ref: 2c4de3dc497a89027aed78548436e64c3631499e
dir: /src/overworld.h/
#pragma once #include "zelda_rtl.h" #include "variables.h" const uint8 *GetMap8toTileAttr(void); const uint16 *GetMap16toMap8Table(void); bool LookupInOwEntranceTab(uint16 r0, uint16 r2); int LookupInOwEntranceTab2(uint16 pos); bool CanEnterWithTagalong(int e); int DirToEnum(int dir); void Overworld_ResetMosaicDown(void); void Overworld_Func1D(void); void Overworld_Func1E(void); uint16 Overworld_GetSignText(int area); const uint8 *GetOverworldSpritePtr(int area); uint8 GetOverworldBgPalette(int idx); void Sprite_LoadGraphicsProperties(void); void Sprite_LoadGraphicsProperties_light_world_only(void); void InitializeMirrorHDMA(void); void MirrorWarp_BuildWavingHDMATable(void); void MirrorWarp_BuildDewavingHDMATable(void); void TakeDamageFromPit(void); void Module08_OverworldLoad(void); void PreOverworld_LoadProperties(void); void AdjustLinkBunnyStatus(void); void ForceNonbunnyStatus(void); void RecoverPositionAfterDrowning(void); void Module0F_SpotlightClose(void); void Dungeon_PrepExitWithSpotlight(void); void Spotlight_ConfigureTableAndControl(void); void OpenSpotlight_Next2(void); void Module10_SpotlightOpen(void); void Module10_00_OpenIris(void); void SetTargetOverworldWarpToPyramid(void); void ResetAncillaAndCutscene(void); void Module09_Overworld(void); void OverworldOverlay_HandleRain(void); void Module09_00_PlayerControl(void); void OverworldHandleTransitions(void); void Overworld_LoadGFXAndScreenSize(void); void ScrollAndCheckForSOWExit(void); void Module09_LoadAuxGFX(void); void Overworld_FinishTransGfx(void); void Module09_LoadNewMapAndGFX(void); void Overworld_RunScrollTransition(void); void Module09_LoadNewSprites(void); void Overworld_StartScrollTransition(void); void Overworld_EaseOffScrollTransition(void); void Module09_0A_WalkFromExiting_FacingDown(void); void Module09_0B_WalkFromExiting_FacingUp(void); void Module09_09_OpenBigDoorFromExiting(void); void Overworld_DoMapUpdate32x32_B(void); void Module09_0C_OpenBigDoor(void); void Overworld_DoMapUpdate32x32_conditional(void); void Overworld_DoMapUpdate32x32(void); void Overworld_StartMosaicTransition(void); void Overworld_LoadOverlays(void); void PreOverworld_LoadOverlays(void); void Overworld_LoadOverlays2(void); void Module09_FadeBackInFromMosaic(void); void Overworld_Func1C(void); void OverworldMosaicTransition_LoadSpriteGraphicsAndSetMosaic(void); void Overworld_Func22(void); void Overworld_Func18(void); void Overworld_Func19(void); void Module09_MirrorWarp(void); void MirrorWarp_FinalizeAndLoadDestination(void); void Overworld_DrawScreenAtCurrentMirrorPosition(void); void MirrorWarp_LoadSpritesAndColors(void); void Overworld_Func2B(void); void Overworld_WeathervaneExplosion(void); void Module09_2E_Whirlpool(void); void Overworld_Func2F(void); void Module09_2A_RecoverFromDrowning(void); void Module09_2A_00_ScrollToLand(void); void Overworld_OperateCameraScroll(void); int OverworldCameraBoundaryCheck(int xa, int ya, int vd, int r8); int OverworldScrollTransition(void); void Overworld_SetCameraBoundaries(int big, int area); void Overworld_FinalizeEntryOntoScreen(void); void Overworld_Func1F(void); void ConditionalMosaicControl(void); void Overworld_ResetMosaic_alwaysIncrease(void); void Overworld_SetSongList(void); void LoadOverworldFromDungeon(void); void Overworld_LoadNewScreenProperties(void); void LoadCachedEntranceProperties(void); void Overworld_EnterSpecialArea(void); void LoadOverworldFromSpecialOverworld(void); void FluteMenu_LoadTransport(void); void Overworld_LoadBirdTravelPos(int k); void FluteMenu_LoadSelectedScreenPalettes(void); void FindPartnerWhirlpoolExit(void); void Overworld_LoadAmbientOverlay(bool load_map_data); void Overworld_LoadAmbientOverlayFalse(void); void Overworld_LoadAndBuildScreen(void); void