shithub: zelda3

ref: 38906cd8727b76667e8abc6a021f3ef52ffd1c7d
dir: /select_file.h/

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#pragma once


bool Intro_CheckCksum(const uint8 *s);
uint16 *SelectFile_Func1();
void SelectFile_Func5_DrawOams(int k);
void SelectFile_Func6_DrawOams2(int k);
void SelectFile_Func17(int k);
void SelectFile_Func16();
void Module_NamePlayer_1();
void Module_NamePlayer_2();
void Intro_FixCksum(uint8 *s);
void LoadFileSelectGraphics();
void Intro_ValidateSram();
void Module01_FileSelect();
void Module_SelectFile_0();
void FileSelect_ReInitSaveFlagsAndEraseTriforce();
void FileSelect_EraseTriforce();
void Module_EraseFile_1();
void FileSelect_TriggerStripesAndAdvance();
void FileSelect_TriggerNameStripesAndAdvance();
void FileSelect_Main();
void Module02_CopyFile();
void Module_CopyFile_2();
void CopyFile_ChooseSelection();
void CopyFile_ChooseTarget();
void CopyFile_ConfirmSelection();
void FilePicker_DeleteHeaderStripe();
void CopyFile_SelectionAndBlinker();
void ReturnToFileSelect();
void CopyFile_TargetSelectionAndBlink();
void CopyFile_HandleConfirmation();
void Module03_KILLFile();
void KILLFile_SetUp();
void KILLFile_HandleSelection();
void KILLFile_HandleConfirmation();
void KILLFile_ChooseTarget();
void FileSelect_DrawFairy(uint8 x, uint8 y);
void Module04_NameFile();
void NameFile_EraseSave();
void NameFile_DoTheNaming();
void NameFile_CheckForScrollInputX();
void NameFile_CheckForScrollInputY();
void NameFile_DrawSelectedCharacter(int k, uint16 chr);