ref: 2c4de3dc497a89027aed78548436e64c3631499e
dir: /src/misc.h/
#include "types.h" #include "variables.h" #include "zelda_rtl.h" #pragma once static inline OamEnt *GetOamCurPtr(void) { return (OamEnt *)&g_ram[oam_cur_ptr]; } static inline int FindInByteArray(const uint8 *data, uint8 lookfor, size_t size) { for (size_t i = size; i--;) if (data[i] == lookfor) return (int)i; return -1; } static inline int FindInWordArray(const uint16 *data, uint16 lookfor, size_t size) { for (size_t i = size; i--;) if (data[i] == lookfor) return (int)i; return -1; } extern const uint16 kMemoryLocationToGiveItemTo[76]; const uint16 *SrcPtr(uint16 src); uint8 Ancilla_Sfx2_Near(uint8 a); void Ancilla_Sfx3_Near(uint8 a); void LoadDungeonRoomRebuildHUD(void); void Module_Unknown0(void); void Module_Unknown1(void); void Module_MainRouting(void); void NMI_PrepareSprites(void); void Sound_LoadIntroSongBank(void); void LoadOverworldSongs(void); void LoadDungeonSongs(void); void LoadCreditsSongs(void); void Dungeon_LightTorch(void); void RoomDraw_AdjustTorchLightingChange(uint16 x, uint16 y, uint16 r8); int Dungeon_PrepOverlayDma_nextPrep(int dst, uint16 r8); int Dungeon_PrepOverlayDma_watergate(int dst, uint16 r8, uint16 r6, int loops); void Module05_LoadFile(void); void Module13_BossVictory_Pendant(void); void BossVictory_Heal(void); void Dungeon_StartVictorySpin(void); void Dungeon_RunVictorySpin(void); void Dungeon_CloseVictorySpin(void); void Module15_MirrorWarpFromAga(void); void Module16_BossVictory_Crystal(void); void Module16_04_FadeAndEnd(void); void TriforceRoom_LinkApproachTriforce(void); void AncillaAdd_ItemReceipt(uint8 ain, uint8 yin, int chest_pos); void ItemReceipt_GiveBottledItem(uint8 item); void Module17_SaveAndQuit(void); void WallMaster_SendPlayerToLastEntrance(void); uint8 GetRandomNumber(void); uint8 Link_CalculateSfxPan(void); void SpriteSfx_QueueSfx1WithPan(int k, uint8 a); void SpriteSfx_QueueSfx2WithPan(int k, uint8 a); void SpriteSfx_QueueSfx3WithPan(int k, uint8 a); uint8 Sprite_CalculateSfxPan(int k); uint8 CalculateSfxPan(uint16 x); uint8 CalculateSfxPan_Arbitrary(uint8 a); void Init_LoadDefaultTileAttr(void); void Main_ShowTextMessage(void); uint8 HandleItemTileAction_Overworld(uint16 x, uint16 y);