Module08_02_LoadAndAdvance(void); void Overworld_DrawQuadrantsAndOverlays(void); void Overworld_HandleOverlaysAndBombDoors(void); void TriggerAndFinishMapLoadStripe_Y(int n); void TriggerAndFinishMapLoadStripe_X(int n); void SomeTileMapChange(void); void CreateInitialNewScreenMapToScroll(void); void CreateInitialOWScreenView_Big_North(void); void CreateInitialOWScreenView_Big_South(void); void CreateInitialOWScreenView_Big_West(void); void CreateInitialOWScreenView_Big_East(void); void CreateInitialOWScreenView_Small_North(void); void CreateInitialOWScreenView_Small_South(void); void CreateInitialOWScreenView_Small_West(void); void CreateInitialOWScreenView_Small_East(void); void OverworldTransitionScrollAndLoadMap(void); uint16 *BuildFullStripeDuringTransition_North(uint16 *dst); uint16 *BuildFullStripeDuringTransition_South(uint16 *dst); uint16 *BuildFullStripeDuringTransition_West(uint16 *dst); uint16 *BuildFullStripeDuringTransition_East(uint16 *dst); void OverworldHandleMapScroll(void); uint16 *CheckForNewlyLoadedMapAreas_North(uint16 *dst); uint16 *CheckForNewlyLoadedMapAreas_South(uint16 *dst); uint16 *CheckForNewlyLoadedMapAreas_West(uint16 *dst); uint16 *CheckForNewlyLoadedMapAreas_East(uint16 *dst); uint16 *BufferAndBuildMap16Stripes_X(uint16 *dst); uint16 *BufferAndBuildMap16Stripes_Y(uint16 *dst); void Overworld_DecompressAndDrawAllQuadrants(void); void Overworld_DecompressAndDrawOneQuadrant(uint16 *dst, int screen); void Overworld_ParseMap32Definition(uint16 *dst, uint16 input); void OverworldLoad_LoadSubOverlayMap32(void); void LoadOverworldOverlay(void); void Map16ToMap8(const uint8 *src, int r20); void OverworldCopyMap16ToBuffer(const uint8 *src, uint16 r20, int r14, uint16 *r10); void MirrorBonk_RecoverChangedTiles(void); void DecompressEnemyDamageSubclasses(void); int Decompress_bank02(uint8 *dst, const uint8 *src); uint8 Overworld_ReadTileAttribute(uint16 x, uint16 y); void Overworld_SetFixedColAndScroll(void); void Overworld_Memorize_Map16_Change(uint16 pos, uint16 value); void HandlePegPuzzles(uint16 pos); void GanonTowerEntrance_Func1(void); void Overworld_CheckSpecialSwitchArea(void); const uint16 *Overworld_GetMap16OfLink_Mult8(void); void Palette_AnimGetMasterSword(void); void Palette_AnimGetMasterSword2(void); void Palette_AnimGetMasterSword3(void); void Overworld_DwDeathMountainPaletteAnimation(void); void Overworld_LoadEventOverlay(void); void Ancilla_TerminateWaterfallSplashes(void); void Overworld_GetPitDestination(void); void Overworld_UseEntrance(void); uint16 Overworld_ToolAndTileInteraction(uint16 x, uint16 y); void Overworld_PickHammerSfx(uint16 a); uint16 Overworld_GetLinkMap16Coords(Point16U *xy); uint8 Overworld_HandleLiftableTiles(Point16U *pt_arg); uint8 Overworld_LiftingSmallObj(uint16 a, uint16 pos, uint16 y, Point16U pt); int Overworld_SmashRockPile(bool down_one_tile, Point16U *pt); uint8 SmashRockPile_fromLift(uint16 a, uint16 pos, uint16 y, Point16U pt); void Overworld_BombTiles32x32(uint16 x, uint16 y); void Overworld_BombTile(int x, int y); void Overworld_AlterWeathervane(void); void OpenGargoylesDomain(void); void CreatePyramidHole(void); uint16 Overworld_RevealSecret(uint16 pos); void AdjustSecretForPowder(void); void Overworld_DrawMap16_Persist(uint16 pos, uint16 value); void Overworld_DrawMap16(uint16 pos, uint16 value); void Overworld_AlterTileHardcore(uint16 pos, uint16 value); uint16 Overworld_FindMap16VRAMAddress(uint16 addr); void Overworld_AnimateEntrance(void); void Overworld_AnimateEntrance_PoD(void); void Overworld_AnimateEntrance_Skull(void); void Overworld_AnimateEntrance_Mire(void); void Overworld_AnimateEntrance_TurtleRock(void); void OverworldEntrance_PlayJingle(void); void OverworldEntrance_DrawManyTR(void); void Overworld_AnimateEntrance_GanonsTower(void); void OverworldEntrance_AdvanceAndBoom(void);