ref: 25c5b4226a514cec1ffb2ce6b46f81adf26fc1cf
dir: /types.h/
#include <stdint.h> #include <stdlib.h> #include <stdbool.h> #pragma once // Build time config options enum { kEnableLargeScreen = 1, // How much extra spacing to add on the sides kPpuExtraLeftRight = kEnableLargeScreen ? 96 : 0, }; typedef uint8_t uint8; typedef int8_t int8; typedef uint16_t uint16; typedef int16_t int16; typedef uint32_t uint32; typedef int32_t int32; typedef uint64_t uint64; typedef unsigned int uint; #define arraysize(x) sizeof(x)/sizeof(x[0]) #define sign8(x) ((x) & 0x80) #define sign16(x) ((x) & 0x8000) #define load24(x) ((*(uint32*)&(x))&0xffffff) #ifdef _MSC_VER #define countof _countof #define NORETURN __declspec(noreturn) #define FORCEINLINE __forceinline #define NOINLINE __declspec(noinline) #else #define countof(a) (sizeof(a)/sizeof(*(a))) #define NORETURN #define FORCEINLINE inline #define NOINLINE #endif static FORCEINLINE uint16 abs16(uint16 t) { return sign16(t) ? -t : t; } static FORCEINLINE uint8 abs8(uint8 t) { return sign8(t) ? -t : t; } static FORCEINLINE int IntMin(int a, int b) { return a < b ? a : b; } static FORCEINLINE int IntMax(int a, int b) { return a > b ? a : b; } static FORCEINLINE uint UintMin(uint a, uint b) { return a < b ? a : b; } static FORCEINLINE uint UintMax(uint a, uint b) { return a > b ? a : b; } #define BYTE(x) (*(uint8*)&(x)) #define HIBYTE(x) (((uint8*)&(x))[1]) #define WORD(x) (*(uint16*)&(x)) #define XY(x, y) ((y)*64+(x)) static inline uint16 swap16(uint16 v) { return (v << 8) | (v >> 8); } typedef struct Point16U { uint16 x, y; } Point16U; typedef struct PointU8 { uint8 x, y; } PointU8; typedef struct Pair16U { uint16 a, b; } Pair16U; typedef struct PairU8 { uint8 a, b; } PairU8; typedef struct ProjectSpeedRet { uint8 x, y; uint8 xdiff, ydiff; } ProjectSpeedRet; typedef struct OamEnt { uint8 x, y, charnum, flags; } OamEnt; typedef struct UploadVram_Row { uint16 col[32]; } UploadVram_Row; typedef struct UploadVram_32x32 { UploadVram_Row row[32]; } UploadVram_32x32; typedef struct UploadVram_3 { uint8 pad[256]; uint16 data[4]; } UploadVram_3; #define uvram (*(UploadVram_3*)(&g_ram[0x1000])) typedef void PlayerHandlerFunc(); typedef void HandlerFuncK(int k); void NORETURN Die(const char *error);