalfos_ThrowBoneAtPlayer Stalfos_ThrowBone
Sprite_KholdstareShell Sprite_A3_KholdstareShell
IceBallGenerator_SpawnSomething GenerateIceball
Sprite_Kholdstare Sprite_A2_Kholdstare
Kholdstare_Triplicate Kholdstare_Split
nullsub_14 Kholdstare_DoAbsolutelyNothing
Kholdstare_SpawnNebuleGarnish Kholdstare_SpawnPuffCloudGarnish
Sprite_IceBallGenerator Sprite_A4_FallingIce
IceBall_Quadruplicate IceBall_Split
Sprite_Freezor Sprite_A1_Freezor
Freezor_Stasis Freezor_Dormant
Freezor_Awakening Freezor_Waking
Freezor_Moving Freezor_Flailing
Freezor_Melting Freezor_ImMelllltiiiinnnnggggg
Sprite_FluteBoyOstrich Sprite_9E_HauntedGroveOstritch
FluteBoyOstrich_Chillin HauntedGroveOstritch_Idle
FluteBoyOstrich_RunAway HauntedGroveOstritch_Flee
Sprite_FluteBoyRabbit Sprite_9F_HauntedGroveRabbit
FluteBoyRabbit_Chillin HauntedGroveRabbit_Idle
FluteBoyRabbit_RunAway HauntedGroveRabbit_Flee
Sprite_FluteBoyBird Sprite_A0_HauntedGroveBird
FluteBoyBird_Chillin HauntedGroveBird_Idle
FluteBoyBird_Rising HauntedGroveBird_Ascending
FluteBoyBird_Falling HauntedGroveBird_Descending
FluteBoyBird_DrawBlink HauntedGroveBird_Blink
Sprite_Zoro Sprite_9C_Zoro
Zoro_Main Zoro
Babusu_Main Babasu
Babusu_Reset Babasu_Reset
Babusu_Hiding Babasu_Hidden
Babusu_TerrorSprinkles Babasu_Telegraph
Babusu_ScurryAcross Babasu_Dart
Sprite_WizzrobeAndBeam Sprite_9B_Wizzrobe
Wizzrobe_Cloaked Wizzrobe_Invisible
Wizzrobe_PhasingIn Wizzrobe_Appear
Wizzrobe_PhasingOut Wizzrobe_Disappear
Wizzrobe_SpawnBeam Wizzrobe_FireBeam
Sprite_Kyameron Sprite_9A_Kyameron
Kyameron_PuddleUp Kyameron_Puddle
Kyameron_Coagulate Kyameron_BuildUp
Kyameron_Disperse Kyameron_Dissipate
Sprite_SpawnSimpleSparkleGarnish_SlotRestricted Sprite_GarnishSpawn_Sparkle_limited
Sprite_SpawnSimpleSparkleGarnish Sprite_GarnishSpawn_Sparkle
Sprite_Pengator Sprite_99_Pengator
Pengator_FacePlayer Pengator_FaceLink
Pengator_SpeedUp Pengator_Accelerate
Pengator_Jump Pengator_Hop
Pengator_SlideAndSparkle Pengator_Slide
LaserBeam_SpawnGarnish LaserBeam_BuildUpGarnish
Sprite_LaserEye Sprite_95_LaserEyeLeft
LaserEye_MonitorFiringZone LaserEye_Reconnaissance
LaserEye_FiringBeam LaserEye_TangoLocked
LaserEye_SpawnBeam LaserEye_FireBeam
j_Sprite_FlyingTile Sprite_94_Tile_bounce
Sprite_Pirogusu Sprite_94_Pirogusu
Pirogusu_WriggleInHole Pirogusu_InHole
Pirogusu_Emerge Pirogusu_Crowning
Pirogusu_SplashIntoPlay Pirogusu_Plop
Sprite_SpawnSmallWaterSplash Sprite_SpawnSmallSplash
Pirogusu_Swim Pirogusu_Active
Pirogusu_SpawnSplashGarnish Pirogusu_SpawnSplash
Sprite_Bumper Sprite_93_Bumper
Sprite_StalfosKnight Sprite_91_StalfosKnight
StalfosKnight_WaitingForPlayer StalfosKnight_Hidden
