ref: 2c5078c443482b8102b45eb4309b8f8068757a91
dir: /overlord.c/
#include "overlord.h" #include "sprite.h" #include "misc.h" #include "sprite_main.h" uint16 Overlord_GetX(int k) { return (overlord_x_lo[k] | overlord_x_hi[k] << 8); } uint16 Overlord_GetY(int k) { return (overlord_y_lo[k] | overlord_y_hi[k] << 8); } static HandlerFuncK *const kOverlordFuncs[26] = { &Overlord01_PositionTarget, &Overlord02_FullRoomCannons, &Overlord03_VerticalCannon, &Overlord_StalfosFactory, &Overlord05_FallingStalfos, &Overlord06_BadSwitchSnake, &Overlord07_MovingFloor, &Overlord08_BlobSpawner, &Overlord09_WallmasterSpawner, &Overlord0A_FallingSquare, &Overlord0A_FallingSquare, &Overlord0A_FallingSquare, &Overlord0A_FallingSquare, &Overlord0A_FallingSquare, &Overlord0A_FallingSquare, &Overlord10_PirogusuSpawner_left, &Overlord10_PirogusuSpawner_left, &Overlord10_PirogusuSpawner_left, &Overlord10_PirogusuSpawner_left, &Overlord14_TileRoom, &Overlord15_WizzrobeSpawner, &Overlord16_ZoroSpawner, &Overlord17_PotTrap, &Overlord18_InvisibleStalfos, &Overlord19_ArmosCoordinator_bounce, &Overlord06_BadSwitchSnake, }; static inline uint8 ArmosMult(uint16 a, uint8 b); static inline int8 ArmosSin(uint16 a, uint8 b); void Overlord_StalfosFactory(int k) { // unused assert(0); } void Overlord_SetX(int k, uint16 v) { overlord_x_lo[k] = v; overlord_x_hi[k] = v >> 8; } void Overlord_SetY(int k, uint16 v) { overlord_y_lo[k] = v; overlord_y_hi[k] = v >> 8; } static inline uint8 ArmosMult(uint16 a, uint8 b) { if (a >= 256) return b; int p = a * b; return (p >> 8) + (p >> 7 & 1); } static inline int8 ArmosSin(uint16 a, uint8 b) { uint8 t = ArmosMult(kSinusLookupTable[a & 0xff], b); return (a & 0x100) ? -t : t; } void Overlord_SpawnBoulder() { // 89b714 if (player_is_indoors || !byte_7E0FFD || (submodule_index | flag_unk1) || ++byte_7E0FFE & 63) return; if (sign8((BG2VOFS_copy2 >> 8) - (sprcoll_y_base >> 8) - 2)) return; SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(0, 0xc2, &info); if (j >= 0) { Sprite_SetX(j, BG2HOFS_copy2 + (GetRandomNumber() & 127) + 64); Sprite_SetY(j, BG2VOFS_copy2 - 0x30); sprite_floor[j] = 0; sprite_D[j] = 0; sprite_z[j] = 0; } } void Overlord_Main() { // 89b773 Overlord_ExecuteAll(); Overlord_SpawnBoulder(); } void Overlord_ExecuteAll() { // 89b77e if (submodule_index | flag_unk1) return; for (int i = 7; i >= 0; i--) { if (overlord_type[i]) Overlord_ExecuteSingle(i); } } void Overlord_ExecuteSingle(int k) { // 89b793 int j = overlord_type[k]; Overlord_CheckIfActive(k); kOverlordFuncs[j - 1](k); } void Overlord19_ArmosCoordinator_bounce(int k) { // 89b7dc static const uint8 kArmosCoordinator_BackWallX[6] = { 49, 77, 105, 131, 159, 187 }; if (overlord_gen2[k]) overlord_gen2[k]--; switch (overlord_gen1[k]) { case 0: // wait for knight activation if (sprite_A[0]) { overlord_x_lo[k] = 120; overlord_floor[k] = 255; overlord_x_lo[2] = 64; overlord_x_lo[0] = 