ref: 2c4de3dc497a89027aed78548436e64c3631499e
dir: /src/audio.h/
#ifndef ZELDA3_AUDIO_H_ #define ZELDA3_AUDIO_H_ #include "types.h" // Things for msu bool ZeldaIsPlayingMusicTrack(uint8 track); bool ZeldaIsPlayingMusicTrackWithBug(uint8 track); void ZeldaPlayMsuAudioTrack(uint8 track); bool ZeldaIsMusicPlaying(void); void ZeldaEnableMsu(uint8 enable); void ZeldaRenderAudio(int16 *audio_buffer, int samples, int channels); void ZeldaDiscardUnusedAudioFrames(void); void ZeldaRestoreMusicAfterLoad_Locked(bool is_reset); void ZeldaSaveMusicStateToRam_Locked(void); void ZeldaPushApuState(void); #endif // ZELDA3_AUDIO_H_