StalfosKnight_Falling StalfosKnight_EnterBattle
StalfosKnight_Case2 StalfosKnight_Idle
StalfosKnight_Case3 StalfosKnight_ScanForOpponents
StalfosKnight_Case4 StalfosKnight_Squat
StalfosKnight_Case5 StalfosKnight_HopAround
StalfosKnight_Case6 StalfosKnight_Crumble
StalfosKnight_Case7 StalfosKnight_CelebrateStandingUp
StalfosKnight_DrawHead SpriteDraw_StalfosKnight_Head
Sprite_WallMaster Sprite_90_Wallmaster
WallMaster_Descend Wallmaster_Descend
sub_9EAF82 Wallmaster_Ascend
Sprite_Zol Sprite_8F_Blob
Zol_HidingUnseen Blob_Hidden
Zol_PoppingOut Blob_Peeking
Zol_Falling Blob_Falling
Zol_Active Blob_Active
Sprite_Terrorpin Sprite_8E_Terrorpin
Terrorpin_Upright Terrorpin_RightsideUp
Terrorpin_Overturned Terrorpin_UpsideDown
Terrorpin_CheckHammerHitNearby Terrorpin_CheckForHammer
Terrorpin_FormHammerHitBox Terrorpin_SetUpHammerHitBox
Sprite_Arrghus Sprite_8C_Arrghus
Arrghus_JumpWayUp Arrghus_JumpUp
Arrghus_SmooshFromAbove Arrghus_SmashDown
Arrghus_SwimFrantically Arrghus_PingPong
Arrghus_ApproachTargetSpeed Arrghus_Move
Arrghus_Decelerate Arrghus_MakeDecision
Arrghus_Case2 Arrghus_PuffAttack
Arrgi_Initialize Arrghus_HandlePuffs
Sprite_Arrgi Sprite_8D_Arrghi
Sprite_Gibdo Sprite_8B_Gibdo
Gibdo_ApproachTargetDirection Gibdo_Turn
Gibdo_CanMove Gibdo_Walk
Sprite_MothulaBeam Sprite_89_MothulaBeam
Sprite_FlyingTile Sprite_94_Tile
Sprite_SpikeBlock Sprite_8A_SpikeBlock
SpikeBlock_InduceTilemapUpdate SpikeBlock_UpdateTilemap
SpikeBlock_CheckStatueSpriteCollision SpikeBlock_CheckStatueCollision
Sprite_Mothula Sprite_88_Mothula
Mothula_Delay Modula_Dormant
Mothula_Ascend Modula_WakeUp
Mothula_FlyAbout Modula_ActLikeAMoth
Mothula_FireBeams Modula_FireBeams
Mothula_ActivateMovingSpikeBlock Mothula_HandleSpikes
Sprite_Kodondo Sprite_86_Kodongo
Kodondo_ChooseDirection Kodongo_MakeDecision
Kodondo_SetVel Kodongo_SetDirection
Kodondo_Move Kodongo_Move
Kodondo_BreatheFlame Kodongo_ShootFire
Kodondo_SpawnFlames Kodongo_SpawnFire
Sprite_Flame Sprite_87_KodongoFire
Sprite_YellowStalfos Sprite_85_YellowStalfos
YellowStalfos_FacePlayer YellowStalfos_TrackLink
YellowStalfos_PauseThenDetachHead YellowStalfos_DecapitateSelf
YellowStalfos_DelayBeforeAscending YellowStalfos_RegretDecapitatingSelf
YellowStalfos_Neutralized YellowStalfos_Collapsed
YellowStalfos_DetachHead YellowStalfos_EmancipateHead
Goriya_StayStill Mimic_Stationary
Sprite_Eyegore Sprite_83_GreenEyegore
Eyegore_WaitUntilPlayerNearby Eyegore_Dormant
Eyegore_OpeningEye Eyegore_WakingUp
Eyegore_ChasePlayer Eyegore_Chase
Eyegore_ClosingEye Eyegore_GoToSleep
SpritePrep_BubbleGroup SpritePrep_AntifairyCircle
Sprite_BubbleGroup Sprite_82_AntifairyCircle
Sprite_Hover Sprite_81_Hover