192; overlord_x_lo[1] = 1; ArmosCoordinator_RotateKnights(k); } break; case 1: // wait knight under coercion if (ArmosCoordinator_CheckKnights()) { overlord_gen1[k]++; overlord_gen2[k] = 0xff; } break; case 2: // timed rotate then transition case 4: ArmosCoordinator_RotateKnights(k); break; case 3: // radial contraction if (--overlord_x_lo[2] == 32) { overlord_gen1[k]++; overlord_gen2[k] = 64; } ArmosCoordinator_Rotate(k); break; case 5: // radial dilation if (++overlord_x_lo[2] == 64) { overlord_gen1[k]++; overlord_gen2[k] = 64; } ArmosCoordinator_Rotate(k); break; case 6: // order knights to back wall if (overlord_gen2[k]) return; ArmosCoordinator_DisableCoercion(k); for (int j = 5; j >= 0; j--) { overlord_x_hi[j] = kArmosCoordinator_BackWallX[j]; overlord_gen2[j] = 48; } overlord_gen1[k]++; overlord_gen2[k] = 255; break; case 7: // cascade knights to front wall if (overlord_gen2[k]) return; for (int j = 5; j >= 0; j--) { if (++overlord_gen2[j] == 192) { overlord_gen1[k] = 1; overlord_floor[k] = -overlord_floor[k]; ArmosCoordinator_DisableCoercion(k); ArmosCoordinator_Rotate(k); return; } } break; } } void Overlord18_InvisibleStalfos(int k) { // 89b7f5 static const int8 kRedStalfosTrap_X[4] = { 0, 0, -48, 48 }; static const int8 kRedStalfosTrap_Y[4] = { -40, 56, 8, 8 }; static const uint8 kRedStalfosTrap_Delay[4] = { 0x30, 0x50, 0x70, 0x90 }; uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8); uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8); if ((uint16)(x - link_x_coord + 24) >= 48 || (uint16)(y - link_y_coord + 24) >= 48) return; overlord_type[k] = 0; tmp_counter = 3; do { SpriteSpawnInfo info; int j = Sprite_SpawnDynamicallyEx(k, 0xa7, &info, 12); if (j < 0) return; Sprite_SetX(j, link_x_coord + kRedStalfosTrap_X[tmp_counter]); Sprite_SetY(j, link_y_coord + kRedStalfosTrap_Y[tmp_counter]); sprite_delay_main[j] = kRedStalfosTrap_Delay[tmp_counter]; sprite_floor[j] = overlord_floor[k]; sprite_E[j] = 1; sprite_flags2[j] = 3; sprite_D[j] = 2; } while (!sign8(--tmp_counter)); } void Overlord17_PotTrap(int k) { // 89b884 uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8); uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8); if ((uint16)(x - link_x_coord + 32) < 64 && (uint16)(y - link_y_coord + 32) < 64) { overlord_type[k] = 0; byte_7E0B9E++; } } void Overlord16_ZoroSpawner(int k) { // 89b8d1 static const int8 kOverlordZoroFactory_X[8] = { -4, -2, 0, 2, 4, 6, 8, 12 }; overlord_gen2[k]--; uint16 x = Overlord_GetX(k) + 8; uint16 y = Overlord_GetY(k) + 8; if (GetTileAttribute(overlord_floor[k], &x, y) != 0x82) return; if (overlord_gen2[k] >= 0x18 || (overlord_gen2[k] & 3) != 0) return; SpriteSpawnInfo info; int j = Sprite_SpawnDynamicallyEx(k, 0x9c, &info, 12); if (j >= 0) { Sprite_SetX(j, info.r5_overlord_x + kOverlordZoroFactory_X[GetRandomNumber() & 7] + 8); sprite_y_lo[j] = info.r7_overlord_y + 8; sprite_y_hi[j] = info.r7_overlord_y >> 8; sprite_floor[j] = overlord_floor[k]; sprite_flags4[j] = 1; sprite_E[j] = 1; sprite_ignore_projectile[j] = 1; sprite_y_vel[j] = 16; sprite_flags2[j] = 32; sprite_oam_flags[j] = 13; sprite_subtype2[j] = GetRandomNumber(); sprite_delay_main[j] = 48; sprite_bump_damage[j] = 3; } } void Overlord15_WizzrobeSpawner(int k) { // 89b986 static const int8 kOverlordWizzrobe_X[4] = { 48, -48, 0, 0 }; static const int8 kOverlordWizzrobe_Y[4] = { 16, 16, 64, -32 }; static const uint8 kOverlordWizzrobe_Delay[4] = { 0, 16, 32, 48 }; if (overlord_gen2[k] != 128) { if (frame_counter & 1) overlord_gen2[k]--; return; } overlord_gen2[k] = 127; for (int i = 3; i >= 0; i--) { SpriteSpawnInfo info; int j = Sprite_SpawnDynamicallyEx(k, 0x9b, &info, 12); if (j >= 0) { Sprite_SetX(j, link_x_coord + kOverlordWizzrobe_X[i]); Sprite_SetY(j, link_y_coord + kOverlordWizzrobe_Y[i]); sprite_delay_main[j] = kOverlordWizzrobe_Delay[i]; sprite_floor[j] = overlord_floor[k]; sprite_B[j] = 1; } } tmp_counter = 0xff; } void Overlord14_TileRoom(int k) { // 89b9e8 uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8) - BG2HOFS_copy2; uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8) - BG2VOFS_copy2; if (x & 0xff00 || y & 0xff00) return; if (--overlord_gen2[k] != 0x80) return; int j = TileRoom_SpawnTile(k); if (j < 0) { overlord_gen2[k] = 0x81; return; } if (++overlord_gen1[k] != 22) overlord_gen2[k] = 0xE0; else overlord_type[k] = 0; } int TileRoom_SpawnTile(int k) { // 89ba56 static const uint8 kSpawnFlyingTile_X[22] = { 0x70, 0x80, 0x60, 0x90, 0x90, 0x60, 0x70, 0x80, 0x80, 0x70, 0x50, 0xa0, 0xa0, 0x50, 0x50, 0xa0, 0xa0, 0x50, 0x70, 0x80, 0x80, 0x70, }; static const uint8 kSpawnFlyingTile_Y[22] = { 0x80, 0x80, 0x70, 0x90, 0x70, 0x90, 0x60, 0xa0, 0x60, 0xa0, 0x60, 0xb0, 0x60, 0xb0, 0x80, 0x90, 0x80, 0x90, 0x70, 0x90, 0x70, 0x90, }; SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(k, 0x94, &info); if (j < 0) return j; sprite_E[j] = 1; int i = overlord_gen1[k]; sprite_x_lo[j] = kSpawnFlyingTile_X[i]; sprite_y_lo[j] = kSpawnFlyingTile_Y[i] - 8; sprite_y_hi[j] = overlord_y_hi[k]; sprite_x_hi[j] = overlord_x_hi[k]; sprite_floor[j] = overlord_floor[k]; sprite_health[j] = 4; sprite_flags5[j] = 0; sprite_health[j] = 0; sprite_defl_bits[j] = 8; sprite_flags2[j] = 4; sprite_oam_flags[j] = 1; sprite_bump_damage[j] = 4; return j; } void Overlord10_PirogusuSpawner_left(int k) { // 89baac static const uint8 kOverlordPirogusu_A[4] = { 2, 3, 0, 1 }; tmp_counter = overlord_type[k] - 16; if (overlord_gen2[k] != 128) { overlord_gen2[k]--; return; } overlord_gen2[k] = (GetRandomNumber() & 31) + 96; int n = 0; for (int i = 0; i != 16; i++) { if (sprite_state[i] != 0 && sprite_type[i] == 0x10) n++; } if (n >= 5) return; SpriteSpawnInfo info; int j = Sprite_SpawnDynamicallyEx(k, 0x94, &info, 12); if (j >= 0) { Sprite_SetX(j, info.r5_overlord_x); Sprite_SetY(j, info.r7_overlord_y); sprite_floor[j] = overlord_floor[k]; sprite_delay_main[j] = 