ref: 2c4de3dc497a89027aed78548436e64c3631499e
dir: /src/messaging.h/
#pragma once #include "types.h" const uint8 *GetDungmapFloorLayout(void); uint8 GetOtherDungmapInfo(int count); void DungMap_4(void); void Module_Messaging_6(void); void OverworldMap_SetupHdma(void); const uint8 *GetLightOverworldTilemap(void); void SaveGameFile(void); void TransferMode7Characters(void); void Module0E_Interface(void); void Module_Messaging_0(void); void Module0E_05_DesertPrayer(void); void Module0E_04_RedPotion(void); void Module0E_08_GreenPotion(void); void Module0E_09_BluePotion(void); void Module0E_0B_SaveMenu(void); void Module1B_SpawnSelect(void); void CleanUpAndPrepDesertPrayerHDMA(void); void DesertPrayer_InitializeIrisHDMA(void); void DesertPrayer_BuildIrisHDMATable(void); Pair16U DesertHDMA_CalculateIrisShapeLine(void); void Animate_GAMEOVER_Letters(void); void GameOverText_SweepLeft(void); void GameOverText_UnfurlRight(void); void Module12_GameOver(void); void GameOver_AdvanceImmediately(void); void Death_Func1(void); void GameOver_DelayBeforeIris(void); void GameOver_IrisWipe(void); void GameOver_SplatAndFade(void); void Death_Func6(void); void Death_Func4(void); void Animate_GAMEOVER_Letters_bounce(void); void GameOver_Finalize_GAMEOVR(void); void GameOver_SaveAndOrContinue(void); void Death_Func15(bool count_as_death); void GameOver_AnimateChoiceFairy(void); void GameOver_InitializeRevivalFairy(void); void RevivalFairy_Main_bounce(void); void GameOver_RiseALittle(void); void GameOver_Restore0D(void); void GameOver_Restore0E(void); void GameOver_ResituateLink(void); void Module0E_0A_FluteMenu(void); void FluteMenu_HandleSelection(void); void FluteMenu_LoadSelectedScreen(void); void Overworld_LoadOverlayAndMap(void); void FluteMenu_FadeInAndQuack(void); void BirdTravel_Finish_Doit(void); void Messaging_OverworldMap(void); void WorldMap_FadeOut(void); void WorldMap_LoadLightWorldMap(void); void WorldMap_LoadDarkWorldMap(void); void WorldMap_LoadSpriteGFX(void); void WorldMap_Brighten(void); void WorldMap_PlayerControl(void); void WorldMap_RestoreGraphics(void); void Attract_SetUpConclusionHDMA(void); void WorldMap_ExitMap(void); void WorldMap_SetUpHDMA(void); void WorldMap_FillTilemapWithEF(void); void WorldMap_HandleSprites(void); bool OverworldMap_CheckForPendant(int k); bool OverworldMap_CheckForCrystal(int k); void Module0E_03_DungeonMap(void); void Module0E_03_01_DrawMap(void); void Module0E_03_01_00_PrepMapGraphics(void); void Module0E_03_01_01_DrawLEVEL(void); void Module0E_03_01_02_DrawFloorsBackdrop(void); void DungeonMap_BuildFloorListBoxes(uint8 t5, uint16 r14); void Module0E_03_01_03_DrawRooms(void); void DungeonMap_DrawBorderForRooms(uint16 pd, uint16 mask); void DungeonMap_DrawFloorNumbersByRoom(uint16 pd, uint16 r8); void DungeonMap_DrawDungeonLayout(int pd); void DungeonMap_DrawSingleRowOfRooms(int i, int arg_x); void DungeonMap_DrawRoomMarkers(void); void DungeonMap_HandleInputAndSprites(void); void DungeonMap_HandleInput(void); void DungeonMap_HandleMovementInput(void); void DungeonMap_HandleFloorSelect(void); void DungeonMap_ScrollFloors(void); void DungeonMap_DrawSprites(void); void DungeonMap_DrawLinkPointing(int spr_pos, uint8 r2, uint8 r3); int DungeonMap_DrawBlinkingIndicator(int spr_pos); int DungeonMap_DrawLocationMarker(int spr_pos, uint16 r14); int DungeonMap_DrawFloorNumberObjects(int spr_pos); void DungeonMap_DrawFloorBlinker(void); int DungeonMap_DrawBossIcon(int spr_pos); int DungeonMap_DrawBossIconByFloor(int spr_pos); void DungeonMap_RecoverGFX(void); void ToggleStarTilesAndAdvance(void); void Death_InitializeGameOverLetters(void); void CopySaveToWRAM(void); void RenderText(void); void RenderText_PostDeathSaveOptions(void); void Text_Initialize(void); void Text_Initialize_initModuleStateLoop(void); void Text_InitVwfState(void); void Text_LoadCharacterBuffer(void); uint8 *Text_WritePlayerName(uint8 *p); uint8 Text_FilterPlayerNameCharacters(uint8 a); void Text_Render(void); void RenderText_Draw_Border(void); void RenderText_Draw_BorderIncremental(void); void RenderText_Draw_CharacterTilemap(void); void RenderText_Draw_MessageCharacters(void); void RenderText_Draw_Finish(void); void VWF_RenderSingle(int); void RenderText_Draw_Choose2LowOr3(void); void RenderText_Draw_ChooseItem(void); void RenderText_FindYItem_Previous(void); void RenderText_FindYItem_Next(void); void RenderText_DrawSelectedYItem(void); void RenderText_Draw_Choose2HiOr3(void); void RenderText_Draw_Choose3(void); void RenderText_Draw_Choose1Or2(void); bool RenderText_Draw_Scroll(void); void RenderText_SetDefaultWindowPosition(void); void RenderText_DrawBorderInitialize(void); uint16 *RenderText_DrawBorderRow(uint16 *d, int y); void Text_BuildCharacterTilemap(void); void RenderText_Refresh(void); void Text_GenerateMessagePointers(void); void DungMap_LightenUpMap(void); void DungMap_Backup(void); void DungMap_FadeMapToBlack(void); void DungMap_RestoreOld(void); void Death_PlayerSwoon(void); void Death_PrepFaint(void); void DisplaySelectMenu(void); bool DidPressButtonForMap(void);