Hover_Stopped Hover_Idle
Hover_Moving Hover_Move
CrystalMaiden_Configure CrystalCutscene_Initialize
CrystalMaiden_SpawnAndConfigMaiden CrystalCutscene_SpawnMaiden
CrystalMaiden_InitPolyhedral CrystalCutscene_InitializePolyhedral
Sprite_CrystalMaiden Sprite_AB_CrystalMaiden
CrystalMaiden_Main CrystalMaiden_RunCutscene
CrystalMaiden_GenerateSparkles CrystalMaiden_WaitForCrystalGrowth
CrystalMaiden_FilterPalette CrystalMaiden_Emerge
CrystalMaiden_ShowMessage CrystalMaiden_GiveSpeech
CrystalMaiden_ReadingComprehensionExam CrystalMaiden_DoYouUnderstand
CrystalMaiden_MayTheWayOfTheHero CrystalMaiden_GoodLuckKid
CrystalMaiden_InitiateDungeonExit CrystalMaiden_KickOutOfDungeon
Sprite_SpikeTrap Sprite_7D_BigSpike
Sprite_GuruguruBar Sprite_7E_Firebar_Clockwise
GuruguruBar_Main Firebar_Main
Sprite_Winder Sprite_80_Firesnake
Winder_SpawnFireballGarnish Firesnake_SpawnFireball
Sprite_GreenStalfos Sprite_7C_GreenStalfos
Sprite_Agahnim Sprite_7A_Agahnim
Agahnim_State_0A Agahnim_SpinToPyramid
Agahnim_State_08 Agahnim_ExorciseGanon
Agahnim_State_09 Agahnim_UncloneSelf
Agahnim_State_06 Agahnim_HelloDarkWorld
Agahnim_State_07 Agahnim_CreateClones
Agahnim_State_00 Agahnim_ChooseFirstMove
Agahnim_State_01 Agahnim_HelloLightWorld
sub_9ED514 Agahnim_PrepareToEmerge
Agahnim_State_02 Agahnim_EmergeFromShadow
Agahnim_State_03 Agahnim_Attack
Agahnim_State_04 Agahnim_ChooseWarpSpot
Agahnim_Func1 Agahnim_PerformAttack
Agahnim_State_05 Agahnim_MoveTowardsWarp
nullsub_15 UNREACHABLE_1ED971
Sprite_EnergyBall Sprite_7B_AgahnimBalls
SeekerEnergyBall_SplitIntoSixSmaller CreateSixBlueBalls
Sprite_DashBeeHive Sprite_79_Bee
DashBeeHive_WaitForDash Bee_DormantHive
DashBeeHive_SpawnBee SpawnBeeFromHive
SpawnBee_Init InitializeSpawnedBee
SpawnBee ReleaseBeeFromBottle
Bee_Normal Bee_Main
Bee_PutInbottle Bee_Captured
Sprite_GetEmptyBottleIndex Sprite_Find_EmptyBottle
Bee_DetermineInteractionStatus Bee_HandleInteractions
Sprite_GoodBee Sprite_B2_PlayerBee
GoodBee_WaitingForDash GoldBee_Dormant
GoodBee_SpawnTangibleVersion GoldBee_SpawnSelf
GoodBee_Activated PlayerBee_Main
Bee_SetAltitude Bee_HandleZ
GoodBee_ScanForTargetableSprites PlayerBee_FindTarget
Bee_Buzz Bee_Bzzt
Sprite_HylianPlaque Sprite_B3_PedestalPlaque
Sprite_ThiefChest Sprite_B4_PurpleChest
Sprite_BombShopEntity Sprite_B5_BombShop
Sprite_BombShopGuy Sprite_BombShop_Clerk
Sprite_BombShopBomb Sprite_BombShop_Bomb
Sprite_BombShopSuperBomb Sprite_BombShop_SuperBomb
Sprite_BombShopSnoutPuff Sprite_BombShop_Huff
BombShopGuy_SpawnSnoutPuff BombShop_ClerkExhalation
Sprite_Kiki Sprite_B6_Kiki
Kiki_Fleeing Kiki_Flee
Kiki_Type2 Kiki_OfferInitialService