32; sprite_D[j] = tmp_counter; sprite_A[j] = kOverlordPirogusu_A[tmp_counter]; } } void Overlord0A_FallingSquare(int k) { // 89bbb2 static const uint8 kCrumbleTilePathData[108 + 1] = { 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0xff }; static const uint8 kCrumbleTilePathOffs[7] = { 0, 25, 66, 77, 87, 98, 108 }; static const int8 kCrumbleTilePath_X[4] = { 16, -16, 0, 0 }; static const int8 kCrumbleTilePath_Y[4] = { 0, 0, 16, -16 }; if (overlord_gen2[k]) { if (overlord_gen3[k]) { overlord_gen2[k]--; return; } uint16 x = Overlord_GetX(k) - BG2HOFS_copy2; uint16 y = Overlord_GetY(k) - BG2VOFS_copy2; if (!(x & 0xff00 || y & 0xff00)) overlord_gen3[k]++; return; } overlord_gen2[k] = 16; SpawnFallingTile(k); int j = overlord_type[k] - 10; int i = overlord_gen1[k]++; if (i == kCrumbleTilePathOffs[j + 1] - kCrumbleTilePathOffs[j]) { overlord_type[k] = 0; } int t = kCrumbleTilePathData[kCrumbleTilePathOffs[j] + i]; if (t == 0xff) { Overlord_SetX(k, Overlord_GetX(k) + 0xc1a); Overlord_SetY(k, Overlord_GetY(k) + 0xbb66); } else { Overlord_SetX(k, Overlord_GetX(k) + kCrumbleTilePath_X[t]); Overlord_SetY(k, Overlord_GetY(k) + kCrumbleTilePath_Y[t]); } } void SpawnFallingTile(int k) { // 89bc31 int j = GarnishAlloc(); if (j >= 0) { garnish_type[j] = 3; garnish_x_hi[j] = overlord_x_hi[k]; garnish_x_lo[j] = overlord_x_lo[k]; sound_effect_1 = CalculateSfxPan_Arbitrary(garnish_x_lo[j]) | 0x1f; int y = Overlord_GetY(k) + 16; garnish_y_lo[j] = y; garnish_y_hi[j] = y >> 8; garnish_countdown[j] = 31; garnish_active = 31; } } void Overlord09_WallmasterSpawner(int k) { // 89bc7b if (overlord_gen2[k] != 128) { if (!(frame_counter & 1)) overlord_gen2[k]--; return; } overlord_gen2[k] = 127; SpriteSpawnInfo info; int j = Sprite_SpawnDynamicallyEx(k, 0x90, &info, 12); if (j < 0) return; Sprite_SetX(j, link_x_coord); Sprite_SetY(j, link_y_coord); sprite_z[j] = 208; SpriteSfx_QueueSfx2WithPan(j, 0x20); sprite_floor[j] = link_is_on_lower_level; } void Overlord08_BlobSpawner(int k) { // 89bcc3 if (overlord_gen2[k]) { overlord_gen2[k]--; return; } overlord_gen2[k] = 0xa0; int n = 0; for (int i = 0; i != 16; i++) { if (sprite_state[i] != 0 && sprite_type[i] == 0x8f) n++; } if (n >= 5) return; SpriteSpawnInfo info; int j = Sprite_SpawnDynamicallyEx(k, 0x8f, &info, 12); if (j >= 0) { static const int8 kOverlordZol_X[4] = { 0, 0, -48, 48 }; static const int8 kOverlordZol_Y[4] = { -40, 56, 8, 8 }; int i = link_direction_facing >> 1; Sprite_SetX(j, link_x_coord + kOverlordZol_X[i]); Sprite_SetY(j, link_y_coord + kOverlordZol_Y[i]); sprite_z[j] = 192; sprite_floor[j] = link_is_on_lower_level; sprite_ai_state[j] = 2; sprite_E[j] = 2; sprite_C[j] = 2; sprite_head_dir[j] = GetRandomNumber() & 31 | 16; } } void Overlord07_MovingFloor(int k) { // 89bd3f if (sprite_state[0] == 4) { overlord_type[k] = 0; BYTE(dung_floor_move_flags) = 1; return; } if (!overlord_gen1[k]) { if (++overlord_gen2[k] == 32) { overlord_gen2[k] = 0; BYTE(dung_floor_move_flags) = (GetRandomNumber() & (overlord_x_lo[k] ? 