ref: 2c4de3dc497a89027aed78548436e64c3631499e
dir: /Makefile/
TARGET_EXEC:=zelda3 ROM:=tables/zelda3.sfc SRCS:=$(wildcard src/*.c snes/*.c) third_party/gl_core/gl_core_3_1.c third_party/opus-1.3.1-stripped/opus_decoder_amalgam.c OBJS:=$(SRCS:%.c=%.o) PYTHON:=/usr/bin/env python3 CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -Werror) -I . CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 ifeq (${OS},Windows_NT) WINDRES:=windres RES:=zelda3.res SDLFLAGS:=-Wl,-Bstatic $(shell sdl2-config --static-libs) else SDLFLAGS:=$(shell sdl2-config --libs) -lm endif .PHONY: all clean clean_obj clean_gen all: $(TARGET_EXEC) zelda3_assets.dat $(TARGET_EXEC): $(OBJS) $(RES) $(CC) $^ -o $@ $(LDFLAGS) $(SDLFLAGS) %.o : %.c $(CC) -c $(CFLAGS) $< -o $@ $(RES): src/platform/win32/zelda3.rc @echo "Generating Windows resources" @$(WINDRES) $< -O coff -o $@ zelda3_assets.dat: @echo "Extracting game resources" $(PYTHON) assets/restool.py --extract-from-rom clean: clean_obj clean_gen clean_obj: @$(RM) $(OBJS) $(TARGET_EXEC) clean_gen: @$(RM) $(RES) zelda3_assets.dat tables/zelda3_assets.dat tables/*.txt tables/*.png tables/sprites/*.png tables/*.yaml @rm -rf tables/__pycache__ tables/dungeon tables/img tables/overworld tables/sound