Kiki_Type2_Case0 Kiki_OfferToFollow
Kiki_Type2_Case1 Kiki_OfferToFollowTransaction
Kiki_Type2_Case2 Kiki_MoveTowardsLink
Kiki_Type2_Case3 Kiki_WaitABit
Kiki_Type2_Case4 Kiki_EndIntroductionCutscene
Kiki_LyingInWait Kiki_Dormant
Kiki_Type1 Kiki_OfferEntranceService
Kiki_Type1_Case0 Kiki_OfferToOpenPOD
Kiki_Type1_Case1 Kiki_VerifyPurchase
Kiki_Type1_Case35 Kiki_DartHead
Kiki_Type1_Case246 Kiki_HopToSpot
Kiki_Type1_Case7 Kiki_WalkOnRoof
Kiki_Type1_Case8 Kiki_ReadyButtonPress
Kiki_Type1_Case9 Kiki_SlamButton
Kiki_InitiatePalaceOpeningProposal Kiki_RevertToSprite
Kiki_TransitionFromTagalong Kiki_SpawnHandlerMonke
Kiki_InitiateFirstBeggingSequence Kiki_SpawnHandler_A
Kiki_AbandonDamagedPlayer Kiki_SpawnHandler_B
Sprite_BlindMaiden Sprite_B7_BlindMaiden
SpritePrep_OldMountainManLong SpritePrep_OldMan
OldMountainMan_TransitionFromTagalong OldMan_RevertToSprite
OldMountainMan_FreezePlayer OldMan_EnableCutscene
Sprite_OldMountainMan Sprite_AD_OldMan
OldMountainMan_Lost OldMan_Lost
OldMountainMan_Supplicate OldMan_Lost_Wait
OldMountainMan_SwitchToTagalong OldMan_Lost_BecomeFollower
OldMountainMan_EnteringDomicile OldMan_Returning
OldMountainMan_GrantMagicMirror OldMan_Returning_GiveMirror
OldMountainMan_ShuffleAway OldMan_Returning_Move
OldMountainMan_ApproachDoor OldMan_Returning_EnterDoor
OldMountainMan_MadeItInside OldMan_Returning_FinishUp
OldMountainMan_SittingAtHome OldMan_Home
Sprite_DialogueTester Sprite_B8_DialogueTester
DialogueTester_IncrementMessageIndex DialogueTester_NextMessage
Sprite_BullyAndBallGuy Sprite_B9_BullyAndPinkBall
Sprite_BallGuy Sprite_PinkBall
BallGuy_Friction PinkBall_HandleDeceleration
BallGuy_DrawDistressMarker PinkBall_Distress
Bully_ChaseBallGuy Bully_ChaseVictim
Bully_KickBallGuy Bully_PuntVictim
Bully_Waiting Bully_Idle
BullyAndBallGuy_SpawnBully SpawnBully
BallGuy_Dialogue PinkBall_HandleMessage
Bully_Dialogue Bully_HandleMessage
Sprite_Whirlpool Sprite_BA_Whirlpool
Sprite_ShopKeeper Sprite_BB_Shopkeeper
ShopKeeper_Type0 Shopkeeper_StandardClerk
ShopKeeper_Type1 ChestGameGuy
ShopKeeper_Type1_Case0 ChestGameGuy_OfferGame
ShopKeeper_Type1_Case1 ChestGameGuy_HandlePayment
ShopKeeper_Type1_Case2 ChestGameGuy_ProctorGame
ShopKeeper_HandleThief NiceThief_Animate
ShopKeeper_Type2 NiceThiefWithGift
ShopKeeper_Type2_Case0 NiceThiefWithGift_WaitForInteraction
ShopKeeper_Type2_Case1 NiceThiefWithGift_GiveRupees
ShopKeeper_Type3 MiniChestGameGuy
ShopKeeper_Type3_Case0 MiniChestGameGuy_OfferGame
ShopKeeper_Type3_Case1 MiniChestGameGuy_VerifyPurchase
ShopKeeper_Type3_Case2 LesserChestGameGuy_AfterGameStart
ShopKeeper_Type4 LostWoodsChestGameGuy
ShopKeeper_Type4_Case0 LostWoodsChestGameGuy_OfferGame