3 : 1)) * 2; overlord_gen2[k] = (GetRandomNumber() & 127) + 128; overlord_gen1[k]++; } else { BYTE(dung_floor_move_flags) = 1; } } else { if (!--overlord_gen2[k]) overlord_gen1[k] = 0; } } void Sprite_Overlord_PlayFallingSfx(int k) { // 89bdfd SpriteSfx_QueueSfx2WithPan(k, 0x20); } void Overlord05_FallingStalfos(int k) { // 89be0f static const uint8 kStalfosTrap_Trigger[8] = { 255, 224, 192, 160, 128, 96, 64, 32 }; uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8) - BG2HOFS_copy2; uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8) - BG2VOFS_copy2; if (x & 0xff00 || y & 0xff00) return; if (overlord_gen1[k] == 0) { if (byte_7E0B9E) overlord_gen1[k]++; return; } if (overlord_gen1[k]++ == kStalfosTrap_Trigger[k]) { overlord_type[k] = 0; SpriteSpawnInfo info; int j = Sprite_SpawnDynamicallyEx(k, 0x85, &info, 12); if (j < 0) return; Sprite_SetX(j, info.r5_overlord_x); Sprite_SetY(j, info.r7_overlord_y); sprite_z[j] = 224; sprite_floor[j] = overlord_floor[k]; sprite_D[j] = 0; // zelda bug: unitialized Sprite_Overlord_PlayFallingSfx(j); } } void Overlord06_BadSwitchSnake(int k) { // 89be75 static const uint8 kSnakeTrapOverlord_Tab1[8] = { 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, 0x80, 0x90 }; uint8 a = overlord_gen1[k]; if (a == 0) { if (activate_bomb_trap_overlord != 0) overlord_gen1[k] = 1; return; } overlord_gen1[k] = a + 1; if (a != kSnakeTrapOverlord_Tab1[k]) return; SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(k, 0x6e, &info); if (j < 0) return; Sprite_SetX(j, info.r5_overlord_x); Sprite_SetY(j, info.r7_overlord_y); sprite_z[j] = 192; sprite_E[j] = 192; sprite_flags3[j] |= 0x10; sprite_floor[j] = overlord_floor[k]; SpriteSfx_QueueSfx2WithPan(j, 0x20); uint8 type = overlord_type[k]; overlord_type[k] = 0; if (type == 26) { sprite_type[j] = 74; Sprite_TransmuteToBomb(j); sprite_delay_aux1[j] = 112; } } void Overlord02_FullRoomCannons(int k) { // 89bf09 static const uint8 kAllDirectionMetalBallFactory_Idx[16] = { 2, 2, 2, 2, 1, 1, 1, 1, 3, 3, 3, 3, 0, 0, 0, 0 }; static const uint8 kAllDirectionMetalBallFactory_X[16] = { 64, 96, 144, 176, 240, 240, 240, 240, 176, 144, 96, 64, 0, 0, 0, 0 }; static const uint8 kAllDirectionMetalBallFactory_Y[16] = { 16, 16, 16, 16, 64, 96, 160, 192, 240, 240, 240, 240, 192, 160, 96, 64 }; uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8) - BG2HOFS_copy2; uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8) - BG2VOFS_copy2; if ((x | y) & 0xff00 || frame_counter & 0xf) return; byte_7E0FB6 = 0; int j = GetRandomNumber() & 15; tmp_counter = kAllDirectionMetalBallFactory_Idx[j]; overlord_x_lo[k] = kAllDirectionMetalBallFactory_X[j]; overlord_x_hi[k] = byte_7E0FB0; overlord_y_lo[k] = kAllDirectionMetalBallFactory_Y[j]; overlord_y_hi[k] = byte_7E0FB1 + 1; Overlord_SpawnCannonBall(k, 0); } void Overlord03_VerticalCannon(int k) { // 89bf5b uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8) - BG2HOFS_copy2; if (x & 0xff00) { overlord_gen2[k] = 255; return; } if (!