ref: 31cba4c664c5607b07ed8775b317425c916a1c64
dir: /messaging.h/
#pragma once #include "types.h" const uint8 *GetDungmapFloorLayout(); uint8 GetOtherDungmapInfo(int count); void DungMap_4(); const uint8 *GetCurrentTextPtr(); void Module_Messaging_6(); void OverworldMap_SetupHdma(); const uint8 *GetLightOverworldTilemap(); void SaveGameFile(); void TransferMode7Characters(); void Module0E_Interface(); void Module_Messaging_0(); void Module0E_05_DesertPrayer(); void Module0E_04_RedPotion(); void Module0E_08_GreenPotion(); void Module0E_09_BluePotion(); void Module0E_0B_SaveMenu(); void Module1B_SpawnSelect(); void CleanUpAndPrepDesertPrayerHDMA(); void DesertPrayer_InitializeIrisHDMA(); void DesertPrayer_BuildIrisHDMATable(); Pair16U DesertHDMA_CalculateIrisShapeLine(); void Animate_GAMEOVER_Letters(); void GameOverText_SweepLeft(); void GameOverText_UnfurlRight(); void Module12_GameOver(); void GameOver_AdvanceImmediately(); void Death_Func1(); void GameOver_DelayBeforeIris(); void GameOver_IrisWipe(); void GameOver_SplatAndFade(); void Death_Func6(); void Death_Func4(); void Animate_GAMEOVER_Letters_bounce(); void GameOver_Finalize_GAMEOVR(); void GameOver_SaveAndOrContinue(); void Death_Func15(bool count_as_death); void GameOver_AnimateChoiceFairy(); void GameOver_InitializeRevivalFairy(); void RevivalFairy_Main_bounce(); void GameOver_RiseALittle(); void GameOver_Restore0D(); void GameOver_Restore0E(); void GameOver_ResituateLink(); void Module0E_0A_FluteMenu(); void FluteMenu_HandleSelection(); void FluteMenu_LoadSelectedScreen(); void Overworld_LoadOverlayAndMap(); void FluteMenu_FadeInAndQuack(); void BirdTravel_Finish_Doit(); void Messaging_OverworldMap(); void WorldMap_FadeOut(); void WorldMap_LoadLightWorldMap(); void WorldMap_LoadDarkWorldMap(); void WorldMap_LoadSpriteGFX(); void WorldMap_Brighten(); void WorldMap_PlayerControl(); void WorldMap_RestoreGraphics(); void Attract_SetUpConclusionHDMA(); void WorldMap_ExitMap(); void WorldMap_SetUpHDMA(); void WorldMap_FillTilemapWithEF(); void WorldMap_HandleSprites(); bool OverworldMap_CheckForPendant(int k); bool OverworldMap_CheckForCrystal(int k); void Module0E_03_DungeonMap(); void Module0E_03_01_DrawMap(); void Module0E_03_01_00_PrepMapGraphics(); void Module0E_03_01_01_DrawLEVEL(); void Module0E_03_01_02_DrawFloorsBackdrop(); void DungeonMap_BuildFloorListBoxes(uint8 t5, uint16 r14); void Module0E_03_01_03_DrawRooms(); void DungeonMap_DrawBorderForRooms(uint16 pd, uint16 mask); void DungeonMap_DrawFloorNumbersByRoom(uint16 pd, uint16 r8); void DungeonMap_DrawDungeonLayout(int pd); void DungeonMap_DrawSingleRowOfRooms(int i, int arg_x); void DungeonMap_DrawRoomMarkers(); void DungeonMap_HandleInputAndSprites(); void DungeonMap_HandleInput(); void DungeonMap_HandleMovementInput(); void DungeonMap_HandleFloorSelect(); void DungeonMap_ScrollFloors(); void DungeonMap_DrawSprites(); void DungeonMap_DrawLinkPointing(int spr_pos, uint8 r2, uint8 r3); int DungeonMap_DrawBlinkingIndicator(int spr_pos); int DungeonMap_DrawLocationMarker(int spr_pos, uint16 r14); int DungeonMap_DrawFloorNumberObjects(int spr_pos); void DungeonMap_DrawFloorBlinker(); int DungeonMap_DrawBossIcon(int spr_pos); int DungeonMap_DrawBossIconByFloor(int spr_pos); void DungeonMap_RecoverGFX(); void ToggleStarTilesAndAdvance(); void Death_InitializeGameOverLetters(); void CopySaveToWRAM(); void RenderText(); void RenderText_PostDeathSaveOptions(); void Text_Initialize(); void Text_Initialize_initModuleStateLoop(); void Text_InitVwfState(); void Text_LoadCharacterBuffer(); uint8 *Text_WritePlayerName(uint8 *p); uint8 Text_FilterPlayerNameCharacters(uint8 a); void Text_Render(); void RenderText_Draw_Border(); void RenderText_Draw_BorderIncremental(); void RenderText_Draw_CharacterTilemap(); void RenderText_Draw_MessageCharacters(); void RenderText_Draw_Finish(); void RenderText_Draw_RenderCharacter_All(); void VWF_RenderSingle(); void VWF_RenderCharacter(); void RenderText_Draw_Choose2LowOr3(); void RenderText_Draw_ChooseItem(); void RenderText_FindYItem_Previous(); void RenderText_FindYItem_Next(); void RenderText_DrawSelectedYItem(); void RenderText_Draw_Choose2HiOr3(); void RenderText_Draw_Choose3(); void RenderText_Draw_Choose1Or2(); void RenderText_Draw_Scroll(); void RenderText_Draw_Command7B(); void RenderText_Draw_ABunchOfSpaces(); void RenderText_Draw_EmptyBuffer(); void RenderText_SetDefaultWindowPosition(); void RenderText_DrawBorderInitialize(); uint16 *RenderText_DrawBorderRow(uint16 *d, int y); void Text_BuildCharacterTilemap(); void RenderText_Refresh(); void Text_GenerateMessagePointers(); void DungMap_LightenUpMap(); void DungMap_Backup(); void DungMap_FadeMapToBlack(); void DungMap_RestoreOld(); void Death_PlayerSwoon(); void Death_PrepFaint(); void DisplaySelectMenu(); bool DidPressButtonForMap();