ShopKeeper_Type4_Case1 LostWoodsChestGameGuy_VerifyPurchase
ShopKeeper_Type5_6 NiceThiefUnderRock
ShopKeeper_Type7 ShopItem_RedPotion150
ShopKeeper_SpawnInventoryItem ShopKeeper_SpawnShopItem
ShopKeeper_Type8 ShopItem_FighterShield
ShopKeeper_Type9 ShopItem_FireShield
ShopKeeper_Func1 ShopItem_MakeShieldsDeflect
ShopKeeper_Type10 ShopItem_Heart
ShopKeeper_Type11 ShopItem_Arrows
ShopKeeper_Type12 ShopItem_Bombs
ShopKeeper_Type13 ShopItem_Bee
ShopKeeper_GiveItem ShopItem_HandleReceipt
ShopKeeper_PlaySound ShopItem_PlayBeep
ShopKeeper_CheckPlayerSolicitedDamage ShopItem_CheckForAPress
ShopKeeper_TryToGetPaid ShopItem_HandleCost
ShopKeeper_DrawItemWithPrice SpriteDraw_ShopItem
Sprite_PlayerCantPassThrough Sprite_BehaveAsBarrier
Player_HaltSpecialPlayerMovement Sprite_HaltAllMovement
Sprite_DashApple Sprite_AC_Apple
Apple_SpawnTangibleApple SpawnApple
Sprite_DrinkingGuy Sprite_BC_Drunkard
Pipe_LocateTransitTile Pipe_LocatePath
SomariaPlatform_LocateTransitTile SomariaPlatform_LocatePath
Sprite_SomariaPlatformLong Sprite_SomariaPlatformAndPipe
Sprite_SomariaPlatform_Case0 Sprite_SomariaPlatform_Spawn
Sprite_SomariaPlatform_Case1 Sprite_SomariaPlatformAndPipe_Main
SomariaPlatform_UpdateVel SomariaPlatformAndPipe_HandleMovement
SomariaPlatform_GetTileBelow SomariaPlatformAndPipe_CheckTile
SomariaPlatform_MoveX SomariaPlatform_HandleDragX
SomariaPlatform_MoveY SomariaPlatform_HandleDragY
SomariaPlatform_MoveXY SomariaPlatform_HandleDrag
nullsub_13 SomariaPlatform_HandleTile_DoNothing
SomariaPlatform_ZigZagRisingSlope SomariaPlatform_HandleTile_RisingSlope
SomariaPlatform_ZigZagFallingSlope SomariaPlatform_HandleTile_FallingSlope
SomariaPlatform_TransitTile SomariaPlatform_HandleTile_TJunctionDLR
SomariaPlatform_Tjunc_NoUp SomariaPlatform_HandleTile_TJunctionULR
SomariaPlatform_Tjunc_NoDown SomariaPlatform_HandleTile_TJunctionUDR
SomariaPlatform_Tjunc_NoLeft SomariaPlatform_HandleTile_TJunctionUDL
SomariaPlatform_Tjunc_NoRight SomariaPlatform_HandleTile_4WayJunction
SomariaPlatform_TransitTileNoBack SomariaPlatform_HandleTile_CrossOver
SomariaPlatform_TransitTileQuestion SomariaPlatform_HandleTile_Unknown
SomariaPlatform_Endpoint SomariaPlatform_HandleTile_Station
SomariaPlatform_UpdatePlayerDrag SomariaPlatform_DragLink
Sprite_Pipe Sprite_AE_Pipe_Down
Pipe_LocateTransitEndpoint Pipe_FindEndPoint
Pipe_WaitForPlayer Pipe_Idle
Pipe_DrawPlayerInward Pipe_DragLink
Pipe_DragPlayerAlong Pipe_MoveLink
Pipe_State5 Pipe_Reset
Pipe_SetPlayerDir Pipe_HandlePlayerMovement
Faerie_HandleMovementLong Fairy_HandleMovement
SpawnFairy ReleaseFairy
VWF_Select2Or3 RenderText_Draw_Choose2HiOr3