(frame_counter & 1) && overlord_gen2[k]) overlord_gen2[k]--; tmp_counter = 2; byte_7E0FB6 = 0; if (!sign8(--overlord_gen1[k])) return; overlord_gen1[k] = 56; int xd; if (!overlord_gen2[k]) { overlord_gen2[k] = 160; byte_7E0FB6 = 160; xd = 8; } else { xd = (GetRandomNumber() & 2) * 8; } Overlord_SpawnCannonBall(k, xd); } void Overlord_SpawnCannonBall(int k, int xd) { // 89bfaf static const int8 kOverlordSpawnBall_Xvel[4] = { 24, -24, 0, 0 }; static const int8 kOverlordSpawnBall_Yvel[4] = { 0, 0, 24, -24 }; SpriteSpawnInfo info; int j = Sprite_SpawnDynamically(k, 0x50, &info); if (j < 0) return; Sprite_SetX(j, info.r5_overlord_x + xd); Sprite_SetY(j, info.r7_overlord_y - 1); sprite_x_vel[j] = kOverlordSpawnBall_Xvel[tmp_counter]; sprite_y_vel[j] = kOverlordSpawnBall_Yvel[tmp_counter]; sprite_floor[j] = overlord_floor[k]; if (byte_7E0FB6) { sprite_ai_state[j] = byte_7E0FB6; sprite_y_lo[j] = sprite_y_lo[j] + 8; sprite_flags2[j] = 3; sprite_flags4[j] = 9; } sprite_delay_aux2[j] = 64; SpriteSfx_QueueSfx3WithPan(j, 0x7); } void Overlord01_PositionTarget(int k) { // 89c01e byte_7E0FDE = k; } void Overlord_CheckIfActive(int k) { // 89c08d static const int16 kOverlordInRangeOffs[2] = { 0x130, -0x40 }; if (player_is_indoors) return; int j = frame_counter & 1; uint16 x = BG2HOFS_copy2 + kOverlordInRangeOffs[j] - (overlord_x_lo[k] | overlord_x_hi[k] << 8); uint16 y = BG2VOFS_copy2 + kOverlordInRangeOffs[j] - (overlord_y_lo[k] | overlord_y_hi[k] << 8); if ((x >> 15) != j || (y >> 15) != j) { overlord_type[k] = 0; uint16 blk = overlord_offset_sprite_pos[k]; if (blk != 0xffff) { uint8 loadedmask = (0x80 >> (blk & 7)); overworld_sprite_was_loaded[blk >> 3] &= ~loadedmask; } } } void ArmosCoordinator_RotateKnights(int k) { // 9deccc if (!overlord_gen2[k]) overlord_gen1[k]++; ArmosCoordinator_Rotate(k); } void ArmosCoordinator_Rotate(int k) { // 9decd4 static const uint16 kArmosCoordinator_Tab0[6] = { 0, 425, 340, 255, 170, 85 }; WORD(overlord_x_lo[0]) += (int8)overlord_floor[k]; for (int i = 0; i != 6; i++) { int t0 = WORD(overlord_x_lo[0]) + kArmosCoordinator_Tab0[i]; uint8 size = overlord_x_lo[2]; int tx = (overlord_x_lo[k] | overlord_x_hi[k] << 8) + ArmosSin(t0, size); overlord_x_hi[i] = tx; overlord_y_hi[i] = tx >> 8; int ty = (overlord_y_lo[k] | overlord_y_hi[k] << 8) + ArmosSin(t0 + 0x80, size); overlord_gen2[i] = ty; overlord_floor[i] = ty >> 8; } tmp_counter = 6; } bool ArmosCoordinator_CheckKnights() { // 9dedb8 for (int j = 5; j >= 0; j--) { if (sprite_state[j] && sprite_ai_state[j] == 0) return false; } return true; } void ArmosCoordinator_DisableCoercion(int k) { // 9dedcb for (int j = 5; j >= 0; j--) sprite_ai_state[j] = 0; }